RingRacers/src/w_wad.h
toaster 9411ce5387 Environment::read/writeModuleName: Convert lumpnums to a netsafe form for transit
- Introduces new functions
    - W_LumpIntoNetSave
    - W_LumpFromNetSave
- Essentially shims the upper 16 bits to account for unimportant files
2025-09-19 16:22:06 +01:00

242 lines
8.3 KiB
C

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2000 by DooM Legacy Team.
// Copyright (C) 1996 by id Software, Inc.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file w_wad.h
/// \brief WAD I/O functions, wad resource definitions (some)
#ifndef __W_WAD__
#define __W_WAD__
#ifdef HWRENDER
#include "hardware/hw_data.h"
#endif
#include "k_modinfo.h"
#ifdef __cplusplus
extern "C" {
#endif
// a raw entry of the wad directory
// NOTE: This sits here and not in w_wad.c because p_setup.c makes use of it to load map WADs inside PK3s.
#if defined(_MSC_VER)
#pragma pack(1)
#endif
struct filelump_t
{
UINT32 filepos; // file offset of the resource
UINT32 size; // size of the resource
char name[8]; // name of the resource
} ATTRPACK;
#if defined(_MSC_VER)
#pragma pack()
#endif
// ==============================================================
// WAD FILE STRUCTURE DEFINITIONS
// ==============================================================
// header of a wad file
struct wadinfo_t
{
char identification[4]; // should be "IWAD" or "PWAD"
UINT32 numlumps; // how many resources
UINT32 infotableofs; // the 'directory' of resources
};
// Available compression methods for lumps.
typedef enum
{
CM_NOCOMPRESSION,
#ifdef HAVE_ZLIB
CM_DEFLATE,
#endif
CM_LZF,
CM_UNSUPPORTED
} compmethod;
// a memory entry of the wad directory
struct lumpinfo_t
{
unsigned long position; // filelump_t filepos
unsigned long disksize; // filelump_t size
char name[9]; // filelump_t name[] e.g. "LongEntr"
UINT32 hash;
char *longname; // e.g. "LongEntryName"
char *fullname; // e.g. "Folder/Subfolder/LongEntryName.extension"
size_t size; // real (uncompressed) size
compmethod compression; // lump compression method
};
// =========================================================================
// 'VIRTUAL' RESOURCES
// =========================================================================
struct virtlump_t {
char name[9];
UINT8* data;
size_t size;
};
struct virtres_t {
size_t numlumps;
virtlump_t* vlumps;
};
virtres_t* vres_GetMap(lumpnum_t);
void vres_Free(virtres_t*);
virtlump_t* vres_Find(const virtres_t*, const char*);
void* vres_GetPatch(virtlump_t *vlump, INT32 tag);
// =========================================================================
// DYNAMIC WAD LOADING
// =========================================================================
#define MAX_WADPATH 512
#define MAX_WADFILES 255 // maximum of wad files used at the same time
// Replay code relies on it being an UINT8. There are no SINT8s handling WAD indices, though.
// Can be set all the way up to 255 but not 256,
// because an UINT8 will never be >= 256, probably breaking some conditionals.
#define lumpcache_t void *
// Resource type of the WAD. Yeah, I know this sounds dumb, but I'll leave it like this until I clean up the code further.
typedef enum restype
{
RET_WAD,
RET_SOC,
RET_LUA,
RET_PK3,
RET_UNKNOWN,
} restype_t;
struct wadfile_t
{
char *filename;
restype_t type;
lumpinfo_t *lumpinfo;
lumpcache_t *lumpcache;
lumpcache_t *patchcache;
UINT16 numlumps; // this wad's number of resources
FILE *handle;
UINT32 filesize; // for network
UINT8 md5sum[16];
boolean important; // also network - !W_VerifyNMUSlumps
mod_metadata_t *metadata;
};
#define WADFILENUM(lumpnum) (UINT16)((lumpnum)>>16) // wad flumpnum>>16) // wad file number in upper word
#define LUMPNUM(lumpnum) (UINT16)((lumpnum)&0xFFFF) // lump number for this pwad
extern UINT16 numwadfiles;
extern wadfile_t *wadfiles[MAX_WADFILES];
// =========================================================================
void W_Shutdown(void);
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
FILE *W_OpenWadFile(const char **filename, const char *priorityfolder, boolean useerrors);
// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup, const char *md5expected);
typedef struct initmultiplefilesentry_t
{
const char *filename;
const char *md5sum;
} initmultiplefilesentry_t;
// W_InitMultipleFiles returns 1 if all is okay, 0 otherwise,
// so that it stops with a message if a file was not found, but not if all is okay.
// W_InitMultipleFiles exits if a file was not found, but not if all is okay.
INT32 W_InitMultipleFiles(const initmultiplefilesentry_t *entries, INT32 count, boolean addons);
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
const char *W_CheckNameForNum(lumpnum_t lumpnum);
const char *W_CheckLongNameForNumPwad(UINT16 wad, UINT16 lump);
const char *W_CheckLongNameForNum(lumpnum_t lumpnum);
UINT16 W_FindNextEmptyInPwad(UINT16 wad, UINT16 startlump); // checks only in one pwad
UINT16 W_CheckNumForMapPwad(const char *name, UINT32 hash, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad
UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump);
/* Find the first lump after F_START for instance. */
UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFullNamePK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderStartPK3(const char *name, UINT16 wad, UINT16 startlump);
UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump);
lumpnum_t W_CheckNumForMap(const char *name, boolean checktofirst);
lumpnum_t W_CheckNumForName(const char *name);
lumpnum_t W_CheckNumForLongName(const char *name);
lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR
lumpnum_t W_GetNumForLongName(const char *name);
lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend);
lumpnum_t W_CheckNumForNameInFolder(const char *lump, const char *folder);
UINT8 W_LumpExists(const char *name); // Lua uses this.
lumpnum_t W_LumpIntoNetSave(lumpnum_t lump);
lumpnum_t W_LumpFromNetSave(lumpnum_t lump);
size_t W_LumpLengthPwad(UINT16 wad, UINT16 lump);
size_t W_LumpLength(lumpnum_t lumpnum);
boolean W_IsLumpWad(lumpnum_t lumpnum); // for loading maps from WADs in PK3s
boolean W_IsLumpFolder(UINT16 wad, UINT16 lump); // for detecting folder "lumps"
#ifdef HAVE_ZLIB
void zerr(int ret); // zlib error checking
#endif
size_t W_ReadLumpHeaderPwad(UINT16 wad, UINT16 lump, void *dest, size_t size, size_t offset);
size_t W_ReadLumpHeader(lumpnum_t lump, void *dest, size_t size, size_t offest); // read all or a part of a lump
void W_ReadLumpPwad(UINT16 wad, UINT16 lump, void *dest);
void W_ReadLump(lumpnum_t lump, void *dest);
void *W_CacheLumpNumPwad(UINT16 wad, UINT16 lump, INT32 tag);
void *W_CacheLumpNum(lumpnum_t lump, INT32 tag);
void *W_CacheLumpNumForce(lumpnum_t lumpnum, INT32 tag);
boolean W_IsLumpCached(lumpnum_t lump, void *ptr);
boolean W_IsPatchCached(lumpnum_t lump, void *ptr);
void *W_CacheLumpName(const char *name, INT32 tag);
void *W_CachePatchName(const char *name, INT32 tag);
void *W_CachePatchLongName(const char *name, INT32 tag);
// Returns either a Software patch, or an OpenGL patch.
// Performs any necessary conversions from PNG images.
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag);
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag);
// Returns a Software patch.
// Performs any necessary conversions from PNG images.
void *W_CacheSoftwarePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag);
void *W_CacheSoftwarePatchNum(lumpnum_t lumpnum, INT32 tag);
void W_UnlockCachedPatch(void *patch);
int W_VerifyNMUSlumps(const char *filename, FILE *handle, boolean exit_on_error);
/// Initialize non-legacy GL shader lookup, which lives outside the lump management system.
void W_InitShaderLookup(const char *filename);
boolean W_ReadShader(const char *filename, size_t *size, void *dest);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __W_WAD__