RingRacers/src/k_boss.h
Sally Coolatta 7dfa597c7d SRB2 -> DRRR copyright in src, acs, android folder
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00

160 lines
5.3 KiB
C

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Vivian "toastergrl" Grannell
// Copyright (C) 2024 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_boss.h
/// \brief Boss battle game logic
#ifndef __K_BOSS__
#define __K_BOSS__
#include "doomdef.h"
#include "doomstat.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum
{
SPOT_NONE = 0,
SPOT_WEAK,
SPOT_BUMP,
} spottype_t;
#define NUMWEAKSPOTS 8
#define WEAKSPOTANIMTIME (3*TICRATE)
struct weakspot_t
{
mobj_t *spot;
spottype_t type;
tic_t time;
UINT16 color;
boolean minimap;
};
#define BOSSHEALTHBARLEN 110
extern struct bossinfo
{
boolean valid; ///< If true, then data in this struct is valid
UINT8 healthbar; ///< Actual health bar fill amount
UINT8 visualbar; ///< Tracks above, but with delay
fixed_t visualdiv; ///< How far apart health bar divisions should appear
tic_t visualbarimpact; ///< Bar jitter (on damage)
UINT8 healthbarpinch; ///< If actual health is lower than this, make it orange
UINT8 barlen; ///< The length of the bar (only reduced when a boss is deceased)
char *enemyname; ///< The name next to the bar
weakspot_t weakspots[NUMWEAKSPOTS]; ///< Array of weak spots (for minimap/object tracking)
boolean coolintro; ///< Determines whether the map start(s/ed) with a boss-specific intro.
spottype_t doweakspotsound; ///< If nonzero, at least one weakspot was declared this tic
tic_t titleshow; ///< Show this many letters on the titlecard
sfxenum_t titlesound; ///< Sound to play when title typing
char *subtitle; ///< The subtitle under the titlecard
} bossinfo;
/*--------------------------------------------------
void K_ResetBossInfo(void);
Resets boss information to a clean slate.
--------------------------------------------------*/
void K_ResetBossInfo(void);
/*--------------------------------------------------
void K_ResetBossInfo(void);
Updates boss information and timers for this level tic.
--------------------------------------------------*/
void K_BossInfoTicker(void);
/*--------------------------------------------------
void K_InitBossHealthBar(const char *enemyname, const char *subtitle, sfxenum_t titlesound, fixed_t pinchmagnitude, UINT8 divisions);
Initialises boss information for opponent spawn, including filling the health bar.
Input Arguments:-
enemyname - Zone memory string for HUD/titlecard name.
subtitle - Zone memory string for titlecard subtitle.
titlesound - Sound effect enum for titlecard typewriting.
pinchmagnitude - 0-FRACUNIT range for healthbar to display pinch status at.
divisions - # of segments on healthbar.
--------------------------------------------------*/
void K_InitBossHealthBar(const char *enemyname, const char *subtitle, sfxenum_t titlesound, fixed_t pinchmagnitude, UINT8 divisions);
/*--------------------------------------------------
void K_UpdateBossHealthBar(fixed_t magnitude, tic_t jitterlen);
Updates boss healthbar to a new magnitude.
Input Arguments:-
magnitude - 0-FRACUNIT range for healthbar to update to.
jitterlen - Duration healthbar should vibrate for.
--------------------------------------------------*/
void K_UpdateBossHealthBar(fixed_t magnitude, tic_t jitterlen);
/*--------------------------------------------------
void K_DeclareWeakspot(mobj_t *spot, spottype_t spottype, UINT16 color, boolean minimap);
Updates the list of Weakspots for the HUD/minimap object tracking.
Input Arguments:-
spot - mobj_t reference.
spottype - Type of spot.
color - Color of associated UI elements.
minimap - If true, appear on minimap.
--------------------------------------------------*/
void K_DeclareWeakspot(mobj_t *spot, spottype_t spottype, UINT16 color, boolean minimap);
/*--------------------------------------------------
boolean K_CheckBossIntro(void);
Checks whether the Versus-specific intro is playing for this map start.
Return:-
true if cool intro in action,
otherwise false.
--------------------------------------------------*/
boolean K_CheckBossIntro(void);
// Arena objects
boolean VS_ArenaCenterInit(mobj_t *mobj, mapthing_t *mthing);
mobj_t *VS_GetArena(INT32 bossindex);
fixed_t *VS_PredictAroundArena(mobj_t *arena, mobj_t *movingobject, fixed_t magnitude, angle_t mompoint, fixed_t radiussubtract, boolean forcegoaround, fixed_t radiusdeltafactor);
fixed_t *VS_RandomPointOnArena(mobj_t *arena, fixed_t radiussubtract);
// Blend Eye
void VS_BlendEye_Init(mobj_t *mobj);
void VS_BlendEye_Thinker(mobj_t *mobj);
boolean VS_BlendEye_Touched(mobj_t *special, mobj_t *toucher);
void VS_BlendEye_Damage(mobj_t *mobj, mobj_t *inflictor, mobj_t *source, INT32 damage);
void VS_BlendEye_Death(mobj_t *mobj);
boolean VS_BlendEye_Eye_Thinker(mobj_t *mobj);
void VS_BlendEye_Glass_Death(mobj_t *mobj);
void VS_BlendEye_Eggbeater_Touched(mobj_t *t1, mobj_t *t2);
void VS_BlendEye_Generator_DeadThinker(mobj_t *mobj);
boolean VS_PuyoTouched(mobj_t *special, mobj_t *toucher);
void VS_PuyoThinker(mobj_t *mobj);
void VS_PuyoDeath(mobj_t *mobj);
#ifdef __cplusplus
} // extern "C"
#endif
#endif