RingRacers/src/lua_playerlib.c
Oni VelocitOni c77091496b Merge branch 'acid-dropdash' into 'master'
acid drop gives a small dropdash on landing

See merge request kart-krew-dev/ring-racers-internal!2860
2025-09-16 03:26:25 +00:00

1790 lines
62 KiB
C

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2016 by John "JTE" Muniz.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_playerlib.c
/// \brief player object library for Lua scripting
#include "doomdef.h"
#include "fastcmp.h"
#include "p_mobj.h"
#include "d_player.h"
#include "g_game.h"
#include "p_local.h"
#include "d_clisrv.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "lua_hook.h" // hook_cmd_running errors
#include "k_profiles.h" // GetPrettyRRID
boolean constplayer = false;
static int lib_iteratePlayers(lua_State *L)
{
INT32 i = -1;
if (lua_gettop(L) < 2)
{
//return luaL_error(L, "Don't call players.iterate() directly, use it as 'for player in players.iterate do <block> end'.");
lua_pushcfunction(L, lib_iteratePlayers);
return 1;
}
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players);
i++;
if (i == serverplayer)
{
return LUA_PushServerPlayer(L);
}
for (; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
LUA_PushUserdata(L, &players[i], META_PLAYER);
return 1;
}
return 0;
}
static int lib_getPlayer(lua_State *L)
{
const char *field;
// i -> players[i]
if (lua_type(L, 2) == LUA_TNUMBER)
{
lua_Integer i = luaL_checkinteger(L, 2);
if (i < 0 || i >= MAXPLAYERS)
return luaL_error(L, "players[] index %d out of range (0 - %d)", i, MAXPLAYERS-1);
if (i == serverplayer)
return LUA_PushServerPlayer(L);
if (!playeringame[i])
return 0;
LUA_PushUserdata(L, &players[i], META_PLAYER);
return 1;
}
field = luaL_checkstring(L, 2);
if (fastcmp(field,"iterate"))
{
lua_pushcfunction(L, lib_iteratePlayers);
return 1;
}
return 0;
}
// #players -> MAXPLAYERS
static int lib_lenPlayer(lua_State *L)
{
lua_pushinteger(L, MAXPLAYERS);
return 1;
}
// Same deal as the three functions above but for displayplayers
static int lib_iterateDisplayplayers(lua_State *L)
{
INT32 i = lua_tonumber(L, lua_upvalueindex(1));
if (lua_gettop(L) < 2)
{
lua_pushcclosure(L, lib_iterateDisplayplayers, 1);
return 1;
}
if (i <= r_splitscreen)
{
if (!playeringame[displayplayers[i]])
return 0;
// Return player and splitscreen index.
LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
lua_pushnumber(L, i);
// Update splitscreen index value for next iteration.
lua_pushnumber(L, i + 1);
lua_pushvalue(L, -1);
lua_replace(L, lua_upvalueindex(1));
lua_pop(L, 1);
return 2;
}
return 0;
}
static int lib_getDisplayplayers(lua_State *L)
{
const char *field;
// i -> players[i]
if (lua_type(L, 2) == LUA_TNUMBER)
{
lua_Integer i = luaL_checkinteger(L, 2);
if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
if (i > r_splitscreen)
return 0;
if (!playeringame[displayplayers[i]])
return 0;
LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
return 1;
}
field = luaL_checkstring(L, 2);
if (fastcmp(field,"iterate"))
{
lua_pushcclosure(L, lib_iterateDisplayplayers, 1);
return 1;
}
return 0;
}
// #displayplayers -> MAXSPLITSCREENPLAYERS
static int lib_lenDisplayplayers(lua_State *L)
{
lua_pushinteger(L, MAXSPLITSCREENPLAYERS);
return 1;
}
static int player_get(lua_State *L)
{
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
const char *field = luaL_checkstring(L, 2);
if (!plr) {
if (fastcmp(field,"valid")) {
lua_pushboolean(L, false);
return 1;
}
return LUA_ErrInvalid(L, "player_t");
}
if (fastcmp(field,"valid"))
lua_pushboolean(L, true);
else if (fastcmp(field,"name"))
lua_pushstring(L, player_names[plr-players]);
else if (fastcmp(field,"mo"))
LUA_PushUserdata(L, plr->mo, META_MOBJ);
else if (fastcmp(field,"cmd"))
LUA_PushUserdata(L, &plr->cmd, META_TICCMD);
else if (fastcmp(field,"oldcmd"))
LUA_PushUserdata(L, &plr->oldcmd, META_TICCMD);
else if (fastcmp(field,"respawn"))
LUA_PushUserdata(L, &plr->respawn, META_RESPAWN);
else if (fastcmp(field,"playerstate"))
lua_pushinteger(L, plr->playerstate);
else if (fastcmp(field,"viewz"))
lua_pushfixed(L, plr->viewz);
else if (fastcmp(field,"viewheight"))
lua_pushfixed(L, plr->viewheight);
else if (fastcmp(field,"viewrollangle"))
lua_pushangle(L, plr->viewrollangle);
else if (fastcmp(field, "tilt"))
lua_pushangle(L, plr->tilt);
else if (fastcmp(field,"aiming"))
lua_pushangle(L, plr->aiming);
else if (fastcmp(field,"drawangle"))
lua_pushangle(L, plr->drawangle);
else if (fastcmp(field,"karthud"))
LUA_PushUserdata(L, plr->karthud, META_KARTHUD);
else if (fastcmp(field,"nocontrol"))
lua_pushinteger(L, plr->nocontrol);
else if (fastcmp(field,"carry"))
lua_pushinteger(L, plr->carry);
else if (fastcmp(field,"dye"))
lua_pushinteger(L, plr->dye);
else if (fastcmp(field,"position"))
lua_pushinteger(L, plr->position);
else if (fastcmp(field,"oldposition"))
lua_pushinteger(L, plr->oldposition);
else if (fastcmp(field,"positiondelay"))
lua_pushinteger(L, plr->positiondelay);
else if (fastcmp(field,"teamposition"))
lua_pushinteger(L, plr->teamposition);
else if (fastcmp(field,"teamimportance"))
lua_pushinteger(L, plr->teamimportance);
else if (fastcmp(field,"distancetofinish"))
lua_pushinteger(L, plr->distancetofinish);
else if (fastcmp(field,"distancetofinishprev"))
lua_pushinteger(L, plr->distancetofinishprev);
else if (fastcmp(field,"lastpickupdistance"))
lua_pushinteger(L, plr->lastpickupdistance);
else if (fastcmp(field,"lastpickuptype"))
lua_pushinteger(L, plr->lastpickuptype);
else if (fastcmp(field,"currentwaypoint"))
LUA_PushUserdata(L, plr->currentwaypoint, META_WAYPOINT);
else if (fastcmp(field,"nextwaypoint"))
LUA_PushUserdata(L, plr->nextwaypoint, META_WAYPOINT);
else if (fastcmp(field,"airtime"))
lua_pushinteger(L, plr->airtime);
else if (fastcmp(field,"lastairtime"))
lua_pushinteger(L, plr->lastairtime);
else if (fastcmp(field,"bigwaypointgap"))
lua_pushinteger(L, plr->bigwaypointgap);
else if (fastcmp(field,"flashing"))
lua_pushinteger(L, plr->flashing);
else if (fastcmp(field,"spinouttimer"))
lua_pushinteger(L, plr->spinouttimer);
else if (fastcmp(field,"instashield"))
lua_pushinteger(L, plr->instashield);
else if (fastcmp(field,"nullhitlag"))
lua_pushinteger(L, plr->nullHitlag);
else if (fastcmp(field,"wipeoutslow"))
lua_pushinteger(L, plr->wipeoutslow);
else if (fastcmp(field,"justbumped"))
lua_pushinteger(L, plr->justbumped);
else if (fastcmp(field,"noebrakemagnet"))
lua_pushinteger(L, plr->noEbrakeMagnet);
else if (fastcmp(field,"tumblebounces"))
lua_pushinteger(L, plr->tumbleBounces);
else if (fastcmp(field,"tumbleheight"))
lua_pushinteger(L, plr->tumbleHeight);
else if (fastcmp(field,"stunned"))
lua_pushinteger(L, plr->stunned);
else if (fastcmp(field,"flybot"))
LUA_PushUserdata(L, plr->flybot, META_MOBJ);
else if (fastcmp(field,"justdi"))
lua_pushinteger(L, plr->justDI);
else if (fastcmp(field,"flipdi"))
lua_pushboolean(L, plr->flipDI);
else if (fastcmp(field,"cangrabitems"))
lua_pushinteger(L, plr->cangrabitems);
else if (fastcmp(field,"analoginput"))
lua_pushboolean(L, plr->analoginput);
else if (fastcmp(field,"transfer"))
lua_pushboolean(L, plr->transfer);
else if (fastcmp(field,"markedfordeath"))
lua_pushboolean(L, plr->markedfordeath);
else if (fastcmp(field,"incontrol"))
lua_pushboolean(L, plr->incontrol);
else if (fastcmp(field,"progressivethrust"))
lua_pushboolean(L, plr->progressivethrust);
else if (fastcmp(field,"ringvisualwarning"))
lua_pushboolean(L, plr->ringvisualwarning);
else if (fastcmp(field,"bailcharge"))
lua_pushinteger(L, plr->bailcharge);
else if (fastcmp(field,"baildrop"))
lua_pushinteger(L, plr->baildrop);
else if (fastcmp(field,"bailhitlag"))
lua_pushboolean(L, plr->bailhitlag);
else if (fastcmp(field,"dotrickfx"))
lua_pushboolean(L, plr->dotrickfx);
else if (fastcmp(field,"stingfx"))
lua_pushboolean(L, plr->stingfx);
else if (fastcmp(field,"bumperinflate"))
lua_pushboolean(L, plr->bumperinflate);
else if (fastcmp(field,"ringboxdelay"))
lua_pushinteger(L, plr->ringboxdelay);
else if (fastcmp(field,"ringboxaward"))
lua_pushinteger(L, plr->ringboxaward);
else if (fastcmp(field,"lastringboost"))
lua_pushinteger(L, plr->lastringboost);
else if (fastcmp(field,"amps"))
lua_pushinteger(L, plr->amps);
else if (fastcmp(field,"recentamps"))
lua_pushinteger(L, plr->recentamps);
else if (fastcmp(field,"amppickup"))
lua_pushinteger(L, plr->amppickup);
else if (fastcmp(field,"ampspending"))
lua_pushinteger(L, plr->ampspending);
else if (fastcmp(field,"itemflags"))
lua_pushinteger(L, plr->itemflags);
else if (fastcmp(field,"outrun"))
lua_pushinteger(L, plr->outrun);
else if (fastcmp(field,"drift"))
lua_pushinteger(L, plr->drift);
else if (fastcmp(field,"driftcharge"))
lua_pushinteger(L, plr->driftcharge);
else if (fastcmp(field,"driftboost"))
lua_pushinteger(L, plr->driftboost);
else if (fastcmp(field,"strongdriftboost"))
lua_pushinteger(L, plr->strongdriftboost);
else if (fastcmp(field,"gateboost"))
lua_pushinteger(L, plr->gateBoost);
else if (fastcmp(field,"gatesound"))
lua_pushinteger(L, plr->gateSound);
else if (fastcmp(field,"startboost"))
lua_pushinteger(L, plr->startboost);
else if (fastcmp(field,"dropdashboost"))
lua_pushinteger(L, plr->dropdashboost);
else if (fastcmp(field,"aciddropdashboost"))
lua_pushinteger(L, plr->aciddropdashboost);
else if (fastcmp(field,"aizdriftstrat"))
lua_pushinteger(L, plr->aizdriftstrat);
else if (fastcmp(field,"aizdriftextend"))
lua_pushinteger(L, plr->aizdriftextend);
else if (fastcmp(field,"aizdrifttilt"))
lua_pushinteger(L, plr->aizdrifttilt);
else if (fastcmp(field,"aizdriftturn"))
lua_pushinteger(L, plr->aizdriftturn);
else if (fastcmp(field,"offroad"))
lua_pushinteger(L, plr->offroad);
else if (fastcmp(field,"tiregrease"))
lua_pushinteger(L, plr->tiregrease);
else if (fastcmp(field,"springstars"))
lua_pushinteger(L, plr->springstars);
else if (fastcmp(field,"springcolor"))
lua_pushinteger(L, plr->springcolor);
else if (fastcmp(field,"dashpadcooldown"))
lua_pushinteger(L, plr->dashpadcooldown);
else if (fastcmp(field,"spindash"))
lua_pushinteger(L, plr->spindash);
else if (fastcmp(field,"spindashspeed"))
lua_pushinteger(L, plr->spindashspeed);
else if (fastcmp(field,"spindashboost"))
lua_pushinteger(L, plr->spindashboost);
else if (fastcmp(field,"fastfall"))
lua_pushfixed(L, plr->fastfall);
else if (fastcmp(field,"fastfallbase"))
lua_pushfixed(L, plr->fastfallBase);
else if (fastcmp(field,"numboosts"))
lua_pushinteger(L, plr->numboosts);
else if (fastcmp(field,"boostpower"))
lua_pushinteger(L, plr->boostpower);
else if (fastcmp(field,"speedboost"))
lua_pushinteger(L, plr->speedboost);
else if (fastcmp(field,"accelboost"))
lua_pushinteger(L, plr->accelboost);
else if (fastcmp(field,"handleboost"))
lua_pushinteger(L, plr->handleboost);
else if (fastcmp(field,"boostangle"))
lua_pushangle(L, plr->boostangle);
else if (fastcmp(field,"draftpower"))
lua_pushinteger(L, plr->draftpower);
else if (fastcmp(field,"draftleeway"))
lua_pushinteger(L, plr->draftleeway);
else if (fastcmp(field,"lastdraft"))
lua_pushinteger(L, plr->lastdraft);
else if (fastcmp(field,"tripwirestate"))
lua_pushinteger(L, plr->tripwireState);
else if (fastcmp(field,"tripwirepass"))
lua_pushinteger(L, plr->tripwirePass);
else if (fastcmp(field,"fakeboost"))
lua_pushinteger(L, plr->fakeBoost);
else if (fastcmp(field,"tripwireleniency"))
lua_pushinteger(L, plr->tripwireLeniency);
else if (fastcmp(field,"tripwireairleniency"))
lua_pushinteger(L, plr->tripwireAirLeniency);
else if (fastcmp(field,"tripwirerebounddelay"))
lua_pushinteger(L, plr->tripwireReboundDelay);
else if (fastcmp(field,"eggmantransferdelay"))
lua_pushinteger(L, plr->eggmanTransferDelay);
else if (fastcmp(field,"wavedash"))
lua_pushinteger(L, plr->wavedash);
else if (fastcmp(field,"wavedashleft"))
lua_pushinteger(L, plr->wavedashleft);
else if (fastcmp(field,"wavedashright"))
lua_pushinteger(L, plr->wavedashright);
else if (fastcmp(field,"wavedashdelay"))
lua_pushinteger(L, plr->wavedashdelay);
else if (fastcmp(field,"wavedashboost"))
lua_pushinteger(L, plr->wavedashboost);
else if (fastcmp(field,"overdrive"))
lua_pushinteger(L, plr->overdrive);
else if (fastcmp(field,"overshield"))
lua_pushinteger(L, plr->overshield);
else if (fastcmp(field,"wavedashpower"))
lua_pushinteger(L, plr->wavedashpower);
else if (fastcmp(field,"overdrivepower"))
lua_pushinteger(L, plr->overdrivepower);
else if (fastcmp(field,"overdriveready"))
lua_pushinteger(L, plr->overdriveready);
else if (fastcmp(field,"overdrivelenient"))
lua_pushinteger(L, plr->overdrivelenient);
else if (fastcmp(field,"speedpunt"))
lua_pushinteger(L, plr->speedpunt);
else if (fastcmp(field,"trickcharge"))
lua_pushinteger(L, plr->trickcharge);
else if (fastcmp(field,"infinitether"))
lua_pushinteger(L, plr->infinitether);
else if (fastcmp(field,"finalfailsafe"))
lua_pushinteger(L, plr->finalfailsafe);
else if (fastcmp(field,"lastsafelap"))
lua_pushinteger(L, plr->lastsafelap);
else if (fastcmp(field,"lastsafecheatcheck"))
lua_pushinteger(L, plr->lastsafecheatcheck);
else if (fastcmp(field,"ignoreairtimeleniency"))
lua_pushinteger(L, plr->ignoreAirtimeLeniency);
else if (fastcmp(field,"bubbledrag"))
lua_pushinteger(L, plr->bubbledrag);
else if (fastcmp(field,"topaccel"))
lua_pushinteger(L, plr->topAccel);
else if (fastcmp(field,"vortexboost"))
lua_pushinteger(L, plr->vortexBoost);
else if (fastcmp(field,"instawhipcharge"))
lua_pushinteger(L, plr->instaWhipCharge);
else if (fastcmp(field,"pitblame"))
lua_pushinteger(L, plr->pitblame);
else if (fastcmp(field,"defenselockout"))
lua_pushinteger(L, plr->defenseLockout);
else if (fastcmp(field,"oldguard"))
lua_pushinteger(L, plr->oldGuard);
else if (fastcmp(field,"preventfailsafe"))
lua_pushinteger(L, plr->preventfailsafe);
else if (fastcmp(field,"tripwireunstuck"))
lua_pushinteger(L, plr->tripwireUnstuck);
else if (fastcmp(field,"bumpunstuck"))
lua_pushinteger(L, plr->bumpUnstuck);
else if (fastcmp(field,"itemroulette"))
LUA_PushUserdata(L, &plr->itemRoulette, META_ITEMROULETTE);
else if (fastcmp(field,"itemtype"))
lua_pushinteger(L, plr->itemtype);
else if (fastcmp(field,"itemamount"))
lua_pushinteger(L, plr->itemamount);
else if (fastcmp(field,"backupitemtype"))
lua_pushinteger(L, plr->backupitemtype);
else if (fastcmp(field,"backupitemamount"))
lua_pushinteger(L, plr->backupitemamount);
else if (fastcmp(field,"throwdir"))
lua_pushinteger(L, plr->throwdir);
else if (fastcmp(field,"sadtimer"))
lua_pushinteger(L, plr->sadtimer);
else if (fastcmp(field,"rings"))
lua_pushinteger(L, plr->rings);
else if (fastcmp(field,"pickuprings"))
lua_pushinteger(L, plr->pickuprings);
else if (fastcmp(field,"ringdelay"))
lua_pushinteger(L, plr->ringdelay);
else if (fastcmp(field,"ringboost"))
lua_pushinteger(L, plr->ringboost);
else if (fastcmp(field,"sparkleanim"))
lua_pushinteger(L, plr->sparkleanim);
else if (fastcmp(field,"superring"))
lua_pushinteger(L, plr->superring);
else if (fastcmp(field,"superringdisplay"))
lua_pushinteger(L, plr->superringdisplay);
else if (fastcmp(field,"superringpeak"))
lua_pushinteger(L, plr->superringpeak);
else if (fastcmp(field,"superringalert"))
lua_pushinteger(L, plr->superringalert);
else if (fastcmp(field,"nextringaward"))
lua_pushinteger(L, plr->nextringaward);
else if (fastcmp(field,"ringvolume"))
lua_pushinteger(L, plr->ringvolume);
else if (fastcmp(field,"ringtransparency"))
lua_pushinteger(L, plr->ringtransparency);
else if (fastcmp(field,"ringburst"))
lua_pushinteger(L, plr->ringburst);
else if (fastcmp(field,"curshield"))
lua_pushinteger(L, plr->curshield);
else if (fastcmp(field,"bubblecool"))
lua_pushinteger(L, plr->bubblecool);
else if (fastcmp(field,"bubbleblowup"))
lua_pushinteger(L, plr->bubbleblowup);
else if (fastcmp(field,"flamedash"))
lua_pushinteger(L, plr->flamedash);
else if (fastcmp(field,"counterdash"))
lua_pushinteger(L, plr->counterdash);
else if (fastcmp(field,"flamemeter"))
lua_pushinteger(L, plr->flamemeter);
else if (fastcmp(field,"flamelength"))
lua_pushinteger(L, plr->flamelength);
else if (fastcmp(field,"lightningcharge"))
lua_pushinteger(L, plr->lightningcharge);
else if (fastcmp(field,"ballhogcharge"))
lua_pushinteger(L, plr->ballhogcharge);
else if (fastcmp(field,"ballhogburst"))
lua_pushinteger(L, plr->ballhogburst);
else if (fastcmp(field,"ballhogtap"))
lua_pushinteger(L, plr->ballhogtap);
else if (fastcmp(field,"hyudorotimer"))
lua_pushinteger(L, plr->hyudorotimer);
else if (fastcmp(field,"stealingtimer"))
lua_pushinteger(L, plr->stealingtimer);
else if (fastcmp(field,"sneakertimer"))
lua_pushinteger(L, plr->sneakertimer);
else if (fastcmp(field,"numsneakers"))
lua_pushinteger(L, plr->numsneakers);
else if (fastcmp(field,"panelsneakertimer"))
lua_pushinteger(L, plr->panelsneakertimer);
else if (fastcmp(field,"numpanelsneakers"))
lua_pushinteger(L, plr->numpanelsneakers);
else if (fastcmp(field,"weaksneakertimer"))
lua_pushinteger(L, plr->weaksneakertimer);
else if (fastcmp(field,"numweaksneakers"))
lua_pushinteger(L, plr->numweaksneakers);
else if (fastcmp(field,"floorboost"))
lua_pushinteger(L, plr->floorboost);
else if (fastcmp(field,"growshrinktimer"))
lua_pushinteger(L, plr->growshrinktimer);
else if (fastcmp(field,"rocketsneakertimer"))
lua_pushinteger(L, plr->rocketsneakertimer);
else if (fastcmp(field,"invincibilitytimer"))
lua_pushinteger(L, plr->invincibilitytimer);
else if (fastcmp(field,"invincibilityextensions"))
lua_pushinteger(L, plr->invincibilityextensions);
else if (fastcmp(field,"loneliness"))
lua_pushinteger(L, plr->loneliness);
else if (fastcmp(field,"eggmanexplode"))
lua_pushinteger(L, plr->eggmanexplode);
else if (fastcmp(field,"eggmanblame"))
lua_pushinteger(L, plr->eggmanblame);
else if (fastcmp(field,"bananadrag"))
lua_pushinteger(L, plr->bananadrag);
else if (fastcmp(field,"lastjawztarget"))
lua_pushinteger(L, plr->lastjawztarget);
else if (fastcmp(field,"jawztargetdelay"))
lua_pushinteger(L, plr->jawztargetdelay);
else if (fastcmp(field,"confirmvictim"))
lua_pushinteger(L, plr->confirmVictim);
else if (fastcmp(field,"confirmvictimdelay"))
lua_pushinteger(L, plr->confirmVictimDelay);
else if (fastcmp(field,"glancedir"))
lua_pushinteger(L, plr->glanceDir);
else if (fastcmp(field,"trickpanel"))
lua_pushinteger(L, plr->trickpanel);
else if (fastcmp(field,"tricktime"))
lua_pushinteger(L, plr->tricktime);
else if (fastcmp(field,"trickboostpower"))
lua_pushfixed(L, plr->trickboostpower);
else if (fastcmp(field,"trickboostdecay"))
lua_pushinteger(L, plr->trickboostdecay);
else if (fastcmp(field,"trickboost"))
lua_pushinteger(L, plr->trickboost);
else if (fastcmp(field,"tricklock"))
lua_pushinteger(L, plr->tricklock);
else if (fastcmp(field,"dashringpulltics"))
lua_pushinteger(L, plr->dashRingPullTics);
else if (fastcmp(field,"dashringpushtics"))
lua_pushinteger(L, plr->dashRingPushTics);
else if (fastcmp(field,"roundscore"))
lua_pushinteger(L, plr->roundscore);
else if (fastcmp(field,"emeralds"))
lua_pushinteger(L, plr->emeralds);
else if (fastcmp(field,"karmadelay"))
lua_pushinteger(L, plr->karmadelay);
else if (fastcmp(field,"spheres"))
lua_pushinteger(L, plr->spheres);
else if (fastcmp(field,"spheredigestion"))
lua_pushinteger(L, plr->spheredigestion);
else if (fastcmp(field,"pflags"))
lua_pushinteger(L, plr->pflags);
else if (fastcmp(field,"panim"))
lua_pushinteger(L, plr->panim);
else if (fastcmp(field,"flashcount"))
lua_pushinteger(L, plr->flashcount);
else if (fastcmp(field,"flashpal"))
lua_pushinteger(L, plr->flashpal);
else if (fastcmp(field,"skincolor"))
lua_pushinteger(L, plr->skincolor);
else if (fastcmp(field,"skin"))
lua_pushinteger(L, plr->skin);
else if (fastcmp(field,"fakeskin"))
lua_pushinteger(L, plr->fakeskin);
else if (fastcmp(field,"lastfakeskin"))
lua_pushinteger(L, plr->lastfakeskin);
else if (fastcmp(field,"score"))
lua_pushinteger(L, plr->score);
// SRB2kart
else if (fastcmp(field,"kartspeed"))
lua_pushinteger(L, plr->kartspeed);
else if (fastcmp(field,"kartweight"))
lua_pushinteger(L, plr->kartweight);
else if (fastcmp(field,"followerskin"))
lua_pushinteger(L, plr->followerskin);
else if (fastcmp(field,"followerready"))
lua_pushboolean(L, plr->followerready);
else if (fastcmp(field,"followercolor"))
lua_pushinteger(L, plr->followercolor);
else if (fastcmp(field,"follower"))
LUA_PushUserdata(L, plr->follower, META_MOBJ);
else if (fastcmp(field,"prefskin"))
lua_pushinteger(L, plr->prefskin);
else if (fastcmp(field,"prefcolor"))
lua_pushinteger(L, plr->prefcolor);
else if (fastcmp(field,"preffollower"))
lua_pushinteger(L, plr->preffollower);
else if (fastcmp(field,"preffollowercolor"))
lua_pushinteger(L, plr->preffollowercolor);
//
// rideroids
else if (fastcmp(field,"rideroid"))
lua_pushboolean(L, plr->rideroid);
else if (fastcmp(field,"rdnodepull"))
lua_pushboolean(L, plr->rdnodepull);
else if (fastcmp(field,"rideroidangle"))
lua_pushinteger(L, plr->rideroidangle);
else if (fastcmp(field,"rideroidspeed"))
lua_pushinteger(L, plr->rideroidspeed);
else if (fastcmp(field,"rideroidrollangle"))
lua_pushinteger(L, plr->rideroidrollangle);
else if (fastcmp(field,"rdaddmomx"))
lua_pushinteger(L, plr->rdaddmomx);
else if (fastcmp(field,"rdaddmomy"))
lua_pushinteger(L, plr->rdaddmomy);
else if (fastcmp(field,"rdaddmomz"))
lua_pushinteger(L, plr->rdaddmomz);
// bungee
else if (fastcmp(field,"bungee"))
lua_pushinteger(L, plr->bungee);
// dlz hover
else if (fastcmp(field,"lasthover"))
lua_pushinteger(L, plr->lasthover);
// dlz rocket
else if (fastcmp(field,"dlzrocket"))
lua_pushinteger(L, plr->dlzrocket);
else if (fastcmp(field,"dlzrocketangle"))
lua_pushinteger(L, plr->dlzrocketangle);
else if (fastcmp(field,"dlzrocketanglev"))
lua_pushinteger(L, plr->dlzrocketanglev);
else if (fastcmp(field,"dlzrocketspd"))
lua_pushinteger(L, plr->dlzrocketspd);
// seasaws
else if (fastcmp(field,"seasaw"))
lua_pushboolean(L, plr->seasaw);
else if (fastcmp(field,"seasawcooldown"))
lua_pushinteger(L, plr->seasawcooldown);
else if (fastcmp(field,"seasawdist"))
lua_pushinteger(L, plr->seasawdist);
else if (fastcmp(field,"seasawangle"))
lua_pushinteger(L, plr->seasawangle);
else if (fastcmp(field,"seasawangleadd"))
lua_pushinteger(L, plr->seasawangleadd);
else if (fastcmp(field,"seasawmoreangle"))
lua_pushinteger(L, plr->seasawmoreangle);
else if (fastcmp(field,"seasawdir"))
lua_pushboolean(L, plr->seasawdir);
// turbine
else if (fastcmp(field,"turbine"))
lua_pushinteger(L, plr->turbine);
else if (fastcmp(field,"turbineangle"))
lua_pushinteger(L, plr->turbineangle);
else if (fastcmp(field,"turbineheight"))
lua_pushinteger(L, plr->turbineheight);
else if (fastcmp(field,"turbinespd"))
lua_pushinteger(L, plr->turbinespd);
//clouds
else if (fastcmp(field,"cloud"))
lua_pushinteger(L, plr->cloud);
else if (fastcmp(field,"cloudlaunch"))
lua_pushinteger(L, plr->cloudlaunch);
else if (fastcmp(field,"cloudbuf"))
lua_pushinteger(L, plr->cloudbuf);
//tulips
else if (fastcmp(field,"tulip"))
lua_pushinteger(L, plr->tulip);
else if (fastcmp(field,"tuliplaunch"))
lua_pushinteger(L, plr->tuliplaunch);
else if (fastcmp(field,"tulipbuf"))
lua_pushinteger(L, plr->tulipbuf);
else if (fastcmp(field,"charflags"))
lua_pushinteger(L, plr->charflags);
else if (fastcmp(field,"followitem"))
lua_pushinteger(L, plr->followitem);
else if (fastcmp(field,"followmobj"))
LUA_PushUserdata(L, plr->followmobj, META_MOBJ);
else if (fastcmp(field,"lives"))
lua_pushinteger(L, plr->lives);
else if (fastcmp(field,"xtralife"))
lua_pushinteger(L, plr->xtralife);
else if (fastcmp(field,"speed"))
lua_pushfixed(L, plr->speed);
else if (fastcmp(field,"lastspeed"))
lua_pushfixed(L, plr->lastspeed);
else if (fastcmp(field,"deadtimer"))
lua_pushinteger(L, plr->deadtimer);
else if (fastcmp(field,"exiting"))
lua_pushinteger(L, plr->exiting);
else if (fastcmp(field,"cmomx"))
lua_pushfixed(L, plr->cmomx);
else if (fastcmp(field,"cmomy"))
lua_pushfixed(L, plr->cmomy);
else if (fastcmp(field,"rmomx"))
lua_pushfixed(L, plr->rmomx);
else if (fastcmp(field,"rmomy"))
lua_pushfixed(L, plr->rmomy);
else if (fastcmp(field,"totalring"))
lua_pushinteger(L, plr->totalring);
else if (fastcmp(field,"realtime"))
lua_pushinteger(L, plr->realtime);
else if (fastcmp(field,"laps"))
lua_pushinteger(L, plr->laps);
else if (fastcmp(field,"latestlap"))
lua_pushinteger(L, plr->latestlap);
else if (fastcmp(field,"team"))
lua_pushinteger(L, plr->team);
else if (fastcmp(field,"checkskip"))
lua_pushinteger(L, plr->checkskip);
else if (fastcmp(field,"cheatchecknum"))
lua_pushinteger(L, plr->cheatchecknum);
else if (fastcmp(field,"duelscore"))
lua_pushinteger(L, plr->duelscore);
else if (fastcmp(field,"lastsidehit"))
lua_pushinteger(L, plr->lastsidehit);
else if (fastcmp(field,"lastlinehit"))
lua_pushinteger(L, plr->lastlinehit);
else if (fastcmp(field,"timeshit"))
lua_pushinteger(L, plr->timeshit);
else if (fastcmp(field,"timeshitprev"))
lua_pushinteger(L, plr->timeshitprev);
else if (fastcmp(field,"onconveyor"))
lua_pushinteger(L, plr->onconveyor);
else if (fastcmp(field,"awayviewmobj")) // FIXME: struct
LUA_PushUserdata(L, plr->awayview.mobj, META_MOBJ);
else if (fastcmp(field,"awayviewtics")) // FIXME: struct
lua_pushinteger(L, plr->awayview.tics);
else if (fastcmp(field,"spectator"))
lua_pushboolean(L, plr->spectator);
else if (fastcmp(field,"bot"))
lua_pushboolean(L, plr->bot);
else if (fastcmp(field,"botvars"))
LUA_PushUserdata(L, &plr->botvars, META_BOTVARS);
else if (fastcmp(field,"jointime"))
lua_pushinteger(L, plr->jointime);
else if (fastcmp(field,"spectatorreentry"))
lua_pushinteger(L, plr->spectatorReentry);
else if (fastcmp(field,"griefvalue"))
lua_pushinteger(L, plr->griefValue);
else if (fastcmp(field,"griefstrikes"))
lua_pushinteger(L, plr->griefStrikes);
else if (fastcmp(field,"griefwarned"))
lua_pushinteger(L, plr->griefWarned);
else if (fastcmp(field,"stairjank"))
lua_pushinteger(L, plr->stairjank);
else if (fastcmp(field,"splitscreenindex"))
lua_pushinteger(L, plr->splitscreenindex);
else if (fastcmp(field,"whip"))
LUA_PushUserdata(L, plr->whip, META_MOBJ);
#ifdef HWRENDER
else if (fastcmp(field,"fovadd"))
lua_pushfixed(L, plr->fovadd);
#endif
else if (fastcmp(field,"ping"))
lua_pushinteger(L, playerpingtable[( plr - players )]);
else if (fastcmp(field, "publickey"))
lua_pushstring(L, GetPrettyRRID(plr->public_key, false));
else if (fastcmp(field, "loop"))
LUA_PushUserdata(L, &plr->loop, META_SONICLOOPVARS);
else {
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, plr);
lua_rawget(L, -2);
if (!lua_istable(L, -1)) { // no extra values table
CONS_Debug(DBG_LUA, M_GetText("'%s' has no extvars table or field named '%s'; returning nil.\n"), "player_t", field);
return 0;
}
lua_getfield(L, -1, field);
if (lua_isnil(L, -1)) // no value for this field
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; returning nil.\n"), "player_t", field);
}
return 1;
}
#define NOSET luaL_error(L, LUA_QL("player_t") " field " LUA_QS " should not be set directly.", field)
static int player_set(lua_State *L)
{
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
const char *field = luaL_checkstring(L, 2);
if (!plr)
return LUA_ErrInvalid(L, "player_t");
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter player_t in CMD building code!");
if (constplayer)
return luaL_error(L, "Do not alter player_t while modifying the roulette!");
if (fastcmp(field,"mo")) {
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
plr->mo->player = NULL; // remove player pointer from old mobj
(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj
}
else if (fastcmp(field,"cmd"))
return NOSET;
else if (fastcmp(field,"oldcmd"))
return NOSET;
else if (fastcmp(field,"respawn"))
return NOSET;
else if (fastcmp(field,"playerstate"))
plr->playerstate = luaL_checkinteger(L, 3);
else if (fastcmp(field,"viewz"))
plr->viewz = luaL_checkfixed(L, 3);
else if (fastcmp(field,"viewheight"))
plr->viewheight = luaL_checkfixed(L, 3);
else if (fastcmp(field,"viewrollangle"))
plr->viewrollangle = luaL_checkangle(L, 3);
else if (fastcmp(field,"tilt"))
plr->tilt = luaL_checkangle(L, 3);
else if (fastcmp(field,"aiming")) {
UINT8 i;
plr->aiming = luaL_checkangle(L, 3);
for (i = 0; i <= r_splitscreen; i++)
{
if (plr == &players[displayplayers[i]])
{
localaiming[i] = plr->aiming;
}
}
}
else if (fastcmp(field,"drawangle"))
plr->drawangle = luaL_checkangle(L, 3);
else if (fastcmp(field,"pflags"))
plr->pflags = luaL_checkinteger(L, 3);
else if (fastcmp(field,"panim"))
plr->panim = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flashcount"))
plr->flashcount = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flashpal"))
plr->flashpal = luaL_checkinteger(L, 3);
else if (fastcmp(field,"skincolor"))
{
UINT16 newcolor = luaL_checkinteger(L,3);
if (newcolor >= numskincolors)
return luaL_error(L, "player.skincolor %d out of range (0 - %d).", newcolor, numskincolors-1);
plr->skincolor = newcolor;
}
else if (fastcmp(field,"skin"))
return NOSET;
else if (fastcmp(field,"fakeskin"))
return NOSET;
else if (fastcmp(field,"lastfakeskin"))
return NOSET;
else if (fastcmp(field,"score"))
plr->score = luaL_checkinteger(L, 3);
// SRB2kart
else if (fastcmp(field,"nocontrol"))
plr->nocontrol = luaL_checkinteger(L, 3);
else if (fastcmp(field,"carry"))
plr->carry = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dye"))
plr->dye = luaL_checkinteger(L, 3);
else if (fastcmp(field,"position"))
plr->position = luaL_checkinteger(L, 3);
else if (fastcmp(field,"oldposition"))
plr->oldposition = luaL_checkinteger(L, 3);
else if (fastcmp(field,"positiondelay"))
plr->positiondelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"teamposition"))
plr->teamposition = luaL_checkinteger(L, 3);
else if (fastcmp(field,"teamimportance"))
plr->teamimportance = luaL_checkinteger(L, 3);
else if (fastcmp(field,"distancetofinish"))
plr->distancetofinish = luaL_checkfixed(L, 3);
else if (fastcmp(field,"distancetofinishprev"))
plr->distancetofinishprev = luaL_checkfixed(L, 3);
else if (fastcmp(field,"lastpickupdistance"))
plr->lastpickupdistance = luaL_checkinteger(L, 3);
else if (fastcmp(field,"airtime"))
plr->airtime = luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastairtime"))
plr->lastairtime = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bigwaypointgap"))
plr->bigwaypointgap = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flashing"))
plr->flashing = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spinouttimer"))
plr->spinouttimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"instashield"))
plr->instashield = luaL_checkinteger(L, 3);
else if (fastcmp(field,"nullhitlag"))
plr->nullHitlag = luaL_checkinteger(L, 3);
else if (fastcmp(field,"wipeoutslow"))
plr->wipeoutslow = luaL_checkinteger(L, 3);
else if (fastcmp(field,"justbumped"))
plr->justbumped = luaL_checkinteger(L, 3);
else if (fastcmp(field,"noebrakemagnet"))
plr->noEbrakeMagnet = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tumblebounces"))
plr->tumbleBounces = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tumbleheight"))
plr->tumbleHeight = luaL_checkinteger(L, 3);
else if (fastcmp(field,"stunned"))
plr->stunned = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flybot"))
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->flybot, mo);
}
else if (fastcmp(field,"justdi"))
plr->justDI = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flipdi"))
plr->flipDI = luaL_checkboolean(L, 3);
else if (fastcmp(field,"cangrabitems"))
plr->cangrabitems = luaL_checkinteger(L, 3);
else if (fastcmp(field,"incontrol"))
plr->incontrol = luaL_checkinteger(L, 3);
else if (fastcmp(field,"progressivethrust"))
plr->progressivethrust = luaL_checkboolean(L, 3);
else if (fastcmp(field,"ringvisualwarning"))
plr->ringvisualwarning = luaL_checkboolean(L, 3);
else if (fastcmp(field,"bailcharge"))
plr->bailcharge = luaL_checkinteger(L, 3);
else if (fastcmp(field,"baildrop"))
plr->baildrop = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bailhitlag"))
plr->bailhitlag = luaL_checkboolean(L, 3);
else if (fastcmp(field,"analoginput"))
plr->analoginput = luaL_checkboolean(L, 3);
else if (fastcmp(field,"transfer"))
plr->transfer = luaL_checkboolean(L, 3);
else if (fastcmp(field,"markedfordeath"))
plr->markedfordeath = luaL_checkboolean(L, 3);
else if (fastcmp(field,"dotrickfx"))
plr->dotrickfx = luaL_checkboolean(L, 3);
else if (fastcmp(field,"stingfx"))
plr->stingfx = luaL_checkboolean(L, 3);
else if (fastcmp(field,"bumperinflate"))
plr->bumperinflate = luaL_checkboolean(L, 3);
else if (fastcmp(field,"ringboxdelay"))
plr->ringboxdelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ringboxaward"))
plr->ringboxaward = luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastringboost"))
plr->lastringboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"amps"))
plr->amps = luaL_checkinteger(L, 3);
else if (fastcmp(field,"recentamps"))
plr->recentamps = luaL_checkinteger(L, 3);
else if (fastcmp(field,"amppickup"))
plr->amppickup = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ampspending"))
plr->ampspending = luaL_checkinteger(L, 3);
else if (fastcmp(field,"itemflags"))
plr->itemflags = luaL_checkinteger(L, 3);
else if (fastcmp(field,"outrun"))
plr->outrun = luaL_checkinteger(L, 3);
else if (fastcmp(field,"drift"))
plr->drift = luaL_checkinteger(L, 3);
else if (fastcmp(field,"driftcharge"))
plr->driftcharge = luaL_checkinteger(L, 3);
else if (fastcmp(field,"driftboost"))
plr->driftboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"strongdriftboost"))
plr->strongdriftboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"gateboost"))
plr->gateBoost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"gatesound"))
plr->gateSound = luaL_checkinteger(L, 3);
else if (fastcmp(field,"startboost"))
plr->startboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dropdashboost"))
plr->dropdashboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"aciddropdashboost"))
plr->aciddropdashboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"aizdriftstrat"))
plr->aizdriftstrat = luaL_checkinteger(L, 3);
else if (fastcmp(field,"aizdrifttilt"))
plr->aizdrifttilt = luaL_checkinteger(L, 3);
else if (fastcmp(field,"aizdriftturn"))
plr->aizdriftturn = luaL_checkinteger(L, 3);
else if (fastcmp(field,"offroad"))
plr->offroad = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tiregrease"))
plr->tiregrease = luaL_checkinteger(L, 3);
else if (fastcmp(field,"springstars"))
plr->springstars = luaL_checkinteger(L, 3);
else if (fastcmp(field,"springcolor"))
plr->springcolor = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dashpadcooldown"))
plr->dashpadcooldown = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spindash"))
plr->spindash = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spindashspeed"))
plr->spindashspeed = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spindashboost"))
plr->spindashboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"fastfall"))
plr->fastfall = luaL_checkfixed(L, 3);
else if (fastcmp(field,"fastfallbase"))
plr->fastfallBase = luaL_checkfixed(L, 3);
else if (fastcmp(field,"numboosts"))
plr->numboosts = luaL_checkinteger(L, 3);
else if (fastcmp(field,"boostpower"))
plr->boostpower = luaL_checkinteger(L, 3);
else if (fastcmp(field,"speedboost"))
plr->speedboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"accelboost"))
plr->accelboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"handleboost"))
plr->handleboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"boostangle"))
plr->boostangle = luaL_checkangle(L, 3);
else if (fastcmp(field,"draftpower"))
plr->draftpower = luaL_checkinteger(L, 3);
else if (fastcmp(field,"draftleeway"))
plr->draftleeway = luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastdraft"))
plr->lastdraft = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tripwirestate"))
plr->tripwireState = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tripwirepass"))
plr->tripwirePass = luaL_checkinteger(L, 3);
else if (fastcmp(field,"fakeboost"))
plr->fakeBoost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tripwireleniency"))
plr->tripwireLeniency = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tripwireairleniency"))
plr->tripwireAirLeniency = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tripwirerebounddelay"))
plr->tripwireReboundDelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"eggmantransferdelay"))
plr->eggmanTransferDelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"wavedash"))
plr->wavedash = luaL_checkinteger(L, 3);
else if (fastcmp(field,"wavedashleft"))
plr->wavedashleft = luaL_checkinteger(L, 3);
else if (fastcmp(field,"wavedashright"))
plr->wavedashright = luaL_checkinteger(L, 3);
else if (fastcmp(field,"wavedashdelay"))
plr->wavedashdelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"wavedashboost"))
plr->wavedashboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"overdrive"))
plr->overdrive = luaL_checkinteger(L, 3);
else if (fastcmp(field,"overshield"))
plr->overshield = luaL_checkinteger(L, 3);
else if (fastcmp(field,"wavedashpower"))
plr->wavedashpower = luaL_checkinteger(L, 3);
else if (fastcmp(field,"overdrivepower"))
plr->overdrivepower = luaL_checkinteger(L, 3);
else if (fastcmp(field,"overdriveready"))
plr->overdriveready = luaL_checkinteger(L, 3);
else if (fastcmp(field,"overdrivelenient"))
plr->overdrivelenient = luaL_checkinteger(L, 3);
else if (fastcmp(field,"speedpunt"))
plr->speedpunt = luaL_checkinteger(L, 3);
else if (fastcmp(field,"trickcharge"))
plr->trickcharge = luaL_checkinteger(L, 3);
else if (fastcmp(field,"infinitether"))
plr->infinitether = luaL_checkinteger(L, 3);
else if (fastcmp(field,"finalfailsafe"))
plr->finalfailsafe = luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastsafelap"))
plr->lastsafelap = luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastsafecheatcheck"))
plr->lastsafecheatcheck = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ignoreairtimeleniency"))
plr->ignoreAirtimeLeniency = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bubbledrag"))
plr->bubbledrag = luaL_checkinteger(L, 3);
else if (fastcmp(field,"topaccel"))
plr->topAccel = luaL_checkinteger(L, 3);
else if (fastcmp(field,"vortexboost"))
plr->vortexBoost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"instawhipcharge"))
plr->instaWhipCharge = luaL_checkinteger(L, 3);
else if (fastcmp(field,"pitblame"))
plr->pitblame = luaL_checkinteger(L, 3);
else if (fastcmp(field,"defenselockout"))
plr->defenseLockout = luaL_checkinteger(L, 3);
else if (fastcmp(field,"oldguard"))
plr->oldGuard = luaL_checkinteger(L, 3);
else if (fastcmp(field,"preventfailsafe"))
plr->preventfailsafe = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tripwireunstuck"))
plr->tripwireUnstuck = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bumpunstuck"))
plr->bumpUnstuck = luaL_checkinteger(L, 3);
else if (fastcmp(field,"itemroulette"))
return NOSET;
else if (fastcmp(field,"itemtype"))
plr->itemtype = luaL_checkinteger(L, 3);
else if (fastcmp(field,"itemamount"))
plr->itemamount = luaL_checkinteger(L, 3);
else if (fastcmp(field,"throwdir"))
plr->throwdir = luaL_checkinteger(L, 3);
else if (fastcmp(field,"sadtimer"))
plr->sadtimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"rings"))
plr->rings = luaL_checkinteger(L, 3);
else if (fastcmp(field,"pickuprings"))
plr->pickuprings = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ringdelay"))
plr->ringdelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ringboost"))
plr->ringboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"sparkleanim"))
plr->sparkleanim = luaL_checkinteger(L, 3);
else if (fastcmp(field,"superring"))
plr->superring = luaL_checkinteger(L, 3);
else if (fastcmp(field,"superringdisplay"))
plr->superringdisplay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"superringpeak"))
plr->superringpeak = luaL_checkinteger(L, 3);
else if (fastcmp(field,"superringalert"))
plr->superringalert = luaL_checkinteger(L, 3);
else if (fastcmp(field,"nextringaward"))
plr->nextringaward = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ringvolume"))
plr->ringvolume = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ringtransparency"))
plr->ringtransparency = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ringburst"))
plr->ringburst = luaL_checkinteger(L, 3);
else if (fastcmp(field,"curshield"))
plr->curshield = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bubblecool"))
plr->bubblecool = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bubbleblowup"))
plr->bubbleblowup = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flamedash"))
plr->flamedash = luaL_checkinteger(L, 3);
else if (fastcmp(field,"counterdash"))
plr->counterdash = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flamemeter"))
plr->flamemeter = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flamelength"))
plr->flamelength = luaL_checkinteger(L, 3);
else if (fastcmp(field,"lightningcharge"))
plr->lightningcharge = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ballhogcharge"))
plr->ballhogcharge = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ballhogburst"))
plr->ballhogburst = luaL_checkinteger(L, 3);
else if (fastcmp(field,"ballhogtap"))
plr->ballhogtap = luaL_checkinteger(L, 3);
else if (fastcmp(field,"hyudorotimer"))
plr->hyudorotimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"stealingtimer"))
plr->stealingtimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"sneakertimer"))
plr->sneakertimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"numsneakers"))
plr->numsneakers = luaL_checkinteger(L, 3);
else if (fastcmp(field,"panelsneakertimer"))
plr->panelsneakertimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"numpanelsneakers"))
plr->numpanelsneakers = luaL_checkinteger(L, 3);
else if (fastcmp(field,"weaksneakertimer"))
plr->weaksneakertimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"numweaksneakers"))
plr->numweaksneakers = luaL_checkinteger(L, 3);
else if (fastcmp(field,"floorboost"))
plr->floorboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"growshrinktimer"))
plr->growshrinktimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"rocketsneakertimer"))
plr->rocketsneakertimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"invincibilitytimer"))
plr->invincibilitytimer = luaL_checkinteger(L, 3);
else if (fastcmp(field,"invincibilityextensions"))
plr->invincibilityextensions = luaL_checkinteger(L, 3);
else if (fastcmp(field,"loneliness"))
plr->loneliness = luaL_checkinteger(L, 3);
else if (fastcmp(field,"eggmanexplode"))
plr->eggmanexplode = luaL_checkinteger(L, 3);
else if (fastcmp(field,"eggmanblame"))
plr->eggmanblame = luaL_checkinteger(L, 3);
else if (fastcmp(field,"bananadrag"))
plr->bananadrag = luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastjawztarget"))
plr->lastjawztarget = luaL_checkinteger(L, 3);
else if (fastcmp(field,"jawztargetdelay"))
plr->jawztargetdelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"confirmvictim"))
plr->confirmVictim = luaL_checkinteger(L, 3);
else if (fastcmp(field,"confirmvictimdelay"))
plr->confirmVictimDelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"glancedir"))
plr->glanceDir = luaL_checkinteger(L, 3);
else if (fastcmp(field,"trickpanel"))
plr->trickpanel = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tricktime"))
plr->tricktime = luaL_checkinteger(L, 3);
else if (fastcmp(field,"trickboostpower"))
plr->trickboostpower = luaL_checkfixed(L, 3);
else if (fastcmp(field,"trickboostdecay"))
plr->trickboostdecay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"trickboost"))
plr->trickboost = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tricklock"))
plr->tricklock = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dashringpulltics"))
plr->dashRingPullTics = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dashringpushtics"))
plr->dashRingPushTics = luaL_checkinteger(L, 3);
else if (fastcmp(field,"roundscore"))
plr->roundscore = luaL_checkinteger(L, 3);
else if (fastcmp(field,"emeralds"))
plr->emeralds = luaL_checkinteger(L, 3);
else if (fastcmp(field,"karmadelay"))
plr->karmadelay = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spheres"))
plr->spheres = luaL_checkinteger(L, 3);
else if (fastcmp(field,"spheredigestion"))
plr->spheredigestion = luaL_checkinteger(L, 3);
else if (fastcmp(field,"kartspeed"))
plr->kartspeed = luaL_checkinteger(L, 3);
else if (fastcmp(field,"kartweight"))
plr->kartweight = luaL_checkinteger(L, 3);
else if (fastcmp(field,"followerskin"))
plr->followerskin = luaL_checkinteger(L, 3);
else if (fastcmp(field,"followercolor"))
plr->followercolor = luaL_checkinteger(L, 3);
else if (fastcmp(field,"followerready"))
plr->followerready = luaL_checkboolean(L, 3);
else if (fastcmp(field,"follower"))
return NOSET; // it's probably best we don't allow the follower mobj to change.
else if (fastcmp(field,"prefskin"))
return NOSET; // don't allow changing user preferences
else if (fastcmp(field,"prefcolor"))
return NOSET; // don't allow changing user preferences
else if (fastcmp(field,"preffollower"))
return NOSET; // don't allow changing user preferences
else if (fastcmp(field,"preffollowercolor"))
return NOSET; // don't allow changing user preferences
// time to add to the endless elseif list!!!!
// rideroids
else if (fastcmp(field,"rideroid"))
plr->rideroid = luaL_checkboolean(L, 3);
else if (fastcmp(field,"rdnodepull"))
plr->rdnodepull = luaL_checkboolean(L, 3);
else if (fastcmp(field,"rideroidangle"))
plr->rideroidangle = luaL_checkinteger(L, 3);
else if (fastcmp(field,"rideroidspeed"))
plr->rideroidspeed = luaL_checkinteger(L, 3);
else if (fastcmp(field,"rideroidrollangle"))
plr->rideroidrollangle = luaL_checkinteger(L, 3);
else if (fastcmp(field,"rdaddmomx"))
plr->rdaddmomx = luaL_checkfixed(L, 3);
else if (fastcmp(field,"rdaddmomy"))
plr->rdaddmomy = luaL_checkfixed(L, 3);
else if (fastcmp(field,"rdaddmomz"))
plr->rdaddmomz = luaL_checkfixed(L, 3);
// bungee
else if (fastcmp(field,"bungee"))
plr->bungee = luaL_checkinteger(L, 3);
// dlz hover
else if (fastcmp(field,"lasthover"))
plr->lasthover = luaL_checkinteger(L, 3);
// dlz rocket
else if (fastcmp(field,"dlzrocket"))
plr->dlzrocket = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dlzrocketangle"))
plr->dlzrocketangle = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dlzrocketanglev"))
plr->dlzrocketanglev = luaL_checkinteger(L, 3);
else if (fastcmp(field,"dlzrocketspd"))
plr->dlzrocketspd = luaL_checkfixed(L, 3);
// seasaws
else if (fastcmp(field,"seasaw"))
plr->seasaw = luaL_checkboolean(L, 3);
else if (fastcmp(field,"seasawcooldown"))
plr->seasawcooldown = luaL_checkinteger(L, 3);
else if (fastcmp(field,"seasawdist"))
plr->seasawdist = luaL_checkfixed(L, 3);
else if (fastcmp(field,"seasawangle"))
plr->seasawangle = luaL_checkinteger(L, 3);
else if (fastcmp(field,"seasawangleadd"))
plr->seasawangleadd = luaL_checkinteger(L, 3);
else if (fastcmp(field,"seasawmoreangle"))
plr->seasawmoreangle = luaL_checkinteger(L, 3);
else if (fastcmp(field,"seasawdir"))
plr->seasawdir = luaL_checkboolean(L, 3);
// turbines
else if (fastcmp(field,"turbine"))
plr->turbine = luaL_checkinteger(L, 3);
else if (fastcmp(field,"turbineangle"))
plr->turbineangle = luaL_checkinteger(L, 3);
else if (fastcmp(field,"turbineheight"))
plr->turbineheight = luaL_checkfixed(L, 3);
else if (fastcmp(field,"turbinespd"))
plr->turbinespd = luaL_checkinteger(L, 3);
// clouds
else if (fastcmp(field,"cloud"))
plr->cloud = luaL_checkinteger(L, 3);
else if (fastcmp(field,"cloudlaunch"))
plr->cloudlaunch = luaL_checkinteger(L, 3);
else if (fastcmp(field,"cloudbuf"))
plr->cloudbuf = luaL_checkinteger(L, 3);
// tulips
else if (fastcmp(field,"tulip"))
plr->tulip = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tuliplaunch"))
plr->tuliplaunch = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tulipbuf"))
plr->tulipbuf = luaL_checkinteger(L, 3);
//
else if (fastcmp(field,"charflags"))
plr->charflags = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"followitem"))
plr->followitem = luaL_checkinteger(L, 3);
else if (fastcmp(field,"followmobj"))
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->followmobj, mo);
}
else if (fastcmp(field,"lives"))
plr->lives = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"xtralife"))
plr->xtralife = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"speed"))
plr->speed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"lastspeed"))
plr->lastspeed = luaL_checkfixed(L, 3);
else if (fastcmp(field,"deadtimer"))
plr->deadtimer = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"exiting"))
plr->exiting = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"cmomx"))
plr->cmomx = luaL_checkfixed(L, 3);
else if (fastcmp(field,"cmomy"))
plr->cmomy = luaL_checkfixed(L, 3);
else if (fastcmp(field,"rmomx"))
plr->rmomx = luaL_checkfixed(L, 3);
else if (fastcmp(field,"rmomy"))
plr->rmomy = luaL_checkfixed(L, 3);
else if (fastcmp(field,"totalring"))
plr->totalring = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"realtime"))
plr->realtime = (tic_t)luaL_checkinteger(L, 3);
else if (fastcmp(field,"laps"))
plr->laps = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"latestlap"))
plr->latestlap = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"team"))
G_AssignTeam(plr, (UINT8)luaL_checkinteger(L, 3));
else if (fastcmp(field,"checkskip"))
plr->checkskip = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"cheatchecknum"))
plr->cheatchecknum = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"duelscore"))
plr->duelscore = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastsidehit"))
plr->lastsidehit = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"lastlinehit"))
plr->lastlinehit = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"timeshit"))
plr->timeshit = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"timeshitprev"))
plr->timeshitprev = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"onconveyor"))
plr->onconveyor = (INT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"awayviewmobj")) // FIXME: struct
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->awayview.mobj, mo);
}
else if (fastcmp(field,"awayviewtics")) // FIXME: struct
{
plr->awayview.tics = (INT32)luaL_checkinteger(L, 3);
if (plr->awayview.tics && !plr->awayview.mobj) // awayviewtics must ALWAYS have an awayviewmobj set!!
P_SetTarget(&plr->awayview.mobj, plr->mo); // but since the script might set awayviewmobj immediately AFTER setting awayviewtics, use player mobj as filler for now.
}
else if (fastcmp(field,"spectator"))
plr->spectator = lua_toboolean(L, 3);
else if (fastcmp(field,"bot"))
return NOSET;
else if (fastcmp(field,"botvars"))
return NOSET;
else if (fastcmp(field,"jointime"))
return NOSET;
else if (fastcmp(field,"spectatorreentry"))
plr->spectatorReentry = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"griefvalue"))
plr->griefValue = (UINT32)luaL_checkinteger(L, 3);
else if (fastcmp(field,"griefstrikes"))
plr->griefStrikes = (UINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"griefwarned"))
plr->griefWarned = luaL_checkinteger(L, 3);
else if (fastcmp(field,"stairjank"))
plr->stairjank = luaL_checkinteger(L, 3);
else if (fastcmp(field,"splitscreenindex"))
return NOSET;
else if (fastcmp(field,"whip"))
{
mobj_t *mo = NULL;
if (!lua_isnil(L, 3))
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
P_SetTarget(&plr->whip, mo);
}
#ifdef HWRENDER
else if (fastcmp(field,"fovadd"))
plr->fovadd = luaL_checkfixed(L, 3);
#endif
else if (fastcmp(field, "loop"))
return NOSET;
else {
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1));
lua_pushlightuserdata(L, plr);
lua_rawget(L, -2);
if (lua_isnil(L, -1)) {
// This index doesn't have a table for extra values yet, let's make one.
lua_pop(L, 1);
CONS_Debug(DBG_LUA, M_GetText("'%s' has no field named '%s'; adding it as Lua data.\n"), "player_t", field);
lua_newtable(L);
lua_pushlightuserdata(L, plr);
lua_pushvalue(L, -2); // ext value table
lua_rawset(L, -4); // LREG_EXTVARS table
}
lua_pushvalue(L, 3); // value to store
lua_setfield(L, -2, field);
lua_pop(L, 2);
}
return 0;
}
#undef NOSET
static int player_num(lua_State *L)
{
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
if (!plr)
return luaL_error(L, "accessed player_t doesn't exist anymore.");
lua_pushinteger(L, plr-players);
return 1;
}
// karthud, ks -> karthud[ks]
static int karthud_get(lua_State *L)
{
INT32 *karthud = *((INT32 **)luaL_checkudata(L, 1, META_KARTHUD));
karthudtype_t ks = luaL_checkinteger(L, 2);
if (ks >= NUMKARTHUD)
return luaL_error(L, LUA_QL("karthudtype_t") " cannot be %u", ks);
lua_pushinteger(L, karthud[ks]);
return 1;
}
// karthud, ks, value -> karthud[ks] = value
static int karthud_set(lua_State *L)
{
INT32 *karthud = *((INT32 **)luaL_checkudata(L, 1, META_KARTHUD));
karthudtype_t ks = luaL_checkinteger(L, 2);
INT32 i = (INT32)luaL_checkinteger(L, 3);
if (ks >= NUMKARTHUD)
return luaL_error(L, LUA_QL("karthudtype_t") " cannot be %u", ks);
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (hook_cmd_running)
return luaL_error(L, "Do not alter player_t in CMD building code!");
karthud[ks] = i;
return 0;
}
// #karthud -> NUMKARTHUD
static int karthud_len(lua_State *L)
{
lua_pushinteger(L, NUMKARTHUD);
return 1;
}
// player.cmd get/set
#define NOFIELD luaL_error(L, LUA_QL("ticcmd_t") " has no field named " LUA_QS, field)
#define NOSET luaL_error(L, LUA_QL("ticcmd_t") " field " LUA_QS " cannot be set.", field)
static int ticcmd_get(lua_State *L)
{
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
const char *field = luaL_checkstring(L, 2);
if (!cmd)
return LUA_ErrInvalid(L, "player_t");
if (fastcmp(field,"forwardmove"))
lua_pushinteger(L, cmd->forwardmove);
else if (fastcmp(field,"turning"))
lua_pushinteger(L, cmd->turning);
else if (fastcmp(field,"throwdir"))
lua_pushinteger(L, cmd->throwdir);
else if (fastcmp(field,"aiming"))
lua_pushinteger(L, cmd->aiming);
else if (fastcmp(field,"buttons"))
lua_pushinteger(L, cmd->buttons);
else if (fastcmp(field,"latency"))
lua_pushinteger(L, cmd->latency);
else if (fastcmp(field,"flags"))
lua_pushinteger(L, cmd->flags);
else
return NOFIELD;
return 1;
}
static int ticcmd_set(lua_State *L)
{
ticcmd_t *cmd = *((ticcmd_t **)luaL_checkudata(L, 1, META_TICCMD));
const char *field = luaL_checkstring(L, 2);
if (!cmd)
return LUA_ErrInvalid(L, "ticcmd_t");
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (fastcmp(field,"forwardmove"))
cmd->forwardmove = (SINT8)luaL_checkinteger(L, 3);
else if (fastcmp(field,"turning"))
cmd->turning = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"throwdir"))
cmd->throwdir = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"aiming"))
cmd->aiming = (INT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"buttons"))
cmd->buttons = (UINT16)luaL_checkinteger(L, 3);
else if (fastcmp(field,"latency"))
return NOSET;
else if (fastcmp(field,"flags"))
return NOSET;
else
return NOFIELD;
return 0;
}
#undef NOFIELD
enum sonicloopvars {
sonicloopvars_radius = 0,
sonicloopvars_revolution,
sonicloopvars_min_revolution,
sonicloopvars_max_revolution,
sonicloopvars_yaw,
sonicloopvars_origin_x,
sonicloopvars_origin_y,
sonicloopvars_origin_z,
sonicloopvars_origin_shift_x,
sonicloopvars_origin_shift_y,
sonicloopvars_shift_x,
sonicloopvars_shift_y,
sonicloopvars_flip,
sonicloopvars_camera,
};
static const char *const sonicloopvars_opt[] = {
"radius",
"revolution",
"min_revolution",
"max_revolution",
"yaw",
"origin_x",
"origin_y",
"origin_z",
"origin_shift_x",
"origin_shift_y",
"shift_x",
"shift_y",
"flip",
"camera",
NULL
};
static int sonicloopvars_get(lua_State *L)
{
sonicloopvars_t *sonicloopvars = *((sonicloopvars_t **)luaL_checkudata(L, 1, META_SONICLOOPVARS));
enum sonicloopvars field = luaL_checkoption(L, 2, NULL, sonicloopvars_opt);
// This should always be valid.
I_Assert(sonicloopvars != NULL);
switch (field)
{
case sonicloopvars_radius:
lua_pushfixed(L, sonicloopvars->radius);
break;
case sonicloopvars_revolution:
lua_pushfixed(L, sonicloopvars->revolution);
break;
case sonicloopvars_min_revolution:
lua_pushfixed(L, sonicloopvars->min_revolution);
break;
case sonicloopvars_max_revolution:
lua_pushfixed(L, sonicloopvars->max_revolution);
break;
case sonicloopvars_yaw:
lua_pushangle(L, sonicloopvars->yaw);
break;
case sonicloopvars_origin_x:
lua_pushfixed(L, sonicloopvars->origin.x);
break;
case sonicloopvars_origin_y:
lua_pushfixed(L, sonicloopvars->origin.y);
break;
case sonicloopvars_origin_z:
lua_pushfixed(L, sonicloopvars->origin.z);
break;
case sonicloopvars_origin_shift_x:
lua_pushfixed(L, sonicloopvars->origin_shift.x);
break;
case sonicloopvars_origin_shift_y:
lua_pushfixed(L, sonicloopvars->origin_shift.y);
break;
case sonicloopvars_shift_x:
lua_pushfixed(L, sonicloopvars->shift.x);
break;
case sonicloopvars_shift_y:
lua_pushfixed(L, sonicloopvars->shift.y);
break;
case sonicloopvars_flip:
lua_pushboolean(L, sonicloopvars->flip);
break;
case sonicloopvars_camera:
LUA_PushUserdata(L, &sonicloopvars->camera, META_SONICLOOPCAMVARS);
break;
}
return 1;
}
enum sonicloopcamvars {
sonicloopcamvars_enter_tic = 0,
sonicloopcamvars_exit_tic,
sonicloopcamvars_zoom_in_speed,
sonicloopcamvars_zoom_out_speed,
sonicloopcamvars_dist,
sonicloopcamvars_pan,
sonicloopcamvars_pan_speed,
sonicloopcamvars_pan_accel,
sonicloopcamvars_pan_back,
};
static const char *const sonicloopcamvars_opt[] = {
"enter_tic",
"exit_tic",
"zoom_in_speed",
"zoom_out_speed",
"dist",
"pan",
"pan_speed",
"pan_accel",
"pan_back",
NULL
};
static int sonicloopcamvars_get(lua_State *L)
{
sonicloopcamvars_t *sonicloopcamvars = *((sonicloopcamvars_t **)luaL_checkudata(L, 1, META_SONICLOOPCAMVARS));
enum sonicloopcamvars field = luaL_checkoption(L, 2, NULL, sonicloopcamvars_opt);
// This should always be valid.
I_Assert(sonicloopcamvars != NULL);
switch (field)
{
case sonicloopcamvars_enter_tic:
lua_pushinteger(L, sonicloopcamvars->enter_tic);
break;
case sonicloopcamvars_exit_tic:
lua_pushinteger(L, sonicloopcamvars->exit_tic);
break;
case sonicloopcamvars_zoom_in_speed:
lua_pushinteger(L, sonicloopcamvars->zoom_in_speed);
break;
case sonicloopcamvars_zoom_out_speed:
lua_pushinteger(L, sonicloopcamvars->zoom_out_speed);
break;
case sonicloopcamvars_dist:
lua_pushfixed(L, sonicloopcamvars->dist);
break;
case sonicloopcamvars_pan:
lua_pushangle(L, sonicloopcamvars->pan);
break;
case sonicloopcamvars_pan_speed:
lua_pushfixed(L, sonicloopcamvars->pan_speed);
break;
case sonicloopcamvars_pan_accel:
lua_pushinteger(L, sonicloopcamvars->pan_accel);
break;
case sonicloopcamvars_pan_back:
lua_pushinteger(L, sonicloopcamvars->pan_back);
break;
}
return 1;
}
int LUA_PlayerLib(lua_State *L)
{
luaL_newmetatable(L, META_PLAYER);
lua_pushcfunction(L, player_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, player_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, player_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_KARTHUD);
lua_pushcfunction(L, karthud_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, karthud_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, karthud_len);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_TICCMD);
lua_pushcfunction(L, ticcmd_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, ticcmd_set);
lua_setfield(L, -2, "__newindex");
lua_pop(L,1);
luaL_newmetatable(L, META_SONICLOOPVARS);
lua_pushcfunction(L, sonicloopvars_get);
lua_setfield(L, -2, "__index");
lua_pop(L,1);
luaL_newmetatable(L, META_SONICLOOPCAMVARS);
lua_pushcfunction(L, sonicloopcamvars_get);
lua_setfield(L, -2, "__index");
lua_pop(L,1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getPlayer);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_lenPlayer);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "players");
// push displayplayers in the same fashion
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getDisplayplayers);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_lenDisplayplayers);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "displayplayers");
return 0;
}