RingRacers/src/d_ticcmd.h
Sally Coolatta 56c23339be Directional Influence
Pretty much just copy+pasted from Snap the Sentinel!!
- Hold left/right to adjust the momentum angle after hitlag, up to 22.5 degrees. (Only angle can be adjusted, so you can't adjust your speed, only your direction.)
- It's relative to your angle, so sometimes you need to use forward/back, or even diagonals (forward/back throws now store full analog data for this to work)
- Bananas flip DI direction, to make them not baby easy mode
- Tumble has x3 DI (so angle adjustments of 67.5!!), and hitlag on each bounce to allow even more control.
2022-05-20 01:45:16 -04:00

77 lines
1.9 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_ticcmd.h
/// \brief Button/action code definitions, ticcmd_t
#ifndef __D_TICCMD__
#define __D_TICCMD__
#include "m_fixed.h"
#include "doomtype.h"
#ifdef __GNUG__
#pragma interface
#endif
#define MAXPREDICTTICS 12
// Button/action code definitions.
typedef enum
{
BT_ACCELERATE = 1, // Accelerate
BT_DRIFT = 1<<2, // Drift (direction is cmd->turning)
BT_BRAKE = 1<<3, // Brake
BT_ATTACK = 1<<4, // Use Item
BT_LOOKBACK = 1<<5, // Look Backward
BT_EBRAKEMASK = (BT_ACCELERATE|BT_BRAKE),
// free: 1<<6 to 1<<12
// Lua garbage
BT_CUSTOM1 = 1<<13,
BT_CUSTOM2 = 1<<14,
BT_CUSTOM3 = 1<<15,
} buttoncode_t;
// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
// ticcmd turning bits
#define TICCMD_REDUCE 16
// ticcmd flags
#define TICCMD_RECEIVED 1
#define TICCMD_TYPING 2/* chat window or console open */
#define TICCMD_KEYSTROKE 4/* chat character input */
#if defined(_MSC_VER)
#pragma pack(1)
#endif
typedef struct
{
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
INT16 turning; // Turn speed
INT16 throwdir; // Aiming direction
INT16 aiming; // vertical aiming, see G_BuildTicCmd
UINT16 buttons;
UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end?
UINT8 flags;
} ATTRPACK ticcmd_t;
#if defined(_MSC_VER)
#pragma pack()
#endif
#endif