RingRacers/src/r_fps.c
James R 484ab4b5dc Merge branch 'fix-software-splitscreen-tilt' into 'master'
Fix splitscreen camera tilting in Software

See merge request KartKrew/Kart!531
2022-01-18 07:56:41 +00:00

175 lines
4.5 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2000 by Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze, Andrey Budko (prboom)
// Copyright (C) 1999-2019 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_fps.h
/// \brief Uncapped framerate stuff.
#include "r_fps.h"
#include "r_main.h"
#include "g_game.h"
#include "i_video.h"
#include "r_plane.h"
#include "p_spec.h"
#include "r_state.h"
#ifdef HWRENDER
#include "hardware/hw_main.h" // for cv_glshearing
#endif
static viewvars_t pview_old[MAXSPLITSCREENPLAYERS];
static viewvars_t pview_new[MAXSPLITSCREENPLAYERS];
static viewvars_t skyview_old[MAXSPLITSCREENPLAYERS];
static viewvars_t skyview_new[MAXSPLITSCREENPLAYERS];
static viewvars_t *oldview = &pview_old[0];
viewvars_t *newview = &pview_new[0];
enum viewcontext_e viewcontext = VIEWCONTEXT_PLAYER1;
static fixed_t R_LerpFixed(fixed_t from, fixed_t to, fixed_t frac)
{
return FixedMul(frac, to - from);
}
static angle_t R_LerpAngle(angle_t from, angle_t to, fixed_t frac)
{
return FixedMul(frac, to - from);
}
// recalc necessary stuff for mouseaiming
// slopes are already calculated for the full possible view (which is 4*viewheight).
// 18/08/18: (No it's actually 16*viewheight, thanks Jimita for finding this out)
static void R_SetupFreelook(player_t *player, boolean skybox)
{
#ifndef HWRENDER
(void)player;
(void)skybox;
#endif
// clip it in the case we are looking a hardware 90 degrees full aiming
// (lmps, network and use F12...)
if (rendermode == render_soft
#ifdef HWRENDER
|| (rendermode == render_opengl
&& (cv_glshearing.value == 1
|| (cv_glshearing.value == 2 && R_IsViewpointThirdPerson(player, skybox))))
#endif
)
{
G_SoftwareClipAimingPitch((INT32 *)&aimingangle);
}
centeryfrac = (viewheight/2)<<FRACBITS;
if (rendermode == render_soft)
centeryfrac += FixedMul(AIMINGTODY(aimingangle), FixedDiv(viewwidth<<FRACBITS, BASEVIDWIDTH<<FRACBITS));
centery = FixedInt(FixedRound(centeryfrac));
if (rendermode == render_soft)
yslope = &yslopetab[viewssnum][viewheight*8 - centery];
}
#undef AIMINGTODY
void R_InterpolateViewRollAngle(fixed_t frac)
{
viewroll = oldview->roll + R_LerpAngle(oldview->roll, newview->roll, frac);
}
void R_InterpolateView(fixed_t frac)
{
if (frac < 0)
frac = 0;
#if 0
if (frac > FRACUNIT)
frac = FRACUNIT;
#endif
viewx = oldview->x + R_LerpFixed(oldview->x, newview->x, frac);
viewy = oldview->y + R_LerpFixed(oldview->y, newview->y, frac);
viewz = oldview->z + R_LerpFixed(oldview->z, newview->z, frac);
viewangle = oldview->angle + R_LerpAngle(oldview->angle, newview->angle, frac);
aimingangle = oldview->aim + R_LerpAngle(oldview->aim, newview->aim, frac);
R_InterpolateViewRollAngle(frac);
viewsin = FINESINE(viewangle>>ANGLETOFINESHIFT);
viewcos = FINECOSINE(viewangle>>ANGLETOFINESHIFT);
viewplayer = newview->player;
viewsector = R_PointInSubsector(viewx, viewy)->sector;
R_SetupFreelook(newview->player, newview->sky);
}
void R_UpdateViewInterpolation(void)
{
UINT8 i;
for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
{
pview_old[i] = pview_new[i];
skyview_old[i] = skyview_new[i];
}
}
void R_SetViewContext(enum viewcontext_e _viewcontext)
{
UINT8 i = 0;
I_Assert(_viewcontext >= VIEWCONTEXT_PLAYER1
&& _viewcontext <= VIEWCONTEXT_SKY4);
viewcontext = _viewcontext;
switch (viewcontext)
{
case VIEWCONTEXT_PLAYER1:
case VIEWCONTEXT_PLAYER2:
case VIEWCONTEXT_PLAYER3:
case VIEWCONTEXT_PLAYER4:
i = viewcontext - VIEWCONTEXT_PLAYER1;
oldview = &pview_old[i];
newview = &pview_new[i];
break;
case VIEWCONTEXT_SKY1:
case VIEWCONTEXT_SKY2:
case VIEWCONTEXT_SKY3:
case VIEWCONTEXT_SKY4:
i = viewcontext - VIEWCONTEXT_SKY1;
oldview = &skyview_old[i];
newview = &skyview_new[i];
break;
default:
I_Error("viewcontext value is invalid: we should never get here without an assert!!");
break;
}
}
fixed_t R_InterpolateFixed(fixed_t from, fixed_t to)
{
if (cv_frameinterpolation.value == 0)
{
return to;
}
return (from + R_LerpFixed(from, to, rendertimefrac));
}
angle_t R_InterpolateAngle(angle_t from, angle_t to)
{
if (cv_frameinterpolation.value == 0)
{
return to;
}
return (from + R_LerpAngle(from, to, rendertimefrac));
}