RingRacers/src
Monster Iestyn 9238b2d50f Merge branch 'level-specials-setup-stuff' into 'master'
Level specials setup stuff

Some changes to level setup, largely inconsequential for gameplay but maybe helpful for Lua scripting:

* gravity, weather, and some other internal variables are set to their defaults before loading things, so their values from a previous level don't affect mobj spawning potentially
* Tag lists are also initialised before loading things, so that tag-based search functions (such as P_FindSpecialLineFromTag) can be used internally for the maces and particle generator. This should probably extend to Lua as well
* the level header "forcecharacter" no longer recognises "255" as "None" anymore. This is because it no longer takes skin numbers (as of whenever that change was added... version 2.0?), and level headers are auto-cleared when edited anyway.

See merge request !88
2017-05-08 15:15:50 -04:00
..
android Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
blua Created lua_blockmaplib.c, for Lua's blockmap library 2016-10-27 18:10:30 +01:00
djgppdos Closed captioning! 2017-04-17 01:09:47 +01:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Screenshots now contain the palette you're actively looking at, as opposed to the palette the game/map has! This makes sense for colorblind users being able to store their precious memories, and it matches up with how gifs palettise. 2017-04-20 13:17:11 +01:00
locale Fixed forceskin to not always allow due to bad logic. 2016-07-14 13:24:57 +01:00
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Closed captioning! 2017-04-17 01:09:47 +01:00
sdl12 Closed captioning! 2017-04-17 01:09:47 +01:00
win32 Closed captioning! 2017-04-17 01:09:47 +01:00
win32ce Closed captioning! 2017-04-17 01:09:47 +01:00
.gitignore
am_map.c gcc: clear uninitialized warnings in am_map.c 2016-05-27 14:22:02 -04:00
am_map.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
Android.mk
asm_defs.inc
b_bot.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
b_bot.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
byteptr.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
CMakeLists.txt Merge branch 'public_next' 2017-01-19 16:54:47 +00:00
command.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
command.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
comptime.c
config.h.in update patch stuff again. 2016-05-04 05:43:05 -07:00
console.c Removal of cv_allcaps for console stuff. 2017-04-14 20:43:30 +01:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c Merge branch 'public_next' 2017-05-01 17:38:35 +01:00
d_clisrv.h Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
d_event.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_main.c Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
d_main.h Removed unused function prototypes in d_main.h 2017-02-11 22:56:08 +00:00
d_net.c Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c Merge branch 'Deez_NewUserXperiences' into 'master' 2017-05-06 17:53:41 -04:00
d_netcmd.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences 2017-04-19 23:03:47 +01:00
d_netfil.c Oh? a cookie on the ground 2017-01-13 23:10:00 +01:00
d_netfil.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_player.h Mutiability flag-ised as requested by Rob. 2017-03-27 15:03:21 +01:00
d_think.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_ticcmd.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
dehacked.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
dehacked.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
doomdata.h SUPERCOLOR BONANZA COMMIT. 2016-08-10 19:48:20 +01:00
doomdef.h She's a lot more complete. 2017-03-19 16:48:35 +00:00
doomstat.h Emerald tokens being used as actual game tokens on the end-of-act screen! 2017-04-24 21:56:17 +01:00
doomtype.h Merge branch 'macosx-hacking' into 'master' 2016-07-21 15:38:46 -04:00
endian.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
f_finale.c Remove "playerdeadview" variable; it's not been used for its stated purpose for who knows how long now 2017-02-22 21:07:29 +00:00
f_finale.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
f_wipe.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c Emerald tokens being used as actual game tokens on the end-of-act screen! 2017-04-24 21:56:17 +01:00
g_game.h Move analog consvars to g_game.h 2017-04-14 19:00:46 +01:00
g_input.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
g_input.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences 2017-04-19 23:03:47 +01:00
g_state.h Remove extern for unused "oncontinuescreen" variable 2016-05-18 17:41:11 +01:00
hu_stuff.c Emerald tokens being used as actual game tokens on the end-of-act screen! 2017-04-24 21:56:17 +01:00
hu_stuff.h Emerald tokens being used as actual game tokens on the end-of-act screen! 2017-04-24 21:56:17 +01:00
i_addrinfo.c MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
i_addrinfo.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_joy.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c DEBUGMODE -> _DEBUG =) 2017-01-14 19:24:22 +01:00
i_tcp.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_video.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
info.c More sound naming consistency! (Sorry.) 2017-05-01 13:48:20 +01:00
info.h Hardcoded the big gargoyle 2017-04-18 20:38:13 +01:00
keys.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_baselib.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
lua_blockmaplib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_consolelib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_hook.h Added MobjMoveBlocked Lua hook 2017-01-21 23:49:18 +00:00
lua_hooklib.c Added MobjMoveBlocked Lua hook 2017-01-21 23:49:18 +00:00
lua_hud.h More consistent comment. 2016-08-19 00:07:32 +01:00
lua_hudlib.c Merge branch 'master' into lua-additions 2016-10-22 14:59:01 +01:00
lua_infolib.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
lua_libs.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_maplib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lua_mathlib.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
lua_mobjlib.c Let's not use terms like this so plainly, right? 2017-03-18 14:20:42 +00:00
lua_playerlib.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
lua_script.c Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_script.h Disabled all seg_t/node_t-related Lua code for now 2016-11-24 21:11:44 +00:00
lua_skinlib.c NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp 2016-08-12 02:57:37 +01:00
lua_thinkerlib.c Added in-level checks to a lot of these functions and tables for Lua use 2017-01-18 22:02:28 +00:00
lzf.c define SRTICT_ALIGN to - if the system is x86/x64 system 2016-07-23 23:26:08 -04:00
lzf.h
m_aatree.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
m_anigif.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_argv.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_argv.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_bbox.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_bbox.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_cheat.c First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements. 2017-04-14 20:29:08 +01:00
m_cheat.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_cond.c Ended up being stressed and not getting any real work done, so figured I'd finish up the checklist system. 2017-04-23 00:16:09 +01:00
m_cond.h Map emblem type flags 2017-03-22 14:45:26 -04:00
m_dllist.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_fixed.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_fixed.h Merge branch 'master' into next 2017-01-03 16:06:50 +00:00
m_menu.c Merge branch 'Deez_NewUserXperiences' into 'master' 2017-05-06 17:53:41 -04:00
m_menu.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into charabilities_mk3 2017-04-04 21:03:35 +01:00
m_misc.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
m_misc.h Disable colour profile influence on screenshots and gifs if you want. 2017-04-20 18:59:27 +01:00
m_queue.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_queue.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_random.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_random.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_swap.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
Makefile Merge branch 'master' into netcode-shit 2017-01-02 15:18:28 -05:00
Makefile.cfg build: no warning or error about logical-ip or tautological-compare 2017-03-12 21:16:37 -04:00
md5.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
md5.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
mserv.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
mserv.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p5prof.h
p_ceilng.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_enemy.c Fixing a race condition forcing speed shoes captions to disappear almost instantly. 2017-04-29 18:10:09 +01:00
p_floor.c Starting work, noclimb inverts direction (haven't tested if it actually works or not yet) 2017-04-11 22:33:04 +01:00
p_inter.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
p_lights.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_local.h Merge branch 'mi-a-bit-of-cleanup' into 'master' 2017-04-17 14:43:50 -04:00
p_map.c Bugfixes and code cleanup. 2017-04-03 18:28:02 +01:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_mobj.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-11-20 16:44:38 +00:00
p_polyobj.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
p_polyobj.h Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
p_pspr.h * SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time. 2017-03-11 17:14:39 +00:00
p_saveg.c Big commit, sorry. I broke several things trying to get other things to work and it's only now that all the code that worked yesterday works today! 2017-03-22 18:51:30 +00:00
p_saveg.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_setup.c Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_setup.h Merge branch 'vada_flickies' into 'master' 2017-01-08 17:36:25 -05:00
p_sight.c Fixed P_CheckSight not considering polyobject top and bottom at all 2017-04-19 22:19:46 +01:00
p_slopes.c * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_slopes.h * Put all of the wall transfer code in one place. 2017-01-23 17:23:42 +00:00
p_spec.c Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_spec.h Merge branch 'level-specials-setup-stuff' into 'master' 2017-05-08 15:15:50 -04:00
p_telept.c Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion. 2017-03-14 18:11:17 +00:00
p_tick.c Merge branch 'master' into damage-control 2016-05-25 15:33:09 +01:00
p_tick.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_user.c There are now captions for specific types of music! (Currently signified with an M, but I'll change that in a bit...) A whole lotta things needed to be modified for this, though. 2017-04-29 16:27:52 +01:00
r_bsp.c build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline] 2017-03-23 23:13:31 -04:00
r_bsp.h Remove unused drawfunc_t function typedef 2016-05-24 14:38:31 +01:00
r_data.c Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
r_data.h Whitespace indenting. 2017-03-12 20:26:45 +01:00
r_defs.h Merge branch 'public_next' 2017-01-08 16:05:32 +00:00
r_draw.c Fixing the fuckup I made when creating the new palette. 2017-04-06 16:42:52 +01:00
r_draw.h Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw8.c Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency 2016-11-16 18:43:25 +00:00
r_draw16.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_local.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_main.c Use the skybox mobj's actual z position, rather than using the spawnpoint angle! 2017-04-26 17:12:57 +01:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c Merge branch 'public_next' 2017-01-07 15:03:59 +00:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Merge branch 'public_next' 2017-03-13 18:25:26 +00:00
r_segs.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_sky.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_sky.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_splats.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_splats.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
r_state.h Remove unused sscount variable 2017-02-11 22:41:15 +00:00
r_things.c Katana dot in hudnames, as desired. 2017-04-29 17:04:13 +01:00
r_things.h Let's not use terms like this so plainly, right? 2017-03-18 14:20:42 +00:00
s_sound.c Make closedcaptioning's onchange give an indicator of success. 2017-04-29 18:51:21 +01:00
s_sound.h Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along). 2017-04-29 17:53:24 +01:00
screen.c Improve captions code clarity, and also make music captions flash before they disappear. 2017-04-30 11:16:31 +01:00
screen.h Closed captioning! 2017-04-17 01:09:47 +01:00
sounds.c More sound naming consistency! (Sorry.) 2017-05-01 13:48:20 +01:00
sounds.h Closed captioning! 2017-04-17 01:09:47 +01:00
st_stuff.c Got rid of redundant writes. 2017-04-30 18:15:46 +01:00
st_stuff.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
string.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
t_facon.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_fsin.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_ftan.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_tan2a.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
tables.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
tables.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
tmap.nas Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
tmap.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
tmap_asm.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
tmap_mmx.nas Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
tmap_vc.nas copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
v_video.c Fix typo. 2017-05-01 11:40:02 +01:00
v_video.h Introducing pMasterPalette. 2017-04-30 22:18:06 +01:00
vid_copy.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
w_wad.c Merge branch 'public_next' 2017-04-26 16:17:29 +01:00
w_wad.h Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
y_inter.c Emerald tokens being used as actual game tokens on the end-of-act screen! 2017-04-24 21:56:17 +01:00
y_inter.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
z_zone.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
z_zone.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00