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Monster Iestyn 80195b033e Merge branch 'levelemblems' into 'master'
Level completion emblems

Simple port of something I made for a 2.1 exe mod that Mystic mentioned needed doing on the 2.2 Priorities topic (http://mb.srb2.org/showpost.php?p=790613&postcount=4). Adds emblem type "map", which gives you an emblem upon beating the map it's for.

Var sets specific condition flags on top of normal completion; 1 or ME_ALLEMERALDS for all Chaos Emeralds, 2 or ME_ULTIMATE for Ultimate mode, and 4 or ME_PERFECT for Perfect Bonus. These can be combined with each other, but they do not all need to be done in one shot; an Ultimate + Perfect emblem isn't impossible as they can be done in separate runs. (This can easily be toned back down to a single choice/removed entirely if requested; these were added simply because it was easy to implement for modders.)

Criticism on the way it's coded and/or how it is implemented is highly encouraged. Test wad is <root>/TehRealSalt/levelemblems.wad, pre-compiled exe is <root>/TehRealSalt/levelemblems.exe.

See merge request !74
2017-03-28 16:31:16 -04:00
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Sonic Robo Blast 2

Build status Build status

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.