RingRacers/src/k_bot.c
2020-03-29 19:56:05 -04:00

306 lines
6.6 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2011-2018 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_bot.c
/// \brief Basic bot handling
#include "doomdef.h"
#include "d_player.h"
#include "g_game.h"
#include "r_main.h"
#include "p_local.h"
#include "k_bot.h"
#include "lua_hook.h"
#include "byteptr.h"
#include "d_net.h" // nodetoplayer
#include "k_kart.h"
#include "z_zone.h"
#include "i_system.h"
void K_AddBots(SINT8 numbots)
{
UINT8 newplayernum = 0;
if (dedicated)
newplayernum = 1;
while (numbots > 0)
{
UINT8 buf[2];
UINT8 *buf_p = buf;
numbots--;
// search for a free playernum
// we can't use playeringame since it is not updated here
for (; newplayernum < MAXPLAYERS; newplayernum++)
{
UINT8 n;
for (n = 0; n < MAXNETNODES; n++)
if (nodetoplayer[n] == newplayernum
|| nodetoplayer2[n] == newplayernum
|| nodetoplayer3[n] == newplayernum
|| nodetoplayer4[n] == newplayernum)
break;
if (n == MAXNETNODES)
break;
}
WRITEUINT8(buf_p, newplayernum);
// test skins
if (numbots == 6)
WRITEUINT8(buf_p, 0);
else if (numbots == 5)
WRITEUINT8(buf_p, 1);
else if (numbots == 4)
WRITEUINT8(buf_p, 2);
else if (numbots == 3)
WRITEUINT8(buf_p, 3);
else if (numbots == 2)
WRITEUINT8(buf_p, 5);
else if (numbots == 1)
WRITEUINT8(buf_p, 7);
else
WRITEUINT8(buf_p, 10);
SendNetXCmd(XD_ADDBOT, buf, buf_p - buf);
DEBFILE(va("Server added bot %d\n", newplayernum));
// use the next free slot (we can't put playeringame[newplayernum] = true here)
newplayernum++;
}
}
boolean K_PlayerUsesBotMovement(player_t *player)
{
if (player->bot || player->exiting)
return true;
return false;
}
static fixed_t K_DistanceOfLineFromPoint(fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y, fixed_t cx, fixed_t cy)
{
fixed_t v1toc[2] = {cx - v1x, cy - v1y};
fixed_t v1tov2[2] = {v2x - v1x, v2y - v1y};
fixed_t mag = FixedMul(v1tov2[0], v1tov2[0]) + FixedMul(v1tov2[1], v1tov2[1]);
fixed_t dot = FixedMul(v1toc[0], v1tov2[0]) + FixedMul(v1toc[1], v1tov2[1]);
fixed_t t = FixedDiv(dot, mag);
fixed_t px = v1x + FixedMul(v1tov2[0], t);
fixed_t py = v1y + FixedMul(v1tov2[1], t);
return P_AproxDistance(cx - px, cy - py);
}
static botprediction_t *K_CreateBotPrediction(player_t *player)
{
const INT32 distance = ((256 * player->mo->scale) + (player->speed * 16)) / FRACUNIT;
INT32 distanceleft = distance;
botprediction_t *predictcoords = Z_Calloc(sizeof(botprediction_t), PU_LEVEL, NULL);
waypoint_t *wp = player->nextwaypoint;
size_t nwp;
size_t i;
INT32 lp = 0;
while (distanceleft > 0)
{
lp++;
nwp = 0;
if (wp->numnextwaypoints == 0)
{
distanceleft = 0;
break;
}
if (wp->numnextwaypoints > 1)
{
fixed_t closest = INT32_MAX;
fixed_t dist = INT32_MAX;
for (i = 0; i < wp->numnextwaypoints; i++)
{
dist = P_AproxDistance(
player->mo->x - wp->nextwaypoints[i]->mobj->x,
player->mo->y - wp->nextwaypoints[i]->mobj->y
);
if (dist < closest)
{
nwp = i;
closest = dist;
}
}
}
if ((INT32)(wp->nextwaypointdistances[nwp]) > distanceleft)
{
break;
}
wp = wp->nextwaypoints[nwp];
distanceleft -= wp->nextwaypointdistances[nwp];
}
predictcoords->x = wp->mobj->x;
predictcoords->y = wp->mobj->y;
predictcoords->radius = wp->mobj->radius;
if (distanceleft > 0)
{
angle_t a = R_PointToAngle2(wp->mobj->x, wp->mobj->y, wp->nextwaypoints[nwp]->mobj->x, wp->nextwaypoints[nwp]->mobj->y);
predictcoords->x += P_ReturnThrustX(NULL, a, distanceleft * FRACUNIT);
predictcoords->y += P_ReturnThrustY(NULL, a, distanceleft * FRACUNIT);
}
return predictcoords;
}
void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd)
{
// Can't build a ticcmd if we aren't spawned...
if (!player->mo)
return;
cmd->forwardmove = 0;
cmd->driftturn = 0;
cmd->buttons = 0;
if (player->playerstate == PST_DEAD)
{
cmd->buttons |= BT_ACCELERATE;
return;
}
#ifdef HAVE_BLUA
// Let Lua scripts build ticcmds
if (LUAh_BotTiccmd(player, cmd))
return;
#endif
if (leveltime <= starttime)
{
if (leveltime >= starttime-35)
cmd->buttons |= BT_ACCELERATE;
return;
}
if (player->nextwaypoint != NULL && player->nextwaypoint->mobj != NULL && !P_MobjWasRemoved(player->nextwaypoint->mobj))
{
botprediction_t *predict = K_CreateBotPrediction(player);
INT16 turnamt = KART_FULLTURN;
SINT8 turnsign = 0;
angle_t destangle, moveangle, angle;
INT16 anglediff;
destangle = R_PointToAngle2(player->mo->x, player->mo->y, predict->x, predict->y);
moveangle = player->mo->angle;
angle = (moveangle - destangle);
if (angle < ANGLE_180)
{
turnsign = -1; // Turn right
anglediff = AngleFixed(angle)>>FRACBITS;
}
else
{
turnsign = 1; // Turn left
anglediff = 360-(AngleFixed(angle)>>FRACBITS);
}
anglediff = abs(anglediff);
if (anglediff > 90)
{
// Wrong way!
cmd->forwardmove = -25;
cmd->buttons |= BT_BRAKE;
}
else
{
fixed_t rad = predict->radius - (player->mo->radius*2);
fixed_t dirdist = K_DistanceOfLineFromPoint(
player->mo->x, player->mo->y,
player->mo->x + FINECOSINE(moveangle >> ANGLETOFINESHIFT), player->mo->y + FINESINE(moveangle >> ANGLETOFINESHIFT),
predict->x, predict->y
);
cmd->buttons |= BT_ACCELERATE;
// Full speed ahead!
cmd->forwardmove = 50;
if (dirdist <= rad)
{
if (dirdist < rad/2)
{
// Don't need to turn!
turnamt = 0;
}
else
{
// Make minor adjustments
turnamt /= 4;
}
}
/*else
{
// Actually, don't go too fast...
cmd->forwardmove /= 2;
cmd->buttons |= BT_BRAKE;
}*/
}
if (turnamt != 0)
{
cmd->driftturn = KART_FULLTURN * turnsign;
cmd->angleturn += KART_FULLTURN * turnsign;
}
Z_Free(predict);
}
if (player->kartstuff[k_userings] == 1 && !player->exiting)
{
if (player->kartstuff[k_rings] > 10)
cmd->buttons |= BT_ATTACK;
}
else
{
if (player->kartstuff[k_botitemdelay])
return;
switch (player->kartstuff[k_itemtype])
{
case KITEM_SNEAKER:
if (player->kartstuff[k_offroad] || K_GetWaypointIsShortcut(player->nextwaypoint) == true)
cmd->buttons |= BT_ATTACK;
break;
case KITEM_INVINCIBILITY:
case KITEM_SPB:
case KITEM_GROW:
case KITEM_SHRINK:
case KITEM_HYUDORO:
case KITEM_SUPERRING:
cmd->buttons |= BT_ATTACK;
break;
default:
break;
}
}
}