RingRacers/src/hardware
Sryder13 c9ddb7a4b5 Re-add lost player vibration frames
Separate sprites for fast moving frames
Rename some frames for a more sensible naming convention
2017-11-04 17:32:47 +00:00
..
r_minigl Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
r_opengl Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu 2017-10-17 15:53:34 -04:00
s_ds3d
s_fmod Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
s_openal Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hw3dsdrv.h
hw3sound.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hw3sound.h
hw_bsp.c
hw_cache.c
hw_data.h Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
hw_defs.h
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c Remove pdupx/y and just use sdupx/y for everything, thanks Inuyasha 2016-11-16 12:10:56 +00:00
hw_drv.h
hw_glide.h
hw_glob.h Flat sprites for OGL 2016-12-13 21:02:23 +00:00
hw_light.c Redid control names, some item code, start of drift shenanigans 2016-08-20 22:15:11 -04:00
hw_light.h
hw_main.c New player frameangle used instead of mobj angle for players 2017-11-04 14:07:53 +00:00
hw_main.h Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hw_md2.c Re-add lost player vibration frames 2017-11-04 17:32:47 +00:00
hw_md2.h DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
hw_trick.c
hws_data.h