RingRacers/src/lua_hooklib.c
Sally Coolatta 8731c6b7a4 Another round of fixing up
- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00

2242 lines
54 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_hooklib.c
/// \brief hooks for Lua scripting
#include "doomdef.h"
#include "doomstat.h"
#include "p_mobj.h"
#include "g_game.h"
#include "r_skins.h"
#include "k_bot.h"
#include "z_zone.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hook.h"
#include "lua_hud.h" // hud_running errors
static UINT8 hooksAvailable[(hook_MAX/8)+1];
const char *const hookNames[hook_MAX+1] = {
"NetVars",
"MapChange",
"MapLoad",
"PlayerJoin",
"PreThinkFrame",
"ThinkFrame",
"PostThinkFrame",
"MobjSpawn",
"MobjCollide",
"MobjLineCollide",
"MobjMoveCollide",
"TouchSpecial",
"MobjFuse",
"MobjThinker",
"BossThinker",
"ShouldDamage",
"MobjDamage",
"MobjDeath",
"BossDeath",
"MobjRemoved",
"JumpSpecial",
"AbilitySpecial",
"SpinSpecial",
"JumpSpinSpecial",
"BotTiccmd",
"BotAI",
"BotRespawn",
"LinedefExecute",
"PlayerMsg",
"HurtMsg",
"PlayerSpawn",
"ShieldSpawn",
"ShieldSpecial",
"MobjMoveBlocked",
"MapThingSpawn",
"FollowMobj",
"PlayerCanDamage",
"PlayerQuit",
"MusicChange",
"ShouldSpin",
"ShouldExplode",
"ShouldSquish",
"PlayerSpin",
"PlayerExplode",
"PlayerSquish",
"PlayerCmd",
"IntermissionThinker",
"VoteThinker",
"TeamSwitch",
"ViewpointSwitch",
"SeenPlayer",
"PlayerThink",
"ShouldJingleContinue",
"GameQuit",
NULL
};
// Hook metadata
struct hook_s
{
struct hook_s *next;
enum hook type;
UINT16 id;
union {
mobjtype_t mt;
char *str;
} s;
boolean error;
};
typedef struct hook_s* hook_p;
#define FMT_HOOKID "hook_%d"
// For each mobj type, a linked list to its thinker and collision hooks.
// That way, we don't have to iterate through all the hooks.
// We could do that with all other mobj hooks, but it would probably just be
// a waste of memory since they are only called occasionally. Probably...
static hook_p mobjthinkerhooks[NUMMOBJTYPES];
static hook_p mobjcollidehooks[NUMMOBJTYPES];
// For each mobj type, a linked list for other mobj hooks
static hook_p mobjhooks[NUMMOBJTYPES];
// A linked list for player hooks
static hook_p playerhooks;
// A linked list for linedef executor hooks
static hook_p linedefexecutorhooks;
// For other hooks, a unique linked list
hook_p roothook;
static void PushHook(lua_State *L, hook_p hookp)
{
lua_pushfstring(L, FMT_HOOKID, hookp->id);
lua_gettable(L, LUA_REGISTRYINDEX);
}
// Takes hook, function, and additional arguments (mobj type to act on, etc.)
static int lib_addHook(lua_State *L)
{
static struct hook_s hook = {NULL, 0, 0, {0}, false};
static UINT32 nextid;
hook_p hookp, *lastp;
hook.type = luaL_checkoption(L, 1, NULL, hookNames);
lua_remove(L, 1);
luaL_checktype(L, 1, LUA_TFUNCTION);
if (!lua_lumploading)
return luaL_error(L, "This function cannot be called from within a hook or coroutine!");
switch(hook.type)
{
// Take a mobjtype enum which this hook is specifically for.
case hook_MobjSpawn:
case hook_MobjCollide:
case hook_MobjLineCollide:
case hook_MobjMoveCollide:
case hook_TouchSpecial:
case hook_MobjFuse:
case hook_MobjThinker:
case hook_BossThinker:
case hook_ShouldDamage:
case hook_MobjDamage:
case hook_MobjDeath:
case hook_BossDeath:
case hook_MobjRemoved:
case hook_HurtMsg:
case hook_MobjMoveBlocked:
case hook_MapThingSpawn:
case hook_FollowMobj:
hook.s.mt = MT_NULL;
if (lua_isnumber(L, 2))
hook.s.mt = lua_tonumber(L, 2);
luaL_argcheck(L, hook.s.mt < NUMMOBJTYPES, 2, "invalid mobjtype_t");
break;
case hook_BotAI:
case hook_ShouldJingleContinue:
hook.s.str = NULL;
if (lua_isstring(L, 2))
{ // lowercase copy
hook.s.str = Z_StrDup(lua_tostring(L, 2));
strlwr(hook.s.str);
}
break;
case hook_LinedefExecute: // Linedef executor functions
hook.s.str = Z_StrDup(luaL_checkstring(L, 2));
strupr(hook.s.str);
break;
case hook_ShouldSpin:
case hook_ShouldExplode:
case hook_ShouldSquish:
case hook_PlayerSpin:
case hook_PlayerExplode:
case hook_PlayerSquish:
default:
break;
}
lua_settop(L, 1); // lua stack contains only the function now.
hooksAvailable[hook.type/8] |= 1<<(hook.type%8);
// set hook.id to the highest id + 1
hook.id = nextid++;
// Special cases for some hook types (see the comments above mobjthinkerhooks declaration)
switch(hook.type)
{
case hook_MobjThinker:
lastp = &mobjthinkerhooks[hook.s.mt];
break;
case hook_MobjCollide:
case hook_MobjLineCollide:
case hook_MobjMoveCollide:
lastp = &mobjcollidehooks[hook.s.mt];
break;
case hook_MobjSpawn:
case hook_TouchSpecial:
case hook_MobjFuse:
case hook_BossThinker:
case hook_ShouldDamage:
case hook_MobjDamage:
case hook_MobjDeath:
case hook_BossDeath:
case hook_MobjRemoved:
case hook_MobjMoveBlocked:
case hook_MapThingSpawn:
case hook_FollowMobj:
lastp = &mobjhooks[hook.s.mt];
break;
case hook_JumpSpecial:
case hook_AbilitySpecial:
case hook_SpinSpecial:
case hook_JumpSpinSpecial:
case hook_PlayerSpawn:
case hook_PlayerCanDamage:
case hook_TeamSwitch:
case hook_ViewpointSwitch:
case hook_SeenPlayer:
case hook_ShieldSpawn:
case hook_ShieldSpecial:
case hook_PlayerThink:
lastp = &playerhooks;
break;
case hook_LinedefExecute:
lastp = &linedefexecutorhooks;
break;
case hook_ShouldSpin:
case hook_ShouldExplode:
case hook_ShouldSquish:
case hook_PlayerSpin:
case hook_PlayerExplode:
case hook_PlayerSquish:
default:
lastp = &roothook;
break;
}
// iterate the hook metadata structs
// set lastp to the last hook struct's "next" pointer.
for (hookp = *lastp; hookp; hookp = hookp->next)
lastp = &hookp->next;
// allocate a permanent memory struct to stuff hook.
hookp = ZZ_Alloc(sizeof(struct hook_s));
memcpy(hookp, &hook, sizeof(struct hook_s));
// tack it onto the end of the linked list.
*lastp = hookp;
// set the hook function in the registry.
lua_pushfstring(L, FMT_HOOKID, hook.id);
lua_pushvalue(L, 1);
lua_settable(L, LUA_REGISTRYINDEX);
return 0;
}
int LUA_HookLib(lua_State *L)
{
memset(hooksAvailable,0,sizeof(UINT8[(hook_MAX/8)+1]));
roothook = NULL;
lua_register(L, "addHook", lib_addHook);
return 0;
}
boolean LUAh_MobjHook(mobj_t *mo, enum hook which)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[which/8] & (1<<(which%8))))
return false;
I_Assert(mo->type < NUMMOBJTYPES);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Look for all generic mobj hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 1)
LUA_PushUserdata(gL, mo, META_MOBJ);
PushHook(gL, hookp);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[mo->type]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 1)
LUA_PushUserdata(gL, mo, META_MOBJ);
PushHook(gL, hookp);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
boolean LUAh_PlayerHook(player_t *plr, enum hook which)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[which/8] & (1<<(which%8))))
return false;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = playerhooks; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 1)
LUA_PushUserdata(gL, plr, META_PLAYER);
PushHook(gL, hookp);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for map change (before load)
void LUAh_MapChange(INT16 mapnumber)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_MapChange/8] & (1<<(hook_MapChange%8))))
return;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_pushinteger(gL, mapnumber);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_MapChange)
continue;
PushHook(gL, hookp);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 0, 1)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
}
}
lua_settop(gL, 0);
}
// Hook for map load
void LUAh_MapLoad(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_MapLoad/8] & (1<<(hook_MapLoad%8))))
return;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_pushinteger(gL, gamemap);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_MapLoad)
continue;
PushHook(gL, hookp);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 0, 1)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
}
}
lua_settop(gL, 0);
}
// Hook for Got_AddPlayer
void LUAh_PlayerJoin(int playernum)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_PlayerJoin/8] & (1<<(hook_PlayerJoin%8))))
return;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
lua_pushinteger(gL, playernum);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PlayerJoin)
continue;
PushHook(gL, hookp);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 0, 1)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
}
}
lua_settop(gL, 0);
}
// Hook for frame (before mobj and player thinkers)
void LUAh_PreThinkFrame(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_PreThinkFrame/8] & (1<<(hook_PreThinkFrame%8))))
return;
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PreThinkFrame)
continue;
PushHook(gL, hookp);
if (lua_pcall(gL, 0, 0, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
lua_pop(gL, 1); // Pop error handler
}
// Hook for frame (after mobj and player thinkers)
void LUAh_ThinkFrame(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_ThinkFrame/8] & (1<<(hook_ThinkFrame%8))))
return;
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_ThinkFrame)
continue;
PushHook(gL, hookp);
if (lua_pcall(gL, 0, 0, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
lua_pop(gL, 1); // Pop error handler
}
// Hook for frame (at end of tick, ie after overlays, precipitation, specials)
void LUAh_PostThinkFrame(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_PostThinkFrame/8] & (1<<(hook_PostThinkFrame%8))))
return;
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PostThinkFrame)
continue;
PushHook(gL, hookp);
if (lua_pcall(gL, 0, 0, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
lua_pop(gL, 1); // Pop error handler
}
// Hook for Y_Ticker
void LUAh_IntermissionThinker(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_IntermissionThinker/8] & (1<<(hook_IntermissionThinker%8))))
return;
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_IntermissionThinker)
{
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
if (lua_pcall(gL, 0, 0, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
}
// Hook for Y_VoteTicker
void LUAh_VoteThinker(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_VoteThinker/8] & (1<<(hook_VoteThinker%8))))
return;
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_VoteThinker)
{
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
if (lua_pcall(gL, 0, 0, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
}
// Hook for mobj collisions
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
{
hook_p hookp;
UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[which/8] & (1<<(which%8))))
return 0;
I_Assert(thing1->type < NUMMOBJTYPES);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Look for all generic mobj collision hooks
for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, thing1, META_MOBJ);
LUA_PushUserdata(gL, thing2, META_MOBJ);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
for (hookp = mobjcollidehooks[thing1->type]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, thing1, META_MOBJ);
LUA_PushUserdata(gL, thing2, META_MOBJ);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldCollide;
}
UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which)
{
hook_p hookp;
UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[which/8] & (1<<(which%8))))
return 0;
I_Assert(thing->type < NUMMOBJTYPES);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Look for all generic mobj collision hooks
for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, thing, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
for (hookp = mobjcollidehooks[thing->type]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, thing, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldCollide;
}
// Hook for mobj thinkers
boolean LUAh_MobjThinker(mobj_t *mo)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_MobjThinker/8] & (1<<(hook_MobjThinker%8))))
return false;
I_Assert(mo->type < NUMMOBJTYPES);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Look for all generic mobj thinker hooks
for (hookp = mobjthinkerhooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (lua_gettop(gL) == 1)
LUA_PushUserdata(gL, mo, META_MOBJ);
PushHook(gL, hookp);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjthinkerhooks[mo->type]; hookp; hookp = hookp->next)
{
if (lua_gettop(gL) == 1)
LUA_PushUserdata(gL, mo, META_MOBJ);
PushHook(gL, hookp);
lua_pushvalue(gL, -2);
if (lua_pcall(gL, 1, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for P_TouchSpecialThing by mobj type
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_TouchSpecial/8] & (1<<(hook_TouchSpecial%8))))
return 0;
I_Assert(special->type < NUMMOBJTYPES);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Look for all generic touch special hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_TouchSpecial)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, special, META_MOBJ);
LUA_PushUserdata(gL, toucher, META_MOBJ);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[special->type]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_TouchSpecial)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, special, META_MOBJ);
LUA_PushUserdata(gL, toucher, META_MOBJ);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for P_DamageMobj by mobj type (Should mobj take damage?)
UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
{
hook_p hookp;
UINT8 shouldDamage = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[hook_ShouldDamage/8] & (1<<(hook_ShouldDamage%8))))
return 0;
I_Assert(target->type < NUMMOBJTYPES);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Look for all generic should damage hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_ShouldDamage)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damage);
lua_pushinteger(gL, damagetype);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
if (lua_pcall(gL, 5, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{
if (lua_toboolean(gL, -1))
shouldDamage = 1; // Force yes
else
shouldDamage = 2; // Force no
}
lua_pop(gL, 1);
}
for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_ShouldDamage)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damage);
lua_pushinteger(gL, damagetype);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
if (lua_pcall(gL, 5, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{
if (lua_toboolean(gL, -1))
shouldDamage = 1; // Force yes
else
shouldDamage = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldDamage;
}
// Hook for P_DamageMobj by mobj type (Mobj actually takes damage!)
boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage, UINT8 damagetype)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_MobjDamage/8] & (1<<(hook_MobjDamage%8))))
return 0;
I_Assert(target->type < NUMMOBJTYPES);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Look for all generic mobj damage hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_MobjDamage)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damage);
lua_pushinteger(gL, damagetype);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
if (lua_pcall(gL, 5, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_MobjDamage)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damage);
lua_pushinteger(gL, damagetype);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
if (lua_pcall(gL, 5, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for P_KillMobj by mobj type
boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damagetype)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_MobjDeath/8] & (1<<(hook_MobjDeath%8))))
return 0;
I_Assert(target->type < NUMMOBJTYPES);
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Look for all generic mobj death hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_MobjDeath)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damagetype);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
if (lua_pcall(gL, 4, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_MobjDeath)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, target, META_MOBJ);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damagetype);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
if (lua_pcall(gL, 4, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for B_BuildTiccmd
boolean LUAh_BotTiccmd(player_t *bot, ticcmd_t *cmd)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_BotTiccmd/8] & (1<<(hook_BotTiccmd%8))))
return false;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_BotTiccmd)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, bot, META_PLAYER);
LUA_PushUserdata(gL, cmd, META_TICCMD);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for G_BuildTicCmd
boolean hook_cmd_running = false;
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_PlayerCmd/8] & (1<<(hook_PlayerCmd%8))))
return false;
lua_settop(gL, 0);
hook_cmd_running = true;
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_PlayerCmd)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, cmd, META_TICCMD);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
hook_cmd_running = false;
lua_settop(gL, 0);
return hooked;
}
// Hook for B_BuildTailsTiccmd by skin name
boolean LUAh_BotAI(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
{
#if 1
(void)sonic;
(void)tails;
(void)cmd;
return false;
#else
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_BotAI/8] & (1<<(hook_BotAI%8))))
return false;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_BotAI
|| (hookp->s.str && strcmp(hookp->s.str, ((skin_t*)tails->skin)->name)))
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, sonic, META_MOBJ);
LUA_PushUserdata(gL, tails, META_MOBJ);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 8, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
// This turns forward, backward, left, right, jump, and spin into a proper ticcmd for tails.
if (lua_istable(gL, 2+1)) {
boolean forward=false, backward=false, left=false, right=false, strafeleft=false, straferight=false, jump=false, spin=false;
#define CHECKFIELD(field) \
lua_getfield(gL, 2+1, #field);\
if (lua_toboolean(gL, -1))\
field = true;\
lua_pop(gL, 1);
CHECKFIELD(forward)
CHECKFIELD(backward)
CHECKFIELD(left)
CHECKFIELD(right)
CHECKFIELD(strafeleft)
CHECKFIELD(straferight)
CHECKFIELD(jump)
CHECKFIELD(spin)
#undef CHECKFIELD
B_KeysToTiccmd(tails, cmd, forward, backward, left, right, strafeleft, straferight, jump, spin);
} else
B_KeysToTiccmd(tails, cmd, lua_toboolean(gL, 2+1), lua_toboolean(gL, 2+2), lua_toboolean(gL, 2+3), lua_toboolean(gL, 2+4), lua_toboolean(gL, 2+5), lua_toboolean(gL, 2+6), lua_toboolean(gL, 2+7), lua_toboolean(gL, 2+8));
lua_pop(gL, 8);
hooked = true;
}
lua_settop(gL, 0);
return hooked;
#endif
}
// Hook for B_CheckRespawn
boolean LUAh_BotRespawn(mobj_t *sonic, mobj_t *tails)
{
hook_p hookp;
UINT8 shouldRespawn = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[hook_BotRespawn/8] & (1<<(hook_BotRespawn%8))))
return false;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_BotRespawn)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, sonic, META_MOBJ);
LUA_PushUserdata(gL, tails, META_MOBJ);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{
if (lua_toboolean(gL, -1))
shouldRespawn = 1; // Force yes
else
shouldRespawn = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldRespawn;
}
// Hook for linedef executors
boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_LinedefExecute/8] & (1<<(hook_LinedefExecute%8))))
return 0;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = linedefexecutorhooks; hookp; hookp = hookp->next)
{
if (strcmp(hookp->s.str, line->stringargs[0]))
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, line, META_LINE);
LUA_PushUserdata(gL, mo, META_MOBJ);
LUA_PushUserdata(gL, sector, META_SECTOR);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
if (lua_pcall(gL, 3, 0, 1)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
}
hooked = true;
}
lua_settop(gL, 0);
return hooked;
}
// Hook for player chat
// Added the "mute" field. It's set to true if the message was supposed to be eaten by spam protection.
// But for netgame consistency purposes, this hook is ran first reguardless, so this boolean allows for modders to adapt if they so desire.
boolean LUAh_PlayerMsg(int source, int target, int flags, char *msg, int mute)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_PlayerMsg/8] & (1<<(hook_PlayerMsg%8))))
return false;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PlayerMsg)
continue;
if (lua_gettop(gL) == 1)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, &players[source], META_PLAYER); // Source player
if (flags & 2 /*HU_CSAY*/) { // csay TODO: make HU_CSAY accessible outside hu_stuff.c
lua_pushinteger(gL, 3); // type
lua_pushnil(gL); // target
} else if (target == -1) { // sayteam
lua_pushinteger(gL, 1); // type
lua_pushnil(gL); // target
} else if (target == 0) { // say
lua_pushinteger(gL, 0); // type
lua_pushnil(gL); // target
} else { // sayto
lua_pushinteger(gL, 2); // type
LUA_PushUserdata(gL, &players[target-1], META_PLAYER); // target
}
lua_pushstring(gL, msg); // msg
if (mute)
lua_pushboolean(gL, true); // the message was supposed to be eaten by spamprotecc.
else
lua_pushboolean(gL, false);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
if (lua_pcall(gL, 4, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
}
// Hook for hurt messages
boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_HurtMsg/8] & (1<<(hook_HurtMsg%8))))
return false;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_HurtMsg
|| (hookp->s.mt && !(inflictor && hookp->s.mt == inflictor->type)))
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
lua_pushinteger(gL, damagetype);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
lua_pushvalue(gL, -5);
if (lua_pcall(gL, 4, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
void LUAh_NetArchiveHook(lua_CFunction archFunc)
{
hook_p hookp;
int errorhandlerindex;
if (!gL || !(hooksAvailable[hook_NetVars/8] & (1<<(hook_NetVars%8))))
return;
// stack: tables
I_Assert(lua_gettop(gL) > 0);
I_Assert(lua_istable(gL, -1));
lua_pushcfunction(gL, LUA_GetErrorMessage);
errorhandlerindex = lua_gettop(gL);
// tables becomes an upvalue of archFunc
lua_pushvalue(gL, -2);
lua_pushcclosure(gL, archFunc, 1);
// stack: tables, archFunc
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_NetVars)
continue;
PushHook(gL, hookp);
lua_pushvalue(gL, -2); // archFunc
if (lua_pcall(gL, 1, 0, errorhandlerindex)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
}
}
lua_pop(gL, 2); // Pop archFunc and error handler
// stack: tables
}
boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_MapThingSpawn/8] & (1<<(hook_MapThingSpawn%8))))
return false;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Look for all generic mobj map thing spawn hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_MapThingSpawn)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, mo, META_MOBJ);
LUA_PushUserdata(gL, mthing, META_MAPTHING);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[mo->type]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_MapThingSpawn)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, mo, META_MOBJ);
LUA_PushUserdata(gL, mthing, META_MAPTHING);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for P_PlayerAfterThink Smiles mobj-following
boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_FollowMobj/8] & (1<<(hook_FollowMobj%8))))
return 0;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
// Look for all generic mobj follow item hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_FollowMobj)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, mobj, META_MOBJ);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[mobj->type]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_FollowMobj)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, mobj, META_MOBJ);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for P_PlayerCanDamage
UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj)
{
hook_p hookp;
UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[hook_PlayerCanDamage/8] & (1<<(hook_PlayerCanDamage%8))))
return 0;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = playerhooks; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PlayerCanDamage)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, mobj, META_MOBJ);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldCollide;
}
void LUAh_PlayerQuit(player_t *plr, kickreason_t reason)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_PlayerQuit/8] & (1<<(hook_PlayerQuit%8))))
return;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PlayerQuit)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
lua_pushinteger(gL, reason); // Reason for quitting
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 0, 1)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
}
}
lua_settop(gL, 0);
}
// Hook for Y_Ticker
void LUAh_IntermissionThinker(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_IntermissionThinker/8] & (1<<(hook_IntermissionThinker%8))))
return;
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_IntermissionThinker)
continue;
PushHook(gL, hookp);
if (lua_pcall(gL, 0, 0, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
lua_pop(gL, 1); // Pop error handler
}
// Hook for team switching
// It's just an edit of LUAh_ViewpointSwitch.
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble)
{
hook_p hookp;
boolean canSwitchTeam = true;
if (!gL || !(hooksAvailable[hook_TeamSwitch/8] & (1<<(hook_TeamSwitch%8))))
return true;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = playerhooks; hookp; hookp = hookp->next)
{
if (hookp->type != hook_TeamSwitch)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, player, META_PLAYER);
lua_pushinteger(gL, newteam);
lua_pushboolean(gL, fromspectators);
lua_pushboolean(gL, tryingautobalance);
lua_pushboolean(gL, tryingscramble);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
lua_pushvalue(gL, -6);
if (lua_pcall(gL, 5, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1))
canSwitchTeam = false; // Can't switch team
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return canSwitchTeam;
}
// Hook for spy mode
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced)
{
hook_p hookp;
UINT8 canSwitchView = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[hook_ViewpointSwitch/8] & (1<<(hook_ViewpointSwitch%8))))
return 0;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
hud_running = true; // local hook
for (hookp = playerhooks; hookp; hookp = hookp->next)
{
if (hookp->type != hook_ViewpointSwitch)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, newdisplayplayer, META_PLAYER);
lua_pushboolean(gL, forced);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
if (lua_pcall(gL, 3, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave canSwitchView = 0.
if (lua_toboolean(gL, -1))
canSwitchView = 1; // Force viewpoint switch
else
canSwitchView = 2; // Skip viewpoint switch
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
hud_running = false;
return canSwitchView;
}
// Hook for MT_NAMECHECK
#ifdef SEENAMES
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
{
hook_p hookp;
boolean hasSeenPlayer = true;
if (!gL || !(hooksAvailable[hook_SeenPlayer/8] & (1<<(hook_SeenPlayer%8))))
return true;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
hud_running = true; // local hook
for (hookp = playerhooks; hookp; hookp = hookp->next)
{
if (hookp->type != hook_SeenPlayer)
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, seenfriend, META_PLAYER);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1))
hasSeenPlayer = false; // Hasn't seen player
lua_pop(gL, 1);
}
lua_settop(gL, 0);
hud_running = false;
return hasSeenPlayer;
}
#endif // SEENAMES
boolean LUAh_ShouldJingleContinue(player_t *player, const char *musname)
{
hook_p hookp;
boolean keepplaying = false;
if (!gL || !(hooksAvailable[hook_ShouldJingleContinue/8] & (1<<(hook_ShouldJingleContinue%8))))
return true;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
hud_running = true; // local hook
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_ShouldJingleContinue
|| (hookp->s.str && strcmp(hookp->s.str, musname)))
continue;
if (lua_gettop(gL) == 1)
{
LUA_PushUserdata(gL, player, META_PLAYER);
lua_pushstring(gL, musname);
}
PushHook(gL, hookp);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1) && lua_toboolean(gL, -1))
keepplaying = true; // Keep playing this boolean
lua_pop(gL, 1);
}
lua_settop(gL, 0);
hud_running = false;
return keepplaying;
}
// Hook for music changes
boolean LUAh_MusicChange(const char *oldname, char *newname, UINT16 *mflags, boolean *looping,
UINT32 *position, UINT32 *prefadems, UINT32 *fadeinms)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_MusicChange/8] & (1<<(hook_MusicChange%8))))
return false;
lua_settop(gL, 0);
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_MusicChange)
{
PushHook(gL, hookp);
lua_pushstring(gL, oldname);
lua_pushstring(gL, newname);
lua_pushinteger(gL, *mflags);
lua_pushboolean(gL, *looping);
lua_pushinteger(gL, *position);
lua_pushinteger(gL, *prefadems);
lua_pushinteger(gL, *fadeinms);
if (lua_pcall(gL, 7, 6, 1)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
lua_pop(gL, 1);
continue;
}
// output 1: true, false, or string musicname override
if (lua_isboolean(gL, -6) && lua_toboolean(gL, -6))
hooked = true;
else if (lua_isstring(gL, -6))
strncpy(newname, lua_tostring(gL, -6), 7);
// output 2: mflags override
if (lua_isnumber(gL, -5))
*mflags = lua_tonumber(gL, -5);
// output 3: looping override
if (lua_isboolean(gL, -4))
*looping = lua_toboolean(gL, -4);
// output 4: position override
if (lua_isboolean(gL, -3))
*position = lua_tonumber(gL, -3);
// output 5: prefadems override
if (lua_isboolean(gL, -2))
*prefadems = lua_tonumber(gL, -2);
// output 6: fadeinms override
if (lua_isboolean(gL, -1))
*fadeinms = lua_tonumber(gL, -1);
lua_pop(gL, 7); // Pop returned values and error handler
}
lua_settop(gL, 0);
newname[6] = 0;
return hooked;
}
// Hook for K_SpinPlayer. Determines if yes or no we should get damaged reguardless of circumstances.
UINT8 LUAh_ShouldSpin(player_t *player, mobj_t *inflictor, mobj_t *source)
{
hook_p hookp;
UINT8 shouldDamage = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[hook_ShouldSpin/8] & (1<<(hook_ShouldSpin%8))))
return 0;
lua_settop(gL, 0);
// We can afford not to check for mobj type because it will always be MT_PLAYER in this case.
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_ShouldSpin)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
if (lua_pcall(gL, 3, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{
if (lua_toboolean(gL, -1))
shouldDamage = 1; // Force yes
else
shouldDamage = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldDamage;
}
// Hook for K_ExplodePlayer. Determines if yes or no we should get damaged reguardless of circumstances.
UINT8 LUAh_ShouldExplode(player_t *player, mobj_t *inflictor, mobj_t *source)
{
hook_p hookp;
UINT8 shouldDamage = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[hook_ShouldExplode/8] & (1<<(hook_ShouldExplode%8))))
return 0;
lua_settop(gL, 0);
// We can afford not to check for mobj type because it will always be MT_PLAYER in this case.
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_ShouldExplode)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
if (lua_pcall(gL, 3, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{
if (lua_toboolean(gL, -1))
shouldDamage = 1; // Force yes
else
shouldDamage = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldDamage;
}
// Hook for K_SquishPlayer. Determines if yes or no we should get damaged reguardless of circumstances.
UINT8 LUAh_ShouldSquish(player_t *player, mobj_t *inflictor, mobj_t *source)
{
hook_p hookp;
UINT8 shouldDamage = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[hook_ShouldSquish/8] & (1<<(hook_ShouldSquish%8))))
return 0;
lua_settop(gL, 0);
// We can afford not to check for mobj type because it will always be MT_PLAYER in this case.
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_ShouldSquish)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
if (lua_pcall(gL, 3, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{
if (lua_toboolean(gL, -1))
shouldDamage = 1; // Force yes
else
shouldDamage = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldDamage;
}
// Hook for K_SpinPlayer. This is used when the player has actually been spun out, but before anything has actually been done. This allows Lua to overwrite the behavior or to just perform actions.
boolean LUAh_PlayerSpin(player_t *player, mobj_t *inflictor, mobj_t *source)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_PlayerSpin/8] & (1<<(hook_PlayerSpin%8))))
return 0;
lua_settop(gL, 0);
// We can afford not to look for target->type because it will always be MT_PLAYER.
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_PlayerSpin)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
if (lua_pcall(gL, 3, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for K_SquishPlayer. This is used when the player has actually been spun out, but before anything has actually been done. This allows Lua to overwrite the behavior or to just perform actions.
boolean LUAh_PlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_PlayerSquish/8] & (1<<(hook_PlayerSquish%8))))
return 0;
lua_settop(gL, 0);
// We can afford not to look for target->type because it will always be MT_PLAYER.
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_PlayerSquish)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
if (lua_pcall(gL, 3, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for K_ExplodePlayer. This is used when the player has actually been spun out, but before anything has actually been done. This allows Lua to overwrite the behavior or to just perform actions.
boolean LUAh_PlayerExplode(player_t *player, mobj_t *inflictor, mobj_t *source)
{
hook_p hookp;
boolean hooked = false;
if (!gL || !(hooksAvailable[hook_PlayerExplode/8] & (1<<(hook_PlayerExplode%8))))
return 0;
lua_settop(gL, 0);
// We can afford not to look for target->type because it will always be MT_PLAYER.
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_PlayerExplode)
{
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, inflictor, META_MOBJ);
LUA_PushUserdata(gL, source, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
lua_pushvalue(gL, -4);
if (lua_pcall(gL, 3, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return hooked;
}
// Hook for game quitting
void LUAh_GameQuit(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_GameQuit/8] & (1<<(hook_GameQuit%8))))
return;
lua_pushcfunction(gL, LUA_GetErrorMessage);
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_GameQuit)
continue;
PushHook(gL, hookp);
if (lua_pcall(gL, 0, 0, 1)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
lua_pop(gL, 1); // Pop error handler
}