mirror of
https://github.com/KartKrewDev/RingRacers.git
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5038 lines
86 KiB
C
5038 lines
86 KiB
C
// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2024 by Kart Krew.
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// Copyright (C) 2020 by Sonic Team Junior.
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// Copyright (C) 2000 by DooM Legacy Team.
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// Copyright (C) 1996 by id Software, Inc.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file info.h
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/// \brief Thing frame/state LUT
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#ifndef __INFO__
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#define __INFO__
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// Needed for action function pointer handling.
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#include "d_think.h"
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#include "sounds.h"
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#include "m_fixed.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// deh_tables.c now has lists for the more named enums! PLEASE keep them up to date!
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// For great modding!!
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// IMPORTANT!
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// DO NOT FORGET TO SYNC THIS LIST WITH THE ACTIONPOINTERS ARRAY IN DEH_TABLES.C
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enum actionnum
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{
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A_EXPLODE = 0,
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A_PAIN,
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A_FALL,
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A_LOOK,
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A_CHASE,
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A_FACESTABCHASE,
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A_FACESTABREV,
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A_FACESTABHURL,
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A_FACESTABMISS,
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A_STATUEBURST,
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A_FACETARGET,
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A_FACETRACER,
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A_SCREAM,
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A_BOSSDEATH,
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A_RINGBOX,
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A_BUNNYHOP,
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A_BUBBLESPAWN,
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A_FANBUBBLESPAWN,
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A_BUBBLERISE,
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A_BUBBLECHECK,
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A_AWARDSCORE,
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A_SCORERISE,
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A_ATTRACTCHASE,
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A_DROPMINE,
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A_FISHJUMP,
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A_SETSOLIDSTEAM,
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A_UNSETSOLIDSTEAM,
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A_OVERLAYTHINK,
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A_JETCHASE,
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A_JETBTHINK,
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A_JETGTHINK,
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A_JETGSHOOT,
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A_SHOOTBULLET,
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A_MINUSDIGGING,
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A_MINUSPOPUP,
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A_MINUSCHECK,
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A_CHICKENCHECK,
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A_MOUSETHINK,
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A_DETONCHASE,
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A_CAPECHASE,
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A_ROTATESPIKEBALL,
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A_SLINGAPPEAR,
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A_UNIDUSBALL,
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A_ROCKSPAWN,
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A_SETFUSE,
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A_CRAWLACOMMANDERTHINK,
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A_SMOKETRAILER,
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A_RINGEXPLODE,
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A_OLDRINGEXPLODE,
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A_MIXUP,
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A_BOSS1CHASE,
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A_FOCUSTARGET,
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A_BOSS2CHASE,
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A_BOSS2POGO,
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A_BOSSZOOM,
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A_BOSSSCREAM,
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A_BOSS2TAKEDAMAGE,
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A_BOSS7CHASE,
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A_GOOPSPLAT,
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A_BOSS2POGOSFX,
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A_BOSS2POGOTARGET,
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A_EGGMANBOX,
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A_TURRETFIRE,
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A_SUPERTURRETFIRE,
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A_TURRETSTOP,
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A_JETJAWROAM,
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A_JETJAWCHOMP,
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A_POINTYTHINK,
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A_CHECKBUDDY,
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A_HOODFIRE,
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A_HOODTHINK,
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A_HOODFALL,
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A_ARROWBONKS,
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A_SNAILERTHINK,
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A_SHARPCHASE,
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A_SHARPSPIN,
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A_SHARPDECEL,
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A_CRUSHSTACEANWALK,
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A_CRUSHSTACEANPUNCH,
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A_CRUSHCLAWAIM,
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A_CRUSHCLAWLAUNCH,
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A_VULTUREVTOL,
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A_VULTURECHECK,
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A_VULTUREHOVER,
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A_VULTUREBLAST,
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A_VULTUREFLY,
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A_SKIMCHASE,
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A_SKULLATTACK,
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A_LOBSHOT,
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A_FIRESHOT,
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A_SUPERFIRESHOT,
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A_BOSSFIRESHOT,
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A_BOSS7FIREMISSILES,
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A_BOSS4REVERSE,
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A_BOSS4SPEEDUP,
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A_BOSS4RAISE,
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A_SPARKFOLLOW,
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A_BUZZFLY,
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A_GUARDCHASE,
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A_EGGSHIELD,
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A_SETREACTIONTIME,
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A_BOSS3TAKEDAMAGE,
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A_BOSS3PATH,
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A_BOSS3SHOCKTHINK,
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A_LINEDEFEXECUTE,
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A_LINEDEFEXECUTEFROMARG,
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A_PLAYSEESOUND,
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A_PLAYATTACKSOUND,
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A_PLAYACTIVESOUND,
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A_SPAWNOBJECTABSOLUTE,
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A_SPAWNOBJECTRELATIVE,
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A_CHANGEANGLERELATIVE,
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A_CHANGEANGLEABSOLUTE,
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A_ROLLANGLE,
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A_CHANGEROLLANGLERELATIVE,
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A_CHANGEROLLANGLEABSOLUTE,
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A_PLAYSOUND,
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A_FINDTARGET,
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A_FINDTRACER,
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A_SETTICS,
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A_SETRANDOMTICS,
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A_CHANGECOLORRELATIVE,
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A_CHANGECOLORABSOLUTE,
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A_DYE,
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A_MOVERELATIVE,
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A_MOVEABSOLUTE,
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A_THRUST,
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A_ZTHRUST,
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A_SETTARGETSTARGET,
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A_SETOBJECTFLAGS,
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A_SETOBJECTFLAGS2,
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A_RANDOMSTATE,
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A_RANDOMSTATERANGE,
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A_STATERANGEBYANGLE,
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A_STATERANGEBYPARAMETER,
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A_DUALACTION,
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A_REMOTEACTION,
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A_TOGGLEFLAMEJET,
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A_ORBITNIGHTS,
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A_GHOSTME,
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A_SETOBJECTSTATE,
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A_SETOBJECTTYPESTATE,
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A_KNOCKBACK,
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A_PUSHAWAY,
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A_RINGDRAIN,
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A_SPLITSHOT,
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A_MISSILESPLIT,
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A_MULTISHOT,
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A_INSTALOOP,
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A_CUSTOM3DROTATE,
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A_SEARCHFORPLAYERS,
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A_CHECKRANDOM,
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A_CHECKTARGETRINGS,
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A_CHECKRINGS,
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A_CHECKTOTALRINGS,
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A_CHECKHEALTH,
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A_CHECKRANGE,
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A_CHECKHEIGHT,
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A_CHECKTRUERANGE,
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A_CHECKTHINGCOUNT,
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A_CHECKAMBUSH,
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A_CHECKCUSTOMVALUE,
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A_CHECKCUSVALMEMO,
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A_SETCUSTOMVALUE,
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A_USECUSVALMEMO,
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A_RELAYCUSTOMVALUE,
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A_CUSVALACTION,
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A_FORCESTOP,
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A_FORCEWIN,
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A_SPIKERETRACT,
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A_INFOSTATE,
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A_REPEAT,
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A_SETSCALE,
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A_REMOTEDAMAGE,
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A_HOMINGCHASE,
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A_TRAPSHOT,
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A_VILETARGET,
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A_VILEATTACK,
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A_VILEFIRE,
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A_BRAKCHASE,
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A_BRAKFIRESHOT,
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A_BRAKLOBSHOT,
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A_NAPALMSCATTER,
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A_SPAWNFRESHCOPY,
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A_FLICKYSPAWN,
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A_FLICKYCENTER,
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A_FLICKYAIM,
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A_FLICKYFLY,
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A_FLICKYSOAR,
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A_FLICKYCOAST,
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A_FLICKYHOP,
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A_FLICKYFLOUNDER,
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A_FLICKYCHECK,
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A_FLICKYHEIGHTCHECK,
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A_FLICKYFLUTTER,
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A_FLAMEPARTICLE,
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A_FADEOVERLAY,
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A_BOSS5JUMP,
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A_LIGHTBEAMRESET,
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A_MINEEXPLODE,
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A_MINERANGE,
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A_CONNECTTOGROUND,
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A_SPAWNPARTICLERELATIVE,
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A_MULTISHOTDIST,
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A_WHOCARESIFYOURSONISABEE,
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A_PARENTTRIESTOSLEEP,
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A_CRYINGTOMOMMA,
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A_CHECKFLAGS2,
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A_DONPCSKID,
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A_DONPCPAIN,
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A_PREPAREREPEAT,
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A_BOSS5EXTRAREPEAT,
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A_BOSS5CALM,
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A_BOSS5CHECKONGROUND,
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A_BOSS5CHECKFALLING,
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A_BOSS5PINCHSHOT,
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A_BOSS5MAKEITRAIN,
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A_LOOKFORBETTER,
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A_BOSS5BOMBEXPLODE,
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A_TNTEXPLODE,
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A_DEBRISRANDOM,
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A_CANARIVOREGAS,
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A_KILLSEGMENTS,
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A_SNAPPERSPAWN,
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A_SNAPPERTHINKER,
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A_SALOONDOORSPAWN,
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A_MINECARTSPARKTHINK,
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A_MODULOTOSTATE,
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A_LAVAFALLROCKS,
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A_LAVAFALLLAVA,
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A_FALLINGLAVACHECK,
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A_FIRESHRINK,
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A_PTERABYTEHOVER,
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A_ROLLOUTSPAWN,
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A_ROLLOUTROCK,
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A_DRAGONWING,
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A_DRAGONSEGMENT,
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A_CHANGEHEIGHT,
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A_JAWZEXPLODE,
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A_SSMINESEARCH,
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A_SSMINEEXPLODE,
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A_LANDMINEEXPLODE,
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A_BALLHOGEXPLODE,
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A_SPECIALSTAGEBOMBEXPLODE,
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A_LIGHTNINGFOLLOWPLAYER,
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A_FZBOOMFLASH,
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A_FZBOOMSMOKE,
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A_RANDOMSHADOWFRAME,
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A_MAYONAKAARROW,
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A_FLAMESHIELDPAPER,
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A_INVINCSPARKLEROTATE,
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A_SPAWNITEMDEBRISCLOUD,
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A_RINGSHOOTERFACE,
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A_SPAWNSNEAKERPANEL,
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A_BLENDEYEPUYOHACK,
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A_MAKESSCANDLE,
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A_HOLOGRAMRANDOMTRANSLUCENCY,
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A_SSCHAINSHATTER,
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NUMACTIONS
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};
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// IMPORTANT NOTE: If you add/remove from this list of action
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// functions, don't forget to update them in deh_tables.c!
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void A_Explode();
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void A_Pain();
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void A_Fall();
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void A_Look();
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void A_Chase();
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void A_FaceStabChase();
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void A_FaceStabRev();
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void A_FaceStabHurl();
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void A_FaceStabMiss();
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void A_StatueBurst();
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void A_FaceTarget();
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void A_FaceTracer();
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void A_Scream();
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void A_BossDeath();
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void A_RingBox(); // Obtained Ring Box Tails
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void A_BunnyHop(); // have bunny hop tails
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void A_BubbleSpawn(); // Randomly spawn bubbles
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void A_FanBubbleSpawn();
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void A_BubbleRise(); // Bubbles float to surface
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void A_BubbleCheck(); // Don't draw if not underwater
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void A_AwardScore();
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void A_ScoreRise(); // Rise the score logo
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void A_AttractChase(); // Ring Chase
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void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber
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void A_FishJump(); // Fish Jump
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void A_SetSolidSteam();
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void A_UnsetSolidSteam();
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void A_OverlayThink();
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void A_JetChase();
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void A_JetbThink(); // Jetty-Syn Bomber Thinker
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void A_JetgThink(); // Jetty-Syn Gunner Thinker
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void A_JetgShoot(); // Jetty-Syn Shoot Function
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void A_ShootBullet(); // JetgShoot without reactiontime setting
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void A_MinusDigging();
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void A_MinusPopup();
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void A_MinusCheck();
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void A_ChickenCheck();
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void A_MouseThink(); // Mouse Thinker
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void A_DetonChase(); // Deton Chaser
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void A_CapeChase(); // Fake little Super Sonic cape
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void A_RotateSpikeBall(); // Spike ball rotation
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void A_SlingAppear();
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void A_UnidusBall();
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void A_RockSpawn();
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void A_SetFuse();
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void A_CrawlaCommanderThink(); // Crawla Commander
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void A_SmokeTrailer();
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void A_RingExplode();
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void A_OldRingExplode();
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void A_MixUp();
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void A_BossScream();
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void A_Boss2TakeDamage();
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void A_GoopSplat();
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void A_Boss2PogoSFX();
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void A_Boss2PogoTarget();
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void A_EggmanBox();
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void A_TurretFire();
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void A_SuperTurretFire();
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void A_TurretStop();
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void A_JetJawRoam();
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void A_JetJawChomp();
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void A_PointyThink();
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void A_CheckBuddy();
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void A_HoodFire();
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void A_HoodThink();
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void A_HoodFall();
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void A_ArrowBonks();
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void A_SnailerThink();
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void A_SharpChase();
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void A_SharpSpin();
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void A_SharpDecel();
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void A_CrushstaceanWalk();
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void A_CrushstaceanPunch();
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void A_CrushclawAim();
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void A_CrushclawLaunch();
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void A_VultureVtol();
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void A_VultureCheck();
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void A_VultureHover();
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void A_VultureBlast();
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void A_VultureFly();
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void A_SkimChase();
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void A_SkullAttack();
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void A_LobShot();
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void A_FireShot();
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void A_SuperFireShot();
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void A_BossFireShot();
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void A_Boss7FireMissiles();
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void A_FocusTarget();
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void A_Boss4Reverse();
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void A_Boss4SpeedUp();
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void A_Boss4Raise();
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void A_SparkFollow();
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void A_BuzzFly();
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void A_GuardChase();
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void A_EggShield();
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void A_SetReactionTime();
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void A_Boss3TakeDamage();
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void A_Boss3Path();
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void A_Boss3ShockThink();
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void A_LinedefExecute();
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void A_LinedefExecuteFromArg();
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void A_PlaySeeSound();
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void A_PlayAttackSound();
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void A_PlayActiveSound();
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void A_BossZoom(); //Unused
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void A_Boss1Chase();
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void A_Boss2Chase();
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void A_Boss2Pogo();
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void A_SpawnObjectAbsolute();
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void A_SpawnObjectRelative();
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void A_ChangeAngleRelative();
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void A_ChangeAngleAbsolute();
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void A_RollAngle();
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void A_ChangeRollAngleRelative();
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void A_ChangeRollAngleAbsolute();
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void A_PlaySound();
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void A_FindTarget();
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void A_FindTracer();
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void A_SetTics();
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void A_SetRandomTics();
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void A_ChangeColorRelative();
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void A_ChangeColorAbsolute();
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void A_Dye();
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void A_MoveRelative();
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void A_MoveAbsolute();
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void A_Thrust();
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void A_ZThrust();
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void A_SetTargetsTarget();
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void A_SetObjectFlags();
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void A_SetObjectFlags2();
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void A_RandomState();
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void A_RandomStateRange();
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void A_StateRangeByAngle();
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void A_StateRangeByParameter();
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void A_DualAction();
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void A_RemoteAction();
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void A_ToggleFlameJet();
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void A_OrbitNights();
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void A_GhostMe();
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void A_SetObjectState();
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void A_SetObjectTypeState();
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void A_KnockBack();
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void A_PushAway();
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void A_RingDrain();
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void A_SplitShot();
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void A_MissileSplit();
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void A_MultiShot();
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void A_InstaLoop();
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void A_Custom3DRotate();
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void A_SearchForPlayers();
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void A_CheckRandom();
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void A_CheckTargetRings();
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void A_CheckRings();
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void A_CheckTotalRings();
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void A_CheckHealth();
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void A_CheckRange();
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void A_CheckHeight();
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void A_CheckTrueRange();
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void A_CheckThingCount();
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void A_CheckAmbush();
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void A_CheckCustomValue();
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void A_CheckCusValMemo();
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void A_SetCustomValue();
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void A_UseCusValMemo();
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void A_RelayCustomValue();
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void A_CusValAction();
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void A_ForceStop();
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void A_ForceWin();
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void A_SpikeRetract();
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void A_InfoState();
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void A_Repeat();
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void A_SetScale();
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void A_RemoteDamage();
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void A_HomingChase();
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void A_TrapShot();
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void A_VileTarget();
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void A_VileAttack();
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void A_VileFire();
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void A_BrakChase();
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void A_BrakFireShot();
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void A_BrakLobShot();
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void A_NapalmScatter();
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void A_SpawnFreshCopy();
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void A_FlickySpawn();
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void A_FlickyCenter();
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void A_FlickyAim();
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void A_FlickyFly();
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void A_FlickySoar();
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void A_FlickyCoast();
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void A_FlickyHop();
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void A_FlickyFlounder();
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void A_FlickyCheck();
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void A_FlickyHeightCheck();
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void A_FlickyFlutter();
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void A_FlameParticle();
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void A_FadeOverlay();
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void A_Boss5Jump();
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void A_LightBeamReset();
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void A_MineExplode();
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void A_MineRange();
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void A_ConnectToGround();
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void A_SpawnParticleRelative();
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void A_MultiShotDist();
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void A_WhoCaresIfYourSonIsABee();
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void A_ParentTriesToSleep();
|
|
void A_CryingToMomma();
|
|
void A_CheckFlags2();
|
|
void A_DoNPCSkid();
|
|
void A_DoNPCPain();
|
|
void A_PrepareRepeat();
|
|
void A_Boss5ExtraRepeat();
|
|
void A_Boss5Calm();
|
|
void A_Boss5CheckOnGround();
|
|
void A_Boss5CheckFalling();
|
|
void A_Boss5PinchShot();
|
|
void A_Boss5MakeItRain();
|
|
void A_LookForBetter();
|
|
void A_Boss5BombExplode();
|
|
void A_TNTExplode();
|
|
void A_DebrisRandom();
|
|
void A_CanarivoreGas();
|
|
void A_KillSegments();
|
|
void A_SnapperSpawn();
|
|
void A_SnapperThinker();
|
|
void A_SaloonDoorSpawn();
|
|
void A_MinecartSparkThink();
|
|
void A_ModuloToState();
|
|
void A_LavafallRocks();
|
|
void A_LavafallLava();
|
|
void A_FallingLavaCheck();
|
|
void A_FireShrink();
|
|
void A_PterabyteHover();
|
|
void A_RolloutSpawn();
|
|
void A_RolloutRock();
|
|
void A_DragonWing();
|
|
void A_DragonSegment();
|
|
void A_ChangeHeight();
|
|
|
|
//
|
|
// SRB2Kart
|
|
//
|
|
void A_JawzExplode();
|
|
void A_SSMineSearch();
|
|
void A_SSMineExplode();
|
|
void A_SSMineFlash();
|
|
void A_LandMineExplode();
|
|
void A_LandMineExplode();
|
|
void A_BallhogExplode();
|
|
void A_SpecialStageBombExplode();
|
|
void A_LightningFollowPlayer();
|
|
void A_FZBoomFlash();
|
|
void A_FZBoomSmoke();
|
|
void A_RandomShadowFrame();
|
|
void A_MayonakaArrow();
|
|
void A_FlameShieldPaper();
|
|
void A_InvincSparkleRotate();
|
|
void A_SpawnItemDebrisCloud();
|
|
void A_RingShooterFace();
|
|
void A_SpawnSneakerPanel();
|
|
void A_BlendEyePuyoHack();
|
|
void A_MakeSSCandle();
|
|
void A_HologramRandomTranslucency();
|
|
void A_SSChainShatter();
|
|
|
|
extern boolean actionsoverridden[NUMACTIONS];
|
|
|
|
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
|
|
#define NUMMOBJFREESLOTS 1024
|
|
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
|
|
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
|
|
|
|
// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
|
|
typedef enum sprite
|
|
{
|
|
SPR_NULL, // invisible object
|
|
SPR_NONE, // invisible but still rendered
|
|
SPR_UNKN,
|
|
|
|
SPR_THOK, // Thok! mobj
|
|
SPR_PLAY,
|
|
SPR_KART,
|
|
SPR_TIRE,
|
|
|
|
// Enemies
|
|
SPR_POSS, // Crawla (Blue)
|
|
|
|
SPR_BARX, // bomb explosion (also used by barrel)
|
|
SPR_BARD, // bomb dust (also used by barrel)
|
|
|
|
// Collectible Items
|
|
SPR_RING,
|
|
SPR_DEBT,
|
|
SPR_BSPH, // Sphere
|
|
SPR_EMBM,
|
|
SPR_SPCN, // Spray Can
|
|
SPR_MMSH, // Ancient Shrine
|
|
SPR_MORB, // One Morbillion
|
|
SPR_EMRC, // Chaos Emeralds
|
|
SPR_SEMR, // Super Emeralds
|
|
SPR_ESPK,
|
|
|
|
// Prison Egg Drops
|
|
SPR_ALTM,
|
|
|
|
// Interactive Objects
|
|
SPR_BBLS, // water bubble source
|
|
SPR_SIGN, // Level end sign
|
|
SPR_SPIK, // Spike Ball
|
|
SPR_SFLM, // Spin fire
|
|
SPR_USPK, // Floor spike
|
|
SPR_WSPK, // Wall spike
|
|
SPR_WSPB, // Wall spike base
|
|
|
|
// Projectiles
|
|
SPR_CBLL, // Cannonball
|
|
SPR_CFIR, // Colored fire of various sorts
|
|
|
|
// Greenflower Scenery
|
|
SPR_FWR1,
|
|
SPR_FWR2, // GFZ Sunflower
|
|
SPR_FWR3, // GFZ budding flower
|
|
SPR_FWR4,
|
|
SPR_BUS1, // GFZ Bush w/ berries
|
|
SPR_BUS2, // GFZ Bush w/o berries
|
|
SPR_BUS3, // GFZ Bush w/ BLUE berries
|
|
// Trees (both GFZ and misc)
|
|
SPR_TRE1, // GFZ
|
|
SPR_TRE2, // Checker
|
|
SPR_TRE3, // Frozen Hillside
|
|
SPR_TRE4, // Polygon
|
|
SPR_TRE5, // Bush tree
|
|
SPR_TRE6, // Spring tree
|
|
|
|
// Techno Hill Scenery
|
|
SPR_THZP, // THZ1 Steam Flower
|
|
SPR_FWR5, // THZ1 Spin flower (red)
|
|
SPR_FWR6, // THZ1 Spin flower (yellow)
|
|
SPR_THZT, // Steam Whistle tree/bush
|
|
SPR_ALRM, // THZ2 Alarm
|
|
|
|
// Deep Sea Scenery
|
|
SPR_GARG, // Deep Sea Gargoyle
|
|
SPR_SEWE, // Deep Sea Seaweed
|
|
SPR_DRIP, // Dripping water
|
|
SPR_CORL, // Coral
|
|
SPR_BCRY, // Blue Crystal
|
|
SPR_KELP, // Kelp
|
|
SPR_ALGA, // Animated algae top
|
|
SPR_ALGB, // Animated algae segment
|
|
SPR_DSTG, // DSZ Stalagmites
|
|
SPR_LIBE, // DSZ Light beam
|
|
|
|
// Castle Eggman Scenery
|
|
SPR_CHAN, // CEZ Chain
|
|
SPR_FLAM, // Flame
|
|
SPR_ESTA, // Eggman esta una estatua!
|
|
SPR_SMCH, // Small Mace Chain
|
|
SPR_BMCH, // Big Mace Chain
|
|
SPR_SMCE, // Small Mace
|
|
SPR_BMCE, // Big Mace
|
|
|
|
SPR_SFBR, // Small Firebar
|
|
SPR_BFBR, // Big Firebar
|
|
SPR_BANR, // Banner/pole
|
|
SPR_PINE, // Pine Tree
|
|
SPR_CEZB, // Bush
|
|
SPR_CNDL, // Candle/pricket
|
|
SPR_FLMH, // Flame holder
|
|
SPR_CTRC, // Fire torch
|
|
SPR_CFLG, // Waving flag/segment
|
|
SPR_CSTA, // Crawla statue
|
|
SPR_CABR, // Brambles
|
|
|
|
// Arid Canyon Scenery
|
|
SPR_BTBL, // Big tumbleweed
|
|
SPR_STBL, // Small tumbleweed
|
|
SPR_CACT, // Cacti
|
|
SPR_WWSG, // Caution Sign
|
|
SPR_WWS2, // Cacti Sign
|
|
SPR_WWS3, // Sharp Turn Sign
|
|
SPR_OILL, // Oil lamp
|
|
SPR_OILF, // Oil lamp flare
|
|
SPR_BARR, // TNT barrel
|
|
SPR_REMT, // TNT proximity shell
|
|
SPR_TAZD, // Dust devil
|
|
SPR_ADST, // Arid dust
|
|
|
|
// Red Volcano Scenery
|
|
SPR_FLME, // Flame jet
|
|
SPR_DFLM, // Blade's flame
|
|
SPR_LFAL, // Lavafall
|
|
SPR_JPLA, // Jungle palm
|
|
SPR_TFLO, // Torch flower
|
|
SPR_WVIN, // Wall vines
|
|
|
|
// Dark City Scenery
|
|
|
|
// Egg Rock Scenery
|
|
|
|
// Christmas Scenery
|
|
SPR_XMS1, // Christmas Pole
|
|
SPR_XMS2, // Candy Cane
|
|
SPR_XMS3, // Snowman
|
|
SPR_XMS4, // Lamppost
|
|
SPR_XMS5, // Hanging Star
|
|
SPR_XMS6, // Mistletoe
|
|
SPR_FHZI, // FHZ Ice
|
|
|
|
// Halloween Scenery
|
|
SPR_PUMK, // Pumpkins
|
|
SPR_HHPL, // Dr Seuss Trees
|
|
SPR_SHRM, // Mushroom
|
|
SPR_HHZM, // Misc
|
|
|
|
// Azure Temple Scenery
|
|
SPR_BGAR, // ATZ Gargoyles
|
|
SPR_CFLM, // Green torch flame
|
|
|
|
// Botanic Serenity Scenery
|
|
SPR_BSZ1, // Tall flowers
|
|
SPR_BSZ2, // Medium flowers
|
|
SPR_BSZ3, // Small flowers
|
|
SPR_BSZ4, // Tulips
|
|
SPR_BST1, // Red tulip
|
|
SPR_BST2, // Purple tulip
|
|
SPR_BST3, // Blue tulip
|
|
SPR_BST4, // Cyan tulip
|
|
SPR_BST5, // Yellow tulip
|
|
SPR_BST6, // Orange tulip
|
|
SPR_BSZ5, // Cluster of Tulips
|
|
SPR_BSZ6, // Bush
|
|
SPR_BSZ7, // Vine
|
|
SPR_BSZ8, // Misc things
|
|
|
|
// Misc Scenery
|
|
SPR_STLG, // Stalagmites
|
|
SPR_DBAL, // Disco
|
|
|
|
// Powerup Indicators
|
|
SPR_SSPK, // Super Sonic Spark
|
|
|
|
// Flickies
|
|
SPR_FBUB, // Flicky-sized bubble
|
|
SPR_FL01, // Bluebird
|
|
SPR_FL02, // Rabbit
|
|
SPR_FL03, // Chicken
|
|
SPR_FL04, // Seal
|
|
SPR_FL05, // Pig
|
|
SPR_FL06, // Chipmunk
|
|
SPR_FL07, // Penguin
|
|
SPR_FL08, // Fish
|
|
SPR_FL09, // Ram
|
|
SPR_FL10, // Puffin
|
|
SPR_FL11, // Cow
|
|
SPR_FL12, // Rat
|
|
SPR_FL13, // Bear
|
|
SPR_FL14, // Dove
|
|
SPR_FL15, // Cat
|
|
SPR_FL16, // Canary
|
|
SPR_FS01, // Spider
|
|
SPR_FS02, // Bat
|
|
|
|
// Springs
|
|
SPR_STEM, // Steam riser
|
|
SPR_BLON, // Balloons
|
|
SPR_SPVY, // Yellow Vertical Spring
|
|
SPR_SPVR, // Red Vertical Spring
|
|
SPR_SPVB, // Blue Vertical Spring
|
|
SPR_SPVG, // Grey Vertical Spring
|
|
SPR_SPDY, // Yellow Diagonal Spring
|
|
SPR_SPDR, // Red Diagonal Spring
|
|
SPR_SPDB, // Blue Diagonal Spring
|
|
SPR_SPDG, // Grey Diagonal Spring
|
|
SPR_SPHY, // Yellow Horizontal Spring
|
|
SPR_SPHR, // Red Horizontal Spring
|
|
SPR_SPHB, // Blue Horizontal Spring
|
|
SPR_SPHG, // Grey Horizontal Spring
|
|
SPR_POGS, // Pogo Spring
|
|
|
|
// Environmental Effects
|
|
SPR_RAIN, // Rain
|
|
SPR_SNO1, // Snowflake
|
|
SPR_SNO2, // Blizzard Snowball
|
|
SPR_SPLH, // Water Splish
|
|
SPR_LSPL, // Lava Splish
|
|
SPR_SPLA, // Water Splash
|
|
SPR_SMOK,
|
|
SPR_BUBL, // Bubble
|
|
SPR_WZAP,
|
|
SPR_DUST, // Spindash dust
|
|
SPR_FPRT, // Spindash dust (flame)
|
|
SPR_SEED,
|
|
SPR_PRTL, // Particle (for fans, etc.)
|
|
|
|
// Game Indicators
|
|
SPR_DRWN, // Drowning Timer
|
|
|
|
SPR_CORK,
|
|
SPR_LHRT,
|
|
|
|
// NiGHTS Stuff
|
|
SPR_HOOP,
|
|
SPR_CAPS, // Capsule thingy for NiGHTS
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
SPR_FMCE,
|
|
SPR_HMCE,
|
|
SPR_HBAT,
|
|
|
|
// Debris
|
|
SPR_SPRK, // Sparkle
|
|
SPR_BOM1, // Robot Explosion
|
|
SPR_BOM2, // Boss Explosion 1
|
|
SPR_BOM3, // Boss Explosion 2
|
|
SPR_BOM4, // Underwater Explosion
|
|
SPR_LSSJ, // My ki is overflowing!!
|
|
|
|
// Crumbly rocks
|
|
SPR_ROIA,
|
|
SPR_ROIB,
|
|
SPR_ROIC,
|
|
SPR_ROID,
|
|
SPR_ROIE,
|
|
SPR_ROIF,
|
|
SPR_ROIG,
|
|
SPR_ROIH,
|
|
SPR_ROII,
|
|
SPR_ROIJ,
|
|
SPR_ROIK,
|
|
SPR_ROIL,
|
|
SPR_ROIM,
|
|
SPR_ROIN,
|
|
SPR_ROIO,
|
|
SPR_ROIP,
|
|
|
|
// Level debris
|
|
SPR_GFZD, // GFZ debris
|
|
SPR_BRIC, // Bricks
|
|
SPR_WDDB, // Wood Debris
|
|
|
|
// SRB2Kart
|
|
SPR_RNDM, // Random Item Box
|
|
SPR_SBOX, // Sphere Box (for Battle)
|
|
SPR_RBOX, // Ring Box
|
|
SPR_ITRI, // Item Box Debris
|
|
SPR_ITPA, // Paper item backdrop
|
|
SPR_SGNS, // Signpost sparkle
|
|
SPR_FAST, // Speed boost trail
|
|
SPR_DSHR, // Speed boost dust release
|
|
SPR_BOST, // Sneaker booster flame
|
|
SPR_BOSM, // Sneaker booster smoke
|
|
SPR_KFRE, // Sneaker fire trail
|
|
SPR_KINV, // Lighter invincibility sparkle trail
|
|
SPR_KINB, // Darker invincibility sparkle trail
|
|
SPR_KINF, // Invincibility flash
|
|
SPR_INVI, // Invincibility speedlines
|
|
SPR_ICAP, // Item capsules
|
|
SPR_IMON, // Item Monitor
|
|
SPR_MGBX, // Heavy Magician transform box
|
|
SPR_MGBT, // Heavy Magician transform box top
|
|
SPR_MGBB, // Heavy Magician transform box bottom
|
|
SPR_MSHD, // Item Monitor Big Shard
|
|
SPR_IMDB, // Item Monitor Small Shard (Debris)
|
|
SPR_MTWK, // Item Monitor Glass Twinkle
|
|
|
|
SPR_SLPT, // Wavedash indicator
|
|
SPR_TRBS, // Trickdash indicator
|
|
|
|
SPR_IWHP, // Instawhip
|
|
SPR_WPRE, // Instawhip Recharge
|
|
SPR_WPRJ, // Instawhip Reject
|
|
SPR_GRNG, // Guard ring
|
|
SPR_GBDY, // Guard body
|
|
|
|
SPR_TRC1, // Charge aura
|
|
SPR_TRC2, // Charge fall
|
|
SPR_TRC3, // Charge flicker/sparks
|
|
SPR_TRC4, // Charge release
|
|
SPR_TRC5, // Charge extra
|
|
|
|
SPR_DHND, // Servant Hand
|
|
|
|
SPR_HORN, // Horncode
|
|
|
|
SPR_WIPD, // Wipeout dust trail
|
|
SPR_DRIF, // Drift Sparks
|
|
SPR_BDRF, // Brake drift sparks
|
|
SPR_BRAK, // Brake brak
|
|
SPR_DRWS, // Drift dust sparks
|
|
SPR_DREL, // Drift electricity
|
|
SPR_DRES, // Drift electric sparks
|
|
SPR_JANK, // Stair janking sparks
|
|
SPR_HFX1, // Hitlag stage 1
|
|
SPR_HFX2, // Hitlag stage 2
|
|
SPR_HFX3, // Hitlag stage 3
|
|
SPR_HFX4, // Hitlag stage 4
|
|
SPR_HFX5, // Hitlag stage 5
|
|
SPR_HFX6, // Hitlag stage 6
|
|
SPR_HFX8, // Hitlag stage 8
|
|
SPR_HFX9, // Hitlag stage 9
|
|
SPR_HFXX, // Hitlag stage 10
|
|
|
|
// Kart Items
|
|
SPR_RSHE, // Rocket sneaker
|
|
SPR_FITM, // Eggman Monitor
|
|
SPR_BANA, // Banana Peel
|
|
SPR_BAND, // Banana Peel death particles
|
|
SPR_ORBN, // Orbinaut
|
|
SPR_JAWZ, // Jawz
|
|
SPR_SSMN, // SS Mine
|
|
SPR_KRBM, // SS Mine BOOM
|
|
SPR_LNDM, // Land Mine
|
|
SPR_DTRG, // Drop Target
|
|
SPR_BHOG, // Ballhog
|
|
SPR_BHBM, // Ballhog BOOM
|
|
SPR_SPBM, // Self-Propelled Bomb
|
|
SPR_TRIS, // SPB Manta Ring start
|
|
SPR_TRNQ, // SPB Manta Ring loop
|
|
SPR_THNS, // Thunder Shield
|
|
SPR_BUBS, // Bubble Shield (not Bubs)
|
|
SPR_BWVE, // Bubble Shield waves
|
|
SPR_FLMS, // Flame Shield
|
|
SPR_FLMD, // Flame Shield dash
|
|
SPR_FLMP, // Flame Shield paper sprites
|
|
SPR_FLML, // Flame Shield speed lines
|
|
SPR_FLMF, // Flame Shield flash
|
|
SPR_GTOP, // Marble Garden Zone Spinning Top
|
|
SPR_GTAR, // Garden Top Arrow
|
|
SPR_HYUU, // Hyudoro
|
|
SPR_GRWP, // Grow
|
|
SPR_POHB, // Shrink Poh-Bee
|
|
SPR_POHC, // Shrink Poh-Bee chain
|
|
SPR_SHRG, // Shrink gun
|
|
SPR_SHRL, // Shrink laser
|
|
SPR_SINK, // Kitchen Sink
|
|
SPR_SITR, // Kitchen Sink Trail
|
|
SPR_KBLN, // Battle Mode Bumper
|
|
SPR_BEXC, // Battle Bumper Explosion: Crystal
|
|
SPR_BEXS, // Battle Bumper Explosion: Shell
|
|
SPR_BDEB, // Battle Bumper Explosion: Debris
|
|
SPR_BEXB, // Battle Bumper Explosion: Blast
|
|
SPR_TWBS, // Tripwire Boost
|
|
SPR_TWBT, // Tripwire BLASTER
|
|
SPR_SMLD, // Smooth landing
|
|
|
|
// Trick Effects
|
|
SPR_TRK1,
|
|
SPR_TRK2,
|
|
SPR_TRK3,
|
|
SPR_TRK4,
|
|
SPR_TRK5,
|
|
SPR_TRK6,
|
|
SPR_TRK7,
|
|
|
|
SPR_TIRG, // Tire grabbers
|
|
SPR_RSHT, // DEZ Ring Shooter
|
|
|
|
SPR_DEZL, // DEZ Laser respawn
|
|
|
|
// Additional Kart Objects
|
|
SPR_AUDI, // Audience members
|
|
SPR_BUZB, // Buzz Bomber
|
|
SPR_SACO, // Sapphire Coast Fauna
|
|
SPR_BRNG, // Chaotix Big Ring
|
|
|
|
// Ark Arrows
|
|
SPR_SYM0,
|
|
SPR_SYM1,
|
|
SPR_SYM2,
|
|
SPR_SYM3,
|
|
SPR_SYM4,
|
|
SPR_SYM5,
|
|
SPR_SYM6,
|
|
SPR_SYM7,
|
|
SPR_SYM8,
|
|
SPR_SYM9,
|
|
SPR_SYMA,
|
|
SPR_SYMB,
|
|
SPR_SYMC,
|
|
SPR_SYMD,
|
|
SPR_SYME,
|
|
SPR_SYMF,
|
|
SPR_SYMG,
|
|
SPR_SYMH,
|
|
SPR_SYMI,
|
|
SPR_SYMJ,
|
|
SPR_SYMK,
|
|
SPR_SYML,
|
|
SPR_SYMM,
|
|
SPR_SYMN,
|
|
SPR_SYMO,
|
|
SPR_SYMP,
|
|
SPR_SYMQ,
|
|
SPR_SYMR,
|
|
SPR_SYMS,
|
|
SPR_SYMT,
|
|
SPR_SYMU,
|
|
SPR_SYMV,
|
|
SPR_SYMW,
|
|
SPR_SYMX,
|
|
SPR_SYMY,
|
|
SPR_SYMZ,
|
|
SPR_ARK0,
|
|
SPR_ARK1,
|
|
SPR_ARK2,
|
|
SPR_ARK3,
|
|
SPR_ARK4,
|
|
SPR_ARK5,
|
|
|
|
SPR_BUMP, // Player/shell bump
|
|
SPR_FLEN, // Shell hit graphics stuff
|
|
SPR_CLAS, // items clash
|
|
SPR_PSHW, // thrown indicator
|
|
SPR_ISTA, // instashield layer A
|
|
SPR_ISTB, // instashield layer B
|
|
|
|
SPR_PWCL, // Invinc/grow clash VFX
|
|
SPR_GBRK, // Guard break
|
|
|
|
SPR_ITEM,
|
|
SPR_ITMO,
|
|
SPR_ITMI,
|
|
SPR_ITMN,
|
|
SPR_PWRB,
|
|
SPR_RBOW, // power-up aura
|
|
|
|
SPR_PBOM, // player bomb
|
|
|
|
SPR_HIT1, // battle points
|
|
SPR_HIT2, // battle points
|
|
SPR_HIT3, // battle points
|
|
|
|
SPR_RETI, // player reticule
|
|
|
|
SPR_AIDU,
|
|
|
|
SPR_KSPK, // Spark radius for the lightning shield
|
|
SPR_LZI1, // Lightning that falls on the player for lightning shield
|
|
SPR_LZI2, // ditto
|
|
SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning.
|
|
|
|
SPR_FZSM, // F-Zero NO CONTEST explosion
|
|
SPR_FZBM,
|
|
|
|
// Dash Rings
|
|
SPR_RAIR,
|
|
|
|
// Adventure Air Booster
|
|
SPR_ADVR,
|
|
SPR_ADVE,
|
|
|
|
// Sneaker Panels
|
|
SPR_BSTP,
|
|
SPR_BSTS,
|
|
SPR_BSTT,
|
|
|
|
SPR_MARB, // Marble Zone sprites
|
|
SPR_FUFO, // CD Special Stage UFO (don't ask me why it begins with an F)
|
|
|
|
SPR_RUST, // Rusty Rig sprites
|
|
|
|
// Ports of gardens
|
|
SPR_PGTR,
|
|
|
|
// Egg Zeppelin
|
|
SPR_PPLR,
|
|
|
|
// Desert Palace
|
|
SPR_DPPT,
|
|
|
|
// Aurora Atoll
|
|
SPR_AATR,
|
|
SPR_COCO,
|
|
|
|
// Barren Badlands
|
|
SPR_BDST,
|
|
SPR_FROG,
|
|
SPR_CBRA,
|
|
SPR_HOLE,
|
|
SPR_BBRA,
|
|
|
|
// Eerie Grove
|
|
SPR_EGFG,
|
|
|
|
// Chaos Chute
|
|
SPR_SARC,
|
|
SPR_SSBM,
|
|
|
|
// Hanagumi Hall
|
|
SPR_HGSP,
|
|
SPR_HGC0,
|
|
SPR_HGCA,
|
|
SPR_HGCB,
|
|
SPR_HGCC,
|
|
SPR_HGCD,
|
|
SPR_HGCE,
|
|
SPR_HGCF,
|
|
SPR_HGCG,
|
|
|
|
// Dimension Disaster
|
|
SPR_DVDD,
|
|
SPR_SPRC,
|
|
|
|
SPR_TUST,
|
|
SPR_TULE,
|
|
|
|
SPR_FWRK,
|
|
SPR_MXCL,
|
|
SPR_RGSP,
|
|
SPR_LENS,
|
|
SPR_DRAF,
|
|
SPR_GRES,
|
|
|
|
SPR_OTBU,
|
|
SPR_OTLS,
|
|
SPR_OTCP,
|
|
|
|
SPR_DBOS, // Drift boost flame
|
|
|
|
SPR_WAYP,
|
|
SPR_EGOO,
|
|
|
|
SPR_WTRL, // Water Trail
|
|
|
|
SPR_GCHA, // follower: generic chao
|
|
SPR_CHEZ, // follower: cheese
|
|
|
|
SPR_DBCL, // Drift boost clip
|
|
SPR_DBNC, // Drift boost clip's sparks
|
|
SPR_DBST, // Drift boost plume
|
|
|
|
SPR_SDDS, // Spindash dust
|
|
SPR_SDWN, // Spindash wind
|
|
SPR_EBRK, // Soft Landing / Ebrake aura stuff.
|
|
SPR_HMTR, // downwards line
|
|
SPR_HBUB, // HOLD! Bubble
|
|
|
|
SPR_TRCK,
|
|
|
|
SPR_FLBM, // Finish line beam
|
|
|
|
SPR_UFOB,
|
|
SPR_UFOA,
|
|
SPR_UFOS,
|
|
SPR_SSCA,
|
|
SPR_SSCB,
|
|
|
|
SPR_UQMK,
|
|
|
|
SPR_GBOM,
|
|
SPR_GCHX,
|
|
|
|
SPR_3DFR,
|
|
|
|
SPR_BUFO, // Battle/Power-UP UFO
|
|
|
|
SPR_CPT1, // Checkpoint Orb
|
|
SPR_CPT2, // Checkpoint Stick
|
|
SPR_CPT3, // Checkpoint Base
|
|
|
|
SPR_RDRD, // rideroid
|
|
SPR_RDRA, // rideroid node sprites
|
|
SPR_RDRC,
|
|
SPR_RDRL,
|
|
|
|
SPR_LSZB, // eggman ball.
|
|
|
|
SPR_DLZH, // DLZ Hover
|
|
SPR_DLZR, // DLZ Rocket
|
|
SPR_DLZS, // DLZ Seasaw
|
|
SPR_DLZA, // Helper arrows for rocket
|
|
|
|
SPR_WPWL, // turbine
|
|
SPR_WPZF, // fountain
|
|
SPR_WPZK, // klagen
|
|
|
|
SPR_SA2S, // SA2-style Ball Switch
|
|
|
|
SPR_STRG, // Spiked Target
|
|
|
|
SPR_BLEA, // m'A'in unit
|
|
SPR_BLEB, // o'B'server
|
|
SPR_BLEC, // 'C'lear glass
|
|
SPR_BLED, // shiel'D'
|
|
SPR_BLEE, // 'E'ggbeater
|
|
SPR_BLEF, // 'F'lamejet
|
|
SPR_BLEG, // 'G'enerator
|
|
|
|
// Puyo hazards
|
|
SPR_PUYA,
|
|
SPR_PUYB,
|
|
SPR_PUYC,
|
|
SPR_PUYD,
|
|
SPR_PUYE,
|
|
|
|
// Aerial Highlands
|
|
SPR_BCLD,
|
|
|
|
// Avant Garden
|
|
SPR_AGTU,
|
|
SPR_AGTL,
|
|
SPR_AGTS,
|
|
SPR_AGTR,
|
|
SPR_AGFL,
|
|
SPR_AGFF,
|
|
SPR_AGCL,
|
|
|
|
// Sky Sanctuary
|
|
SPR_SSCL,
|
|
|
|
SPR_MGSH, // Mega Barrier
|
|
|
|
// GPZ Seasaw
|
|
SPR_GPPS,
|
|
SPR_GPZS,
|
|
|
|
// Gust Planet Trees
|
|
SPR_GPTB,
|
|
SPR_GPTM,
|
|
SPR_GPTS,
|
|
|
|
SPR_GGZ1,
|
|
SPR_GGZ2,
|
|
SPR_GGZ3,
|
|
SPR_GGZ6,
|
|
SPR_GGZ7,
|
|
SPR_GGZ8,
|
|
SPR_FBTN,
|
|
SPR_SFTR,
|
|
|
|
SPR_SABX,
|
|
SPR_ICBL,
|
|
|
|
SPR_BSSP,
|
|
SPR_BSPB,
|
|
SPR_BSPR,
|
|
SPR_BSSR,
|
|
SPR_BLMS,
|
|
SPR_BLMM,
|
|
SPR_BLML,
|
|
SPR_BSWL,
|
|
SPR_BSWC,
|
|
|
|
SPR_LCLA,
|
|
|
|
SPR_AIZ1,
|
|
SPR_AIZ2,
|
|
SPR_AIZ3,
|
|
SPR_AIZ4,
|
|
SPR_AIZ5,
|
|
SPR_AIZ6,
|
|
SPR_AZR1,
|
|
SPR_AZR2,
|
|
|
|
SPR_EMR1,
|
|
SPR_EMR2,
|
|
SPR_EMR3,
|
|
SPR_EMFC,
|
|
|
|
// Joypolis Trick Balloon
|
|
SPR_TKBR,
|
|
SPR_TKBY,
|
|
|
|
// Waterfall particles
|
|
SPR_WTRP,
|
|
|
|
// Sealed Stars
|
|
SPR_SCND, // Candle
|
|
SPR_SCNF, // Candle Flame
|
|
SPR_SSBI, // Hologram Bird
|
|
SPR_SSCR, // Hologram Crab
|
|
SPR_SSFI, // Hologram Fish
|
|
SPR_SSSQ, // Hologram Squid
|
|
SPR_SSCO, // Coin
|
|
SPR_SGOB, // Goblet
|
|
SPR_SSLA, // Lamp
|
|
SPR_SWIN, // Window
|
|
SPR_SWIS, // Window Shine
|
|
SPR_SBMP, // Bumper
|
|
SPR_SSCH, // Chain
|
|
SPR_GCTA, // Gachatarget
|
|
SPR_SENB, // Cabotron
|
|
SPR_SENC, // Cabotron
|
|
SPR_SEAS, // Starstream
|
|
SPR_S_SP, // Mace
|
|
|
|
// Tutorial
|
|
SPR_TLKP, // Talk Point
|
|
|
|
// Destroyed Kart
|
|
SPR_DIEA, // tire
|
|
SPR_DIEB, // pipeframe bar
|
|
SPR_DIEC, // pedal tip
|
|
SPR_DIED, // right pedal
|
|
SPR_DIEE, // steering wheel
|
|
SPR_DIEF, // kart
|
|
SPR_DIEG, // left pedal
|
|
SPR_DIEH, // strut
|
|
SPR_DIEI, // wheel axle bar
|
|
SPR_DIEJ, // screw
|
|
SPR_DIEK, // electric engine
|
|
SPR_DIEL, // fire
|
|
SPR_DIEM, // smoke
|
|
SPR_DIEN, // explosion
|
|
|
|
// Pulley
|
|
SPR_HCCH,
|
|
SPR_HCHK,
|
|
|
|
// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
|
|
SPR_VIEW,
|
|
|
|
SPR_FIRSTFREESLOT,
|
|
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
|
NUMSPRITES
|
|
} spritenum_t;
|
|
|
|
// Make sure to be conscious of FF_FRAMEMASK and the fact sprite2 is stored as a UINT8 whenever you change this table.
|
|
// Currently, FF_FRAMEMASK is 0xff, or 255 - but the second half is used by FF_SPR2SUPER, so the limitation is 0x7f.
|
|
// Since this is zero-based, there can be at most 128 different SPR2_'s without changing that.
|
|
typedef enum playersprite
|
|
{
|
|
SPR2_STIN = 0, SPR2_STIL, SPR2_STIR,
|
|
SPR2_STGL, SPR2_STGR, SPR2_STLL, SPR2_STLR,
|
|
SPR2_SLWN, SPR2_SLWL, SPR2_SLWR,
|
|
SPR2_SLGL, SPR2_SLGR, SPR2_SLLL, SPR2_SLLR,
|
|
SPR2_FSTN, SPR2_FSTL, SPR2_FSTR,
|
|
SPR2_FSGL, SPR2_FSGR, SPR2_FSLL, SPR2_FSLR,
|
|
SPR2_DRLN, SPR2_DRLO, SPR2_DRLI,
|
|
SPR2_DRRN, SPR2_DRRO, SPR2_DRRI,
|
|
SPR2_SPIN,
|
|
SPR2_DEAD,
|
|
SPR2_SIGN, SPR2_SIGL, SPR2_SSIG,
|
|
SPR2_XTRA,
|
|
SPR2_TALK,
|
|
|
|
SPR2_FIRSTFREESLOT,
|
|
SPR2_LASTFREESLOT = 0x7f,
|
|
NUMPLAYERSPRITES
|
|
} playersprite_t;
|
|
|
|
typedef enum state
|
|
{
|
|
S_NULL,
|
|
S_UNKNOWN,
|
|
S_INVISIBLE, // state for invisible sprite
|
|
|
|
S_SPAWNSTATE,
|
|
S_SEESTATE,
|
|
S_MELEESTATE,
|
|
S_MISSILESTATE,
|
|
S_DEATHSTATE,
|
|
S_XDEATHSTATE,
|
|
S_RAISESTATE,
|
|
|
|
S_THOK,
|
|
S_SHADOW,
|
|
|
|
S_KART_STILL,
|
|
S_KART_STILL_L,
|
|
S_KART_STILL_R,
|
|
S_KART_STILL_GLANCE_L,
|
|
S_KART_STILL_GLANCE_R,
|
|
S_KART_STILL_LOOK_L,
|
|
S_KART_STILL_LOOK_R,
|
|
S_KART_SLOW,
|
|
S_KART_SLOW_L,
|
|
S_KART_SLOW_R,
|
|
S_KART_SLOW_GLANCE_L,
|
|
S_KART_SLOW_GLANCE_R,
|
|
S_KART_SLOW_LOOK_L,
|
|
S_KART_SLOW_LOOK_R,
|
|
S_KART_FAST,
|
|
S_KART_FAST_L,
|
|
S_KART_FAST_R,
|
|
S_KART_FAST_GLANCE_L,
|
|
S_KART_FAST_GLANCE_R,
|
|
S_KART_FAST_LOOK_L,
|
|
S_KART_FAST_LOOK_R,
|
|
S_KART_DRIFT_L,
|
|
S_KART_DRIFT_L_OUT,
|
|
S_KART_DRIFT_L_IN,
|
|
S_KART_DRIFT_R,
|
|
S_KART_DRIFT_R_OUT,
|
|
S_KART_DRIFT_R_IN,
|
|
S_KART_SPINOUT,
|
|
S_KART_DEAD,
|
|
S_KART_SIGN,
|
|
S_KART_SIGL,
|
|
|
|
// technically the player goes here but it's an infinite tic state
|
|
S_OBJPLACE_DUMMY,
|
|
|
|
S_KART_LEFTOVER,
|
|
S_KART_LEFTOVER_NOTIRES,
|
|
|
|
S_KART_TIRE1,
|
|
S_KART_TIRE2,
|
|
|
|
S_KART_FIRE,
|
|
S_KART_SMOKE,
|
|
|
|
S_KART_XPL01,
|
|
S_KART_XPL02,
|
|
S_KART_XPL03,
|
|
|
|
// Boss Explosion
|
|
S_BOSSEXPLODE,
|
|
|
|
// S3&K Boss Explosion
|
|
S_SONIC3KBOSSEXPLOSION1,
|
|
S_SONIC3KBOSSEXPLOSION2,
|
|
S_SONIC3KBOSSEXPLOSION3,
|
|
S_SONIC3KBOSSEXPLOSION4,
|
|
S_SONIC3KBOSSEXPLOSION5,
|
|
S_SONIC3KBOSSEXPLOSION6,
|
|
|
|
// Ring
|
|
S_RING,
|
|
S_FASTRING1,
|
|
S_FASTRING2,
|
|
S_FASTRING3,
|
|
S_FASTRING4,
|
|
S_FASTRING5,
|
|
S_FASTRING6,
|
|
S_FASTRING7,
|
|
S_FASTRING8,
|
|
S_FASTRING9,
|
|
S_FASTRING10,
|
|
S_FASTRING11,
|
|
S_FASTRING12,
|
|
|
|
// Blue Sphere for special stages
|
|
S_BLUESPHERE,
|
|
S_BLUESPHERE_SPAWN,
|
|
|
|
S_BLUESPHERE_BOUNCE1,
|
|
S_BLUESPHERE_BOUNCE2,
|
|
|
|
S_BLUESPHERE_BOUNCE3,
|
|
S_BLUESPHERE_BOUNCE4,
|
|
|
|
S_BLUESPHERE_BOUNCE5,
|
|
S_BLUESPHERE_BOUNCE6,
|
|
S_BLUESPHERE_BOUNCE7,
|
|
S_BLUESPHERE_BOUNCE8,
|
|
|
|
S_BLUESPHERE_BOUNCE9,
|
|
S_BLUESPHERE_BOUNCE10,
|
|
S_BLUESPHERE_BOUNCE11,
|
|
S_BLUESPHERE_BOUNCE12,
|
|
|
|
S_BLUESPHERE_BOUNCE13,
|
|
S_BLUESPHERE_BOUNCE14,
|
|
S_BLUESPHERE_BOUNCE15,
|
|
S_BLUESPHERE_BOUNCE16,
|
|
S_BLUESPHERE_BOUNCE17,
|
|
S_BLUESPHERE_BOUNCE18,
|
|
S_BLUESPHERE_BOUNCE19,
|
|
S_BLUESPHERE_BOUNCE20,
|
|
|
|
S_BLUESPHERE_BOUNCE21,
|
|
S_BLUESPHERE_BOUNCE22,
|
|
S_BLUESPHERE_BOUNCE23,
|
|
S_BLUESPHERE_BOUNCE24,
|
|
S_BLUESPHERE_BOUNCE25,
|
|
S_BLUESPHERE_BOUNCE26,
|
|
S_BLUESPHERE_BOUNCE27,
|
|
S_BLUESPHERE_BOUNCE28,
|
|
|
|
// Emblem
|
|
S_EMBLEM1,
|
|
S_EMBLEM2,
|
|
S_EMBLEM3,
|
|
S_EMBLEM4,
|
|
S_EMBLEM5,
|
|
S_EMBLEM6,
|
|
S_EMBLEM7,
|
|
S_EMBLEM8,
|
|
S_EMBLEM9,
|
|
S_EMBLEM10,
|
|
S_EMBLEM11,
|
|
S_EMBLEM12,
|
|
S_EMBLEM13,
|
|
S_EMBLEM14,
|
|
S_EMBLEM15,
|
|
S_EMBLEM16,
|
|
S_EMBLEM17,
|
|
S_EMBLEM18,
|
|
S_EMBLEM19,
|
|
S_EMBLEM20,
|
|
S_EMBLEM21,
|
|
S_EMBLEM22,
|
|
S_EMBLEM23,
|
|
S_EMBLEM24,
|
|
S_EMBLEM25,
|
|
S_EMBLEM26,
|
|
|
|
// Spray Can
|
|
S_SPRAYCAN,
|
|
|
|
// Ancient Shrine
|
|
S_ANCIENTSHRINE,
|
|
|
|
S_MORB1,
|
|
S_MORB2,
|
|
S_MORB3,
|
|
S_MORB4,
|
|
S_MORB5,
|
|
S_MORB6,
|
|
S_MORB7,
|
|
S_MORB8,
|
|
S_MORB9,
|
|
S_MORB10,
|
|
S_MORB11,
|
|
S_MORB12,
|
|
S_MORB13,
|
|
S_MORB14,
|
|
S_MORB15,
|
|
|
|
// Chaos Emeralds
|
|
S_CHAOSEMERALD1,
|
|
S_CHAOSEMERALD2,
|
|
S_CHAOSEMERALD_UNDER,
|
|
|
|
// Super Emeralds
|
|
S_SUPEREMERALD1,
|
|
S_SUPEREMERALD2,
|
|
S_SUPEREMERALD_UNDER,
|
|
|
|
S_EMERALDSPARK1,
|
|
S_EMERALDSPARK2,
|
|
S_EMERALDSPARK3,
|
|
S_EMERALDSPARK4,
|
|
S_EMERALDSPARK5,
|
|
S_EMERALDSPARK6,
|
|
S_EMERALDSPARK7,
|
|
|
|
S_EMERALDFLARE1,
|
|
|
|
// Prison Egg Drops
|
|
S_PRISONEGGDROP_CD,
|
|
S_PRISONEGGDROP_FLAREA1,
|
|
S_PRISONEGGDROP_FLAREA2,
|
|
S_PRISONEGGDROP_FLAREB1,
|
|
S_PRISONEGGDROP_FLAREB2,
|
|
|
|
// Bubble Source
|
|
S_BUBBLES1,
|
|
S_BUBBLES2,
|
|
S_BUBBLES3,
|
|
S_BUBBLES4,
|
|
|
|
// Level End Sign
|
|
S_SIGN_POLE,
|
|
S_SIGN_BACK,
|
|
S_SIGN_SIDE,
|
|
S_SIGN_FACE,
|
|
S_SIGN_ERROR,
|
|
|
|
// Spike Ball
|
|
S_SPIKEBALL1,
|
|
S_SPIKEBALL2,
|
|
S_SPIKEBALL3,
|
|
S_SPIKEBALL4,
|
|
S_SPIKEBALL5,
|
|
S_SPIKEBALL6,
|
|
S_SPIKEBALL7,
|
|
S_SPIKEBALL8,
|
|
|
|
// Elemental Shield's Spawn
|
|
S_SPINFIRE1,
|
|
S_SPINFIRE2,
|
|
S_SPINFIRE3,
|
|
S_SPINFIRE4,
|
|
S_SPINFIRE5,
|
|
S_SPINFIRE6,
|
|
|
|
// Spikes
|
|
S_SPIKE1,
|
|
S_SPIKE2,
|
|
S_SPIKE3,
|
|
S_SPIKE4,
|
|
S_SPIKE5,
|
|
S_SPIKE6,
|
|
S_SPIKED1,
|
|
S_SPIKED2,
|
|
|
|
// Wall spikes
|
|
S_WALLSPIKE1,
|
|
S_WALLSPIKE2,
|
|
S_WALLSPIKE3,
|
|
S_WALLSPIKE4,
|
|
S_WALLSPIKE5,
|
|
S_WALLSPIKE6,
|
|
S_WALLSPIKEBASE,
|
|
S_WALLSPIKED1,
|
|
S_WALLSPIKED2,
|
|
|
|
// Cannon Launcher
|
|
S_CANNONLAUNCHER1,
|
|
S_CANNONLAUNCHER2,
|
|
S_CANNONLAUNCHER3,
|
|
|
|
// Cannonball
|
|
S_CANNONBALL1,
|
|
|
|
// GFZ flowers
|
|
S_GFZFLOWERA,
|
|
S_GFZFLOWERB,
|
|
S_GFZFLOWERC,
|
|
|
|
S_BLUEBERRYBUSH,
|
|
S_BERRYBUSH,
|
|
S_BUSH,
|
|
|
|
// Trees (both GFZ and misc)
|
|
S_GFZTREE,
|
|
S_GFZBERRYTREE,
|
|
S_GFZCHERRYTREE,
|
|
S_CHECKERTREE,
|
|
S_CHECKERSUNSETTREE,
|
|
S_FHZTREE, // Frozen Hillside
|
|
S_FHZPINKTREE,
|
|
S_POLYGONTREE,
|
|
S_BUSHTREE,
|
|
S_BUSHREDTREE,
|
|
S_SPRINGTREE,
|
|
|
|
// THZ flowers
|
|
S_THZFLOWERA, // THZ1 Steam flower
|
|
S_THZFLOWERB, // THZ1 Spin flower (red)
|
|
S_THZFLOWERC, // THZ1 Spin flower (yellow)
|
|
|
|
// THZ Steam Whistle tree/bush
|
|
S_THZTREE,
|
|
S_THZTREEBRANCH1,
|
|
S_THZTREEBRANCH2,
|
|
S_THZTREEBRANCH3,
|
|
S_THZTREEBRANCH4,
|
|
S_THZTREEBRANCH5,
|
|
S_THZTREEBRANCH6,
|
|
S_THZTREEBRANCH7,
|
|
S_THZTREEBRANCH8,
|
|
S_THZTREEBRANCH9,
|
|
S_THZTREEBRANCH10,
|
|
S_THZTREEBRANCH11,
|
|
S_THZTREEBRANCH12,
|
|
S_THZTREEBRANCH13,
|
|
|
|
// THZ Alarm
|
|
S_ALARM1,
|
|
|
|
// Deep Sea Gargoyle
|
|
S_GARGOYLE,
|
|
S_BIGGARGOYLE,
|
|
|
|
// DSZ Seaweed
|
|
S_SEAWEED1,
|
|
S_SEAWEED2,
|
|
S_SEAWEED3,
|
|
S_SEAWEED4,
|
|
S_SEAWEED5,
|
|
S_SEAWEED6,
|
|
|
|
// Dripping Water
|
|
S_DRIPA1,
|
|
S_DRIPA2,
|
|
S_DRIPA3,
|
|
S_DRIPA4,
|
|
S_DRIPB1,
|
|
S_DRIPC1,
|
|
S_DRIPC2,
|
|
|
|
// Coral
|
|
S_CORAL1,
|
|
S_CORAL2,
|
|
S_CORAL3,
|
|
S_CORAL4,
|
|
S_CORAL5,
|
|
|
|
// Blue Crystal
|
|
S_BLUECRYSTAL1,
|
|
|
|
// Kelp,
|
|
S_KELP,
|
|
|
|
// Animated algae
|
|
S_ANIMALGAETOP1,
|
|
S_ANIMALGAETOP2,
|
|
S_ANIMALGAESEG,
|
|
|
|
// DSZ Stalagmites
|
|
S_DSZSTALAGMITE,
|
|
S_DSZ2STALAGMITE,
|
|
|
|
// DSZ Light beam
|
|
S_LIGHTBEAM1,
|
|
S_LIGHTBEAM2,
|
|
S_LIGHTBEAM3,
|
|
S_LIGHTBEAM4,
|
|
S_LIGHTBEAM5,
|
|
S_LIGHTBEAM6,
|
|
S_LIGHTBEAM7,
|
|
S_LIGHTBEAM8,
|
|
S_LIGHTBEAM9,
|
|
S_LIGHTBEAM10,
|
|
S_LIGHTBEAM11,
|
|
S_LIGHTBEAM12,
|
|
|
|
// CEZ Chain
|
|
S_CEZCHAIN,
|
|
|
|
// Flame
|
|
S_FLAME,
|
|
S_FLAMEPARTICLE,
|
|
S_FLAMEREST,
|
|
|
|
// Eggman Statue
|
|
S_EGGSTATUE1,
|
|
|
|
// CEZ hidden sling
|
|
S_SLING1,
|
|
S_SLING2,
|
|
|
|
// CEZ maces and chains
|
|
S_SMALLMACECHAIN,
|
|
S_BIGMACECHAIN,
|
|
S_SMALLMACE,
|
|
S_BIGMACE,
|
|
S_SMALLGRABCHAIN,
|
|
S_BIGGRABCHAIN,
|
|
|
|
// Small Firebar
|
|
S_SMALLFIREBAR1,
|
|
S_SMALLFIREBAR2,
|
|
S_SMALLFIREBAR3,
|
|
S_SMALLFIREBAR4,
|
|
S_SMALLFIREBAR5,
|
|
S_SMALLFIREBAR6,
|
|
S_SMALLFIREBAR7,
|
|
S_SMALLFIREBAR8,
|
|
S_SMALLFIREBAR9,
|
|
S_SMALLFIREBAR10,
|
|
S_SMALLFIREBAR11,
|
|
S_SMALLFIREBAR12,
|
|
S_SMALLFIREBAR13,
|
|
S_SMALLFIREBAR14,
|
|
S_SMALLFIREBAR15,
|
|
S_SMALLFIREBAR16,
|
|
|
|
// Big Firebar
|
|
S_BIGFIREBAR1,
|
|
S_BIGFIREBAR2,
|
|
S_BIGFIREBAR3,
|
|
S_BIGFIREBAR4,
|
|
S_BIGFIREBAR5,
|
|
S_BIGFIREBAR6,
|
|
S_BIGFIREBAR7,
|
|
S_BIGFIREBAR8,
|
|
S_BIGFIREBAR9,
|
|
S_BIGFIREBAR10,
|
|
S_BIGFIREBAR11,
|
|
S_BIGFIREBAR12,
|
|
S_BIGFIREBAR13,
|
|
S_BIGFIREBAR14,
|
|
S_BIGFIREBAR15,
|
|
S_BIGFIREBAR16,
|
|
|
|
S_CEZFLOWER,
|
|
S_CEZPOLE,
|
|
S_CEZBANNER1,
|
|
S_CEZBANNER2,
|
|
S_PINETREE,
|
|
S_CEZBUSH1,
|
|
S_CEZBUSH2,
|
|
S_CANDLE,
|
|
S_CANDLEPRICKET,
|
|
S_FLAMEHOLDER,
|
|
S_FIRETORCH,
|
|
S_WAVINGFLAG,
|
|
S_WAVINGFLAGSEG1,
|
|
S_WAVINGFLAGSEG2,
|
|
S_CRAWLASTATUE,
|
|
S_BRAMBLES,
|
|
|
|
// Big Tumbleweed
|
|
S_BIGTUMBLEWEED,
|
|
S_BIGTUMBLEWEED_ROLL1,
|
|
S_BIGTUMBLEWEED_ROLL2,
|
|
S_BIGTUMBLEWEED_ROLL3,
|
|
S_BIGTUMBLEWEED_ROLL4,
|
|
S_BIGTUMBLEWEED_ROLL5,
|
|
S_BIGTUMBLEWEED_ROLL6,
|
|
S_BIGTUMBLEWEED_ROLL7,
|
|
S_BIGTUMBLEWEED_ROLL8,
|
|
|
|
// Little Tumbleweed
|
|
S_LITTLETUMBLEWEED,
|
|
S_LITTLETUMBLEWEED_ROLL1,
|
|
S_LITTLETUMBLEWEED_ROLL2,
|
|
S_LITTLETUMBLEWEED_ROLL3,
|
|
S_LITTLETUMBLEWEED_ROLL4,
|
|
S_LITTLETUMBLEWEED_ROLL5,
|
|
S_LITTLETUMBLEWEED_ROLL6,
|
|
S_LITTLETUMBLEWEED_ROLL7,
|
|
S_LITTLETUMBLEWEED_ROLL8,
|
|
|
|
// Cacti
|
|
S_CACTI1,
|
|
S_CACTI2,
|
|
S_CACTI3,
|
|
S_CACTI4,
|
|
S_CACTI5,
|
|
S_CACTI6,
|
|
S_CACTI7,
|
|
S_CACTI8,
|
|
S_CACTI9,
|
|
S_CACTI10,
|
|
S_CACTI11,
|
|
S_CACTITINYSEG,
|
|
S_CACTISMALLSEG,
|
|
|
|
// Warning signs
|
|
S_ARIDSIGN_CAUTION,
|
|
S_ARIDSIGN_CACTI,
|
|
S_ARIDSIGN_SHARPTURN,
|
|
|
|
// Oil lamp
|
|
S_OILLAMP,
|
|
S_OILLAMPFLARE,
|
|
|
|
// TNT barrel
|
|
S_TNTBARREL_STND1,
|
|
S_TNTBARREL_EXPL1,
|
|
S_TNTBARREL_EXPL2,
|
|
S_TNTBARREL_EXPL3,
|
|
S_TNTBARREL_EXPL4,
|
|
S_TNTBARREL_EXPL5,
|
|
S_TNTBARREL_EXPL6,
|
|
S_TNTBARREL_EXPL7,
|
|
S_TNTBARREL_FLYING,
|
|
S_TNTDUST_1,
|
|
S_TNTDUST_2,
|
|
S_TNTDUST_3,
|
|
S_TNTDUST_4,
|
|
S_TNTDUST_5,
|
|
S_TNTDUST_6,
|
|
S_TNTDUST_7,
|
|
S_TNTDUST_8,
|
|
|
|
// TNT proximity shell
|
|
S_PROXIMITY_TNT,
|
|
S_PROXIMITY_TNT_TRIGGER1,
|
|
S_PROXIMITY_TNT_TRIGGER2,
|
|
S_PROXIMITY_TNT_TRIGGER3,
|
|
S_PROXIMITY_TNT_TRIGGER4,
|
|
S_PROXIMITY_TNT_TRIGGER5,
|
|
S_PROXIMITY_TNT_TRIGGER6,
|
|
S_PROXIMITY_TNT_TRIGGER7,
|
|
S_PROXIMITY_TNT_TRIGGER8,
|
|
S_PROXIMITY_TNT_TRIGGER9,
|
|
S_PROXIMITY_TNT_TRIGGER10,
|
|
S_PROXIMITY_TNT_TRIGGER11,
|
|
S_PROXIMITY_TNT_TRIGGER12,
|
|
S_PROXIMITY_TNT_TRIGGER13,
|
|
S_PROXIMITY_TNT_TRIGGER14,
|
|
S_PROXIMITY_TNT_TRIGGER15,
|
|
S_PROXIMITY_TNT_TRIGGER16,
|
|
S_PROXIMITY_TNT_TRIGGER17,
|
|
S_PROXIMITY_TNT_TRIGGER18,
|
|
S_PROXIMITY_TNT_TRIGGER19,
|
|
S_PROXIMITY_TNT_TRIGGER20,
|
|
S_PROXIMITY_TNT_TRIGGER21,
|
|
S_PROXIMITY_TNT_TRIGGER22,
|
|
S_PROXIMITY_TNT_TRIGGER23,
|
|
|
|
// Dust devil
|
|
S_DUSTDEVIL,
|
|
S_DUSTLAYER1,
|
|
S_DUSTLAYER2,
|
|
S_DUSTLAYER3,
|
|
S_DUSTLAYER4,
|
|
S_DUSTLAYER5,
|
|
S_ARIDDUST1,
|
|
S_ARIDDUST2,
|
|
S_ARIDDUST3,
|
|
|
|
// Flame jet
|
|
S_FLAMEJETSTND,
|
|
S_FLAMEJETSTART,
|
|
S_FLAMEJETSTOP,
|
|
S_FLAMEJETFLAME1,
|
|
S_FLAMEJETFLAME2,
|
|
S_FLAMEJETFLAME3,
|
|
S_FLAMEJETFLAME4,
|
|
S_FLAMEJETFLAME5,
|
|
S_FLAMEJETFLAME6,
|
|
S_FLAMEJETFLAME7,
|
|
S_FLAMEJETFLAME8,
|
|
S_FLAMEJETFLAME9,
|
|
|
|
// Spinning flame jets
|
|
S_FJSPINAXISA1, // Counter-clockwise
|
|
S_FJSPINAXISA2,
|
|
S_FJSPINAXISB1, // Clockwise
|
|
S_FJSPINAXISB2,
|
|
|
|
// Blade's flame
|
|
S_FLAMEJETFLAMEB1,
|
|
S_FLAMEJETFLAMEB2,
|
|
S_FLAMEJETFLAMEB3,
|
|
|
|
// Lavafall
|
|
S_LAVAFALL_DORMANT,
|
|
S_LAVAFALL_TELL,
|
|
S_LAVAFALL_SHOOT,
|
|
S_LAVAFALL_LAVA1,
|
|
S_LAVAFALL_LAVA2,
|
|
S_LAVAFALL_LAVA3,
|
|
S_LAVAFALLROCK,
|
|
|
|
// RVZ scenery
|
|
S_BIGFERNLEAF,
|
|
S_BIGFERN1,
|
|
S_BIGFERN2,
|
|
S_JUNGLEPALM,
|
|
S_TORCHFLOWER,
|
|
S_WALLVINE_LONG,
|
|
S_WALLVINE_SHORT,
|
|
|
|
// Stalagmites
|
|
S_STG0,
|
|
S_STG1,
|
|
S_STG2,
|
|
S_STG3,
|
|
S_STG4,
|
|
S_STG5,
|
|
S_STG6,
|
|
S_STG7,
|
|
S_STG8,
|
|
S_STG9,
|
|
|
|
// Xmas-specific stuff
|
|
S_XMASPOLE,
|
|
S_CANDYCANE,
|
|
S_SNOWMAN, // normal
|
|
S_SNOWMANHAT, // with hat + scarf
|
|
S_LAMPPOST1, // normal
|
|
S_LAMPPOST2, // with snow
|
|
S_HANGSTAR,
|
|
S_MISTLETOE,
|
|
// Xmas GFZ bushes
|
|
S_XMASBLUEBERRYBUSH,
|
|
S_XMASBERRYBUSH,
|
|
S_XMASBUSH,
|
|
// FHZ
|
|
S_FHZICE1,
|
|
S_FHZICE2,
|
|
|
|
// Halloween Scenery
|
|
// Pumpkins
|
|
S_JACKO1,
|
|
S_JACKO1OVERLAY_1,
|
|
S_JACKO1OVERLAY_2,
|
|
S_JACKO1OVERLAY_3,
|
|
S_JACKO1OVERLAY_4,
|
|
S_JACKO2,
|
|
S_JACKO2OVERLAY_1,
|
|
S_JACKO2OVERLAY_2,
|
|
S_JACKO2OVERLAY_3,
|
|
S_JACKO2OVERLAY_4,
|
|
S_JACKO3,
|
|
S_JACKO3OVERLAY_1,
|
|
S_JACKO3OVERLAY_2,
|
|
S_JACKO3OVERLAY_3,
|
|
S_JACKO3OVERLAY_4,
|
|
// Dr Seuss Trees
|
|
S_HHZTREE_TOP,
|
|
S_HHZTREE_TRUNK,
|
|
S_HHZTREE_LEAF,
|
|
// Mushroom
|
|
S_HHZSHROOM_1,
|
|
S_HHZSHROOM_2,
|
|
S_HHZSHROOM_3,
|
|
S_HHZSHROOM_4,
|
|
S_HHZSHROOM_5,
|
|
S_HHZSHROOM_6,
|
|
S_HHZSHROOM_7,
|
|
S_HHZSHROOM_8,
|
|
S_HHZSHROOM_9,
|
|
S_HHZSHROOM_10,
|
|
S_HHZSHROOM_11,
|
|
S_HHZSHROOM_12,
|
|
S_HHZSHROOM_13,
|
|
S_HHZSHROOM_14,
|
|
S_HHZSHROOM_15,
|
|
S_HHZSHROOM_16,
|
|
// Misc
|
|
S_HHZGRASS,
|
|
S_HHZTENT1,
|
|
S_HHZTENT2,
|
|
S_HHZSTALAGMITE_TALL,
|
|
S_HHZSTALAGMITE_SHORT,
|
|
|
|
// Botanic Serenity's loads of scenery states
|
|
S_BSZTALLFLOWER_RED,
|
|
S_BSZTALLFLOWER_PURPLE,
|
|
S_BSZTALLFLOWER_BLUE,
|
|
S_BSZTALLFLOWER_CYAN,
|
|
S_BSZTALLFLOWER_YELLOW,
|
|
S_BSZTALLFLOWER_ORANGE,
|
|
S_BSZFLOWER_RED,
|
|
S_BSZFLOWER_PURPLE,
|
|
S_BSZFLOWER_BLUE,
|
|
S_BSZFLOWER_CYAN,
|
|
S_BSZFLOWER_YELLOW,
|
|
S_BSZFLOWER_ORANGE,
|
|
S_BSZSHORTFLOWER_RED,
|
|
S_BSZSHORTFLOWER_PURPLE,
|
|
S_BSZSHORTFLOWER_BLUE,
|
|
S_BSZSHORTFLOWER_CYAN,
|
|
S_BSZSHORTFLOWER_YELLOW,
|
|
S_BSZSHORTFLOWER_ORANGE,
|
|
S_BSZTULIP_RED,
|
|
S_BSZTULIP_PURPLE,
|
|
S_BSZTULIP_BLUE,
|
|
S_BSZTULIP_CYAN,
|
|
S_BSZTULIP_YELLOW,
|
|
S_BSZTULIP_ORANGE,
|
|
S_BSZCLUSTER_RED,
|
|
S_BSZCLUSTER_PURPLE,
|
|
S_BSZCLUSTER_BLUE,
|
|
S_BSZCLUSTER_CYAN,
|
|
S_BSZCLUSTER_YELLOW,
|
|
S_BSZCLUSTER_ORANGE,
|
|
S_BSZBUSH_RED,
|
|
S_BSZBUSH_PURPLE,
|
|
S_BSZBUSH_BLUE,
|
|
S_BSZBUSH_CYAN,
|
|
S_BSZBUSH_YELLOW,
|
|
S_BSZBUSH_ORANGE,
|
|
S_BSZVINE_RED,
|
|
S_BSZVINE_PURPLE,
|
|
S_BSZVINE_BLUE,
|
|
S_BSZVINE_CYAN,
|
|
S_BSZVINE_YELLOW,
|
|
S_BSZVINE_ORANGE,
|
|
S_BSZSHRUB,
|
|
S_BSZCLOVER,
|
|
S_BIG_PALMTREE_TRUNK,
|
|
S_BIG_PALMTREE_TOP,
|
|
S_PALMTREE_TRUNK,
|
|
S_PALMTREE_TOP,
|
|
|
|
S_DBALL1,
|
|
S_DBALL2,
|
|
S_DBALL3,
|
|
S_DBALL4,
|
|
S_DBALL5,
|
|
S_DBALL6,
|
|
S_EGGSTATUE2,
|
|
|
|
// Super Sonic Spark
|
|
S_SSPK1,
|
|
S_SSPK2,
|
|
S_SSPK3,
|
|
S_SSPK4,
|
|
S_SSPK5,
|
|
|
|
// Flicky-sized bubble
|
|
S_FLICKY_BUBBLE,
|
|
|
|
// Bluebird
|
|
S_FLICKY_01_OUT,
|
|
S_FLICKY_01_FLAP1,
|
|
S_FLICKY_01_FLAP2,
|
|
S_FLICKY_01_FLAP3,
|
|
S_FLICKY_01_STAND,
|
|
S_FLICKY_01_CENTER,
|
|
|
|
// Rabbit
|
|
S_FLICKY_02_OUT,
|
|
S_FLICKY_02_AIM,
|
|
S_FLICKY_02_HOP,
|
|
S_FLICKY_02_UP,
|
|
S_FLICKY_02_DOWN,
|
|
S_FLICKY_02_STAND,
|
|
S_FLICKY_02_CENTER,
|
|
|
|
// Chicken
|
|
S_FLICKY_03_OUT,
|
|
S_FLICKY_03_AIM,
|
|
S_FLICKY_03_HOP,
|
|
S_FLICKY_03_UP,
|
|
S_FLICKY_03_FLAP1,
|
|
S_FLICKY_03_FLAP2,
|
|
S_FLICKY_03_STAND,
|
|
S_FLICKY_03_CENTER,
|
|
|
|
// Seal
|
|
S_FLICKY_04_OUT,
|
|
S_FLICKY_04_AIM,
|
|
S_FLICKY_04_HOP,
|
|
S_FLICKY_04_UP,
|
|
S_FLICKY_04_DOWN,
|
|
S_FLICKY_04_SWIM1,
|
|
S_FLICKY_04_SWIM2,
|
|
S_FLICKY_04_SWIM3,
|
|
S_FLICKY_04_SWIM4,
|
|
S_FLICKY_04_STAND,
|
|
S_FLICKY_04_CENTER,
|
|
|
|
// Pig
|
|
S_FLICKY_05_OUT,
|
|
S_FLICKY_05_AIM,
|
|
S_FLICKY_05_HOP,
|
|
S_FLICKY_05_UP,
|
|
S_FLICKY_05_DOWN,
|
|
S_FLICKY_05_STAND,
|
|
S_FLICKY_05_CENTER,
|
|
|
|
// Chipmunk
|
|
S_FLICKY_06_OUT,
|
|
S_FLICKY_06_AIM,
|
|
S_FLICKY_06_HOP,
|
|
S_FLICKY_06_UP,
|
|
S_FLICKY_06_DOWN,
|
|
S_FLICKY_06_STAND,
|
|
S_FLICKY_06_CENTER,
|
|
|
|
// Penguin
|
|
S_FLICKY_07_OUT,
|
|
S_FLICKY_07_AIML,
|
|
S_FLICKY_07_HOPL,
|
|
S_FLICKY_07_UPL,
|
|
S_FLICKY_07_DOWNL,
|
|
S_FLICKY_07_AIMR,
|
|
S_FLICKY_07_HOPR,
|
|
S_FLICKY_07_UPR,
|
|
S_FLICKY_07_DOWNR,
|
|
S_FLICKY_07_SWIM1,
|
|
S_FLICKY_07_SWIM2,
|
|
S_FLICKY_07_SWIM3,
|
|
S_FLICKY_07_STAND,
|
|
S_FLICKY_07_CENTER,
|
|
|
|
// Fish
|
|
S_FLICKY_08_OUT,
|
|
S_FLICKY_08_AIM,
|
|
S_FLICKY_08_HOP,
|
|
S_FLICKY_08_FLAP1,
|
|
S_FLICKY_08_FLAP2,
|
|
S_FLICKY_08_FLAP3,
|
|
S_FLICKY_08_FLAP4,
|
|
S_FLICKY_08_SWIM1,
|
|
S_FLICKY_08_SWIM2,
|
|
S_FLICKY_08_SWIM3,
|
|
S_FLICKY_08_SWIM4,
|
|
S_FLICKY_08_STAND,
|
|
S_FLICKY_08_CENTER,
|
|
|
|
// Ram
|
|
S_FLICKY_09_OUT,
|
|
S_FLICKY_09_AIM,
|
|
S_FLICKY_09_HOP,
|
|
S_FLICKY_09_UP,
|
|
S_FLICKY_09_DOWN,
|
|
S_FLICKY_09_STAND,
|
|
S_FLICKY_09_CENTER,
|
|
|
|
// Puffin
|
|
S_FLICKY_10_OUT,
|
|
S_FLICKY_10_FLAP1,
|
|
S_FLICKY_10_FLAP2,
|
|
S_FLICKY_10_STAND,
|
|
S_FLICKY_10_CENTER,
|
|
|
|
// Cow
|
|
S_FLICKY_11_OUT,
|
|
S_FLICKY_11_AIM,
|
|
S_FLICKY_11_RUN1,
|
|
S_FLICKY_11_RUN2,
|
|
S_FLICKY_11_RUN3,
|
|
S_FLICKY_11_STAND,
|
|
S_FLICKY_11_CENTER,
|
|
|
|
// Rat
|
|
S_FLICKY_12_OUT,
|
|
S_FLICKY_12_AIM,
|
|
S_FLICKY_12_RUN1,
|
|
S_FLICKY_12_RUN2,
|
|
S_FLICKY_12_RUN3,
|
|
S_FLICKY_12_STAND,
|
|
S_FLICKY_12_CENTER,
|
|
|
|
// Bear
|
|
S_FLICKY_13_OUT,
|
|
S_FLICKY_13_AIM,
|
|
S_FLICKY_13_HOP,
|
|
S_FLICKY_13_UP,
|
|
S_FLICKY_13_DOWN,
|
|
S_FLICKY_13_STAND,
|
|
S_FLICKY_13_CENTER,
|
|
|
|
// Dove
|
|
S_FLICKY_14_OUT,
|
|
S_FLICKY_14_FLAP1,
|
|
S_FLICKY_14_FLAP2,
|
|
S_FLICKY_14_FLAP3,
|
|
S_FLICKY_14_STAND,
|
|
S_FLICKY_14_CENTER,
|
|
|
|
// Cat
|
|
S_FLICKY_15_OUT,
|
|
S_FLICKY_15_AIM,
|
|
S_FLICKY_15_HOP,
|
|
S_FLICKY_15_UP,
|
|
S_FLICKY_15_DOWN,
|
|
S_FLICKY_15_STAND,
|
|
S_FLICKY_15_CENTER,
|
|
|
|
// Canary
|
|
S_FLICKY_16_OUT,
|
|
S_FLICKY_16_FLAP1,
|
|
S_FLICKY_16_FLAP2,
|
|
S_FLICKY_16_FLAP3,
|
|
S_FLICKY_16_STAND,
|
|
S_FLICKY_16_CENTER,
|
|
|
|
// Spider
|
|
S_SECRETFLICKY_01_OUT,
|
|
S_SECRETFLICKY_01_AIM,
|
|
S_SECRETFLICKY_01_HOP,
|
|
S_SECRETFLICKY_01_UP,
|
|
S_SECRETFLICKY_01_DOWN,
|
|
S_SECRETFLICKY_01_STAND,
|
|
S_SECRETFLICKY_01_CENTER,
|
|
|
|
// Bat
|
|
S_SECRETFLICKY_02_OUT,
|
|
S_SECRETFLICKY_02_FLAP1,
|
|
S_SECRETFLICKY_02_FLAP2,
|
|
S_SECRETFLICKY_02_FLAP3,
|
|
S_SECRETFLICKY_02_STAND,
|
|
S_SECRETFLICKY_02_CENTER,
|
|
|
|
// Steam Riser
|
|
S_STEAM1,
|
|
S_STEAM2,
|
|
S_STEAM3,
|
|
S_STEAM4,
|
|
S_STEAM5,
|
|
S_STEAM6,
|
|
S_STEAM7,
|
|
S_STEAM8,
|
|
|
|
// Balloons
|
|
S_BALLOON,
|
|
S_BALLOONPOP1,
|
|
S_BALLOONPOP2,
|
|
S_BALLOONPOP3,
|
|
S_BALLOONPOP4,
|
|
S_BALLOONPOP5,
|
|
S_BALLOONPOP6,
|
|
|
|
// Yellow Spring
|
|
S_YELLOWSPRING1,
|
|
S_YELLOWSPRING2,
|
|
S_YELLOWSPRING3,
|
|
S_YELLOWSPRING4,
|
|
|
|
// Red Spring
|
|
S_REDSPRING1,
|
|
S_REDSPRING2,
|
|
S_REDSPRING3,
|
|
S_REDSPRING4,
|
|
|
|
// Blue Spring
|
|
S_BLUESPRING1,
|
|
S_BLUESPRING2,
|
|
S_BLUESPRING3,
|
|
S_BLUESPRING4,
|
|
|
|
// Grey Spring
|
|
S_GREYSPRING1,
|
|
S_GREYSPRING2,
|
|
S_GREYSPRING3,
|
|
S_GREYSPRING4,
|
|
|
|
// Orange Spring (Pogo)
|
|
S_POGOSPRING1,
|
|
S_POGOSPRING2,
|
|
S_POGOSPRING2B,
|
|
S_POGOSPRING3,
|
|
S_POGOSPRING4,
|
|
|
|
// Yellow Diagonal Spring
|
|
S_YDIAG1,
|
|
S_YDIAG2,
|
|
S_YDIAG3,
|
|
S_YDIAG4,
|
|
|
|
// Red Diagonal Spring
|
|
S_RDIAG1,
|
|
S_RDIAG2,
|
|
S_RDIAG3,
|
|
S_RDIAG4,
|
|
|
|
// Blue Diagonal Spring
|
|
S_BDIAG1,
|
|
S_BDIAG2,
|
|
S_BDIAG3,
|
|
S_BDIAG4,
|
|
|
|
// Grey Diagonal Spring
|
|
S_GDIAG1,
|
|
S_GDIAG2,
|
|
S_GDIAG3,
|
|
S_GDIAG4,
|
|
|
|
// Yellow Horizontal Spring
|
|
S_YHORIZ1,
|
|
S_YHORIZ2,
|
|
S_YHORIZ3,
|
|
S_YHORIZ4,
|
|
|
|
// Red Horizontal Spring
|
|
S_RHORIZ1,
|
|
S_RHORIZ2,
|
|
S_RHORIZ3,
|
|
S_RHORIZ4,
|
|
|
|
// Blue Horizontal Spring
|
|
S_BHORIZ1,
|
|
S_BHORIZ2,
|
|
S_BHORIZ3,
|
|
S_BHORIZ4,
|
|
|
|
// Grey Horizontal Spring
|
|
S_GHORIZ1,
|
|
S_GHORIZ2,
|
|
S_GHORIZ3,
|
|
S_GHORIZ4,
|
|
|
|
// Rain
|
|
S_RAIN1,
|
|
S_RAINRETURN,
|
|
|
|
// Snowflake
|
|
S_SNOW1,
|
|
S_SNOW2,
|
|
S_SNOW3,
|
|
|
|
// Blizzard Snowball
|
|
S_BLIZZARDSNOW1,
|
|
S_BLIZZARDSNOW2,
|
|
S_BLIZZARDSNOW3,
|
|
|
|
// Water Splish
|
|
S_SPLISH1,
|
|
S_SPLISH2,
|
|
S_SPLISH3,
|
|
S_SPLISH4,
|
|
S_SPLISH5,
|
|
S_SPLISH6,
|
|
S_SPLISH7,
|
|
S_SPLISH8,
|
|
S_SPLISH9,
|
|
|
|
// Lava Splish
|
|
S_LAVASPLISH,
|
|
|
|
// added water splash
|
|
S_SPLASH1,
|
|
S_SPLASH2,
|
|
S_SPLASH3,
|
|
|
|
// lava/slime damage burn smoke
|
|
S_SMOKE1,
|
|
S_SMOKE2,
|
|
S_SMOKE3,
|
|
S_SMOKE4,
|
|
S_SMOKE5,
|
|
|
|
// Bubbles
|
|
S_SMALLBUBBLE,
|
|
S_MEDIUMBUBBLE,
|
|
S_LARGEBUBBLE1,
|
|
S_LARGEBUBBLE2,
|
|
S_EXTRALARGEBUBBLE, // breathable
|
|
|
|
S_POP1, // Extra Large bubble goes POP!
|
|
|
|
S_WATERZAP,
|
|
|
|
// Spindash dust
|
|
S_SPINDUST1,
|
|
S_SPINDUST2,
|
|
S_SPINDUST3,
|
|
S_SPINDUST4,
|
|
S_SPINDUST_BUBBLE1,
|
|
S_SPINDUST_BUBBLE2,
|
|
S_SPINDUST_BUBBLE3,
|
|
S_SPINDUST_BUBBLE4,
|
|
S_SPINDUST_FIRE1,
|
|
S_SPINDUST_FIRE2,
|
|
S_SPINDUST_FIRE3,
|
|
S_SPINDUST_FIRE4,
|
|
|
|
S_SEED,
|
|
|
|
S_PARTICLE,
|
|
|
|
// Drowning Timer Numbers
|
|
S_ZERO1,
|
|
S_ONE1,
|
|
S_TWO1,
|
|
S_THREE1,
|
|
S_FOUR1,
|
|
S_FIVE1,
|
|
|
|
S_ZERO2,
|
|
S_ONE2,
|
|
S_TWO2,
|
|
S_THREE2,
|
|
S_FOUR2,
|
|
S_FIVE2,
|
|
|
|
S_CORK,
|
|
S_LHRT,
|
|
|
|
S_RINGEXPLODE,
|
|
|
|
S_HOOP,
|
|
S_HOOP_XMASA,
|
|
S_HOOP_XMASB,
|
|
|
|
S_EGGCAPSULE,
|
|
|
|
// Secret badniks and hazards, shhhh
|
|
S_SMASHSPIKE_FLOAT,
|
|
S_SMASHSPIKE_EASE1,
|
|
S_SMASHSPIKE_EASE2,
|
|
S_SMASHSPIKE_FALL,
|
|
S_SMASHSPIKE_STOMP1,
|
|
S_SMASHSPIKE_STOMP2,
|
|
S_SMASHSPIKE_RISE1,
|
|
S_SMASHSPIKE_RISE2,
|
|
|
|
S_CRUMBLE1,
|
|
S_CRUMBLE2,
|
|
|
|
// Spark
|
|
S_SPRK1,
|
|
S_SPRK2,
|
|
S_SPRK3,
|
|
|
|
// Robot Explosion
|
|
S_XPLD_FLICKY,
|
|
S_XPLD1,
|
|
S_XPLD2,
|
|
S_XPLD3,
|
|
S_XPLD4,
|
|
S_XPLD5,
|
|
S_XPLD6,
|
|
S_XPLD_EGGTRAP,
|
|
|
|
// Underwater Explosion
|
|
S_WPLD1,
|
|
S_WPLD2,
|
|
S_WPLD3,
|
|
S_WPLD4,
|
|
S_WPLD5,
|
|
S_WPLD6,
|
|
|
|
S_DUST1,
|
|
S_DUST2,
|
|
S_DUST3,
|
|
S_DUST4,
|
|
|
|
S_ROCKSPAWN,
|
|
|
|
S_ROCKCRUMBLEA,
|
|
S_ROCKCRUMBLEB,
|
|
S_ROCKCRUMBLEC,
|
|
S_ROCKCRUMBLED,
|
|
S_ROCKCRUMBLEE,
|
|
S_ROCKCRUMBLEF,
|
|
S_ROCKCRUMBLEG,
|
|
S_ROCKCRUMBLEH,
|
|
S_ROCKCRUMBLEI,
|
|
S_ROCKCRUMBLEJ,
|
|
S_ROCKCRUMBLEK,
|
|
S_ROCKCRUMBLEL,
|
|
S_ROCKCRUMBLEM,
|
|
S_ROCKCRUMBLEN,
|
|
S_ROCKCRUMBLEO,
|
|
S_ROCKCRUMBLEP,
|
|
|
|
// Level debris
|
|
S_GFZDEBRIS,
|
|
S_BRICKDEBRIS,
|
|
S_WOODDEBRIS,
|
|
|
|
//{ Random Item Box
|
|
S_RANDOMITEM1,
|
|
S_RANDOMITEM2,
|
|
S_RANDOMITEM3,
|
|
S_RANDOMITEM4,
|
|
S_RANDOMITEM5,
|
|
S_RANDOMITEM6,
|
|
S_RANDOMITEM7,
|
|
S_RANDOMITEM8,
|
|
S_RANDOMITEM9,
|
|
S_RANDOMITEM10,
|
|
S_RANDOMITEM11,
|
|
S_RANDOMITEM12,
|
|
|
|
// Ring Box
|
|
S_RINGBOX1,
|
|
S_RINGBOX2,
|
|
S_RINGBOX3,
|
|
S_RINGBOX4,
|
|
S_RINGBOX5,
|
|
S_RINGBOX6,
|
|
S_RINGBOX7,
|
|
S_RINGBOX8,
|
|
S_RINGBOX9,
|
|
S_RINGBOX10,
|
|
S_RINGBOX11,
|
|
S_RINGBOX12,
|
|
|
|
// Sphere Box (for Battle)
|
|
S_SPHEREBOX1,
|
|
S_SPHEREBOX2,
|
|
S_SPHEREBOX3,
|
|
S_SPHEREBOX4,
|
|
S_SPHEREBOX5,
|
|
S_SPHEREBOX6,
|
|
S_SPHEREBOX7,
|
|
S_SPHEREBOX8,
|
|
S_SPHEREBOX9,
|
|
S_SPHEREBOX10,
|
|
S_SPHEREBOX11,
|
|
S_SPHEREBOX12,
|
|
|
|
S_ITEM_DEBRIS,
|
|
S_ITEM_DEBRIS_CLOUD_SPAWNER1,
|
|
S_ITEM_DEBRIS_CLOUD_SPAWNER2,
|
|
|
|
S_ITEMICON,
|
|
S_ITEMBACKDROP,
|
|
|
|
// Item capsules
|
|
S_ITEMCAPSULE,
|
|
S_ITEMCAPSULE_TOP_SIDE,
|
|
S_ITEMCAPSULE_BOTTOM_SIDE_AIR,
|
|
S_ITEMCAPSULE_BOTTOM_SIDE_GROUND,
|
|
//S_ITEMCAPSULE_TOP,
|
|
//S_ITEMCAPSULE_BOTTOM,
|
|
//S_ITEMCAPSULE_INSIDE,
|
|
|
|
S_MONITOR_DAMAGE,
|
|
S_MONITOR_DEATH,
|
|
S_MONITOR_SCREEN1A,
|
|
S_MONITOR_SCREEN1B,
|
|
S_MONITOR_SCREEN2A,
|
|
S_MONITOR_SCREEN2B,
|
|
S_MONITOR_SCREEN3A,
|
|
S_MONITOR_SCREEN3B,
|
|
S_MONITOR_SCREEN4A,
|
|
S_MONITOR_SCREEN4B,
|
|
S_MONITOR_STAND,
|
|
S_MONITOR_CRACKA,
|
|
S_MONITOR_CRACKB,
|
|
|
|
S_MONITOR_BIG_SHARD,
|
|
S_MONITOR_SMALL_SHARD,
|
|
S_MONITOR_TWINKLE,
|
|
|
|
S_MAGICIANBOX,
|
|
S_MAGICIANBOX_TOP,
|
|
S_MAGICIANBOX_BOTTOM,
|
|
|
|
S_WAVEDASH,
|
|
|
|
S_INSTAWHIP,
|
|
S_INSTAWHIP_RECHARGE1,
|
|
S_INSTAWHIP_RECHARGE2,
|
|
S_INSTAWHIP_RECHARGE3,
|
|
S_INSTAWHIP_RECHARGE4,
|
|
S_INSTAWHIP_REJECT,
|
|
S_BLOCKRING,
|
|
S_BLOCKBODY,
|
|
|
|
S_CHARGEAURA,
|
|
S_CHARGEFALL,
|
|
S_CHARGEFLICKER,
|
|
S_CHARGESPARK,
|
|
S_CHARGERELEASE,
|
|
S_CHARGEEXTRA,
|
|
|
|
S_SERVANTHAND,
|
|
|
|
S_HORNCODE,
|
|
|
|
// Signpost sparkles
|
|
S_SIGNSPARK1,
|
|
S_SIGNSPARK2,
|
|
S_SIGNSPARK3,
|
|
S_SIGNSPARK4,
|
|
S_SIGNSPARK5,
|
|
S_SIGNSPARK6,
|
|
S_SIGNSPARK7,
|
|
S_SIGNSPARK8,
|
|
S_SIGNSPARK9,
|
|
S_SIGNSPARK10,
|
|
S_SIGNSPARK11,
|
|
|
|
// Drift Sparks
|
|
S_DRIFTSPARK_A1,
|
|
S_DRIFTSPARK_A2,
|
|
S_DRIFTSPARK_A3,
|
|
S_DRIFTSPARK_B1,
|
|
S_DRIFTSPARK_C1,
|
|
S_DRIFTSPARK_C2,
|
|
S_DRIFTSPARK_D1,
|
|
S_DRIFTSPARK_D2,
|
|
|
|
// Brake drift sparks
|
|
S_BRAKEDRIFT,
|
|
|
|
// Brake dust
|
|
S_BRAKEDUST1,
|
|
S_BRAKEDUST2,
|
|
|
|
// Drift Smoke
|
|
S_DRIFTDUST1,
|
|
S_DRIFTDUST2,
|
|
S_DRIFTDUST3,
|
|
S_DRIFTDUST4,
|
|
|
|
// Drift Sparkles
|
|
S_DRIFTWARNSPARK1,
|
|
S_DRIFTWARNSPARK2,
|
|
S_DRIFTWARNSPARK3,
|
|
S_DRIFTWARNSPARK4,
|
|
|
|
// Drift electricity
|
|
S_DRIFTELECTRICITY,
|
|
S_DRIFTELECTRICSPARK,
|
|
|
|
// Fast lines
|
|
S_FASTLINE1,
|
|
S_FASTLINE2,
|
|
S_FASTLINE3,
|
|
S_FASTLINE4,
|
|
S_FASTLINE5,
|
|
|
|
// Fast dust release
|
|
S_FASTDUST1,
|
|
S_FASTDUST2,
|
|
S_FASTDUST3,
|
|
S_FASTDUST4,
|
|
S_FASTDUST5,
|
|
S_FASTDUST6,
|
|
S_FASTDUST7,
|
|
|
|
// Drift boost effect
|
|
S_DRIFTEXPLODE1,
|
|
S_DRIFTEXPLODE2,
|
|
S_DRIFTEXPLODE3,
|
|
S_DRIFTEXPLODE4,
|
|
S_DRIFTEXPLODE5,
|
|
S_DRIFTEXPLODE6,
|
|
S_DRIFTEXPLODE7,
|
|
S_DRIFTEXPLODE8,
|
|
|
|
// Drift boost clip
|
|
S_DRIFTCLIPA1,
|
|
S_DRIFTCLIPA2,
|
|
S_DRIFTCLIPA3,
|
|
S_DRIFTCLIPA4,
|
|
S_DRIFTCLIPA5,
|
|
S_DRIFTCLIPA6,
|
|
S_DRIFTCLIPA7,
|
|
S_DRIFTCLIPA8,
|
|
S_DRIFTCLIPA9,
|
|
S_DRIFTCLIPA10,
|
|
S_DRIFTCLIPA11,
|
|
S_DRIFTCLIPA12,
|
|
S_DRIFTCLIPA13,
|
|
S_DRIFTCLIPA14,
|
|
S_DRIFTCLIPA15,
|
|
S_DRIFTCLIPA16,
|
|
S_DRIFTCLIPB1,
|
|
S_DRIFTCLIPB2,
|
|
S_DRIFTCLIPB3,
|
|
S_DRIFTCLIPB4,
|
|
S_DRIFTCLIPB5,
|
|
S_DRIFTCLIPB6,
|
|
S_DRIFTCLIPB7,
|
|
S_DRIFTCLIPB8,
|
|
|
|
// Drift boost clip sparks
|
|
S_DRIFTCLIPSPARK,
|
|
|
|
// Sneaker boost effect
|
|
S_BOOSTFLAME,
|
|
S_BOOSTSMOKESPAWNER,
|
|
S_BOOSTSMOKE1,
|
|
S_BOOSTSMOKE2,
|
|
S_BOOSTSMOKE3,
|
|
S_BOOSTSMOKE4,
|
|
S_BOOSTSMOKE5,
|
|
S_BOOSTSMOKE6,
|
|
|
|
// Sneaker Fire Trail
|
|
S_KARTFIRE1,
|
|
S_KARTFIRE2,
|
|
S_KARTFIRE3,
|
|
S_KARTFIRE4,
|
|
S_KARTFIRE5,
|
|
S_KARTFIRE6,
|
|
S_KARTFIRE7,
|
|
S_KARTFIRE8,
|
|
|
|
// Angel Island Drift Strat Dust (what a mouthful!)
|
|
S_KARTAIZDRIFTSTRAT,
|
|
|
|
// Invincibility Sparks
|
|
S_KARTINVULN1,
|
|
S_KARTINVULN2,
|
|
S_KARTINVULN3,
|
|
S_KARTINVULN4,
|
|
S_KARTINVULN5,
|
|
S_KARTINVULN6,
|
|
S_KARTINVULN7,
|
|
S_KARTINVULN8,
|
|
S_KARTINVULN9,
|
|
S_KARTINVULN10,
|
|
S_KARTINVULN11,
|
|
S_KARTINVULN12,
|
|
|
|
S_KARTINVULNB1,
|
|
S_KARTINVULNB2,
|
|
S_KARTINVULNB3,
|
|
S_KARTINVULNB4,
|
|
S_KARTINVULNB5,
|
|
S_KARTINVULNB6,
|
|
S_KARTINVULNB7,
|
|
S_KARTINVULNB8,
|
|
S_KARTINVULNB9,
|
|
S_KARTINVULNB10,
|
|
S_KARTINVULNB11,
|
|
S_KARTINVULNB12,
|
|
|
|
// Invincibility flash
|
|
S_INVULNFLASH1,
|
|
S_INVULNFLASH2,
|
|
S_INVULNFLASH3,
|
|
S_INVULNFLASH4,
|
|
|
|
S_KARTINVLINES1,
|
|
S_KARTINVLINES2,
|
|
S_KARTINVLINES3,
|
|
S_KARTINVLINES4,
|
|
S_KARTINVLINES5,
|
|
S_KARTINVLINES6,
|
|
S_KARTINVLINES7,
|
|
S_KARTINVLINES8,
|
|
S_KARTINVLINES9,
|
|
S_KARTINVLINES10,
|
|
S_KARTINVLINES11,
|
|
S_KARTINVLINES12,
|
|
S_KARTINVLINES13,
|
|
S_KARTINVLINES14,
|
|
S_KARTINVLINES15,
|
|
|
|
// Wipeout dust trail
|
|
S_WIPEOUTTRAIL1,
|
|
S_WIPEOUTTRAIL2,
|
|
S_WIPEOUTTRAIL3,
|
|
S_WIPEOUTTRAIL4,
|
|
S_WIPEOUTTRAIL5,
|
|
S_WIPEOUTTRAIL6,
|
|
S_WIPEOUTTRAIL7,
|
|
S_WIPEOUTTRAIL8,
|
|
S_WIPEOUTTRAIL9,
|
|
S_WIPEOUTTRAIL10,
|
|
S_WIPEOUTTRAIL11,
|
|
|
|
// Rocket sneaker
|
|
S_ROCKETSNEAKER_L,
|
|
S_ROCKETSNEAKER_R,
|
|
S_ROCKETSNEAKER_LVIBRATE,
|
|
S_ROCKETSNEAKER_RVIBRATE,
|
|
|
|
//{ Eggman Monitor
|
|
S_EGGMANITEM1,
|
|
S_EGGMANITEM2,
|
|
S_EGGMANITEM3,
|
|
S_EGGMANITEM4,
|
|
S_EGGMANITEM5,
|
|
S_EGGMANITEM6,
|
|
S_EGGMANITEM7,
|
|
S_EGGMANITEM8,
|
|
S_EGGMANITEM9,
|
|
S_EGGMANITEM10,
|
|
S_EGGMANITEM11,
|
|
S_EGGMANITEM12,
|
|
S_EGGMANITEM_DEAD,
|
|
//}
|
|
|
|
// Banana
|
|
S_BANANA,
|
|
S_BANANA_DEAD,
|
|
|
|
S_BANANA_SPARK,
|
|
S_BANANA_SPARK2,
|
|
S_BANANA_SPARK3,
|
|
S_BANANA_SPARK4,
|
|
|
|
//{ Orbinaut
|
|
S_ORBINAUT1,
|
|
S_ORBINAUT2,
|
|
S_ORBINAUT3,
|
|
S_ORBINAUT4,
|
|
S_ORBINAUT5,
|
|
S_ORBINAUT6,
|
|
S_ORBINAUT_DEAD,
|
|
S_ORBINAUT_SHIELD1,
|
|
S_ORBINAUT_SHIELD2,
|
|
S_ORBINAUT_SHIELD3,
|
|
S_ORBINAUT_SHIELD4,
|
|
S_ORBINAUT_SHIELD5,
|
|
S_ORBINAUT_SHIELD6,
|
|
S_ORBINAUT_SHIELDDEAD,
|
|
//}
|
|
//{ Jawz
|
|
S_JAWZ1,
|
|
S_JAWZ2,
|
|
S_JAWZ3,
|
|
S_JAWZ4,
|
|
S_JAWZ5,
|
|
S_JAWZ6,
|
|
S_JAWZ7,
|
|
S_JAWZ8,
|
|
S_JAWZ_SHIELD1,
|
|
S_JAWZ_SHIELD2,
|
|
S_JAWZ_SHIELD3,
|
|
S_JAWZ_SHIELD4,
|
|
S_JAWZ_SHIELD5,
|
|
S_JAWZ_SHIELD6,
|
|
S_JAWZ_SHIELD7,
|
|
S_JAWZ_SHIELD8,
|
|
S_JAWZ_DEAD1,
|
|
S_JAWZ_DEAD2,
|
|
//}
|
|
|
|
S_PLAYERRETICULE, // Player reticule
|
|
|
|
// Special Stage Mine
|
|
S_SSMINE1,
|
|
S_SSMINE2,
|
|
S_SSMINE3,
|
|
S_SSMINE4,
|
|
S_SSMINE_SHIELD1,
|
|
S_SSMINE_SHIELD2,
|
|
S_SSMINE_AIR1,
|
|
S_SSMINE_AIR2,
|
|
S_SSMINE_DEPLOY1,
|
|
S_SSMINE_DEPLOY2,
|
|
S_SSMINE_DEPLOY3,
|
|
S_SSMINE_DEPLOY4,
|
|
S_SSMINE_DEPLOY5,
|
|
S_SSMINE_DEPLOY6,
|
|
S_SSMINE_DEPLOY7,
|
|
S_SSMINE_DEPLOY8,
|
|
S_SSMINE_DEPLOY9,
|
|
S_SSMINE_DEPLOY10,
|
|
S_SSMINE_DEPLOY11,
|
|
S_SSMINE_DEPLOY12,
|
|
S_SSMINE_DEPLOY13,
|
|
S_SSMINE_EXPLODE,
|
|
S_SSMINE_EXPLODE2,
|
|
|
|
// New explosion
|
|
S_QUICKBOOM1,
|
|
S_QUICKBOOM2,
|
|
S_QUICKBOOM3,
|
|
S_QUICKBOOM4,
|
|
S_QUICKBOOM5,
|
|
S_QUICKBOOM6,
|
|
S_QUICKBOOM7,
|
|
S_QUICKBOOM8,
|
|
S_QUICKBOOM9,
|
|
S_QUICKBOOM10,
|
|
|
|
S_SLOWBOOM1,
|
|
S_SLOWBOOM2,
|
|
S_SLOWBOOM3,
|
|
S_SLOWBOOM4,
|
|
S_SLOWBOOM5,
|
|
S_SLOWBOOM6,
|
|
S_SLOWBOOM7,
|
|
S_SLOWBOOM8,
|
|
S_SLOWBOOM9,
|
|
S_SLOWBOOM10,
|
|
|
|
// Land mine
|
|
S_LANDMINE,
|
|
S_LANDMINE_EXPLODE,
|
|
|
|
// Drop Target
|
|
S_DROPTARGET,
|
|
S_DROPTARGET_SPIN,
|
|
|
|
// Ballhog
|
|
S_BALLHOG1,
|
|
S_BALLHOG2,
|
|
S_BALLHOG3,
|
|
S_BALLHOG4,
|
|
S_BALLHOG5,
|
|
S_BALLHOG6,
|
|
S_BALLHOG7,
|
|
S_BALLHOG8,
|
|
S_BALLHOG_DEAD,
|
|
S_BALLHOGBOOM1,
|
|
S_BALLHOGBOOM2,
|
|
S_BALLHOGBOOM3,
|
|
S_BALLHOGBOOM4,
|
|
S_BALLHOGBOOM5,
|
|
S_BALLHOGBOOM6,
|
|
S_BALLHOGBOOM7,
|
|
S_BALLHOGBOOM8,
|
|
S_BALLHOGBOOM9,
|
|
S_BALLHOGBOOM10,
|
|
S_BALLHOGBOOM11,
|
|
S_BALLHOGBOOM12,
|
|
S_BALLHOGBOOM13,
|
|
S_BALLHOGBOOM14,
|
|
S_BALLHOGBOOM15,
|
|
S_BALLHOGBOOM16,
|
|
|
|
// Self-Propelled Bomb
|
|
S_SPB1,
|
|
S_SPB2,
|
|
S_SPB3,
|
|
S_SPB4,
|
|
S_SPB5,
|
|
S_SPB6,
|
|
S_SPB7,
|
|
S_SPB8,
|
|
S_SPB9,
|
|
S_SPB10,
|
|
S_SPB11,
|
|
S_SPB12,
|
|
S_SPB13,
|
|
S_SPB14,
|
|
S_SPB15,
|
|
S_SPB16,
|
|
S_SPB17,
|
|
S_SPB18,
|
|
S_SPB19,
|
|
S_SPB20,
|
|
S_SPB_DEAD,
|
|
|
|
// Juicebox for SPB
|
|
S_MANTA1,
|
|
S_MANTA2,
|
|
|
|
// Thunder Shield
|
|
S_LIGHTNINGSHIELD1,
|
|
S_LIGHTNINGSHIELD2,
|
|
S_LIGHTNINGSHIELD3,
|
|
S_LIGHTNINGSHIELD4,
|
|
S_LIGHTNINGSHIELD5,
|
|
S_LIGHTNINGSHIELD6,
|
|
S_LIGHTNINGSHIELD7,
|
|
S_LIGHTNINGSHIELD8,
|
|
S_LIGHTNINGSHIELD9,
|
|
S_LIGHTNINGSHIELD10,
|
|
S_LIGHTNINGSHIELD11,
|
|
S_LIGHTNINGSHIELD12,
|
|
S_LIGHTNINGSHIELD13,
|
|
S_LIGHTNINGSHIELD14,
|
|
S_LIGHTNINGSHIELD15,
|
|
S_LIGHTNINGSHIELD16,
|
|
S_LIGHTNINGSHIELD17,
|
|
S_LIGHTNINGSHIELD18,
|
|
S_LIGHTNINGSHIELD19,
|
|
S_LIGHTNINGSHIELD20,
|
|
S_LIGHTNINGSHIELD21,
|
|
S_LIGHTNINGSHIELD22,
|
|
S_LIGHTNINGSHIELD23,
|
|
S_LIGHTNINGSHIELD24,
|
|
|
|
// Bubble Shield
|
|
S_BUBBLESHIELD1,
|
|
S_BUBBLESHIELD2,
|
|
S_BUBBLESHIELD3,
|
|
S_BUBBLESHIELD4,
|
|
S_BUBBLESHIELD5,
|
|
S_BUBBLESHIELD6,
|
|
S_BUBBLESHIELD7,
|
|
S_BUBBLESHIELD8,
|
|
S_BUBBLESHIELD9,
|
|
S_BUBBLESHIELD10,
|
|
S_BUBBLESHIELD11,
|
|
S_BUBBLESHIELD12,
|
|
S_BUBBLESHIELD13,
|
|
S_BUBBLESHIELD14,
|
|
S_BUBBLESHIELD15,
|
|
S_BUBBLESHIELD16,
|
|
S_BUBBLESHIELD17,
|
|
S_BUBBLESHIELD18,
|
|
S_BUBBLESHIELDBLOWUP,
|
|
S_BUBBLESHIELDTRAP1,
|
|
S_BUBBLESHIELDTRAP2,
|
|
S_BUBBLESHIELDTRAP3,
|
|
S_BUBBLESHIELDTRAP4,
|
|
S_BUBBLESHIELDTRAP5,
|
|
S_BUBBLESHIELDTRAP6,
|
|
S_BUBBLESHIELDTRAP7,
|
|
S_BUBBLESHIELDTRAP8,
|
|
S_BUBBLESHIELDWAVE1,
|
|
S_BUBBLESHIELDWAVE2,
|
|
S_BUBBLESHIELDWAVE3,
|
|
S_BUBBLESHIELDWAVE4,
|
|
S_BUBBLESHIELDWAVE5,
|
|
S_BUBBLESHIELDWAVE6,
|
|
|
|
// Flame Shield
|
|
S_FLAMESHIELD1,
|
|
S_FLAMESHIELD2,
|
|
S_FLAMESHIELD3,
|
|
S_FLAMESHIELD4,
|
|
S_FLAMESHIELD5,
|
|
S_FLAMESHIELD6,
|
|
S_FLAMESHIELD7,
|
|
S_FLAMESHIELD8,
|
|
S_FLAMESHIELD9,
|
|
S_FLAMESHIELD10,
|
|
S_FLAMESHIELD11,
|
|
S_FLAMESHIELD12,
|
|
S_FLAMESHIELD13,
|
|
S_FLAMESHIELD14,
|
|
S_FLAMESHIELD15,
|
|
S_FLAMESHIELD16,
|
|
S_FLAMESHIELD17,
|
|
S_FLAMESHIELD18,
|
|
|
|
S_FLAMESHIELDDASH1,
|
|
S_FLAMESHIELDDASH2,
|
|
S_FLAMESHIELDDASH3,
|
|
S_FLAMESHIELDDASH4,
|
|
S_FLAMESHIELDDASH5,
|
|
S_FLAMESHIELDDASH6,
|
|
S_FLAMESHIELDDASH7,
|
|
S_FLAMESHIELDDASH8,
|
|
S_FLAMESHIELDDASH9,
|
|
S_FLAMESHIELDDASH10,
|
|
S_FLAMESHIELDDASH11,
|
|
S_FLAMESHIELDDASH12,
|
|
|
|
S_FLAMESHIELDDASH2_UNDERLAY,
|
|
S_FLAMESHIELDDASH5_UNDERLAY,
|
|
S_FLAMESHIELDDASH8_UNDERLAY,
|
|
S_FLAMESHIELDDASH11_UNDERLAY,
|
|
|
|
S_FLAMESHIELDPAPER,
|
|
S_FLAMESHIELDLINE1,
|
|
S_FLAMESHIELDLINE2,
|
|
S_FLAMESHIELDLINE3,
|
|
S_FLAMESHIELDFLASH,
|
|
|
|
// Marble Garden Zone Spinning Top
|
|
S_GARDENTOP_FLOATING,
|
|
S_GARDENTOP_SINKING1,
|
|
S_GARDENTOP_SINKING2,
|
|
S_GARDENTOP_SINKING3,
|
|
S_GARDENTOP_DEAD,
|
|
S_GARDENTOPSPARK,
|
|
S_GARDENTOPARROW,
|
|
|
|
// Caked-Up Booty-Sheet Ghost
|
|
S_HYUDORO,
|
|
S_HYUDORO_RETURNING,
|
|
|
|
// Grow
|
|
S_GROW_PARTICLE,
|
|
|
|
// Shrink
|
|
S_SHRINK_POHBEE,
|
|
S_SHRINK_POHBEE2,
|
|
S_SHRINK_POHBEE3,
|
|
S_SHRINK_POHBEE4,
|
|
S_SHRINK_POHBEE5,
|
|
S_SHRINK_POHBEE6,
|
|
S_SHRINK_POHBEE7,
|
|
S_SHRINK_POHBEE8,
|
|
|
|
S_SHRINK_CHAIN,
|
|
|
|
S_SHRINK_GUN,
|
|
S_SHRINK_GUN_OVERLAY,
|
|
|
|
S_SHRINK_LASER,
|
|
S_SHRINK_PARTICLE,
|
|
|
|
// The legend
|
|
S_SINK,
|
|
S_SINK_SHIELD,
|
|
S_SINKTRAIL1,
|
|
S_SINKTRAIL2,
|
|
S_SINKTRAIL3,
|
|
|
|
// Battle Mode bumpers
|
|
S_BATTLEBUMPER1,
|
|
S_BATTLEBUMPER2,
|
|
S_BATTLEBUMPER3,
|
|
|
|
S_BATTLEBUMPER_EXCRYSTALA1,
|
|
S_BATTLEBUMPER_EXCRYSTALA2,
|
|
S_BATTLEBUMPER_EXCRYSTALA3,
|
|
S_BATTLEBUMPER_EXCRYSTALA4,
|
|
|
|
S_BATTLEBUMPER_EXCRYSTALB1,
|
|
S_BATTLEBUMPER_EXCRYSTALB2,
|
|
S_BATTLEBUMPER_EXCRYSTALB3,
|
|
S_BATTLEBUMPER_EXCRYSTALB4,
|
|
|
|
S_BATTLEBUMPER_EXCRYSTALC1,
|
|
S_BATTLEBUMPER_EXCRYSTALC2,
|
|
S_BATTLEBUMPER_EXCRYSTALC3,
|
|
S_BATTLEBUMPER_EXCRYSTALC4,
|
|
|
|
S_BATTLEBUMPER_EXSHELLA1,
|
|
S_BATTLEBUMPER_EXSHELLA2,
|
|
|
|
S_BATTLEBUMPER_EXSHELLB1,
|
|
S_BATTLEBUMPER_EXSHELLB2,
|
|
|
|
S_BATTLEBUMPER_EXSHELLC1,
|
|
S_BATTLEBUMPER_EXSHELLC2,
|
|
|
|
S_BATTLEBUMPER_EXDEBRIS1,
|
|
S_BATTLEBUMPER_EXDEBRIS2,
|
|
|
|
S_BATTLEBUMPER_EXBLAST1,
|
|
S_BATTLEBUMPER_EXBLAST2,
|
|
S_BATTLEBUMPER_EXBLAST3,
|
|
S_BATTLEBUMPER_EXBLAST4,
|
|
S_BATTLEBUMPER_EXBLAST5,
|
|
S_BATTLEBUMPER_EXBLAST6,
|
|
S_BATTLEBUMPER_EXBLAST7,
|
|
S_BATTLEBUMPER_EXBLAST8,
|
|
S_BATTLEBUMPER_EXBLAST9,
|
|
S_BATTLEBUMPER_EXBLAST10,
|
|
|
|
// Tripwire
|
|
S_TRIPWIREBOOST_TOP,
|
|
S_TRIPWIREBOOST_BOTTOM,
|
|
S_TRIPWIREBOOST_BLAST_TOP,
|
|
S_TRIPWIREBOOST_BLAST_BOTTOM,
|
|
|
|
S_SMOOTHLANDING,
|
|
|
|
S_TRICKINDICATOR_OVERLAY,
|
|
S_TRICKINDICATOR_UNDERLAY,
|
|
S_TRICKINDICATOR_OVERLAY_ARROW,
|
|
S_TRICKINDICATOR_UNDERLAY_ARROW,
|
|
S_TRICKINDICATOR_UNDERLAY_ARROW2,
|
|
|
|
S_SIDETRICK,
|
|
S_BACKTRICK,
|
|
S_FORWARDTRICK,
|
|
|
|
// DEZ Ring Shooter
|
|
S_TIREGRABBER,
|
|
S_RINGSHOOTER_SIDE,
|
|
S_RINGSHOOTER_NIPPLES,
|
|
S_RINGSHOOTER_SCREEN,
|
|
S_RINGSHOOTER_NUMBERBACK,
|
|
S_RINGSHOOTER_NUMBERFRONT,
|
|
S_RINGSHOOTER_FACE,
|
|
|
|
// DEZ Laser respawn
|
|
S_DEZLASER,
|
|
S_DEZLASER_TRAIL1,
|
|
S_DEZLASER_TRAIL2,
|
|
S_DEZLASER_TRAIL3,
|
|
S_DEZLASER_TRAIL4,
|
|
S_DEZLASER_TRAIL5,
|
|
|
|
// 1.0 Kart Decoratives
|
|
S_FLAYM1,
|
|
S_FLAYM2,
|
|
S_FLAYM3,
|
|
S_FLAYM4,
|
|
S_PALMTREE2,
|
|
S_PURPLEFLOWER1,
|
|
S_PURPLEFLOWER2,
|
|
S_YELLOWFLOWER1,
|
|
S_YELLOWFLOWER2,
|
|
S_PLANT2,
|
|
S_PLANT3,
|
|
S_PLANT4,
|
|
|
|
// Chaotix Big Ring
|
|
S_BIGRING01,
|
|
S_BIGRING02,
|
|
S_BIGRING03,
|
|
S_BIGRING04,
|
|
S_BIGRING05,
|
|
S_BIGRING06,
|
|
S_BIGRING07,
|
|
S_BIGRING08,
|
|
S_BIGRING09,
|
|
S_BIGRING10,
|
|
S_BIGRING11,
|
|
S_BIGRING12,
|
|
|
|
// Ark Arrows
|
|
S_ARKARROW_0,
|
|
S_ARKARROW_1,
|
|
S_ARKARROW_2,
|
|
S_ARKARROW_3,
|
|
S_ARKARROW_4,
|
|
S_ARKARROW_5,
|
|
S_ARKARROW_6,
|
|
S_ARKARROW_7,
|
|
S_ARKARROW_8,
|
|
S_ARKARROW_9,
|
|
S_ARKARROW_10,
|
|
S_ARKARROW_11,
|
|
S_ARKARROW_12,
|
|
S_ARKARROW_13,
|
|
S_ARKARROW_14,
|
|
S_ARKARROW_15,
|
|
S_ARKARROW_16,
|
|
S_ARKARROW_17,
|
|
S_ARKARROW_18,
|
|
S_ARKARROW_19,
|
|
S_ARKARROW_20,
|
|
S_ARKARROW_21,
|
|
S_ARKARROW_22,
|
|
S_ARKARROW_23,
|
|
S_ARKARROW_24,
|
|
S_ARKARROW_25,
|
|
S_ARKARROW_26,
|
|
S_ARKARROW_27,
|
|
S_ARKARROW_28,
|
|
S_ARKARROW_29,
|
|
S_ARKARROW_30,
|
|
S_ARKARROW_31,
|
|
S_ARKARROW_32,
|
|
S_ARKARROW_33,
|
|
S_ARKARROW_34,
|
|
S_ARKARROW_35,
|
|
S_ARKARROW_36,
|
|
S_ARKARROW_37,
|
|
S_ARKARROW_38,
|
|
S_ARKARROW_39,
|
|
S_ARKARROW_40,
|
|
S_ARKARROW_41,
|
|
|
|
S_BUMP1,
|
|
S_BUMP2,
|
|
S_BUMP3,
|
|
|
|
S_FLINGENERGY1,
|
|
S_FLINGENERGY2,
|
|
S_FLINGENERGY3,
|
|
|
|
S_CLASH1,
|
|
S_CLASH2,
|
|
S_CLASH3,
|
|
S_CLASH4,
|
|
S_CLASH5,
|
|
S_CLASH6,
|
|
|
|
S_FIREDITEM1,
|
|
S_FIREDITEM2,
|
|
S_FIREDITEM3,
|
|
S_FIREDITEM4,
|
|
|
|
S_INSTASHIELDA1, // No damage instashield effect
|
|
S_INSTASHIELDA2,
|
|
S_INSTASHIELDA3,
|
|
S_INSTASHIELDA4,
|
|
S_INSTASHIELDA5,
|
|
S_INSTASHIELDA6,
|
|
S_INSTASHIELDA7,
|
|
S_INSTASHIELDB1,
|
|
S_INSTASHIELDB2,
|
|
S_INSTASHIELDB3,
|
|
S_INSTASHIELDB4,
|
|
S_INSTASHIELDB5,
|
|
S_INSTASHIELDB6,
|
|
S_INSTASHIELDB7,
|
|
|
|
S_POWERCLASH, // Grow/Invinc clash VFX
|
|
S_GUARDBREAK,
|
|
|
|
S_PLAYERBOMB1, // Karma player overlays
|
|
S_PLAYERBOMB2,
|
|
S_PLAYERBOMB3,
|
|
S_PLAYERBOMB4,
|
|
S_PLAYERBOMB5,
|
|
S_PLAYERBOMB6,
|
|
S_PLAYERBOMB7,
|
|
S_PLAYERBOMB8,
|
|
S_PLAYERBOMB9,
|
|
S_PLAYERBOMB10,
|
|
S_PLAYERBOMB11,
|
|
S_PLAYERBOMB12,
|
|
S_PLAYERBOMB13,
|
|
S_PLAYERBOMB14,
|
|
S_PLAYERBOMB15,
|
|
S_PLAYERBOMB16,
|
|
S_PLAYERBOMB17,
|
|
S_PLAYERBOMB18,
|
|
S_PLAYERBOMB19,
|
|
S_PLAYERBOMB20,
|
|
|
|
S_PLAYERITEM1,
|
|
S_PLAYERITEM2,
|
|
S_PLAYERITEM3,
|
|
S_PLAYERITEM4,
|
|
S_PLAYERITEM5,
|
|
S_PLAYERITEM6,
|
|
S_PLAYERITEM7,
|
|
S_PLAYERITEM8,
|
|
S_PLAYERITEM9,
|
|
S_PLAYERITEM10,
|
|
S_PLAYERITEM11,
|
|
S_PLAYERITEM12,
|
|
|
|
S_PLAYERFAKE1,
|
|
S_PLAYERFAKE2,
|
|
S_PLAYERFAKE3,
|
|
S_PLAYERFAKE4,
|
|
S_PLAYERFAKE5,
|
|
S_PLAYERFAKE6,
|
|
S_PLAYERFAKE7,
|
|
S_PLAYERFAKE8,
|
|
S_PLAYERFAKE9,
|
|
S_PLAYERFAKE10,
|
|
S_PLAYERFAKE11,
|
|
S_PLAYERFAKE12,
|
|
|
|
S_KARMAWHEEL,
|
|
|
|
S_BATTLEPOINT1A, // Battle point indicators
|
|
S_BATTLEPOINT1B,
|
|
S_BATTLEPOINT1C,
|
|
S_BATTLEPOINT1D,
|
|
S_BATTLEPOINT1E,
|
|
S_BATTLEPOINT1F,
|
|
S_BATTLEPOINT1G,
|
|
S_BATTLEPOINT1H,
|
|
S_BATTLEPOINT1I,
|
|
|
|
S_BATTLEPOINT2A,
|
|
S_BATTLEPOINT2B,
|
|
S_BATTLEPOINT2C,
|
|
S_BATTLEPOINT2D,
|
|
S_BATTLEPOINT2E,
|
|
S_BATTLEPOINT2F,
|
|
S_BATTLEPOINT2G,
|
|
S_BATTLEPOINT2H,
|
|
S_BATTLEPOINT2I,
|
|
|
|
S_BATTLEPOINT3A,
|
|
S_BATTLEPOINT3B,
|
|
S_BATTLEPOINT3C,
|
|
S_BATTLEPOINT3D,
|
|
S_BATTLEPOINT3E,
|
|
S_BATTLEPOINT3F,
|
|
S_BATTLEPOINT3G,
|
|
S_BATTLEPOINT3H,
|
|
S_BATTLEPOINT3I,
|
|
|
|
// Thunder shield use stuff;
|
|
S_KSPARK1, // Sparkling Radius
|
|
S_KSPARK2,
|
|
S_KSPARK3,
|
|
S_KSPARK4,
|
|
S_KSPARK5,
|
|
S_KSPARK6,
|
|
S_KSPARK7,
|
|
S_KSPARK8,
|
|
S_KSPARK9,
|
|
S_KSPARK10,
|
|
S_KSPARK11,
|
|
S_KSPARK12,
|
|
S_KSPARK13, // ... that's an awful lot.
|
|
|
|
S_LZIO11, // Straight lightning bolt
|
|
S_LZIO12,
|
|
S_LZIO13,
|
|
S_LZIO14,
|
|
S_LZIO15,
|
|
S_LZIO16,
|
|
S_LZIO17,
|
|
S_LZIO18,
|
|
S_LZIO19,
|
|
|
|
S_LZIO21, // Straight lightning bolt (flipped)
|
|
S_LZIO22,
|
|
S_LZIO23,
|
|
S_LZIO24,
|
|
S_LZIO25,
|
|
S_LZIO26,
|
|
S_LZIO27,
|
|
S_LZIO28,
|
|
S_LZIO29,
|
|
|
|
S_KLIT1, // Diagonal lightning. No, it not being straight doesn't make it gay.
|
|
S_KLIT2,
|
|
S_KLIT3,
|
|
S_KLIT4,
|
|
S_KLIT5,
|
|
S_KLIT6,
|
|
S_KLIT7,
|
|
S_KLIT8,
|
|
S_KLIT9,
|
|
S_KLIT10,
|
|
S_KLIT11,
|
|
S_KLIT12,
|
|
|
|
S_FZEROSMOKE1, // F-Zero NO CONTEST explosion
|
|
S_FZEROSMOKE2,
|
|
S_FZEROSMOKE3,
|
|
S_FZEROSMOKE4,
|
|
S_FZEROSMOKE5,
|
|
|
|
S_FZEROBOOM1,
|
|
S_FZEROBOOM2,
|
|
S_FZEROBOOM3,
|
|
S_FZEROBOOM4,
|
|
S_FZEROBOOM5,
|
|
S_FZEROBOOM6,
|
|
S_FZEROBOOM7,
|
|
S_FZEROBOOM8,
|
|
S_FZEROBOOM9,
|
|
S_FZEROBOOM10,
|
|
S_FZEROBOOM11,
|
|
S_FZEROBOOM12,
|
|
|
|
S_FZSLOWSMOKE1,
|
|
S_FZSLOWSMOKE2,
|
|
S_FZSLOWSMOKE3,
|
|
S_FZSLOWSMOKE4,
|
|
S_FZSLOWSMOKE5,
|
|
|
|
// Dash Rings
|
|
S_DASHRING_HORIZONTAL,
|
|
S_DASHRING_30DEGREES,
|
|
S_DASHRING_60DEGREES,
|
|
S_DASHRING_VERTICAL,
|
|
S_DASHRING_HORIZONTAL_FLASH1,
|
|
S_DASHRING_HORIZONTAL_FLASH2,
|
|
S_DASHRING_30DEGREES_FLASH1,
|
|
S_DASHRING_30DEGREES_FLASH2,
|
|
S_DASHRING_60DEGREES_FLASH1,
|
|
S_DASHRING_60DEGREES_FLASH2,
|
|
S_DASHRING_VERTICAL_FLASH1,
|
|
S_DASHRING_VERTICAL_FLASH2,
|
|
|
|
// Adventure Air Booster
|
|
S_ADVENTUREAIRBOOSTER,
|
|
S_ADVENTUREAIRBOOSTER_EXHAUST1,
|
|
S_ADVENTUREAIRBOOSTER_EXHAUST2,
|
|
S_ADVENTUREAIRBOOSTER_FRAME,
|
|
S_ADVENTUREAIRBOOSTER_ARROW,
|
|
|
|
// Sneaker Panels
|
|
S_SNEAKERPANEL,
|
|
S_SNEAKERPANEL_SMALL,
|
|
S_SNEAKERPANEL_TINY,
|
|
|
|
// Marble Zone
|
|
S_MARBLEFLAMEPARTICLE,
|
|
S_MARBLETORCH,
|
|
S_MARBLELIGHT,
|
|
S_MARBLEBURNER,
|
|
|
|
// CD Special Stage
|
|
S_CDUFO,
|
|
S_CDUFO_DIE,
|
|
|
|
// Rusty Rig
|
|
S_RUSTYLAMP_ORANGE,
|
|
S_RUSTYCHAIN,
|
|
|
|
// Ports of gardens
|
|
S_PGTREE,
|
|
|
|
// Daytona Speedway
|
|
S_DAYTONAPINETREE,
|
|
S_DAYTONAPINETREE_SIDE,
|
|
|
|
// Egg Zeppelin
|
|
S_EZZPROPELLER,
|
|
S_EZZPROPELLER_BLADE,
|
|
|
|
// Desert Palace
|
|
S_DP_PALMTREE,
|
|
|
|
// Aurora Atoll
|
|
S_AAZTREE_SEG,
|
|
S_AAZTREE_COCONUT,
|
|
S_AAZTREE_LEAF,
|
|
|
|
// Barren Badlands
|
|
S_BBZDUST1, // Dust
|
|
S_BBZDUST2,
|
|
S_BBZDUST3,
|
|
S_BBZDUST4,
|
|
S_FROGGER, // Frog badniks
|
|
S_FROGGER_ATTACK,
|
|
S_FROGGER_JUMP,
|
|
S_FROGTONGUE,
|
|
S_FROGTONGUE_JOINT,
|
|
S_ROBRA, // Black cobra badniks
|
|
S_ROBRA_HEAD,
|
|
S_ROBRA_JOINT,
|
|
S_ROBRASHELL_INSIDE,
|
|
S_ROBRASHELL_OUTSIDE,
|
|
S_BLUEROBRA, // Blue cobra badniks
|
|
S_BLUEROBRA_HEAD,
|
|
S_BLUEROBRA_JOINT,
|
|
|
|
// Eerie Grove
|
|
S_EERIEFOG1,
|
|
S_EERIEFOG2,
|
|
S_EERIEFOG3,
|
|
S_EERIEFOG4,
|
|
S_EERIEFOG5,
|
|
|
|
// Chaos Chute
|
|
S_SPECIALSTAGEARCH,
|
|
S_SPECIALSTAGEBOMB,
|
|
S_SPECIALSTAGEBOMB_DISARM,
|
|
S_SPECIALSTAGEBOMB_EXPLODE,
|
|
S_SPECIALSTAGEBOMB_DISAPPEAR,
|
|
S_SPECIALSTAGEBOMB_FLICKER1,
|
|
S_SPECIALSTAGEBOMB_FLICKER2,
|
|
S_SPECIALSTAGEBOMB_FLICKERLOOP,
|
|
S_SPECIALSTAGEBOMB_RESET,
|
|
|
|
// Hanagumi Hall
|
|
S_HANAGUMIHALL_STEAM,
|
|
S_ALFONSO,
|
|
S_SAKURA,
|
|
S_SUMIRE,
|
|
S_MARIA,
|
|
S_IRIS,
|
|
S_KOHRAN,
|
|
S_KANNA,
|
|
S_OGAMI,
|
|
|
|
// Dimension Disaster
|
|
S_DVDTRUMPET,
|
|
S_DVDSHINE1,
|
|
S_DVDSHINE2,
|
|
S_DVDSHINE3,
|
|
S_DVDSHINE4,
|
|
S_DVDSHINE5,
|
|
S_DVDSPARK1,
|
|
S_DVDSPARK2,
|
|
S_DVDSPARK3,
|
|
|
|
S_SUNBEAMPALM_STEM,
|
|
S_SUNBEAMPALM_LEAF,
|
|
|
|
S_KARMAFIREWORK1,
|
|
S_KARMAFIREWORK2,
|
|
S_KARMAFIREWORK3,
|
|
S_KARMAFIREWORK4,
|
|
S_KARMAFIREWORKTRAIL,
|
|
|
|
S_OPAQUESMOKE1,
|
|
S_OPAQUESMOKE2,
|
|
S_OPAQUESMOKE3,
|
|
S_OPAQUESMOKE4,
|
|
S_OPAQUESMOKE5,
|
|
|
|
// followers:
|
|
|
|
// bubble:
|
|
S_FOLLOWERBUBBLE_FRONT,
|
|
S_FOLLOWERBUBBLE_BACK,
|
|
|
|
// generic chao:
|
|
S_GCHAOIDLE,
|
|
S_GCHAOFLY,
|
|
S_GCHAOSAD1,
|
|
S_GCHAOSAD2,
|
|
S_GCHAOSAD3,
|
|
S_GCHAOSAD4,
|
|
S_GCHAOHAPPY1,
|
|
S_GCHAOHAPPY2,
|
|
S_GCHAOHAPPY3,
|
|
S_GCHAOHAPPY4,
|
|
|
|
// cheese:
|
|
S_CHEESEIDLE,
|
|
S_CHEESEFLY,
|
|
S_CHEESESAD1,
|
|
S_CHEESESAD2,
|
|
S_CHEESESAD3,
|
|
S_CHEESESAD4,
|
|
S_CHEESEHAPPY1,
|
|
S_CHEESEHAPPY2,
|
|
S_CHEESEHAPPY3,
|
|
S_CHEESEHAPPY4,
|
|
|
|
S_RINGDEBT,
|
|
S_RINGSPARKS1,
|
|
S_RINGSPARKS2,
|
|
S_RINGSPARKS3,
|
|
S_RINGSPARKS4,
|
|
S_RINGSPARKS5,
|
|
S_RINGSPARKS6,
|
|
S_RINGSPARKS7,
|
|
S_RINGSPARKS8,
|
|
S_RINGSPARKS9,
|
|
S_RINGSPARKS10,
|
|
S_RINGSPARKS11,
|
|
S_RINGSPARKS12,
|
|
S_RINGSPARKS13,
|
|
S_RINGSPARKS14,
|
|
S_RINGSPARKS15,
|
|
|
|
S_GAINAX_TINY,
|
|
S_GAINAX_HUGE,
|
|
S_GAINAX_MID1,
|
|
S_GAINAX_MID2,
|
|
|
|
S_DRAFTDUST1,
|
|
S_DRAFTDUST2,
|
|
S_DRAFTDUST3,
|
|
S_DRAFTDUST4,
|
|
S_DRAFTDUST5,
|
|
|
|
S_TIREGREASE,
|
|
|
|
S_OVERTIME_BULB1,
|
|
S_OVERTIME_BULB2,
|
|
S_OVERTIME_LASER,
|
|
S_OVERTIME_CENTER,
|
|
|
|
S_BATTLECAPSULE_SIDE1,
|
|
S_BATTLECAPSULE_SIDE2,
|
|
S_BATTLECAPSULE_TOP,
|
|
S_BATTLECAPSULE_BUTTON,
|
|
S_BATTLECAPSULE_SUPPORT,
|
|
S_BATTLECAPSULE_SUPPORTFLY,
|
|
|
|
S_WAYPOINTORB,
|
|
S_WAYPOINTSPLAT,
|
|
S_EGOORB,
|
|
|
|
S_WATERTRAIL1,
|
|
S_WATERTRAIL2,
|
|
S_WATERTRAIL3,
|
|
S_WATERTRAIL4,
|
|
S_WATERTRAIL5,
|
|
S_WATERTRAIL6,
|
|
S_WATERTRAIL7,
|
|
S_WATERTRAIL8,
|
|
S_WATERTRAILUNDERLAY1,
|
|
S_WATERTRAILUNDERLAY2,
|
|
S_WATERTRAILUNDERLAY3,
|
|
S_WATERTRAILUNDERLAY4,
|
|
S_WATERTRAILUNDERLAY5,
|
|
S_WATERTRAILUNDERLAY6,
|
|
S_WATERTRAILUNDERLAY7,
|
|
S_WATERTRAILUNDERLAY8,
|
|
|
|
S_SPINDASHDUST,
|
|
S_SPINDASHWIND,
|
|
|
|
S_SOFTLANDING1,
|
|
S_SOFTLANDING2,
|
|
S_SOFTLANDING3,
|
|
S_SOFTLANDING4,
|
|
S_SOFTLANDING5,
|
|
|
|
S_DOWNLINE1,
|
|
S_DOWNLINE2,
|
|
S_DOWNLINE3,
|
|
S_DOWNLINE4,
|
|
S_DOWNLINE5,
|
|
|
|
S_HOLDBUBBLE,
|
|
|
|
S_FINISHBEAM1,
|
|
S_FINISHBEAM2,
|
|
S_FINISHBEAM3,
|
|
S_FINISHBEAM4,
|
|
S_FINISHBEAM5,
|
|
S_FINISHBEAMEND1,
|
|
S_FINISHBEAMEND2,
|
|
|
|
S_DEBTSPIKE1,
|
|
S_DEBTSPIKE2,
|
|
S_DEBTSPIKE3,
|
|
S_DEBTSPIKE4,
|
|
S_DEBTSPIKE5,
|
|
S_DEBTSPIKE6,
|
|
S_DEBTSPIKE7,
|
|
S_DEBTSPIKE8,
|
|
S_DEBTSPIKE9,
|
|
S_DEBTSPIKEA,
|
|
S_DEBTSPIKEB,
|
|
S_DEBTSPIKEC,
|
|
S_DEBTSPIKED,
|
|
S_DEBTSPIKEE,
|
|
|
|
S_JANKSPARK1,
|
|
S_JANKSPARK2,
|
|
S_JANKSPARK3,
|
|
S_JANKSPARK4,
|
|
|
|
S_HITLAG_1,
|
|
S_HITLAG_2,
|
|
S_HITLAG_3,
|
|
S_HITLAG_4,
|
|
S_HITLAG_5,
|
|
S_HITLAG_6,
|
|
S_HITLAG_8,
|
|
S_HITLAG_9,
|
|
S_HITLAG_10,
|
|
|
|
// Broly Ki Orb
|
|
S_BROLY1,
|
|
S_BROLY2,
|
|
|
|
S_SPECIAL_UFO_POD,
|
|
S_SPECIAL_UFO_OVERLAY,
|
|
S_SPECIAL_UFO_GLASS,
|
|
S_SPECIAL_UFO_GLASS_UNDER,
|
|
S_SPECIAL_UFO_ARM,
|
|
S_SPECIAL_UFO_STEM,
|
|
|
|
S_GACHABOM,
|
|
S_GACHABOM_DEAD,
|
|
|
|
S_GACHABOM_EXPLOSION_1,
|
|
S_GACHABOM_EXPLOSION_2,
|
|
S_GACHABOM_EXPLOSION_3A,
|
|
S_GACHABOM_EXPLOSION_3B,
|
|
S_GACHABOM_EXPLOSION_4,
|
|
S_GACHABOM_WAITING,
|
|
S_GACHABOM_RETURNING,
|
|
|
|
S_SUPER_FLICKY,
|
|
|
|
S_BATTLEUFO,
|
|
S_BATTLEUFO_LEG,
|
|
S_BATTLEUFO_DIE,
|
|
S_BATTLEUFO_BEAM1,
|
|
S_BATTLEUFO_BEAM2,
|
|
|
|
S_POWERUP_AURA,
|
|
|
|
S_CHECKPOINT,
|
|
S_CHECKPOINT_ARM,
|
|
S_CHECKPOINT_ORB_DEAD,
|
|
S_CHECKPOINT_ORB_LIVE,
|
|
S_CHECKPOINT_SPARK1,
|
|
S_CHECKPOINT_SPARK2,
|
|
S_CHECKPOINT_SPARK3,
|
|
S_CHECKPOINT_SPARK4,
|
|
S_CHECKPOINT_SPARK5,
|
|
S_CHECKPOINT_SPARK6,
|
|
S_CHECKPOINT_SPARK7,
|
|
S_CHECKPOINT_SPARK8,
|
|
S_CHECKPOINT_SPARK9,
|
|
S_CHECKPOINT_SPARK10,
|
|
S_CHECKPOINT_SPARK11,
|
|
|
|
// rideroid
|
|
S_RIDEROID,
|
|
S_RIDEROID_ICON,
|
|
|
|
// leaf storm
|
|
S_EGGBALL,
|
|
|
|
// dead line zone
|
|
S_DLZHOVER,
|
|
S_DLZROCKET_L,
|
|
S_DLZROCKET_R,
|
|
|
|
// water palace zone
|
|
S_WPZFOUNTAIN,
|
|
S_WPZFOUNTAINANIM,
|
|
S_KURAGEN,
|
|
S_KURAGENBOMB,
|
|
|
|
S_BALLSWITCH_BALL,
|
|
S_BALLSWITCH_BALL_ACTIVE,
|
|
S_BALLSWITCH_PAD,
|
|
S_BALLSWITCH_PAD_ACTIVE,
|
|
|
|
S_SPIKEDTARGET,
|
|
S_SPIKEDLENS,
|
|
|
|
S_BLENDEYE_MAIN,
|
|
S_BLENDEYE_MAIN_LAUNCHED,
|
|
S_BLENDEYE_EYE,
|
|
S_BLENDEYE_EYE_FLASH,
|
|
S_BLENDEYE_GLASS,
|
|
S_BLENDEYE_GLASS_STRESS,
|
|
|
|
S_BLENDEYE_SHIELD,
|
|
S_BLENDEYE_SHIELD_L,
|
|
S_BLENDEYE_SHIELD_R,
|
|
S_BLENDEYE_SHIELD_BUSTED,
|
|
S_BLENDEYE_SHIELD_BUSTED_L,
|
|
S_BLENDEYE_SHIELD_BUSTED_R,
|
|
|
|
S_BLENDEYE_EGGBEATER_EXTEND_1,
|
|
S_BLENDEYE_EGGBEATER_EXTEND_2,
|
|
S_BLENDEYE_EGGBEATER,
|
|
S_BLENDEYE_EGGBEATER_SPIN,
|
|
|
|
S_BLENDEYE_FLAME,
|
|
|
|
S_BLENDEYE_GENERATOR,
|
|
S_BLENDEYE_GENERATOR_BUSTED_L,
|
|
S_BLENDEYE_GENERATOR_BUSTED_R,
|
|
|
|
S_BLENDEYE_PUYO_SPAWN_1,
|
|
S_BLENDEYE_PUYO_SPAWN_2,
|
|
S_BLENDEYE_PUYO_SPAWN_3,
|
|
S_BLENDEYE_PUYO,
|
|
S_BLENDEYE_PUYO_LAND_1,
|
|
S_BLENDEYE_PUYO_LAND_2,
|
|
S_BLENDEYE_PUYO_LAND_3,
|
|
S_BLENDEYE_PUYO_LAND_4,
|
|
S_BLENDEYE_PUYO_SHOCK,
|
|
S_BLENDEYE_PUYO_DIE,
|
|
S_BLENDEYE_PUYO_DUST,
|
|
|
|
// Aerial Highlands
|
|
S_AHZCLOUD,
|
|
|
|
// Avant Garden
|
|
S_AGZBULB_BASE,
|
|
S_AGZBULB_NEUTRAL,
|
|
S_AGZBULB_ANIM1,
|
|
S_AGZBULB_ANIM2,
|
|
S_AGZBULB_ANIM3,
|
|
S_AGTR,
|
|
S_AGFL,
|
|
S_AGFF,
|
|
S_AGZCLOUD,
|
|
|
|
// Sky Sanctuary
|
|
S_SSZCLOUD,
|
|
|
|
S_MEGABARRIER1,
|
|
S_MEGABARRIER2,
|
|
S_MEGABARRIER3,
|
|
|
|
S_GPZ_TREETHING_B,
|
|
S_GPZ_TREETHING_M,
|
|
S_GPZ_TREETHING_S,
|
|
|
|
// MT_GGZFREEZETHRUSTER
|
|
S_GGZFREEZETHRUSTER,
|
|
|
|
// MT_GGZICEDUST
|
|
S_GGZICEDUST1,
|
|
S_GGZICEDUST2,
|
|
S_GGZICEDUST3,
|
|
S_GGZICEDUST4,
|
|
S_GGZICEDUST5,
|
|
S_GGZICEDUST6,
|
|
S_GGZICEDUST7,
|
|
S_GGZICEDUST8,
|
|
S_GGZICEDUST9,
|
|
S_GGZICEDUST10,
|
|
S_GGZICEDUST11,
|
|
S_GGZPARTICLE11,
|
|
S_GGZPARTICLE12,
|
|
S_GGZPARTICLE13,
|
|
S_GGZPARTICLE14,
|
|
S_GGZPARTICLE15,
|
|
S_GGZPARTICLE16,
|
|
S_GGZPARTICLE17,
|
|
S_GGZPARTICLE18,
|
|
S_GGZPARTICLE21,
|
|
S_GGZPARTICLE22,
|
|
S_GGZPARTICLE23,
|
|
S_GGZPARTICLE24,
|
|
|
|
S_GGZICECUBE,
|
|
|
|
// MT_THRUSTERPART
|
|
S_THRUSTERPART,
|
|
|
|
// MT_IVOBALL
|
|
S_IVOBALL,
|
|
|
|
S_SA2_CRATE_DEBRIS,
|
|
S_SA2_CRATE_DEBRIS_E,
|
|
S_SA2_CRATE_DEBRIS_F,
|
|
S_SA2_CRATE_DEBRIS_G,
|
|
S_SA2_CRATE_DEBRIS_H,
|
|
S_SA2_CRATE_DEBRIS_METAL,
|
|
|
|
S_ICECAPBLOCK_DEBRIS,
|
|
S_ICECAPBLOCK_DEBRIS_C,
|
|
S_ICECAPBLOCK_DEBRIS_D,
|
|
S_ICECAPBLOCK_DEBRIS_E,
|
|
S_ICECAPBLOCK_DEBRIS_F,
|
|
|
|
// MT_SPEAR
|
|
S_SPEAR_ROD,
|
|
S_SPEAR_TIP,
|
|
S_SPEAR_HILT_FRONT,
|
|
S_SPEAR_HILT_BACK,
|
|
S_SPEAR_WALL,
|
|
|
|
// MT_BSZLAMP_S
|
|
S_BLMS,
|
|
S_BLMM,
|
|
S_BLML,
|
|
|
|
// MT_BSZSLAMP
|
|
S_BSWL,
|
|
S_BSWC,
|
|
|
|
S_BETA_PARTICLE_WHEEL,
|
|
S_BETA_PARTICLE_ICON,
|
|
S_BETA_PARTICLE_EXPLOSION,
|
|
|
|
// MT_AIZ_REDFERN
|
|
S_AIZFL1,
|
|
S_AIZFR1,
|
|
S_AIZFR2,
|
|
S_AIZTRE,
|
|
S_AIZFR3,
|
|
S_AIZDB1,
|
|
S_AIZDB2,
|
|
S_AIZDB3,
|
|
S_AIZDB4,
|
|
S_AIZDB5,
|
|
S_AIZDB6,
|
|
S_AIZDB7,
|
|
S_AIZDB8,
|
|
|
|
// MT_AZROCKS
|
|
S_AZROCKS,
|
|
S_AZROCKS_RESPAWN,
|
|
S_AZROCKS_PARTICLE1,
|
|
|
|
// MT_EMROCKS
|
|
S_EMROCKS,
|
|
S_EMROCKS_RESPAWN,
|
|
S_EMROCKS_PARTICLE1,
|
|
S_EMROCKS_PARTICLE2,
|
|
|
|
// MT_EMFAUCET
|
|
S_EMFAUCET,
|
|
|
|
// MT_EMFAUCET_DRIP
|
|
S_EMROCKS_DRIP,
|
|
|
|
// MT_EMFAUCET_PARTICLE
|
|
S_EMFAUCET_PARTICLE,
|
|
|
|
// MT_TRICKBALLOON_RED
|
|
S_TRICKBALLOON_RED1,
|
|
S_TRICKBALLOON_RED2,
|
|
S_TRICKBALLOON_RED_POP1,
|
|
S_TRICKBALLOON_RED_POP2,
|
|
S_TRICKBALLOON_RED_POP3,
|
|
S_TRICKBALLOON_RED_GONE,
|
|
S_TRICKBALLOON_RED_INFLATE1,
|
|
S_TRICKBALLOON_RED_INFLATE2,
|
|
S_TRICKBALLOON_RED_INFLATE3,
|
|
S_TRICKBALLOON_RED_INFLATE4,
|
|
S_TRICKBALLOON_RED_INFLATE5,
|
|
|
|
// MT_TRICKBALLOON_RED_POINT
|
|
S_TRICKBALLOON_RED_POINT1,
|
|
|
|
// MT_TRICKBALLOON_YELLOW
|
|
S_TRICKBALLOON_YELLOW1,
|
|
S_TRICKBALLOON_YELLOW2,
|
|
S_TRICKBALLOON_YELLOW_POP1,
|
|
S_TRICKBALLOON_YELLOW_POP2,
|
|
S_TRICKBALLOON_YELLOW_POP3,
|
|
S_TRICKBALLOON_YELLOW_GONE,
|
|
S_TRICKBALLOON_YELLOW_INFLATE1,
|
|
S_TRICKBALLOON_YELLOW_INFLATE2,
|
|
S_TRICKBALLOON_YELLOW_INFLATE3,
|
|
S_TRICKBALLOON_YELLOW_INFLATE4,
|
|
S_TRICKBALLOON_YELLOW_INFLATE5,
|
|
|
|
// MT_TRICKBALLOON_YELLOW_POINT
|
|
S_TRICKBALLOON_YELLOW_POINT1,
|
|
|
|
// MT_WATERFALLPARTICLESPAWNER
|
|
S_WATERFALLPARTICLE,
|
|
|
|
// Sealed Stars
|
|
// MT_SSCANDLE
|
|
S_SSCANDLE_INIT,
|
|
S_SSCANDLE,
|
|
|
|
// MT_SSCANDLE_SIDE
|
|
S_SSCANDLE_SIDE,
|
|
|
|
// MT_SSCANDLE_FLAME
|
|
S_SSCANDLE_FLAME,
|
|
|
|
// MT_SS_HOLOGRAM
|
|
S_HOLOGRAM_BIRD,
|
|
S_HOLOGRAM_CRAB,
|
|
S_HOLOGRAM_FISH,
|
|
S_HOLOGRAM_SQUID,
|
|
|
|
// MT_SS_COIN
|
|
S_SS_COIN,
|
|
|
|
// MT_SS_GOBLET
|
|
S_SS_GOBLET,
|
|
|
|
// MT_SS_LAMP
|
|
S_SS_LAMP,
|
|
|
|
// MT_SS_LAMP_BULB
|
|
S_SS_LAMP_BULB,
|
|
S_SS_LAMP_AURA,
|
|
|
|
// MT_SSWINDOW
|
|
S_SSWINDOW_INIT,
|
|
S_SSWINDOW,
|
|
|
|
// MT_SSWINDOW_SHINE
|
|
S_SSWINDOW_SHINE,
|
|
|
|
// MT_SSCHAINSOUND
|
|
S_SSCHAINSOUND,
|
|
|
|
// MT_SLSTMACE
|
|
S_SLSTMACE,
|
|
|
|
// MT_SEALEDSTAR_BUMPER
|
|
S_SEALEDSTAR_BUMPER,
|
|
S_SEALEDSTAR_BUMPERHIT,
|
|
|
|
// MT_SSCHAIN_SPAWNER
|
|
S_SSCHAIN_SPAWNER_SHATTER,
|
|
|
|
// MT_SSCHAIN
|
|
S_SSCHAIN1,
|
|
|
|
// MT_GACHATARGET
|
|
S_GACHATARGET,
|
|
S_GACHATARGETSPIN,
|
|
S_GACHATARGETOK,
|
|
|
|
// MT_CABOTRON
|
|
S_CABOTRON,
|
|
|
|
// MT_CABOTRONSTAR
|
|
S_CABOTRONSTAR,
|
|
|
|
// MT_STARSTREAM
|
|
S_STARSTREAM,
|
|
|
|
// MT_SCRIPT_THING
|
|
S_TALKPOINT,
|
|
S_TALKPOINT_ORB,
|
|
|
|
S_BADNIK_EXPLOSION_SHOCKWAVE1,
|
|
S_BADNIK_EXPLOSION_SHOCKWAVE2,
|
|
S_BADNIK_EXPLOSION1,
|
|
S_BADNIK_EXPLOSION2,
|
|
|
|
S_FIRSTFREESLOT,
|
|
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
|
|
NUMSTATES
|
|
} statenum_t;
|
|
|
|
struct state_t
|
|
{
|
|
spritenum_t sprite;
|
|
UINT32 frame; // we use the upper 16 bits for translucency and other shade effects
|
|
INT32 tics;
|
|
actionf_t action;
|
|
INT32 var1;
|
|
INT32 var2;
|
|
statenum_t nextstate;
|
|
};
|
|
|
|
extern state_t states[NUMSTATES];
|
|
extern char sprnames[NUMSPRITES + 1][5];
|
|
extern char spr2names[NUMPLAYERSPRITES][5];
|
|
extern playersprite_t spr2defaults[NUMPLAYERSPRITES];
|
|
extern state_t *astate;
|
|
extern playersprite_t free_spr2;
|
|
|
|
typedef enum mobj_type
|
|
{
|
|
MT_NULL,
|
|
MT_RAY, // General purpose mobj
|
|
MT_UNKNOWN,
|
|
|
|
MT_THOK, // Thok! mobj
|
|
MT_SHADOW, // Linkdraw Shadow (for invisible objects)
|
|
MT_PLAYER,
|
|
MT_KART_LEFTOVER,
|
|
MT_KART_TIRE,
|
|
MT_KART_PARTICLE,
|
|
|
|
// Generic Boss Items
|
|
MT_BOSSEXPLODE,
|
|
MT_SONIC3KBOSSEXPLODE,
|
|
MT_BOSSFLYPOINT,
|
|
MT_EGGTRAP,
|
|
MT_BOSS3WAYPOINT,
|
|
|
|
// Collectible Items
|
|
MT_RING,
|
|
MT_FLINGRING, // Lost ring
|
|
MT_DEBTSPIKE, // Ring debt funny spike
|
|
MT_BLUESPHERE, // Blue sphere for special stages
|
|
MT_FLINGBLUESPHERE, // Lost blue sphere
|
|
MT_EMBLEM,
|
|
MT_SPRAYCAN,
|
|
MT_ANCIENTSHRINE,
|
|
MT_EMERALD,
|
|
MT_EMERALDSPARK,
|
|
MT_EMERALDFLARE,
|
|
MT_PRISONEGGDROP,
|
|
|
|
// Springs and others
|
|
MT_STEAM,
|
|
MT_BALLOON,
|
|
|
|
MT_YELLOWSPRING,
|
|
MT_REDSPRING,
|
|
MT_BLUESPRING,
|
|
MT_GREYSPRING,
|
|
MT_POGOSPRING,
|
|
MT_YELLOWDIAG, // Yellow Diagonal Spring
|
|
MT_REDDIAG, // Red Diagonal Spring
|
|
MT_BLUEDIAG, // Blue Diagonal Spring
|
|
MT_GREYDIAG, // Grey Diagonal Spring
|
|
MT_YELLOWHORIZ, // Yellow Horizontal Spring
|
|
MT_REDHORIZ, // Red Horizontal Spring
|
|
MT_BLUEHORIZ, // Blue Horizontal Spring
|
|
MT_GREYHORIZ, // Grey Horizontal Spring
|
|
|
|
// Interactive Objects
|
|
MT_BUBBLES, // Bubble source
|
|
MT_SIGN, // Level end sign
|
|
MT_SIGN_PIECE,
|
|
MT_SPIKEBALL, // Spike Ball
|
|
MT_SPINFIRE,
|
|
MT_SPIKE,
|
|
MT_WALLSPIKE,
|
|
MT_WALLSPIKEBASE,
|
|
MT_CHEATCHECK,
|
|
MT_BLASTEXECUTOR,
|
|
MT_CANNONLAUNCHER,
|
|
MT_CANNONBALL, // Cannonball
|
|
MT_CANNONBALLDECOR, // Decorative/still cannonball
|
|
|
|
// Greenflower Scenery
|
|
MT_GFZFLOWER1,
|
|
MT_GFZFLOWER2,
|
|
MT_GFZFLOWER3,
|
|
|
|
MT_BLUEBERRYBUSH,
|
|
MT_BERRYBUSH,
|
|
MT_BUSH,
|
|
|
|
// Trees (both GFZ and misc)
|
|
MT_GFZTREE,
|
|
MT_GFZBERRYTREE,
|
|
MT_GFZCHERRYTREE,
|
|
MT_CHECKERTREE,
|
|
MT_CHECKERSUNSETTREE,
|
|
MT_FHZTREE, // Frozen Hillside
|
|
MT_FHZPINKTREE,
|
|
MT_POLYGONTREE,
|
|
MT_BUSHTREE,
|
|
MT_BUSHREDTREE,
|
|
MT_SPRINGTREE,
|
|
|
|
// Techno Hill Scenery
|
|
MT_THZFLOWER1,
|
|
MT_THZFLOWER2,
|
|
MT_THZFLOWER3,
|
|
MT_THZTREE, // Steam whistle tree/bush
|
|
MT_THZTREEBRANCH, // branch of said tree
|
|
MT_ALARM,
|
|
|
|
// Deep Sea Scenery
|
|
MT_GARGOYLE, // Deep Sea Gargoyle
|
|
MT_BIGGARGOYLE, // Deep Sea Gargoyle (Big)
|
|
MT_SEAWEED, // DSZ Seaweed
|
|
MT_WATERDRIP, // Dripping Water source
|
|
MT_WATERDROP, // Water drop from dripping water
|
|
MT_CORAL1, // Coral
|
|
MT_CORAL2,
|
|
MT_CORAL3,
|
|
MT_CORAL4,
|
|
MT_CORAL5,
|
|
MT_BLUECRYSTAL, // Blue Crystal
|
|
MT_KELP, // Kelp
|
|
MT_ANIMALGAETOP, // Animated algae top
|
|
MT_ANIMALGAESEG, // Animated algae segment
|
|
MT_DSZSTALAGMITE, // Deep Sea 1 Stalagmite
|
|
MT_DSZ2STALAGMITE, // Deep Sea 2 Stalagmite
|
|
MT_LIGHTBEAM, // DSZ Light beam
|
|
|
|
// Castle Eggman Scenery
|
|
MT_CHAIN, // CEZ Chain
|
|
MT_FLAME, // Flame (has corona)
|
|
MT_FLAMEPARTICLE,
|
|
MT_EGGSTATUE, // Eggman Statue
|
|
MT_MACEPOINT, // Mace rotation point
|
|
MT_CHAINMACEPOINT, // Combination of chains and maces point
|
|
MT_CHAINPOINT, // Mace chain
|
|
MT_HIDDEN_SLING, // Spin mace chain (activatable)
|
|
MT_FIREBARPOINT, // Firebar
|
|
MT_CUSTOMMACEPOINT, // Custom mace
|
|
MT_SMALLMACECHAIN, // Small Mace Chain
|
|
MT_BIGMACECHAIN, // Big Mace Chain
|
|
MT_SMALLMACE, // Small Mace
|
|
MT_BIGMACE, // Big Mace
|
|
MT_SMALLGRABCHAIN, // Small Grab Chain
|
|
MT_BIGGRABCHAIN, // Big Grab Chain
|
|
MT_SMALLFIREBAR, // Small Firebar
|
|
MT_BIGFIREBAR, // Big Firebar
|
|
MT_CEZFLOWER, // Flower
|
|
MT_CEZPOLE1, // Pole (with red banner)
|
|
MT_CEZPOLE2, // Pole (with blue banner)
|
|
MT_CEZBANNER1, // Banner (red)
|
|
MT_CEZBANNER2, // Banner (blue)
|
|
MT_PINETREE, // Pine Tree
|
|
MT_CEZBUSH1, // Bush 1
|
|
MT_CEZBUSH2, // Bush 2
|
|
MT_CANDLE, // Candle
|
|
MT_CANDLEPRICKET, // Candle pricket
|
|
MT_FLAMEHOLDER, // Flame holder
|
|
MT_FIRETORCH, // Fire torch
|
|
MT_WAVINGFLAG1, // Waving flag (red)
|
|
MT_WAVINGFLAG2, // Waving flag (blue)
|
|
MT_WAVINGFLAGSEG1, // Waving flag segment (red)
|
|
MT_WAVINGFLAGSEG2, // Waving flag segment (blue)
|
|
MT_CRAWLASTATUE, // Crawla statue
|
|
MT_BRAMBLES, // Brambles
|
|
|
|
// Arid Canyon Scenery
|
|
MT_BIGTUMBLEWEED,
|
|
MT_LITTLETUMBLEWEED,
|
|
MT_CACTI1, // Tiny Red Flower Cactus
|
|
MT_CACTI2, // Small Red Flower Cactus
|
|
MT_CACTI3, // Tiny Blue Flower Cactus
|
|
MT_CACTI4, // Small Blue Flower Cactus
|
|
MT_CACTI5, // Prickly Pear
|
|
MT_CACTI6, // Barrel Cactus
|
|
MT_CACTI7, // Tall Barrel Cactus
|
|
MT_CACTI8, // Armed Cactus
|
|
MT_CACTI9, // Ball Cactus
|
|
MT_CACTI10, // Tiny Cactus
|
|
MT_CACTI11, // Small Cactus
|
|
MT_CACTITINYSEG, // Tiny Cactus Segment
|
|
MT_CACTISMALLSEG, // Small Cactus Segment
|
|
MT_ARIDSIGN_CAUTION, // Caution Sign
|
|
MT_ARIDSIGN_CACTI, // Cacti Sign
|
|
MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign
|
|
MT_OILLAMP,
|
|
MT_TNTBARREL,
|
|
MT_TNTDUST,
|
|
MT_PROXIMITYTNT,
|
|
MT_DUSTDEVIL,
|
|
MT_DUSTLAYER,
|
|
MT_ARIDDUST,
|
|
|
|
// Red Volcano Scenery
|
|
MT_FLAMEJET,
|
|
MT_VERTICALFLAMEJET,
|
|
MT_FLAMEJETFLAME,
|
|
|
|
MT_FJSPINAXISA, // Counter-clockwise
|
|
MT_FJSPINAXISB, // Clockwise
|
|
|
|
MT_FLAMEJETFLAMEB, // Blade's flame
|
|
|
|
MT_LAVAFALL,
|
|
MT_LAVAFALL_LAVA,
|
|
MT_LAVAFALLROCK,
|
|
|
|
MT_BIGFERNLEAF,
|
|
MT_BIGFERN,
|
|
MT_JUNGLEPALM,
|
|
MT_TORCHFLOWER,
|
|
MT_WALLVINE_LONG,
|
|
MT_WALLVINE_SHORT,
|
|
|
|
// Dark City Scenery
|
|
|
|
// Egg Rock Scenery
|
|
|
|
// Stalagmites
|
|
MT_STALAGMITE0,
|
|
MT_STALAGMITE1,
|
|
MT_STALAGMITE2,
|
|
MT_STALAGMITE3,
|
|
MT_STALAGMITE4,
|
|
MT_STALAGMITE5,
|
|
MT_STALAGMITE6,
|
|
MT_STALAGMITE7,
|
|
MT_STALAGMITE8,
|
|
MT_STALAGMITE9,
|
|
|
|
// Christmas Scenery
|
|
MT_XMASPOLE,
|
|
MT_CANDYCANE,
|
|
MT_SNOWMAN, // normal
|
|
MT_SNOWMANHAT, // with hat + scarf
|
|
MT_LAMPPOST1, // normal
|
|
MT_LAMPPOST2, // with snow
|
|
MT_HANGSTAR,
|
|
MT_MISTLETOE,
|
|
// Xmas GFZ bushes
|
|
MT_XMASBLUEBERRYBUSH,
|
|
MT_XMASBERRYBUSH,
|
|
MT_XMASBUSH,
|
|
// FHZ
|
|
MT_FHZICE1,
|
|
MT_FHZICE2,
|
|
|
|
// Halloween Scenery
|
|
// Pumpkins
|
|
MT_JACKO1,
|
|
MT_JACKO2,
|
|
MT_JACKO3,
|
|
// Dr Seuss Trees
|
|
MT_HHZTREE_TOP,
|
|
MT_HHZTREE_PART,
|
|
// Misc
|
|
MT_HHZSHROOM,
|
|
MT_HHZGRASS,
|
|
MT_HHZTENTACLE1,
|
|
MT_HHZTENTACLE2,
|
|
MT_HHZSTALAGMITE_TALL,
|
|
MT_HHZSTALAGMITE_SHORT,
|
|
|
|
// Botanic Serenity scenery
|
|
MT_BSZTALLFLOWER_RED,
|
|
MT_BSZTALLFLOWER_PURPLE,
|
|
MT_BSZTALLFLOWER_BLUE,
|
|
MT_BSZTALLFLOWER_CYAN,
|
|
MT_BSZTALLFLOWER_YELLOW,
|
|
MT_BSZTALLFLOWER_ORANGE,
|
|
MT_BSZFLOWER_RED,
|
|
MT_BSZFLOWER_PURPLE,
|
|
MT_BSZFLOWER_BLUE,
|
|
MT_BSZFLOWER_CYAN,
|
|
MT_BSZFLOWER_YELLOW,
|
|
MT_BSZFLOWER_ORANGE,
|
|
MT_BSZSHORTFLOWER_RED,
|
|
MT_BSZSHORTFLOWER_PURPLE,
|
|
MT_BSZSHORTFLOWER_BLUE,
|
|
MT_BSZSHORTFLOWER_CYAN,
|
|
MT_BSZSHORTFLOWER_YELLOW,
|
|
MT_BSZSHORTFLOWER_ORANGE,
|
|
MT_BSZTULIP_RED,
|
|
MT_BSZTULIP_PURPLE,
|
|
MT_BSZTULIP_BLUE,
|
|
MT_BSZTULIP_CYAN,
|
|
MT_BSZTULIP_YELLOW,
|
|
MT_BSZTULIP_ORANGE,
|
|
MT_BSZCLUSTER_RED,
|
|
MT_BSZCLUSTER_PURPLE,
|
|
MT_BSZCLUSTER_BLUE,
|
|
MT_BSZCLUSTER_CYAN,
|
|
MT_BSZCLUSTER_YELLOW,
|
|
MT_BSZCLUSTER_ORANGE,
|
|
MT_BSZBUSH_RED,
|
|
MT_BSZBUSH_PURPLE,
|
|
MT_BSZBUSH_BLUE,
|
|
MT_BSZBUSH_CYAN,
|
|
MT_BSZBUSH_YELLOW,
|
|
MT_BSZBUSH_ORANGE,
|
|
MT_BSZVINE_RED,
|
|
MT_BSZVINE_PURPLE,
|
|
MT_BSZVINE_BLUE,
|
|
MT_BSZVINE_CYAN,
|
|
MT_BSZVINE_YELLOW,
|
|
MT_BSZVINE_ORANGE,
|
|
MT_BSZSHRUB,
|
|
MT_BSZCLOVER,
|
|
MT_BIG_PALMTREE_TRUNK,
|
|
MT_BIG_PALMTREE_TOP,
|
|
MT_PALMTREE_TRUNK,
|
|
MT_PALMTREE_TOP,
|
|
|
|
// Misc scenery
|
|
MT_DBALL,
|
|
MT_EGGSTATUE2,
|
|
|
|
MT_SUPERSPARK, // Super Sonic Spark
|
|
|
|
// Flickies
|
|
MT_FLICKY_01, // Bluebird
|
|
MT_FLICKY_01_CENTER,
|
|
MT_FLICKY_02, // Rabbit
|
|
MT_FLICKY_02_CENTER,
|
|
MT_FLICKY_03, // Chicken
|
|
MT_FLICKY_03_CENTER,
|
|
MT_FLICKY_04, // Seal
|
|
MT_FLICKY_04_CENTER,
|
|
MT_FLICKY_05, // Pig
|
|
MT_FLICKY_05_CENTER,
|
|
MT_FLICKY_06, // Chipmunk
|
|
MT_FLICKY_06_CENTER,
|
|
MT_FLICKY_07, // Penguin
|
|
MT_FLICKY_07_CENTER,
|
|
MT_FLICKY_08, // Fish
|
|
MT_FLICKY_08_CENTER,
|
|
MT_FLICKY_09, // Ram
|
|
MT_FLICKY_09_CENTER,
|
|
MT_FLICKY_10, // Puffin
|
|
MT_FLICKY_10_CENTER,
|
|
MT_FLICKY_11, // Cow
|
|
MT_FLICKY_11_CENTER,
|
|
MT_FLICKY_12, // Rat
|
|
MT_FLICKY_12_CENTER,
|
|
MT_FLICKY_13, // Bear
|
|
MT_FLICKY_13_CENTER,
|
|
MT_FLICKY_14, // Dove
|
|
MT_FLICKY_14_CENTER,
|
|
MT_FLICKY_15, // Cat
|
|
MT_FLICKY_15_CENTER,
|
|
MT_FLICKY_16, // Canary
|
|
MT_FLICKY_16_CENTER,
|
|
MT_SECRETFLICKY_01, // Spider
|
|
MT_SECRETFLICKY_01_CENTER,
|
|
MT_SECRETFLICKY_02, // Bat
|
|
MT_SECRETFLICKY_02_CENTER,
|
|
MT_SEED,
|
|
|
|
// Environmental Effects
|
|
MT_RAIN, // Rain
|
|
MT_SNOWFLAKE, // Snowflake
|
|
MT_BLIZZARDSNOW, // Blizzard Snowball
|
|
MT_SPLISH, // Water splish!
|
|
MT_LAVASPLISH, // Lava splish!
|
|
MT_SMOKE,
|
|
MT_SMALLBUBBLE, // small bubble
|
|
MT_MEDIUMBUBBLE, // medium bubble
|
|
MT_EXTRALARGEBUBBLE, // extra large bubble
|
|
MT_WATERZAP,
|
|
MT_SPINDUST, // Spindash dust
|
|
MT_PARTICLE,
|
|
MT_PARTICLEGEN, // For fans, etc.
|
|
|
|
// Game Indicators
|
|
MT_DROWNNUMBERS, // Drowning Timer
|
|
|
|
// Ambient Sounds
|
|
MT_AMBIENT,
|
|
|
|
MT_CORK,
|
|
MT_LHRT,
|
|
|
|
// NiGHTS Stuff
|
|
MT_AXIS,
|
|
MT_AXISTRANSFER,
|
|
MT_AXISTRANSFERLINE,
|
|
MT_HOOP,
|
|
MT_HOOPCOLLIDE, // Collision detection for NiGHTS hoops
|
|
MT_HOOPCENTER, // Center of a hoop
|
|
MT_EGGCAPSULE,
|
|
|
|
MT_SMASHINGSPIKEBALL,
|
|
|
|
// Utility Objects
|
|
MT_TELEPORTMAN,
|
|
MT_ALTVIEWMAN,
|
|
MT_CRUMBLEOBJ, // Sound generator for crumbling platform
|
|
MT_TUBEWAYPOINT,
|
|
MT_PUSH,
|
|
MT_GHOST,
|
|
MT_FAKESHADOW,
|
|
MT_OVERLAY,
|
|
MT_ANGLEMAN,
|
|
MT_POLYANCHOR,
|
|
MT_POLYSPAWN,
|
|
MT_MINIMAPBOUND,
|
|
|
|
// Skybox objects
|
|
MT_SKYBOX,
|
|
|
|
// Debris
|
|
MT_SPARK, //spark, only used for debugging, actually
|
|
MT_EXPLODE, // Robot Explosion
|
|
MT_UWEXPLODE, // Underwater Explosion
|
|
MT_DUST,
|
|
MT_ROCKSPAWNER,
|
|
MT_FALLINGROCK,
|
|
MT_ROCKCRUMBLE1,
|
|
MT_ROCKCRUMBLE2,
|
|
MT_ROCKCRUMBLE3,
|
|
MT_ROCKCRUMBLE4,
|
|
MT_ROCKCRUMBLE5,
|
|
MT_ROCKCRUMBLE6,
|
|
MT_ROCKCRUMBLE7,
|
|
MT_ROCKCRUMBLE8,
|
|
MT_ROCKCRUMBLE9,
|
|
MT_ROCKCRUMBLE10,
|
|
MT_ROCKCRUMBLE11,
|
|
MT_ROCKCRUMBLE12,
|
|
MT_ROCKCRUMBLE13,
|
|
MT_ROCKCRUMBLE14,
|
|
MT_ROCKCRUMBLE15,
|
|
MT_ROCKCRUMBLE16,
|
|
|
|
// Level debris
|
|
MT_GFZDEBRIS,
|
|
MT_BRICKDEBRIS,
|
|
MT_WOODDEBRIS,
|
|
|
|
// SRB2kart
|
|
MT_RANDOMITEM,
|
|
MT_SPHEREBOX,
|
|
MT_FLOATINGITEM,
|
|
MT_GOTPOWERUP,
|
|
MT_ITEMCAPSULE,
|
|
MT_ITEMCAPSULE_PART,
|
|
MT_MONITOR,
|
|
MT_MONITOR_PART,
|
|
MT_MONITOR_SHARD,
|
|
MT_MAGICIANBOX,
|
|
MT_WAVEDASH,
|
|
|
|
MT_INSTAWHIP,
|
|
MT_INSTAWHIP_RECHARGE,
|
|
MT_INSTAWHIP_REJECT,
|
|
MT_BLOCKRING,
|
|
MT_BLOCKBODY,
|
|
|
|
MT_CHARGEAURA,
|
|
MT_CHARGEFALL,
|
|
MT_CHARGEFLICKER,
|
|
MT_CHARGESPARK,
|
|
MT_CHARGERELEASE,
|
|
MT_CHARGEEXTRA,
|
|
|
|
MT_SERVANTHAND,
|
|
|
|
MT_HORNCODE,
|
|
|
|
MT_SIGNSPARKLE,
|
|
|
|
MT_FASTLINE,
|
|
MT_FASTDUST,
|
|
MT_DRIFTEXPLODE,
|
|
MT_DRIFTCLIP,
|
|
MT_DRIFTCLIPSPARK,
|
|
MT_BOOSTFLAME,
|
|
MT_BOOSTSMOKE,
|
|
MT_SNEAKERTRAIL,
|
|
MT_AIZDRIFTSTRAT,
|
|
MT_SPARKLETRAIL,
|
|
MT_INVULNFLASH,
|
|
MT_WIPEOUTTRAIL,
|
|
MT_DRIFTSPARK,
|
|
MT_BRAKEDRIFT,
|
|
MT_BRAKEDUST,
|
|
MT_DRIFTDUST,
|
|
MT_ITEM_DEBRIS,
|
|
MT_ITEM_DEBRIS_CLOUD_SPAWNER,
|
|
MT_DRIFTELECTRICITY,
|
|
MT_DRIFTELECTRICSPARK,
|
|
MT_JANKSPARK,
|
|
MT_HITLAG,
|
|
|
|
MT_ROCKETSNEAKER,
|
|
|
|
MT_EGGMANITEM, // Eggman items
|
|
MT_EGGMANITEM_SHIELD,
|
|
|
|
MT_BANANA, // Banana Stuff
|
|
MT_BANANA_SHIELD,
|
|
MT_BANANA_SPARK,
|
|
|
|
MT_ORBINAUT, // Orbinaut stuff
|
|
MT_ORBINAUT_SHIELD,
|
|
|
|
MT_JAWZ, // Jawz stuff
|
|
MT_JAWZ_SHIELD,
|
|
|
|
MT_PLAYERRETICULE, // Jawz reticule
|
|
|
|
MT_SSMINE, // Mine stuff
|
|
MT_SSMINE_SHIELD,
|
|
|
|
MT_SMOLDERING, // New explosion
|
|
MT_BOOMEXPLODE,
|
|
MT_BOOMPARTICLE,
|
|
|
|
MT_LANDMINE, // Land Mine
|
|
|
|
MT_DROPTARGET, // Drop Target
|
|
MT_DROPTARGET_SHIELD,
|
|
MT_DROPTARGET_MORPH,
|
|
|
|
MT_BALLHOG, // Ballhog
|
|
MT_BALLHOGBOOM,
|
|
|
|
MT_SPB, // SPB stuff
|
|
MT_SPBEXPLOSION,
|
|
MT_MANTARING, // Juicebox for SPB
|
|
|
|
MT_LIGHTNINGSHIELD, // Shields
|
|
MT_BUBBLESHIELD,
|
|
MT_FLAMESHIELD,
|
|
MT_FLAMESHIELDUNDERLAY,
|
|
MT_FLAMESHIELDPAPER,
|
|
MT_BUBBLESHIELDTRAP,
|
|
MT_GARDENTOP,
|
|
MT_GARDENTOPSPARK,
|
|
MT_GARDENTOPARROW,
|
|
|
|
MT_HYUDORO,
|
|
MT_HYUDORO_CENTER,
|
|
|
|
MT_GROW_PARTICLE,
|
|
|
|
MT_SHRINK_POHBEE,
|
|
MT_SHRINK_GUN,
|
|
MT_SHRINK_CHAIN,
|
|
MT_SHRINK_LASER,
|
|
MT_SHRINK_PARTICLE,
|
|
|
|
MT_SINK, // Kitchen Sink Stuff
|
|
MT_SINK_SHIELD,
|
|
MT_SINKTRAIL,
|
|
|
|
MT_GACHABOM,
|
|
MT_GACHABOM_REBOUND,
|
|
|
|
MT_DUELBOMB, // Duel mode bombs
|
|
|
|
MT_BATTLEBUMPER, // Battle Mode bumpers
|
|
MT_BATTLEBUMPER_DEBRIS,
|
|
MT_BATTLEBUMPER_BLAST,
|
|
|
|
MT_TRIPWIREBOOST,
|
|
|
|
MT_SMOOTHLANDING,
|
|
MT_TRICKINDICATOR,
|
|
MT_SIDETRICK,
|
|
MT_FORWARDTRICK,
|
|
|
|
MT_TIREGRABBER,
|
|
MT_RINGSHOOTER,
|
|
MT_RINGSHOOTER_PART,
|
|
MT_RINGSHOOTER_SCREEN,
|
|
|
|
MT_DEZLASER,
|
|
|
|
MT_WAYPOINT,
|
|
MT_WAYPOINT_RISER,
|
|
MT_WAYPOINT_ANCHOR,
|
|
|
|
MT_BOTHINT,
|
|
|
|
MT_RANDOMAUDIENCE,
|
|
|
|
MT_FLAYM,
|
|
|
|
MT_PALMTREE2,
|
|
MT_PURPLEFLOWER1,
|
|
MT_PURPLEFLOWER2,
|
|
MT_YELLOWFLOWER1,
|
|
MT_YELLOWFLOWER2,
|
|
MT_PLANT2,
|
|
MT_PLANT3,
|
|
MT_PLANT4,
|
|
|
|
MT_BIGRING,
|
|
|
|
MT_ARKARROW, // Ark Arrows
|
|
|
|
MT_BUMP,
|
|
|
|
MT_FLINGENERGY,
|
|
|
|
MT_ITEMCLASH,
|
|
|
|
MT_FIREDITEM,
|
|
|
|
MT_INSTASHIELDA,
|
|
MT_INSTASHIELDB,
|
|
|
|
MT_POWERCLASH, // Grow/Invinc clash VFX
|
|
MT_GUARDBREAK,
|
|
|
|
MT_KARMAHITBOX,
|
|
MT_KARMAWHEEL,
|
|
|
|
MT_BATTLEPOINT,
|
|
|
|
MT_FZEROBOOM,
|
|
|
|
// Dash Rings
|
|
MT_DASHRING,
|
|
MT_RAINBOWDASHRING,
|
|
|
|
// Adventure Air Booster
|
|
MT_ADVENTUREAIRBOOSTER,
|
|
MT_ADVENTUREAIRBOOSTER_HITBOX,
|
|
MT_ADVENTUREAIRBOOSTER_PART,
|
|
|
|
// Sneaker Panels
|
|
MT_SNEAKERPANEL,
|
|
MT_SNEAKERPANELSPAWNER,
|
|
|
|
// Marble Zone
|
|
MT_MARBLEFLAMEPARTICLE,
|
|
MT_MARBLETORCH,
|
|
MT_MARBLELIGHT,
|
|
MT_MARBLEBURNER,
|
|
|
|
// CD Special Stage
|
|
MT_CDUFO,
|
|
|
|
// Rusty Rig
|
|
MT_RUSTYLAMP_ORANGE,
|
|
MT_RUSTYCHAIN,
|
|
|
|
MT_PGTREE,
|
|
|
|
// Daytona Speedway
|
|
MT_DAYTONAPINETREE,
|
|
MT_DAYTONAPINETREE_SIDE,
|
|
|
|
// Egg Zeppelin
|
|
MT_EZZPROPELLER,
|
|
MT_EZZPROPELLER_BLADE,
|
|
|
|
// Desert Palace
|
|
MT_DP_PALMTREE,
|
|
|
|
// Aurora Atoll
|
|
MT_AAZTREE_HELPER,
|
|
MT_AAZTREE_SEG,
|
|
MT_AAZTREE_COCONUT,
|
|
MT_AAZTREE_LEAF,
|
|
|
|
// Barren Badlands
|
|
MT_BBZDUST,
|
|
MT_FROGGER,
|
|
MT_FROGTONGUE,
|
|
MT_FROGTONGUE_JOINT,
|
|
MT_ROBRA,
|
|
MT_ROBRA_HEAD,
|
|
MT_ROBRA_JOINT,
|
|
MT_BLUEROBRA,
|
|
MT_BLUEROBRA_HEAD,
|
|
MT_BLUEROBRA_JOINT,
|
|
|
|
// Eerie Grove
|
|
MT_EERIEFOG,
|
|
MT_EERIEFOGGEN,
|
|
|
|
// Chaos Chute
|
|
MT_SPECIALSTAGEARCH,
|
|
MT_SPECIALSTAGEBOMB,
|
|
|
|
// Hanagumi Hall
|
|
MT_HANAGUMIHALL_STEAM,
|
|
MT_HANAGUMIHALL_NPC,
|
|
|
|
// Dimension Disaster
|
|
MT_DVDTRUMPET,
|
|
MT_DVDPARTICLE,
|
|
|
|
MT_SUNBEAMPALM_STEM,
|
|
MT_SUNBEAMPALM_LEAF,
|
|
|
|
MT_KARMAFIREWORK,
|
|
MT_RINGSPARKS,
|
|
MT_GAINAX,
|
|
MT_DRAFTDUST,
|
|
MT_SPBDUST,
|
|
MT_TIREGREASE,
|
|
|
|
MT_OVERTIME_PARTICLE,
|
|
MT_OVERTIME_CENTER,
|
|
|
|
MT_BATTLECAPSULE,
|
|
MT_BATTLECAPSULE_PIECE,
|
|
|
|
MT_FOLLOWER,
|
|
MT_FOLLOWERBUBBLE_FRONT,
|
|
MT_FOLLOWERBUBBLE_BACK,
|
|
|
|
MT_WATERTRAIL,
|
|
MT_WATERTRAILUNDERLAY,
|
|
|
|
MT_SPINDASHDUST,
|
|
MT_SPINDASHWIND,
|
|
MT_SOFTLANDING,
|
|
MT_DOWNLINE,
|
|
MT_HOLDBUBBLE,
|
|
|
|
MT_PAPERITEMSPOT,
|
|
|
|
MT_BEAMPOINT,
|
|
|
|
MT_BROLY,
|
|
|
|
MT_SPECIAL_UFO,
|
|
MT_SPECIAL_UFO_PIECE,
|
|
|
|
MT_LOOPENDPOINT,
|
|
MT_LOOPCENTERPOINT,
|
|
|
|
MT_SUPER_FLICKY,
|
|
MT_SUPER_FLICKY_CONTROLLER,
|
|
|
|
MT_BATTLEUFO_SPAWNER,
|
|
MT_BATTLEUFO,
|
|
MT_BATTLEUFO_LEG,
|
|
MT_BATTLEUFO_BEAM,
|
|
|
|
MT_POWERUP_AURA,
|
|
|
|
MT_CHECKPOINT_END,
|
|
MT_SCRIPT_THING,
|
|
MT_SCRIPT_THING_ORB,
|
|
|
|
MT_RIDEROID,
|
|
MT_RIDEROIDNODE,
|
|
|
|
MT_LSZ_BUNGEE,
|
|
MT_LSZ_EGGBALLSPAWNER,
|
|
MT_LSZ_EGGBALL,
|
|
|
|
MT_DLZ_HOVER,
|
|
MT_DLZ_ROCKET,
|
|
MT_DLZ_RINGVACCUM,
|
|
MT_DLZ_SUCKEDRING,
|
|
|
|
MT_WATERPALACETURBINE,
|
|
MT_WATERPALACEBUBBLE,
|
|
MT_WATERPALACEFOUNTAIN,
|
|
MT_KURAGEN,
|
|
MT_KURAGENBOMB,
|
|
|
|
MT_BALLSWITCH_BALL,
|
|
MT_BALLSWITCH_PAD,
|
|
|
|
MT_BOSSARENACENTER,
|
|
MT_SPIKEDTARGET,
|
|
|
|
MT_BLENDEYE_MAIN,
|
|
MT_BLENDEYE_EYE,
|
|
MT_BLENDEYE_GLASS,
|
|
MT_BLENDEYE_SHIELD,
|
|
MT_BLENDEYE_EGGBEATER,
|
|
MT_BLENDEYE_GENERATOR,
|
|
MT_BLENDEYE_PUYO,
|
|
MT_BLENDEYE_PUYO_DUST,
|
|
MT_BLENDEYE_PUYO_DUST_COFFEE,
|
|
|
|
// Aerial Highlands
|
|
MT_AHZ_CLOUD,
|
|
MT_AHZ_CLOUDCLUSTER,
|
|
|
|
// Avant Garden
|
|
MT_AGZ_BULB,
|
|
MT_AGZ_BULB_PART,
|
|
MT_AGZ_TREE,
|
|
MT_AGZ_AGFL,
|
|
MT_AGZ_AGFF,
|
|
MT_AGZ_CLOUD,
|
|
MT_AGZ_CLOUDCLUSTER,
|
|
|
|
// Sky Sanctuary
|
|
MT_SSZ_CLOUD,
|
|
MT_SSZ_CLOUDCLUSTER,
|
|
|
|
MT_MEGABARRIER,
|
|
|
|
MT_SEASAW_VISUAL,
|
|
MT_DLZ_SEASAW_SPAWN,
|
|
MT_DLZ_SEASAW_HITBOX,
|
|
MT_GPZ_SEASAW_SPAWN,
|
|
MT_GPZ_SEASAW_HITBOX,
|
|
|
|
MT_GPZ_TREETHING_B,
|
|
MT_GPZ_TREETHING_M,
|
|
MT_GPZ_TREETHING_S,
|
|
|
|
MT_GGZFREEZETHRUSTER,
|
|
MT_GGZICEDUST,
|
|
MT_GGZICECUBE,
|
|
MT_GGZICESHATTER,
|
|
MT_SIDEWAYSFREEZETHRUSTER,
|
|
MT_THRUSTERPART,
|
|
|
|
MT_IVOBALL,
|
|
MT_PATROLIVOBALL,
|
|
MT_AIRIVOBALL,
|
|
|
|
MT_BOX_SIDE,
|
|
MT_BOX_DEBRIS,
|
|
MT_SA2_CRATE,
|
|
MT_ICECAPBLOCK,
|
|
|
|
MT_SPEAR,
|
|
MT_SPEARVISUAL,
|
|
MT_BSZLAMP_S,
|
|
MT_BSZLAMP_M,
|
|
MT_BSZLAMP_L,
|
|
MT_BSZSLAMP,
|
|
MT_BSZSLCHA,
|
|
|
|
MT_BETA_EMITTER,
|
|
MT_BETA_PARTICLE_PHYSICAL,
|
|
MT_BETA_PARTICLE_VISUAL,
|
|
MT_BETA_PARTICLE_EXPLOSION,
|
|
|
|
MT_AIZ_REDFERN,
|
|
MT_AIZ_FERN1,
|
|
MT_AIZ_FERN2,
|
|
MT_AIZ_TREE,
|
|
MT_AIZ_FERN3,
|
|
MT_AIZ_DDB,
|
|
|
|
MT_AZROCKS,
|
|
MT_AZROCKS_PARTICLE,
|
|
|
|
MT_EMROCKS,
|
|
MT_EMROCKS_PARTICLE,
|
|
|
|
MT_EMFAUCET,
|
|
MT_EMFAUCET_DRIP,
|
|
MT_EMFAUCET_PARTICLE,
|
|
MT_EMRAINGEN,
|
|
|
|
MT_TRICKBALLOON_RED,
|
|
MT_TRICKBALLOON_RED_POINT,
|
|
MT_TRICKBALLOON_YELLOW,
|
|
MT_TRICKBALLOON_YELLOW_POINT,
|
|
|
|
MT_WATERFALLPARTICLESPAWNER,
|
|
|
|
MT_SSCANDLE,
|
|
MT_SSCANDLE_SIDE,
|
|
MT_SSCANDLE_FLAME,
|
|
MT_SS_HOLOGRAM,
|
|
MT_SS_HOLOGRAM_ROTATOR,
|
|
MT_SS_COIN,
|
|
MT_SS_COIN_CLOUD,
|
|
MT_SS_GOBLET,
|
|
MT_SS_GOBLET_CLOUD,
|
|
MT_SS_LAMP,
|
|
MT_SS_LAMP_BULB,
|
|
MT_SSWINDOW,
|
|
MT_SSWINDOW_SHINE,
|
|
MT_SSCHAINSOUND,
|
|
MT_SLSTMACE,
|
|
MT_SEALEDSTAR_BUMPER,
|
|
MT_SSCHAIN_SPAWNER,
|
|
MT_SSCHAIN,
|
|
MT_GACHATARGET,
|
|
MT_CABOTRON,
|
|
MT_CABOTRONSTAR,
|
|
MT_STARSTREAM,
|
|
|
|
MT_IPULLUP,
|
|
MT_PULLUPHOOK,
|
|
|
|
MT_FIRSTFREESLOT,
|
|
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
|
|
NUMMOBJTYPES
|
|
} mobjtype_t;
|
|
|
|
struct mobjinfo_t
|
|
{
|
|
INT32 doomednum;
|
|
statenum_t spawnstate;
|
|
INT32 spawnhealth;
|
|
statenum_t seestate;
|
|
sfxenum_t seesound;
|
|
INT32 reactiontime;
|
|
sfxenum_t attacksound;
|
|
statenum_t painstate;
|
|
INT32 painchance;
|
|
sfxenum_t painsound;
|
|
statenum_t meleestate;
|
|
statenum_t missilestate;
|
|
statenum_t deathstate;
|
|
statenum_t xdeathstate;
|
|
sfxenum_t deathsound;
|
|
fixed_t speed;
|
|
fixed_t radius;
|
|
fixed_t height;
|
|
INT32 dispoffset;
|
|
INT32 mass;
|
|
INT32 damage;
|
|
sfxenum_t activesound;
|
|
UINT32 flags;
|
|
statenum_t raisestate;
|
|
};
|
|
|
|
extern mobjinfo_t mobjinfo[NUMMOBJTYPES];
|
|
|
|
void P_PatchInfoTables(void);
|
|
|
|
void P_BackupTables(void);
|
|
|
|
void P_ResetData(INT32 flags);
|
|
|
|
#ifdef __cplusplus
|
|
} // extern "C"
|
|
#endif
|
|
|
|
#endif
|