RingRacers/src/acs/call-funcs.cpp

4126 lines
94 KiB
C++

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2016 by James Haley, David Hill, et al. (Team Eternity)
// Copyright (C) 2022 by Sally "TehRealSalt" Cochenour
// Copyright (C) 2022 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file call-funcs.cpp
/// \brief Action Code Script: CallFunc instructions
#include <algorithm>
#include <cctype>
#include "acsvm.hpp"
#include "../doomtype.h"
#include "../doomdef.h"
#include "../doomstat.h"
#include "../d_think.h"
#include "../p_mobj.h"
#include "../p_tick.h"
#include "../w_wad.h"
#include "../m_random.h"
#include "../g_game.h"
#include "../d_player.h"
#include "../r_defs.h"
#include "../r_state.h"
#include "../p_polyobj.h"
#include "../taglist.h"
#include "../p_local.h"
#include "../deh_tables.h"
#include "../fastcmp.h"
#include "../hu_stuff.h"
#include "../s_sound.h"
#include "../r_textures.h"
#include "../m_cond.h"
#include "../r_skins.h"
#include "../k_kart.h"
#include "../k_battle.h"
#include "../k_grandprix.h"
#include "../k_podium.h"
#include "../k_bot.h"
#include "../z_zone.h"
#include "../music.h"
#include "../r_draw.h"
#include "../k_dialogue.hpp"
#include "../k_hud.h"
#include "call-funcs.hpp"
#include "environment.hpp"
#include "thread.hpp"
#include "../cxxutil.hpp"
using namespace srb2::acs;
/*--------------------------------------------------
static bool ACS_GetMobjTypeFromString(const char *word, mobjtype_t *type)
Helper function for CallFunc_ThingCount. Gets
an object type from a string.
Input Arguments:-
word: The mobj class string.
type: Variable to store the result in.
Return:-
true if successful, otherwise false.
--------------------------------------------------*/
static bool ACS_GetMobjTypeFromString(const char *word, mobjtype_t *type)
{
if (fastncmp("MT_", word, 3))
{
// take off the MT_
word += 3;
}
for (int i = 0; i < NUMMOBJFREESLOTS; i++)
{
if (!FREE_MOBJS[i])
{
break;
}
if (fastcmp(word, FREE_MOBJS[i]))
{
*type = static_cast<mobjtype_t>(static_cast<int>(MT_FIRSTFREESLOT) + i);
return true;
}
}
for (int i = 0; i < MT_FIRSTFREESLOT; i++)
{
if (fastcmp(word, MOBJTYPE_LIST[i] + 3))
{
*type = static_cast<mobjtype_t>(i);
return true;
}
}
return false;
}
/*--------------------------------------------------
static bool ACS_GetSFXFromString(const char *word, sfxenum_t *type)
Helper function for sound playing functions.
Gets a SFX id from a string.
Input Arguments:-
word: The sound effect string.
type: Variable to store the result in.
Return:-
true if successful, otherwise false.
--------------------------------------------------*/
static bool ACS_GetSFXFromString(const char *word, sfxenum_t *type)
{
if (fastncmp("SFX_", word, 4))
{
// take off the SFX_
word += 4;
}
else if (fastncmp("DS", word, 2))
{
// take off the DS
word += 2;
}
for (int i = 0; i < NUMSFX; i++)
{
if (S_sfx[i].name && fasticmp(word, S_sfx[i].name))
{
*type = static_cast<sfxenum_t>(i);
return true;
}
}
return false;
}
/*--------------------------------------------------
static bool ACS_GetSpriteFromString(const char *word, spritenum_t *type)
Helper function for CallFunc_Get/SetThingProperty.
Gets a sprite from a string.
Input Arguments:-
word: The sprite string.
type: Variable to store the result in.
Return:-
true if successful, otherwise false.
--------------------------------------------------*/
static bool ACS_GetSpriteFromString(const char *word, spritenum_t *type)
{
if (fastncmp("SPR_", word, 4))
{
// take off the SPR_
word += 4;
}
for (int i = 0; i < NUMSPRITES; i++)
{
if (fastncmp(word, sprnames[i], 4))
{
*type = static_cast<spritenum_t>(i);
return true;
}
}
return false;
}
/*--------------------------------------------------
static bool ACS_GetSprite2FromString(const char *word, playersprite_t *type)
Helper function for CallFunc_Get/SetThingProperty.
Gets a sprite2 from a string.
Input Arguments:-
word: The sprite2 string.
type: Variable to store the result in.
Return:-
true if successful, otherwise false.
--------------------------------------------------*/
static bool ACS_GetSprite2FromString(const char *word, playersprite_t *type)
{
if (fastncmp("SPR2_", word, 5))
{
// take off the SPR2_
word += 5;
}
for (int i = 0; i < free_spr2; i++)
{
if (fastcmp(word, spr2names[i]))
{
*type = static_cast<playersprite_t>(i);
return true;
}
}
return false;
}
/*--------------------------------------------------
static bool ACS_GetStateFromString(const char *word, playersprite_t *type)
Helper function for CallFunc_Get/SetThingProperty.
Gets a state from a string.
Input Arguments:-
word: The state string.
type: Variable to store the result in.
Return:-
true if successful, otherwise false.
--------------------------------------------------*/
static bool ACS_GetStateFromString(const char *word, statenum_t *type)
{
if (fastncmp("S_", word, 2))
{
// take off the S_
word += 2;
}
for (int i = 0; i < NUMMOBJFREESLOTS; i++)
{
if (!FREE_STATES[i])
{
break;
}
if (fastcmp(word, FREE_STATES[i]))
{
*type = static_cast<statenum_t>(static_cast<int>(S_FIRSTFREESLOT) + i);
return true;
}
}
for (int i = 0; i < S_FIRSTFREESLOT; i++)
{
if (fastcmp(word, STATE_LIST[i] + 2))
{
*type = static_cast<statenum_t>(i);
return true;
}
}
return false;
}
/*--------------------------------------------------
static bool ACS_GetSkinFromString(const char *word, INT32 *type)
Helper function for CallFunc_Get/SetThingProperty.
Gets a skin from a string.
Input Arguments:-
word: The skin string.
type: Variable to store the result in.
Return:-
true if successful, otherwise false.
--------------------------------------------------*/
static bool ACS_GetSkinFromString(const char *word, INT32 *type)
{
INT32 skin = R_SkinAvailable(word);
if (skin == -1)
return false;
*type = skin;
return true;
}
/*--------------------------------------------------
static bool ACS_GetColorFromString(const char *word, skincolornum_t *type)
Helper function for CallFunc_Get/SetThingProperty.
Gets a color from a string.
Input Arguments:-
word: The color string.
type: Variable to store the result in.
Return:-
true if successful, otherwise false.
--------------------------------------------------*/
static bool ACS_GetColorFromString(const char *word, skincolornum_t *type)
{
for (int i = 0; i < numskincolors; i++)
{
if (fastcmp(word, skincolors[i].name))
{
*type = static_cast<skincolornum_t>(i);
return true;
}
}
return false;
}
/*--------------------------------------------------
static bool ACS_CountThing(mobj_t *mobj, mobjtype_t type)
Helper function for CallFunc_ThingCount.
Returns whenever or not to add this thing
to the thing count.
Input Arguments:-
mobj: The mobj we want to count.
type: Type exclusion.
Return:-
true if successful, otherwise false.
--------------------------------------------------*/
static bool ACS_CountThing(mobj_t *mobj, mobjtype_t type)
{
if (type == MT_NULL || mobj->type == type)
{
// Don't count dead monsters
if (mobj->info->spawnhealth > 0 && mobj->health <= 0)
{
// Note: Hexen checks for COUNTKILL.
// SRB2 does not have an equivalent, so I'm checking
// spawnhealth. Feel free to replace this condition
// with literally anything else.
return false;
}
// Count this object.
return true;
}
return false;
}
/*--------------------------------------------------
static bool ACS_ActivatorIsLocal(ACSVM::Thread *thread)
Helper function for many print functions.
Returns whenever or not the activator of the
thread is a display player or not.
Input Arguments:-
thread: The thread we're exeucting on.
Return:-
true if it's for a display player,
otherwise false.
--------------------------------------------------*/
static bool ACS_ActivatorIsLocal(ACSVM::Thread *thread)
{
auto info = &static_cast<Thread *>(thread)->info;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
return P_IsDisplayPlayer(info->mo->player);
}
return false;
}
/*--------------------------------------------------
static UINT32 ACS_SectorThingCounter(sector_t *sec, mtag_t thingTag, bool (*filter)(mobj_t *))
Helper function for CallFunc_CountEnemies
and CallFunc_CountPushables. Counts a number
of things in the specified sector.
Input Arguments:-
sec: The sector to search in.
thingTag: Thing tag to filter for. 0 allows any.
filter: Filter function, total count is increased when
this function returns true.
Return:-
Numbers of things matching the filter found.
--------------------------------------------------*/
static UINT32 ACS_SectorThingCounter(sector_t *sec, mtag_t thingTag, bool (*filter)(mobj_t *))
{
UINT32 count = 0;
for (msecnode_t *node = sec->touching_thinglist; node; node = node->m_thinglist_next) // things touching this sector
{
mobj_t *mo = node->m_thing;
if (thingTag != 0 && mo->tid != thingTag)
{
continue;
}
if (mo->z > sec->ceilingheight
|| mo->z + mo->height < sec->floorheight)
{
continue;
}
if (filter(mo) == true)
{
count++;
}
}
return count;
}
/*--------------------------------------------------
static UINT32 ACS_SectorTagThingCounter(mtag_t sectorTag, sector_t *activator, mtag_t thingTag, bool (*filter)(mobj_t *))
Helper function for CallFunc_CountEnemies
and CallFunc_CountPushables. Counts a number
of things in the tagged sectors.
Input Arguments:-
sectorTag: The sector tag to search in.
activator: The activator sector to fall back on when sectorTag is 0.
thingTag: Thing tag to filter for. 0 allows any.
filter: Filter function, total count is increased when
this function returns true.
Return:-
Numbers of things matching the filter found.
--------------------------------------------------*/
static UINT32 ACS_SectorIterateThingCounter(sector_t *sec, mtag_t thingTag, bool (*filter)(mobj_t *))
{
UINT32 count = 0;
boolean FOFsector = false;
size_t i;
if (sec == nullptr)
{
return 0;
}
// Check the lines of this sector, to see if it is a FOF control sector.
for (i = 0; i < sec->linecount; i++)
{
INT32 targetsecnum = -1;
if (sec->lines[i]->special < 100 || sec->lines[i]->special >= 300)
{
continue;
}
FOFsector = true;
TAG_ITER_SECTORS(sec->lines[i]->args[0], targetsecnum)
{
sector_t *targetsec = &sectors[targetsecnum];
count += ACS_SectorThingCounter(targetsec, thingTag, filter);
}
}
if (FOFsector == false)
{
count += ACS_SectorThingCounter(sec, thingTag, filter);
}
return count;
}
static UINT32 ACS_SectorTagThingCounter(mtag_t sectorTag, sector_t *activator, mtag_t thingTag, bool (*filter)(mobj_t *))
{
UINT32 count = 0;
if (sectorTag == 0)
{
count += ACS_SectorIterateThingCounter(activator, thingTag, filter);
}
else
{
INT32 secnum = -1;
TAG_ITER_SECTORS(sectorTag, secnum)
{
sector_t *sec = &sectors[secnum];
count += ACS_SectorIterateThingCounter(sec, thingTag, filter);
}
}
return count;
}
/*--------------------------------------------------
bool CallFunc_Random(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
ACS wrapper for P_RandomRange.
--------------------------------------------------*/
bool CallFunc_Random(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
INT32 low = 0;
INT32 high = 0;
(void)argC;
low = argV[0];
high = argV[1];
thread->dataStk.push(P_RandomRange(PR_ACS, low, high));
return false;
}
/*--------------------------------------------------
bool CallFunc_ThingCount(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Counts the number of things of a particular
type and tid. Both fields are optional;
no type means indescriminate against type,
no tid means search thru all thinkers.
--------------------------------------------------*/
static mobjtype_t filter_for_mobjtype = MT_NULL; // annoying but I don't wanna mess with other code
bool ACS_ThingTypeFilter(mobj_t *mo)
{
return (ACS_CountThing(mo, filter_for_mobjtype));
}
bool CallFunc_ThingCount(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = NULL;
ACSVM::String *str = NULL;
const char *className = NULL;
size_t classLen = 0;
mobjtype_t type = MT_NULL;
mtag_t tid = 0;
mtag_t sectorTag = 0;
size_t count = 0;
map = thread->scopeMap;
str = map->getString(argV[0]);
className = str->str;
classLen = str->len;
if (classLen > 0)
{
bool success = ACS_GetMobjTypeFromString(className, &type);
if (success == false)
{
// Exit early.
CONS_Alert(CONS_WARNING,
"Couldn't find object type \"%s\" for ThingCount.\n",
className
);
return false;
}
}
tid = argV[1];
if (argC > 2)
{
sectorTag = argV[2];
}
if (sectorTag != 0)
{
// Search through sectors.
filter_for_mobjtype = type;
count = ACS_SectorTagThingCounter(sectorTag, nullptr, tid, ACS_ThingTypeFilter);
filter_for_mobjtype = MT_NULL;
}
else if (tid != 0)
{
// Search through tag lists.
mobj_t *mobj = nullptr;
while ((mobj = P_FindMobjFromTID(tid, mobj, nullptr)) != nullptr)
{
if (ACS_CountThing(mobj, type) == true)
{
++count;
}
}
}
else
{
// Search thinkers instead of tag lists.
thinker_t *th = nullptr;
mobj_t *mobj = nullptr;
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
{
continue;
}
mobj = (mobj_t *)th;
if (ACS_CountThing(mobj, type) == true)
{
++count;
}
}
}
thread->dataStk.push(count);
return false;
}
/*--------------------------------------------------
bool CallFunc_TagWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pauses the thread until the tagged
sector stops moving.
--------------------------------------------------*/
bool CallFunc_TagWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argC;
thread->state = {
ACSVM::ThreadState::WaitTag,
argV[0],
ACS_TAGTYPE_SECTOR
};
return true; // Execution interrupted
}
/*--------------------------------------------------
bool CallFunc_PolyWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pauses the thread until the tagged
polyobject stops moving.
--------------------------------------------------*/
bool CallFunc_PolyWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argC;
thread->state = {
ACSVM::ThreadState::WaitTag,
argV[0],
ACS_TAGTYPE_POLYOBJ
};
return true; // Execution interrupted
}
/*--------------------------------------------------
bool CallFunc_CameraWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pauses the thread until the tagged
camera is done moving.
--------------------------------------------------*/
bool CallFunc_CameraWait(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argC;
thread->state = {
ACSVM::ThreadState::WaitTag,
argV[0],
ACS_TAGTYPE_CAMERA
};
return true; // Execution interrupted
}
/*--------------------------------------------------
bool Dialogue_ValidCheck(ACSVM::Thread *thread)
Helper to check if the thread's dialogue
context is valid, initialising if not set.
--------------------------------------------------*/
static bool Dialogue_ValidCheck(ACSVM::Thread *thread)
{
// TODO when we move away from g_dialogue
if (netgame)
{
return false;
}
auto info = &static_cast<Thread *>(thread)->info;
if (!info->dialogue_era)
info->dialogue_era = g_dialogue.GetNewEra();
return g_dialogue.EraIsValid(info->dialogue_era);
}
/*--------------------------------------------------
bool CallFunc_DialogueWaitDismiss(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pauses the thread until the current
dialogue box is dismissed.
--------------------------------------------------*/
bool CallFunc_DialogueWaitDismiss(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
if (Dialogue_ValidCheck(thread) == false)
{
return false;
}
g_dialogue.SetDismissable(true);
auto info = &static_cast<Thread *>(thread)->info;
thread->state = {
ACSVM::ThreadState::WaitTag,
info->dialogue_era,
ACS_TAGTYPE_DIALOGUE
};
return true; // Execution interrupted
}
/*--------------------------------------------------
bool CallFunc_DialogueWaitText(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pauses the thread until the current
dialogue box finishes rendering its text.
--------------------------------------------------*/
bool CallFunc_DialogueWaitText(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
if (Dialogue_ValidCheck(thread) == false)
{
return false;
}
g_dialogue.SetDismissable(false);
auto info = &static_cast<Thread *>(thread)->info;
thread->state = {
ACSVM::ThreadState::WaitTag,
info->dialogue_era,
ACS_TAGTYPE_DIALOGUE
};
return true; // Execution interrupted
}
/*--------------------------------------------------
bool CallFunc_ChangeFloor(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Changes a floor texture.
--------------------------------------------------*/
bool CallFunc_ChangeFloor(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = nullptr;
ACSVM::String *str = nullptr;
const char *texName = nullptr;
INT32 secnum = -1;
mtag_t tag = 0;
(void)argC;
tag = argV[0];
map = thread->scopeMap;
str = map->getString(argV[1]);
texName = str->str;
TAG_ITER_SECTORS(tag, secnum)
{
sector_t *sec = &sectors[secnum];
sec->floorpic = P_AddLevelFlatRuntime(texName);
}
return false;
}
/*--------------------------------------------------
bool CallFunc_ChangeCeiling(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Changes a ceiling texture.
--------------------------------------------------*/
bool CallFunc_ChangeCeiling(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = NULL;
ACSVM::String *str = NULL;
const char *texName = NULL;
INT32 secnum = -1;
mtag_t tag = 0;
(void)argC;
tag = argV[0];
map = thread->scopeMap;
str = map->getString(argV[1]);
texName = str->str;
TAG_ITER_SECTORS(tag, secnum)
{
sector_t *sec = &sectors[secnum];
sec->ceilingpic = P_AddLevelFlatRuntime(texName);
}
return false;
}
/*--------------------------------------------------
bool CallFunc_LineSide(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pushes which side of the linedef was
activated.
--------------------------------------------------*/
bool CallFunc_LineSide(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
(void)argV;
(void)argC;
thread->dataStk.push(info->side);
return false;
}
/*--------------------------------------------------
bool CallFunc_ClearLineSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
If there is an activating linedef, set its
special to 0.
--------------------------------------------------*/
bool CallFunc_ClearLineSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
(void)argV;
(void)argC;
if (info->line != NULL)
{
// One time only.
info->line->special = 0;
}
return false;
}
/*--------------------------------------------------
bool CallFunc_EndPrint(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
One of the ACS wrappers for CEcho. This
version only prints if the activator is a
display player.
--------------------------------------------------*/
bool CallFunc_EndPrint(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
auto& info = static_cast<Thread*>(thread)->info;
if (P_MobjWasRemoved(info.mo) == false && info.mo->player != nullptr)
HU_DoTitlecardCEcho(info.mo->player, thread->printBuf.data(), true);
thread->printBuf.drop();
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerCount(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pushes the number of players to ACS.
--------------------------------------------------*/
bool CallFunc_PlayerCount(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
UINT8 numPlayers = 0;
UINT8 i;
(void)argV;
(void)argC;
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *player = NULL;
if (playeringame[i] == false)
{
continue;
}
player = &players[i];
if (player->spectator == true)
{
continue;
}
numPlayers++;
}
thread->dataStk.push(numPlayers);
return false;
}
/*--------------------------------------------------
bool CallFunc_GameType(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pushes the current gametype to ACS.
--------------------------------------------------*/
bool CallFunc_GameType(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push(gametype);
return false;
}
/*--------------------------------------------------
bool CallFunc_GameSpeed(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pushes the current game speed to ACS.
--------------------------------------------------*/
bool CallFunc_GameSpeed(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push(gamespeed);
return false;
}
/*--------------------------------------------------
bool CallFunc_Timer(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pushes leveltime to ACS.
--------------------------------------------------*/
bool CallFunc_Timer(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push(leveltime);
return false;
}
/*--------------------------------------------------
bool CallFunc_IsNetworkGame(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Pushes netgame status to ACS.
--------------------------------------------------*/
bool CallFunc_IsNetworkGame(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push(netgame);
return false;
}
/*--------------------------------------------------
bool CallFunc_SectorSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Plays a point sound effect from a sector.
--------------------------------------------------*/
bool CallFunc_SectorSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
ACSVM::MapScope *map = nullptr;
ACSVM::String *str = nullptr;
const char *sfxName = nullptr;
size_t sfxLen = 0;
sfxenum_t sfxId = sfx_None;
INT32 vol = 0;
mobj_t *origin = nullptr;
(void)argC;
map = thread->scopeMap;
str = map->getString(argV[0]);
sfxName = str->str;
sfxLen = str->len;
if (sfxLen > 0)
{
bool success = ACS_GetSFXFromString(sfxName, &sfxId);
if (success == false)
{
// Exit early.
CONS_Alert(CONS_WARNING,
"Couldn't find sfx named \"%s\" for SectorSound.\n",
sfxName
);
return false;
}
}
vol = argV[1];
if (info->sector != nullptr)
{
// New to Ring Racers: Use activating sector directly.
origin = static_cast<mobj_t *>(static_cast<void *>(&info->sector->soundorg));
}
else if (info->line != nullptr)
{
// Original Hexen behavior: Use line's frontsector.
origin = static_cast<mobj_t *>(static_cast<void *>(&info->line->frontsector->soundorg));
}
S_StartSoundAtVolume(origin, sfxId, vol);
return false;
}
/*--------------------------------------------------
bool CallFunc_AmbientSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Plays a sound effect globally.
--------------------------------------------------*/
bool CallFunc_AmbientSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = nullptr;
ACSVM::String *str = nullptr;
const char *sfxName = nullptr;
size_t sfxLen = 0;
sfxenum_t sfxId = sfx_None;
INT32 vol = 0;
(void)argC;
map = thread->scopeMap;
str = map->getString(argV[0]);
sfxName = str->str;
sfxLen = str->len;
if (sfxLen > 0)
{
bool success = ACS_GetSFXFromString(sfxName, &sfxId);
if (success == false)
{
// Exit early.
CONS_Alert(CONS_WARNING,
"Couldn't find sfx named \"%s\" for AmbientSound.\n",
sfxName
);
return false;
}
}
vol = argV[1];
S_StartSoundAtVolume(NULL, sfxId, vol);
return false;
}
/*--------------------------------------------------
bool CallFunc_SetLineTexture(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Plays a sound effect globally.
--------------------------------------------------*/
enum
{
SLT_POS_TOP,
SLT_POS_MIDDLE,
SLT_POS_BOTTOM
};
bool CallFunc_SetLineTexture(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
mtag_t tag = 0;
UINT8 sideId = 0;
UINT8 texPos = 0;
ACSVM::MapScope *map = NULL;
ACSVM::String *str = NULL;
const char *texName = NULL;
INT32 texId = LUMPERROR;
INT32 lineId = -1;
(void)argC;
tag = argV[0];
sideId = (argV[1] & 1);
texPos = argV[2];
map = thread->scopeMap;
str = map->getString(argV[3]);
texName = str->str;
texId = R_TextureNumForName(texName);
TAG_ITER_LINES(tag, lineId)
{
line_t *line = &lines[lineId];
side_t *side = NULL;
if (line->sidenum[sideId] != 0xffff)
{
side = &sides[line->sidenum[sideId]];
}
if (side == NULL)
{
continue;
}
switch (texPos)
{
case SLT_POS_MIDDLE:
{
side->midtexture = texId;
break;
}
case SLT_POS_BOTTOM:
{
side->bottomtexture = texId;
break;
}
case SLT_POS_TOP:
default:
{
side->toptexture = texId;
break;
}
}
}
return false;
}
/*--------------------------------------------------
bool CallFunc_SetLineSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Changes a linedef's special and arguments.
--------------------------------------------------*/
bool CallFunc_SetLineSpecial(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
mtag_t tag = 0;
INT32 spec = 0;
size_t numArgs = 0;
INT32 lineId = -1;
tag = argV[0];
spec = argV[1];
numArgs = std::min(std::max((signed)(argC - 2), 0), NUM_SCRIPT_ARGS);
TAG_ITER_LINES(tag, lineId)
{
line_t *line = &lines[lineId];
size_t i;
if (info->line != nullptr && line == info->line)
{
continue;
}
line->special = spec;
for (i = 0; i < numArgs; i++)
{
line->args[i] = argV[i + 2];
}
}
return false;
}
/*--------------------------------------------------
bool CallFunc_ThingSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Plays a sound effect for a tagged object.
--------------------------------------------------*/
bool CallFunc_ThingSound(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
ACSVM::MapScope *map = nullptr;
ACSVM::String *str = nullptr;
const char *sfxName = nullptr;
size_t sfxLen = 0;
mtag_t tag = 0;
sfxenum_t sfxId = sfx_None;
INT32 vol = 0;
mobj_t *mobj = nullptr;
(void)argC;
tag = argV[0];
map = thread->scopeMap;
str = map->getString(argV[1]);
sfxName = str->str;
sfxLen = str->len;
if (sfxLen > 0)
{
bool success = ACS_GetSFXFromString(sfxName, &sfxId);
if (success == false)
{
// Exit early.
CONS_Alert(CONS_WARNING,
"Couldn't find sfx named \"%s\" for AmbientSound.\n",
sfxName
);
return false;
}
}
vol = argV[2];
while ((mobj = P_FindMobjFromTID(tag, mobj, info->mo)) != nullptr)
{
S_StartSoundAtVolume(mobj, sfxId, vol);
}
return false;
}
/*--------------------------------------------------
bool CallFunc_EndPrintBold(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
One of the ACS wrappers for CEcho. This
version prints for all players.
--------------------------------------------------*/
bool CallFunc_EndPrintBold(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
HU_DoTitlecardCEcho(nullptr, thread->printBuf.data(), true);
thread->printBuf.drop();
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerTeam(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating player's team ID.
--------------------------------------------------*/
bool CallFunc_PlayerTeam(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
UINT8 teamID = 0;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
teamID = info->mo->player->ctfteam;
}
thread->dataStk.push(teamID);
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerRings(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating player's ring count.
--------------------------------------------------*/
bool CallFunc_PlayerRings(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
SINT8 rings = 0;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
rings = (gametyperules & GTR_SPHERES)
? info->mo->player->spheres
: info->mo->player->rings;
}
thread->dataStk.push(rings);
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerScore(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating player's roundscore.
--------------------------------------------------*/
bool CallFunc_PlayerScore(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
UINT32 score = 0;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
score = info->mo->player->roundscore;
}
thread->dataStk.push(score);
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerNumber(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating player's ID.
--------------------------------------------------*/
bool CallFunc_PlayerNumber(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
INT16 playerID = -1;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
playerID = (info->mo->player - players);
}
thread->dataStk.push(playerID);
return false;
}
/*--------------------------------------------------
bool CallFunc_ActivatorTID(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating object's TID.
--------------------------------------------------*/
bool CallFunc_ActivatorTID(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
INT16 tid = 0;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false))
{
tid = info->mo->tid;
}
thread->dataStk.push(tid);
return false;
}
/*--------------------------------------------------
bool CallFunc_EndLog(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
One of the ACS wrappers for CONS_Printf.
This version only prints if the activator
is a display player.
--------------------------------------------------*/
bool CallFunc_EndLog(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
CONS_Printf("%s\n", thread->printBuf.data());
thread->printBuf.drop();
return false;
}
/*--------------------------------------------------
bool CallFunc_strcmp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
ACS wrapper for strcmp.
--------------------------------------------------*/
static int ACS_strcmp(ACSVM::String *a, ACSVM::String *b)
{
for (char const *sA = a->str, *sB = b->str; ; ++sA, ++sB)
{
char cA = *sA, cB = *sB;
if (cA != cB)
{
return (cA < cB) ? -1 : 1;
}
if (!cA)
{
return 0;
}
}
}
bool CallFunc_strcmp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = NULL;
ACSVM::String *strA = nullptr;
ACSVM::String *strB = nullptr;
(void)argC;
map = thread->scopeMap;
strA = map->getString(argV[0]);
strB = map->getString(argV[1]);
thread->dataStk.push(ACS_strcmp(strA, strB));
return false;
}
/*--------------------------------------------------
bool CallFunc_strcasecmp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
ACS wrapper for strcasecmp / stricmp.
--------------------------------------------------*/
static int ACS_strcasecmp(ACSVM::String *a, ACSVM::String *b)
{
for (char const *sA = a->str, *sB = b->str; ; ++sA, ++sB)
{
char cA = std::tolower(*sA), cB = std::tolower(*sB);
if (cA != cB)
{
return (cA < cB) ? -1 : 1;
}
if (!cA)
{
return 0;
}
}
}
bool CallFunc_strcasecmp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = NULL;
ACSVM::String *strA = nullptr;
ACSVM::String *strB = nullptr;
(void)argC;
map = thread->scopeMap;
strA = map->getString(argV[0]);
strB = map->getString(argV[1]);
thread->dataStk.push(ACS_strcasecmp(strA, strB));
return false;
}
/*--------------------------------------------------
bool CallFunc_CountEnemies(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the number of enemies in the tagged sectors.
--------------------------------------------------*/
bool ACS_EnemyFilter(mobj_t *mo)
{
return ((mo->flags & (MF_ENEMY|MF_BOSS)) && mo->health > 0);
}
bool CallFunc_CountEnemies(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
mtag_t tag = 0;
mtag_t tid = 0;
UINT32 count = 0;
(void)argC;
tag = argV[0];
tid = argV[1];
count = ACS_SectorTagThingCounter(tag, info->sector, tid, ACS_EnemyFilter);
thread->dataStk.push(count);
return false;
}
/*--------------------------------------------------
bool CallFunc_CountPushables(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the number of pushables in the tagged sectors.
--------------------------------------------------*/
bool ACS_PushableFilter(mobj_t *mo)
{
return ((mo->flags & MF_PUSHABLE)
|| ((mo->info->flags & MF_PUSHABLE) && mo->fuse));
}
bool CallFunc_CountPushables(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
mtag_t tag = 0;
mtag_t tid = 0;
UINT32 count = 0;
(void)argC;
tag = argV[0];
tid = argV[1];
count = ACS_SectorTagThingCounter(tag, info->sector, tid, ACS_PushableFilter);
thread->dataStk.push(count);
return false;
}
/*--------------------------------------------------
bool CallFunc_HaveUnlockableTrigger(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns if an unlockable trigger has been gotten.
--------------------------------------------------*/
bool CallFunc_HaveUnlockableTrigger(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
UINT8 id = 0;
bool unlocked = false;
auto info = &static_cast<Thread *>(thread)->info;
(void)argC;
id = argV[0];
if (id < 0 || id > 31) // limited by 32 bit variable
{
CONS_Printf("Bad unlockable trigger ID %d\n", id);
}
else if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
unlocked = (info->mo->player->roundconditions.unlocktriggers & (1 << id));
}
thread->dataStk.push(unlocked);
return false;
}
/*--------------------------------------------------
bool CallFunc_HaveUnlockable(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns if an unlockable has been gotten.
--------------------------------------------------*/
bool CallFunc_HaveUnlockable(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
UINT32 id = 0;
bool unlocked = false;
(void)argC;
id = argV[0];
if (id < 0 || id >= MAXUNLOCKABLES)
{
CONS_Printf("Bad unlockable ID %d\n", id);
}
else
{
unlocked = M_CheckNetUnlockByID(id);
}
thread->dataStk.push(unlocked);
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerSkin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating player's skin name.
--------------------------------------------------*/
bool CallFunc_PlayerSkin(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
Environment *env = &ACSEnv;
auto info = &static_cast<Thread *>(thread)->info;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
UINT8 skin = info->mo->player->skin;
thread->dataStk.push(~env->getString( skins[skin].name )->idx);
return false;
}
thread->dataStk.push(0);
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating player's bot status.
--------------------------------------------------*/
bool CallFunc_PlayerBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
thread->dataStk.push(info->mo->player->bot);
return false;
}
thread->dataStk.push(false);
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerLosing(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating player's losing status.
--------------------------------------------------*/
bool CallFunc_PlayerLosing(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
thread->dataStk.push(K_IsPlayerLosing(info->mo->player));
return false;
}
thread->dataStk.push(false);
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerExiting(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating player's exiting status.
--------------------------------------------------*/
bool CallFunc_PlayerExiting(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
thread->dataStk.push((info->mo->player->exiting != 0));
return false;
}
thread->dataStk.push(false);
return false;
}
/*--------------------------------------------------
bool CallFunc_GetObjectDye(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating object's current dye.
--------------------------------------------------*/
bool CallFunc_GetObjectDye(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
Environment *env = &ACSEnv;
auto info = &static_cast<Thread *>(thread)->info;
UINT16 dye = SKINCOLOR_NONE;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false))
{
dye = (info->mo->player != NULL) ? info->mo->player->dye : info->mo->color;
}
thread->dataStk.push(~env->getString( skincolors[dye].name )->idx);
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerEmeralds(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating player's number of Chaos Emeralds.
--------------------------------------------------*/
bool CallFunc_PlayerEmeralds(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
UINT8 count = 0;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
count = K_NumEmeralds(info->mo->player);
}
thread->dataStk.push(count);
return false;
}
/*--------------------------------------------------
bool CallFunc_PlayerLap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the activating player's current lap.
--------------------------------------------------*/
bool CallFunc_PlayerLap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
UINT8 laps = 0;
(void)argV;
(void)argC;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
laps = info->mo->player->laps;
}
thread->dataStk.push(laps);
return false;
}
/*--------------------------------------------------
bool CallFunc_LowestLap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the lowest lap of all of the players in-game.
--------------------------------------------------*/
bool CallFunc_LowestLap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push(P_FindLowestLap());
return false;
}
/*--------------------------------------------------
bool CallFunc_EncoreMode(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns if the map is in Encore Mode.
--------------------------------------------------*/
bool CallFunc_EncoreMode(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push(encoremode);
return false;
}
/*--------------------------------------------------
bool CallFunc_PrisonBreak(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns if the map is in Prison Break mode.
--------------------------------------------------*/
bool CallFunc_PrisonBreak(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push(battleprisons);
return false;
}
/*--------------------------------------------------
bool CallFunc_TimeAttack(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns if the map is a Time Attack session.
--------------------------------------------------*/
bool CallFunc_TimeAttack(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push((modeattacking != ATTACKING_NONE));
return false;
}
/*--------------------------------------------------
bool CallFunc_FreePlay(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns if the map is in Free Play.
--------------------------------------------------*/
bool CallFunc_FreePlay(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push((M_NotFreePlay() == false));
return false;
}
/*--------------------------------------------------
bool CallFunc_GrandPrix(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns if a Grand Prix is active.
--------------------------------------------------*/
bool CallFunc_GrandPrix(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push(grandprixinfo.gp);
return false;
}
/*--------------------------------------------------
bool CallFunc_PositionStart(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns if the map is in POSITION!!
--------------------------------------------------*/
bool CallFunc_PositionStart(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
thread->dataStk.push((starttime != 0 && leveltime < starttime));
return false;
}
/*--------------------------------------------------
bool CallFunc_GetGrabbedSprayCan(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the level's associated Spray Can, if grabbed.
--------------------------------------------------*/
bool CallFunc_GetGrabbedSprayCan(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
Environment *env = &ACSEnv;
(void)argV;
(void)argC;
if (netgame == false // cans are per-player and completely unsyncable
&& gamemap-1 < basenummapheaders)
{
// See also P_SprayCanInit
UINT16 can_id = mapheaderinfo[gamemap-1]->cache_spraycan;
if (can_id < gamedata->numspraycans)
{
UINT16 col = gamedata->spraycans[can_id].col;
thread->dataStk.push(~env->getString( skincolors[col].name )->idx);
return false;
}
if (gamedata->gotspraycans >= gamedata->numspraycans)
{
thread->dataStk.push(~env->getString( "_Completed" )->idx);
return false;
}
}
thread->dataStk.push(0);
return false;
}
/*--------------------------------------------------
bool CallFunc_CheckTutorialChallenge(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the Tutorial Challenge status, if possible.
--------------------------------------------------*/
bool CallFunc_CheckTutorialChallenge(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
Environment *env = &ACSEnv;
(void)argV;
(void)argC;
if (netgame == false) // behaviour is not particularly sync-friendly
{
if (tutorialchallenge == TUTORIALSKIP_INPROGRESS)
{
thread->dataStk.push(~env->getString( "Active" )->idx);
return false;
}
if (tutorialchallenge == TUTORIALSKIP_FAILED)
{
thread->dataStk.push(~env->getString( "Failed" )->idx);
return false;
}
if (gamedata != nullptr
&& gamedata->enteredtutorialchallenge == true
&& M_GameTrulyStarted() == false)
{
thread->dataStk.push(~env->getString( "Locked" )->idx);
return false;
}
}
thread->dataStk.push(0);
return false;
}
/*--------------------------------------------------
bool CallFunc_PodiumPosition(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Returns the best position of all non-CPU players.
--------------------------------------------------*/
bool CallFunc_PodiumPosition(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
UINT8 ret = MAXPLAYERS;
INT32 i;
(void)argV;
(void)argC;
for (i = 0; i < MAXPLAYERS; i++)
{
player_t *player = NULL;
if (playeringame[i] == false)
{
continue;
}
player = &players[i];
if (player->spectator == true)
{
continue;
}
if (player->bot == true)
{
continue;
}
ret = std::min(ret, player->position);
}
thread->dataStk.push(ret);
return false;
}
/*--------------------------------------------------
bool CallFunc_PodiumFinish(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Ends the podium sequence. Doesn't do anything
outside of podium maps.
--------------------------------------------------*/
bool CallFunc_PodiumFinish(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
K_FinishCeremony();
return false;
}
/*--------------------------------------------------
bool CallFunc_SetLineRenderStyle(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Changes a linedef's blend mode and alpha.
--------------------------------------------------*/
bool CallFunc_SetLineRenderStyle(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
mtag_t tag = 0;
patchalphastyle_t blend = AST_COPY;
fixed_t alpha = FRACUNIT;
INT32 lineId = -1;
tag = argV[0];
switch (argV[1])
{
case TMB_TRANSLUCENT:
default:
blend = AST_COPY;
break;
case TMB_ADD:
blend = AST_ADD;
break;
case TMB_SUBTRACT:
blend = AST_SUBTRACT;
break;
case TMB_REVERSESUBTRACT:
blend = AST_REVERSESUBTRACT;
break;
case TMB_MODULATE:
blend = AST_MODULATE;
break;
}
alpha = argV[2];
alpha = std::clamp(alpha, 0, FRACUNIT);
TAG_ITER_LINES(tag, lineId)
{
line_t *line = &lines[lineId];
line->blendmode = blend;
line->alpha = alpha;
}
return false;
}
/*--------------------------------------------------
bool CallFunc_MapWarp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Immediately warps to another level.
--------------------------------------------------*/
bool CallFunc_MapWarp(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = NULL;
ACSVM::String *str = nullptr;
const char *levelName = NULL;
size_t levelLen = 0;
UINT16 nextmap = NEXTMAP_INVALID;
(void)argC;
if (exitcountdown == 1)
{
// An exit is already in progress.
return false;
}
map = thread->scopeMap;
str = map->getString(argV[0]);
levelName = str->str;
levelLen = str->len;
if (!levelLen || !levelName)
{
CONS_Alert(CONS_WARNING, "MapWarp level name was not provided.\n");
}
nextmap = G_MapNumber(levelName);
if (nextmap == NEXTMAP_INVALID)
{
CONS_Alert(CONS_WARNING, "MapWarp level %s is not valid or loaded.\n", levelName);
return false;
}
nextmapoverride = (nextmap + 1);
if (argV[1] == 0)
skipstats = 1;
G_BeginLevelExit();
exitcountdown = 1;
if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
return false;
}
/*--------------------------------------------------
bool CallFunc_AddBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Inserts a bot, if there's room for them.
--------------------------------------------------*/
bool CallFunc_AddBot(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = NULL;
ACSVM::String *skinStr = nullptr;
INT32 skin = -1;
UINT8 difficulty = 0;
botStyle_e style = BOT_STYLE_NORMAL;
UINT8 newplayernum = 0;
bool success = false;
(void)argC;
map = thread->scopeMap;
skinStr = map->getString(argV[0]);
if (skinStr->len != 0)
{
skin = R_SkinAvailable(skinStr->str);
}
if (skin == -1)
{
skin = R_BotDefaultSkin();
}
difficulty = std::clamp(static_cast<int>(argV[1]), 1, MAXBOTDIFFICULTY);
style = static_cast<botStyle_e>(argV[2]);
if (style < BOT_STYLE_NORMAL || style >= BOT_STYLE__MAX)
{
style = BOT_STYLE_NORMAL;
}
success = K_AddBot(skin, difficulty, style, &newplayernum);
thread->dataStk.push(success ? newplayernum : -1);
return false;
}
/*--------------------------------------------------
bool CallFunc_DialogueSetSpeaker(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Set the dialogue speaker to a skin.
--------------------------------------------------*/
bool CallFunc_DialogueSetSpeaker(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = nullptr;
ACSVM::String *skinStr = nullptr;
const char *skinName = nullptr;
int spriteFrame = 0;
(void)argC;
if (Dialogue_ValidCheck(thread) == false)
{
return false;
}
map = thread->scopeMap;
skinStr = map->getString(argV[0]);
skinName = skinStr->str;
spriteFrame = argV[1];
g_dialogue.SetSpeaker(skinName, spriteFrame);
return false;
}
/*--------------------------------------------------
bool CallFunc_DialogueSetCustomSpeaker(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Set the dialogue speaker to specific graphics.
--------------------------------------------------*/
bool CallFunc_DialogueSetCustomSpeaker(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = nullptr;
ACSVM::String *nametagStr = nullptr;
const char *nametag = nullptr;
ACSVM::String *patchStr = nullptr;
const char *patchName = nullptr;
patch_t *patch = nullptr;
ACSVM::String *colorStr = nullptr;
const char *colorName = nullptr;
skincolornum_t colorID = SKINCOLOR_NONE;
UINT8 *colormap = nullptr;
ACSVM::String *voiceStr = nullptr;
const char *voiceName = nullptr;
sfxenum_t voiceID = sfx_ktalk;
(void)argC;
if (Dialogue_ValidCheck(thread) == false)
{
return false;
}
map = thread->scopeMap;
nametagStr = map->getString(argV[0]);
nametag = nametagStr->str;
patchStr = map->getString(argV[1]);
patchName = patchStr->str;
colorStr = map->getString(argV[2]);
colorName = colorStr->str;
if (patchName && patchName[0])
{
patch = static_cast<patch_t *>( W_CachePatchName(patchName, PU_CACHE) );
if (ACS_GetColorFromString(colorName, &colorID) == true)
{
colormap = R_GetTranslationColormap(TC_DEFAULT, colorID, GTC_CACHE);
}
}
voiceStr = map->getString(argV[3]);
voiceName = voiceStr->str;
ACS_GetSFXFromString(voiceName, &voiceID);
g_dialogue.SetSpeaker(nametag, patch, colormap, voiceID);
return false;
}
/*--------------------------------------------------
bool CallFunc_StopLevelExit(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Halts the level exit if it's happening.
--------------------------------------------------*/
bool CallFunc_StopLevelExit(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
exitcountdown = 0;
return false;
}
/*--------------------------------------------------
bool CallFunc_ExitLevel(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Exits the level.
--------------------------------------------------*/
bool CallFunc_ExitLevel(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
if (exitcountdown == 1)
{
// An exit is already in progress.
return false;
}
if (argC >= 1)
{
skipstats = (argV[0] == 0);
}
G_BeginLevelExit();
exitcountdown = 1;
if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
return false;
}
/*--------------------------------------------------
bool CallFunc_DialogueNewText(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Change the current dialogue text.
--------------------------------------------------*/
bool CallFunc_DialogueNewText(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = nullptr;
ACSVM::String *textStr = nullptr;
const char *text = nullptr;
(void)argC;
if (Dialogue_ValidCheck(thread) == false)
{
return false;
}
map = thread->scopeMap;
textStr = map->getString(argV[0]);
text = textStr->str;
g_dialogue.NewText(text);
return false;
}
/*--------------------------------------------------
bool CallFunc_DialogueAutoDismiss(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Dismiss the current dialogue text.
--------------------------------------------------*/
bool CallFunc_DialogueAutoDismiss(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
if (Dialogue_ValidCheck(thread) == false)
{
return false;
}
g_dialogue.Dismiss();
return false;
}
/*--------------------------------------------------
bool CallFunc_MusicPlay(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Play a tune. If it's already playing, restart from the
beginning.
--------------------------------------------------*/
bool CallFunc_MusicPlay(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = thread->scopeMap;
// 0: str tune - id for the tune to play
// 1: [bool foractivator] - only do this if the activator is a player and is being viewed
if (argC > 1 && argV[1] && !ACS_ActivatorIsLocal(thread))
{
return false;
}
Music_Play(map->getString(argV[0])->str);
return false;
}
/*--------------------------------------------------
bool CallFunc_MusicStopAll(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Stop every tune that is currently playing.
--------------------------------------------------*/
bool CallFunc_MusicStopAll(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
// 0: [bool foractivator] - only do this if the activator is a player and is being viewed
if (argC > 0 && argV[0] && !ACS_ActivatorIsLocal(thread))
{
return false;
}
Music_StopAll();
return false;
}
/*--------------------------------------------------
bool CallFunc_MusicRemap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Change the actual song lump that a tune will play.
--------------------------------------------------*/
bool CallFunc_MusicRemap(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = thread->scopeMap;
// 0: str tune - id for the tune to play
// 1: str song - lump name for the song to map to
// 2: [bool foractivator] - only do this if the activator is a player and is being viewed
if (argC > 2 && argV[2] && !ACS_ActivatorIsLocal(thread))
{
return false;
}
Music_Remap(map->getString(argV[0])->str, map->getString(argV[1])->str);
return false;
}
/*--------------------------------------------------
bool CallFunc_MusicDim(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Fade level music into or out of silence.
--------------------------------------------------*/
bool CallFunc_MusicDim(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
// 0: int fade time (tics) - time to fade between full volume and silence
// 1: [int duration (tics)] - silent duration (not including fade in and fade out), -1 = infinite (default if omitted)
// If a dim is ongoing, do not interrupt it
if (g_musicfade.start < leveltime && g_musicfade.end < leveltime)
{
g_musicfade.start = leveltime;
}
tic_t fade = argV[0];
tic_t duration = INFTICS;
if (argC > 1 && argV[1] >= 0)
{
duration = argV[1];
}
g_musicfade.end = duration != INFTICS ? leveltime + duration + 2*fade : INFTICS;
g_musicfade.fade = fade;
g_musicfade.ticked = false;
return false;
}
/*--------------------------------------------------
bool CallFunc_Freeze(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Updates level freeze.
--------------------------------------------------*/
bool CallFunc_Freeze(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
(void)argV;
(void)argC;
P_SetFreezeLevel(argV[0] != 0);
return false;
}
/*--------------------------------------------------
bool CallFunc_Get/SetLineProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Generic line property management.
--------------------------------------------------*/
enum
{
LINE_PROP_FLAGS,
LINE_PROP_ALPHA,
LINE_PROP_BLENDMODE,
LINE_PROP_ACTIVATION,
LINE_PROP_ACTION,
LINE_PROP_ARG0,
LINE_PROP_ARG1,
LINE_PROP_ARG2,
LINE_PROP_ARG3,
LINE_PROP_ARG4,
LINE_PROP_ARG5,
LINE_PROP_ARG6,
LINE_PROP_ARG7,
LINE_PROP_ARG8,
LINE_PROP_ARG9,
LINE_PROP_ARG0STR,
LINE_PROP_ARG1STR,
LINE_PROP__MAX
};
static INT32 NextLine(mtag_t tag, size_t *iterate, INT32 activatorID)
{
size_t i = *iterate;
*iterate = *iterate + 1;
if (tag == 0)
{
// 0 grabs the activator.
if (i != 0)
{
// Don't do more than once.
return -1;
}
return activatorID;
}
return Tag_Iterate_Lines(tag, i);
}
bool CallFunc_GetLineProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
Environment *env = &ACSEnv;
mtag_t tag = 0;
size_t tagIt = 0;
INT32 lineID = 0;
INT32 activatorID = -1;
line_t *line = NULL;
INT32 property = LINE_PROP__MAX;
INT32 value = 0;
tag = argV[0];
if (info != NULL && info->line != NULL)
{
activatorID = info->line - lines;
}
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
{
line = &lines[ lineID ];
}
property = argV[1];
if (line != NULL)
{
#define PROP_INT(x, y) \
case x: \
{ \
value = static_cast<INT32>( line->y ); \
break; \
}
#define PROP_STR(x, y) \
case x: \
{ \
value = static_cast<INT32>( ~env->getString( line->y )->idx ); \
break; \
}
switch (property)
{
PROP_INT(LINE_PROP_FLAGS, flags)
PROP_INT(LINE_PROP_ALPHA, alpha)
PROP_INT(LINE_PROP_BLENDMODE, blendmode)
PROP_INT(LINE_PROP_ACTIVATION, activation)
PROP_INT(LINE_PROP_ACTION, special)
PROP_INT(LINE_PROP_ARG0, args[0])
PROP_INT(LINE_PROP_ARG1, args[1])
PROP_INT(LINE_PROP_ARG2, args[2])
PROP_INT(LINE_PROP_ARG3, args[3])
PROP_INT(LINE_PROP_ARG4, args[4])
PROP_INT(LINE_PROP_ARG5, args[5])
PROP_INT(LINE_PROP_ARG6, args[6])
PROP_INT(LINE_PROP_ARG7, args[7])
PROP_INT(LINE_PROP_ARG8, args[8])
PROP_INT(LINE_PROP_ARG9, args[9])
PROP_STR(LINE_PROP_ARG0STR, stringargs[0])
PROP_STR(LINE_PROP_ARG1STR, stringargs[1])
default:
{
CONS_Alert(CONS_WARNING, "GetLineProperty type %d out of range (expected 0 - %d).\n", property, LINE_PROP__MAX-1);
break;
}
}
#undef PROP_STR
#undef PROP_INT
}
thread->dataStk.push(value);
return false;
}
bool CallFunc_SetLineProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
//Environment *env = &ACSEnv;
mtag_t tag = 0;
size_t tagIt = 0;
INT32 lineID = 0;
INT32 activatorID = -1;
line_t *line = NULL;
INT32 property = LINE_PROP__MAX;
INT32 value = 0;
tag = argV[0];
if (info != NULL && info->line != NULL)
{
activatorID = info->line - lines;
}
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
{
line = &lines[ lineID ];
}
property = argV[1];
value = argV[2];
while (line != NULL)
{
#define PROP_READONLY(x, y) \
case x: \
{ \
CONS_Alert(CONS_WARNING, "SetLineProperty type '%s' cannot be written to.\n", "y"); \
break; \
}
#define PROP_INT(x, y) \
case x: \
{ \
line->y = static_cast< decltype(line->y) >(value); \
break; \
}
#define PROP_STR(x, y) \
case x: \
{ \
ACSVM::String *str = thread->scopeMap->getString( value ); \
if (str->len == 0) \
{ \
Z_Free(line->y); \
line->y = NULL; \
} \
else \
{ \
line->y = static_cast<char *>(Z_Realloc(line->y, str->len + 1, PU_LEVEL, NULL)); \
M_Memcpy(line->y, str->str, str->len + 1); \
line->y[str->len] = '\0'; \
} \
break; \
}
switch (property)
{
PROP_INT(LINE_PROP_FLAGS, flags)
PROP_INT(LINE_PROP_ALPHA, alpha)
PROP_INT(LINE_PROP_BLENDMODE, blendmode)
PROP_INT(LINE_PROP_ACTIVATION, activation)
PROP_INT(LINE_PROP_ACTION, special)
PROP_INT(LINE_PROP_ARG0, args[0])
PROP_INT(LINE_PROP_ARG1, args[1])
PROP_INT(LINE_PROP_ARG2, args[2])
PROP_INT(LINE_PROP_ARG3, args[3])
PROP_INT(LINE_PROP_ARG4, args[4])
PROP_INT(LINE_PROP_ARG5, args[5])
PROP_INT(LINE_PROP_ARG6, args[6])
PROP_INT(LINE_PROP_ARG7, args[7])
PROP_INT(LINE_PROP_ARG8, args[8])
PROP_INT(LINE_PROP_ARG9, args[9])
PROP_STR(LINE_PROP_ARG0STR, stringargs[0])
PROP_STR(LINE_PROP_ARG1STR, stringargs[1])
default:
{
CONS_Alert(CONS_WARNING, "SetLineProperty type %d out of range (expected 0 - %d).\n", property, LINE_PROP__MAX-1);
break;
}
}
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
{
line = &lines[ lineID ];
}
else
{
line = NULL;
}
#undef PROP_STR
#undef PROP_INT
#undef PROP_READONLY
}
return false;
}
/*--------------------------------------------------
bool CallFunc_Get/SetSideProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Generic side property management.
--------------------------------------------------*/
enum
{
SIDE_FRONT = 0,
SIDE_BACK = 1,
SIDE_BOTH,
};
enum
{
SIDE_PROP_XOFFSET,
SIDE_PROP_YOFFSET,
SIDE_PROP_TOPTEXTURE,
SIDE_PROP_BOTTOMTEXTURE,
SIDE_PROP_MIDTEXTURE,
SIDE_PROP_REPEATCOUNT,
SIDE_PROP__MAX
};
bool CallFunc_GetSideProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
Environment *env = &ACSEnv;
mtag_t tag = 0;
size_t tagIt = 0;
INT32 lineID = 0;
INT32 activatorID = -1;
line_t *line = NULL;
UINT8 sideID = 0;
side_t *side = NULL;
INT32 property = SIDE_PROP__MAX;
INT32 value = 0;
tag = argV[0];
if (info != NULL && info->line != NULL)
{
activatorID = info->line - lines;
}
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
{
line = &lines[ lineID ];
}
sideID = argV[1];
switch (sideID)
{
default: // Activator
case SIDE_BOTH: // Wouldn't make sense for this function.
{
sideID = info->side;
break;
}
case SIDE_FRONT:
case SIDE_BACK:
{
// Keep sideID as is.
break;
}
}
if (line != NULL && line->sidenum[sideID] != 0xffff)
{
side = &sides[line->sidenum[sideID]];
}
property = argV[2];
if (side != NULL)
{
#define PROP_INT(x, y) \
case x: \
{ \
value = static_cast<INT32>( side->y ); \
break; \
}
#define PROP_STR(x, y) \
case x: \
{ \
value = static_cast<INT32>( ~env->getString( side->y )->idx ); \
break; \
}
#define PROP_TEXTURE(x, y) \
case x: \
{ \
value = static_cast<INT32>( ~env->getString( textures[ side->y ]->name )->idx ); \
break; \
}
switch (property)
{
PROP_INT(SIDE_PROP_XOFFSET, textureoffset)
PROP_INT(SIDE_PROP_YOFFSET, rowoffset)
PROP_TEXTURE(SIDE_PROP_TOPTEXTURE, toptexture)
PROP_TEXTURE(SIDE_PROP_BOTTOMTEXTURE, bottomtexture)
PROP_TEXTURE(SIDE_PROP_MIDTEXTURE, midtexture)
PROP_INT(SIDE_PROP_REPEATCOUNT, repeatcnt)
default:
{
CONS_Alert(CONS_WARNING, "GetSideProperty type %d out of range (expected 0 - %d).\n", property, SIDE_PROP__MAX-1);
break;
}
}
#undef PROP_TEXTURE
#undef PROP_STR
#undef PROP_INT
}
thread->dataStk.push(value);
return false;
}
bool CallFunc_SetSideProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
//Environment *env = &ACSEnv;
mtag_t tag = 0;
size_t tagIt = 0;
INT32 lineID = 0;
INT32 activatorID = -1;
line_t *line = NULL;
UINT8 sideID = 0;
side_t *side = NULL;
boolean tryBoth = false;
INT32 property = SIDE_PROP__MAX;
INT32 value = 0;
tag = argV[0];
if (info != NULL && info->line != NULL)
{
activatorID = info->line - lines;
}
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
{
line = &lines[ lineID ];
}
sideID = argV[1];
switch (sideID)
{
default: // Activator
{
sideID = info->side;
break;
}
case SIDE_BOTH:
{
sideID = SIDE_FRONT;
tryBoth = true;
break;
}
case SIDE_FRONT:
case SIDE_BACK:
{
// Keep sideID as is.
break;
}
}
if (line != NULL && line->sidenum[sideID] != 0xffff)
{
side = &sides[line->sidenum[sideID]];
}
property = argV[2];
value = argV[3];
while (line != NULL)
{
if (side != NULL)
{
#define PROP_READONLY(x, y) \
case x: \
{ \
CONS_Alert(CONS_WARNING, "SetSideProperty type '%s' cannot be written to.\n", "y"); \
break; \
}
#define PROP_INT(x, y) \
case x: \
{ \
side->y = static_cast< decltype(side->y) >(value); \
break; \
}
#define PROP_STR(x, y) \
case x: \
{ \
ACSVM::String *str = thread->scopeMap->getString( value ); \
if (str->len == 0) \
{ \
Z_Free(side->y); \
side->y = NULL; \
} \
else \
{ \
side->y = static_cast<char *>(Z_Realloc(side->y, str->len + 1, PU_LEVEL, NULL)); \
M_Memcpy(side->y, str->str, str->len + 1); \
side->y[str->len] = '\0'; \
} \
break; \
}
#define PROP_TEXTURE(x, y) \
case x: \
{ \
side->y = R_TextureNumForName( thread->scopeMap->getString( value )->str ); \
break; \
}
switch (property)
{
PROP_INT(SIDE_PROP_XOFFSET, textureoffset)
PROP_INT(SIDE_PROP_YOFFSET, rowoffset)
PROP_TEXTURE(SIDE_PROP_TOPTEXTURE, toptexture)
PROP_TEXTURE(SIDE_PROP_BOTTOMTEXTURE, bottomtexture)
PROP_TEXTURE(SIDE_PROP_MIDTEXTURE, midtexture)
PROP_INT(SIDE_PROP_REPEATCOUNT, repeatcnt)
default:
{
CONS_Alert(CONS_WARNING, "SetSideProperty type %d out of range (expected 0 - %d).\n", property, SIDE_PROP__MAX-1);
break;
}
}
}
if (tryBoth == true && sideID == SIDE_FRONT)
{
sideID = SIDE_BACK;
if (line->sidenum[sideID] != 0xffff)
{
side = &sides[line->sidenum[sideID]];
continue;
}
}
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
{
line = &lines[ lineID ];
if (tryBoth == true)
{
sideID = SIDE_FRONT;
}
}
else
{
line = NULL;
}
if (line != NULL && line->sidenum[sideID] != 0xffff)
{
side = &sides[line->sidenum[sideID]];
}
else
{
side = NULL;
}
#undef PROP_TEXTURE
#undef PROP_STR
#undef PROP_INT
#undef PROP_READONLY
}
return false;
}
/*--------------------------------------------------
bool CallFunc_Get/SetSectorProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Generic sector property management.
--------------------------------------------------*/
enum
{
SECTOR_PROP_FLOORHEIGHT,
SECTOR_PROP_CEILINGHEIGHT,
SECTOR_PROP_FLOORPIC,
SECTOR_PROP_CEILINGPIC,
SECTOR_PROP_LIGHTLEVEL,
SECTOR_PROP_FLOORLIGHTLEVEL,
SECTOR_PROP_CEILINGLIGHTLEVEL,
SECTOR_PROP_FLOORLIGHTABSOLUTE,
SECTOR_PROP_CEILINGLIGHTABSOLUTE,
SECTOR_PROP_FLAGS,
SECTOR_PROP_SPECIALFLAGS,
SECTOR_PROP_GRAVITY,
SECTOR_PROP_ACTIVATION,
SECTOR_PROP_ACTION,
SECTOR_PROP_ARG0,
SECTOR_PROP_ARG1,
SECTOR_PROP_ARG2,
SECTOR_PROP_ARG3,
SECTOR_PROP_ARG4,
SECTOR_PROP_ARG5,
SECTOR_PROP_ARG6,
SECTOR_PROP_ARG7,
SECTOR_PROP_ARG8,
SECTOR_PROP_ARG9,
SECTOR_PROP_ARG0STR,
SECTOR_PROP_ARG1STR,
SECTOR_PROP__MAX
};
static INT32 NextSector(mtag_t tag, size_t *iterate, INT32 activatorID)
{
size_t i = *iterate;
*iterate = *iterate + 1;
if (tag == 0)
{
// 0 grabs the activator.
if (i != 0)
{
// Don't do more than once.
return -1;
}
return activatorID;
}
return Tag_Iterate_Sectors(tag, i);
}
bool CallFunc_GetSectorProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
Environment *env = &ACSEnv;
mtag_t tag = 0;
size_t tagIt = 0;
INT32 sectorID = 0;
INT32 activatorID = -1;
sector_t *sector = NULL;
INT32 property = SECTOR_PROP__MAX;
INT32 value = 0;
tag = argV[0];
if (info != NULL && info->sector != NULL)
{
activatorID = info->sector - sectors;
}
if ((sectorID = NextSector(tag, &tagIt, activatorID)) != -1)
{
sector = &sectors[ sectorID ];
}
property = argV[1];
if (sector != NULL)
{
#define PROP_INT(x, y) \
case x: \
{ \
value = static_cast<INT32>( sector->y ); \
break; \
}
#define PROP_STR(x, y) \
case x: \
{ \
value = static_cast<INT32>( ~env->getString( sector->y )->idx ); \
break; \
}
#define PROP_FLAT(x, y) \
case x: \
{ \
value = static_cast<INT32>( ~env->getString( levelflats[ sector->y ].name )->idx ); \
break; \
}
switch (property)
{
PROP_INT(SECTOR_PROP_FLOORHEIGHT, floorheight)
PROP_INT(SECTOR_PROP_CEILINGHEIGHT, ceilingheight)
PROP_FLAT(SECTOR_PROP_FLOORPIC, floorpic)
PROP_FLAT(SECTOR_PROP_CEILINGPIC, ceilingpic)
PROP_INT(SECTOR_PROP_LIGHTLEVEL, lightlevel)
PROP_INT(SECTOR_PROP_FLOORLIGHTLEVEL, floorlightlevel)
PROP_INT(SECTOR_PROP_CEILINGLIGHTLEVEL, ceilinglightlevel)
PROP_INT(SECTOR_PROP_FLOORLIGHTABSOLUTE, floorlightabsolute)
PROP_INT(SECTOR_PROP_CEILINGLIGHTABSOLUTE, ceilinglightabsolute)
PROP_INT(SECTOR_PROP_FLAGS, flags)
PROP_INT(SECTOR_PROP_SPECIALFLAGS, specialflags)
PROP_INT(SECTOR_PROP_GRAVITY, gravity)
PROP_INT(SECTOR_PROP_ACTIVATION, activation)
PROP_INT(SECTOR_PROP_ACTION, action)
PROP_INT(SECTOR_PROP_ARG0, args[0])
PROP_INT(SECTOR_PROP_ARG1, args[1])
PROP_INT(SECTOR_PROP_ARG2, args[2])
PROP_INT(SECTOR_PROP_ARG3, args[3])
PROP_INT(SECTOR_PROP_ARG4, args[4])
PROP_INT(SECTOR_PROP_ARG5, args[5])
PROP_INT(SECTOR_PROP_ARG6, args[6])
PROP_INT(SECTOR_PROP_ARG7, args[7])
PROP_INT(SECTOR_PROP_ARG8, args[8])
PROP_INT(SECTOR_PROP_ARG9, args[9])
PROP_STR(SECTOR_PROP_ARG0STR, stringargs[0])
PROP_STR(SECTOR_PROP_ARG1STR, stringargs[1])
default:
{
CONS_Alert(CONS_WARNING, "GetSectorProperty type %d out of range (expected 0 - %d).\n", property, SECTOR_PROP__MAX-1);
break;
}
}
#undef PROP_FLAT
#undef PROP_STR
#undef PROP_INT
}
thread->dataStk.push(value);
return false;
}
bool CallFunc_SetSectorProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
//Environment *env = &ACSEnv;
mtag_t tag = 0;
size_t tagIt = 0;
INT32 sectorID = 0;
INT32 activatorID = -1;
sector_t *sector = NULL;
INT32 property = SECTOR_PROP__MAX;
INT32 value = 0;
tag = argV[0];
if (info != NULL && info->sector != NULL)
{
activatorID = info->sector - sectors;
}
if ((sectorID = NextSector(tag, &tagIt, activatorID)) != -1)
{
sector = &sectors[ sectorID ];
}
property = argV[1];
value = argV[2];
while (sector != NULL)
{
#define PROP_READONLY(x, y) \
case x: \
{ \
CONS_Alert(CONS_WARNING, "SetSectorProperty type '%s' cannot be written to.\n", "y"); \
break; \
}
#define PROP_INT(x, y) \
case x: \
{ \
sector->y = static_cast< decltype(sector->y) >(value); \
break; \
}
#define PROP_STR(x, y) \
case x: \
{ \
ACSVM::String *str = thread->scopeMap->getString( value ); \
if (str->len == 0) \
{ \
Z_Free(sector->y); \
sector->y = NULL; \
} \
else \
{ \
sector->y = static_cast<char *>(Z_Realloc(sector->y, str->len + 1, PU_LEVEL, NULL)); \
M_Memcpy(sector->y, str->str, str->len + 1); \
sector->y[str->len] = '\0'; \
} \
break; \
}
#define PROP_FLAT(x, y) \
case x: \
{ \
sector->y = P_AddLevelFlatRuntime( thread->scopeMap->getString( value )->str ); \
break; \
}
switch (property)
{
PROP_INT(SECTOR_PROP_FLOORHEIGHT, floorheight)
PROP_INT(SECTOR_PROP_CEILINGHEIGHT, ceilingheight)
PROP_FLAT(SECTOR_PROP_FLOORPIC, floorpic)
PROP_FLAT(SECTOR_PROP_CEILINGPIC, ceilingpic)
PROP_INT(SECTOR_PROP_LIGHTLEVEL, lightlevel)
PROP_INT(SECTOR_PROP_FLOORLIGHTLEVEL, floorlightlevel)
PROP_INT(SECTOR_PROP_CEILINGLIGHTLEVEL, ceilinglightlevel)
PROP_INT(SECTOR_PROP_FLOORLIGHTABSOLUTE, floorlightabsolute)
PROP_INT(SECTOR_PROP_CEILINGLIGHTABSOLUTE, ceilinglightabsolute)
PROP_INT(SECTOR_PROP_FLAGS, flags)
PROP_INT(SECTOR_PROP_SPECIALFLAGS, specialflags)
PROP_INT(SECTOR_PROP_GRAVITY, gravity)
PROP_INT(SECTOR_PROP_ACTIVATION, activation)
PROP_INT(SECTOR_PROP_ACTION, action)
PROP_INT(SECTOR_PROP_ARG0, args[0])
PROP_INT(SECTOR_PROP_ARG1, args[1])
PROP_INT(SECTOR_PROP_ARG2, args[2])
PROP_INT(SECTOR_PROP_ARG3, args[3])
PROP_INT(SECTOR_PROP_ARG4, args[4])
PROP_INT(SECTOR_PROP_ARG5, args[5])
PROP_INT(SECTOR_PROP_ARG6, args[6])
PROP_INT(SECTOR_PROP_ARG7, args[7])
PROP_INT(SECTOR_PROP_ARG8, args[8])
PROP_INT(SECTOR_PROP_ARG9, args[9])
PROP_STR(SECTOR_PROP_ARG0STR, stringargs[0])
PROP_STR(SECTOR_PROP_ARG1STR, stringargs[1])
default:
{
CONS_Alert(CONS_WARNING, "SetSectorProperty type %d out of range (expected 0 - %d).\n", property, SECTOR_PROP__MAX-1);
break;
}
}
if ((sectorID = NextSector(tag, &tagIt, activatorID)) != -1)
{
sector = &sectors[ sectorID ];
}
else
{
sector = NULL;
}
#undef PROP_FLAT
#undef PROP_STR
#undef PROP_INT
#undef PROP_READONLY
}
return false;
}
/*--------------------------------------------------
bool CallFunc_Get/SetThingProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
Generic thing property management.
--------------------------------------------------*/
enum
{
THING_PROP_X,
THING_PROP_Y,
THING_PROP_Z,
THING_PROP_TYPE,
THING_PROP_ANGLE,
THING_PROP_PITCH,
THING_PROP_ROLL,
THING_PROP_SPRITEROLL,
THING_PROP_FRAME,
THING_PROP_SPRITE,
THING_PROP_SPRITE2,
THING_PROP_RENDERFLAGS,
THING_PROP_SPRITEXSCALE,
THING_PROP_SPRITEYSCALE,
THING_PROP_SPRITEXOFFSET,
THING_PROP_SPRITEYOFFSET,
THING_PROP_FLOORZ,
THING_PROP_CEILINGZ,
THING_PROP_RADIUS,
THING_PROP_HEIGHT,
THING_PROP_MOMX,
THING_PROP_MOMY,
THING_PROP_MOMZ,
THING_PROP_TICS,
THING_PROP_STATE,
THING_PROP_FLAGS,
THING_PROP_FLAGS2,
THING_PROP_EFLAGS,
THING_PROP_SKIN,
THING_PROP_COLOR,
THING_PROP_HEALTH,
THING_PROP_MOVEDIR,
THING_PROP_MOVECOUNT,
THING_PROP_REACTIONTIME,
THING_PROP_THRESHOLD,
THING_PROP_LASTLOOK,
THING_PROP_FRICTION,
THING_PROP_MOVEFACTOR,
THING_PROP_FUSE,
THING_PROP_WATERTOP,
THING_PROP_WATERBOTTOM,
THING_PROP_SCALE,
THING_PROP_DESTSCALE,
THING_PROP_SCALESPEED,
THING_PROP_EXTRAVALUE1,
THING_PROP_EXTRAVALUE2,
THING_PROP_CUSVAL,
THING_PROP_CVMEM,
THING_PROP_COLORIZED,
THING_PROP_MIRRORED,
THING_PROP_SHADOWSCALE,
THING_PROP_WHITESHADOW,
THING_PROP_WORLDXOFFSET,
THING_PROP_WORLDYOFFSET,
THING_PROP_WORLDZOFFSET,
THING_PROP_HITLAG,
THING_PROP_WATERSKIP,
THING_PROP_DISPOFFSET,
THING_PROP_TARGET,
THING_PROP_TRACER,
THING_PROP_HNEXT,
THING_PROP_HPREV,
THING_PROP_ITNEXT,
THING_PROP__MAX
};
bool CallFunc_GetThingProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
Environment *env = &ACSEnv;
mtag_t tag = 0;
mobj_t *mobj = NULL;
INT32 property = SECTOR_PROP__MAX;
INT32 value = 0;
tag = argV[0];
mobj = P_FindMobjFromTID(tag, mobj, info->mo);
property = argV[1];
if (mobj != NULL)
{
#define PROP_INT(x, y) \
case x: \
{ \
value = static_cast<INT32>( mobj->y ); \
break; \
}
#define PROP_STR(x, y) \
case x: \
{ \
value = static_cast<INT32>( ~env->getString( mobj->y )->idx ); \
break; \
}
#define PROP_ANGLE(x, y) \
case x: \
{ \
value = static_cast<INT32>( AngleFixed( mobj->y ) ); \
break; \
}
#define PROP_TYPE(x, y) \
case x: \
{ \
if (mobj->y >= MT_FIRSTFREESLOT) \
{ \
std::string prefix = "MT_"; \
std::string full = prefix + FREE_MOBJS[mobj->y - MT_FIRSTFREESLOT]; \
value = static_cast<INT32>( ~env->getString( full.c_str() )->idx ); \
} \
else \
{ \
value = static_cast<INT32>( ~env->getString( MOBJTYPE_LIST[ mobj->y ] )->idx ); \
} \
break; \
}
#define PROP_SPR(x, y) \
case x: \
{ \
char crunched[5] = {0}; \
strncpy(crunched, sprnames[ mobj->y ], 4); \
value = static_cast<INT32>( ~env->getString( crunched )->idx ); \
break; \
}
#define PROP_SPR2(x, y) \
case x: \
{ \
value = static_cast<INT32>( ~env->getString( spr2names[ mobj->y ] )->idx ); \
break; \
}
#define PROP_STATE(x, y) \
case x: \
{ \
statenum_t stateID = static_cast<statenum_t>(mobj->y - states); \
if (stateID >= S_FIRSTFREESLOT) \
{ \
std::string prefix = "S_"; \
std::string full = prefix + FREE_STATES[stateID - S_FIRSTFREESLOT]; \
value = static_cast<INT32>( ~env->getString( full.c_str() )->idx ); \
} \
else \
{ \
value = static_cast<INT32>( ~env->getString( STATE_LIST[ stateID ] )->idx ); \
} \
break; \
}
#define PROP_SKIN(x, y) \
case x: \
{ \
if (mobj->y != NULL) \
{ \
skin_t *skin = static_cast<skin_t *>(mobj->y); \
value = static_cast<INT32>( ~env->getString( skin->name )->idx ); \
} \
break; \
}
#define PROP_COLOR(x, y) \
case x: \
{ \
value = static_cast<INT32>( ~env->getString( skincolors[ mobj->y ].name )->idx ); \
break; \
}
#define PROP_MOBJ(x, y) \
case x: \
{ \
if (P_MobjWasRemoved(mobj->y) == false) \
{ \
value = static_cast<INT32>( mobj->y->tid ); \
} \
break; \
}
switch (property)
{
PROP_INT(THING_PROP_X, x)
PROP_INT(THING_PROP_Y, y)
PROP_INT(THING_PROP_Z, z)
PROP_TYPE(THING_PROP_TYPE, type)
PROP_ANGLE(THING_PROP_ANGLE, angle)
PROP_ANGLE(THING_PROP_PITCH, pitch)
PROP_ANGLE(THING_PROP_ROLL, roll)
PROP_ANGLE(THING_PROP_SPRITEROLL, rollangle)
PROP_INT(THING_PROP_FRAME, frame)
PROP_SPR(THING_PROP_SPRITE, sprite)
PROP_SPR2(THING_PROP_SPRITE2, sprite2)
PROP_INT(THING_PROP_RENDERFLAGS, renderflags)
PROP_INT(THING_PROP_SPRITEXSCALE, spritexscale)
PROP_INT(THING_PROP_SPRITEYSCALE, spriteyscale)
PROP_INT(THING_PROP_SPRITEXOFFSET, spritexoffset)
PROP_INT(THING_PROP_SPRITEYOFFSET, spriteyoffset)
PROP_INT(THING_PROP_FLOORZ, floorz)
PROP_INT(THING_PROP_CEILINGZ, ceilingz)
PROP_INT(THING_PROP_RADIUS, radius)
PROP_INT(THING_PROP_HEIGHT, height)
PROP_INT(THING_PROP_MOMX, momx)
PROP_INT(THING_PROP_MOMY, momy)
PROP_INT(THING_PROP_MOMZ, momz)
PROP_INT(THING_PROP_TICS, tics)
PROP_STATE(THING_PROP_STATE, state)
PROP_INT(THING_PROP_FLAGS, flags)
PROP_INT(THING_PROP_FLAGS2, flags2)
PROP_INT(THING_PROP_EFLAGS, eflags)
PROP_SKIN(THING_PROP_SKIN, skin)
PROP_COLOR(THING_PROP_COLOR, color)
PROP_INT(THING_PROP_HEALTH, health)
PROP_INT(THING_PROP_MOVEDIR, movedir)
PROP_INT(THING_PROP_MOVECOUNT, movecount)
PROP_INT(THING_PROP_REACTIONTIME, reactiontime)
PROP_INT(THING_PROP_THRESHOLD, threshold)
PROP_INT(THING_PROP_LASTLOOK, lastlook)
PROP_INT(THING_PROP_FRICTION, friction)
PROP_INT(THING_PROP_MOVEFACTOR, movefactor)
PROP_INT(THING_PROP_FUSE, fuse)
PROP_INT(THING_PROP_WATERTOP, watertop)
PROP_INT(THING_PROP_WATERBOTTOM, waterbottom)
PROP_INT(THING_PROP_SCALE, scale)
PROP_INT(THING_PROP_DESTSCALE, destscale)
PROP_INT(THING_PROP_SCALESPEED, scalespeed)
PROP_INT(THING_PROP_EXTRAVALUE1, extravalue1)
PROP_INT(THING_PROP_EXTRAVALUE2, extravalue2)
PROP_INT(THING_PROP_CUSVAL, cusval)
PROP_INT(THING_PROP_CVMEM, cvmem)
PROP_INT(THING_PROP_COLORIZED, colorized)
PROP_INT(THING_PROP_MIRRORED, mirrored)
PROP_INT(THING_PROP_SHADOWSCALE, shadowscale)
PROP_INT(THING_PROP_WHITESHADOW, whiteshadow)
PROP_INT(THING_PROP_WORLDXOFFSET, sprxoff)
PROP_INT(THING_PROP_WORLDYOFFSET, spryoff)
PROP_INT(THING_PROP_WORLDZOFFSET, sprzoff)
PROP_INT(THING_PROP_HITLAG, hitlag)
PROP_INT(THING_PROP_WATERSKIP, waterskip)
PROP_INT(THING_PROP_DISPOFFSET, dispoffset)
PROP_MOBJ(THING_PROP_TARGET, target)
PROP_MOBJ(THING_PROP_TRACER, tracer)
PROP_MOBJ(THING_PROP_HNEXT, hnext)
PROP_MOBJ(THING_PROP_HPREV, hprev)
PROP_MOBJ(THING_PROP_ITNEXT, itnext)
default:
{
CONS_Alert(CONS_WARNING, "GetThingProperty type %d out of range (expected 0 - %d).\n", property, THING_PROP__MAX-1);
break;
}
}
#undef PROP_MOBJ
#undef PROP_COLOR
#undef PROP_SKIN
#undef PROP_STATE
#undef PROP_SPR2
#undef PROP_SPR
#undef PROP_TYPE
#undef PROP_ANGLE
#undef PROP_STR
#undef PROP_INT
}
thread->dataStk.push(value);
return false;
}
bool CallFunc_SetThingProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
//Environment *env = &ACSEnv;
mtag_t tag = 0;
mobj_t *mobj = NULL;
INT32 property = SECTOR_PROP__MAX;
INT32 value = 0;
tag = argV[0];
mobj = P_FindMobjFromTID(tag, mobj, info->mo);
property = argV[1];
value = argV[2];
while (mobj != NULL)
{
#define PROP_READONLY(x, y) \
case x: \
{ \
CONS_Alert(CONS_WARNING, "SetThingProperty type '%s' cannot be written to.\n", "y"); \
break; \
}
#define PROP_INT(x, y) \
case x: \
{ \
mobj->y = static_cast< decltype(mobj->y) >(value); \
break; \
}
#define PROP_STR(x, y) \
case x: \
{ \
ACSVM::String *str = thread->scopeMap->getString( value ); \
if (str->len == 0) \
{ \
Z_Free(mobj->y); \
mobj->y = NULL; \
} \
else \
{ \
mobj->y = static_cast<char *>(Z_Realloc(mobj->y, str->len + 1, PU_LEVEL, NULL)); \
M_Memcpy(mobj->y, str->str, str->len + 1); \
mobj->y[str->len] = '\0'; \
} \
break; \
}
#define PROP_ANGLE(x, y) \
case x: \
{ \
mobj->y = static_cast<angle_t>( FixedAngle(value) ); \
break; \
}
#define PROP_TYPE(x, y) \
case x: \
{ \
if (mobj->player == NULL) \
{ \
mobjtype_t newType = mobj->y; \
bool success = ACS_GetMobjTypeFromString(thread->scopeMap->getString( value )->str, &newType); \
if (success == true) \
{ \
mobj->y = newType; \
mobj->info = &mobjinfo[newType]; \
P_SetScale(mobj, mobj->scale); \
} \
} \
break; \
}
#define PROP_SPR(x, y) \
case x: \
{ \
spritenum_t newSprite = mobj->y; \
bool success = ACS_GetSpriteFromString(thread->scopeMap->getString( value )->str, &newSprite); \
if (success == true) \
{ \
mobj->y = newSprite; \
} \
break; \
}
#define PROP_SPR2(x, y) \
case x: \
{ \
playersprite_t newSprite2 = static_cast<playersprite_t>(mobj->y); \
bool success = ACS_GetSprite2FromString(thread->scopeMap->getString( value )->str, &newSprite2); \
if (success == true) \
{ \
mobj->y = static_cast< decltype(mobj->y) >(newSprite2); \
} \
break; \
}
#define PROP_STATE(x, y) \
case x: \
{ \
statenum_t newState = static_cast<statenum_t>(mobj->y - states); \
bool success = ACS_GetStateFromString(thread->scopeMap->getString( value )->str, &newState); \
if (success == true) \
{ \
if (mobj->player != NULL) \
{ \
P_SetPlayerMobjState(mobj, newState); \
} \
else \
{ \
P_SetMobjState(mobj, newState); \
} \
} \
break; \
}
#define PROP_SKIN(x, y) \
case x: \
{ \
INT32 newSkin = (mobj->skin != NULL) ? (static_cast<skin_t *>(mobj->skin)) - skins : -1; \
bool success = ACS_GetSkinFromString(thread->scopeMap->getString( value )->str, &newSkin); \
if (success == true) \
{ \
mobj->y = (newSkin >= 0 && newSkin < numskins) ? &skins[ newSkin ] : NULL; \
} \
break; \
}
#define PROP_COLOR(x, y) \
case x: \
{ \
skincolornum_t newColor = static_cast<skincolornum_t>(mobj->y); \
bool success = ACS_GetColorFromString(thread->scopeMap->getString( value )->str, &newColor); \
if (success == true) \
{ \
mobj->y = static_cast< decltype(mobj->y) >(newColor); \
} \
break; \
}
#define PROP_MOBJ(x, y) \
case x: \
{ \
mobj_t *newTarget = P_FindMobjFromTID(value, NULL, NULL); \
P_SetTarget(&mobj->y, newTarget); \
break; \
}
#define PROP_SCALE(x, y) \
case x: \
{ \
P_SetScale(mobj, value); \
break; \
}
#define PROP_FLAGS(x, y) \
case x: \
{ \
if ((value & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (mobj->y & (MF_NOBLOCKMAP|MF_NOSECTOR))) \
{ \
P_UnsetThingPosition(mobj); \
mobj->y = value; \
if ((value & MF_NOSECTOR) && sector_list) \
{ \
P_DelSeclist(sector_list); \
sector_list = NULL; \
} \
mobj->snext = NULL, mobj->sprev = NULL; \
mobj->bnext = NULL, mobj->bprev = NULL; \
P_SetThingPosition(mobj); \
} \
else \
{ \
mobj->y = value; \
} \
break; \
}
switch (property)
{
PROP_READONLY(THING_PROP_X, x)
PROP_READONLY(THING_PROP_Y, y)
PROP_READONLY(THING_PROP_Z, z)
PROP_TYPE(THING_PROP_TYPE, type)
PROP_ANGLE(THING_PROP_ANGLE, angle)
PROP_ANGLE(THING_PROP_PITCH, pitch)
PROP_ANGLE(THING_PROP_ROLL, roll)
PROP_ANGLE(THING_PROP_SPRITEROLL, rollangle)
PROP_INT(THING_PROP_FRAME, frame)
PROP_SPR(THING_PROP_SPRITE, sprite)
PROP_SPR2(THING_PROP_SPRITE2, sprite2)
PROP_INT(THING_PROP_RENDERFLAGS, renderflags)
PROP_INT(THING_PROP_SPRITEXSCALE, spritexscale)
PROP_INT(THING_PROP_SPRITEYSCALE, spriteyscale)
PROP_INT(THING_PROP_SPRITEXOFFSET, spritexoffset)
PROP_INT(THING_PROP_SPRITEYOFFSET, spriteyoffset)
PROP_INT(THING_PROP_FLOORZ, floorz)
PROP_INT(THING_PROP_CEILINGZ, ceilingz)
PROP_READONLY(THING_PROP_RADIUS, radius)
PROP_READONLY(THING_PROP_HEIGHT, height)
PROP_INT(THING_PROP_MOMX, momx)
PROP_INT(THING_PROP_MOMY, momy)
PROP_INT(THING_PROP_MOMZ, momz)
PROP_INT(THING_PROP_TICS, tics)
PROP_STATE(THING_PROP_STATE, state)
PROP_FLAGS(THING_PROP_FLAGS, flags)
PROP_INT(THING_PROP_FLAGS2, flags2)
PROP_INT(THING_PROP_EFLAGS, eflags)
PROP_SKIN(THING_PROP_SKIN, skin)
PROP_COLOR(THING_PROP_COLOR, color)
PROP_INT(THING_PROP_HEALTH, health)
PROP_INT(THING_PROP_MOVEDIR, movedir)
PROP_INT(THING_PROP_MOVECOUNT, movecount)
PROP_INT(THING_PROP_REACTIONTIME, reactiontime)
PROP_INT(THING_PROP_THRESHOLD, threshold)
PROP_INT(THING_PROP_LASTLOOK, lastlook)
PROP_INT(THING_PROP_FRICTION, friction)
PROP_INT(THING_PROP_MOVEFACTOR, movefactor)
PROP_INT(THING_PROP_FUSE, fuse)
PROP_INT(THING_PROP_WATERTOP, watertop)
PROP_INT(THING_PROP_WATERBOTTOM, waterbottom)
PROP_SCALE(THING_PROP_SCALE, scale)
PROP_INT(THING_PROP_DESTSCALE, destscale)
PROP_INT(THING_PROP_SCALESPEED, scalespeed)
PROP_INT(THING_PROP_EXTRAVALUE1, extravalue1)
PROP_INT(THING_PROP_EXTRAVALUE2, extravalue2)
PROP_INT(THING_PROP_CUSVAL, cusval)
PROP_INT(THING_PROP_CVMEM, cvmem)
PROP_INT(THING_PROP_COLORIZED, colorized)
PROP_INT(THING_PROP_MIRRORED, mirrored)
PROP_INT(THING_PROP_SHADOWSCALE, shadowscale)
PROP_INT(THING_PROP_WHITESHADOW, whiteshadow)
PROP_INT(THING_PROP_WORLDXOFFSET, sprxoff)
PROP_INT(THING_PROP_WORLDYOFFSET, spryoff)
PROP_INT(THING_PROP_WORLDZOFFSET, sprzoff)
PROP_INT(THING_PROP_HITLAG, hitlag)
PROP_INT(THING_PROP_WATERSKIP, waterskip)
PROP_INT(THING_PROP_DISPOFFSET, dispoffset)
PROP_MOBJ(THING_PROP_TARGET, target)
PROP_MOBJ(THING_PROP_TRACER, tracer)
PROP_MOBJ(THING_PROP_HNEXT, hnext)
PROP_MOBJ(THING_PROP_HPREV, hprev)
PROP_MOBJ(THING_PROP_ITNEXT, itnext)
default:
{
CONS_Alert(CONS_WARNING, "SetThingProperty type %d out of range (expected 0 - %d).\n", property, THING_PROP__MAX-1);
break;
}
}
mobj = P_FindMobjFromTID(tag, mobj, info->mo);
#undef PROP_FLAGS
#undef PROP_SCALE
#undef PROP_MOBJ
#undef PROP_COLOR
#undef PROP_SKIN
#undef PROP_STATE
#undef PROP_SPR2
#undef PROP_SPR
#undef PROP_TYPE
#undef PROP_ANGLE
#undef PROP_STR
#undef PROP_INT
#undef PROP_READONLY
}
return false;
}
/*--------------------------------------------------
bool CallFunc_Get[x]UserProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
User-defined property management.
--------------------------------------------------*/
bool CallFunc_GetLineUserProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
Environment *env = &ACSEnv;
mtag_t tag = 0;
size_t tagIt = 0;
INT32 lineID = 0;
INT32 activatorID = -1;
line_t *line = NULL;
const char *key = NULL;
mapUserProperty_t *prop = NULL;
INT32 ret = 0;
tag = argV[0];
key = thread->scopeMap->getString(argV[1])->str;
if (info != NULL && info->line != NULL)
{
activatorID = info->line - lines;
}
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
{
line = &lines[ lineID ];
}
if (line != NULL)
{
prop = K_UserPropertyFind(&line->user, key);
}
if (prop != NULL)
{
switch (prop->type)
{
case USER_PROP_BOOL:
{
ret = static_cast<INT32>(prop->valueBool);
break;
}
case USER_PROP_INT:
{
ret = prop->valueInt;
break;
}
case USER_PROP_FIXED:
{
ret = static_cast<INT32>(prop->valueFixed);
break;
}
case USER_PROP_STR:
{
ret = static_cast<INT32>( ~env->getString( prop->valueStr )->idx );
break;
}
}
}
thread->dataStk.push(ret);
return false;
}
bool CallFunc_GetSideUserProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
Environment *env = &ACSEnv;
mtag_t tag = 0;
size_t tagIt = 0;
INT32 lineID = 0;
INT32 activatorID = -1;
line_t *line = NULL;
UINT8 sideID = 0;
side_t *side = NULL;
const char *key = NULL;
mapUserProperty_t *prop = NULL;
INT32 ret = 0;
tag = argV[0];
sideID = argV[1];
key = thread->scopeMap->getString(argV[2])->str;
if (info != NULL && info->line != NULL)
{
activatorID = info->line - lines;
}
if ((lineID = NextLine(tag, &tagIt, activatorID)) != -1)
{
line = &lines[ lineID ];
}
if (sideID < 0 || sideID > 1)
{
sideID = info->side;
}
if (line != NULL && line->sidenum[sideID] != 0xffff)
{
side = &sides[line->sidenum[sideID]];
}
if (side != NULL)
{
prop = K_UserPropertyFind(&side->user, key);
}
if (prop != NULL)
{
switch (prop->type)
{
case USER_PROP_BOOL:
{
ret = static_cast<INT32>(prop->valueBool);
break;
}
case USER_PROP_INT:
{
ret = prop->valueInt;
break;
}
case USER_PROP_FIXED:
{
ret = static_cast<INT32>(prop->valueFixed);
break;
}
case USER_PROP_STR:
{
ret = static_cast<INT32>( ~env->getString( prop->valueStr )->idx );
break;
}
}
}
thread->dataStk.push(ret);
return false;
}
bool CallFunc_GetSectorUserProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
Environment *env = &ACSEnv;
mtag_t tag = 0;
size_t tagIt = 0;
INT32 sectorID = 0;
INT32 activatorID = -1;
sector_t *sector = NULL;
const char *key = NULL;
mapUserProperty_t *prop = NULL;
INT32 ret = 0;
tag = argV[0];
key = thread->scopeMap->getString(argV[1])->str;
if (info != NULL && info->sector != NULL)
{
activatorID = info->sector - sectors;
}
if ((sectorID = NextSector(tag, &tagIt, activatorID)) != -1)
{
sector = &sectors[ sectorID ];
}
if (sector != NULL)
{
prop = K_UserPropertyFind(&sector->user, key);
}
if (prop != NULL)
{
switch (prop->type)
{
case USER_PROP_BOOL:
{
ret = static_cast<INT32>(prop->valueBool);
break;
}
case USER_PROP_INT:
{
ret = prop->valueInt;
break;
}
case USER_PROP_FIXED:
{
ret = static_cast<INT32>(prop->valueFixed);
break;
}
case USER_PROP_STR:
{
ret = static_cast<INT32>( ~env->getString( prop->valueStr )->idx );
break;
}
}
}
thread->dataStk.push(ret);
return false;
}
bool CallFunc_GetThingUserProperty(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
Environment *env = &ACSEnv;
mtag_t tag = 0;
mobj_t *mobj = NULL;
const char *key = NULL;
mapUserProperty_t *prop = NULL;
INT32 ret = 0;
tag = argV[0];
key = thread->scopeMap->getString(argV[1])->str;
mobj = P_FindMobjFromTID(tag, mobj, info->mo);
if (mobj != NULL && mobj->spawnpoint != NULL)
{
prop = K_UserPropertyFind(&mobj->spawnpoint->user, key);
}
if (prop != NULL)
{
switch (prop->type)
{
case USER_PROP_BOOL:
{
ret = static_cast<INT32>(prop->valueBool);
break;
}
case USER_PROP_INT:
{
ret = prop->valueInt;
break;
}
case USER_PROP_FIXED:
{
ret = static_cast<INT32>(prop->valueFixed);
break;
}
case USER_PROP_STR:
{
ret = static_cast<INT32>( ~env->getString( prop->valueStr )->idx );
break;
}
}
}
thread->dataStk.push(ret);
return false;
}
bool CallFunc_AddMessage(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = thread->scopeMap;
K_AddMessage(map->getString(argV[0])->str, argV[1], argV[2]);
return false;
}
bool CallFunc_AddMessageForPlayer(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
ACSVM::MapScope *map = thread->scopeMap;
auto info = &static_cast<Thread *>(thread)->info;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
K_AddMessageForPlayer(info->mo->player, map->getString(argV[0])->str, argV[1], argV[2]);
}
return false;
}
bool CallFunc_ClearPersistentMessages(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
K_ClearPersistentMessages();
return false;
}
bool CallFunc_ClearPersistentMessageForPlayer(ACSVM::Thread *thread, const ACSVM::Word *argV, ACSVM::Word argC)
{
auto info = &static_cast<Thread *>(thread)->info;
if ((info != NULL)
&& (info->mo != NULL && P_MobjWasRemoved(info->mo) == false)
&& (info->mo->player != NULL))
{
K_ClearPersistentMessageForPlayer(info->mo->player);
}
return false;
}