RingRacers/src/g_demo.h
Sally Coolatta 7dfa597c7d SRB2 -> DRRR copyright in src, acs, android folder
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00

257 lines
6.9 KiB
C++

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2000 by DooM Legacy Team.
// Copyright (C) 1996 by id Software, Inc.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file g_demo.h
/// \brief Demo recording and playback
#ifndef __G_DEMO__
#define __G_DEMO__
#include "doomdef.h"
#include "doomstat.h"
#include "d_event.h"
#ifdef __cplusplus
#include <string>
#include <vector>
#include <nlohmann/json.hpp>
// Modern json formats
namespace srb2
{
struct StandingJson
{
uint8_t ranking;
std::string name;
uint8_t demoskin;
std::string skincolor;
uint32_t timeorscore;
NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(
StandingJson,
ranking,
name,
demoskin,
skincolor,
timeorscore
)
};
struct StandingsJson
{
std::vector<StandingJson> standings;
NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(StandingsJson, standings)
};
void write_current_demo_standings(const StandingsJson& standings);
void write_current_demo_end_marker();
} // namespace srb2
extern "C" {
#endif
// ======================================
// DEMO playback/recording related stuff.
// ======================================
extern consvar_t cv_recordmultiplayerdemos, cv_netdemosyncquality;
extern tic_t demostarttime;
struct democharlist_t {
char name[SKINNAMESIZE+1];
UINT32 namehash;
UINT8 mapping; // No, this isn't about levels. It maps to loaded character ID.
UINT8 kartspeed;
UINT8 kartweight;
UINT32 flags;
boolean unlockrequired;
};
// Publicly-accessible demo vars
struct demovars_s {
char titlename[65];
boolean recording, playback, timing;
UINT16 version; // Current file format of the demo being played
UINT8 attract; // Attract demo can be cancelled by any key
boolean rewinding; // Rewind in progress
boolean loadfiles, ignorefiles; // Demo file loading options
boolean quitafterplaying; // quit after playing a demo from cmdline
boolean deferstart; // don't start playing demo right away
boolean netgame; // multiplayer netgame
boolean waitingfortally; // demo ended but we're keeping the level open for the tally to finish
tic_t savebutton; // Used to determine when the local player can choose to save the replay while the race is still going
boolean willsave;
boolean freecam;
UINT8 numskins;
democharlist_t *skinlist;
UINT8 currentskinid[MAXPLAYERS];
const savebuffer_t *buffer; // debug, valid only if recording or playback
};
extern struct demovars_s demo;
typedef enum {
MD_NOTLOADED,
MD_LOADED,
MD_SUBDIR,
MD_OUTDATED,
MD_INVALID
} menudemotype_e;
struct menudemo_t {
char filepath[1023 + 256]; // see M_PrepReplayList and sizeof menupath
menudemotype_e type;
char title[65]; // Null-terminated for string prints
UINT16 map;
UINT8 addonstatus; // What do we need to do addon-wise to play this demo?
INT16 gametype;
SINT8 kartspeed; // Add OR DF_ENCORE for encore mode, idk
UINT8 numlaps;
UINT8 gp;
struct {
UINT8 ranking;
char name[MAXPLAYERNAME+1];
UINT8 skin, color;
UINT32 timeorscore;
} standings[MAXPLAYERS];
};
// Only called by startup code.
void G_RecordDemo(const char *name);
void G_BeginRecording(void);
// Only called by shutdown code.
void G_SetDemoTime(UINT32 ptime, UINT32 plap);
UINT8 G_CmpDemoTime(char *oldname, char *newname);
typedef enum
{
GHC_NORMAL = 0,
GHC_INVINCIBLE,
GHC_SUPER
} ghostcolor_t;
extern UINT8 demo_extradata[MAXPLAYERS];
extern UINT8 demo_writerng;
#define DXD_JOINDATA 0x01 // join-specific data
#define DXD_PLAYSTATE 0x02 // state changed between playing, spectating, or not in-game
#define DXD_SKIN 0x04 // skin changed
#define DXD_NAME 0x08 // name changed
#define DXD_COLOR 0x10 // color changed
#define DXD_FOLLOWER 0x20 // follower was changed
#define DXD_START 0x40 // Crossed the line in TA
#define DXD_ADDPLAYER (DXD_JOINDATA|DXD_PLAYSTATE|DXD_COLOR|DXD_NAME|DXD_SKIN|DXD_FOLLOWER)
#define DXD_WEAPONPREF 0x80 // netsynced playsim settings were changed
#define DXD_PST_PLAYING 0x01
#define DXD_PST_SPECTATING 0x02
#define DXD_PST_LEFT 0x03
// Record/playback tics
void G_ReadDemoExtraData(void);
void G_WriteDemoExtraData(void);
void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum);
void G_GhostAddColor(INT32 playernum, ghostcolor_t color);
void G_GhostAddFlip(INT32 playernum);
void G_GhostAddScale(INT32 playernum, fixed_t scale);
void G_GhostAddHit(INT32 playernum, mobj_t *victim);
void G_WriteAllGhostTics(void);
void G_WriteGhostTic(mobj_t *ghost, INT32 playernum);
void G_ConsAllGhostTics(void);
void G_ConsGhostTic(INT32 playernum);
void G_GhostTicker(void);
void G_InitDemoRewind(void);
void G_StoreRewindInfo(void);
void G_PreviewRewind(tic_t previewtime);
void G_ConfirmRewind(tic_t rewindtime);
struct DemoBufferSizes
{
size_t player_name;
size_t skin_name;
size_t color_name;
};
// Your naming conventions are stupid and useless.
// There is no conflict here.
struct demoghost {
UINT8 checksum[16];
UINT8 *buffer, *p, color;
UINT8 fadein;
UINT16 version;
UINT8 numskins;
boolean linecrossed;
boolean done;
democharlist_t *skinlist;
mobj_t oldmo, *mo;
struct DemoBufferSizes sizes;
struct demoghost *next;
};
extern demoghost *ghosts;
// G_CheckDemoExtraFiles: checks if our loaded WAD list matches the demo's.
#define DFILE_ERROR_NOTLOADED 0x01 // Files are not loaded, but can be without a restart.
#define DFILE_ERROR_OUTOFORDER 0x02 // Files are loaded, but out of order.
#define DFILE_ERROR_INCOMPLETEOUTOFORDER 0x03 // Some files are loaded out of order, but others are not.
#define DFILE_ERROR_CANNOTLOAD 0x04 // Files are missing and cannot be loaded.
#define DFILE_ERROR_EXTRAFILES 0x05 // Extra files outside of the replay's file list are loaded.
#define DFILE_ERROR_CORRUPT 0x06 // Demo file is corrupted
void G_DeferedPlayDemo(const char *demo);
void G_DoPlayDemoEx(const char *defdemoname, lumpnum_t deflumpnum);
#define G_DoPlayDemo(defdemoname) G_DoPlayDemoEx(defdemoname, LUMPERROR)
void G_TimeDemo(const char *name);
void G_AddGhost(savebuffer_t *buffer, const char *defdemoname);
staffbrief_t *G_GetStaffGhostBrief(UINT8 *buffer);
void G_FreeGhosts(void);
void G_DoneLevelLoad(void);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
void G_LoadDemoInfo(menudemo_t *pdemo, boolean allownonmultiplayer);
void G_DeferedPlayDemo(const char *demo);
void G_SaveDemo(void);
boolean G_CheckDemoTitleEntry(void);
typedef enum
{
DEMO_ATTRACT_OFF = 0,
DEMO_ATTRACT_TITLE,
DEMO_ATTRACT_CREDITS
} demoAttractMode_t;
void G_SyncDemoParty(INT32 rem, INT32 newsplitscreen);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __G_DEMO__