RingRacers/src/modp_b64/modp_b64.h
James R 181c21613e Pull client9/stringencoders/modp_b64
- Base64 encoder/decoder
- Minor edits to compile with Ring Racers
2024-03-28 00:09:02 -07:00

236 lines
6.2 KiB
C++

/**
* \file modp_b64.h
* \brief High performance base 64 encode and decode
*
*/
/*
* \file
* <PRE>
* High performance base64 encoder / decoder
*
* Copyright &copy; 2005-2016 Nick Galbreath
* All rights reserved.
*
* https://github.com/client9/stringencoders
*
* Released under MIT license. See LICENSE for details.
* </pre>
*
* This uses the standard base 64 alphabet. If you are planning
* to embed a base 64 encoding inside a URL use modp_b64w instead.
*
* ATTENTION: the algorithm may require ALIGNED strings. For Intel
* chips alignment doens't (perhaps a performance issues). But for
* Sparc and maybe ARM, use of unaligned strings can core dump.
* see https://github.com/client9/stringencoders/issues/1
* see https://github.com/client9/stringencoders/issues/42
*/
#ifndef COM_MODP_STRINGENCODERS_B64
#define COM_MODP_STRINGENCODERS_B64
#include <stddef.h>
#include "extern_c_begin.h"
/**
* \brief Encode a raw binary string into base 64.
* \param[out] dest should be allocated by the caller to contain
* at least modp_b64_encode_len(len) bytes (see below)
* This will contain the null-terminated b64 encoded result
* \param[in] src contains the bytes
* \param[in] len contains the number of bytes in the src
* \return length of the destination string plus the ending null byte
* i.e. the result will be equal to strlen(dest) + 1
*
* Example
*
* \code
* char* src = ...;
* int srclen = ...; //the length of number of bytes in src
* char* dest = (char*) malloc(modp_b64_encode_len);
* int len = modp_b64_encode(dest, src, sourcelen);
* if (len == -1) {
* printf("Error\n");
* } else {
* printf("b64 = %s\n", dest);
* }
* \endcode
*
*/
size_t modp_b64_encode(char* dest, const char* str, size_t len);
/**
* Decode a base64 encoded string
*
* \param[out] dest should be allocated by the caller to contain at least
* len * 3 / 4 bytes. The destination cannot be the same as the source
* They must be different buffers.
* \param[in] src should contain exactly len bytes of b64 characters.
* if src contains -any- non-base characters (such as white
* space, -1 is returned.
* \param[in] len is the length of src
*
* \return the length (strlen) of the output, or -1 if unable to
* decode
*
* \code
* char* src = ...;
* int srclen = ...; // or if you don't know use strlen(src)
* char* dest = (char*) malloc(modp_b64_decode_len(srclen));
* int len = modp_b64_decode(dest, src, sourcelen);
* if (len == -1) { error }
* \endcode
*/
size_t modp_b64_decode(char* dest, const char* src, size_t len);
/**
* Given a source string of length len, this returns the amount of
* memory the destination string should have.
*
* remember, this is integer math
* 3 bytes turn into 4 chars
* ceiling[len / 3] * 4 + 1
*
* +1 is for any extra null.
*/
#define modp_b64_encode_len(A) ((A + 2) / 3 * 4 + 1)
/**
* Given a base64 string of length len,
* this returns the amount of memory required for output string
* It maybe be more than the actual number of bytes written.
* NOTE: remember this is integer math
* this allocates a bit more memory than traditional versions of b64
* decode 4 chars turn into 3 bytes
* floor[len * 3/4] + 2
*/
#define modp_b64_decode_len(A) (A / 4 * 3 + 2)
/**
* Will return the strlen of the output from encoding.
* This may be less than the required number of bytes allocated.
*
* This allows you to 'deserialized' a struct
* \code
* char* b64encoded = "...";
* int len = strlen(b64encoded);
*
* struct datastuff foo;
* if (modp_b64_encode_strlen(sizeof(struct datastuff)) != len) {
* // wrong size
* return false;
* } else {
* // safe to do;
* if (modp_b64_decode((char*) &foo, b64encoded, len) == -1) {
* // bad characters
* return false;
* }
* }
* // foo is filled out now
* \endcode
*/
#define modp_b64_encode_strlen(A) ((A + 2) / 3 * 4)
#include "extern_c_end.h"
#ifdef __cplusplus
#include <cstring>
#include <string>
namespace modp {
/** \brief b64 encode a cstr with len
*
* \param[in] s the input string to encode
* \param[in] len the length of the input string
* \return a newly allocated b64 string. Empty if failed.
*/
inline std::string b64_encode(const char* s, size_t len)
{
std::string x(modp_b64_encode_len(len), '\0');
size_t d = modp_b64_encode(const_cast<char*>(x.data()), s, len);
if (d == (size_t)-1) {
x.clear();
} else {
x.erase(d, std::string::npos);
}
return x;
}
/** \brief b64 encode a cstr
*
* \param[in] s the input string to encode
* \return a newly allocated b64 string. Empty if failed.
*/
inline std::string b64_encode(const char* s)
{
return b64_encode(s, strlen(s));
}
/** \brief b64 encode a const std::string
*
* \param[in] s the input string to encode
* \return a newly allocated b64 string. Empty if failed.
*/
inline std::string b64_encode(const std::string& s)
{
return b64_encode(s.data(), s.size());
}
/**
* base 64 encode a string (self-modifing)
*
* This function is for C++ only (duh)
*
* \param[in,out] s the string to be decoded
* \return a reference to the input string
*/
inline std::string& b64_encode(std::string& s)
{
std::string x(b64_encode(s.data(), s.size()));
s.swap(x);
return s;
}
inline std::string b64_decode(const char* src, size_t len)
{
std::string x(modp_b64_decode_len(len) + 1, '\0');
size_t d = modp_b64_decode(const_cast<char*>(x.data()), src, len);
if (d == (size_t)-1) {
x.clear();
} else {
x.erase(d, std::string::npos);
}
return x;
}
inline std::string b64_decode(const char* src)
{
return b64_decode(src, strlen(src));
}
/**
* base 64 decode a string (self-modifing)
* On failure, the string is empty.
*
* This function is for C++ only (duh)
*
* \param[in,out] s the string to be decoded
* \return a reference to the input string
*/
inline std::string& b64_decode(std::string& s)
{
std::string x(b64_decode(s.data(), s.size()));
s.swap(x);
return s;
}
inline std::string b64_decode(const std::string& s)
{
return b64_decode(s.data(), s.size());
}
}
#endif /* __cplusplus */
#endif /* MODP_B64 */