RingRacers/src/hardware
2019-11-03 10:23:21 +00:00
..
r_opengl Fix sky dome 2019-11-02 17:33:36 -03:00
s_ds3d
s_fmod
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c Use long double suffix 2019-10-22 21:48:15 -07:00
hw_cache.c Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c 2019-10-06 17:40:41 -03:00
hw_clip.c Eliminate some old GL functions so we don't slide back into bad habits! 2018-12-27 22:10:10 -05:00
hw_clip.h
hw_data.h
hw_defs.h Merge remote-tracking branch 'origin/master' into internal-md3-vanilla 2019-06-29 17:51:30 -04:00
hw_dll.h Use long double suffix 2019-10-22 21:48:15 -07:00
hw_draw.c Fix HWR_DrawConsoleFill. 2019-08-04 10:27:09 +01:00
hw_drv.h Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c 2019-11-02 18:34:12 +00:00
hw_glide.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_glob.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_light.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into object_tweaks 2019-10-25 20:32:15 +01:00
hw_light.h
hw_main.c Slightly unrelated to the express purpose of the branch, but since I was here, and I noticed it was a problem when ~~playing~~ testing with md3s in ACZ: Don't draw the midtextures for horizon lines. 2019-11-03 10:23:21 +00:00
hw_main.h Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c 2019-11-02 18:34:12 +00:00
hw_md2.c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c 2019-11-02 18:34:12 +00:00
hw_md2.h
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c
hws_data.h
u_list.c
u_list.h