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android
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blua
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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djgppdos
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dummy
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hardware
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Misc tweaks (mostly color related)
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2018-07-06 14:22:48 -04:00 |
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locale
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nds
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sdl
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More menu stuff!
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2018-07-02 01:55:01 +01:00 |
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sdl12
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More menu stuff!
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2018-07-02 01:55:01 +01:00 |
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win32
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More menu stuff!
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2018-07-02 01:55:01 +01:00 |
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win32ce
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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Comment out calls to CV_SetValue for cv_analog
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2018-03-12 03:18:45 +00:00 |
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Closer to done HUD tweaking?
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2017-12-23 19:14:06 -05:00 |
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command.c
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Menu stuff!
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2018-07-01 19:29:13 +01:00 |
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command.h
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Lots of changes
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2018-01-15 22:31:14 -05:00 |
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comptime.c
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config.h.in
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console.c
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* ACTUALLY fix waiting for players chat.
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2018-07-04 00:58:32 +01:00 |
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console.h
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Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
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2018-07-02 13:20:04 +01:00 |
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d_clisrv.c
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Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
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2018-07-06 20:40:47 +01:00 |
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d_clisrv.h
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Instead of player->laptime, lets add curlap
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2018-01-21 21:03:44 -05:00 |
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d_event.h
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A lot lol
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2017-12-16 22:32:43 -05:00 |
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d_main.c
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Fix a bunch of issues with record attack!
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2018-07-06 18:08:35 +01:00 |
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d_main.h
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d_net.c
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Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
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2017-12-17 14:17:07 -05:00 |
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d_net.h
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Change splitscreen into UINT8, fix HUD slightly more
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2017-12-18 20:59:04 -05:00 |
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d_netcmd.c
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Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
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2018-07-04 22:58:18 +01:00 |
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d_netcmd.h
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Changed all instances of "balloon" to "bumper"
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2018-07-03 15:14:47 -04:00 |
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d_netfil.c
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Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
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2018-04-15 22:00:31 +01:00 |
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d_netfil.h
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PT_REQUESTFILE checking:
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2017-05-26 13:39:54 +01:00 |
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d_player.h
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Banana drag slowdown, diagonal springs scale to map scale instead of object's scale, OGL skincolors average all colors
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2018-07-04 19:06:45 -04:00 |
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d_think.h
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d_ticcmd.h
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Lots of cmd restructuring.
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2018-06-05 17:12:42 -04:00 |
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dehacked.c
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Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart into sonicitems
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2018-07-04 19:07:46 -04:00 |
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dehacked.h
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doomdata.h
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Hundreds of tweaks
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2018-06-19 20:20:06 -04:00 |
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doomdef.h
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On a hunch, looked it up. Turns out it's a common typo, and that a nickle is actually a type of green woodpecker!! :V
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2018-07-02 19:06:05 +01:00 |
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doomstat.h
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WANTED recalculates on hit, tons of spectator changes
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2018-07-03 21:12:25 -04:00 |
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doomtype.h
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Mirror Mode
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2017-12-12 00:07:14 -05:00 |
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endian.h
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f_finale.c
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Killed another file I accidentally made
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2018-07-04 16:12:05 -04:00 |
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f_finale.h
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* Fix the fades mess, and have the title screen always have a smooth, non-checkered fade from blapck!
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2018-07-04 22:57:50 +01:00 |
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f_wipe.c
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* Fix the fades mess, and have the title screen always have a smooth, non-checkered fade from blapck!
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2018-07-04 22:57:50 +01:00 |
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fastcmp.h
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filesrch.c
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Fix includes for SDL 1.2-only ports' files
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2017-09-14 21:15:38 +01:00 |
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filesrch.h
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g_game.c
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Fix a bunch of issues with record attack!
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2018-07-06 18:08:35 +01:00 |
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g_game.h
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Intermissions...
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2018-07-02 23:23:04 +01:00 |
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g_input.c
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nice
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2018-05-31 01:06:48 -04:00 |
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g_input.h
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Restore gc_camrotate
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2018-05-30 16:54:59 -04:00 |
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g_state.h
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Getting there.
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2018-01-27 20:59:29 -05:00 |
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hu_stuff.c
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* ACTUALLY fix waiting for players chat.
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2018-07-04 00:58:32 +01:00 |
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hu_stuff.h
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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Fix splitscreen joystick
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2018-07-03 15:32:26 -04:00 |
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i_net.h
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i_sound.h
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i_system.h
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some joystick fixes
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2017-12-24 08:20:58 -05:00 |
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i_tcp.c
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TCP: remove BADSOCKET
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2017-12-26 19:56:50 -05:00 |
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i_tcp.h
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i_video.h
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info.c
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* Add a way to revert all non-awkward cvars back to their default settings, with special casing for prefcolor as a default for playercolor on the record attack menu.
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2018-07-06 20:40:42 +01:00 |
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info.h
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I forgot about dood balloons, oops
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2018-07-03 15:34:14 -04:00 |
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k_kart.c
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Misc tweaks (mostly color related)
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2018-07-06 14:22:48 -04:00 |
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k_kart.h
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Changed all instances of "balloon" to "bumper"
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2018-07-03 15:14:47 -04:00 |
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keys.h
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lua_baselib.c
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Changed all instances of "balloon" to "bumper"
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2018-07-03 15:14:47 -04:00 |
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lua_consolelib.c
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P != M
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2018-02-08 18:14:56 -05:00 |
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lua_hook.h
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lua_hooklib.c
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Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
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2017-12-17 20:59:24 +00:00 |
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lua_hud.h
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lua_hudlib.c
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Fade-in intro
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2018-06-26 10:14:59 -04:00 |
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lua_infolib.c
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lua_libs.h
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lua_maplib.c
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actnum is now a 2 character long string
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2018-06-05 01:34:05 -04:00 |
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lua_mathlib.c
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Hundreds of tweaks
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2018-06-19 20:20:06 -04:00 |
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lua_mobjlib.c
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Linked list bananas, hnext/hprev fixes
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2018-06-16 19:57:08 -04:00 |
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lua_playerlib.c
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Lots of cmd restructuring.
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2018-06-05 17:12:42 -04:00 |
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lua_script.c
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Always send gamestate to joiners.
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2018-07-06 20:25:13 +01:00 |
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lua_script.h
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lua_skinlib.c
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Some more minor comeback tweaks
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2017-11-19 19:39:40 -05:00 |
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lua_thinkerlib.c
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Rewrote thinkers.iterate to handle invalid pointers elegantly.
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2017-05-27 14:03:27 -05:00 |
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot
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2018-06-26 11:33:54 -04:00 |
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m_cheat.h
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m_cond.c
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Changed time requirements to accomedate lap changes
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2018-06-02 10:29:43 -04:00 |
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m_cond.h
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Doing one more step to totally ensure that matchesplayed is unlocking stuff
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2018-03-30 12:16:15 -04:00 |
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m_dllist.h
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m_fixed.c
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Correct C FixedMul() off-by-one errors
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2018-05-20 22:55:21 +03:00 |
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m_fixed.h
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Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
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2017-09-14 21:29:38 +01:00 |
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m_menu.c
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Improve the defaulting thing to not play the sound if the cvar isn't to be touched.
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2018-07-06 20:55:22 +01:00 |
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m_menu.h
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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m_misc.c
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Use strlen for all of the valid zone title/act num checks
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2018-06-05 17:28:46 -04:00 |
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m_misc.h
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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NOFOURPLAYER as a compile option
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2018-01-01 13:18:38 -05:00 |
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Makefile.cfg
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Build: do not error on FALLTHURs
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2017-10-27 19:49:55 -04:00 |
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md5.c
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md5.h
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mserv.c
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Merge remote-tracking branch 'refs/remotes/srb2public/master'
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2018-01-02 22:59:43 -05:00 |
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mserv.h
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p5prof.h
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p_ceilng.c
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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p_enemy.c
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Changed all instances of "balloon" to "bumper"
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2018-07-03 15:14:47 -04:00 |
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p_floor.c
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Merge branch 'master' into sonicitems
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2018-06-07 19:39:45 -04:00 |
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p_inter.c
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Misc tweaks (mostly color related)
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2018-07-06 14:22:48 -04:00 |
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p_lights.c
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p_local.h
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WANTED recalculates on hit, tons of spectator changes
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2018-07-03 21:12:25 -04:00 |
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p_map.c
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Banana drag slowdown, diagonal springs scale to map scale instead of object's scale, OGL skincolors average all colors
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2018-07-04 19:06:45 -04:00 |
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p_maputl.c
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p_maputl.h
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p_mobj.c
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WANTED recalculates on hit, tons of spectator changes
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2018-07-03 21:12:25 -04:00 |
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p_mobj.h
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Linked list bananas, hnext/hprev fixes
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2018-06-16 19:57:08 -04:00 |
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p_polyobj.c
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A lot lol
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2017-12-16 22:32:43 -05:00 |
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems
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2018-07-06 20:40:47 +01:00 |
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p_saveg.h
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p_setup.c
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Fix a bunch of issues with record attack!
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2018-07-06 18:08:35 +01:00 |
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p_setup.h
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p_sight.c
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p_slopes.c
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p_slopes.h
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p_spec.c
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Battle finish music, fixed double-wanted bug
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2018-07-02 17:57:22 -04:00 |
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p_spec.h
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p_telept.c
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Change splitscreen into UINT8, fix HUD slightly more
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2017-12-18 20:59:04 -05:00 |
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p_tick.c
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WANTED recalculates on hit, tons of spectator changes
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2018-07-03 21:12:25 -04:00 |
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p_tick.h
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p_user.c
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WANTED recalculates on hit, tons of spectator changes
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2018-07-03 21:12:25 -04:00 |
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r_bsp.c
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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r_bsp.h
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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r_data.c
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r_data.h
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r_defs.h
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r_draw.c
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Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
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2018-07-02 13:20:04 +01:00 |
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r_draw.h
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So much
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2018-02-05 18:55:52 -05:00 |
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r_draw8.c
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r_draw16.c
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r_local.h
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what is this bullshit?!
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2018-03-12 01:21:35 -04:00 |
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r_main.c
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* Completely revamp a bunch of menu stuff!
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2018-06-30 16:01:03 +01:00 |
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r_main.h
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more quad stuff
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2017-12-11 00:12:38 -06:00 |
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r_plane.c
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Change splitscreen into UINT8, fix HUD slightly more
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2017-12-18 20:59:04 -05:00 |
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r_plane.h
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r_segs.c
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probably best if we did this instead actually
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2018-01-08 14:29:47 +00:00 |
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r_segs.h
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r_sky.c
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Rendering fixes ahoy!
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2017-12-29 14:50:16 -05:00 |
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
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2017-12-17 14:17:07 -05:00 |
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r_things.c
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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r_things.h
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ssplayer -> viewnumber
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2018-06-27 13:14:22 -04:00 |
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s_sound.c
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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s_sound.h
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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screen.c
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screen.h
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sounds.c
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WANTED
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2018-07-01 04:36:09 -04:00 |
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sounds.h
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Don't look at this commit too closely until after netgame, I want to surprise yalls!!
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2018-06-30 23:18:13 +01:00 |
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st_stuff.c
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Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
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2018-07-02 13:20:04 +01:00 |
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st_stuff.h
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Resurrect the minimap
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2017-12-18 18:07:38 -06:00 |
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
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2018-07-02 13:20:04 +01:00 |
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v_video.h
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Menu stuff!
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2018-07-01 19:29:13 +01:00 |
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vid_copy.s
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w_wad.c
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w_wad.h
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y_inter.c
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* Fix the fades mess, and have the title screen always have a smooth, non-checkered fade from blapck!
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2018-07-04 22:57:50 +01:00 |
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y_inter.h
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It's SINT8 not INT8
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2018-02-23 01:04:52 +00:00 |
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z_zone.c
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z_zone.h
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