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# Conflicts: # libs/SDL2/COPYING.txt # libs/SDL2/WhatsNew.txt # libs/SDL2/docs/README-android.md # libs/SDL2/docs/README-linux.md # libs/SDL2/i686-w64-mingw32/bin/SDL2.dll # libs/SDL2/i686-w64-mingw32/bin/sdl2-config # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/i686-w64-mingw32/lib/libSDL2.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la # libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc # libs/SDL2/test/Makefile.in # libs/SDL2/test/Makefile.os2 # libs/SDL2/test/checkkeys.c # libs/SDL2/test/configure.ac # libs/SDL2/test/controllermap.c # libs/SDL2/test/loopwave.c # libs/SDL2/test/loopwavequeue.c # libs/SDL2/test/testatomic.c # libs/SDL2/test/testaudiocapture.c # libs/SDL2/test/testaudiohotplug.c # libs/SDL2/test/testaudioinfo.c # libs/SDL2/test/testautomation.c # libs/SDL2/test/testbounds.c # libs/SDL2/test/testcustomcursor.c # libs/SDL2/test/testdisplayinfo.c # libs/SDL2/test/testdraw2.c # libs/SDL2/test/testdrawchessboard.c # libs/SDL2/test/testdropfile.c # libs/SDL2/test/testerror.c # libs/SDL2/test/testfile.c # libs/SDL2/test/testfilesystem.c # libs/SDL2/test/testgamecontroller.c # libs/SDL2/test/testgesture.c # libs/SDL2/test/testgl2.c # libs/SDL2/test/testgles.c # libs/SDL2/test/testgles2.c # libs/SDL2/test/testhotplug.c # libs/SDL2/test/testiconv.c # libs/SDL2/test/testime.c # libs/SDL2/test/testintersections.c # libs/SDL2/test/testjoystick.c # libs/SDL2/test/testkeys.c # libs/SDL2/test/testloadso.c # libs/SDL2/test/testlock.c # libs/SDL2/test/testmessage.c # libs/SDL2/test/testmultiaudio.c # libs/SDL2/test/testnative.c # libs/SDL2/test/testnative.h # libs/SDL2/test/testnativew32.c # libs/SDL2/test/testnativex11.c # libs/SDL2/test/testoverlay2.c # libs/SDL2/test/testplatform.c # libs/SDL2/test/testpower.c # libs/SDL2/test/testqsort.c # libs/SDL2/test/testrelative.c # libs/SDL2/test/testrendercopyex.c # libs/SDL2/test/testrendertarget.c # libs/SDL2/test/testresample.c # libs/SDL2/test/testrumble.c # libs/SDL2/test/testscale.c # libs/SDL2/test/testsem.c # libs/SDL2/test/testsensor.c # libs/SDL2/test/testshader.c # libs/SDL2/test/testshape.c # libs/SDL2/test/testsprite2.c # libs/SDL2/test/testspriteminimal.c # libs/SDL2/test/teststreaming.c # libs/SDL2/test/testthread.c # libs/SDL2/test/testtimer.c # libs/SDL2/test/testver.c # libs/SDL2/test/testviewport.c # libs/SDL2/test/testvulkan.c # libs/SDL2/test/testwm2.c # libs/SDL2/test/testyuv.c # libs/SDL2/test/testyuv_cvt.c # libs/SDL2/test/testyuv_cvt.h # libs/SDL2/test/torturethread.c # libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll # libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la # libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
559 lines
16 KiB
C
559 lines
16 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_cpuinfo.h
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*
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* CPU feature detection for SDL.
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*/
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#ifndef SDL_cpuinfo_h_
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#define SDL_cpuinfo_h_
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#include "SDL_stdinc.h"
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/* Need to do this here because intrin.h has C++ code in it */
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/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
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#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
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#ifdef __clang__
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/* As of Clang 11, '_m_prefetchw' is conflicting with the winnt.h's version,
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so we define the needed '_m_prefetch' here as a pseudo-header, until the issue is fixed. */
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#ifndef __PRFCHWINTRIN_H
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#define __PRFCHWINTRIN_H
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static __inline__ void __attribute__((__always_inline__, __nodebug__))
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_m_prefetch(void *__P)
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{
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__builtin_prefetch (__P, 0, 3 /* _MM_HINT_T0 */);
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}
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#endif /* __PRFCHWINTRIN_H */
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#endif /* __clang__ */
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#include <intrin.h>
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#ifndef _WIN64
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#ifndef __MMX__
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#define __MMX__
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#endif
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#ifndef __3dNOW__
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#define __3dNOW__
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#endif
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#endif
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#ifndef __SSE__
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#define __SSE__
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#endif
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#ifndef __SSE2__
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#define __SSE2__
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#endif
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#ifndef __SSE3__
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#define __SSE3__
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#endif
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#elif defined(__MINGW64_VERSION_MAJOR)
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#include <intrin.h>
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#if !defined(SDL_DISABLE_ARM_NEON_H) && defined(__ARM_NEON)
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# include <arm_neon.h>
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#endif
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#else
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/* altivec.h redefining bool causes a number of problems, see bugs 3993 and 4392, so you need to explicitly define SDL_ENABLE_ALTIVEC_H to have it included. */
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#if defined(HAVE_ALTIVEC_H) && defined(__ALTIVEC__) && !defined(__APPLE_ALTIVEC__) && defined(SDL_ENABLE_ALTIVEC_H)
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#include <altivec.h>
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#endif
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#if !defined(SDL_DISABLE_ARM_NEON_H)
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# if defined(__ARM_NEON)
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# include <arm_neon.h>
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# elif defined(__WINDOWS__) || defined(__WINRT__)
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/* Visual Studio doesn't define __ARM_ARCH, but _M_ARM (if set, always 7), and _M_ARM64 (if set, always 1). */
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# if defined(_M_ARM)
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# include <armintr.h>
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# include <arm_neon.h>
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# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
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# endif
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# if defined (_M_ARM64)
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# include <arm64intr.h>
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# include <arm64_neon.h>
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# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
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# endif
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# endif
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#endif
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#endif /* compiler version */
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#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H)
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#include <mm3dnow.h>
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#endif
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#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H)
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#include <immintrin.h>
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#else
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#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H)
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#include <mmintrin.h>
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#endif
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#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H)
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#include <xmmintrin.h>
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#endif
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#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H)
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#include <emmintrin.h>
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#endif
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#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H)
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#include <pmmintrin.h>
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#endif
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#endif /* HAVE_IMMINTRIN_H */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* This is a guess for the cacheline size used for padding.
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* Most x86 processors have a 64 byte cache line.
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* The 64-bit PowerPC processors have a 128 byte cache line.
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* We'll use the larger value to be generally safe.
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*/
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#define SDL_CACHELINE_SIZE 128
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/**
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* Get the number of CPU cores available.
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*
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* \returns the total number of logical CPU cores. On CPUs that include
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* technologies such as hyperthreading, the number of logical cores
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* may be more than the number of physical cores.
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*
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* \since This function is available since SDL 2.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
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/**
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* Determine the L1 cache line size of the CPU.
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*
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* This is useful for determining multi-threaded structure padding or SIMD
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* prefetch sizes.
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*
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* \returns the L1 cache line size of the CPU, in bytes.
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*
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* \since This function is available since SDL 2.0.0.
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*/
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extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void);
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/**
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* Determine whether the CPU has the RDTSC instruction.
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*
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* This always returns false on CPUs that aren't using Intel instruction sets.
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*
|
|
* \returns SDL_TRUE if the CPU has the RDTSC instruction or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Has3DNow
|
|
* \sa SDL_HasAltiVec
|
|
* \sa SDL_HasAVX
|
|
* \sa SDL_HasAVX2
|
|
* \sa SDL_HasMMX
|
|
* \sa SDL_HasSSE
|
|
* \sa SDL_HasSSE2
|
|
* \sa SDL_HasSSE3
|
|
* \sa SDL_HasSSE41
|
|
* \sa SDL_HasSSE42
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has AltiVec features.
|
|
*
|
|
* This always returns false on CPUs that aren't using PowerPC instruction
|
|
* sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has AltiVec features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Has3DNow
|
|
* \sa SDL_HasAVX
|
|
* \sa SDL_HasAVX2
|
|
* \sa SDL_HasMMX
|
|
* \sa SDL_HasRDTSC
|
|
* \sa SDL_HasSSE
|
|
* \sa SDL_HasSSE2
|
|
* \sa SDL_HasSSE3
|
|
* \sa SDL_HasSSE41
|
|
* \sa SDL_HasSSE42
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has MMX features.
|
|
*
|
|
* This always returns false on CPUs that aren't using Intel instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has MMX features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Has3DNow
|
|
* \sa SDL_HasAltiVec
|
|
* \sa SDL_HasAVX
|
|
* \sa SDL_HasAVX2
|
|
* \sa SDL_HasRDTSC
|
|
* \sa SDL_HasSSE
|
|
* \sa SDL_HasSSE2
|
|
* \sa SDL_HasSSE3
|
|
* \sa SDL_HasSSE41
|
|
* \sa SDL_HasSSE42
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has 3DNow! features.
|
|
*
|
|
* This always returns false on CPUs that aren't using AMD instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has 3DNow! features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_HasAltiVec
|
|
* \sa SDL_HasAVX
|
|
* \sa SDL_HasAVX2
|
|
* \sa SDL_HasMMX
|
|
* \sa SDL_HasRDTSC
|
|
* \sa SDL_HasSSE
|
|
* \sa SDL_HasSSE2
|
|
* \sa SDL_HasSSE3
|
|
* \sa SDL_HasSSE41
|
|
* \sa SDL_HasSSE42
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has SSE features.
|
|
*
|
|
* This always returns false on CPUs that aren't using Intel instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has SSE features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Has3DNow
|
|
* \sa SDL_HasAltiVec
|
|
* \sa SDL_HasAVX
|
|
* \sa SDL_HasAVX2
|
|
* \sa SDL_HasMMX
|
|
* \sa SDL_HasRDTSC
|
|
* \sa SDL_HasSSE2
|
|
* \sa SDL_HasSSE3
|
|
* \sa SDL_HasSSE41
|
|
* \sa SDL_HasSSE42
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has SSE2 features.
|
|
*
|
|
* This always returns false on CPUs that aren't using Intel instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has SSE2 features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Has3DNow
|
|
* \sa SDL_HasAltiVec
|
|
* \sa SDL_HasAVX
|
|
* \sa SDL_HasAVX2
|
|
* \sa SDL_HasMMX
|
|
* \sa SDL_HasRDTSC
|
|
* \sa SDL_HasSSE
|
|
* \sa SDL_HasSSE3
|
|
* \sa SDL_HasSSE41
|
|
* \sa SDL_HasSSE42
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has SSE3 features.
|
|
*
|
|
* This always returns false on CPUs that aren't using Intel instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has SSE3 features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Has3DNow
|
|
* \sa SDL_HasAltiVec
|
|
* \sa SDL_HasAVX
|
|
* \sa SDL_HasAVX2
|
|
* \sa SDL_HasMMX
|
|
* \sa SDL_HasRDTSC
|
|
* \sa SDL_HasSSE
|
|
* \sa SDL_HasSSE2
|
|
* \sa SDL_HasSSE41
|
|
* \sa SDL_HasSSE42
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has SSE4.1 features.
|
|
*
|
|
* This always returns false on CPUs that aren't using Intel instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has SSE4.1 features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Has3DNow
|
|
* \sa SDL_HasAltiVec
|
|
* \sa SDL_HasAVX
|
|
* \sa SDL_HasAVX2
|
|
* \sa SDL_HasMMX
|
|
* \sa SDL_HasRDTSC
|
|
* \sa SDL_HasSSE
|
|
* \sa SDL_HasSSE2
|
|
* \sa SDL_HasSSE3
|
|
* \sa SDL_HasSSE42
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has SSE4.2 features.
|
|
*
|
|
* This always returns false on CPUs that aren't using Intel instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has SSE4.2 features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.0.
|
|
*
|
|
* \sa SDL_Has3DNow
|
|
* \sa SDL_HasAltiVec
|
|
* \sa SDL_HasAVX
|
|
* \sa SDL_HasAVX2
|
|
* \sa SDL_HasMMX
|
|
* \sa SDL_HasRDTSC
|
|
* \sa SDL_HasSSE
|
|
* \sa SDL_HasSSE2
|
|
* \sa SDL_HasSSE3
|
|
* \sa SDL_HasSSE41
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has AVX features.
|
|
*
|
|
* This always returns false on CPUs that aren't using Intel instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has AVX features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.2.
|
|
*
|
|
* \sa SDL_Has3DNow
|
|
* \sa SDL_HasAltiVec
|
|
* \sa SDL_HasAVX2
|
|
* \sa SDL_HasMMX
|
|
* \sa SDL_HasRDTSC
|
|
* \sa SDL_HasSSE
|
|
* \sa SDL_HasSSE2
|
|
* \sa SDL_HasSSE3
|
|
* \sa SDL_HasSSE41
|
|
* \sa SDL_HasSSE42
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has AVX2 features.
|
|
*
|
|
* This always returns false on CPUs that aren't using Intel instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has AVX2 features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.4.
|
|
*
|
|
* \sa SDL_Has3DNow
|
|
* \sa SDL_HasAltiVec
|
|
* \sa SDL_HasAVX
|
|
* \sa SDL_HasMMX
|
|
* \sa SDL_HasRDTSC
|
|
* \sa SDL_HasSSE
|
|
* \sa SDL_HasSSE2
|
|
* \sa SDL_HasSSE3
|
|
* \sa SDL_HasSSE41
|
|
* \sa SDL_HasSSE42
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has AVX-512F (foundation) features.
|
|
*
|
|
* This always returns false on CPUs that aren't using Intel instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has AVX-512F features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.9.
|
|
*
|
|
* \sa SDL_HasAVX
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has ARM SIMD (ARMv6) features.
|
|
*
|
|
* This is different from ARM NEON, which is a different instruction set.
|
|
*
|
|
* This always returns false on CPUs that aren't using ARM instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has ARM SIMD features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.12.
|
|
*
|
|
* \sa SDL_HasNEON
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasARMSIMD(void);
|
|
|
|
/**
|
|
* Determine whether the CPU has NEON (ARM SIMD) features.
|
|
*
|
|
* This always returns false on CPUs that aren't using ARM instruction sets.
|
|
*
|
|
* \returns SDL_TRUE if the CPU has ARM NEON features or SDL_FALSE if not.
|
|
*
|
|
* \since This function is available since SDL 2.0.6.
|
|
*/
|
|
extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void);
|
|
|
|
/**
|
|
* Get the amount of RAM configured in the system.
|
|
*
|
|
* \returns the amount of RAM configured in the system in MB.
|
|
*
|
|
* \since This function is available since SDL 2.0.1.
|
|
*/
|
|
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
|
|
|
|
/**
|
|
* Report the alignment this system needs for SIMD allocations.
|
|
*
|
|
* This will return the minimum number of bytes to which a pointer must be
|
|
* aligned to be compatible with SIMD instructions on the current machine. For
|
|
* example, if the machine supports SSE only, it will return 16, but if it
|
|
* supports AVX-512F, it'll return 64 (etc). This only reports values for
|
|
* instruction sets SDL knows about, so if your SDL build doesn't have
|
|
* SDL_HasAVX512F(), then it might return 16 for the SSE support it sees and
|
|
* not 64 for the AVX-512 instructions that exist but SDL doesn't know about.
|
|
* Plan accordingly.
|
|
*
|
|
* \returns the alignment in bytes needed for available, known SIMD
|
|
* instructions.
|
|
*
|
|
* \since This function is available since SDL 2.0.10.
|
|
*/
|
|
extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
|
|
|
|
/**
|
|
* Allocate memory in a SIMD-friendly way.
|
|
*
|
|
* This will allocate a block of memory that is suitable for use with SIMD
|
|
* instructions. Specifically, it will be properly aligned and padded for the
|
|
* system's supported vector instructions.
|
|
*
|
|
* The memory returned will be padded such that it is safe to read or write an
|
|
* incomplete vector at the end of the memory block. This can be useful so you
|
|
* don't have to drop back to a scalar fallback at the end of your SIMD
|
|
* processing loop to deal with the final elements without overflowing the
|
|
* allocated buffer.
|
|
*
|
|
* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or
|
|
* delete[], etc.
|
|
*
|
|
* Note that SDL will only deal with SIMD instruction sets it is aware of; for
|
|
* example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and
|
|
* AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants
|
|
* 64. To be clear: if you can't decide to use an instruction set with an
|
|
* SDL_Has*() function, don't use that instruction set with memory allocated
|
|
* through here.
|
|
*
|
|
* SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
|
|
* out of memory, but you are not allowed to dereference it (because you only
|
|
* own zero bytes of that buffer).
|
|
*
|
|
* \param len The length, in bytes, of the block to allocate. The actual
|
|
* allocated block might be larger due to padding, etc.
|
|
* \returns a pointer to the newly-allocated block, NULL if out of memory.
|
|
*
|
|
* \since This function is available since SDL 2.0.10.
|
|
*
|
|
* \sa SDL_SIMDAlignment
|
|
* \sa SDL_SIMDRealloc
|
|
* \sa SDL_SIMDFree
|
|
*/
|
|
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
|
|
|
|
/**
|
|
* Reallocate memory obtained from SDL_SIMDAlloc
|
|
*
|
|
* It is not valid to use this function on a pointer from anything but
|
|
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
|
|
* SDL_malloc, memalign, new[], etc.
|
|
*
|
|
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
|
|
* accepts NULL, at which point this function is the same as
|
|
* calling SDL_SIMDAlloc with a NULL pointer.
|
|
* \param len The length, in bytes, of the block to allocated. The actual
|
|
* allocated block might be larger due to padding, etc. Passing 0
|
|
* will return a non-NULL pointer, assuming the system isn't out of
|
|
* memory.
|
|
* \returns a pointer to the newly-reallocated block, NULL if out of memory.
|
|
*
|
|
* \since This function is available since SDL 2.0.14.
|
|
*
|
|
* \sa SDL_SIMDAlignment
|
|
* \sa SDL_SIMDAlloc
|
|
* \sa SDL_SIMDFree
|
|
*/
|
|
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
|
|
|
|
/**
|
|
* Deallocate memory obtained from SDL_SIMDAlloc
|
|
*
|
|
* It is not valid to use this function on a pointer from anything but
|
|
* SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from
|
|
* malloc, realloc, SDL_malloc, memalign, new[], etc.
|
|
*
|
|
* However, SDL_SIMDFree(NULL) is a legal no-op.
|
|
*
|
|
* The memory pointed to by `ptr` is no longer valid for access upon return,
|
|
* and may be returned to the system or reused by a future allocation. The
|
|
* pointer passed to this function is no longer safe to dereference once this
|
|
* function returns, and should be discarded.
|
|
*
|
|
* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
|
|
* deallocate. NULL is a legal no-op.
|
|
*
|
|
* \since This function is available since SDL 2.0.10.
|
|
*
|
|
* \sa SDL_SIMDAlloc
|
|
* \sa SDL_SIMDRealloc
|
|
*/
|
|
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
|
|
#endif /* SDL_cpuinfo_h_ */
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|