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Sally Coolatta 8bdb5bdb77 Make save_p / savebuffers not global
This caused some scary issues with P_SaveNetGame the other day, and it's making ACS net sync harder. Let's just cut this off right now.

Also fixed some scary mix-ups in some of the Lua archiving code.
2022-12-23 08:32:01 -05:00
.circleci Let stop building a NONET build of Kart 2022-09-24 15:56:42 +00:00
android
assets cmake: Remove asset hashing, CMAKE_ASSETS_DIR 2022-11-27 02:44:10 -08:00
cmake cmake: Use TheLartians' Ccache script on non-Win32 2022-11-27 02:44:10 -08:00
debian-template
deployer
doc
extras Speed Pads are now a TERRAIN effect 2022-10-11 02:26:54 -04:00
libs Update libs/SDL2 to 2.0.22 2022-09-05 15:13:45 +01:00
src Make save_p / savebuffers not global 2022-12-23 08:32:01 -05:00
thirdparty cmake: Fix png and openmpt builds in clean envs 2022-12-12 13:27:09 -06:00
tools Remove FMOD files 2022-07-23 12:57:46 -05:00
.gitattributes
.gitignore .gitignore: add CMakeUserPresets.json 2022-12-17 21:23:07 -08:00
.travis.yml
Android.mk
appveyor.yml
CMakeLists.txt Merge branch 'master' into cmake-sources 2022-12-15 19:54:59 -05:00
comptime.bat
comptime.mk
comptime.props
comptime.sh Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
cpdebug.mk
debian_template.sh
Doxyfile
LICENSE
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.