RingRacers/src/objects/battle-ufo.cpp

255 lines
5.3 KiB
C++

#include <algorithm>
#include <cstddef>
#include <iterator>
#include "../math/fixed.hpp"
#include "../mobj.hpp"
#include "../mobj_list.hpp"
#include "../command.h"
#include "../doomdef.h"
#include "../m_random.h"
#include "../p_local.h"
#include "../k_battle.h"
#include "../k_objects.h"
#include "../k_kart.h"
using srb2::math::Fixed;
using srb2::Mobj;
using srb2::MobjList;
extern consvar_t cv_battleufotest;
extern mobj_t* svg_battleUfoSpawners;
#define BATTLEUFO_LEG_ZOFFS (3*FRACUNIT) // Spawn height offset from the body
#define BATTLEUFO_LEGS (3) // Number of UFO legs to spawn
#define BATTLEUFO_BOB_AMP (4) // UFO bob strength
#define BATTLEUFO_BOB_SPEED (TICRATE*2) // UFO bob speed
namespace
{
struct Spawner : Mobj
{
void thing_args() = delete;
INT32 id() const { return this->mobj_t::thing_args[0]; }
void hnext() = delete;
Spawner* next() const { return Mobj::hnext<Spawner>(); }
void next(Spawner* n) { Mobj::hnext(n); }
};
struct UFO : Mobj
{
void target() = delete;
Spawner* spawner() const { return Mobj::target<Spawner>(); }
void spawner(Spawner* n) { Mobj::target(n); }
void spawn_beam()
{
Mobj *x = spawn_from<Mobj>({0, 0, sprzoff() + 26}, MT_BATTLEUFO_BEAM);
x->renderflags |= RF_FLOORSPRITE|RF_NOSPLATBILLBOARD|RF_SLOPESPLAT|RF_NOSPLATROLLANGLE;
x->colorized = true;
x->color = SKINCOLOR_SAPPHIRE;
}
void bob()
{
// Copied and slightly modified from k_kart.c
Fixed sine = (BATTLEUFO_BOB_AMP * Fixed {FSIN(M_TAU_FIXED * BATTLEUFO_BOB_SPEED * leveltime)}) / 4;
momz = flip(sine * scale());
}
};
class SpawnerList
{
private:
MobjList<Spawner, svg_battleUfoSpawners> list_;
public:
void insert(Spawner* spawner) { list_.push_front(spawner); }
void erase(Spawner* spawner) { list_.erase(spawner); }
Spawner* next(INT32 order) const
{
using T = const Spawner*;
auto it = std::find_if(list_.begin(), list_.end(), [order](T p) { return order < p->id(); });
auto min = [&](auto cmp) { return std::min_element(list_.begin(), list_.end(), cmp); };
return *(it != list_.end()
? min([order](T a, T b) { return order < a->id() && a->id() < b->id(); })
: min([](T a, T b) { return a->id() < b->id(); }));
}
INT32 random_id() const
{
if (list_.empty())
{
return 0;
}
auto it = list_.begin();
std::size_t count = std::distance(it, list_.end());
if (count > 1u)
{
std::advance(it, P_RandomKey(PR_BATTLEUFO, count - 1u));
}
return it->id();
}
void spawn_ufo() const
{
if (list_.empty())
{
return;
}
Fixed ofs = mobjinfo[MT_BATTLEUFO].height / 4;
Spawner* spawner = next(g_battleufo.previousId);
UFO* ufo = static_cast<UFO*>(P_SpawnMobjFromMobj(spawner, 0, 0, 250*FRACUNIT - ofs, MT_BATTLEUFO));
ufo->sprzoff(ofs * spawner->scale());
ufo->spawner(spawner);
}
};
SpawnerList g_spawners;
}; // namespace
void Obj_BattleUFOThink(mobj_t *mobj)
{
UFO* ufo = static_cast<UFO*>(mobj);
ufo->bob();
if ((leveltime/2) & 1)
{
ufo->spawn_beam();
}
if (!battleovertime.enabled)
{
Obj_PointPlayersToXY(mobj->x, mobj->y);
}
K_BattleOvertimeKiller(mobj);
}
void Obj_BattleUFODeath(mobj_t *mobj, mobj_t *inflictor)
{
UFO* ufo = static_cast<UFO*>(mobj);
const SINT8 flip = P_MobjFlip(ufo);
ufo->momz = -(8*mapobjectscale)/2;
mobj_t* drop = K_CreatePaperItem(
ufo->x,
ufo->y,
ufo->z + (flip),
0,
flip,
P_RandomRange(PR_BATTLEUFO, FIRSTPOWERUP, LASTPOWERUP),
BATTLE_POWERUP_TIME
);
if (!P_MobjWasRemoved(inflictor) && inflictor->type == MT_INSTAWHIP)
{
// Take momentum of player who whips
inflictor = inflictor->target;
}
drop->momz = !P_MobjWasRemoved(inflictor) ? inflictor->momz : 0;
if (ufo->spawner())
{
g_battleufo.previousId = ufo->spawner()->id();
g_battleufo.due = leveltime + (cv_battleufotest.value ? 1 : BATTLE_UFO_TIME);
}
}
void Obj_SpawnBattleUFOLegs(mobj_t *ufo)
{
INT32 i;
angle_t ang = 0;
const fixed_t angle_factor = ANGLE_MAX / BATTLEUFO_LEGS;
for (i = 0; i < BATTLEUFO_LEGS; i++)
{
mobj_t *leg = P_SpawnMobjFromMobj(ufo, 0, 0, BATTLEUFO_LEG_ZOFFS, MT_BATTLEUFO_LEG);
P_SetTarget(&leg->target, ufo);
ang += angle_factor;
leg->angle = ang;
}
}
void Obj_BattleUFOLegThink(mobj_t *leg)
{
if (!leg->target || P_MobjWasRemoved(leg->target))
{
P_RemoveMobj(leg);
return;
}
// Rotate around the UFO
if (leg->target->health > 0)
{
leg->angle += FixedAngle(leg->info->speed);
const angle_t fa = leg->angle>>ANGLETOFINESHIFT;
const fixed_t radius = FixedMul(14*leg->info->speed, leg->target->scale);
fixed_t x = leg->target->x + FixedMul(FINECOSINE(fa),radius);
fixed_t y = leg->target->y + FixedMul(FINESINE(fa),radius);
// TODO: Take gravflip into account
P_MoveOrigin(leg, x, y, leg->z);
leg->sprzoff = leg->target->sprzoff;
}
leg->momz = leg->target->momz;
leg->fuse = leg->target->fuse;
if (leg->target->hitlag)
{
leg->hitlag = leg->target->hitlag;
leg->eflags |= (leg->target->eflags & MFE_DAMAGEHITLAG);
}
}
void Obj_LinkBattleUFOSpawner(mobj_t *spawner)
{
g_spawners.insert(static_cast<Spawner*>(spawner));
}
void Obj_UnlinkBattleUFOSpawner(mobj_t *spawner)
{
g_spawners.erase(static_cast<Spawner*>(spawner));
}
void Obj_SpawnBattleUFOFromSpawner(void)
{
g_spawners.spawn_ufo();
}
INT32 Obj_RandomBattleUFOSpawnerID(void)
{
return g_spawners.random_id();
}
void Obj_BattleUFOBeamThink(mobj_t *beam)
{
P_SetObjectMomZ(beam, beam->info->speed, true);
if (P_IsObjectOnGround(beam))
{
P_RemoveMobj(beam);
}
}