RingRacers/src/d_ticcmd.h
James R b5310a1f68 Add typedef.h
All typedefs for structs that were present in other header
files have been moved to here. (Except node_t because the
renderer and netcode both define node_t LOL.)
2022-11-27 17:21:40 -08:00

81 lines
2 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file d_ticcmd.h
/// \brief Button/action code definitions, ticcmd_t
#ifndef __D_TICCMD__
#define __D_TICCMD__
#include "m_fixed.h"
#include "doomtype.h"
#ifdef __GNUG__
#pragma interface
#endif
#define MAXPREDICTTICS 12
// Button/action code definitions.
typedef enum
{
BT_ACCELERATE = 1, // Accelerate
BT_DRIFT = 1<<2, // Drift (direction is cmd->turning)
BT_BRAKE = 1<<3, // Brake
BT_ATTACK = 1<<4, // Use Item
BT_LOOKBACK = 1<<5, // Look Backward
BT_EBRAKEMASK = (BT_ACCELERATE|BT_BRAKE),
BT_SPINDASHMASK = (BT_ACCELERATE|BT_BRAKE|BT_DRIFT),
// free: 1<<6 to 1<<12
// Lua garbage
BT_LUAA = 1<<13,
BT_LUAB = 1<<14,
BT_LUAC = 1<<15,
} buttoncode_t;
// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
// ticcmd turning bits
#define TICCMD_REDUCE 16
// ticcmd latency mask
#define TICCMD_LATENCYMASK 0xFF
// ticcmd flags
#define TICCMD_RECEIVED 1
#define TICCMD_TYPING 2/* chat window or console open */
#define TICCMD_KEYSTROKE 4/* chat character input */
#if defined(_MSC_VER)
#pragma pack(1)
#endif
struct ticcmd_t
{
SINT8 forwardmove; // -MAXPLMOVE to MAXPLMOVE (50)
INT16 turning; // Turn speed
INT16 throwdir; // Aiming direction
INT16 aiming; // vertical aiming, see G_BuildTicCmd
UINT16 buttons;
UINT8 latency; // Netgames: how many tics ago was this ticcmd generated from this player's end?
UINT8 flags;
} ATTRPACK;
#if defined(_MSC_VER)
#pragma pack()
#endif
#endif