mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-23 22:11:01 +00:00
No description
* Deaths in record attack no longer put you into a glitchy singleplayer game-over state that we somehow both kept around and also broke since we branched Kart off of Vanilla.. * Fix non-standard mapscales making the Death Egg respawn octagons dissasemble themselves. * Allow for MULTIPLE TIME EMBLEMS PER MAP, at least in the emblem UI on the timer. It shows all completed emblems plus the uncompleted emblem up to a total of three. * Major tweaks to the First Person HUD. * I know this was your baby, Sal, and some of the changes may prove controversial - so I've put the ones that are likely to cause the most fuss inside an ifndef block, so that you can toggle it as you please with minimal code changes. * Dontdraw-ness, transparency, and colorization match the player's object! * Moves around on the screen with respect to the direction of the player object's motion, to make drifting look nicer! * Flashes the colour of your drift sparks. * Did a WHOLE bunch of things with respect to music. I'm not sure how to describe this, so I'll go through step-by-step. * Countdowns now play the drowning music again. * Removed/disabled extraenous P_RestoreMusics. * Made map-ending music called by its own function, P_EndingMusic(player_t *player). * Made the ending music play on the LAST player crossing the finishing line in splitscreen, rather than first. * Make dead players spinout and clip through the floor, at least until we add the new death anims. * Fix prior pogo spring usage making dead players fall faster. * Make the time over countdown use the kart font when not splitscreen with 3 or 4 players. * Removed a weird bonus HWR_DrawCroppedPatch function signature in the hardware header. |
||
|---|---|---|
| .circleci | ||
| android | ||
| assets | ||
| bin | ||
| cmake/Modules | ||
| debian | ||
| doc | ||
| extras | ||
| libs | ||
| objs | ||
| src | ||
| tools | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| comptime.bat | ||
| comptime.mk | ||
| comptime.props | ||
| comptime.sh | ||
| cpdebug.mk | ||
| Doxyfile | ||
| LICENSE | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
| SRB2_Release.props | ||
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.