RingRacers/src
Monster Iestyn 7f875131ee If compiling for GP2X with SDL, make it use SDL 1.2 interface like the others
Doing this way because I have no idea if the GP2X port was SUPPOSED to use SDL or not in the first place
2017-09-18 18:14:05 +01:00
..
android
blua NULL checks 2016-06-13 10:07:10 -04:00
djgppdos
dummy
hardware Merge branch 'opengl-slope-FOF-lighting-fix' into 'master' 2017-06-22 19:49:42 -04:00
locale
nds
sdl Removed the wrong endif by mistake 2017-09-16 20:59:35 +01:00
sdl12 Fixed sdl12/Makefile.cfg and sdl12/(port)/Makefile.cfg and related to refer to sdl12/ subfolders, not sdl/ subfolders 2017-09-14 21:09:35 +01:00
win32 Merge branch 'master' into disable_gettext 2017-03-29 16:56:44 -04:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c
b_bot.h
byteptr.h
CMakeLists.txt
command.c
command.h
comptime.c
config.h.in update patch stuff again. 2016-05-04 05:43:05 -07:00
console.c
console.h
d_clisrv.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
d_clisrv.h
d_event.h
d_main.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
d_main.h
d_net.c Cleanup part 2, make ye old 2.1.18 warning a debugfile only message, and make the node == -1 have its own debugfile only message too 2017-05-26 15:30:26 +01:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c Merge branch 'master' into next 2017-05-26 23:02:06 +01:00
d_netcmd.h
d_netfil.c Merge branch 'master' into next 2017-05-26 23:02:06 +01:00
d_netfil.h PT_REQUESTFILE checking: 2017-05-26 13:39:54 +01:00
d_player.h
d_think.h
d_ticcmd.h
dehacked.c
dehacked.h
doomdata.h
doomdef.h Update version number to v2.1.19 2017-05-26 21:38:49 -04:00
doomstat.h
doomtype.h
endian.h
f_finale.c
f_finale.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
f_wipe.c
fastcmp.h
filesrch.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
filesrch.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
g_game.c
g_game.h
g_input.c
g_input.h
g_state.h
hu_stuff.c
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
i_tcp.h
i_video.h
info.c
info.h
keys.h
lua_baselib.c
lua_consolelib.c
lua_hook.h Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
lua_hooklib.c
lua_hud.h
lua_hudlib.c
lua_infolib.c
lua_libs.h
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c
lua_script.h
lua_skinlib.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_thinkerlib.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
m_cheat.h
m_cond.c
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h 2017-09-14 21:29:38 +01:00
m_menu.c
m_menu.h
m_misc.c
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_swap.h
Makefile Added a SDL12=1 flag to all ports whose interface code still lives in the sdl12 folder (and is unsupported by SDL 2.0 officially anyway) 2017-09-14 21:03:20 +01:00
Makefile.cfg If compiling for GP2X with SDL, make it use SDL 1.2 interface like the others 2017-09-18 18:14:05 +01:00
md5.c
md5.h
mserv.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
mserv.h
p5prof.h
p_ceilng.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_enemy.c Use NF instead of normal P_SetMobjState to prevent endless looping 2017-05-07 22:21:17 +01:00
p_floor.c
p_inter.c
p_lights.c
p_local.h
p_map.c
p_maputl.c
p_maputl.h
p_mobj.c Merge branch 'missiles_n_slopes' into 'next' 2017-05-26 12:25:31 -04:00
p_mobj.h
p_polyobj.c
p_polyobj.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_pspr.h
p_saveg.c Merge branch 'savegame-hotfixes' into 'next' 2017-01-07 18:32:07 -05:00
p_saveg.h
p_setup.c
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c build: fix 64-bit builds 2017-04-01 17:22:24 -04:00
p_spec.h
p_telept.c
p_tick.c
p_tick.h
p_user.c
r_bsp.c Do not draw segs that belong to polyobjects, if you're drawing subsectors adjacent to them 2017-06-03 17:47:46 +01:00
r_bsp.h
r_data.c Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster 2017-05-15 14:38:55 +01:00
r_data.h
r_defs.h
r_draw.c
r_draw.h
r_draw8.c
r_draw16.c
r_local.h
r_main.c
r_main.h
r_plane.c
r_plane.h
r_segs.c
r_segs.h
r_sky.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c
r_things.h
s_sound.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
s_sound.h
screen.c
screen.h
sounds.c
sounds.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
st_stuff.c
st_stuff.h
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Use less-than, not less-than-or-equals, since deststop is off-screen 2017-04-24 17:41:50 +01:00
v_video.h
vid_copy.s
w_wad.c Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
w_wad.h
y_inter.c Fix whitespace goofup of mine 2017-07-09 15:08:17 +01:00
y_inter.h
z_zone.c
z_zone.h