RingRacers/src/hardware
2018-03-16 18:08:24 +00:00
..
r_minigl
r_opengl Better fog block colouring 2018-03-15 23:58:37 +00:00
s_ds3d
s_fmod
s_openal MSVC: set SubSystem on DLLs to Windows 2017-12-27 19:32:38 -05:00
hw3dsdrv.h
hw3sound.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw3sound.h
hw_bsp.c
hw_cache.c
hw_data.h Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
hw_defs.h Better fog block colouring 2018-03-15 23:58:37 +00:00
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Match HWR_DrawFixedPatch to V_DrawFixedPatch 2018-03-16 18:08:24 +00:00
hw_drv.h Fix screenshot functionality in fullscreen in SDL2 2018-03-08 22:28:38 +00:00
hw_glide.h
hw_glob.h Well, we don't need "experimental" slopes anymore either 2016-03-09 01:09:21 -08:00
hw_light.c *_Random is now *_RandomByte. 2016-03-29 16:27:55 -07:00
hw_light.h
hw_main.c Translucent floors shouldn't write into the depth buffer 2018-03-15 23:59:01 +00:00
hw_main.h Disable the corona-related consvars unless ALAM_LIGHTING macro is enabled 2016-04-21 18:50:30 +01:00
hw_md2.c DrawMD2i: change duration and tics to INT32, fix up any related code 2017-10-30 19:12:51 +00:00
hw_md2.h Attempt loading of an MD2 only once; if we failed then don't bother again 2016-11-03 21:06:23 +00:00
hw_trick.c
hws_data.h