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toaster 990f9be612 * Modified, maybe-improved title. May need to be selectively reverted, but...
* To go with this, have the HUD fade in as the title goes away.
* After complaints, only do dogear gametype indicators on the voting screen for levels which don't match the prevailing gametype, and use thin font to intrude on the level pic less.
* Make the voting screen background a different graphic in battle.
* Improve behaviour of DrawDiag in GL.
2018-06-28 19:07:04 +01:00
.circleci CircleCI: remove blank lines 2017-09-28 11:06:57 -04:00
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assets Closer to done HUD tweaking? 2017-12-23 19:14:06 -05:00
bin Test commit please ignore 2018-06-27 15:38:02 +01:00
cmake/Modules
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libs libs: Updated SDL2-Mixer to 2.0.2 2017-10-28 18:03:18 -04:00
objs Restored all missing objs/bin subfolders from the move to Git, held in place by .gitignores 2017-09-17 17:20:51 +01:00
src * Modified, maybe-improved title. May need to be selectively reverted, but... 2018-06-28 19:07:04 +01:00
tools
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.gitignore GIT: ignore .vs folder 2017-12-27 19:32:59 -05:00
.travis.yml Travis: clang 4.0 and 5.0 is not up for trusy 2017-09-29 17:57:03 -04:00
Android.mk
appveyor.yml Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
CMakeLists.txt Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
Doxyfile
LICENSE
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props SRB2: disable Smaller Type Check for MSVC 2017-12-25 00:41:05 -05:00
SRB2_Release.props

Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.