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This way when you pop a render pass, it will restore the previous renderpass state if there was one. Allows for rendering code to enter and leave the default render pass without interfering with other drawing code. |
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| .. | ||
| gl2 | ||
| gles2 | ||
| CMakeLists.txt | ||
| handle.hpp | ||
| rhi.cpp | ||
| rhi.hpp | ||
| shader_load_context.cpp | ||
| shader_load_context.hpp | ||