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			127 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
cmake_minimum_required(VERSION 3.0)
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project(SRB2
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	VERSION 2.1.21
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	LANGUAGES C)
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if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
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	message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
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endif()
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# Set up CMAKE path
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
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### Useful functions
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# Prepend sources with current source directory
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function(prepend_sources SOURCE_FILES)
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	foreach(SOURCE_FILE ${${SOURCE_FILES}})
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		set(MODIFIED ${MODIFIED} ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE})
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	endforeach()
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	set(${SOURCE_FILES} ${MODIFIED} PARENT_SCOPE)
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endfunction()
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# Macro to add OSX framework
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macro(add_framework fwname appname)
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	find_library(FRAMEWORK_${fwname}
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	NAMES ${fwname}
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	PATHS ${CMAKE_OSX_SYSROOT}/System/Library
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		${CMAKE_OSX_SYSROOT}/Library
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		/System/Library
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		/Library
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	ATH_SUFFIXES Frameworks
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	NO_DEFAULT_PATH)
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    if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
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        MESSAGE(ERROR ": Framework ${fwname} not found")
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    else()
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        TARGET_LINK_LIBRARIES(${appname} PRIVATE "${FRAMEWORK_${fwname}}/${fwname}")
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        MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
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    endif()
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endmacro()
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# Macro to copy Windows DLLs to Debug/Release folder for easy debugging
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# Note: this is general purpose, we could copy anything. Just using for DLLs on MSVC though
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macro(copy_files_to_build_dir target dlllist_var)
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	if(MSVC)
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		# http://stackoverflow.com/a/26983405/3064195
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		foreach(dlllist_item ${${dlllist_var}})
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			get_filename_component(dllname ${dlllist_item} NAME)
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			add_custom_command(TARGET ${target} POST_BUILD
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				COMMAND ${CMAKE_COMMAND} -E copy_if_different
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				${dlllist_item}
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				$<TARGET_FILE_DIR:${target}>/${dllname}
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			)
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		endforeach()
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	endif()
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endmacro()
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# 64-bit check
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if(${CMAKE_SIZEOF_VOID_P} EQUAL 8)
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	message(STATUS "Target is 64-bit")
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	set(SRB2_SYSTEM_BITS 64)
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else()
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	set(SRB2_SYSTEM_BITS 32)
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endif()
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# OS macros
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if (UNIX)
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	add_definitions(-DUNIXCOMMON)
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endif()
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if(CMAKE_COMPILER_IS_GNUCC)
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	find_program(OBJCOPY objcopy)
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endif()
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if(${CMAKE_SYSTEM} MATCHES "Linux")
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	add_definitions(-DLINUX)
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	if(${SRB2_SYSTEM_BITS} EQUAL 64)
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		add_definitions(-DLINUX64)
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	endif()
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endif()
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if(${CMAKE_SYSTEM} MATCHES "Darwin")
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	add_definitions(-DMACOSX)
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endif()
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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set(CMAKE_PDB_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
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# Set EXE names so the assets CMakeLists can refer to its target
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set(SRB2_SDL2_EXE_NAME srb2)
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set(SRB2_WIN_EXE_NAME srb2dd)
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include_directories(${CMAKE_CURRENT_BINARY_DIR}/src)
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add_subdirectory(src)
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add_subdirectory(assets)
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## config.h generation
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set(GIT_EXECUTABLE "git" CACHE FILEPATH "Path to git binary")
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include(GitUtilities)
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git_latest_commit(SRB2_COMP_COMMIT "${CMAKE_SOURCE_DIR}")
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git_current_branch(SRB2_GIT_BRANCH "${CMAKE_SOURCE_DIR}")
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set(SRB2_COMP_BRANCH "${SRB2_GIT_BRANCH}")
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set(SRB2_COMP_REVISION "${SRB2_COMP_COMMIT}")
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/src/config.h)
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##### PACKAGE CONFIGURATION #####
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if(${CMAKE_SYSTEM} MATCHES "Windows")
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	set(CPACK_GENERATOR "ZIP")
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endif()
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if(${CMAKE_SYSTEM} MATCHES "Linux")
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	set(CPACK_GENERATOR "TGZ")
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endif()
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if(${CMAKE_SYSTEM} MATCHES "Darwin")
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	set(CPACK_GENERATOR "DragNDrop")
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endif()
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set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Sonic Robo Blast 2")
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set(CPACK_PACKAGE_VENDOR "Sonic Team Jr.")
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#set(CPACK_PACKAGE_DESCRIPTION_FILE )
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set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
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set(CPACK_PACKAGE_VERSION_MAJOR ${SRB2_VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${SRB2_VERSION_MINOR})
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set(CPACK_PACKAGE_VERSION_PATCH ${SRB2_VERSION_PATCH})
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set(CPACK_PACKAGE_INSTALL_DIRECTORY "CMake ${CMAKE_VERSION_MAJOR}.${CMAKE_VERSION_MINOR}")
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include(CPack)
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