mirror of
				https://github.com/KartKrewDev/RingRacers.git
				synced 2025-10-30 08:01:28 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			6349 lines
		
	
	
	
		
			170 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			6349 lines
		
	
	
	
		
			170 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| // SONIC ROBO BLAST 2
 | |
| //-----------------------------------------------------------------------------
 | |
| // Copyright (C) 1998-2000 by DooM Legacy Team.
 | |
| // Copyright (C) 1999-2020 by Sonic Team Junior.
 | |
| //
 | |
| // This program is free software distributed under the
 | |
| // terms of the GNU General Public License, version 2.
 | |
| // See the 'LICENSE' file for more details.
 | |
| //-----------------------------------------------------------------------------
 | |
| /// \file  d_clisrv.c
 | |
| /// \brief SRB2 Network game communication and protocol, all OS independent parts.
 | |
| 
 | |
| #include <time.h>
 | |
| #ifdef __GNUC__
 | |
| #include <unistd.h> //for unlink
 | |
| #endif
 | |
| 
 | |
| #include "i_net.h"
 | |
| #include "i_system.h"
 | |
| #include "i_video.h"
 | |
| #include "d_net.h"
 | |
| #include "d_netfil.h" // fileneedednum
 | |
| #include "d_main.h"
 | |
| #include "g_game.h"
 | |
| #include "st_stuff.h"
 | |
| #include "hu_stuff.h"
 | |
| #include "keys.h"
 | |
| #include "g_input.h" // JOY1
 | |
| #include "m_menu.h"
 | |
| #include "console.h"
 | |
| #include "d_netfil.h"
 | |
| #include "byteptr.h"
 | |
| #include "p_saveg.h"
 | |
| #include "z_zone.h"
 | |
| #include "p_local.h"
 | |
| #include "m_misc.h"
 | |
| #include "am_map.h"
 | |
| #include "m_random.h"
 | |
| #include "mserv.h"
 | |
| #include "y_inter.h"
 | |
| #include "r_local.h"
 | |
| #include "m_argv.h"
 | |
| #include "p_setup.h"
 | |
| #include "lzf.h"
 | |
| #include "lua_script.h"
 | |
| #include "lua_hook.h"
 | |
| #include "md5.h"
 | |
| 
 | |
| // SRB2Kart
 | |
| #include "k_kart.h"
 | |
| #include "k_battle.h"
 | |
| #include "k_pwrlv.h"
 | |
| #include "k_bot.h"
 | |
| #include "k_grandprix.h"
 | |
| #include "doomstat.h"
 | |
| #include "s_sound.h" // sfx_syfail
 | |
| 
 | |
| #ifndef NONET
 | |
| // cl loading screen
 | |
| #include "v_video.h"
 | |
| #include "f_finale.h"
 | |
| #endif
 | |
| 
 | |
| #ifdef HAVE_DISCORDRPC
 | |
| #include "discord.h"
 | |
| #endif
 | |
| 
 | |
| //
 | |
| // NETWORKING
 | |
| //
 | |
| // gametic is the tic about to (or currently being) run
 | |
| // Server:
 | |
| //   maketic is the tic that hasn't had control made for it yet
 | |
| //   nettics is the tic for each node
 | |
| //   firstticstosend is the lowest value of nettics
 | |
| // Client:
 | |
| //   neededtic is the tic needed by the client to run the game
 | |
| //   firstticstosend is used to optimize a condition
 | |
| // Normally maketic >= gametic > 0
 | |
| 
 | |
| #define MAX_REASONLENGTH 30
 | |
| #define FORCECLOSE 0x8000
 | |
| 
 | |
| boolean server = true; // true or false but !server == client
 | |
| #define client (!server)
 | |
| boolean nodownload = false;
 | |
| boolean serverrunning = false;
 | |
| INT32 serverplayer = 0;
 | |
| char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
 | |
| 
 | |
| UINT8 playerconsole[MAXPLAYERS];
 | |
| 
 | |
| // Server specific vars
 | |
| UINT8 playernode[MAXPLAYERS];
 | |
| char playeraddress[MAXPLAYERS][64];
 | |
| 
 | |
| // Minimum timeout for sending the savegame
 | |
| // The actual timeout will be longer depending on the savegame length
 | |
| tic_t jointimeout = (3*TICRATE);
 | |
| static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
 | |
| static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
 | |
| 
 | |
| // Incremented by cv_joindelay when a client joins, decremented each tic.
 | |
| // If higher than cv_joindelay * 2 (3 joins in a short timespan), joins are temporarily disabled.
 | |
| static tic_t joindelay = 0;
 | |
| 
 | |
| UINT16 pingmeasurecount = 1;
 | |
| UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
 | |
| UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
 | |
| 
 | |
| static tic_t lowest_lag;
 | |
| boolean server_lagless;
 | |
| 
 | |
| SINT8 nodetoplayer[MAXNETNODES];
 | |
| SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen)
 | |
| SINT8 nodetoplayer3[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 2)
 | |
| SINT8 nodetoplayer4[MAXNETNODES]; // say the numplayer for this node if any (splitscreen == 3)
 | |
| UINT8 playerpernode[MAXNETNODES]; // used specialy for splitscreen
 | |
| boolean nodeingame[MAXNETNODES]; // set false as nodes leave game
 | |
| 
 | |
| tic_t servermaxping = 800; // server's max ping. Defaults to 800
 | |
| static tic_t nettics[MAXNETNODES]; // what tic the client have received
 | |
| static tic_t supposedtics[MAXNETNODES]; // nettics prevision for smaller packet
 | |
| static UINT8 nodewaiting[MAXNETNODES];
 | |
| static tic_t firstticstosend; // min of the nettics
 | |
| static tic_t tictoclear = 0; // optimize d_clearticcmd
 | |
| static tic_t maketic;
 | |
| 
 | |
| static INT16 consistancy[TICQUEUE];
 | |
| 
 | |
| // Resynching shit!
 | |
| static UINT32 resynch_score[MAXNETNODES]; // "score" for kicking -- if this gets too high then cfail kick
 | |
| static UINT16 resynch_delay[MAXNETNODES]; // delay time before the player can be considered to have desynched
 | |
| static UINT32 resynch_status[MAXNETNODES]; // 0 bit means synched for that player, 1 means possibly desynched
 | |
| static UINT8 resynch_sent[MAXNETNODES][MAXPLAYERS]; // what synch packets have we attempted to send to the player
 | |
| static UINT8 resynch_inprogress[MAXNETNODES];
 | |
| static UINT8 resynch_local_inprogress = false; // WE are desynched and getting packets to fix it.
 | |
| static UINT8 player_joining = false;
 | |
| UINT8 hu_resynching = 0;
 | |
| 
 | |
| // kart, true when a player is connecting or disconnecting so that the gameplay has stopped in its tracks
 | |
| UINT8 hu_stopped = 0;
 | |
| 
 | |
| UINT8 adminpassmd5[16];
 | |
| boolean adminpasswordset = false;
 | |
| 
 | |
| // Client specific
 | |
| static ticcmd_t localcmds[MAXSPLITSCREENPLAYERS];
 | |
| static boolean cl_packetmissed;
 | |
| // here it is for the secondary local player (splitscreen)
 | |
| static UINT8 mynode; // my address pointofview server
 | |
| 
 | |
| static UINT8 localtextcmd[MAXSPLITSCREENPLAYERS][MAXTEXTCMD];
 | |
| static tic_t neededtic;
 | |
| SINT8 servernode = 0; // the number of the server node
 | |
| char connectedservername[MAXSERVERNAME];
 | |
| /// \brief do we accept new players?
 | |
| /// \todo WORK!
 | |
| boolean acceptnewnode = true;
 | |
| 
 | |
| boolean serverisfull = false; //lets us be aware if the server was full after we check files, but before downloading, so we can ask if the user still wants to download or not
 | |
| tic_t firstconnectattempttime = 0;
 | |
| 
 | |
| // engine
 | |
| 
 | |
| // Must be a power of two
 | |
| #define TEXTCMD_HASH_SIZE 4
 | |
| 
 | |
| typedef struct textcmdplayer_s
 | |
| {
 | |
| 	INT32 playernum;
 | |
| 	UINT8 cmd[MAXTEXTCMD];
 | |
| 	struct textcmdplayer_s *next;
 | |
| } textcmdplayer_t;
 | |
| 
 | |
| typedef struct textcmdtic_s
 | |
| {
 | |
| 	tic_t tic;
 | |
| 	textcmdplayer_t *playercmds[TEXTCMD_HASH_SIZE];
 | |
| 	struct textcmdtic_s *next;
 | |
| } textcmdtic_t;
 | |
| 
 | |
| ticcmd_t netcmds[TICQUEUE][MAXPLAYERS];
 | |
| static textcmdtic_t *textcmds[TEXTCMD_HASH_SIZE] = {NULL};
 | |
| 
 | |
| 
 | |
| consvar_t cv_showjoinaddress = {"showjoinaddress", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
 | |
| consvar_t cv_playbackspeed = {"playbackspeed", "1", 0, playbackspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| consvar_t cv_httpsource = {"http_source", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| static inline void *G_DcpyTiccmd(void* dest, const ticcmd_t* src, const size_t n)
 | |
| {
 | |
| 	const size_t d = n / sizeof(ticcmd_t);
 | |
| 	const size_t r = n % sizeof(ticcmd_t);
 | |
| 	UINT8 *ret = dest;
 | |
| 
 | |
| 	if (r)
 | |
| 		M_Memcpy(dest, src, n);
 | |
| 	else if (d)
 | |
| 		G_MoveTiccmd(dest, src, d);
 | |
| 	return ret+n;
 | |
| }
 | |
| 
 | |
| static inline void *G_ScpyTiccmd(ticcmd_t* dest, void* src, const size_t n)
 | |
| {
 | |
| 	const size_t d = n / sizeof(ticcmd_t);
 | |
| 	const size_t r = n % sizeof(ticcmd_t);
 | |
| 	UINT8 *ret = src;
 | |
| 
 | |
| 	if (r)
 | |
| 		M_Memcpy(dest, src, n);
 | |
| 	else if (d)
 | |
| 		G_MoveTiccmd(dest, src, d);
 | |
| 	return ret+n;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| // Some software don't support largest packet
 | |
| // (original sersetup, not exactely, but the probability of sending a packet
 | |
| // of 512 bytes is like 0.1)
 | |
| UINT16 software_MAXPACKETLENGTH;
 | |
| 
 | |
| /** Guesses the full value of a tic from its lowest byte, for a specific node
 | |
|   *
 | |
|   * \param low The lowest byte of the tic value
 | |
|   * \param basetic The last full tic value to compare against
 | |
|   * \return The full tic value
 | |
|   *
 | |
|   */
 | |
| tic_t ExpandTics(INT32 low, tic_t basetic)
 | |
| {
 | |
| 	INT32 delta;
 | |
| 
 | |
| 	delta = low - (basetic & UINT8_MAX);
 | |
| 
 | |
| 	if (delta >= -64 && delta <= 64)
 | |
| 		return (basetic & ~UINT8_MAX) + low;
 | |
| 	else if (delta > 64)
 | |
| 		return (basetic & ~UINT8_MAX) - 256 + low;
 | |
| 	else //if (delta < -64)
 | |
| 		return (basetic & ~UINT8_MAX) + 256 + low;
 | |
| }
 | |
| 
 | |
| // -----------------------------------------------------------------
 | |
| // Some extra data function for handle textcmd buffer
 | |
| // -----------------------------------------------------------------
 | |
| 
 | |
| static void (*listnetxcmd[MAXNETXCMD])(UINT8 **p, INT32 playernum);
 | |
| 
 | |
| void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum))
 | |
| {
 | |
| #ifdef PARANOIA
 | |
| 	if (id >= MAXNETXCMD)
 | |
| 		I_Error("Command id %d too big", id);
 | |
| 	if (listnetxcmd[id] != 0)
 | |
| 		I_Error("Command id %d already used", id);
 | |
| #endif
 | |
| 	listnetxcmd[id] = cmd_f;
 | |
| }
 | |
| 
 | |
| void SendNetXCmdForPlayer(UINT8 playerid, netxcmd_t id, const void *param, size_t nparam)
 | |
| {
 | |
| 	if (localtextcmd[playerid][0]+2+nparam > MAXTEXTCMD)
 | |
| 	{
 | |
| 		// for future reference: if (cv_debug) != debug disabled.
 | |
| 		CONS_Alert(CONS_ERROR, M_GetText("NetXCmd buffer full, cannot add netcmd %d! (size: %d, needed: %s)\n"), id, localtextcmd[playerid][0], sizeu1(nparam));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	localtextcmd[playerid][0]++;
 | |
| 	localtextcmd[playerid][localtextcmd[playerid][0]] = (UINT8)id;
 | |
| 
 | |
| 	if (param && nparam)
 | |
| 	{
 | |
| 		M_Memcpy(&localtextcmd[playerid][localtextcmd[playerid][0] + 1], param, nparam);
 | |
| 		localtextcmd[playerid][0] = (UINT8)(localtextcmd[playerid][0] + (UINT8)nparam);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| UINT8 GetFreeXCmdSize(UINT8 playerid)
 | |
| {
 | |
| 	// -1 for the size and another -1 for the ID.
 | |
| 	return (UINT8)(localtextcmd[playerid][0] - 2);
 | |
| }
 | |
| 
 | |
| // Frees all textcmd memory for the specified tic
 | |
| static void D_FreeTextcmd(tic_t tic)
 | |
| {
 | |
| 	textcmdtic_t **tctprev = &textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
 | |
| 	textcmdtic_t *textcmdtic = *tctprev;
 | |
| 
 | |
| 	while (textcmdtic && textcmdtic->tic != tic)
 | |
| 	{
 | |
| 		tctprev = &textcmdtic->next;
 | |
| 		textcmdtic = textcmdtic->next;
 | |
| 	}
 | |
| 
 | |
| 	if (textcmdtic)
 | |
| 	{
 | |
| 		INT32 i;
 | |
| 
 | |
| 		// Remove this tic from the list.
 | |
| 		*tctprev = textcmdtic->next;
 | |
| 
 | |
| 		// Free all players.
 | |
| 		for (i = 0; i < TEXTCMD_HASH_SIZE; i++)
 | |
| 		{
 | |
| 			textcmdplayer_t *textcmdplayer = textcmdtic->playercmds[i];
 | |
| 
 | |
| 			while (textcmdplayer)
 | |
| 			{
 | |
| 				textcmdplayer_t *tcpnext = textcmdplayer->next;
 | |
| 				Z_Free(textcmdplayer);
 | |
| 				textcmdplayer = tcpnext;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// Free this tic's own memory.
 | |
| 		Z_Free(textcmdtic);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Gets the buffer for the specified ticcmd, or NULL if there isn't one
 | |
| static UINT8* D_GetExistingTextcmd(tic_t tic, INT32 playernum)
 | |
| {
 | |
| 	textcmdtic_t *textcmdtic = textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
 | |
| 	while (textcmdtic && textcmdtic->tic != tic) textcmdtic = textcmdtic->next;
 | |
| 
 | |
| 	// Do we have an entry for the tic? If so, look for player.
 | |
| 	if (textcmdtic)
 | |
| 	{
 | |
| 		textcmdplayer_t *textcmdplayer = textcmdtic->playercmds[playernum & (TEXTCMD_HASH_SIZE - 1)];
 | |
| 		while (textcmdplayer && textcmdplayer->playernum != playernum) textcmdplayer = textcmdplayer->next;
 | |
| 
 | |
| 		if (textcmdplayer) return textcmdplayer->cmd;
 | |
| 	}
 | |
| 
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| // Gets the buffer for the specified ticcmd, creating one if necessary
 | |
| static UINT8* D_GetTextcmd(tic_t tic, INT32 playernum)
 | |
| {
 | |
| 	textcmdtic_t *textcmdtic = textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
 | |
| 	textcmdtic_t **tctprev = &textcmds[tic & (TEXTCMD_HASH_SIZE - 1)];
 | |
| 	textcmdplayer_t *textcmdplayer, **tcpprev;
 | |
| 
 | |
| 	// Look for the tic.
 | |
| 	while (textcmdtic && textcmdtic->tic != tic)
 | |
| 	{
 | |
| 		tctprev = &textcmdtic->next;
 | |
| 		textcmdtic = textcmdtic->next;
 | |
| 	}
 | |
| 
 | |
| 	// If we don't have an entry for the tic, make it.
 | |
| 	if (!textcmdtic)
 | |
| 	{
 | |
| 		textcmdtic = *tctprev = Z_Calloc(sizeof (textcmdtic_t), PU_STATIC, NULL);
 | |
| 		textcmdtic->tic = tic;
 | |
| 	}
 | |
| 
 | |
| 	tcpprev = &textcmdtic->playercmds[playernum & (TEXTCMD_HASH_SIZE - 1)];
 | |
| 	textcmdplayer = *tcpprev;
 | |
| 
 | |
| 	// Look for the player.
 | |
| 	while (textcmdplayer && textcmdplayer->playernum != playernum)
 | |
| 	{
 | |
| 		tcpprev = &textcmdplayer->next;
 | |
| 		textcmdplayer = textcmdplayer->next;
 | |
| 	}
 | |
| 
 | |
| 	// If we don't have an entry for the player, make it.
 | |
| 	if (!textcmdplayer)
 | |
| 	{
 | |
| 		textcmdplayer = *tcpprev = Z_Calloc(sizeof (textcmdplayer_t), PU_STATIC, NULL);
 | |
| 		textcmdplayer->playernum = playernum;
 | |
| 	}
 | |
| 
 | |
| 	return textcmdplayer->cmd;
 | |
| }
 | |
| 
 | |
| static void ExtraDataTicker(void)
 | |
| {
 | |
| 	INT32 i;
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 		if (playeringame[i] || i == 0)
 | |
| 		{
 | |
| 			UINT8 *bufferstart = D_GetExistingTextcmd(gametic, i);
 | |
| 
 | |
| 			if (bufferstart)
 | |
| 			{
 | |
| 				UINT8 *curpos = bufferstart;
 | |
| 				UINT8 *bufferend = &curpos[curpos[0]+1];
 | |
| 
 | |
| 				curpos++;
 | |
| 				while (curpos < bufferend)
 | |
| 				{
 | |
| 					if (*curpos < MAXNETXCMD && listnetxcmd[*curpos])
 | |
| 					{
 | |
| 						const UINT8 id = *curpos;
 | |
| 						curpos++;
 | |
| 						DEBFILE(va("executing x_cmd %s ply %u ", netxcmdnames[id - 1], i));
 | |
| 						(listnetxcmd[id])(&curpos, i);
 | |
| 						DEBFILE("done\n");
 | |
| 					}
 | |
| 					else
 | |
| 					{
 | |
| 						if (server)
 | |
| 						{
 | |
| 							SendKick(i, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 							DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic));
 | |
| 						}
 | |
| 						CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]);
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 	// If you are a client, you can safely forget the net commands for this tic
 | |
| 	// If you are the server, you need to remember them until every client has been acknowledged,
 | |
| 	// because if you need to resend a PT_SERVERTICS packet, you will need to put the commands in it
 | |
| 	if (client)
 | |
| 		D_FreeTextcmd(gametic);
 | |
| }
 | |
| 
 | |
| static void D_Clearticcmd(tic_t tic)
 | |
| {
 | |
| 	INT32 i;
 | |
| 
 | |
| 	D_FreeTextcmd(tic);
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 		netcmds[tic%TICQUEUE][i].flags = 0;
 | |
| 
 | |
| 	DEBFILE(va("clear tic %5u (%2u)\n", tic, tic%TICQUEUE));
 | |
| }
 | |
| 
 | |
| void D_ResetTiccmds(void)
 | |
| {
 | |
| 	INT32 i;
 | |
| 
 | |
| 	for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
 | |
| 		memset(&localcmds[i], 0, sizeof(ticcmd_t));
 | |
| 
 | |
| 	// Reset the net command list
 | |
| 	for (i = 0; i < TEXTCMD_HASH_SIZE; i++)
 | |
| 		while (textcmds[i])
 | |
| 			D_Clearticcmd(textcmds[i]->tic);
 | |
| }
 | |
| 
 | |
| void SendKick(UINT8 playernum, UINT8 msg)
 | |
| {
 | |
| 	UINT8 buf[2];
 | |
| 
 | |
| 	if (!(server && cv_rejointimeout.value))
 | |
| 		msg &= ~KICK_MSG_KEEP_BODY;
 | |
| 
 | |
| 	buf[0] = playernum;
 | |
| 	buf[1] = msg;
 | |
| 	SendNetXCmd(XD_KICK, &buf, 2);
 | |
| }
 | |
| 
 | |
| // -----------------------------------------------------------------
 | |
| // end of extra data function
 | |
| // -----------------------------------------------------------------
 | |
| 
 | |
| // -----------------------------------------------------------------
 | |
| // extra data function for lmps
 | |
| // -----------------------------------------------------------------
 | |
| 
 | |
| // if extradatabit is set, after the ziped tic you find this:
 | |
| //
 | |
| //   type   |  description
 | |
| // ---------+--------------
 | |
| //   byte   | size of the extradata
 | |
| //   byte   | the extradata (xd) bits: see XD_...
 | |
| //            with this byte you know what parameter folow
 | |
| // if (xd & XDNAMEANDCOLOR)
 | |
| //   byte   | color
 | |
| //   char[MAXPLAYERNAME] | name of the player
 | |
| // endif
 | |
| // if (xd & XD_WEAPON_PREF)
 | |
| //   byte   | original weapon switch: boolean, true if use the old
 | |
| //          | weapon switch methode
 | |
| //   char[NUMWEAPONS] | the weapon switch priority
 | |
| //   byte   | autoaim: true if use the old autoaim system
 | |
| // endif
 | |
| /*boolean AddLmpExtradata(UINT8 **demo_point, INT32 playernum)
 | |
| {
 | |
| 	UINT8 *textcmd = D_GetExistingTextcmd(gametic, playernum);
 | |
| 
 | |
| 	if (!textcmd)
 | |
| 		return false;
 | |
| 
 | |
| 	M_Memcpy(*demo_point, textcmd, textcmd[0]+1);
 | |
| 	*demo_point += textcmd[0]+1;
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void ReadLmpExtraData(UINT8 **demo_pointer, INT32 playernum)
 | |
| {
 | |
| 	UINT8 nextra;
 | |
| 	UINT8 *textcmd;
 | |
| 
 | |
| 	if (!demo_pointer)
 | |
| 		return;
 | |
| 
 | |
| 	textcmd = D_GetTextcmd(gametic, playernum);
 | |
| 	nextra = **demo_pointer;
 | |
| 	M_Memcpy(textcmd, *demo_pointer, nextra + 1);
 | |
| 	// increment demo pointer
 | |
| 	*demo_pointer += nextra + 1;
 | |
| }*/
 | |
| 
 | |
| // -----------------------------------------------------------------
 | |
| // end extra data function for lmps
 | |
| // -----------------------------------------------------------------
 | |
| 
 | |
| // -----------------------------------------------------------------
 | |
| // resynch player data
 | |
| // -----------------------------------------------------------------
 | |
| static inline void resynch_write_player(resynch_pak *rsp, const size_t i)
 | |
| {
 | |
| 	size_t j;
 | |
| 
 | |
| 	rsp->playernum = (UINT8)i;
 | |
| 
 | |
| 	// Do not send anything visual related.
 | |
| 	// Only send data that we need to know for physics.
 | |
| 	rsp->playerstate = (UINT8)players[i].playerstate; //playerstate_t
 | |
| 	rsp->pflags = (UINT32)LONG(players[i].pflags); //pflags_t
 | |
| 	rsp->panim  = (UINT8)players[i].panim; //panim_t
 | |
| 
 | |
| 	rsp->angleturn = (angle_t)LONG(players[i].angleturn);
 | |
| 	rsp->aiming = (angle_t)LONG(players[i].aiming);
 | |
| 
 | |
| 	for (j = 0; j < NUMPOWERS; ++j)
 | |
| 		rsp->powers[j] = (UINT16)SHORT(players[i].powers[j]);
 | |
| 
 | |
| 	// Score is resynched in the rspfirm resync packet
 | |
| 	rsp->rings = SHORT(players[i].rings);
 | |
| 	rsp->lives = players[i].lives;
 | |
| 	rsp->lostlife = players[i].lostlife;
 | |
| 	rsp->continues = players[i].continues;
 | |
| 	rsp->scoreadd = players[i].scoreadd;
 | |
| 	rsp->xtralife = players[i].xtralife;
 | |
| 
 | |
| 	rsp->skincolor = players[i].skincolor;
 | |
| 	rsp->skin = LONG(players[i].skin);
 | |
| 	rsp->availabilities = LONG(players[i].availabilities);
 | |
| 	// Just in case Lua does something like
 | |
| 	// modify these at runtime
 | |
| 	// SRB2kart
 | |
| 	rsp->kartspeed = (UINT8)players[i].kartspeed;
 | |
| 	rsp->kartweight = (UINT8)players[i].kartweight;
 | |
| 	//
 | |
| 	rsp->charflags = (UINT32)LONG(players[i].charflags);
 | |
| 	rsp->followitem = (UINT32)LONG(players[i].followitem); //mobjtype_t
 | |
| 
 | |
| 	rsp->speed = (fixed_t)LONG(players[i].speed);
 | |
| 	rsp->secondjump = players[i].secondjump;
 | |
| 	rsp->fly1 = players[i].fly1;
 | |
| 	rsp->glidetime = (tic_t)LONG(players[i].glidetime);
 | |
| 	rsp->climbing = players[i].climbing;
 | |
| 	rsp->deadtimer = players[i].deadtimer;
 | |
| 	rsp->exiting = (tic_t)LONG(players[i].exiting);
 | |
| 	rsp->homing = players[i].homing;
 | |
| 	rsp->dashmode = (tic_t)LONG(players[i].dashmode);
 | |
| 	rsp->skidtime = (tic_t)LONG(players[i].skidtime);
 | |
| 	rsp->cmomx = (fixed_t)LONG(players[i].cmomx);
 | |
| 	rsp->cmomy = (fixed_t)LONG(players[i].cmomy);
 | |
| 	rsp->rmomx = (fixed_t)LONG(players[i].rmomx);
 | |
| 	rsp->rmomy = (fixed_t)LONG(players[i].rmomy);
 | |
| 
 | |
| 	rsp->weapondelay = LONG(players[i].weapondelay);
 | |
| 	rsp->tossdelay = LONG(players[i].tossdelay);
 | |
| 
 | |
| 	rsp->starpostnum = LONG(players[i].starpostnum);
 | |
| 
 | |
| 	rsp->maxlink = LONG(players[i].maxlink);
 | |
| 	rsp->dashspeed = (fixed_t)LONG(players[i].dashspeed);
 | |
| 	rsp->angle_pos = (angle_t)LONG(players[i].angle_pos);
 | |
| 	rsp->old_angle_pos = (angle_t)LONG(players[i].old_angle_pos);
 | |
| 	rsp->bumpertime = (tic_t)LONG(players[i].bumpertime);
 | |
| 	rsp->flyangle = LONG(players[i].flyangle);
 | |
| 	rsp->drilltimer = (tic_t)LONG(players[i].drilltimer);
 | |
| 	rsp->linkcount = LONG(players[i].linkcount);
 | |
| 	rsp->linktimer = (tic_t)LONG(players[i].linktimer);
 | |
| 	rsp->anotherflyangle = LONG(players[i].anotherflyangle);
 | |
| 	rsp->nightstime = (tic_t)LONG(players[i].nightstime);
 | |
| 	rsp->drillmeter = LONG(players[i].drillmeter);
 | |
| 	rsp->drilldelay = players[i].drilldelay;
 | |
| 	rsp->bonustime = players[i].bonustime;
 | |
| 	rsp->mare = players[i].mare;
 | |
| 	rsp->lastsidehit = SHORT(players[i].lastsidehit);
 | |
| 	rsp->lastlinehit = SHORT(players[i].lastlinehit);
 | |
| 
 | |
| 	rsp->losstime = (tic_t)LONG(players[i].losstime);
 | |
| 	rsp->timeshit = players[i].timeshit;
 | |
| 	rsp->onconveyor = LONG(players[i].onconveyor);
 | |
| 
 | |
| 	rsp->jointime = (tic_t)LONG(players[i].jointime);
 | |
| 
 | |
| 	rsp->splitscreenindex = players[i].splitscreenindex;
 | |
| 
 | |
| 	// SRB2kart
 | |
| 	for (j = 0; j < NUMKARTSTUFF; ++j)
 | |
| 		rsp->kartstuff[j] = LONG(players[i].kartstuff[j]);
 | |
| 
 | |
| 	rsp->airtime = (tic_t)LONG(players[i].airtime);
 | |
| 
 | |
| 	// respawnvars_t
 | |
| 	rsp->respawn_state = players[i].respawn.state;
 | |
| 	rsp->respawn_pointx = (fixed_t)LONG(players[i].respawn.pointx);
 | |
| 	rsp->respawn_pointy = (fixed_t)LONG(players[i].respawn.pointy);
 | |
| 	rsp->respawn_pointz = (fixed_t)LONG(players[i].respawn.pointz);
 | |
| 	rsp->respawn_flip = players[i].respawn.flip;
 | |
| 	rsp->respawn_timer = (tic_t)LONG(players[i].respawn.timer);
 | |
| 	rsp->respawn_distanceleft = (UINT32)LONG(players[i].respawn.distanceleft);
 | |
| 	rsp->respawn_dropdash = (tic_t)LONG(players[i].respawn.dropdash);
 | |
| 
 | |
| 	// botvars_t
 | |
| 	rsp->bot = players[i].bot;
 | |
| 	rsp->bot_difficulty = players[i].botvars.difficulty;
 | |
| 	rsp->bot_diffincrease = players[i].botvars.diffincrease;
 | |
| 	rsp->bot_rival = players[i].botvars.rival;
 | |
| 	rsp->bot_itemdelay = players[i].botvars.itemdelay;
 | |
| 	rsp->bot_itemconfirm = players[i].botvars.itemconfirm;
 | |
| 	rsp->bot_turnconfirm = players[i].botvars.turnconfirm;
 | |
| 
 | |
| 	rsp->hasmo = false;
 | |
| 	//Transfer important mo information if the player has a body.
 | |
| 	//This lets us resync players even if they are dead.
 | |
| 	if (!players[i].mo)
 | |
| 		return;
 | |
| 	rsp->hasmo = true;
 | |
| 
 | |
| 	rsp->health = LONG(players[i].mo->health);
 | |
| 	rsp->angle = (angle_t)LONG(players[i].mo->angle);
 | |
| 	rsp->rollangle = (angle_t)LONG(players[i].mo->rollangle);
 | |
| 	rsp->x = (fixed_t)LONG(players[i].mo->x);
 | |
| 	rsp->y = (fixed_t)LONG(players[i].mo->y);
 | |
| 	rsp->z = (fixed_t)LONG(players[i].mo->z);
 | |
| 	rsp->momx = (fixed_t)LONG(players[i].mo->momx);
 | |
| 	rsp->momy = (fixed_t)LONG(players[i].mo->momy);
 | |
| 	rsp->momz = (fixed_t)LONG(players[i].mo->momz);
 | |
| 	rsp->friction = (fixed_t)LONG(players[i].mo->friction);
 | |
| 	rsp->movefactor = (fixed_t)LONG(players[i].mo->movefactor);
 | |
| 
 | |
| 	rsp->sprite = (spritenum_t)LONG(players[i].mo->sprite);
 | |
| 	rsp->frame = LONG(players[i].mo->frame);
 | |
| 	rsp->sprite2 = players[i].mo->sprite2;
 | |
| 	rsp->anim_duration = SHORT(players[i].mo->anim_duration);
 | |
| 	rsp->tics = LONG(players[i].mo->tics);
 | |
| 	rsp->statenum = (statenum_t)LONG(players[i].mo->state-states); // :(
 | |
| 	rsp->flags = (UINT32)LONG(players[i].mo->flags);
 | |
| 	rsp->flags2 = (UINT32)LONG(players[i].mo->flags2);
 | |
| 	rsp->eflags = (UINT16)SHORT(players[i].mo->eflags);
 | |
| 
 | |
| 	rsp->radius = (fixed_t)LONG(players[i].mo->radius);
 | |
| 	rsp->height = (fixed_t)LONG(players[i].mo->height);
 | |
| 	rsp->scale = (fixed_t)LONG(players[i].mo->scale);
 | |
| 	rsp->destscale = (fixed_t)LONG(players[i].mo->destscale);
 | |
| 	rsp->scalespeed = (fixed_t)LONG(players[i].mo->scalespeed);
 | |
| }
 | |
| 
 | |
| static void resynch_read_player(resynch_pak *rsp)
 | |
| {
 | |
| 	INT32 i = rsp->playernum, j;
 | |
| 	mobj_t *savedmo = players[i].mo;
 | |
| 
 | |
| 	// Do not send anything visual related.
 | |
| 	// Only send data that we need to know for physics.
 | |
| 	players[i].playerstate = (UINT8)rsp->playerstate; //playerstate_t
 | |
| 	players[i].pflags = (UINT32)LONG(rsp->pflags); //pflags_t
 | |
| 	players[i].panim  = (UINT8)rsp->panim; //panim_t
 | |
| 
 | |
| 	players[i].angleturn = (angle_t)LONG(rsp->angleturn);
 | |
| 	players[i].aiming = (angle_t)LONG(rsp->aiming);
 | |
| 
 | |
| 	for (j = 0; j < NUMPOWERS; ++j)
 | |
| 		players[i].powers[j] = (UINT16)SHORT(rsp->powers[j]);
 | |
| 
 | |
| 	// Score is resynched in the rspfirm resync packet
 | |
| 	players[i].rings = SHORT(rsp->rings);
 | |
| 	players[i].lives = rsp->lives;
 | |
| 	players[i].lostlife = rsp->lostlife;
 | |
| 	players[i].continues = rsp->continues;
 | |
| 	players[i].scoreadd = rsp->scoreadd;
 | |
| 	players[i].xtralife = rsp->xtralife;
 | |
| 
 | |
| 	players[i].skincolor = rsp->skincolor;
 | |
| 	players[i].skin = LONG(rsp->skin);
 | |
| 	players[i].availabilities = LONG(rsp->availabilities);
 | |
| 	// Just in case Lua does something like
 | |
| 	// modify these at runtime
 | |
| 	players[i].kartspeed = (UINT8)rsp->kartspeed;
 | |
| 	players[i].kartweight = (UINT8)rsp->kartweight;
 | |
| 
 | |
| 	players[i].charflags = (UINT32)LONG(rsp->charflags);
 | |
| 	players[i].followitem = (UINT32)LONG(rsp->followitem); //mobjtype_t
 | |
| 
 | |
| 	players[i].speed = (fixed_t)LONG(rsp->speed);
 | |
| 	players[i].secondjump = rsp->secondjump;
 | |
| 	players[i].fly1 = rsp->fly1;
 | |
| 	players[i].glidetime = (tic_t)LONG(rsp->glidetime);
 | |
| 	players[i].climbing = rsp->climbing;
 | |
| 	players[i].deadtimer = rsp->deadtimer;
 | |
| 	players[i].exiting = (tic_t)LONG(rsp->exiting);
 | |
| 	players[i].homing = rsp->homing;
 | |
| 	players[i].dashmode = (tic_t)LONG(rsp->dashmode);
 | |
| 	players[i].skidtime = (tic_t)LONG(rsp->skidtime);
 | |
| 	players[i].cmomx = (fixed_t)LONG(rsp->cmomx);
 | |
| 	players[i].cmomy = (fixed_t)LONG(rsp->cmomy);
 | |
| 	players[i].rmomx = (fixed_t)LONG(rsp->rmomx);
 | |
| 	players[i].rmomy = (fixed_t)LONG(rsp->rmomy);
 | |
| 
 | |
| 	players[i].weapondelay = LONG(rsp->weapondelay);
 | |
| 	players[i].tossdelay = LONG(rsp->tossdelay);
 | |
| 
 | |
| 	players[i].starpostnum = LONG(rsp->starpostnum);
 | |
| 
 | |
| 	players[i].maxlink = LONG(rsp->maxlink);
 | |
| 	players[i].dashspeed = (fixed_t)LONG(rsp->dashspeed);
 | |
| 	players[i].angle_pos = (angle_t)LONG(rsp->angle_pos);
 | |
| 	players[i].old_angle_pos = (angle_t)LONG(rsp->old_angle_pos);
 | |
| 	players[i].bumpertime = (tic_t)LONG(rsp->bumpertime);
 | |
| 	players[i].flyangle = LONG(rsp->flyangle);
 | |
| 	players[i].drilltimer = (tic_t)LONG(rsp->drilltimer);
 | |
| 	players[i].linkcount = LONG(rsp->linkcount);
 | |
| 	players[i].linktimer = (tic_t)LONG(rsp->linktimer);
 | |
| 	players[i].anotherflyangle = LONG(rsp->anotherflyangle);
 | |
| 	players[i].nightstime = (tic_t)LONG(rsp->nightstime);
 | |
| 	players[i].drillmeter = LONG(rsp->drillmeter);
 | |
| 	players[i].drilldelay = rsp->drilldelay;
 | |
| 	players[i].bonustime = rsp->bonustime;
 | |
| 	players[i].mare = rsp->mare;
 | |
| 	players[i].lastsidehit = SHORT(rsp->lastsidehit);
 | |
| 	players[i].lastlinehit = SHORT(rsp->lastlinehit);
 | |
| 
 | |
| 	players[i].losstime = (tic_t)LONG(rsp->losstime);
 | |
| 	players[i].timeshit = rsp->timeshit;
 | |
| 	players[i].onconveyor = LONG(rsp->onconveyor);
 | |
| 
 | |
| 	players[i].jointime = (tic_t)LONG(rsp->jointime);
 | |
| 
 | |
| 	players[i].splitscreenindex = rsp->splitscreenindex;
 | |
| 
 | |
| 	// SRB2kart
 | |
| 	for (j = 0; j < NUMKARTSTUFF; ++j)
 | |
| 		players[i].kartstuff[j] = LONG(rsp->kartstuff[j]);
 | |
| 
 | |
| 	players[i].airtime = (tic_t)LONG(rsp->airtime);
 | |
| 
 | |
| 	// respawnvars_t
 | |
| 	players[i].respawn.state = rsp->respawn_state;
 | |
| 	players[i].respawn.pointx = (fixed_t)LONG(rsp->respawn_pointx);
 | |
| 	players[i].respawn.pointy = (fixed_t)LONG(rsp->respawn_pointy);
 | |
| 	players[i].respawn.pointz = (fixed_t)LONG(rsp->respawn_pointz);
 | |
| 	players[i].respawn.flip = (boolean)rsp->respawn_flip;
 | |
| 	players[i].respawn.timer = (tic_t)LONG(rsp->respawn_timer);
 | |
| 	players[i].respawn.distanceleft = (UINT32)LONG(rsp->respawn_distanceleft);
 | |
| 	players[i].respawn.dropdash = (tic_t)LONG(rsp->respawn_dropdash);
 | |
| 
 | |
| 	// botvars_t
 | |
| 	players[i].bot = rsp->bot;
 | |
| 	players[i].botvars.difficulty = rsp->bot_difficulty;
 | |
| 	players[i].botvars.diffincrease = rsp->bot_diffincrease;
 | |
| 	players[i].botvars.rival = rsp->bot_rival;
 | |
| 	players[i].botvars.itemdelay = rsp->bot_itemdelay;
 | |
| 	players[i].botvars.itemconfirm = rsp->bot_itemconfirm;
 | |
| 	players[i].botvars.turnconfirm = rsp->bot_turnconfirm;
 | |
| 
 | |
| 	//We get a packet for each player in game.
 | |
| 	if (!playeringame[i])
 | |
| 		return;
 | |
| 
 | |
| 	//...but keep old mo even if it is corrupt or null!
 | |
| 	players[i].mo = savedmo;
 | |
| 
 | |
| 	//Transfer important mo information if they have a valid mo.
 | |
| 	if (!rsp->hasmo)
 | |
| 		return;
 | |
| 
 | |
| 	//server thinks player has a body.
 | |
| 	//Give them a new body that can be then manipulated by the server's info.
 | |
| 	if (!players[i].mo) //client thinks it has no body.
 | |
| 		P_SpawnPlayer(i);
 | |
| 
 | |
| 	//At this point, the player should have a body, whether they were respawned or not.
 | |
| 	P_UnsetThingPosition(players[i].mo);
 | |
| 	players[i].mo->health = LONG(rsp->health);
 | |
| 
 | |
| 	players[i].mo->angle = (angle_t)LONG(rsp->angle);
 | |
| 	players[i].mo->rollangle = (angle_t)LONG(rsp->rollangle);
 | |
| 	players[i].mo->eflags = (UINT16)SHORT(rsp->eflags);
 | |
| 	players[i].mo->flags = (fixed_t)LONG(rsp->flags);
 | |
| 	players[i].mo->flags2 = (fixed_t)LONG(rsp->flags2);
 | |
| 	players[i].mo->friction = (fixed_t)LONG(rsp->friction);
 | |
| 	players[i].mo->health = (fixed_t)LONG(rsp->health);
 | |
| 	players[i].mo->momx = (fixed_t)LONG(rsp->momx);
 | |
| 	players[i].mo->momy = (fixed_t)LONG(rsp->momy);
 | |
| 	players[i].mo->momz = (fixed_t)LONG(rsp->momz);
 | |
| 	players[i].mo->movefactor = (fixed_t)LONG(rsp->movefactor);
 | |
| 
 | |
| 	// Don't use P_SetMobjStateNF to restore state, write/read all the values manually!
 | |
| 	// This should stop those stupid console errors, hopefully.
 | |
| 	// -- Monster Iestyn
 | |
| 	players[i].mo->sprite = (spritenum_t)LONG(rsp->sprite);
 | |
| 	players[i].mo->frame = LONG(rsp->frame);
 | |
| 	players[i].mo->sprite2 = rsp->sprite2;
 | |
| 	players[i].mo->anim_duration = SHORT(rsp->anim_duration);
 | |
| 	players[i].mo->tics = LONG(rsp->tics);
 | |
| 	players[i].mo->state = &states[LONG(rsp->statenum)];
 | |
| 
 | |
| 	players[i].mo->x = (fixed_t)LONG(rsp->x);
 | |
| 	players[i].mo->y = (fixed_t)LONG(rsp->y);
 | |
| 	players[i].mo->z = (fixed_t)LONG(rsp->z);
 | |
| 	players[i].mo->radius = (fixed_t)LONG(rsp->radius);
 | |
| 	players[i].mo->height = (fixed_t)LONG(rsp->height);
 | |
| 
 | |
| 	// P_SetScale is redundant for this, as all related variables are already restored properly.
 | |
| 	players[i].mo->scale = (fixed_t)LONG(rsp->scale);
 | |
| 	players[i].mo->destscale = (fixed_t)LONG(rsp->destscale);
 | |
| 	players[i].mo->scalespeed = (fixed_t)LONG(rsp->scalespeed);
 | |
| 
 | |
| 	// And finally, SET THE MOBJ SKIN damn it.
 | |
| 	players[i].mo->skin = &skins[players[i].skin];
 | |
| 	players[i].mo->color = players[i].skincolor; // this will be corrected by thinker to super flash/mario star
 | |
| 
 | |
| 	P_SetThingPosition(players[i].mo);
 | |
| }
 | |
| 
 | |
| static inline void resynch_write_ctf(resynchend_pak *rst)
 | |
| {
 | |
| 	mobj_t *mflag;
 | |
| 	UINT8 i, j;
 | |
| 
 | |
| 	for (i = 0, mflag = redflag; i < 2; ++i, mflag = blueflag)
 | |
| 	{
 | |
| 		rst->flagx[i] = rst->flagy[i] = rst->flagz[i] = 0;
 | |
| 		rst->flagloose[i] = rst->flagflags[i] = 0;
 | |
| 		rst->flagplayer[i] = -1;
 | |
| 
 | |
| 		if (!mflag)
 | |
| 		{
 | |
| 			// Should be held by a player
 | |
| 			for (j = 0; j < MAXPLAYERS; ++j)
 | |
| 			{
 | |
| 				// GF_REDFLAG is 1, GF_BLUEFLAG is 2
 | |
| 				// redflag handling is i=0, blueflag is i=1
 | |
| 				// so check for gotflag == (i+1)
 | |
| 				if (!playeringame[j] || players[j].gotflag != (i+1))
 | |
| 					continue;
 | |
| 				rst->flagplayer[i] = (SINT8)j;
 | |
| 				break;
 | |
| 			}
 | |
| 			if (j == MAXPLAYERS) // fine, no I_Error
 | |
| 			{
 | |
| 				CONS_Alert(CONS_ERROR, "One of the flags has gone completely missing...\n");
 | |
| 				rst->flagplayer[i] = -2;
 | |
| 			}
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		rst->flagx[i] = (fixed_t)LONG(mflag->x);
 | |
| 		rst->flagy[i] = (fixed_t)LONG(mflag->y);
 | |
| 		rst->flagz[i] = (fixed_t)LONG(mflag->z);
 | |
| 		rst->flagflags[i] = LONG(mflag->flags2);
 | |
| 		rst->flagloose[i] = LONG(mflag->fuse); // Dropped or not?
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static inline void resynch_read_ctf(resynchend_pak *p)
 | |
| {
 | |
| 	UINT8 i;
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; ++i)
 | |
| 		players[i].gotflag = 0;
 | |
| 
 | |
| 	// Red flag
 | |
| 	if (p->flagplayer[0] == -2)
 | |
| 		; // The server doesn't even know what happened to it...
 | |
| 	else if (p->flagplayer[0] != -1) // Held by a player
 | |
| 	{
 | |
| 		if (!playeringame[p->flagplayer[0]])
 | |
| 			 I_Error("Invalid red flag player %d who isn't in the game!", (INT32)p->flagplayer[0]);
 | |
| 		players[p->flagplayer[0]].gotflag = GF_REDFLAG;
 | |
| 		if (redflag)
 | |
| 		{
 | |
| 			P_RemoveMobj(redflag);
 | |
| 			redflag = NULL;
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (!redflag)
 | |
| 			redflag = P_SpawnMobj(0,0,0,MT_REDFLAG);
 | |
| 
 | |
| 		P_UnsetThingPosition(redflag);
 | |
| 		redflag->x = (fixed_t)LONG(p->flagx[0]);
 | |
| 		redflag->y = (fixed_t)LONG(p->flagy[0]);
 | |
| 		redflag->z = (fixed_t)LONG(p->flagz[0]);
 | |
| 		redflag->flags2 = LONG(p->flagflags[0]);
 | |
| 		redflag->fuse = LONG(p->flagloose[0]);
 | |
| 		P_SetThingPosition(redflag);
 | |
| 	}
 | |
| 
 | |
| 	// Blue flag
 | |
| 	if (p->flagplayer[1] == -2)
 | |
| 		; // The server doesn't even know what happened to it...
 | |
| 	else if (p->flagplayer[1] != -1) // Held by a player
 | |
| 	{
 | |
| 		if (!playeringame[p->flagplayer[1]])
 | |
| 			 I_Error("Invalid blue flag player %d who isn't in the game!", (INT32)p->flagplayer[1]);
 | |
| 		players[p->flagplayer[1]].gotflag = GF_BLUEFLAG;
 | |
| 		if (blueflag)
 | |
| 		{
 | |
| 			P_RemoveMobj(blueflag);
 | |
| 			blueflag = NULL;
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (!blueflag)
 | |
| 			blueflag = P_SpawnMobj(0,0,0,MT_BLUEFLAG);
 | |
| 
 | |
| 		P_UnsetThingPosition(blueflag);
 | |
| 		blueflag->x = (fixed_t)LONG(p->flagx[1]);
 | |
| 		blueflag->y = (fixed_t)LONG(p->flagy[1]);
 | |
| 		blueflag->z = (fixed_t)LONG(p->flagz[1]);
 | |
| 		blueflag->flags2 = LONG(p->flagflags[1]);
 | |
| 		blueflag->fuse = LONG(p->flagloose[1]);
 | |
| 		P_SetThingPosition(blueflag);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static inline void resynch_write_others(resynchend_pak *rst)
 | |
| {
 | |
| 	UINT8 i;
 | |
| 
 | |
| 	rst->ingame = 0;
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; ++i)
 | |
| 	{
 | |
| 		if (!playeringame[i])
 | |
| 		{
 | |
| 			rst->ctfteam[i] = 0;
 | |
| 			rst->score[i] = 0;
 | |
| 			rst->marescore[i] = 0;
 | |
| 			rst->realtime[i] = 0;
 | |
| 			rst->laps[i] = 0;
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!players[i].spectator)
 | |
| 			rst->ingame |= (1<<i);
 | |
| 		rst->ctfteam[i] = (INT32)LONG(players[i].ctfteam);
 | |
| 		rst->score[i] = (UINT32)LONG(players[i].score);
 | |
| 		rst->marescore[i] = (UINT32)LONG(players[i].marescore);
 | |
| 		rst->realtime[i] = (tic_t)LONG(players[i].realtime);
 | |
| 		rst->laps[i] = players[i].laps;
 | |
| 	}
 | |
| 
 | |
| 	// endian safeness
 | |
| 	rst->ingame = (UINT32)LONG(rst->ingame);
 | |
| }
 | |
| 
 | |
| static inline void resynch_read_others(resynchend_pak *p)
 | |
| {
 | |
| 	UINT8 i;
 | |
| 	UINT32 loc_ingame = (UINT32)LONG(p->ingame);
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; ++i)
 | |
| 	{
 | |
| 		// We don't care if they're in the game or not, just write all the data.
 | |
| 		players[i].spectator = !(loc_ingame & (1<<i));
 | |
| 		players[i].ctfteam = (INT32)LONG(p->ctfteam[i]); // no, 0 does not mean spectator, at least not in Match
 | |
| 		players[i].score = (UINT32)LONG(p->score[i]);
 | |
| 		players[i].marescore = (UINT32)LONG(p->marescore[i]);
 | |
| 		players[i].realtime = (tic_t)LONG(p->realtime[i]);
 | |
| 		players[i].laps = p->laps[i];
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SV_InitResynchVars(INT32 node)
 | |
| {
 | |
| 	resynch_delay[node] = TICRATE; // initial one second delay
 | |
| 	resynch_score[node] = 0; // clean slate
 | |
| 	resynch_status[node] = 0x00;
 | |
| 	resynch_inprogress[node] = false;
 | |
| 	memset(resynch_sent[node], 0, MAXPLAYERS);
 | |
| }
 | |
| 
 | |
| static void SV_RequireResynch(INT32 node)
 | |
| {
 | |
| 	INT32 i;
 | |
| 
 | |
| 	resynch_delay[node] = 10; // Delay before you can fail sync again
 | |
| 	resynch_score[node] += 200; // Add score for initial desynch
 | |
| 	for (i = 0; i < MAXPLAYERS; ++i)
 | |
| 		resynch_status[node] |= (1<<i); // No players assumed synched
 | |
| 	resynch_inprogress[node] = true; // so we know to send a PT_RESYNCHEND after sync
 | |
| 
 | |
| 	// Initial setup
 | |
| 	memset(resynch_sent[node], 0, MAXPLAYERS);
 | |
| 	for (i = 0; i < MAXPLAYERS; ++i)
 | |
| 	{
 | |
| 		if (!playeringame[i]) // Player not in game so just drop it from required synch
 | |
| 			resynch_status[node] &= ~(1<<i);
 | |
| 		else if (playernode[i] == node); // instantly update THEIR position
 | |
| 		else // Send at random times based on num players
 | |
| 			resynch_sent[node][i] = M_RandomKey(D_NumPlayers()>>1)+1;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void SV_SendResynch(INT32 node)
 | |
| {
 | |
| 	INT32 i, j;
 | |
| 
 | |
| 	if (!nodeingame[node])
 | |
| 	{
 | |
| 		// player left during resynch
 | |
| 		// so obviously we don't need to do any of this anymore
 | |
| 		resynch_inprogress[node] = false;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// resynched?
 | |
| 	if (!resynch_status[node])
 | |
| 	{
 | |
| 		// you are now synched
 | |
| 		resynch_inprogress[node] = false;
 | |
| 
 | |
| 		netbuffer->packettype = PT_RESYNCHEND;
 | |
| 
 | |
| 		netbuffer->u.resynchend.randomseed = P_GetRandSeed();
 | |
| 		resynch_write_others(&netbuffer->u.resynchend);
 | |
| 
 | |
| 		HSendPacket(node, true, 0, (sizeof(resynchend_pak)));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	netbuffer->packettype = PT_RESYNCHING;
 | |
| 	for (i = 0, j = 0; i < MAXPLAYERS; ++i)
 | |
| 	{
 | |
| 		// if already synched don't bother
 | |
| 		if (!(resynch_status[node] & 1<<i))
 | |
| 			continue;
 | |
| 
 | |
| 		// waiting for a reply or just waiting in general
 | |
| 		if (resynch_sent[node][i])
 | |
| 		{
 | |
| 			--resynch_sent[node][i];
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		resynch_write_player(&netbuffer->u.resynchpak, i);
 | |
| 		HSendPacket(node, false, 0, (sizeof(resynch_pak)));
 | |
| 
 | |
| 		resynch_sent[node][i] = TICRATE;
 | |
| 		resynch_score[node] += 2; // penalty for send
 | |
| 
 | |
| 		if (++j > 3)
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (resynch_score[node] > (unsigned)cv_resynchattempts.value*250)
 | |
| 	{
 | |
| 		SendKick(nodetoplayer[node], KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 		resynch_score[node] = 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void CL_AcknowledgeResynch(resynch_pak *rsp)
 | |
| {
 | |
| 	resynch_read_player(rsp);
 | |
| 
 | |
| 	netbuffer->packettype = PT_RESYNCHGET;
 | |
| 	netbuffer->u.resynchgot = rsp->playernum;
 | |
| 	HSendPacket(servernode, true, 0, sizeof(UINT8));
 | |
| }
 | |
| 
 | |
| static void SV_AcknowledgeResynchAck(INT32 node, UINT8 rsg)
 | |
| {
 | |
| 	if (rsg >= MAXPLAYERS)
 | |
| 		resynch_score[node] += 16384; // lol.
 | |
| 	else
 | |
| 	{
 | |
| 		resynch_status[node] &= ~(1<<rsg);
 | |
| 		--resynch_score[node]; // unpenalize
 | |
| 	}
 | |
| 
 | |
| 	// Don't let resynch cause a timeout
 | |
| 	freezetimeout[node] = I_GetTime() + connectiontimeout;
 | |
| }
 | |
| // -----------------------------------------------------------------
 | |
| // end resynch
 | |
| // -----------------------------------------------------------------
 | |
| 
 | |
| static INT16 Consistancy(void);
 | |
| 
 | |
| typedef enum
 | |
| {
 | |
| 	CL_SEARCHING,
 | |
| 	CL_CHECKFILES,
 | |
| 	CL_DOWNLOADFILES,
 | |
| 	CL_ASKJOIN,
 | |
| 	CL_LOADFILES,
 | |
| 	CL_WAITJOINRESPONSE,
 | |
| 	CL_DOWNLOADSAVEGAME,
 | |
| 	CL_CONNECTED,
 | |
| 	CL_ABORTED,
 | |
| 	CL_ASKFULLFILELIST,
 | |
| 	CL_CONFIRMCONNECT,
 | |
| #ifdef HAVE_CURL
 | |
| 	CL_PREPAREHTTPFILES,
 | |
| 	CL_DOWNLOADHTTPFILES,
 | |
| #endif
 | |
| } cl_mode_t;
 | |
| 
 | |
| static void GetPackets(void);
 | |
| 
 | |
| static cl_mode_t cl_mode = CL_SEARCHING;
 | |
| 
 | |
| #ifdef HAVE_CURL
 | |
| char http_source[MAX_MIRROR_LENGTH];
 | |
| #endif
 | |
| 
 | |
| static UINT16 cl_lastcheckedfilecount = 0;	// used for full file list
 | |
| 
 | |
| // Player name send/load
 | |
| 
 | |
| static void CV_SavePlayerNames(UINT8 **p)
 | |
| {
 | |
| 	INT32 i = 0;
 | |
| 	// Players in game only.
 | |
| 	for (; i < MAXPLAYERS; ++i)
 | |
| 	{
 | |
| 		if (!playeringame[i])
 | |
| 		{
 | |
| 			WRITEUINT8(*p, 0);
 | |
| 			continue;
 | |
| 		}
 | |
| 		WRITESTRING(*p, player_names[i]);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void CV_LoadPlayerNames(UINT8 **p)
 | |
| {
 | |
| 	INT32 i = 0;
 | |
| 	char tmp_name[MAXPLAYERNAME+1];
 | |
| 	tmp_name[MAXPLAYERNAME] = 0;
 | |
| 
 | |
| 	for (; i < MAXPLAYERS; ++i)
 | |
| 	{
 | |
| 		READSTRING(*p, tmp_name);
 | |
| 		if (tmp_name[0] == 0)
 | |
| 			continue;
 | |
| 		if (tmp_name[MAXPLAYERNAME]) // overflow detected
 | |
| 			I_Error("Received bad server config packet when trying to join");
 | |
| 		memcpy(player_names[i], tmp_name, MAXPLAYERNAME+1);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #ifndef NONET
 | |
| 
 | |
| //
 | |
| // CL_DrawConnectionStatus
 | |
| //
 | |
| // Keep the local client informed of our status.
 | |
| //
 | |
| static inline void CL_DrawConnectionStatus(void)
 | |
| {
 | |
| 	INT32 ccstime = I_GetTime();
 | |
| 
 | |
| 	// Draw background fade
 | |
| 	if (!menuactive) // menu already draws its own fade
 | |
| 		V_DrawFadeScreen(0xFF00, 16); // force default
 | |
| 
 | |
| 	if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_LOADFILES
 | |
| #ifdef HAVE_CURL
 | |
| 	&& cl_mode != CL_DOWNLOADHTTPFILES
 | |
| #endif
 | |
| 	)
 | |
| 	{
 | |
| 		INT32 i, animtime = ((ccstime / 4) & 15) + 16;
 | |
| 		UINT8 palstart = (cl_mode == CL_SEARCHING) ? 32 : 96;
 | |
| 		// 15 pal entries total.
 | |
| 		const char *cltext;
 | |
| 
 | |
| 		// Draw bottom box
 | |
| 		M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
 | |
| 		V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press ESC to abort");
 | |
| 
 | |
| 		for (i = 0; i < 16; ++i)
 | |
| 			V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
 | |
| 
 | |
| 		switch (cl_mode)
 | |
| 		{
 | |
| 			case CL_DOWNLOADSAVEGAME:
 | |
| 				if (lastfilenum != -1)
 | |
| 				{
 | |
| 					UINT32 currentsize = fileneeded[lastfilenum].currentsize;
 | |
| 					UINT32 totalsize = fileneeded[lastfilenum].totalsize;
 | |
| 					INT32 dldlength;
 | |
| 
 | |
| 					cltext = M_GetText("Downloading game state...");
 | |
| 					Net_GetNetStat();
 | |
| 
 | |
| 					dldlength = (INT32)((currentsize/(double)totalsize) * 256);
 | |
| 					if (dldlength > 256)
 | |
| 						dldlength = 256;
 | |
| 					V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, 256, 8, 111);
 | |
| 					V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, dldlength, 8, 96);
 | |
| 
 | |
| 					V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
 | |
| 						va(" %4uK/%4uK",currentsize>>10,totalsize>>10));
 | |
| 
 | |
| 					V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-16, V_20TRANS|V_MONOSPACE,
 | |
| 						va("%3.1fK/s ", ((double)getbps)/1024));
 | |
| 				}
 | |
| 				else
 | |
| 					cltext = M_GetText("Waiting to download game state...");
 | |
| 				break;
 | |
| 			case CL_ASKFULLFILELIST:
 | |
| 			case CL_CHECKFILES:
 | |
| 				cltext = M_GetText("Checking server addon list ...");
 | |
| 				break;
 | |
| 			case CL_CONFIRMCONNECT:
 | |
| 				cltext = "";
 | |
| 				break;
 | |
| 			case CL_LOADFILES:
 | |
| 				cltext = M_GetText("Loading server addons...");
 | |
| 				break;
 | |
| 			case CL_ASKJOIN:
 | |
| 			case CL_WAITJOINRESPONSE:
 | |
| 				if (serverisfull)
 | |
| 					cltext = M_GetText("Server full, waiting for a slot...");
 | |
| 				else
 | |
| 					cltext = M_GetText("Requesting to join...");
 | |
| 					
 | |
| 				break;
 | |
| #ifdef HAVE_CURL
 | |
| 			case CL_PREPAREHTTPFILES:
 | |
| 				cltext = M_GetText("Waiting to download files...");
 | |
| 				break;
 | |
| #endif
 | |
| 			default:
 | |
| 				cltext = M_GetText("Connecting to server...");
 | |
| 				break;
 | |
| 		}
 | |
| 		V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, V_YELLOWMAP, cltext);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (cl_mode == CL_LOADFILES)
 | |
| 		{
 | |
| 			INT32 totalfileslength;
 | |
| 			INT32 loadcompletednum = 0;
 | |
| 			INT32 i;
 | |
| 
 | |
| 			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press ESC to abort");
 | |
| 
 | |
| 			//ima just count files here
 | |
| 			for (i = 0; i < fileneedednum; i++)
 | |
| 				if (fileneeded[i].status == FS_OPEN)
 | |
| 					loadcompletednum++;
 | |
| 
 | |
| 			// Loading progress
 | |
| 			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP, "Loading server addons...");
 | |
| 			totalfileslength = (INT32)((loadcompletednum/(double)(fileneedednum)) * 256);
 | |
| 			M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
 | |
| 			V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
 | |
| 			V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
 | |
| 			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
 | |
| 				va(" %2u/%2u Files",loadcompletednum,fileneedednum));
 | |
| 		}
 | |
| 		else if (lastfilenum != -1)
 | |
| 		{
 | |
| 			INT32 dldlength;
 | |
| 			INT32 totalfileslength;
 | |
| 			UINT32 totaldldsize;
 | |
| 			static char tempname[28];
 | |
| 			fileneeded_t *file = &fileneeded[lastfilenum];
 | |
| 			char *filename = file->filename;
 | |
| 
 | |
| 			// Draw the bottom box.
 | |
| 			M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-58-8, 32, 1);
 | |
| 			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-14, V_YELLOWMAP, "Press ESC to abort");
 | |
| 
 | |
| 			Net_GetNetStat();
 | |
| 			dldlength = (INT32)((file->currentsize/(double)file->totalsize) * 256);
 | |
| 			if (dldlength > 256)
 | |
| 				dldlength = 256;
 | |
| 
 | |
| 			V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, 256, 8, 111);
 | |
| 			V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, dldlength, 8, 96);
 | |
| 
 | |
| 			memset(tempname, 0, sizeof(tempname));
 | |
| 			// offset filename to just the name only part
 | |
| 			filename += strlen(filename) - nameonlylength(filename);
 | |
| 
 | |
| 			if (strlen(filename) > sizeof(tempname)-1) // too long to display fully
 | |
| 			{
 | |
| 				size_t endhalfpos = strlen(filename)-10;
 | |
| 				// display as first 14 chars + ... + last 10 chars
 | |
| 				// which should add up to 27 if our math(s) is correct
 | |
| 				snprintf(tempname, sizeof(tempname), "%.14s...%.10s", filename, filename+endhalfpos);
 | |
| 			}
 | |
| 			else // we can copy the whole thing in safely
 | |
| 			{
 | |
| 				strncpy(tempname, filename, sizeof(tempname)-1);
 | |
| 			}
 | |
| 
 | |
| 			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-58-22, V_YELLOWMAP,
 | |
| 				va(M_GetText("Downloading \"%s\""), tempname));
 | |
| 			V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-58, V_20TRANS|V_MONOSPACE,
 | |
| 				va(" %4uK/%4uK",fileneeded[lastfilenum].currentsize>>10,file->totalsize>>10));
 | |
| 			V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-58, V_20TRANS|V_MONOSPACE,
 | |
| 				va("%3.1fK/s ", ((double)getbps)/1024));
 | |
| 
 | |
| 			// Download progress
 | |
| 
 | |
| 			if (fileneeded[lastfilenum].currentsize != fileneeded[lastfilenum].totalsize)
 | |
| 				totaldldsize = downloadcompletedsize+fileneeded[lastfilenum].currentsize; //Add in single file progress download if applicable
 | |
| 			else
 | |
| 				totaldldsize = downloadcompletedsize;
 | |
| 
 | |
| 			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-14, V_YELLOWMAP, "Overall Download Progress");
 | |
| 			totalfileslength = (INT32)((totaldldsize/(double)totalfilesrequestedsize) * 256);
 | |
| 			M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
 | |
| 			V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, 256, 8, 175);
 | |
| 			V_DrawFill(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, totalfileslength, 8, 160);
 | |
| 
 | |
| 			if (totalfilesrequestedsize>>20 >= 100) //display in MB if over 100MB
 | |
| 				V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
 | |
| 					va(" %4uM/%4uM",totaldldsize>>20,totalfilesrequestedsize>>20));
 | |
| 			else
 | |
| 				V_DrawString(BASEVIDWIDTH/2-128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
 | |
| 					va(" %4uK/%4uK",totaldldsize>>10,totalfilesrequestedsize>>10));
 | |
| 
 | |
| 			V_DrawRightAlignedString(BASEVIDWIDTH/2+128, BASEVIDHEIGHT-24, V_20TRANS|V_MONOSPACE,
 | |
| 					va("%2u/%2u Files ",downloadcompletednum,totalfilesrequestednum));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			INT32 i, animtime = ((ccstime / 4) & 15) + 16;
 | |
| 			UINT8 palstart = (cl_mode == CL_SEARCHING) ? 128 : 160;
 | |
| 			// 15 pal entries total.
 | |
| 
 | |
| 			//Draw bottom box
 | |
| 			M_DrawTextBox(BASEVIDWIDTH/2-128-8, BASEVIDHEIGHT-24-8, 32, 1);
 | |
| 			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-24, V_YELLOWMAP, "Press ESC to abort");
 | |
| 
 | |
| 			for (i = 0; i < 16; ++i)
 | |
| 				V_DrawFill((BASEVIDWIDTH/2-128) + (i * 16), BASEVIDHEIGHT-24, 16, 8, palstart + ((animtime - i) & 15));
 | |
| 
 | |
| 			V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24-32, V_YELLOWMAP,
 | |
| 				M_GetText("Waiting to download files..."));
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| #endif
 | |
| 
 | |
| static boolean CL_AskFileList(INT32 firstfile)
 | |
| {
 | |
| 	netbuffer->packettype = PT_TELLFILESNEEDED;
 | |
| 	netbuffer->u.filesneedednum = firstfile;
 | |
| 
 | |
| 	return HSendPacket(servernode, false, 0, sizeof (INT32));
 | |
| }
 | |
| 
 | |
| /** Sends a special packet to declare how many players in local
 | |
|   * Used only in arbitratrenetstart()
 | |
|   * Sends a PT_CLIENTJOIN packet to the server
 | |
|   *
 | |
|   * \return True if the packet was successfully sent
 | |
|   * \todo Improve the description...
 | |
|   *       Because to be honest, I have no idea what arbitratrenetstart is...
 | |
|   *       Is it even used...?
 | |
|   *
 | |
|   */
 | |
| static boolean CL_SendJoin(void)
 | |
| {
 | |
| 	UINT8 localplayers = 1;
 | |
| 	UINT8 i;
 | |
| 
 | |
| 	if (netgame)
 | |
| 		CONS_Printf(M_GetText("Sending join request...\n"));
 | |
| 	netbuffer->packettype = PT_CLIENTJOIN;
 | |
| 
 | |
| 	if (splitscreen)
 | |
| 		localplayers += splitscreen;
 | |
| 
 | |
| 	netbuffer->u.clientcfg.localplayers = localplayers;
 | |
| 	netbuffer->u.clientcfg._255 = 255;
 | |
| 	netbuffer->u.clientcfg.packetversion = PACKETVERSION;
 | |
| 	netbuffer->u.clientcfg.version = VERSION;
 | |
| 	netbuffer->u.clientcfg.subversion = SUBVERSION;
 | |
| 	strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
 | |
| 			sizeof netbuffer->u.clientcfg.application);
 | |
| 
 | |
| 	for (i = 0; i <= splitscreen; i++)
 | |
| 		CleanupPlayerName(g_localplayers[i], cv_playername[i].zstring);
 | |
| 
 | |
| 	for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
 | |
| 		strncpy(netbuffer->u.clientcfg.names[i], cv_playername[i].zstring, MAXPLAYERNAME);
 | |
| 
 | |
| 	return HSendPacket(servernode, false, 0, sizeof (clientconfig_pak));
 | |
| }
 | |
| 
 | |
| static INT32 FindRejoinerNum(SINT8 node)
 | |
| {
 | |
| 	char strippednodeaddress[64];
 | |
| 	const char *nodeaddress;
 | |
| 	char *port;
 | |
| 	INT32 i;
 | |
| 
 | |
| 	// Make sure there is no dead dress before proceeding to the stripping
 | |
| 	if (!I_GetNodeAddress)
 | |
| 		return -1;
 | |
| 	nodeaddress = I_GetNodeAddress(node);
 | |
| 	if (!nodeaddress)
 | |
| 		return -1;
 | |
| 
 | |
| 	// Strip the address of its port
 | |
| 	strcpy(strippednodeaddress, nodeaddress);
 | |
| 	port = strchr(strippednodeaddress, ':');
 | |
| 	if (port)
 | |
| 		*port = '\0';
 | |
| 
 | |
| 	// Check if any player matches the stripped address
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 	{
 | |
| 		if (playeringame[i] && playeraddress[i][0] && playernode[i] == UINT8_MAX
 | |
| 		&& !strcmp(playeraddress[i], strippednodeaddress))
 | |
| 			return i;
 | |
| 	}
 | |
| 
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| static void
 | |
| CopyCaretColors (char *p, const char *s, int n)
 | |
| {
 | |
| 	char *t;
 | |
| 	int   m;
 | |
| 	int   c;
 | |
| 	if (!n)
 | |
| 		return;
 | |
| 	while (( t = strchr(s, '^') ))
 | |
| 	{
 | |
| 		m = ( t - s );
 | |
| 
 | |
| 		if (m >= n)
 | |
| 		{
 | |
| 			memcpy(p, s, n);
 | |
| 			return;
 | |
| 		}
 | |
| 		else
 | |
| 			memcpy(p, s, m);
 | |
| 
 | |
| 		p += m;
 | |
| 		n -= m;
 | |
| 		s += m;
 | |
| 
 | |
| 		if (!n)
 | |
| 			return;
 | |
| 
 | |
| 		if (s[1])
 | |
| 		{
 | |
| 			c = toupper(s[1]);
 | |
| 			if (isdigit(c))
 | |
| 				c = 0x80 + ( c - '0' );
 | |
| 			else if (c >= 'A' && c <= 'F')
 | |
| 				c = 0x80 + ( c - 'A' );
 | |
| 			else
 | |
| 				c = 0;
 | |
| 
 | |
| 			if (c)
 | |
| 			{
 | |
| 				*p++ = c;
 | |
| 				n--;
 | |
| 
 | |
| 				if (!n)
 | |
| 					return;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (n < 2)
 | |
| 					break;
 | |
| 
 | |
| 				memcpy(p, s, 2);
 | |
| 
 | |
| 				p += 2;
 | |
| 				n -= 2;
 | |
| 			}
 | |
| 
 | |
| 			s += 2;
 | |
| 		}
 | |
| 		else
 | |
| 			break;
 | |
| 	}
 | |
| 	strncpy(p, s, n);
 | |
| }
 | |
| 
 | |
| static void SV_SendServerInfo(INT32 node, tic_t servertime)
 | |
| {
 | |
| 	UINT8 *p;
 | |
| 	size_t mirror_length;
 | |
| 	const char *httpurl = cv_httpsource.string;
 | |
| 
 | |
| 	netbuffer->packettype = PT_SERVERINFO;
 | |
| 	netbuffer->u.serverinfo._255 = 255;
 | |
| 	netbuffer->u.serverinfo.packetversion = PACKETVERSION;
 | |
| 	netbuffer->u.serverinfo.version = VERSION;
 | |
| 	netbuffer->u.serverinfo.subversion = SUBVERSION;
 | |
| 	strncpy(netbuffer->u.serverinfo.application, SRB2APPLICATION,
 | |
| 			sizeof netbuffer->u.serverinfo.application);
 | |
| 	// return back the time value so client can compute their ping
 | |
| 	netbuffer->u.serverinfo.time = (tic_t)LONG(servertime);
 | |
| 	netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
 | |
| 
 | |
| 	netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
 | |
| 	netbuffer->u.serverinfo.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
 | |
| 
 | |
| 	if (!node || FindRejoinerNum(node) != -1)
 | |
| 		netbuffer->u.serverinfo.refusereason = 0;
 | |
| 	else if (!cv_allownewplayer.value)
 | |
| 		netbuffer->u.serverinfo.refusereason = 1;
 | |
| 	else if (D_NumPlayers() >= cv_maxplayers.value)
 | |
| 		netbuffer->u.serverinfo.refusereason = 2;
 | |
| 	else
 | |
| 		netbuffer->u.serverinfo.refusereason = 0;
 | |
| 
 | |
| 	strncpy(netbuffer->u.serverinfo.gametypename, Gametype_Names[gametype],
 | |
| 			sizeof netbuffer->u.serverinfo.gametypename);
 | |
| 	netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
 | |
| 	netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
 | |
| 
 | |
| 	netbuffer->u.serverinfo.kartvars = (UINT8) (
 | |
| 		(gamespeed & SV_SPEEDMASK) |
 | |
| 		(dedicated ? SV_DEDICATED : 0)
 | |
| 	);
 | |
| 
 | |
| 	CopyCaretColors(netbuffer->u.serverinfo.servername, cv_servername.string,
 | |
| 		MAXSERVERNAME);
 | |
| 	strncpy(netbuffer->u.serverinfo.mapname, G_BuildMapName(gamemap), 7);
 | |
| 
 | |
| 	M_Memcpy(netbuffer->u.serverinfo.mapmd5, mapmd5, 16);
 | |
| 
 | |
| 	if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) && !(mapheaderinfo[prevmap]->zonttl[0]))
 | |
| 		netbuffer->u.serverinfo.iszone = 1;
 | |
| 	else
 | |
| 		netbuffer->u.serverinfo.iszone = 0;
 | |
| 
 | |
| 	memset(netbuffer->u.serverinfo.maptitle, 0, sizeof netbuffer->u.serverinfo.maptitle);
 | |
| 
 | |
| 	if (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) && mapheaderinfo[gamemap-1]->lvlttl[0])
 | |
| 	{
 | |
| 		//strncpy(netbuffer->u.serverinfo.maptitle, (char *)mapheaderinfo[gamemap-1]->lvlttl, sizeof netbuffer->u.serverinfo.maptitle);
 | |
| 		// set up the levelstring
 | |
| 		if (netbuffer->u.serverinfo.iszone || (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
 | |
| 		{
 | |
| 			if (snprintf(netbuffer->u.serverinfo.maptitle,
 | |
| 				sizeof netbuffer->u.serverinfo.maptitle,
 | |
| 				"%s",
 | |
| 				mapheaderinfo[gamemap-1]->lvlttl) < 0)
 | |
| 			{
 | |
| 				// If there's an encoding error, send "Unknown", we accept that the above may be truncated
 | |
| 				strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", sizeof netbuffer->u.serverinfo.maptitle);
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (snprintf(netbuffer->u.serverinfo.maptitle,
 | |
| 				sizeof netbuffer->u.serverinfo.maptitle,
 | |
| 				"%s %s",
 | |
| 				mapheaderinfo[gamemap-1]->lvlttl, mapheaderinfo[gamemap-1]->zonttl) < 0)
 | |
| 			{
 | |
| 				// If there's an encoding error, send "Unknown", we accept that the above may be truncated
 | |
| 				strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", sizeof netbuffer->u.serverinfo.maptitle);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 		strncpy(netbuffer->u.serverinfo.maptitle, "Unknown", sizeof netbuffer->u.serverinfo.maptitle);
 | |
| 
 | |
| 	netbuffer->u.serverinfo.actnum = mapheaderinfo[gamemap-1]->actnum;
 | |
| 
 | |
| 	memset(netbuffer->u.serverinfo.httpsource, 0, MAX_MIRROR_LENGTH);
 | |
| 
 | |
| 	mirror_length = strlen(httpurl);
 | |
| 	if (mirror_length > MAX_MIRROR_LENGTH)
 | |
| 		mirror_length = MAX_MIRROR_LENGTH;
 | |
| 
 | |
| 	if (snprintf(netbuffer->u.serverinfo.httpsource, mirror_length+1, "%s", httpurl) < 0)
 | |
| 		// If there's an encoding error, send nothing, we accept that the above may be truncated
 | |
| 		strncpy(netbuffer->u.serverinfo.httpsource, "", mirror_length);
 | |
| 
 | |
| 	netbuffer->u.serverinfo.httpsource[MAX_MIRROR_LENGTH-1] = '\0';
 | |
| 
 | |
| 	p = PutFileNeeded(0);
 | |
| 
 | |
| 	if (cv_kartusepwrlv.value)
 | |
| 		netbuffer->u.serverinfo.avgpwrlv = K_CalculatePowerLevelAvg();
 | |
| 	else
 | |
| 		netbuffer->u.serverinfo.avgpwrlv = -1;
 | |
| 
 | |
| 	HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
 | |
| }
 | |
| 
 | |
| static void SV_SendPlayerInfo(INT32 node)
 | |
| {
 | |
| 	UINT8 i;
 | |
| 	netbuffer->packettype = PT_PLAYERINFO;
 | |
| 
 | |
| 	for (i = 0; i < MSCOMPAT_MAXPLAYERS; i++)
 | |
| 	{
 | |
| 		if (i >= MAXPLAYERS)
 | |
| 		{
 | |
| 			netbuffer->u.playerinfo[i].num = 255; // Master Server compat
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (!playeringame[i])
 | |
| 		{
 | |
| 			netbuffer->u.playerinfo[i].num = 255; // This slot is empty.
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		netbuffer->u.playerinfo[i].num = i;
 | |
| 		strncpy(netbuffer->u.playerinfo[i].name, (const char *)&player_names[i], MAXPLAYERNAME+1);
 | |
| 		netbuffer->u.playerinfo[i].name[MAXPLAYERNAME] = '\0';
 | |
| 
 | |
| 		//fetch IP address
 | |
| 		//No, don't do that, you fuckface.
 | |
| 		memset(netbuffer->u.playerinfo[i].address, 0, 4);
 | |
| 
 | |
| 		if (G_GametypeHasTeams())
 | |
| 		{
 | |
| 			if (!players[i].ctfteam)
 | |
| 				netbuffer->u.playerinfo[i].team = 255;
 | |
| 			else
 | |
| 				netbuffer->u.playerinfo[i].team = (UINT8)players[i].ctfteam;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (players[i].spectator)
 | |
| 				netbuffer->u.playerinfo[i].team = 255;
 | |
| 			else
 | |
| 				netbuffer->u.playerinfo[i].team = 0;
 | |
| 		}
 | |
| 
 | |
| 		netbuffer->u.playerinfo[i].score = LONG(players[i].score);
 | |
| 		netbuffer->u.playerinfo[i].timeinserver = SHORT((UINT16)(players[i].jointime / TICRATE));
 | |
| 		netbuffer->u.playerinfo[i].skin = (UINT8)(players[i].skin
 | |
| #ifdef DEVELOP // it's safe to do this only because PLAYERINFO isn't read by the game itself
 | |
| 		% 3
 | |
| #endif
 | |
| 		);
 | |
| 
 | |
| 		// Extra data
 | |
| 		netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor;
 | |
| 
 | |
| 		if (players[i].pflags & PF_TAGIT)
 | |
| 			netbuffer->u.playerinfo[i].data |= 0x20;
 | |
| 
 | |
| 		if (players[i].gotflag)
 | |
| 			netbuffer->u.playerinfo[i].data |= 0x40;
 | |
| 
 | |
| 		if (players[i].powers[pw_super])
 | |
| 			netbuffer->u.playerinfo[i].data |= 0x80;
 | |
| 	}
 | |
| 
 | |
| 	HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
 | |
| }
 | |
| 
 | |
| /** Sends a PT_SERVERCFG packet
 | |
|   *
 | |
|   * \param node The destination
 | |
|   * \return True if the packet was successfully sent
 | |
|   *
 | |
|   */
 | |
| static boolean SV_SendServerConfig(INT32 node)
 | |
| {
 | |
| 	INT32 i, j;
 | |
| 	UINT8 *p, *op;
 | |
| 	boolean waspacketsent;
 | |
| 
 | |
| 	memset(&netbuffer->u.servercfg, 0, sizeof netbuffer->u.servercfg);
 | |
| 
 | |
| 	netbuffer->packettype = PT_SERVERCFG;
 | |
| 
 | |
| 	netbuffer->u.servercfg.version = VERSION;
 | |
| 	netbuffer->u.servercfg.subversion = SUBVERSION;
 | |
| 
 | |
| 	netbuffer->u.servercfg.serverplayer = (UINT8)serverplayer;
 | |
| 	netbuffer->u.servercfg.totalslotnum = (UINT8)(doomcom->numslots);
 | |
| 	netbuffer->u.servercfg.gametic = (tic_t)LONG(gametic);
 | |
| 	netbuffer->u.servercfg.clientnode = (UINT8)node;
 | |
| 	netbuffer->u.servercfg.gamestate = (UINT8)gamestate;
 | |
| 	netbuffer->u.servercfg.gametype = (UINT8)gametype;
 | |
| 	netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
 | |
| 
 | |
| 	// we fill these structs with FFs so that any players not in game get sent as 0xFFFF
 | |
| 	// which is nice and easy for us to detect
 | |
| 	memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
 | |
| 	memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
 | |
| 	memset(netbuffer->u.servercfg.playeravailabilities, 0xFF, sizeof(netbuffer->u.servercfg.playeravailabilities));
 | |
| 
 | |
| 	memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 	{
 | |
| 		netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
 | |
| 		for (j = 0; j < PWRLV_NUMTYPES; j++)
 | |
| 			netbuffer->u.servercfg.powerlevels[i][j] = clientpowerlevels[i][j];
 | |
| 
 | |
| 		if (!playeringame[i])
 | |
| 			continue;
 | |
| 
 | |
| 		netbuffer->u.servercfg.consoleplayers[i] = playerconsole[i];
 | |
| 		netbuffer->u.servercfg.invitations[i] = splitscreen_invitations[i];
 | |
| 		netbuffer->u.servercfg.party_size[i] = splitscreen_party_size[i];
 | |
| 		netbuffer->u.servercfg.original_party_size[i] =
 | |
| 			splitscreen_original_party_size[i];
 | |
| 
 | |
| 		for (j = 0; j < MAXSPLITSCREENPLAYERS; ++j)
 | |
| 		{
 | |
| 			netbuffer->u.servercfg.party[i][j] = splitscreen_party[i][j];
 | |
| 			netbuffer->u.servercfg.original_party[i][j] =
 | |
| 				splitscreen_original_party[i][j];
 | |
| 		}
 | |
| 
 | |
| 		netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
 | |
| 		netbuffer->u.servercfg.playercolor[i] = (UINT16)players[i].skincolor;
 | |
| 		netbuffer->u.servercfg.playeravailabilities[i] = (UINT32)LONG(players[i].availabilities);
 | |
| 		netbuffer->u.servercfg.playerisbot[i] = players[i].bot;
 | |
| 	}
 | |
| 
 | |
| 	netbuffer->u.servercfg.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
 | |
| 	netbuffer->u.servercfg.allownewplayer = cv_allownewplayer.value;
 | |
| 	netbuffer->u.servercfg.discordinvites = (boolean)cv_discordinvites.value;
 | |
| 
 | |
| 	memcpy(netbuffer->u.servercfg.server_context, server_context, 8);
 | |
| 	op = p = netbuffer->u.servercfg.varlengthinputs;
 | |
| 
 | |
| 	CV_SavePlayerNames(&p);
 | |
| 	CV_SaveNetVars(&p);
 | |
| 	{
 | |
| 		const size_t len = sizeof (serverconfig_pak) + (size_t)(p - op);
 | |
| 
 | |
| #ifdef DEBUGFILE
 | |
| 		if (debugfile)
 | |
| 		{
 | |
| 			fprintf(debugfile, "ServerConfig Packet about to be sent, size of packet:%s to node:%d\n",
 | |
| 				sizeu1(len), node);
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		waspacketsent = HSendPacket(node, true, 0, len);
 | |
| 	}
 | |
| 
 | |
| #ifdef DEBUGFILE
 | |
| 	if (debugfile)
 | |
| 	{
 | |
| 		if (waspacketsent)
 | |
| 		{
 | |
| 			fprintf(debugfile, "ServerConfig Packet was sent\n");
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			fprintf(debugfile, "ServerConfig Packet could not be sent right now\n");
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	return waspacketsent;
 | |
| }
 | |
| 
 | |
| #ifndef NONET
 | |
| #define SAVEGAMESIZE (768*1024)
 | |
| 
 | |
| static void SV_SendSaveGame(INT32 node)
 | |
| {
 | |
| 	size_t length, compressedlen;
 | |
| 	UINT8 *savebuffer;
 | |
| 	UINT8 *compressedsave;
 | |
| 	UINT8 *buffertosend;
 | |
| 
 | |
| 	// first save it in a malloced buffer
 | |
| 	savebuffer = (UINT8 *)malloc(SAVEGAMESIZE);
 | |
| 	if (!savebuffer)
 | |
| 	{
 | |
| 		CONS_Alert(CONS_ERROR, M_GetText("No more free memory for savegame\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Leave room for the uncompressed length.
 | |
| 	save_p = savebuffer + sizeof(UINT32);
 | |
| 
 | |
| 	P_SaveNetGame();
 | |
| 
 | |
| 	length = save_p - savebuffer;
 | |
| 	if (length > SAVEGAMESIZE)
 | |
| 	{
 | |
| 		free(savebuffer);
 | |
| 		save_p = NULL;
 | |
| 		I_Error("Savegame buffer overrun");
 | |
| 	}
 | |
| 
 | |
| 	// Allocate space for compressed save: one byte fewer than for the
 | |
| 	// uncompressed data to ensure that the compression is worthwhile.
 | |
| 	compressedsave = malloc(length - 1);
 | |
| 	if (!compressedsave)
 | |
| 	{
 | |
| 		CONS_Alert(CONS_ERROR, M_GetText("No more free memory for savegame\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Attempt to compress it.
 | |
| 	if((compressedlen = lzf_compress(savebuffer + sizeof(UINT32), length - sizeof(UINT32), compressedsave + sizeof(UINT32), length - sizeof(UINT32) - 1)))
 | |
| 	{
 | |
| 		// Compressing succeeded; send compressed data
 | |
| 
 | |
| 		free(savebuffer);
 | |
| 
 | |
| 		// State that we're compressed.
 | |
| 		buffertosend = compressedsave;
 | |
| 		WRITEUINT32(compressedsave, length - sizeof(UINT32));
 | |
| 		length = compressedlen + sizeof(UINT32);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		// Compression failed to make it smaller; send original
 | |
| 
 | |
| 		free(compressedsave);
 | |
| 
 | |
| 		// State that we're not compressed
 | |
| 		buffertosend = savebuffer;
 | |
| 		WRITEUINT32(savebuffer, 0);
 | |
| 	}
 | |
| 
 | |
| 	AddRamToSendQueue(node, buffertosend, length, SF_RAM, 0);
 | |
| 	save_p = NULL;
 | |
| 
 | |
| 	// Remember when we started sending the savegame so we can handle timeouts
 | |
| 	sendingsavegame[node] = true;
 | |
| 	freezetimeout[node] = I_GetTime() + jointimeout + length / 1024; // 1 extra tic for each kilobyte
 | |
| }
 | |
| 
 | |
| #ifdef DUMPCONSISTENCY
 | |
| #define TMPSAVENAME "badmath.sav"
 | |
| static consvar_t cv_dumpconsistency = {"dumpconsistency", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| static void SV_SavedGame(void)
 | |
| {
 | |
| 	size_t length;
 | |
| 	UINT8 *savebuffer;
 | |
| 	char tmpsave[256];
 | |
| 
 | |
| 	if (!cv_dumpconsistency.value)
 | |
| 		return;
 | |
| 
 | |
| 	sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
 | |
| 
 | |
| 	// first save it in a malloced buffer
 | |
| 	save_p = savebuffer = (UINT8 *)malloc(SAVEGAMESIZE);
 | |
| 	if (!save_p)
 | |
| 	{
 | |
| 		CONS_Alert(CONS_ERROR, M_GetText("No more free memory for savegame\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	P_SaveNetGame();
 | |
| 
 | |
| 	length = save_p - savebuffer;
 | |
| 	if (length > SAVEGAMESIZE)
 | |
| 	{
 | |
| 		free(savebuffer);
 | |
| 		save_p = NULL;
 | |
| 		I_Error("Savegame buffer overrun");
 | |
| 	}
 | |
| 
 | |
| 	// then save it!
 | |
| 	if (!FIL_WriteFile(tmpsave, savebuffer, length))
 | |
| 		CONS_Printf(M_GetText("Didn't save %s for netgame"), tmpsave);
 | |
| 
 | |
| 	free(savebuffer);
 | |
| 	save_p = NULL;
 | |
| }
 | |
| 
 | |
| #undef  TMPSAVENAME
 | |
| #endif
 | |
| #define TMPSAVENAME "$$$.sav"
 | |
| 
 | |
| 
 | |
| static void CL_LoadReceivedSavegame(void)
 | |
| {
 | |
| 	UINT8 *savebuffer = NULL;
 | |
| 	size_t length, decompressedlen;
 | |
| 	char tmpsave[256];
 | |
| 
 | |
| 	sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
 | |
| 
 | |
| 	length = FIL_ReadFile(tmpsave, &savebuffer);
 | |
| 
 | |
| 	CONS_Printf(M_GetText("Loading savegame length %s\n"), sizeu1(length));
 | |
| 	if (!length)
 | |
| 	{
 | |
| 		I_Error("Can't read savegame sent");
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	save_p = savebuffer;
 | |
| 
 | |
| 	// Decompress saved game if necessary.
 | |
| 	decompressedlen = READUINT32(save_p);
 | |
| 	if(decompressedlen > 0)
 | |
| 	{
 | |
| 		UINT8 *decompressedbuffer = Z_Malloc(decompressedlen, PU_STATIC, NULL);
 | |
| 		lzf_decompress(save_p, length - sizeof(UINT32), decompressedbuffer, decompressedlen);
 | |
| 		Z_Free(savebuffer);
 | |
| 		save_p = savebuffer = decompressedbuffer;
 | |
| 	}
 | |
| 
 | |
| 	paused = false;
 | |
| 	demo.playback = false;
 | |
| 	demo.title = false;
 | |
| 	titlemapinaction = TITLEMAP_OFF;
 | |
| 	automapactive = false;
 | |
| 
 | |
| 	// load a base level
 | |
| 	if (P_LoadNetGame())
 | |
| 	{
 | |
| 		CON_LogMessage(va(M_GetText("Map is now \"%s"), G_BuildMapName(gamemap)));
 | |
| 
 | |
| 		if (strlen(mapheaderinfo[gamemap-1]->lvlttl) > 0)
 | |
| 		{
 | |
| 			CON_LogMessage(va(": %s", mapheaderinfo[gamemap-1]->lvlttl));
 | |
| 			if (strlen(mapheaderinfo[gamemap-1]->zonttl) > 0)
 | |
| 				CON_LogMessage(va(" %s", mapheaderinfo[gamemap-1]->zonttl));
 | |
| 			else if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE))
 | |
| 				CON_LogMessage(M_GetText(" Zone"));
 | |
| 			if (mapheaderinfo[gamemap-1]->actnum > 0)
 | |
| 				CON_LogMessage(va(" %d", mapheaderinfo[gamemap-1]->actnum));
 | |
| 		}
 | |
| 
 | |
| 		CON_LogMessage("\"\n");
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		CONS_Alert(CONS_ERROR, M_GetText("Can't load the level!\n"));
 | |
| 		Z_Free(savebuffer);
 | |
| 		save_p = NULL;
 | |
| 		if (unlink(tmpsave) == -1)
 | |
| 			CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// done
 | |
| 	Z_Free(savebuffer);
 | |
| 	save_p = NULL;
 | |
| 	if (unlink(tmpsave) == -1)
 | |
| 		CONS_Alert(CONS_ERROR, M_GetText("Can't delete %s\n"), tmpsave);
 | |
| 	consistancy[gametic%TICQUEUE] = Consistancy();
 | |
| 	CON_ToggleOff();
 | |
| }
 | |
| #endif
 | |
| 
 | |
| #ifndef NONET
 | |
| static void SendAskInfo(INT32 node)
 | |
| {
 | |
| 	const tic_t asktime = I_GetTime();
 | |
| 	netbuffer->packettype = PT_ASKINFO;
 | |
| 	netbuffer->u.askinfo.version = VERSION;
 | |
| 	netbuffer->u.askinfo.time = (tic_t)LONG(asktime);
 | |
| 
 | |
| 	// Even if this never arrives due to the host being firewalled, we've
 | |
| 	// now allowed traffic from the host to us in, so once the MS relays
 | |
| 	// our address to the host, it'll be able to speak to us.
 | |
| 	HSendPacket(node, false, 0, sizeof (askinfo_pak));
 | |
| }
 | |
| 
 | |
| serverelem_t serverlist[MAXSERVERLIST];
 | |
| UINT32 serverlistcount = 0;
 | |
| 
 | |
| static void SL_ClearServerList(INT32 connectedserver)
 | |
| {
 | |
| 	UINT32 i;
 | |
| 
 | |
| 	for (i = 0; i < serverlistcount; i++)
 | |
| 		if (connectedserver != serverlist[i].node)
 | |
| 		{
 | |
| 			Net_CloseConnection(serverlist[i].node|FORCECLOSE);
 | |
| 			serverlist[i].node = 0;
 | |
| 		}
 | |
| 	serverlistcount = 0;
 | |
| }
 | |
| 
 | |
| static UINT32 SL_SearchServer(INT32 node)
 | |
| {
 | |
| 	UINT32 i;
 | |
| 	for (i = 0; i < serverlistcount; i++)
 | |
| 		if (serverlist[i].node == node)
 | |
| 			return i;
 | |
| 
 | |
| 	return UINT32_MAX;
 | |
| }
 | |
| 
 | |
| static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
 | |
| {
 | |
| 	UINT32 i;
 | |
| 
 | |
| 	// search if not already on it
 | |
| 	i = SL_SearchServer(node);
 | |
| 	if (i == UINT32_MAX)
 | |
| 	{
 | |
| 		// not found add it
 | |
| 		if (serverlistcount >= MAXSERVERLIST)
 | |
| 			return; // list full
 | |
| 
 | |
| 		if (info->_255 != 255)
 | |
| 			return;/* old packet format */
 | |
| 
 | |
| 		if (info->packetversion != PACKETVERSION)
 | |
| 			return;/* old new packet format */
 | |
| 
 | |
| 		if (info->version != VERSION)
 | |
| 			return; // Not same version.
 | |
| 
 | |
| 		if (info->subversion != SUBVERSION)
 | |
| 			return; // Close, but no cigar.
 | |
| 
 | |
| 		if (strcmp(info->application, SRB2APPLICATION))
 | |
| 			return;/* that's a different mod */
 | |
| 
 | |
| 		i = serverlistcount++;
 | |
| 	}
 | |
| 
 | |
| 	serverlist[i].info = *info;
 | |
| 	serverlist[i].node = node;
 | |
| 
 | |
| 	// resort server list
 | |
| 	M_SortServerList();
 | |
| }
 | |
| 
 | |
| #if defined (MASTERSERVER) && defined (HAVE_THREADS)
 | |
| struct Fetch_servers_ctx
 | |
| {
 | |
| 	int id;
 | |
| };
 | |
| 
 | |
| static void
 | |
| Fetch_servers_thread (struct Fetch_servers_ctx *ctx)
 | |
| {
 | |
| 	msg_server_t *server_list;
 | |
| 
 | |
| 	server_list = GetShortServersList(ctx->id);
 | |
| 
 | |
| 	if (server_list)
 | |
| 	{
 | |
| 		I_lock_mutex(&ms_QueryId_mutex);
 | |
| 		{
 | |
| 			if (ctx->id != ms_QueryId)
 | |
| 			{
 | |
| 				free(server_list);
 | |
| 				server_list = NULL;
 | |
| 			}
 | |
| 		}
 | |
| 		I_unlock_mutex(ms_QueryId_mutex);
 | |
| 
 | |
| 		if (server_list)
 | |
| 		{
 | |
| 			I_lock_mutex(&m_menu_mutex);
 | |
| 			{
 | |
| 				if (m_waiting_mode == M_WAITING_SERVERS)
 | |
| 					m_waiting_mode = M_NOT_WAITING;
 | |
| 			}
 | |
| 			I_unlock_mutex(m_menu_mutex);
 | |
| 
 | |
| 			I_lock_mutex(&ms_ServerList_mutex);
 | |
| 			{
 | |
| 				ms_ServerList = server_list;
 | |
| 			}
 | |
| 			I_unlock_mutex(ms_ServerList_mutex);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	free(ctx);
 | |
| }
 | |
| #endif/*defined (MASTERSERVER) && defined (HAVE_THREADS)*/
 | |
| 
 | |
| void CL_QueryServerList (msg_server_t *server_list)
 | |
| {
 | |
| 	INT32 i;
 | |
| 
 | |
| 	CL_UpdateServerList();
 | |
| 
 | |
| 	for (i = 0; server_list[i].header.buffer[0]; i++)
 | |
| 	{
 | |
| 		// Make sure MS version matches our own, to
 | |
| 		// thwart nefarious servers who lie to the MS.
 | |
| 
 | |
| 		/* lol bruh, that version COMES from the servers */
 | |
| 		//if (strcmp(version, server_list[i].version) == 0)
 | |
| 		{
 | |
| 			INT32 node = I_NetMakeNodewPort(server_list[i].ip, server_list[i].port);
 | |
| 			if (node == -1)
 | |
| 				break; // no more node free
 | |
| 			SendAskInfo(node);
 | |
| 			// Force close the connection so that servers can't eat
 | |
| 			// up nodes forever if we never get a reply back from them
 | |
| 			// (usually when they've not forwarded their ports).
 | |
| 			//
 | |
| 			// Don't worry, we'll get in contact with the working
 | |
| 			// servers again when they send SERVERINFO to us later!
 | |
| 			//
 | |
| 			// (Note: as a side effect this probably means every
 | |
| 			// server in the list will probably be using the same node (e.g. node 1),
 | |
| 			// not that it matters which nodes they use when
 | |
| 			// the connections are closed afterwards anyway)
 | |
| 			// -- Monster Iestyn 12/11/18
 | |
| 			Net_CloseConnection(node|FORCECLOSE);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void CL_UpdateServerList (void)
 | |
| {
 | |
| 	SL_ClearServerList(0);
 | |
| 
 | |
| 	if (!netgame && I_NetOpenSocket)
 | |
| 	{
 | |
| 		if (I_NetOpenSocket())
 | |
| 		{
 | |
| 			netgame = true;
 | |
| 			multiplayer = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// search for local servers
 | |
| 	if (netgame)
 | |
| 		SendAskInfo(BROADCASTADDR);
 | |
| }
 | |
| 
 | |
| #endif // ifndef NONET
 | |
| 
 | |
| static void M_ConfirmConnect(event_t *ev)
 | |
| {
 | |
| #ifndef NONET	
 | |
| 	if (ev->type == ev_keydown)
 | |
| 	{
 | |
| 		if (ev->data1 == ' ' || ev->data1 == 'y' || ev->data1 == KEY_ENTER || ev->data1 == gamecontrol[0][gc_accelerate][0] || ev->data1 == gamecontrol[0][gc_accelerate][1])
 | |
| 		{
 | |
| 			if (totalfilesrequestednum > 0)
 | |
| 			{
 | |
| #ifdef HAVE_CURL
 | |
| 				if (http_source[0] == '\0' || curl_failedwebdownload)
 | |
| #endif
 | |
| 				{
 | |
| 					if (CL_SendFileRequest())
 | |
| 					{
 | |
| 						cl_mode = CL_DOWNLOADFILES;
 | |
| 					}
 | |
| 				}
 | |
| #ifdef HAVE_CURL
 | |
| 				else
 | |
| 					cl_mode = CL_PREPAREHTTPFILES;
 | |
| #endif
 | |
| 			}
 | |
| 			else
 | |
| 				cl_mode = CL_LOADFILES;
 | |
| 			
 | |
| 			M_ClearMenus(true);
 | |
| 		}
 | |
| 		else if (ev->data1 == 'n' || ev->data1 == KEY_ESCAPE|| ev->data1 == gamecontrol[0][gc_brake][0] || ev->data1 == gamecontrol[0][gc_brake][1])
 | |
| 		{
 | |
| 			cl_mode = CL_ABORTED;
 | |
| 			M_ClearMenus(true);
 | |
| 		}
 | |
| 	}
 | |
| #else
 | |
| 	(void)ev;
 | |
| #endif
 | |
| }
 | |
| 
 | |
| static boolean CL_FinishedFileList(void)
 | |
| {
 | |
| 	INT32 i;
 | |
| 	char *downloadsize = NULL;
 | |
| 	//CONS_Printf(M_GetText("Checking files...\n"));
 | |
| 	i = CL_CheckFiles();
 | |
| 	if (i == 4) // still checking ...
 | |
| 	{
 | |
| 		return true;
 | |
| 	}
 | |
| 	else if (i == 3) // too many files
 | |
| 	{
 | |
| 		D_QuitNetGame();
 | |
| 		CL_Reset();
 | |
| 		D_StartTitle();
 | |
| 		M_StartMessage(M_GetText(
 | |
| 			"You have too many WAD files loaded\n"
 | |
| 			"to add ones the server is using.\n"
 | |
| 			"Please restart SRB2Kart before connecting.\n\n"
 | |
| 			"Press ESC\n"
 | |
| 		), NULL, MM_NOTHING);
 | |
| 		return false;
 | |
| 	}
 | |
| 	else if (i == 2) // cannot join for some reason
 | |
| 	{
 | |
| 		D_QuitNetGame();
 | |
| 		CL_Reset();
 | |
| 		D_StartTitle();
 | |
| 		M_StartMessage(M_GetText(
 | |
| 			"You have the wrong addons loaded.\n\n"
 | |
| 			"To play on this server, restart\n"
 | |
| 			"the game and don't load any addons.\n"
 | |
| 			"SRB2Kart will automatically add\n"
 | |
| 			"everything you need when you join.\n\n"
 | |
| 			"Press ESC\n"
 | |
| 		), NULL, MM_NOTHING);
 | |
| 		return false;
 | |
| 	}
 | |
| 	else if (i == 1)
 | |
| 	{
 | |
| 		if (serverisfull)
 | |
| 		{
 | |
| 			M_StartMessage(M_GetText(
 | |
| 				"This server is full!\n"
 | |
| 				"\n"
 | |
| 				"You may load server addons (if any), and wait for a slot.\n"
 | |
| 				"\n"
 | |
| 				"Press ACCEL to continue or BRAKE to cancel.\n\n"
 | |
| 			), M_ConfirmConnect, MM_EVENTHANDLER);
 | |
| 			cl_mode = CL_CONFIRMCONNECT;
 | |
| 		}
 | |
| 		else
 | |
| 			cl_mode = CL_LOADFILES;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		// must download something
 | |
| 		// can we, though?
 | |
| #ifdef HAVE_CURL
 | |
| 		if (http_source[0] == '\0' || curl_failedwebdownload)
 | |
| #endif
 | |
| 		{
 | |
| 			if (!CL_CheckDownloadable()) // nope!
 | |
| 			{
 | |
| 				D_QuitNetGame();
 | |
| 				CL_Reset();
 | |
| 				D_StartTitle();
 | |
| 				M_StartMessage(M_GetText(
 | |
| 					"An error occured when trying to\n"
 | |
| 					"download missing addons.\n"
 | |
| 					"(This is almost always a problem\n"
 | |
| 					"with the server, not your game.)\n\n"
 | |
| 					"See the console or log file\n"
 | |
| 					"for additional details.\n\n"
 | |
| 					"Press ESC\n"
 | |
| 				), NULL, MM_NOTHING);
 | |
| 				return false;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| #ifdef HAVE_CURL
 | |
| 		if (!curl_failedwebdownload)
 | |
| #endif
 | |
| 		{
 | |
| #ifndef NONET
 | |
| 			downloadcompletednum = 0;
 | |
| 			downloadcompletedsize = 0;
 | |
| 			totalfilesrequestednum = 0;
 | |
| 			totalfilesrequestedsize = 0;
 | |
| #endif
 | |
| 
 | |
| 			for (i = 0; i < fileneedednum; i++)
 | |
| 				if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD)
 | |
| 				{
 | |
| #ifndef NONET
 | |
| 					totalfilesrequestednum++;
 | |
| 					totalfilesrequestedsize += fileneeded[i].totalsize;
 | |
| #endif
 | |
| 				}
 | |
| 
 | |
| #ifndef NONET
 | |
| 			if (totalfilesrequestedsize>>20 >= 100)
 | |
| 				downloadsize = Z_StrDup(va("%uM",totalfilesrequestedsize>>20));
 | |
| 			else
 | |
| 				downloadsize = Z_StrDup(va("%uK",totalfilesrequestedsize>>10));
 | |
| #endif
 | |
| 
 | |
| 			if (serverisfull)
 | |
| 				M_StartMessage(va(M_GetText(
 | |
| 					"This server is full!\n"
 | |
| 					"Download of %s additional content is required to join.\n"
 | |
| 					"\n"
 | |
| 					"You may download, load server addons, and wait for a slot.\n"
 | |
| 					"\n"
 | |
| 					"Press ACCEL to continue or BRAKE to cancel.\n\n"
 | |
| 				), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER);
 | |
| 			else
 | |
| 				M_StartMessage(va(M_GetText(
 | |
| 					"Download of %s additional content is required to join.\n"
 | |
| 					"\n"
 | |
| 					"Press ACCEL to continue or BRAKE to cancel.\n\n"
 | |
| 				), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER);
 | |
| 
 | |
| 			Z_Free(downloadsize);
 | |
| 			cl_mode = CL_CONFIRMCONNECT;
 | |
| 		}
 | |
| #ifdef HAVE_CURL
 | |
| 		else
 | |
| 		{
 | |
| 			if (CL_SendFileRequest())
 | |
| 			{
 | |
| 				cl_mode = CL_DOWNLOADFILES;
 | |
| 			}
 | |
| 		}
 | |
| #endif
 | |
| 	}
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /** Called by CL_ServerConnectionTicker
 | |
|   *
 | |
|   * \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
 | |
|   * \return False if the connection was aborted
 | |
|   * \sa CL_ServerConnectionTicker
 | |
|   * \sa CL_ConnectToServer
 | |
|   *
 | |
|   */
 | |
| static boolean CL_ServerConnectionSearchTicker(tic_t *asksent)
 | |
| {
 | |
| #ifndef NONET
 | |
| 	INT32 i;
 | |
| 
 | |
| 	// serverlist is updated by GetPacket function
 | |
| 	if (serverlistcount > 0)
 | |
| 	{
 | |
| 		// this can be a responce to our broadcast request
 | |
| 		if (servernode == -1 || servernode >= MAXNETNODES)
 | |
| 		{
 | |
| 			i = 0;
 | |
| 			servernode = serverlist[i].node;
 | |
| 			CONS_Printf(M_GetText("Found, "));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			i = SL_SearchServer(servernode);
 | |
| 			if (i < 0)
 | |
| 				return true;
 | |
| 		}
 | |
| 
 | |
| 		// Quit here rather than downloading files and being refused later.
 | |
| 		if (serverlist[i].info.refusereason)
 | |
| 		{
 | |
| 			serverisfull = true;
 | |
| 		}
 | |
| 
 | |
| 		if (client)
 | |
| 		{
 | |
| #ifdef HAVE_CURL
 | |
| 			if (serverlist[i].info.httpsource[0])
 | |
| 				strncpy(http_source, serverlist[i].info.httpsource, MAX_MIRROR_LENGTH);
 | |
| 			else
 | |
| 				http_source[0] = '\0';
 | |
| #else
 | |
| 			if (serverlist[i].info.httpsource[0])
 | |
| 				CONS_Printf("We received a http url from the server, however it will not be used as this build lacks curl support (%s)\n", serverlist[i].info.httpsource);
 | |
| #endif
 | |
| 			D_ParseFileneeded(serverlist[i].info.fileneedednum, serverlist[i].info.fileneeded, 0);
 | |
| 			if (serverlist[i].info.kartvars & SV_LOTSOFADDONS)
 | |
| 			{
 | |
| 				cl_mode = CL_ASKFULLFILELIST;
 | |
| 				cl_lastcheckedfilecount = 0;
 | |
| 				return true;
 | |
| 			}
 | |
| 
 | |
| 			cl_mode = CL_CHECKFILES;
 | |
| 		}
 | |
| 		else
 | |
| 			cl_mode = CL_ASKJOIN; // files need not be checked for the server.
 | |
| 
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	// Ask the info to the server (askinfo packet)
 | |
| 	if (I_GetTime() >= *asksent)
 | |
| 	{
 | |
| 		SendAskInfo(servernode);
 | |
| 		*asksent = I_GetTime() + NEWTICRATE;
 | |
| 	}
 | |
| #else
 | |
| 	(void)asksent;
 | |
| 	// No netgames, so we skip this state.
 | |
| 	cl_mode = CL_ASKJOIN;
 | |
| #endif // ifndef NONET/else
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /** Called by CL_ConnectToServer
 | |
|   *
 | |
|   * \param tmpsave The name of the gamestate file???
 | |
|   * \param oldtic Used for knowing when to poll events and redraw
 | |
|   * \param asksent The last time we asked the server to join. We re-ask every second in case our request got lost in transmit.
 | |
|   * \return False if the connection was aborted
 | |
|   * \sa CL_ServerConnectionSearchTicker
 | |
|   * \sa CL_ConnectToServer
 | |
|   *
 | |
|   */
 | |
| static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic_t *asksent)
 | |
| {
 | |
| 	boolean waitmore;
 | |
| 	INT32 i;
 | |
| 	
 | |
| #ifdef NONET
 | |
| 	(void)tmpsave;
 | |
| #endif
 | |
| 
 | |
| 	switch (cl_mode)
 | |
| 	{
 | |
| 		case CL_SEARCHING:
 | |
| 			if (!CL_ServerConnectionSearchTicker(asksent))
 | |
| 				return false;
 | |
| 			break;
 | |
| 
 | |
| 		case CL_ASKFULLFILELIST:
 | |
| 			if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
 | |
| 				cl_mode = CL_CHECKFILES;
 | |
| 			else if (fileneedednum != cl_lastcheckedfilecount || I_GetTime() >= *asksent)
 | |
| 			{
 | |
| 				if (CL_AskFileList(fileneedednum))
 | |
| 				{
 | |
| 					cl_lastcheckedfilecount = fileneedednum;
 | |
| 					*asksent = I_GetTime() + NEWTICRATE;
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case CL_CHECKFILES:
 | |
| 			if (!CL_FinishedFileList())
 | |
| 				return false;
 | |
| 			break;
 | |
| #ifdef HAVE_CURL
 | |
| 		case CL_PREPAREHTTPFILES:
 | |
| 			if (http_source[0])
 | |
| 			{
 | |
| 				for (i = 0; i < fileneedednum; i++)
 | |
| 					if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD)
 | |
| 					{
 | |
| 						curl_transfers++;
 | |
| 					}
 | |
| 				
 | |
| 				cl_mode = CL_DOWNLOADHTTPFILES;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case CL_DOWNLOADHTTPFILES:
 | |
| 			waitmore = false;
 | |
| 			for (i = 0; i < fileneedednum; i++)
 | |
| 				if (fileneeded[i].status == FS_NOTFOUND || fileneeded[i].status == FS_MD5SUMBAD)
 | |
| 				{
 | |
| 					if (!curl_running)
 | |
| 						CURLPrepareFile(http_source, i);
 | |
| 					waitmore = true;
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 			if (curl_running)
 | |
| 				CURLGetFile();
 | |
| 
 | |
| 			if (waitmore)
 | |
| 				break; // exit the case
 | |
| 
 | |
| 			if (curl_failedwebdownload && !curl_transfers)
 | |
| 			{
 | |
| 				CONS_Printf("One or more files failed to download, falling back to internal downloader\n");
 | |
| 				cl_mode = CL_CHECKFILES;
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			if (!curl_transfers)
 | |
| 				cl_mode = CL_LOADFILES;
 | |
| 
 | |
| 			break;
 | |
| #endif
 | |
| 		case CL_DOWNLOADFILES:
 | |
| 			waitmore = false;
 | |
| 			for (i = 0; i < fileneedednum; i++)
 | |
| 				if (fileneeded[i].status == FS_DOWNLOADING
 | |
| 					|| fileneeded[i].status == FS_REQUESTED)
 | |
| 				{
 | |
| 					waitmore = true;
 | |
| 					break;
 | |
| 				}
 | |
| 			if (waitmore)
 | |
| 				break; // exit the case
 | |
| 
 | |
| 			cl_mode = CL_LOADFILES;
 | |
| 			break;
 | |
| 		case CL_LOADFILES:
 | |
| 			if (CL_LoadServerFiles())
 | |
| 			{
 | |
| 				*asksent = 0; //This ensure the first join ask is right away
 | |
| 				firstconnectattempttime = I_GetTime();
 | |
| 				cl_mode = CL_ASKJOIN;
 | |
| 			}
 | |
| 			break;
 | |
| 		case CL_ASKJOIN:
 | |
| 			if (firstconnectattempttime + NEWTICRATE*300 < I_GetTime() && !server)
 | |
| 			{
 | |
| 				CONS_Printf(M_GetText("5 minute wait time exceeded.\n"));
 | |
| 				CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
 | |
| 				D_QuitNetGame();
 | |
| 				CL_Reset();
 | |
| 				D_StartTitle();
 | |
| 				M_StartMessage(M_GetText(
 | |
| 					"5 minute wait time exceeded.\n"
 | |
| 					"You may retry connection.\n"
 | |
| 					"\n"
 | |
| 					"Press ESC\n"
 | |
| 				), NULL, MM_NOTHING);
 | |
| 				return false;
 | |
| 			}
 | |
| 			// prepare structures to save the file
 | |
| 			// WARNING: this can be useless in case of server not in GS_LEVEL
 | |
| 			// but since the network layer doesn't provide ordered packets...
 | |
| 			CL_PrepareDownloadSaveGame(tmpsave);
 | |
| 			if (I_GetTime() >= *asksent && CL_SendJoin())
 | |
| 			{
 | |
| 				*asksent = I_GetTime() + NEWTICRATE*3;
 | |
| 				cl_mode = CL_WAITJOINRESPONSE;
 | |
| 			}
 | |
| 			break;
 | |
| 		case CL_WAITJOINRESPONSE:
 | |
| 			if (I_GetTime() >= *asksent)
 | |
| 			{
 | |
| 				cl_mode = CL_ASKJOIN;
 | |
| 			}
 | |
| 			break;
 | |
| 		case CL_DOWNLOADSAVEGAME:
 | |
| 			// At this state, the first (and only) needed file is the gamestate
 | |
| 			if (fileneeded[0].status == FS_FOUND)
 | |
| 			{
 | |
| 				// Gamestate is now handled within CL_LoadReceivedSavegame()
 | |
| 				CL_LoadReceivedSavegame();
 | |
| 				cl_mode = CL_CONNECTED;
 | |
| 				break;
 | |
| 			} // don't break case continue to CL_CONNECTED
 | |
| 			else
 | |
| 				break;
 | |
| 		case CL_CONNECTED:
 | |
| 		case CL_CONFIRMCONNECT: //logic is handled by M_ConfirmConnect
 | |
| 		default:
 | |
| 			break;
 | |
| 
 | |
| 		// Connection closed by cancel, timeout or refusal.
 | |
| 		case CL_ABORTED:
 | |
| 			cl_mode = CL_SEARCHING;
 | |
| 			return false;
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	GetPackets();
 | |
| 	Net_AckTicker();
 | |
| 
 | |
| 	// Call it only once by tic
 | |
| 	if (*oldtic != I_GetTime())
 | |
| 	{
 | |
| 		I_OsPolling();
 | |
| 		for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
 | |
| 			G_MapEventsToControls(&events[eventtail]);
 | |
| 
 | |
| 		if (cl_mode == CL_CONFIRMCONNECT)
 | |
| 			D_ProcessEvents(); //needed for menu system to receive inputs
 | |
| 
 | |
| 		if ((gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1]) || cl_mode == CL_ABORTED)
 | |
| 		{
 | |
| 			CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
 | |
| //				M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
 | |
| 
 | |
| 			D_QuitNetGame();
 | |
| 			CL_Reset();
 | |
| 			D_StartTitle();
 | |
| 			memset(gamekeydown, 0, NUMKEYS);
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		if (client && (cl_mode == CL_DOWNLOADFILES || cl_mode == CL_DOWNLOADSAVEGAME))
 | |
| 			FileReceiveTicker();
 | |
| 
 | |
| 		// why are these here? this is for servers, we're a client
 | |
| 		//if (key == 's' && server)
 | |
| 		//	doomcom->numnodes = (INT16)pnumnodes;
 | |
| 		//FileSendTicker();
 | |
| 		*oldtic = I_GetTime();
 | |
| 
 | |
| #ifndef NONET
 | |
| 		if (client && cl_mode != CL_CONNECTED && cl_mode != CL_ABORTED)
 | |
| 		{
 | |
| 			if (cl_mode != CL_DOWNLOADFILES && cl_mode != CL_DOWNLOADSAVEGAME)
 | |
| 			{
 | |
| 				F_MenuPresTicker(true); // title sky
 | |
| 				F_TitleScreenTicker(true);
 | |
| 				F_TitleScreenDrawer();
 | |
| 			}
 | |
| 			CL_DrawConnectionStatus();
 | |
| #ifdef HAVE_THREADS
 | |
| 			I_lock_mutex(&m_menu_mutex);
 | |
| #endif
 | |
| 			M_Drawer(); //Needed for drawing messageboxes on the connection screen
 | |
| #ifdef HAVE_THREADS
 | |
| 			I_unlock_mutex(m_menu_mutex);
 | |
| #endif
 | |
| 			I_UpdateNoVsync(); // page flip or blit buffer
 | |
| 			if (moviemode)
 | |
| 				M_SaveFrame();
 | |
| 			S_UpdateSounds();
 | |
| 			S_UpdateClosedCaptions();
 | |
| 		}
 | |
| #else
 | |
| 		CON_Drawer();
 | |
| 		I_UpdateNoVsync();
 | |
| #endif
 | |
| 	}
 | |
| 	else
 | |
| 		I_Sleep();
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /** Use adaptive send using net_bandwidth and stat.sendbytes
 | |
|   *
 | |
|   * \todo Better description...
 | |
|   *
 | |
|   */
 | |
| static void CL_ConnectToServer(void)
 | |
| {
 | |
| 	INT32 pnumnodes, nodewaited = doomcom->numnodes, i;
 | |
| 	tic_t oldtic;
 | |
| #ifndef NONET
 | |
| 	tic_t asksent;
 | |
| 	char tmpsave[256];
 | |
| 
 | |
| 	sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home);
 | |
| 
 | |
| 	lastfilenum = -1;
 | |
| #endif
 | |
| 
 | |
| 	cl_mode = CL_SEARCHING;
 | |
| 
 | |
| #ifndef NONET
 | |
| 	// Don't get a corrupt savegame error because tmpsave already exists
 | |
| 	if (FIL_FileExists(tmpsave) && unlink(tmpsave) == -1)
 | |
| 		I_Error("Can't delete %s\n", tmpsave);
 | |
| #endif
 | |
| 
 | |
| 	if (netgame)
 | |
| 	{
 | |
| 		if (servernode < 0 || servernode >= MAXNETNODES)
 | |
| 			CONS_Printf(M_GetText("Searching for a server...\n"));
 | |
| 		else
 | |
| 			CONS_Printf(M_GetText("Contacting the server...\n"));
 | |
| 	}
 | |
| 
 | |
| 	if (gamestate == GS_INTERMISSION)
 | |
| 		Y_EndIntermission(); // clean up intermission graphics etc
 | |
| 	if (gamestate == GS_VOTING)
 | |
| 		Y_EndVote();
 | |
| 
 | |
| 	DEBFILE(va("waiting %d nodes\n", doomcom->numnodes));
 | |
| 	G_SetGamestate(GS_WAITINGPLAYERS);
 | |
| 	wipegamestate = GS_WAITINGPLAYERS;
 | |
| 
 | |
| 	ClearAdminPlayers();
 | |
| 	K_ClearClientPowerLevels();
 | |
| 	pnumnodes = 1;
 | |
| 	oldtic = 0;
 | |
| #ifndef NONET
 | |
| 	asksent = 0;
 | |
| 	firstconnectattempttime = I_GetTime();
 | |
| 
 | |
| 	i = SL_SearchServer(servernode);
 | |
| 
 | |
| 	if (i != -1)
 | |
| 	{
 | |
| 		char *gametypestr = serverlist[i].info.gametypename;
 | |
| 		CONS_Printf(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername);
 | |
| 		gametypestr[sizeof serverlist[i].info.gametypename - 1] = '\0';
 | |
| 		CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
 | |
| 		CONS_Printf(M_GetText("Version: %d.%d\n"),
 | |
| 		 serverlist[i].info.version, serverlist[i].info.subversion);
 | |
| 	}
 | |
| 	SL_ClearServerList(servernode);
 | |
| #endif
 | |
| 
 | |
| 	do
 | |
| 	{
 | |
| 		// If the connection was aborted for some reason, leave
 | |
| #ifndef NONET
 | |
| 		if (!CL_ServerConnectionTicker(tmpsave, &oldtic, &asksent))
 | |
| #else
 | |
| 		if (!CL_ServerConnectionTicker((char*)NULL, &oldtic, (tic_t *)NULL))
 | |
| #endif
 | |
| 			return;
 | |
| 
 | |
| 		if (server)
 | |
| 		{
 | |
| 			pnumnodes = 0;
 | |
| 			for (i = 0; i < MAXNETNODES; i++)
 | |
| 				if (nodeingame[i])
 | |
| 					pnumnodes++;
 | |
| 		}
 | |
| 	}
 | |
| 	while (!(cl_mode == CL_CONNECTED && (client || (server && nodewaited <= pnumnodes))));
 | |
| 
 | |
| #ifndef NONET
 | |
| 	if (netgame)
 | |
| 		F_StartWaitingPlayers();
 | |
| #endif
 | |
| 	DEBFILE(va("Synchronisation Finished\n"));
 | |
| 
 | |
| 	displayplayers[0] = consoleplayer;
 | |
| }
 | |
| 
 | |
| #ifndef NONET
 | |
| typedef struct banreason_s
 | |
| {
 | |
| 	char *reason;
 | |
| 	struct banreason_s *prev; //-1
 | |
| 	struct banreason_s *next; //+1
 | |
| } banreason_t;
 | |
| 
 | |
| static banreason_t *reasontail = NULL; //last entry, use prev
 | |
| static banreason_t *reasonhead = NULL; //1st entry, use next
 | |
| 
 | |
| static void Command_ShowBan(void) //Print out ban list
 | |
| {
 | |
| 	size_t i;
 | |
| 	const char *address, *mask;
 | |
| 	banreason_t *reasonlist = reasonhead;
 | |
| 
 | |
| 	if (I_GetBanAddress)
 | |
| 		CONS_Printf(M_GetText("Ban List:\n"));
 | |
| 	else
 | |
| 		return;
 | |
| 
 | |
| 	for (i = 0;(address = I_GetBanAddress(i)) != NULL;i++)
 | |
| 	{
 | |
| 		if (!I_GetBanMask || (mask = I_GetBanMask(i)) == NULL)
 | |
| 			CONS_Printf("%s: %s ", sizeu1(i+1), address);
 | |
| 		else
 | |
| 			CONS_Printf("%s: %s/%s ", sizeu1(i+1), address, mask);
 | |
| 
 | |
| 		if (reasonlist && reasonlist->reason)
 | |
| 			CONS_Printf("(%s)\n", reasonlist->reason);
 | |
| 		else
 | |
| 			CONS_Printf("\n");
 | |
| 
 | |
| 		if (reasonlist) reasonlist = reasonlist->next;
 | |
| 	}
 | |
| 
 | |
| 	if (i == 0 && !address)
 | |
| 		CONS_Printf(M_GetText("(empty)\n"));
 | |
| }
 | |
| 
 | |
| void D_SaveBan(void)
 | |
| {
 | |
| 	FILE *f;
 | |
| 	size_t i;
 | |
| 	banreason_t *reasonlist = reasonhead;
 | |
| 	const char *address, *mask;
 | |
| 
 | |
| 	if (!reasonhead)
 | |
| 		return;
 | |
| 
 | |
| 	f = fopen(va("%s"PATHSEP"%s", srb2home, "ban.txt"), "w");
 | |
| 
 | |
| 	if (!f)
 | |
| 	{
 | |
| 		CONS_Alert(CONS_WARNING, M_GetText("Could not save ban list into ban.txt\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0;(address = I_GetBanAddress(i)) != NULL;i++)
 | |
| 	{
 | |
| 		if (!I_GetBanMask || (mask = I_GetBanMask(i)) == NULL)
 | |
| 			fprintf(f, "%s 0", address);
 | |
| 		else
 | |
| 			fprintf(f, "%s %s", address, mask);
 | |
| 
 | |
| 		if (reasonlist && reasonlist->reason)
 | |
| 			fprintf(f, " %s\n", reasonlist->reason);
 | |
| 		else
 | |
| 			fprintf(f, " %s\n", "NA");
 | |
| 
 | |
| 		if (reasonlist) reasonlist = reasonlist->next;
 | |
| 	}
 | |
| 
 | |
| 	fclose(f);
 | |
| }
 | |
| 
 | |
| static void Ban_Add(const char *reason)
 | |
| {
 | |
| 	banreason_t *reasonlist = malloc(sizeof(*reasonlist));
 | |
| 
 | |
| 	if (!reasonlist)
 | |
| 		return;
 | |
| 	if (!reason)
 | |
| 		reason = "NA";
 | |
| 
 | |
| 	reasonlist->next = NULL;
 | |
| 	reasonlist->reason = Z_StrDup(reason);
 | |
| 	if ((reasonlist->prev = reasontail) == NULL)
 | |
| 		reasonhead = reasonlist;
 | |
| 	else
 | |
| 		reasontail->next = reasonlist;
 | |
| 	reasontail = reasonlist;
 | |
| }
 | |
| 
 | |
| static void Command_ClearBans(void)
 | |
| {
 | |
| 	banreason_t *temp;
 | |
| 
 | |
| 	if (!I_ClearBans)
 | |
| 		return;
 | |
| 
 | |
| 	I_ClearBans();
 | |
| 	D_SaveBan();
 | |
| 	reasontail = NULL;
 | |
| 	while (reasonhead)
 | |
| 	{
 | |
| 		temp = reasonhead->next;
 | |
| 		Z_Free(reasonhead->reason);
 | |
| 		free(reasonhead);
 | |
| 		reasonhead = temp;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Ban_Load_File(boolean warning)
 | |
| {
 | |
| 	FILE *f;
 | |
| 	size_t i;
 | |
| 	const char *address, *mask;
 | |
| 	char buffer[MAX_WADPATH];
 | |
| 
 | |
| 	f = fopen(va("%s"PATHSEP"%s", srb2home, "ban.txt"), "r");
 | |
| 
 | |
| 	if (!f)
 | |
| 	{
 | |
| 		if (warning)
 | |
| 			CONS_Alert(CONS_WARNING, M_GetText("Could not open ban.txt for ban list\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (I_ClearBans)
 | |
| 		Command_ClearBans();
 | |
| 	else
 | |
| 	{
 | |
| 		fclose(f);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	for (i=0; fgets(buffer, (int)sizeof(buffer), f); i++)
 | |
| 	{
 | |
| 		address = strtok(buffer, " \t\r\n");
 | |
| 		mask = strtok(NULL, " \t\r\n");
 | |
| 
 | |
| 		I_SetBanAddress(address, mask);
 | |
| 
 | |
| 		Ban_Add(strtok(NULL, "\r\n"));
 | |
| 	}
 | |
| 
 | |
| 	fclose(f);
 | |
| }
 | |
| 
 | |
| static void Command_ReloadBan(void)  //recheck ban.txt
 | |
| {
 | |
| 	Ban_Load_File(true);
 | |
| }
 | |
| 
 | |
| static void Command_connect(void)
 | |
| {
 | |
| 	if (COM_Argc() < 2 || *COM_Argv(1) == 0)
 | |
| 	{
 | |
| 		CONS_Printf(M_GetText(
 | |
| 			"Connect <serveraddress> (port): connect to a server\n"
 | |
| 			"Connect ANY: connect to the first lan server found\n"
 | |
| 			//"Connect SELF: connect to your own server.\n"
 | |
| 			));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (Playing() || demo.title)
 | |
| 	{
 | |
| 		CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// modified game check: no longer handled
 | |
| 	// we don't request a restart unless the filelist differs
 | |
| 
 | |
| 	server = false;
 | |
| /*
 | |
| 	if (!stricmp(COM_Argv(1), "self"))
 | |
| 	{
 | |
| 		servernode = 0;
 | |
| 		server = true;
 | |
| 		/// \bug should be but...
 | |
| 		//SV_SpawnServer();
 | |
| 	}
 | |
| 	else
 | |
| */
 | |
| 	{
 | |
| 		// used in menu to connect to a server in the list
 | |
| 		if (netgame && !stricmp(COM_Argv(1), "node"))
 | |
| 		{
 | |
| 			servernode = (SINT8)atoi(COM_Argv(2));
 | |
| 		}
 | |
| 		else if (netgame)
 | |
| 		{
 | |
| 			CONS_Printf(M_GetText("You cannot connect while in a game. End this game first.\n"));
 | |
| 			return;
 | |
| 		}
 | |
| 		else if (I_NetOpenSocket)
 | |
| 		{
 | |
| 			I_NetOpenSocket();
 | |
| 			netgame = true;
 | |
| 			multiplayer = true;
 | |
| 
 | |
| 			if (!stricmp(COM_Argv(1), "any"))
 | |
| 				servernode = BROADCASTADDR;
 | |
| 			else if (I_NetMakeNodewPort)
 | |
| 			{
 | |
| 				if (COM_Argc() >= 3) // address AND port
 | |
| 					servernode = I_NetMakeNodewPort(COM_Argv(1), COM_Argv(2));
 | |
| 				else // address only, or address:port
 | |
| 					servernode = I_NetMakeNode(COM_Argv(1));
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				CONS_Alert(CONS_ERROR, M_GetText("There is no server identification with this network driver\n"));
 | |
| 				D_CloseConnection();
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 		else
 | |
| 			CONS_Alert(CONS_ERROR, M_GetText("There is no network driver\n"));
 | |
| 	}
 | |
| 
 | |
| 	if (splitscreen != cv_splitplayers.value-1)
 | |
| 	{
 | |
| 		splitscreen = cv_splitplayers.value-1;
 | |
| 		SplitScreen_OnChange();
 | |
| 	}
 | |
| 
 | |
| 	CL_ConnectToServer();
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static void ResetNode(INT32 node);
 | |
| 
 | |
| //
 | |
| // CL_ClearPlayer
 | |
| //
 | |
| // Clears the player data so that a future client can use this slot
 | |
| //
 | |
| void CL_ClearPlayer(INT32 playernum)
 | |
| {
 | |
| 	int i;
 | |
| 
 | |
| 	if (players[playernum].mo)
 | |
| 	{
 | |
| 		P_RemoveMobj(players[playernum].mo);
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; ++i)
 | |
| 	{
 | |
| 		if (splitscreen_invitations[i] == playernum)
 | |
| 			splitscreen_invitations[i] = -1;
 | |
| 	}
 | |
| 
 | |
| 	splitscreen_invitations[playernum] = -1;
 | |
| 	splitscreen_party_size[playernum] = 0;
 | |
| 	splitscreen_original_party_size[playernum] = 0;
 | |
| 
 | |
| 	memset(&players[playernum], 0, sizeof (player_t));
 | |
| 	memset(playeraddress[playernum], 0, sizeof(*playeraddress));
 | |
| }
 | |
| 
 | |
| //
 | |
| // CL_RemovePlayer
 | |
| //
 | |
| // Removes a player from the current game
 | |
| //
 | |
| void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
 | |
| {
 | |
| 	// Sanity check: exceptional cases (i.e. c-fails) can cause multiple
 | |
| 	// kick commands to be issued for the same player.
 | |
| 	if (!playeringame[playernum])
 | |
| 		return;
 | |
| 
 | |
| 	if (server && !demo.playback && playernode[playernum] != UINT8_MAX && !players[playernum].bot)
 | |
| 	{
 | |
| 		INT32 node = playernode[playernum];
 | |
| 		//playerpernode[node] = 0; // It'd be better to remove them all at once, but ghosting happened, so continue to let CL_RemovePlayer do it one-by-one
 | |
| 		playerpernode[node]--;
 | |
| 		if (playerpernode[node] <= 0)
 | |
| 		{
 | |
| 			// If a resynch was in progress, well, it no longer needs to be.
 | |
| 			SV_InitResynchVars(node);
 | |
| 			nodeingame[node] = false;
 | |
| 			Net_CloseConnection(node);
 | |
| 			ResetNode(node);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (K_IsPlayerWanted(&players[playernum]))
 | |
| 		K_CalculateBattleWanted();
 | |
| 
 | |
| 	LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting
 | |
| 
 | |
| 	// don't look through someone's view who isn't there
 | |
| 	if (playernum == displayplayers[0])
 | |
| 	{
 | |
| 		// Call ViewpointSwitch hooks here.
 | |
| 		// The viewpoint was forcibly changed.
 | |
| 		LUAh_ViewpointSwitch(&players[consoleplayer], &players[consoleplayer], true);
 | |
| 		displayplayers[0] = consoleplayer;
 | |
| 	}
 | |
| 
 | |
| 	G_RemovePartyMember(playernum);
 | |
| 
 | |
| 	// Reset player data
 | |
| 	CL_ClearPlayer(playernum);
 | |
| 
 | |
| 	// remove avatar of player
 | |
| 	playeringame[playernum] = false;
 | |
| 	playernode[playernum] = UINT8_MAX;
 | |
| 	while (!playeringame[doomcom->numslots-1] && doomcom->numslots > 1)
 | |
| 		doomcom->numslots--;
 | |
| 
 | |
| 	// Reset the name
 | |
| 	sprintf(player_names[playernum], "Player %d", playernum+1);
 | |
| 
 | |
| 	player_name_changes[playernum] = 0;
 | |
| 
 | |
| 	if (IsPlayerAdmin(playernum))
 | |
| 	{
 | |
| 		RemoveAdminPlayer(playernum); // don't stay admin after you're gone
 | |
| 	}
 | |
| 
 | |
| 	if (playernum == displayplayers[0] && !demo.playback)
 | |
| 		displayplayers[0] = consoleplayer; // don't look through someone's view who isn't there
 | |
| 
 | |
| 	LUA_InvalidatePlayer(&players[playernum]);
 | |
| 
 | |
| 	K_CheckBumpers();
 | |
| 	P_CheckRacers();
 | |
| }
 | |
| 
 | |
| void CL_Reset(void)
 | |
| {
 | |
| 	if (metalrecording)
 | |
| 		G_StopMetalRecording(false);
 | |
| 	if (metalplayback)
 | |
| 		G_StopMetalDemo();
 | |
| 	if (demo.recording)
 | |
| 		G_CheckDemoStatus();
 | |
| 
 | |
| 	// reset client/server code
 | |
| 	DEBFILE(va("\n-=-=-=-=-=-=-= Client reset =-=-=-=-=-=-=-\n\n"));
 | |
| 
 | |
| 	if (servernode > 0 && servernode < MAXNETNODES)
 | |
| 	{
 | |
| 		nodeingame[(UINT8)servernode] = false;
 | |
| 		Net_CloseConnection(servernode);
 | |
| 	}
 | |
| 	D_CloseConnection(); // netgame = false
 | |
| 	multiplayer = false;
 | |
| 	servernode = 0;
 | |
| 	server = true;
 | |
| 	resynch_local_inprogress = false;
 | |
| 	doomcom->numnodes = 1;
 | |
| 	doomcom->numslots = 1;
 | |
| 	SV_StopServer();
 | |
| 	SV_ResetServer();
 | |
| 
 | |
| 	// make sure we don't leave any fileneeded gunk over from a failed join
 | |
| 	fileneedednum = 0;
 | |
| 	memset(fileneeded, 0, sizeof(fileneeded));
 | |
| 
 | |
| #ifndef NONET
 | |
| 	totalfilesrequestednum = 0;
 | |
| 	totalfilesrequestedsize = 0;
 | |
| #endif
 | |
| 	firstconnectattempttime = 0;
 | |
| 	serverisfull = false;
 | |
| 	connectiontimeout = (tic_t)cv_nettimeout.value; //reset this temporary hack
 | |
| 
 | |
| #ifdef HAVE_CURL
 | |
| 	curl_failedwebdownload = false;
 | |
| 	curl_transfers = 0;
 | |
| 	curl_running = false;
 | |
| 	http_source[0] = '\0';
 | |
| #endif
 | |
| 
 | |
| 	// D_StartTitle should get done now, but the calling function will handle it
 | |
| }
 | |
| 
 | |
| #ifndef NONET
 | |
| static void Command_GetPlayerNum(void)
 | |
| {
 | |
| 	INT32 i;
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 		if (playeringame[i])
 | |
| 		{
 | |
| 			if (serverplayer == i)
 | |
| 				CONS_Printf(M_GetText("num:%2d  node:%2d  %s\n"), i, playernode[i], player_names[i]);
 | |
| 			else
 | |
| 				CONS_Printf(M_GetText("\x82num:%2d  node:%2d  %s\n"), i, playernode[i], player_names[i]);
 | |
| 		}
 | |
| }
 | |
| 
 | |
| SINT8 nametonum(const char *name)
 | |
| {
 | |
| 	INT32 playernum, i;
 | |
| 
 | |
| 	if (!strcmp(name, "0"))
 | |
| 		return 0;
 | |
| 
 | |
| 	playernum = (SINT8)atoi(name);
 | |
| 
 | |
| 	if (playernum < 0 || playernum >= MAXPLAYERS)
 | |
| 		return -1;
 | |
| 
 | |
| 	if (playernum)
 | |
| 	{
 | |
| 		if (playeringame[playernum])
 | |
| 			return (SINT8)playernum;
 | |
| 		else
 | |
| 			return -1;
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 		if (playeringame[i] && !stricmp(player_names[i], name))
 | |
| 			return (SINT8)i;
 | |
| 
 | |
| 	CONS_Printf(M_GetText("There is no player named \"%s\"\n"), name);
 | |
| 
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| /** Lists all players and their player numbers.
 | |
|   *
 | |
|   * \sa Command_GetPlayerNum
 | |
|   */
 | |
| static void Command_Nodes(void)
 | |
| {
 | |
| 	INT32 i;
 | |
| 	size_t maxlen = 0;
 | |
| 	const char *address;
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 	{
 | |
| 		const size_t plen = strlen(player_names[i]);
 | |
| 		if (playeringame[i] && plen > maxlen)
 | |
| 			maxlen = plen;
 | |
| 	}
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 	{
 | |
| 		if (playeringame[i])
 | |
| 		{
 | |
| 			CONS_Printf("%.2u: %*s", i, (int)maxlen, player_names[i]);
 | |
| 
 | |
| 			if (playernode[i] != UINT8_MAX)
 | |
| 			{
 | |
| 				CONS_Printf(" - node %.2d", playernode[i]);
 | |
| 				if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL)
 | |
| 					CONS_Printf(" - %s", address);
 | |
| 			}
 | |
| 
 | |
| 			if (IsPlayerAdmin(i))
 | |
| 				CONS_Printf(M_GetText(" (verified admin)"));
 | |
| 
 | |
| 			if (players[i].spectator)
 | |
| 				CONS_Printf(M_GetText(" (spectator)"));
 | |
| 
 | |
| 			CONS_Printf("\n");
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Command_Ban(void)
 | |
| {
 | |
| 	if (COM_Argc() < 2)
 | |
| 	{
 | |
| 		CONS_Printf(M_GetText("Ban <playername/playernum> <reason>: ban and kick a player\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!netgame) // Don't kick Tails in splitscreen!
 | |
| 	{
 | |
| 		CONS_Printf(M_GetText("This only works in a netgame.\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (server || IsPlayerAdmin(consoleplayer))
 | |
| 	{
 | |
| 		UINT8 buf[3 + MAX_REASONLENGTH];
 | |
| 		UINT8 *p = buf;
 | |
| 		const SINT8 pn = nametonum(COM_Argv(1));
 | |
| 		const INT32 node = playernode[(INT32)pn];
 | |
| 
 | |
| 		if (pn == -1 || pn == 0)
 | |
| 			return;
 | |
| 
 | |
| 		WRITEUINT8(p, pn);
 | |
| 
 | |
| 		if (server && I_Ban && !I_Ban(node)) // only the server is allowed to do this right now
 | |
| 		{
 | |
| 			CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
 | |
| 			WRITEUINT8(p, KICK_MSG_GO_AWAY);
 | |
| 			SendNetXCmd(XD_KICK, &buf, 2);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			if (server) // only the server is allowed to do this right now
 | |
| 			{
 | |
| 				Ban_Add(COM_Argv(2));
 | |
| 				D_SaveBan(); // save the ban list
 | |
| 			}
 | |
| 
 | |
| 			if (COM_Argc() == 2)
 | |
| 			{
 | |
| 				WRITEUINT8(p, KICK_MSG_BANNED);
 | |
| 				SendNetXCmd(XD_KICK, &buf, 2);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				size_t i, j = COM_Argc();
 | |
| 				char message[MAX_REASONLENGTH];
 | |
| 
 | |
| 				//Steal from the motd code so you don't have to put the reason in quotes.
 | |
| 				strlcpy(message, COM_Argv(2), sizeof message);
 | |
| 				for (i = 3; i < j; i++)
 | |
| 				{
 | |
| 					strlcat(message, " ", sizeof message);
 | |
| 					strlcat(message, COM_Argv(i), sizeof message);
 | |
| 				}
 | |
| 
 | |
| 				WRITEUINT8(p, KICK_MSG_CUSTOM_BAN);
 | |
| 				WRITESTRINGN(p, message, MAX_REASONLENGTH);
 | |
| 				SendNetXCmd(XD_KICK, &buf, p - buf);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 | |
| 
 | |
| }
 | |
| 
 | |
| static void Command_BanIP(void)
 | |
| {
 | |
| 	if (COM_Argc() < 2)
 | |
| 	{
 | |
| 		CONS_Printf(M_GetText("banip <ip> <reason>: ban an ip address\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (server) // Only the server can use this, otherwise does nothing.
 | |
| 	{
 | |
| 		const char *address = (COM_Argv(1));
 | |
| 		const char *reason;
 | |
| 
 | |
| 		if (COM_Argc() == 2)
 | |
| 			reason = NULL;
 | |
| 		else
 | |
| 			reason = COM_Argv(2);
 | |
| 
 | |
| 
 | |
| 		if (I_SetBanAddress && I_SetBanAddress(address, NULL))
 | |
| 		{
 | |
| 			if (reason)
 | |
| 				CONS_Printf("Banned IP address %s for: %s\n", address, reason);
 | |
| 			else
 | |
| 				CONS_Printf("Banned IP address %s\n", address);
 | |
| 
 | |
| 			Ban_Add(reason);
 | |
| 			D_SaveBan();
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Command_Kick(void)
 | |
| {
 | |
| 	if (COM_Argc() < 2)
 | |
| 	{
 | |
| 		CONS_Printf(M_GetText("kick <playername/playernum> <reason>: kick a player\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (!netgame) // Don't kick Tails in splitscreen!
 | |
| 	{
 | |
| 		CONS_Printf(M_GetText("This only works in a netgame.\n"));
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (server || IsPlayerAdmin(consoleplayer))
 | |
| 	{
 | |
| 		UINT8 buf[3 + MAX_REASONLENGTH];
 | |
| 		UINT8 *p = buf;
 | |
| 		const SINT8 pn = nametonum(COM_Argv(1));
 | |
| 
 | |
| 		if (pn == -1 || pn == 0)
 | |
| 			return;
 | |
| 
 | |
| 		// Special case if we are trying to kick a player who is downloading the game state:
 | |
| 		// trigger a timeout instead of kicking them, because a kick would only
 | |
| 		// take effect after they have finished downloading
 | |
| 		if (server && playernode[pn] != UINT8_MAX && sendingsavegame[playernode[pn]])
 | |
| 		{
 | |
| 			Net_ConnectionTimeout(playernode[pn]);
 | |
| 			return;
 | |
| 		}
 | |
| 
 | |
| 		WRITESINT8(p, pn);
 | |
| 
 | |
| 		if (COM_Argc() == 2)
 | |
| 		{
 | |
| 			WRITEUINT8(p, KICK_MSG_GO_AWAY);
 | |
| 			SendNetXCmd(XD_KICK, &buf, 2);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			size_t i, j = COM_Argc();
 | |
| 			char message[MAX_REASONLENGTH];
 | |
| 
 | |
| 			//Steal from the motd code so you don't have to put the reason in quotes.
 | |
| 			strlcpy(message, COM_Argv(2), sizeof message);
 | |
| 			for (i = 3; i < j; i++)
 | |
| 			{
 | |
| 				strlcat(message, " ", sizeof message);
 | |
| 				strlcat(message, COM_Argv(i), sizeof message);
 | |
| 			}
 | |
| 
 | |
| 			WRITEUINT8(p, KICK_MSG_CUSTOM_KICK);
 | |
| 			WRITESTRINGN(p, message, MAX_REASONLENGTH);
 | |
| 			SendNetXCmd(XD_KICK, &buf, p - buf);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 		CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
 | |
| }
 | |
| #endif
 | |
| 
 | |
| static void Got_KickCmd(UINT8 **p, INT32 playernum)
 | |
| {
 | |
| 	INT32 pnum, msg;
 | |
| 	char buf[3 + MAX_REASONLENGTH];
 | |
| 	char *reason = buf;
 | |
| 	kickreason_t kickreason = KR_KICK;
 | |
| 	boolean keepbody;
 | |
| 
 | |
| 	pnum = READUINT8(*p);
 | |
| 	msg = READUINT8(*p);
 | |
| 	keepbody = (msg & KICK_MSG_KEEP_BODY) != 0;
 | |
| 	msg &= ~KICK_MSG_KEEP_BODY;
 | |
| 
 | |
| 	if (pnum == serverplayer && IsPlayerAdmin(playernum))
 | |
| 	{
 | |
| 		CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
 | |
| 
 | |
| 		if (server)
 | |
| 			COM_BufAddText("quit\n");
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// Is playernum authorized to make this kick?
 | |
| 	if (playernum != serverplayer && !IsPlayerAdmin(playernum)
 | |
| 		/*&& !(playernode[playernum] != UINT8_MAX && playerpernode[playernode[playernum]] == 2
 | |
| 		&& nodetoplayer2[playernode[playernum]] == pnum)*/)
 | |
| 	{
 | |
| 		// We received a kick command from someone who isn't the
 | |
| 		// server or admin, and who isn't in splitscreen removing
 | |
| 		// player 2. Thus, it must be someone with a modified
 | |
| 		// binary, trying to kick someone but without having
 | |
| 		// authorization.
 | |
| 
 | |
| 		// We deal with this by changing the kick reason to
 | |
| 		// "consistency failure" and kicking the offending user
 | |
| 		// instead.
 | |
| 
 | |
| 		CONS_Alert(CONS_WARNING, M_GetText("Illegal kick command received from %s for player %d\n"), player_names[playernum], pnum);
 | |
| 
 | |
| 		// In debug, print a longer message with more details.
 | |
| 		// TODO Callum: Should we translate this?
 | |
| /*
 | |
| 		CONS_Debug(DBG_NETPLAY,
 | |
| 			"So, you must be asking, why is this an illegal kick?\n"
 | |
| 			"Well, let's take a look at the facts, shall we?\n"
 | |
| 			"\n"
 | |
| 			"playernum (this is the guy who did it), he's %d.\n"
 | |
| 			"pnum (the guy he's trying to kick) is %d.\n"
 | |
| 			"playernum's node is %d.\n"
 | |
| 			"That node has %d players.\n"
 | |
| 			"Player 2 on that node is %d.\n"
 | |
| 			"pnum's node is %d.\n"
 | |
| 			"That node has %d players.\n"
 | |
| 			"Player 2 on that node is %d.\n"
 | |
| 			"\n"
 | |
| 			"If you think this is a bug, please report it, including all of the details above.\n",
 | |
| 				playernum, pnum,
 | |
| 				playernode[playernum], playerpernode[playernode[playernum]],
 | |
| 				nodetoplayer2[playernode[playernum]],
 | |
| 				playernode[pnum], playerpernode[playernode[pnum]],
 | |
| 				nodetoplayer2[playernode[pnum]]);
 | |
| */
 | |
| 		pnum = playernum;
 | |
| 		msg = KICK_MSG_CON_FAIL;
 | |
| 		keepbody = true;
 | |
| 	}
 | |
| 
 | |
| 	//CONS_Printf("\x82%s ", player_names[pnum]);
 | |
| 
 | |
| 	// If a verified admin banned someone, the server needs to know about it.
 | |
| 	// If the playernum isn't zero (the server) then the server needs to record the ban.
 | |
| 	if (server && playernum && (msg == KICK_MSG_BANNED || msg == KICK_MSG_CUSTOM_BAN))
 | |
| 	{
 | |
| 		if (I_Ban && !I_Ban(playernode[(INT32)pnum]))
 | |
| 			CONS_Alert(CONS_WARNING, M_GetText("Too many bans! Geez, that's a lot of people you're excluding...\n"));
 | |
| #ifndef NONET
 | |
| 		else
 | |
| 			Ban_Add(reason);
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	if (msg == KICK_MSG_PLAYER_QUIT)
 | |
| 		S_StartSound(NULL, sfx_leave); // intended leave
 | |
| 	else
 | |
| 		S_StartSound(NULL, sfx_syfail); // he he he
 | |
| 
 | |
| 	switch (msg)
 | |
| 	{
 | |
| 		case KICK_MSG_GO_AWAY:
 | |
| 			if (!players[pnum].quittime)
 | |
| 				HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
 | |
| 			kickreason = KR_KICK;
 | |
| 			break;
 | |
| 		case KICK_MSG_PING_HIGH:
 | |
| 			HU_AddChatText(va("\x82*%s left the game (Broke ping limit)", player_names[pnum]), false);
 | |
| 			kickreason = KR_PINGLIMIT;
 | |
| 			break;
 | |
| 		case KICK_MSG_CON_FAIL:
 | |
| 			HU_AddChatText(va("\x82*%s left the game (Synch Failure)", player_names[pnum]), false);
 | |
| 			kickreason = KR_SYNCH;
 | |
| 
 | |
| 			if (M_CheckParm("-consisdump")) // Helps debugging some problems
 | |
| 			{
 | |
| 				INT32 i;
 | |
| 
 | |
| 				CONS_Printf(M_GetText("Player kicked is #%d, dumping consistency...\n"), pnum);
 | |
| 
 | |
| 				for (i = 0; i < MAXPLAYERS; i++)
 | |
| 				{
 | |
| 					if (!playeringame[i])
 | |
| 						continue;
 | |
| 					CONS_Printf("-------------------------------------\n");
 | |
| 					CONS_Printf("Player %d: %s\n", i, player_names[i]);
 | |
| 					CONS_Printf("Skin: %d\n", players[i].skin);
 | |
| 					CONS_Printf("Color: %d\n", players[i].skincolor);
 | |
| 					CONS_Printf("Speed: %d\n",players[i].speed>>FRACBITS);
 | |
| 					if (players[i].mo)
 | |
| 					{
 | |
| 						if (!players[i].mo->skin)
 | |
| 							CONS_Printf("Mobj skin: NULL!\n");
 | |
| 						else
 | |
| 							CONS_Printf("Mobj skin: %s\n", ((skin_t *)players[i].mo->skin)->name);
 | |
| 						CONS_Printf("Position: %d, %d, %d\n", players[i].mo->x, players[i].mo->y, players[i].mo->z);
 | |
| 						if (!players[i].mo->state)
 | |
| 							CONS_Printf("State: S_NULL\n");
 | |
| 						else
 | |
| 							CONS_Printf("State: %d\n", (statenum_t)(players[i].mo->state-states));
 | |
| 					}
 | |
| 					else
 | |
| 						CONS_Printf("Mobj: NULL\n");
 | |
| 					CONS_Printf("-------------------------------------\n");
 | |
| 				}
 | |
| 			}
 | |
| 			break;
 | |
| 		case KICK_MSG_TIMEOUT:
 | |
| 			HU_AddChatText(va("\x82*%s left the game (Connection timeout)", player_names[pnum]), false);
 | |
| 			kickreason = KR_TIMEOUT;
 | |
| 			break;
 | |
| 		case KICK_MSG_PLAYER_QUIT:
 | |
| 			if (netgame && !players[pnum].quittime) // not splitscreen/bots or soulless body
 | |
| 				HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
 | |
| 			kickreason = KR_LEAVE;
 | |
| 			break;
 | |
| 		case KICK_MSG_BANNED:
 | |
| 			HU_AddChatText(va("\x82*%s has been banned (Don't come back)", player_names[pnum]), false);
 | |
| 			kickreason = KR_BAN;
 | |
| 			break;
 | |
| 		case KICK_MSG_CUSTOM_KICK:
 | |
| 			READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
 | |
| 			HU_AddChatText(va("\x82*%s has been kicked (%s)", player_names[pnum], reason), false);
 | |
| 			kickreason = KR_KICK;
 | |
| 			break;
 | |
| 		case KICK_MSG_CUSTOM_BAN:
 | |
| 			READSTRINGN(*p, reason, MAX_REASONLENGTH+1);
 | |
| 			HU_AddChatText(va("\x82*%s has been banned (%s)", player_names[pnum], reason), false);
 | |
| 			kickreason = KR_BAN;
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	// SRB2Kart: kicks count as forfeit
 | |
| 	switch (kickreason)
 | |
| 	{
 | |
| 		case KR_KICK:
 | |
| 		case KR_BAN:
 | |
| 		case KR_LEAVE:
 | |
| 			// Intentional removals should be hit with a true forfeit.
 | |
| 			K_PlayerForfeit(pnum, true);
 | |
| 			break;
 | |
| 		default:
 | |
| 			// Otherwise, give remaining players the point compensation, but doesn't penalize who left.
 | |
| 			K_PlayerForfeit(pnum, false);
 | |
| 			break;
 | |
| 	}
 | |
| 
 | |
| 	if (playernode[pnum] == playernode[consoleplayer])
 | |
| 	{
 | |
| 		if (Playing())
 | |
| 			LUAh_GameQuit();
 | |
| #ifdef DUMPCONSISTENCY
 | |
| 		if (msg == KICK_MSG_CON_FAIL) SV_SavedGame();
 | |
| #endif
 | |
| 		D_QuitNetGame();
 | |
| 		CL_Reset();
 | |
| 		D_StartTitle();
 | |
| 		if (msg == KICK_MSG_CON_FAIL)
 | |
| 			M_StartMessage(M_GetText("Server closed connection\n(Synch failure)\nPress ESC\n"), NULL, MM_NOTHING);
 | |
| 		else if (msg == KICK_MSG_PING_HIGH)
 | |
| 			M_StartMessage(M_GetText("Server closed connection\n(Broke ping limit)\nPress ESC\n"), NULL, MM_NOTHING);
 | |
| 		else if (msg == KICK_MSG_BANNED)
 | |
| 			M_StartMessage(M_GetText("You have been banned by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
 | |
| 		else if (msg == KICK_MSG_CUSTOM_KICK)
 | |
| 			M_StartMessage(va(M_GetText("You have been kicked\n(%s)\nPress ESC\n"), reason), NULL, MM_NOTHING);
 | |
| 		else if (msg == KICK_MSG_CUSTOM_BAN)
 | |
| 			M_StartMessage(va(M_GetText("You have been banned\n(%s)\nPress ESC\n"), reason), NULL, MM_NOTHING);
 | |
| 		else
 | |
| 			M_StartMessage(M_GetText("You have been kicked by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
 | |
| 	}
 | |
| 	else if (keepbody)
 | |
| 	{
 | |
| 		if (server && !demo.playback && playernode[pnum] != UINT8_MAX)
 | |
| 		{
 | |
| 			INT32 node = playernode[pnum];
 | |
| 			playerpernode[node]--;
 | |
| 			if (playerpernode[node] <= 0)
 | |
| 			{
 | |
| 				nodeingame[node] = false;
 | |
| 				Net_CloseConnection(node);
 | |
| 				ResetNode(node);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		playernode[pnum] = UINT8_MAX;
 | |
| 
 | |
| 		players[pnum].quittime = 1;
 | |
| 	}
 | |
| 	else if (server)
 | |
| 	{
 | |
| 		// Sal: Because kicks (and a lot of other commands) are player-based, we can't tell which player pnum is on the node from a glance.
 | |
| 		// When we want to remove everyone from a node, we have to get the kicked player's node, then remove everyone on that node manually so we don't miss any.
 | |
| 		// This avoids the bugs with older SRB2 version's online splitscreen kicks, specifically ghosting.
 | |
| 		// On top of this, it can't just be a CL_RemovePlayer call; it has to be a server-sided.
 | |
| 		// Clients don't bother setting any nodes for anything but THE server player (even ignoring the server's extra players!), so it'll often remove everyone because they all have node -1/255, insta-desync!
 | |
| 		// And yes. This is a netxcmd wrap for just CL_RemovePlayer! :V
 | |
| 
 | |
| #define removethisplayer(otherp) \
 | |
| 	if (otherp >= 0) \
 | |
| 	{ \
 | |
| 		buf[0] = (UINT8)otherp; \
 | |
| 		if (otherp != pnum) \
 | |
| 		{ \
 | |
| 			HU_AddChatText(va("\x82*%s left the game (Joined with %s)", player_names[otherp], player_names[pnum]), false); \
 | |
| 			buf[1] = KR_LEAVE; \
 | |
| 		} \
 | |
| 		else \
 | |
| 			buf[1] = (UINT8)kickreason; \
 | |
| 		SendNetXCmd(XD_REMOVEPLAYER, &buf, 2); \
 | |
| 		otherp = -1; \
 | |
| 	}
 | |
| 		removethisplayer(nodetoplayer[playernode[pnum]])
 | |
| 		removethisplayer(nodetoplayer2[playernode[pnum]])
 | |
| 		removethisplayer(nodetoplayer3[playernode[pnum]])
 | |
| 		removethisplayer(nodetoplayer4[playernode[pnum]])
 | |
| #undef removethisplayer
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static CV_PossibleValue_t netticbuffer_cons_t[] = {{0, "MIN"}, {3, "MAX"}, {0, NULL}};
 | |
| consvar_t cv_netticbuffer = {"netticbuffer", "1", CV_SAVE, netticbuffer_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| static void Joinable_OnChange(void);
 | |
| 
 | |
| consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_CALL, CV_OnOff, Joinable_OnChange, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| #ifdef VANILLAJOINNEXTROUND
 | |
| consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
 | |
| #endif
 | |
| 
 | |
| static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {MAXPLAYERS, "MAX"}, {0, NULL}};
 | |
| consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE|CV_CALL, maxplayers_cons_t, Joinable_OnChange, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| static CV_PossibleValue_t joindelay_cons_t[] = {{1, "MIN"}, {3600, "MAX"}, {0, "Off"}, {0, NULL}};
 | |
| consvar_t cv_joindelay = {"joindelay", "10", CV_SAVE, joindelay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 | |
| static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
 | |
| consvar_t cv_rejointimeout = {"rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| // Here for dedicated servers
 | |
| static CV_PossibleValue_t discordinvites_cons_t[] = {{0, "Admins Only"}, {1, "Everyone"}, {0, NULL}};
 | |
| consvar_t cv_discordinvites = {"discordinvites", "Everyone", CV_SAVE|CV_CALL, discordinvites_cons_t, Joinable_OnChange, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
 | |
| consvar_t cv_resynchattempts = {"resynchattempts", "5", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL	};
 | |
| 
 | |
| consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL	};
 | |
| 
 | |
| // max file size to send to a player (in kilobytes)
 | |
| static CV_PossibleValue_t maxsend_cons_t[] = {{0, "MIN"}, {51200, "MAX"}, {0, NULL}};
 | |
| consvar_t cv_maxsend = {"maxsend", "4096", CV_SAVE, maxsend_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 | |
| consvar_t cv_noticedownload = {"noticedownload", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| // Speed of file downloading (in packets per tic)
 | |
| static CV_PossibleValue_t downloadspeed_cons_t[] = {{0, "MIN"}, {32, "MAX"}, {0, NULL}};
 | |
| consvar_t cv_downloadspeed = {"downloadspeed", "16", CV_SAVE, downloadspeed_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
 | |
| 
 | |
| static void Got_AddPlayer(UINT8 **p, INT32 playernum);
 | |
| static void Got_RemovePlayer(UINT8 **p, INT32 playernum);
 | |
| static void Got_AddBot(UINT8 **p, INT32 playernum);
 | |
| 
 | |
| static void Joinable_OnChange(void)
 | |
| {
 | |
| 	UINT8 buf[3];
 | |
| 	UINT8 *p = buf;
 | |
| 	UINT8 maxplayer;
 | |
| 
 | |
| 	if (!server)
 | |
| 		return;
 | |
| 
 | |
| 	maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value));
 | |
| 
 | |
| 	WRITEUINT8(p, maxplayer);
 | |
| 	WRITEUINT8(p, cv_allownewplayer.value);
 | |
| 	WRITEUINT8(p, cv_discordinvites.value);
 | |
| 
 | |
| 	SendNetXCmd(XD_DISCORD, &buf, 3);
 | |
| }
 | |
| 
 | |
| // called one time at init
 | |
| void D_ClientServerInit(void)
 | |
| {
 | |
| 	DEBFILE(va("- - -== SRB2Kart v%d.%d "VERSIONSTRING" debugfile ==- - -\n",
 | |
| 		VERSION, SUBVERSION));
 | |
| 
 | |
| #ifndef NONET
 | |
| 	COM_AddCommand("getplayernum", Command_GetPlayerNum);
 | |
| 	COM_AddCommand("kick", Command_Kick);
 | |
| 	COM_AddCommand("ban", Command_Ban);
 | |
| 	COM_AddCommand("banip", Command_BanIP);
 | |
| 	COM_AddCommand("clearbans", Command_ClearBans);
 | |
| 	COM_AddCommand("showbanlist", Command_ShowBan);
 | |
| 	COM_AddCommand("reloadbans", Command_ReloadBan);
 | |
| 	COM_AddCommand("connect", Command_connect);
 | |
| 	COM_AddCommand("nodes", Command_Nodes);
 | |
| #ifdef PACKETDROP
 | |
| 	COM_AddCommand("drop", Command_Drop);
 | |
| 	COM_AddCommand("droprate", Command_Droprate);
 | |
| #endif
 | |
| #ifdef _DEBUG
 | |
| 	COM_AddCommand("numnodes", Command_Numnodes);
 | |
| #endif
 | |
| #endif
 | |
| 
 | |
| 	RegisterNetXCmd(XD_KICK, Got_KickCmd);
 | |
| 	RegisterNetXCmd(XD_ADDPLAYER, Got_AddPlayer);
 | |
| 	RegisterNetXCmd(XD_REMOVEPLAYER, Got_RemovePlayer);
 | |
| 	RegisterNetXCmd(XD_ADDBOT, Got_AddBot);
 | |
| #ifndef NONET
 | |
| #ifdef DUMPCONSISTENCY
 | |
| 	CV_RegisterVar(&cv_dumpconsistency);
 | |
| #endif
 | |
| 	Ban_Load_File(false);
 | |
| #endif
 | |
| 
 | |
| 	gametic = 0;
 | |
| 	localgametic = 0;
 | |
| 
 | |
| 	// do not send anything before the real begin
 | |
| 	SV_StopServer();
 | |
| 	SV_ResetServer();
 | |
| 	if (dedicated)
 | |
| 		SV_SpawnServer();
 | |
| }
 | |
| 
 | |
| static void ResetNode(INT32 node)
 | |
| {
 | |
| 	nodeingame[node] = false;
 | |
| 	nodetoplayer[node] = -1;
 | |
| 	nodetoplayer2[node] = -1;
 | |
| 	nodetoplayer3[node] = -1;
 | |
| 	nodetoplayer4[node] = -1;
 | |
| 	nettics[node] = gametic;
 | |
| 	supposedtics[node] = gametic;
 | |
| 	nodewaiting[node] = 0;
 | |
| 	playerpernode[node] = 0;
 | |
| 	sendingsavegame[node] = false;
 | |
| 	SV_InitResynchVars(node);
 | |
| }
 | |
| 
 | |
| void SV_ResetServer(void)
 | |
| {
 | |
| 	INT32 i;
 | |
| 
 | |
| 	// +1 because this command will be executed in com_executebuffer in
 | |
| 	// tryruntic so gametic will be incremented, anyway maketic > gametic
 | |
| 	// is not an issue
 | |
| 
 | |
| 	maketic = gametic + 1;
 | |
| 	neededtic = maketic;
 | |
| 	tictoclear = maketic;
 | |
| 
 | |
| 	joindelay = 0;
 | |
| 
 | |
| 	for (i = 0; i < MAXNETNODES; i++)
 | |
| 		ResetNode(i);
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 	{
 | |
| 		LUA_InvalidatePlayer(&players[i]);
 | |
| 		playeringame[i] = false;
 | |
| 		playernode[i] = UINT8_MAX;
 | |
| 		memset(playeraddress[i], 0, sizeof(*playeraddress));
 | |
| 		sprintf(player_names[i], "Player %d", i + 1);
 | |
| 		adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
 | |
| 		K_ClearClientPowerLevels();
 | |
| 		splitscreen_invitations[i] = -1;
 | |
| 	}
 | |
| 
 | |
| 	memset(splitscreen_partied, 0, sizeof splitscreen_partied);
 | |
| 	memset(player_name_changes, 0, sizeof player_name_changes);
 | |
| 
 | |
| 	mynode = 0;
 | |
| 	cl_packetmissed = false;
 | |
| 
 | |
| 	if (dedicated)
 | |
| 	{
 | |
| 		nodeingame[0] = true;
 | |
| 		serverplayer = 0;
 | |
| 	}
 | |
| 	else
 | |
| 		serverplayer = consoleplayer;
 | |
| 
 | |
| 	if (server)
 | |
| 		servernode = 0;
 | |
| 
 | |
| 	doomcom->numslots = 0;
 | |
| 
 | |
| 	// clear server_context
 | |
| 	memset(server_context, '-', 8);
 | |
| 
 | |
| 	DEBFILE("\n-=-=-=-=-=-=-= Server Reset =-=-=-=-=-=-=-\n\n");
 | |
| }
 | |
| 
 | |
| static inline void SV_GenContext(void)
 | |
| {
 | |
| 	UINT8 i;
 | |
| 	// generate server_context, as exactly 8 bytes of randomly mixed A-Z and a-z
 | |
| 	// (hopefully M_Random is initialized!! if not this will be awfully silly!)
 | |
| 	for (i = 0; i < 8; i++)
 | |
| 	{
 | |
| 		const char a = M_RandomKey(26*2);
 | |
| 		if (a < 26) // uppercase
 | |
| 			server_context[i] = 'A'+a;
 | |
| 		else // lowercase
 | |
| 			server_context[i] = 'a'+(a-26);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //
 | |
| // D_QuitNetGame
 | |
| // Called before quitting to leave a net game
 | |
| // without hanging the other players
 | |
| //
 | |
| void D_QuitNetGame(void)
 | |
| {
 | |
| 	if (!netgame || !netbuffer)
 | |
| 		return;
 | |
| 
 | |
| 	DEBFILE("===========================================================================\n"
 | |
| 	        "                  Quitting Game, closing connection\n"
 | |
| 	        "===========================================================================\n");
 | |
| 
 | |
| 	// abort send/receive of files
 | |
| 	CloseNetFile();
 | |
| 	RemoveAllLuaFileTransfers();
 | |
| 	waitingforluafiletransfer = false;
 | |
| 	waitingforluafilecommand = false;
 | |
| 
 | |
| 	if (server)
 | |
| 	{
 | |
| 		INT32 i;
 | |
| 
 | |
| 		netbuffer->packettype = PT_SERVERSHUTDOWN;
 | |
| 		for (i = 0; i < MAXNETNODES; i++)
 | |
| 			if (nodeingame[i])
 | |
| 				HSendPacket(i, true, 0, 0);
 | |
| #ifdef MASTERSERVER
 | |
| 		if (serverrunning && cv_advertise.value)
 | |
| 			UnregisterServer();
 | |
| #endif
 | |
| 	}
 | |
| 	else if (servernode > 0 && servernode < MAXNETNODES && nodeingame[(UINT8)servernode])
 | |
| 	{
 | |
| 		netbuffer->packettype = PT_CLIENTQUIT;
 | |
| 		HSendPacket(servernode, true, 0, 0);
 | |
| 	}
 | |
| 
 | |
| 	D_CloseConnection();
 | |
| 	ClearAdminPlayers();
 | |
| 	K_ClearClientPowerLevels();
 | |
| 
 | |
| 	DEBFILE("===========================================================================\n"
 | |
| 	        "                         Log finish\n"
 | |
| 	        "===========================================================================\n");
 | |
| #ifdef DEBUGFILE
 | |
| 	if (debugfile)
 | |
| 	{
 | |
| 		fclose(debugfile);
 | |
| 		debugfile = NULL;
 | |
| 	}
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // Adds a node to the game (player will follow at map change or at savegame....)
 | |
| static inline void SV_AddNode(INT32 node)
 | |
| {
 | |
| 	nettics[node] = gametic;
 | |
| 	supposedtics[node] = gametic;
 | |
| 	// little hack because the server connects to itself and puts
 | |
| 	// nodeingame when connected not here
 | |
| 	if (node)
 | |
| 		nodeingame[node] = true;
 | |
| }
 | |
| 
 | |
| // Xcmd XD_ADDPLAYER
 | |
| static void Got_AddPlayer(UINT8 **p, INT32 playernum)
 | |
| {
 | |
| 	INT16 node, newplayernum;
 | |
| 	UINT8 console;
 | |
| 	UINT8 splitscreenplayer = 0;
 | |
| 	UINT8 i;
 | |
| 	boolean rejoined;
 | |
| 	player_t *newplayer;
 | |
| 
 | |
| 	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 | |
| 	{
 | |
| 		// protect against hacked/buggy client
 | |
| 		CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
 | |
| 		if (server)
 | |
| 			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	node = (UINT8)READUINT8(*p);
 | |
| 	newplayernum = (UINT8)READUINT8(*p);
 | |
| 
 | |
| 	CONS_Debug(DBG_NETPLAY, "addplayer: %d %d\n", node, newplayernum);
 | |
| 
 | |
| 	rejoined = playeringame[newplayernum];
 | |
| 
 | |
| 	if (!rejoined)
 | |
| 	{
 | |
| 		// Clear player before joining, lest some things get set incorrectly
 | |
| 		CL_ClearPlayer(newplayernum);
 | |
| 
 | |
| 		playeringame[newplayernum] = true;
 | |
| 		G_AddPlayer(newplayernum);
 | |
| 
 | |
| 		if (newplayernum+1 > doomcom->numslots)
 | |
| 			doomcom->numslots = (INT16)(newplayernum+1);
 | |
| 
 | |
| 		if (server && I_GetNodeAddress)
 | |
| 		{
 | |
| 			const char *address = I_GetNodeAddress(node);
 | |
| 			char *port = NULL;
 | |
| 			if (address) // MI: fix msvcrt.dll!_mbscat crash?
 | |
| 			{
 | |
| 				strcpy(playeraddress[newplayernum], address);
 | |
| 				port = strchr(playeraddress[newplayernum], ':');
 | |
| 				if (port)
 | |
| 					*port = '\0';
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	newplayer = &players[newplayernum];
 | |
| 
 | |
| 	newplayer->jointime = 0;
 | |
| 	newplayer->quittime = 0;
 | |
| 
 | |
| 	READSTRINGN(*p, player_names[newplayernum], MAXPLAYERNAME);
 | |
| 
 | |
| 	console = (UINT8)READUINT8(*p);
 | |
| 	splitscreenplayer = (UINT8)READUINT8(*p);
 | |
| 
 | |
| 	// the server is creating my player
 | |
| 	if (node == mynode)
 | |
| 	{
 | |
| 		playernode[newplayernum] = 0; // for information only
 | |
| 
 | |
| 		if (splitscreenplayer)
 | |
| 		{
 | |
| 			displayplayers[splitscreenplayer] = newplayernum;
 | |
| 			g_localplayers[splitscreenplayer] = newplayernum;
 | |
| 			DEBFILE(va("spawning sister # %d\n", splitscreenplayer));
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			consoleplayer = newplayernum;
 | |
| 			for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
 | |
| 			{
 | |
| 				displayplayers[i] = newplayernum;
 | |
| 				g_localplayers[i] = newplayernum;
 | |
| 			}
 | |
| 			splitscreen_partied[newplayernum] = true;
 | |
| 			DEBFILE("spawning me\n");
 | |
| 		}
 | |
| 
 | |
| 		P_ForceLocalAngle(newplayer, newplayer->angleturn);
 | |
| 
 | |
| 		D_SendPlayerConfig();
 | |
| 		addedtogame = true;
 | |
| 
 | |
| 		if (rejoined)
 | |
| 		{
 | |
| 			if (newplayer->mo)
 | |
| 			{
 | |
| 				newplayer->viewheight = P_GetPlayerViewHeight(newplayer);
 | |
| 
 | |
| 				if (newplayer->mo->eflags & MFE_VERTICALFLIP)
 | |
| 					newplayer->viewz = newplayer->mo->z + newplayer->mo->height - newplayer->viewheight;
 | |
| 				else
 | |
| 					newplayer->viewz = newplayer->mo->z + newplayer->viewheight;
 | |
| 			}
 | |
| 
 | |
| 			// wake up the status bar
 | |
| 			ST_Start();
 | |
| 			// wake up the heads up text
 | |
| 			HU_Start();
 | |
| 
 | |
| 			if (camera[splitscreenplayer].chase)
 | |
| 				P_ResetCamera(newplayer, &camera[splitscreenplayer]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	players[newplayernum].splitscreenindex = splitscreenplayer;
 | |
| 	players[newplayernum].bot = false;
 | |
| 
 | |
| 	playerconsole[newplayernum] = console;
 | |
| 	splitscreen_original_party_size[console] =
 | |
| 		++splitscreen_party_size[console];
 | |
| 	splitscreen_original_party[console][splitscreenplayer] =
 | |
| 		splitscreen_party[console][splitscreenplayer] = newplayernum;
 | |
| 
 | |
| 	if (netgame)
 | |
| 	{
 | |
| 		char joinmsg[256];
 | |
| 
 | |
| 		if (rejoined)
 | |
| 			strcpy(joinmsg, M_GetText("\x82*%s has rejoined the game (player %d)"));
 | |
| 		else
 | |
| 			strcpy(joinmsg, M_GetText("\x82*%s has joined the game (player %d)"));
 | |
| 		strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
 | |
| 
 | |
| 		if (node != mynode)
 | |
| 			S_StartSound(NULL, sfx_join);
 | |
| 
 | |
| 		// Merge join notification + IP to avoid clogging console/chat
 | |
| 		if (server && cv_showjoinaddress.value && I_GetNodeAddress)
 | |
| 		{
 | |
| 			const char *address = I_GetNodeAddress(node);
 | |
| 			if (address)
 | |
| 				strcat(joinmsg, va(" (%s)", address));
 | |
| 		}
 | |
| 
 | |
| 		HU_AddChatText(joinmsg, false);
 | |
| 	}
 | |
| 
 | |
| 	if (server && multiplayer && motd[0] != '\0')
 | |
| 		COM_BufAddText(va("sayto %d %s\n", newplayernum, motd));
 | |
| 
 | |
| 	if (!rejoined)
 | |
| 		LUAh_PlayerJoin(newplayernum);
 | |
| 
 | |
| #ifdef HAVE_DISCORDRPC
 | |
| 	DRPC_UpdatePresence();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // Xcmd XD_REMOVEPLAYER
 | |
| static void Got_RemovePlayer(UINT8 **p, INT32 playernum)
 | |
| {
 | |
| 	SINT8 pnum, reason;
 | |
| 
 | |
| 	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 | |
| 	{
 | |
| 		// protect against hacked/buggy client
 | |
| 		CONS_Alert(CONS_WARNING, M_GetText("Illegal remove player command received from %s\n"), player_names[playernum]);
 | |
| 		if (server)
 | |
| 		{
 | |
| 			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	pnum = READUINT8(*p);
 | |
| 	reason = READUINT8(*p);
 | |
| 
 | |
| 	CL_RemovePlayer(pnum, reason);
 | |
| 
 | |
| #ifdef HAVE_DISCORDRPC
 | |
| 	DRPC_UpdatePresence();
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // Xcmd XD_ADDBOT
 | |
| // Compacted version of XD_ADDPLAYER for simplicity
 | |
| static void Got_AddBot(UINT8 **p, INT32 playernum)
 | |
| {
 | |
| 	INT16 newplayernum;
 | |
| 	UINT8 skinnum = 0;
 | |
| 	UINT8 difficulty = MAXBOTDIFFICULTY;
 | |
| 
 | |
| 	if (playernum != serverplayer && !IsPlayerAdmin(playernum))
 | |
| 	{
 | |
| 		// protect against hacked/buggy client
 | |
| 		CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
 | |
| 		if (server)
 | |
| 		{
 | |
| 			SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	newplayernum = (UINT8)READUINT8(*p);
 | |
| 	skinnum = (UINT8)READUINT8(*p);
 | |
| 	difficulty = (UINT8)READUINT8(*p);
 | |
| 
 | |
| 	CONS_Debug(DBG_NETPLAY, "addbot: %d\n", newplayernum);
 | |
| 
 | |
| 	// Clear player before joining, lest some things get set incorrectly
 | |
| 	CL_ClearPlayer(newplayernum);
 | |
| 
 | |
| 	playeringame[newplayernum] = true;
 | |
| 	G_AddPlayer(newplayernum);
 | |
| 	if (newplayernum+1 > doomcom->numslots)
 | |
| 		doomcom->numslots = (INT16)(newplayernum+1);
 | |
| 
 | |
| 	playernode[newplayernum] = servernode;
 | |
| 
 | |
| 	players[newplayernum].splitscreenindex = 0;
 | |
| 	players[newplayernum].bot = true;
 | |
| 	players[newplayernum].botvars.difficulty = difficulty;
 | |
| 
 | |
| 	players[newplayernum].skincolor = skins[skinnum].prefcolor;
 | |
| 	sprintf(player_names[newplayernum], "%s", skins[skinnum].realname);
 | |
| 	SetPlayerSkinByNum(newplayernum, skinnum);
 | |
| 
 | |
| 	if (netgame)
 | |
| 	{
 | |
| 		HU_AddChatText(va("\x82*Bot %d has been added to the game", newplayernum+1), false);
 | |
| 	}
 | |
| 
 | |
| 	LUAh_PlayerJoin(newplayernum);
 | |
| }
 | |
| 
 | |
| static boolean SV_AddWaitingPlayers(const char *name, const char *name2, const char *name3, const char *name4)
 | |
| {
 | |
| 	INT32 node, n, newplayer = false;
 | |
| 	UINT8 buf[4 + MAXPLAYERNAME];
 | |
| 	UINT8 *buf_p = buf;
 | |
| 	INT32 newplayernum;
 | |
| 
 | |
| 	for (node = 0; node < MAXNETNODES; node++)
 | |
| 	{
 | |
| 		// splitscreen can allow 2+ players in one node
 | |
| 		for (; nodewaiting[node] > 0; nodewaiting[node]--)
 | |
| 		{
 | |
| 			newplayer = true;
 | |
| 
 | |
| 			newplayernum = FindRejoinerNum(node);
 | |
| 			if (newplayernum == -1)
 | |
| 			{
 | |
| 				UINT8 nobotoverwrite;
 | |
| 
 | |
| 				// search for a free playernum
 | |
| 				// we can't use playeringame since it is not updated here
 | |
| 				for (newplayernum = dedicated ? 1 : 0; newplayernum < MAXPLAYERS; newplayernum++)
 | |
| 				{
 | |
| 					if (playeringame[newplayernum])
 | |
| 						continue;
 | |
| 
 | |
| 					for (n = 0; n < MAXNETNODES; n++)
 | |
| 						if (nodetoplayer[n] == newplayernum
 | |
| 						|| nodetoplayer2[n] == newplayernum
 | |
| 						|| nodetoplayer3[n] == newplayernum
 | |
| 						|| nodetoplayer4[n] == newplayernum)
 | |
| 							break;
 | |
| 
 | |
| 					if (n == MAXNETNODES)
 | |
| 						break;
 | |
| 				}
 | |
| 
 | |
| 				nobotoverwrite = newplayernum;
 | |
| 
 | |
| 				while (playeringame[nobotoverwrite]
 | |
| 				&& players[nobotoverwrite].bot
 | |
| 				&& nobotoverwrite < MAXPLAYERS)
 | |
| 				{
 | |
| 					// Overwrite bots if there are NO other slots available.
 | |
| 					nobotoverwrite++;
 | |
| 				}
 | |
| 
 | |
| 				if (nobotoverwrite < MAXPLAYERS)
 | |
| 				{
 | |
| 					newplayernum = nobotoverwrite;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// should never happen since we check the playernum
 | |
| 			// before accepting the join
 | |
| 			I_Assert(newplayernum < MAXPLAYERS);
 | |
| 
 | |
| 			playernode[newplayernum] = (UINT8)node;
 | |
| 
 | |
| 			// Reset the buffer to the start for multiple joiners
 | |
| 			buf_p = buf;
 | |
| 
 | |
| 			WRITEUINT8(buf_p, (UINT8)node);
 | |
| 			WRITEUINT8(buf_p, newplayernum);
 | |
| 
 | |
| 			if (playerpernode[node] < 1)
 | |
| 			{
 | |
| 				nodetoplayer[node] = newplayernum;
 | |
| 				WRITESTRINGN(buf_p, name, MAXPLAYERNAME);
 | |
| 			}
 | |
| 			else if (playerpernode[node] < 2)
 | |
| 			{
 | |
| 				nodetoplayer2[node] = newplayernum;
 | |
| 				WRITESTRINGN(buf_p, name2, MAXPLAYERNAME);
 | |
| 			}
 | |
| 			else if (playerpernode[node] < 3)
 | |
| 			{
 | |
| 				nodetoplayer3[node] = newplayernum;
 | |
| 				WRITESTRINGN(buf_p, name3, MAXPLAYERNAME);
 | |
| 			}
 | |
| 			else if (playerpernode[node] < 4)
 | |
| 			{
 | |
| 				nodetoplayer4[node] = newplayernum;
 | |
| 				WRITESTRINGN(buf_p, name4, MAXPLAYERNAME);
 | |
| 			}
 | |
| 
 | |
| 			WRITEUINT8(buf_p, nodetoplayer[node]); // consoleplayer
 | |
| 			WRITEUINT8(buf_p, playerpernode[node]); // splitscreen num
 | |
| 
 | |
| 			playerpernode[node]++;
 | |
| 
 | |
| 			SendNetXCmd(XD_ADDPLAYER, buf, buf_p - buf);
 | |
| 			DEBFILE(va("Server added player %d node %d\n", newplayernum, node));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return newplayer;
 | |
| }
 | |
| 
 | |
| void CL_AddSplitscreenPlayer(void)
 | |
| {
 | |
| 	if (cl_mode == CL_CONNECTED)
 | |
| 		CL_SendJoin();
 | |
| }
 | |
| 
 | |
| void CL_RemoveSplitscreenPlayer(UINT8 p)
 | |
| {
 | |
| 	if (cl_mode != CL_CONNECTED)
 | |
| 		return;
 | |
| 
 | |
| 	SendKick(p, KICK_MSG_PLAYER_QUIT);
 | |
| }
 | |
| 
 | |
| // is there a game running
 | |
| boolean Playing(void)
 | |
| {
 | |
| 	return (server && serverrunning) || (client && cl_mode == CL_CONNECTED);
 | |
| }
 | |
| 
 | |
| boolean SV_SpawnServer(void)
 | |
| {
 | |
| #ifdef TESTERS
 | |
| 	/* Just don't let the testers play. Easy. */
 | |
| 	I_Error("What do you think you're doing?");
 | |
| 	return false;
 | |
| #else
 | |
| 	if (demo.playback)
 | |
| 		G_StopDemo(); // reset engine parameter
 | |
| 	if (metalplayback)
 | |
| 		G_StopMetalDemo();
 | |
| 
 | |
| 	if (!serverrunning)
 | |
| 	{
 | |
| 		CONS_Printf(M_GetText("Starting Server....\n"));
 | |
| 		serverrunning = true;
 | |
| 		SV_ResetServer();
 | |
| 		SV_GenContext();
 | |
| 		if (netgame && I_NetOpenSocket)
 | |
| 		{
 | |
| 			I_NetOpenSocket();
 | |
| #ifdef MASTERSERVER
 | |
| 			if (cv_advertise.value)
 | |
| 				RegisterServer();
 | |
| #endif
 | |
| 		}
 | |
| 
 | |
| 		// non dedicated server just connect to itself
 | |
| 		if (!dedicated)
 | |
| 			CL_ConnectToServer();
 | |
| 		else doomcom->numslots = 1;
 | |
| 	}
 | |
| 
 | |
| 	return SV_AddWaitingPlayers(cv_playername[0].zstring, cv_playername[1].zstring, cv_playername[2].zstring, cv_playername[3].zstring);
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void SV_StopServer(void)
 | |
| {
 | |
| 	tic_t i;
 | |
| 
 | |
| 	if (gamestate == GS_INTERMISSION)
 | |
| 		Y_EndIntermission();
 | |
| 	if (gamestate == GS_VOTING)
 | |
| 		Y_EndVote();
 | |
| 	gamestate = wipegamestate = GS_NULL;
 | |
| 
 | |
| 	for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
 | |
| 		localtextcmd[i][0] = 0;
 | |
| 
 | |
| 	for (i = firstticstosend; i < firstticstosend + TICQUEUE; i++)
 | |
| 		D_Clearticcmd(i);
 | |
| 
 | |
| 	consoleplayer = 0;
 | |
| 	cl_mode = CL_ABORTED;
 | |
| 	maketic = gametic+1;
 | |
| 	neededtic = maketic;
 | |
| 	serverrunning = false;
 | |
| }
 | |
| 
 | |
| // called at singleplayer start and stopdemo
 | |
| void SV_StartSinglePlayerServer(void)
 | |
| {
 | |
| 	server = true;
 | |
| 	netgame = false;
 | |
| 	multiplayer = false;
 | |
| 
 | |
| 	if (modeattacking == ATTACKING_CAPSULES)
 | |
| 	{
 | |
| 		G_SetGametype(GT_BATTLE);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		G_SetGametype(GT_RACE);
 | |
| 	}
 | |
| 
 | |
| 	// no more tic the game with this settings!
 | |
| 	SV_StopServer();
 | |
| 
 | |
| 	if (splitscreen)
 | |
| 		multiplayer = true;
 | |
| }
 | |
| 
 | |
| static void SV_SendRefuse(INT32 node, const char *reason)
 | |
| {
 | |
| 	strcpy(netbuffer->u.serverrefuse.reason, reason);
 | |
| 
 | |
| 	netbuffer->packettype = PT_SERVERREFUSE;
 | |
| 	HSendPacket(node, false, 0, strlen(netbuffer->u.serverrefuse.reason) + 1);
 | |
| 	Net_CloseConnection(node);
 | |
| }
 | |
| 
 | |
| // used at txtcmds received to check packetsize bound
 | |
| static size_t TotalTextCmdPerTic(tic_t tic)
 | |
| {
 | |
| 	INT32 i;
 | |
| 	size_t total = 1; // num of textcmds in the tic (ntextcmd byte)
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 	{
 | |
| 		UINT8 *textcmd = D_GetExistingTextcmd(tic, i);
 | |
| 		if ((!i || playeringame[i]) && textcmd)
 | |
| 			total += 2 + textcmd[0]; // "+2" for size and playernum
 | |
| 	}
 | |
| 
 | |
| 	return total;
 | |
| }
 | |
| 
 | |
| /** Called when a PT_CLIENTJOIN packet is received
 | |
|   *
 | |
|   * \param node The packet sender
 | |
|   *
 | |
|   */
 | |
| static void HandleConnect(SINT8 node)
 | |
| {
 | |
| 	char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1];
 | |
| 	INT32 rejoinernum;
 | |
| 	INT32 i;
 | |
| 
 | |
| 	// Sal: Dedicated mode is INCREDIBLY hacked together.
 | |
| 	// If a server filled out, then it'd overwrite the host and turn everyone into weird husks.....
 | |
| 	// It's too much effort to legimately fix right now. Just prevent it from reaching that state.
 | |
| 	UINT8 maxplayers = min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxplayers.value);
 | |
| 
 | |
| 	rejoinernum = FindRejoinerNum(node);
 | |
| 
 | |
| 	if (bannednode && bannednode[node])
 | |
| 		SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server."));
 | |
| 	else if (netbuffer->u.clientcfg._255 != 255 ||
 | |
| 			netbuffer->u.clientcfg.packetversion != PACKETVERSION)
 | |
| 		SV_SendRefuse(node, "Incompatible packet formats.");
 | |
| 	else if (strncmp(netbuffer->u.clientcfg.application, SRB2APPLICATION,
 | |
| 				sizeof netbuffer->u.clientcfg.application))
 | |
| 		SV_SendRefuse(node, "Different SRB2 modifications\nare not compatible.");
 | |
| 	else if (netbuffer->u.clientcfg.version != VERSION
 | |
| 		|| netbuffer->u.clientcfg.subversion != SUBVERSION)
 | |
| 		SV_SendRefuse(node, va(M_GetText("Different SRB2Kart versions cannot\nplay a netgame!\n(server version %d.%d)"), VERSION, SUBVERSION));
 | |
| 	else if (!cv_allownewplayer.value && node && rejoinernum == -1)
 | |
| 		SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment."));
 | |
| 	else if (D_NumPlayers() >= maxplayers && rejoinernum == -1)
 | |
| 		SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), maxplayers));
 | |
| 	else if (netgame && netbuffer->u.clientcfg.localplayers > MAXSPLITSCREENPLAYERS) // Hacked client?
 | |
| 		SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
 | |
| 	else if (netgame && D_NumPlayers() + netbuffer->u.clientcfg.localplayers > maxplayers)
 | |
| 		SV_SendRefuse(node, va(M_GetText("Number of local players\nwould exceed maximum: %d"), maxplayers));
 | |
| 	else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?
 | |
| 		SV_SendRefuse(node, M_GetText("No players from\nthis node."));
 | |
| 	else if (luafiletransfers)
 | |
| 		SV_SendRefuse(node, M_GetText("The server is broadcasting a file\nrequested by a Lua script.\nPlease wait a bit and then\ntry rejoining."));
 | |
| 	else if (netgame && joindelay > 2 * (tic_t)cv_joindelay.value * TICRATE)
 | |
| 		SV_SendRefuse(node, va(M_GetText("Too many people are connecting.\nPlease wait %d seconds and then\ntry rejoining."),
 | |
| 			(joindelay - 2 * cv_joindelay.value * TICRATE) / TICRATE));
 | |
| 	else
 | |
| 	{
 | |
| #ifndef NONET
 | |
| 		boolean newnode = false;
 | |
| #endif
 | |
| 
 | |
| 		for (i = 0; i < netbuffer->u.clientcfg.localplayers - playerpernode[node]; i++)
 | |
| 		{
 | |
| 			strlcpy(names[i], netbuffer->u.clientcfg.names[i], MAXPLAYERNAME + 1);
 | |
| 			if (!EnsurePlayerNameIsGood(names[i], rejoinernum))
 | |
| 			{
 | |
| 				SV_SendRefuse(node, "Bad player name");
 | |
| 				return;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		// client authorised to join
 | |
| 		nodewaiting[node] = (UINT8)(netbuffer->u.clientcfg.localplayers - playerpernode[node]);
 | |
| 		if (!nodeingame[node])
 | |
| 		{
 | |
| 			gamestate_t backupstate = gamestate;
 | |
| #ifndef NONET
 | |
| 			newnode = true;
 | |
| #endif
 | |
| 
 | |
| 			SV_AddNode(node);
 | |
| 
 | |
| 			/// \note Wait what???
 | |
| 			///       What if the gamestate takes more than one second to get downloaded?
 | |
| 			///       Or if a lagspike happens?
 | |
| 			// you get a free second before desynch checks. use it wisely.
 | |
| 			SV_InitResynchVars(node);
 | |
| 
 | |
| #ifdef VANILLAJOINNEXTROUND
 | |
| 			if (cv_joinnextround.value && gameaction == ga_nothing)
 | |
| 				G_SetGamestate(GS_WAITINGPLAYERS);
 | |
| #endif
 | |
| 			if (!SV_SendServerConfig(node))
 | |
| 			{
 | |
| 				G_SetGamestate(backupstate);
 | |
| 				/// \note Shouldn't SV_SendRefuse be called before ResetNode?
 | |
| 				SV_SendRefuse(node, M_GetText("Server couldn't send info, please try again"));
 | |
| 				ResetNode(node); // Yeah, lets try it!
 | |
| 				/// \todo fix this !!!
 | |
| 				return; // restart the while
 | |
| 			}
 | |
| 			//if (gamestate != GS_LEVEL) // GS_INTERMISSION, etc?
 | |
| 			//	SV_SendPlayerConfigs(node); // send bare minimum player info
 | |
| 			G_SetGamestate(backupstate);
 | |
| 			DEBFILE("new node joined\n");
 | |
| 		}
 | |
| #ifndef NONET
 | |
| 		if (nodewaiting[node])
 | |
| 		{
 | |
| 			if (node && newnode)
 | |
| 			{
 | |
| 				SV_SendSaveGame(node); // send a complete game state
 | |
| 				DEBFILE("send savegame\n");
 | |
| 			}
 | |
| 			SV_AddWaitingPlayers(names[0], names[1], names[2], names[3]);
 | |
| 			joindelay += cv_joindelay.value * TICRATE;
 | |
| 			player_joining = true;
 | |
| 		}
 | |
| #endif
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Called when a PT_SERVERSHUTDOWN packet is received
 | |
|   *
 | |
|   * \param node The packet sender (should be the server)
 | |
|   *
 | |
|   */
 | |
| static void HandleShutdown(SINT8 node)
 | |
| {
 | |
| 	(void)node;
 | |
| 	if (Playing())
 | |
| 		LUAh_GameQuit();
 | |
| 	D_QuitNetGame();
 | |
| 	CL_Reset();
 | |
| 	D_StartTitle();
 | |
| 	M_StartMessage(M_GetText("Server has shutdown\n\nPress Esc\n"), NULL, MM_NOTHING);
 | |
| }
 | |
| 
 | |
| /** Called when a PT_NODETIMEOUT packet is received
 | |
|   *
 | |
|   * \param node The packet sender (should be the server)
 | |
|   *
 | |
|   */
 | |
| static void HandleTimeout(SINT8 node)
 | |
| {
 | |
| 	(void)node;
 | |
| 	if (Playing())
 | |
| 		LUAh_GameQuit();
 | |
| 	D_QuitNetGame();
 | |
| 	CL_Reset();
 | |
| 	D_StartTitle();
 | |
| 	M_StartMessage(M_GetText("Server Timeout\n\nPress Esc\n"), NULL, MM_NOTHING);
 | |
| }
 | |
| 
 | |
| #ifndef NONET
 | |
| /** Called when a PT_SERVERINFO packet is received
 | |
|   *
 | |
|   * \param node The packet sender
 | |
|   * \note What happens if the packet comes from a client or something like that?
 | |
|   *
 | |
|   */
 | |
| static void HandleServerInfo(SINT8 node)
 | |
| {
 | |
| 	char servername[MAXSERVERNAME];
 | |
| 	// compute ping in ms
 | |
| 	const tic_t ticnow = I_GetTime();
 | |
| 	const tic_t ticthen = (tic_t)LONG(netbuffer->u.serverinfo.time);
 | |
| 	const tic_t ticdiff = (ticnow - ticthen)*1000/NEWTICRATE;
 | |
| 	netbuffer->u.serverinfo.time = (tic_t)LONG(ticdiff);
 | |
| 	netbuffer->u.serverinfo.servername[MAXSERVERNAME-1] = 0;
 | |
| 	netbuffer->u.serverinfo.application
 | |
| 		[sizeof netbuffer->u.serverinfo.application - 1] = '\0';
 | |
| 	netbuffer->u.serverinfo.gametypename
 | |
| 		[sizeof netbuffer->u.serverinfo.gametypename - 1] = '\0';
 | |
| 	memcpy(servername, netbuffer->u.serverinfo.servername, MAXSERVERNAME);
 | |
| 	CopyCaretColors(netbuffer->u.serverinfo.servername, servername, MAXSERVERNAME);
 | |
| 
 | |
| 	SL_InsertServer(&netbuffer->u.serverinfo, node);
 | |
| }
 | |
| #endif
 | |
| 
 | |
| /** Handles a packet received from a node that isn't in game
 | |
|   *
 | |
|   * \param node The packet sender
 | |
|   * \todo Choose a better name, as the packet can also come from the server apparently?
 | |
|   * \sa HandlePacketFromPlayer
 | |
|   * \sa GetPackets
 | |
|   *
 | |
|   */
 | |
| static void HandlePacketFromAwayNode(SINT8 node)
 | |
| {
 | |
| 	if (node != servernode)
 | |
| 		DEBFILE(va("Received packet from unknown host %d\n", node));
 | |
| 
 | |
| // macro for packets that should only be sent by the server
 | |
| // if it is NOT from the server, bail out and close the connection!
 | |
| #define SERVERONLY \
 | |
| 			if (node != servernode) \
 | |
| 			{ \
 | |
| 				Net_CloseConnection(node); \
 | |
| 				break; \
 | |
| 			}
 | |
| 	switch (netbuffer->packettype)
 | |
| 	{
 | |
| 		case PT_ASKINFOVIAMS:
 | |
| #if 0
 | |
| 			if (server && serverrunning)
 | |
| 			{
 | |
| 				INT32 clientnode;
 | |
| 				if (ms_RoomId < 0) // ignore if we're not actually on the MS right now
 | |
| 				{
 | |
| 					Net_CloseConnection(node); // and yes, close connection
 | |
| 					return;
 | |
| 				}
 | |
| 				clientnode = I_NetMakeNode(netbuffer->u.msaskinfo.clientaddr);
 | |
| 				if (clientnode != -1)
 | |
| 				{
 | |
| 					SV_SendServerInfo(clientnode, (tic_t)LONG(netbuffer->u.msaskinfo.time));
 | |
| 					SV_SendPlayerInfo(clientnode); // Send extra info
 | |
| 					Net_CloseConnection(clientnode);
 | |
| 					// Don't close connection to MS...
 | |
| 				}
 | |
| 				else
 | |
| 					Net_CloseConnection(node); // ...unless the IP address is not valid
 | |
| 			}
 | |
| 			else
 | |
| 				Net_CloseConnection(node); // you're not supposed to get it, so ignore it
 | |
| #else
 | |
| 			Net_CloseConnection(node);
 | |
| #endif
 | |
| 			break;
 | |
| 
 | |
| 		case PT_TELLFILESNEEDED:
 | |
| 			if (server && serverrunning)
 | |
| 			{
 | |
| 				UINT8 *p;
 | |
| 				INT32 firstfile = netbuffer->u.filesneedednum;
 | |
| 
 | |
| 				netbuffer->packettype = PT_MOREFILESNEEDED;
 | |
| 				netbuffer->u.filesneededcfg.first = firstfile;
 | |
| 				netbuffer->u.filesneededcfg.more = 0;
 | |
| 
 | |
| 				p = PutFileNeeded(firstfile);
 | |
| 
 | |
| 				HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
 | |
| 			}
 | |
| 			else // Shouldn't get this if you aren't the server...?
 | |
| 				Net_CloseConnection(node);
 | |
| 			break;
 | |
| 
 | |
| 		case PT_MOREFILESNEEDED:
 | |
| 			if (server && serverrunning)
 | |
| 			{ // But wait I thought I'm the server?
 | |
| 				Net_CloseConnection(node);
 | |
| 				break;
 | |
| 			}
 | |
| 			SERVERONLY
 | |
| 			if (cl_mode == CL_ASKFULLFILELIST && netbuffer->u.filesneededcfg.first == fileneedednum)
 | |
| 			{
 | |
| 				D_ParseFileneeded(netbuffer->u.filesneededcfg.num, netbuffer->u.filesneededcfg.files, netbuffer->u.filesneededcfg.first);
 | |
| 				if (!netbuffer->u.filesneededcfg.more)
 | |
| 					cl_lastcheckedfilecount = UINT16_MAX; // Got the whole file list
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case PT_ASKINFO:
 | |
| 			if (server && serverrunning)
 | |
| 			{
 | |
| 				SV_SendServerInfo(node, (tic_t)LONG(netbuffer->u.askinfo.time));
 | |
| 				SV_SendPlayerInfo(node); // Send extra info
 | |
| 			}
 | |
| 			Net_CloseConnection(node);
 | |
| 			break;
 | |
| 
 | |
| 		case PT_SERVERREFUSE: // Negative response of client join request
 | |
| 			if (server && serverrunning)
 | |
| 			{ // But wait I thought I'm the server?
 | |
| 				Net_CloseConnection(node);
 | |
| 				break;
 | |
| 			}
 | |
| 			SERVERONLY
 | |
| 			if (cl_mode == CL_WAITJOINRESPONSE)
 | |
| 			{
 | |
| 				// Save the reason so it can be displayed after quitting the netgame
 | |
| 				char *reason = strdup(netbuffer->u.serverrefuse.reason);
 | |
| 				if (!reason)
 | |
| 					I_Error("Out of memory!\n");
 | |
| 
 | |
| 				if (strstr(reason, "Maximum players reached"))
 | |
| 				{
 | |
| 					serverisfull = true;
 | |
| 					//Special timeout for when refusing due to player cap. The client will wait 3 seconds between join requests when waiting for a slot, so we need this to be much longer
 | |
| 					//We set it back to the value of cv_nettimeout.value in CL_Reset
 | |
| 					connectiontimeout = NEWTICRATE*7;
 | |
| 					cl_mode = CL_ASKJOIN;
 | |
| 					free(reason);
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				M_StartMessage(va(M_GetText("Server refuses connection\n\nReason:\n%s"),
 | |
| 					reason), NULL, MM_NOTHING);
 | |
| 
 | |
| 				D_QuitNetGame();
 | |
| 				CL_Reset();
 | |
| 				D_StartTitle();
 | |
| 
 | |
| 				free(reason);
 | |
| 
 | |
| 				// Will be reset by caller. Signals refusal.
 | |
| 				cl_mode = CL_ABORTED;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case PT_SERVERCFG: // Positive response of client join request
 | |
| 		{
 | |
| 			INT32 j, k;
 | |
| 			UINT8 *scp;
 | |
| 
 | |
| 			if (server && serverrunning && node != servernode)
 | |
| 			{ // but wait I thought I'm the server?
 | |
| 				Net_CloseConnection(node);
 | |
| 				break;
 | |
| 			}
 | |
| 			SERVERONLY
 | |
| 			/// \note how would this happen? and is it doing the right thing if it does?
 | |
| 			if (!(cl_mode == CL_WAITJOINRESPONSE || cl_mode == CL_ASKJOIN))
 | |
| 				break;
 | |
| 
 | |
| 			if (client)
 | |
| 			{
 | |
| 				maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
 | |
| 
 | |
| 				G_SetGametype(netbuffer->u.servercfg.gametype);
 | |
| 
 | |
| 				modifiedgame = netbuffer->u.servercfg.modifiedgame;
 | |
| 				for (j = 0; j < MAXPLAYERS; j++)
 | |
| 				{
 | |
| 					adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
 | |
| 					for (k = 0; k < PWRLV_NUMTYPES; k++)
 | |
| 						clientpowerlevels[j][k] = netbuffer->u.servercfg.powerlevels[j][k];
 | |
| 
 | |
| 					/* all spitscreen related */
 | |
| 					playerconsole[j] = netbuffer->u.servercfg.consoleplayers[j];
 | |
| 					splitscreen_invitations[j] = netbuffer->u.servercfg.invitations[j];
 | |
| 					splitscreen_original_party_size[j] =
 | |
| 						netbuffer->u.servercfg.original_party_size[j];
 | |
| 					splitscreen_party_size[j] =
 | |
| 						netbuffer->u.servercfg.party_size[j];
 | |
| 					for (k = 0; k < MAXSPLITSCREENPLAYERS; ++k)
 | |
| 					{
 | |
| 						splitscreen_original_party[j][k] =
 | |
| 							netbuffer->u.servercfg.original_party[j][k];
 | |
| 						splitscreen_party[j][k] =
 | |
| 							netbuffer->u.servercfg.party[j][k];
 | |
| 					}
 | |
| 				}
 | |
| 				memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
 | |
| 			}
 | |
| 
 | |
| #ifdef HAVE_DISCORDRPC
 | |
| 			discordInfo.maxPlayers = netbuffer->u.servercfg.maxplayer;
 | |
| 			discordInfo.joinsAllowed = netbuffer->u.servercfg.allownewplayer;
 | |
| 			discordInfo.everyoneCanInvite = netbuffer->u.servercfg.discordinvites;
 | |
| #endif
 | |
| 
 | |
| 			nodeingame[(UINT8)servernode] = true;
 | |
| 			serverplayer = netbuffer->u.servercfg.serverplayer;
 | |
| 			doomcom->numslots = SHORT(netbuffer->u.servercfg.totalslotnum);
 | |
| 			mynode = netbuffer->u.servercfg.clientnode;
 | |
| 			if (serverplayer >= 0)
 | |
| 				playernode[(UINT8)serverplayer] = servernode;
 | |
| 
 | |
| 			if (netgame)
 | |
| #ifndef NONET
 | |
| 				CONS_Printf(M_GetText("Join accepted, waiting for complete game state...\n"));
 | |
| #else
 | |
| 				CONS_Printf(M_GetText("Join accepted, waiting for next level change...\n"));
 | |
| #endif
 | |
| 			DEBFILE(va("Server accept join gametic=%u mynode=%d\n", gametic, mynode));
 | |
| 
 | |
| 			memset(playeringame, 0, sizeof(playeringame));
 | |
| 			for (j = 0; j < MAXPLAYERS; j++)
 | |
| 			{
 | |
| 				if (netbuffer->u.servercfg.playerskins[j] == 0xFF
 | |
| 				 && netbuffer->u.servercfg.playercolor[j] == 0xFFFF
 | |
| 				 && netbuffer->u.servercfg.playeravailabilities[j] == 0xFFFFFFFF)
 | |
| 					continue; // not in game
 | |
| 
 | |
| 				playeringame[j] = true;
 | |
| 				players[j].availabilities = (UINT32)LONG(netbuffer->u.servercfg.playeravailabilities[j]);
 | |
| 				SetPlayerSkinByNum(j, (INT32)netbuffer->u.servercfg.playerskins[j]);
 | |
| 				players[j].skincolor = netbuffer->u.servercfg.playercolor[j];
 | |
| 				players[j].bot = netbuffer->u.servercfg.playerisbot[j];
 | |
| 			}
 | |
| 
 | |
| 			scp = netbuffer->u.servercfg.varlengthinputs;
 | |
| 			CV_LoadPlayerNames(&scp);
 | |
| 			CV_LoadNetVars(&scp);
 | |
| #ifndef NONET
 | |
| 			/// \note Wait. What if a Lua script uses some global custom variables synched with the NetVars hook?
 | |
| 			///       Shouldn't them be downloaded even at intermission time?
 | |
| 			///       Also, according to HandleConnect, the server will send the savegame even during intermission...
 | |
| 			/// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate
 | |
| 			///                    At almost any gamestate there could be joiners... So just always send gamestate?
 | |
| 			cl_mode = ((server) ? CL_CONNECTED : CL_DOWNLOADSAVEGAME);
 | |
| #else
 | |
| 			cl_mode = CL_CONNECTED;
 | |
| #endif
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		// Handled in d_netfil.c
 | |
| 		case PT_FILEFRAGMENT:
 | |
| 			if (server)
 | |
| 			{ // But wait I thought I'm the server?
 | |
| 				Net_CloseConnection(node);
 | |
| 				break;
 | |
| 			}
 | |
| 			SERVERONLY
 | |
| 			PT_FileFragment();
 | |
| 			break;
 | |
| 
 | |
| 		case PT_FILEACK:
 | |
| 			if (server)
 | |
| 				PT_FileAck();
 | |
| 			break;
 | |
| 
 | |
| 		case PT_FILERECEIVED:
 | |
| 			if (server)
 | |
| 				PT_FileReceived();
 | |
| 			break;
 | |
| 
 | |
| 		case PT_REQUESTFILE:
 | |
| 			if (server)
 | |
| 			{
 | |
| 				if (!cv_downloading.value || !PT_RequestFile(node))
 | |
| 					Net_CloseConnection(node); // close connection if one of the requested files could not be sent, or you disabled downloading anyway
 | |
| 			}
 | |
| 			else
 | |
| 				Net_CloseConnection(node); // nope
 | |
| 			break;
 | |
| 
 | |
| 		case PT_NODETIMEOUT:
 | |
| 		case PT_CLIENTQUIT:
 | |
| 			if (server)
 | |
| 				Net_CloseConnection(node);
 | |
| 			break;
 | |
| 
 | |
| 		case PT_CLIENTCMD:
 | |
| 			break; // This is not an "unknown packet"
 | |
| 
 | |
| 		case PT_SERVERTICS:
 | |
| 			// Do not remove my own server (we have just get a out of order packet)
 | |
| 			if (node == servernode)
 | |
| 				break;
 | |
| 			/* FALLTHRU */
 | |
| 
 | |
| 		default:
 | |
| 			DEBFILE(va("unknown packet received (%d) from unknown host\n",netbuffer->packettype));
 | |
| 			Net_CloseConnection(node);
 | |
| 			break; // Ignore it
 | |
| 
 | |
| 	}
 | |
| #undef SERVERONLY
 | |
| }
 | |
| 
 | |
| /** Checks ticcmd for "speed hacks"
 | |
|   *
 | |
|   * \param p Which player
 | |
|   * \return True if player is hacking
 | |
|   * \sa HandlePacketFromPlayer
 | |
|   *
 | |
|   */
 | |
| static boolean CheckForSpeedHacks(UINT8 p)
 | |
| {
 | |
| 	if (netcmds[maketic%TICQUEUE][p].forwardmove > MAXPLMOVE || netcmds[maketic%TICQUEUE][p].forwardmove < -MAXPLMOVE
 | |
| 		|| netcmds[maketic%TICQUEUE][p].turning > KART_FULLTURN || netcmds[maketic%TICQUEUE][p].turning < -KART_FULLTURN)
 | |
| 	{
 | |
| 		CONS_Alert(CONS_WARNING, M_GetText("Illegal movement value received from node %d\n"), playernode[p]);
 | |
| 		//D_Clearticcmd(k);
 | |
| 
 | |
| 		SendKick(p, KICK_MSG_CON_FAIL);
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| /** Handles a packet received from a node that is in game
 | |
|   *
 | |
|   * \param node The packet sender
 | |
|   * \todo Choose a better name
 | |
|   * \sa HandlePacketFromAwayNode
 | |
|   * \sa GetPackets
 | |
|   *
 | |
|   */
 | |
| static void HandlePacketFromPlayer(SINT8 node)
 | |
| {
 | |
| 	INT32 netconsole;
 | |
| 	tic_t realend, realstart;
 | |
| 	UINT8 *pak, *txtpak, numtxtpak;
 | |
| #ifndef NOMD5
 | |
| 	UINT8 finalmd5[16];/* Well, it's the cool thing to do? */
 | |
| #endif
 | |
| 
 | |
| 	txtpak = NULL;
 | |
| 
 | |
| 	if (dedicated && node == 0)
 | |
| 		netconsole = 0;
 | |
| 	else
 | |
| 		netconsole = nodetoplayer[node];
 | |
| #ifdef PARANOIA
 | |
| 	if (netconsole >= MAXPLAYERS)
 | |
| 		I_Error("bad table nodetoplayer: node %d player %d", doomcom->remotenode, netconsole);
 | |
| #endif
 | |
| 
 | |
| 	switch (netbuffer->packettype)
 | |
| 	{
 | |
| // -------------------------------------------- SERVER RECEIVE ----------
 | |
| 		case PT_RESYNCHGET:
 | |
| 			if (client)
 | |
| 				break;
 | |
| 			SV_AcknowledgeResynchAck(node, netbuffer->u.resynchgot);
 | |
| 			break;
 | |
| 		case PT_CLIENTCMD:
 | |
| 		case PT_CLIENT2CMD:
 | |
| 		case PT_CLIENT3CMD:
 | |
| 		case PT_CLIENT4CMD:
 | |
| 		case PT_CLIENTMIS:
 | |
| 		case PT_CLIENT2MIS:
 | |
| 		case PT_CLIENT3MIS:
 | |
| 		case PT_CLIENT4MIS:
 | |
| 		case PT_NODEKEEPALIVE:
 | |
| 		case PT_NODEKEEPALIVEMIS:
 | |
| 			if (client)
 | |
| 				break;
 | |
| 
 | |
| 			// Ignore tics from those not synched
 | |
| 			if (resynch_inprogress[node] && nettics[node] == gametic)
 | |
| 				break;
 | |
| 
 | |
| 			// To save bytes, only the low byte of tic numbers are sent
 | |
| 			// Use ExpandTics to figure out what the rest of the bytes are
 | |
| 
 | |
| 			realstart = ExpandTics(netbuffer->u.clientpak.client_tic, nettics[node]);
 | |
| 			realend = ExpandTics(netbuffer->u.clientpak.resendfrom, nettics[node]);
 | |
| 
 | |
| 			if (netbuffer->packettype == PT_CLIENTMIS || netbuffer->packettype == PT_CLIENT2MIS
 | |
| 				|| netbuffer->packettype == PT_CLIENT3MIS || netbuffer->packettype == PT_CLIENT4MIS
 | |
| 				|| netbuffer->packettype == PT_NODEKEEPALIVEMIS
 | |
| 				|| supposedtics[node] < realend)
 | |
| 			{
 | |
| 				supposedtics[node] = realend;
 | |
| 			}
 | |
| 			// Discard out of order packet
 | |
| 			if (nettics[node] > realend)
 | |
| 			{
 | |
| 				DEBFILE(va("out of order ticcmd discarded nettics = %u\n", nettics[node]));
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			// Update the nettics
 | |
| 			nettics[node] = realend;
 | |
| 
 | |
| 			// This should probably still timeout though, as the node should always have a player 1 number
 | |
| 			if (netconsole == -1)
 | |
| 				break;
 | |
| 
 | |
| 			// If a client sends a ticcmd it should mean they are done receiving the savegame
 | |
| 			sendingsavegame[node] = false;
 | |
| 
 | |
| 			// As long as clients send valid ticcmds, the server can keep running, so reset the timeout
 | |
| 			/// \todo Use a separate cvar for that kind of timeout?
 | |
| 			freezetimeout[node] = I_GetTime() + connectiontimeout;
 | |
| 
 | |
| 			// Don't do anything for packets of type NODEKEEPALIVE?
 | |
| 			// Sryder 2018/07/01: Update the freezetimeout still!
 | |
| 			if (netbuffer->packettype == PT_NODEKEEPALIVE
 | |
| 				|| netbuffer->packettype == PT_NODEKEEPALIVEMIS)
 | |
| 				break;
 | |
| 
 | |
| 			// Copy ticcmd
 | |
| 			G_MoveTiccmd(&netcmds[maketic%TICQUEUE][netconsole], &netbuffer->u.clientpak.cmd, 1);
 | |
| 
 | |
| 			// Check ticcmd for "speed hacks"
 | |
| 			if (CheckForSpeedHacks((UINT8)netconsole))
 | |
| 				break;
 | |
| 
 | |
| 			// Splitscreen cmd
 | |
| 			if (((netbuffer->packettype == PT_CLIENT2CMD || netbuffer->packettype == PT_CLIENT2MIS)
 | |
| 				|| (netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
 | |
| 				|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
 | |
| 				&& (nodetoplayer2[node] >= 0))
 | |
| 			{
 | |
| 				G_MoveTiccmd(&netcmds[maketic%TICQUEUE][(UINT8)nodetoplayer2[node]],
 | |
| 					&netbuffer->u.client2pak.cmd2, 1);
 | |
| 
 | |
| 				if (CheckForSpeedHacks((UINT8)nodetoplayer2[node]))
 | |
| 					break;
 | |
| 			}
 | |
| 
 | |
| 			if (((netbuffer->packettype == PT_CLIENT3CMD || netbuffer->packettype == PT_CLIENT3MIS)
 | |
| 				|| (netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS))
 | |
| 				&& (nodetoplayer3[node] >= 0))
 | |
| 			{
 | |
| 				G_MoveTiccmd(&netcmds[maketic%TICQUEUE][(UINT8)nodetoplayer3[node]],
 | |
| 					&netbuffer->u.client3pak.cmd3, 1);
 | |
| 
 | |
| 				if (CheckForSpeedHacks((UINT8)nodetoplayer3[node]))
 | |
| 					break;
 | |
| 			}
 | |
| 
 | |
| 			if ((netbuffer->packettype == PT_CLIENT4CMD || netbuffer->packettype == PT_CLIENT4MIS)
 | |
| 				&& (nodetoplayer4[node] >= 0))
 | |
| 			{
 | |
| 				G_MoveTiccmd(&netcmds[maketic%TICQUEUE][(UINT8)nodetoplayer4[node]],
 | |
| 					&netbuffer->u.client4pak.cmd4, 1);
 | |
| 
 | |
| 				if (CheckForSpeedHacks((UINT8)nodetoplayer4[node]))
 | |
| 					break;
 | |
| 			}
 | |
| 
 | |
| 			// A delay before we check resynching
 | |
| 			// Used on join or just after a synch fail
 | |
| 			if (resynch_delay[node])
 | |
| 			{
 | |
| 				--resynch_delay[node];
 | |
| 				break;
 | |
| 			}
 | |
| 			// Check player consistancy during the level
 | |
| 			if (realstart <= gametic && realstart > gametic - TICQUEUE+1 && gamestate == GS_LEVEL
 | |
| 				&& consistancy[realstart%TICQUEUE] != SHORT(netbuffer->u.clientpak.consistancy))
 | |
| 			{
 | |
| 				SV_RequireResynch(node);
 | |
| 
 | |
| 				if (cv_resynchattempts.value && resynch_score[node] <= (unsigned)cv_resynchattempts.value*250)
 | |
| 				{
 | |
| 					if (cv_blamecfail.value)
 | |
| 						CONS_Printf(M_GetText("Synch failure for player %d (%s); expected %hd, got %hd\n"),
 | |
| 							netconsole+1, player_names[netconsole],
 | |
| 							consistancy[realstart%TICQUEUE],
 | |
| 							SHORT(netbuffer->u.clientpak.consistancy));
 | |
| 					DEBFILE(va("Restoring player %d (synch failure) [%update] %d!=%d\n",
 | |
| 						netconsole, realstart, consistancy[realstart%TICQUEUE],
 | |
| 						SHORT(netbuffer->u.clientpak.consistancy)));
 | |
| 					break;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 					DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
 | |
| 						netconsole, realstart, consistancy[realstart%TICQUEUE],
 | |
| 						SHORT(netbuffer->u.clientpak.consistancy)));
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 			else if (resynch_score[node])
 | |
| 				--resynch_score[node];
 | |
| 			break;
 | |
| 		case PT_BASICKEEPALIVE:
 | |
| 			if (client)
 | |
| 				break;
 | |
| 
 | |
| 			// This should probably still timeout though, as the node should always have a player 1 number
 | |
| 			if (netconsole == -1)
 | |
| 				break;
 | |
| 
 | |
| 			// If a client sends this it should mean they are done receiving the savegame
 | |
| 			sendingsavegame[node] = false;
 | |
| 
 | |
| 			// As long as clients send keep alives, the server can keep running, so reset the timeout
 | |
| 			/// \todo Use a separate cvar for that kind of timeout?
 | |
| 			freezetimeout[node] = I_GetTime() + connectiontimeout;
 | |
| 			break;
 | |
| 		case PT_TEXTCMD:
 | |
| 		case PT_TEXTCMD2:
 | |
| 		case PT_TEXTCMD3:
 | |
| 		case PT_TEXTCMD4:
 | |
| 			if (netbuffer->packettype == PT_TEXTCMD2) // splitscreen special
 | |
| 				netconsole = nodetoplayer2[node];
 | |
| 			else if (netbuffer->packettype == PT_TEXTCMD3)
 | |
| 				netconsole = nodetoplayer3[node];
 | |
| 			else if (netbuffer->packettype == PT_TEXTCMD4)
 | |
| 				netconsole = nodetoplayer4[node];
 | |
| 
 | |
| 			if (client)
 | |
| 				break;
 | |
| 
 | |
| 			if (netconsole < 0 || netconsole >= MAXPLAYERS)
 | |
| 				Net_UnAcknowledgePacket(node);
 | |
| 			else
 | |
| 			{
 | |
| 				size_t j;
 | |
| 				tic_t tic = maketic;
 | |
| 				UINT8 *textcmd;
 | |
| 
 | |
| 				// ignore if the textcmd has a reported size of zero
 | |
| 				// this shouldn't be sent at all
 | |
| 				if (!netbuffer->u.textcmd[0])
 | |
| 				{
 | |
| 					DEBFILE(va("GetPacket: Textcmd with size 0 detected! (node %u, player %d)\n",
 | |
| 						node, netconsole));
 | |
| 					Net_UnAcknowledgePacket(node);
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				// ignore if the textcmd size var is actually larger than it should be
 | |
| 				// BASEPACKETSIZE + 1 (for size) + textcmd[0] should == datalength
 | |
| 				if (netbuffer->u.textcmd[0] > (size_t)doomcom->datalength-BASEPACKETSIZE-1)
 | |
| 				{
 | |
| 					DEBFILE(va("GetPacket: Bad Textcmd packet size! (expected %d, actual %s, node %u, player %d)\n",
 | |
| 					netbuffer->u.textcmd[0], sizeu1((size_t)doomcom->datalength-BASEPACKETSIZE-1),
 | |
| 						node, netconsole));
 | |
| 					Net_UnAcknowledgePacket(node);
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				// check if tic that we are making isn't too large else we cannot send it :(
 | |
| 				// doomcom->numslots+1 "+1" since doomcom->numslots can change within this time and sent time
 | |
| 				j = software_MAXPACKETLENGTH
 | |
| 					- (netbuffer->u.textcmd[0]+2+BASESERVERTICSSIZE
 | |
| 					+ (doomcom->numslots+1)*sizeof(ticcmd_t));
 | |
| 
 | |
| 				// search a tic that have enougth space in the ticcmd
 | |
| 				while ((textcmd = D_GetExistingTextcmd(tic, netconsole)),
 | |
| 					(TotalTextCmdPerTic(tic) > j || netbuffer->u.textcmd[0] + (textcmd ? textcmd[0] : 0) > MAXTEXTCMD)
 | |
| 					&& tic < firstticstosend + TICQUEUE)
 | |
| 					tic++;
 | |
| 
 | |
| 				if (tic >= firstticstosend + TICQUEUE)
 | |
| 				{
 | |
| 					DEBFILE(va("GetPacket: Textcmd too long (max %s, used %s, mak %d, "
 | |
| 						"tosend %u, node %u, player %d)\n", sizeu1(j), sizeu2(TotalTextCmdPerTic(maketic)),
 | |
| 						maketic, firstticstosend, node, netconsole));
 | |
| 					Net_UnAcknowledgePacket(node);
 | |
| 					break;
 | |
| 				}
 | |
| 
 | |
| 				// Make sure we have a buffer
 | |
| 				if (!textcmd) textcmd = D_GetTextcmd(tic, netconsole);
 | |
| 
 | |
| 				DEBFILE(va("textcmd put in tic %u at position %d (player %d) ftts %u mk %u\n",
 | |
| 					tic, textcmd[0]+1, netconsole, firstticstosend, maketic));
 | |
| 
 | |
| 				M_Memcpy(&textcmd[textcmd[0]+1], netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]);
 | |
| 				textcmd[0] += (UINT8)netbuffer->u.textcmd[0];
 | |
| 			}
 | |
| 			break;
 | |
| 		case PT_LOGIN:
 | |
| 			if (client)
 | |
| 				break;
 | |
| 
 | |
| #ifndef NOMD5
 | |
| 			if (doomcom->datalength < 16)/* ignore partial sends */
 | |
| 				break;
 | |
| 
 | |
| 			if (!adminpasswordset)
 | |
| 			{
 | |
| 				CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[netconsole]);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			// Do the final pass to compare with the sent md5
 | |
| 			D_MD5PasswordPass(adminpassmd5, 16, va("PNUM%02d", netconsole), &finalmd5);
 | |
| 
 | |
| 			if (!memcmp(netbuffer->u.md5sum, finalmd5, 16))
 | |
| 			{
 | |
| 				CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[netconsole]);
 | |
| 				COM_BufInsertText(va("promote %d\n", netconsole)); // do this immediately
 | |
| 			}
 | |
| 			else
 | |
| 				CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[netconsole]);
 | |
| #endif
 | |
| 			break;
 | |
| 		case PT_NODETIMEOUT:
 | |
| 		case PT_CLIENTQUIT:
 | |
| 			if (client)
 | |
| 				break;
 | |
| 
 | |
| 			// nodeingame will be put false in the execution of kick command
 | |
| 			// this allow to send some packets to the quitting client to have their ack back
 | |
| 			nodewaiting[node] = 0;
 | |
| 			if (netconsole != -1 && playeringame[netconsole])
 | |
| 			{
 | |
| 				UINT8 kickmsg;
 | |
| 
 | |
| 				if (netbuffer->packettype == PT_NODETIMEOUT)
 | |
| 					kickmsg = KICK_MSG_TIMEOUT;
 | |
| 				else
 | |
| 					kickmsg = KICK_MSG_PLAYER_QUIT;
 | |
| 				kickmsg |= KICK_MSG_KEEP_BODY;
 | |
| 
 | |
| 				SendKick(netconsole, kickmsg);
 | |
| 
 | |
| 				/*
 | |
| 				nodetoplayer[node] = -1;
 | |
| 
 | |
| 				if (nodetoplayer2[node] != -1 && nodetoplayer2[node] >= 0
 | |
| 					&& playeringame[(UINT8)nodetoplayer2[node]])
 | |
| 				{
 | |
| 					SendKick(nodetoplayer2[node], kickmsg);
 | |
| 					nodetoplayer2[node] = -1;
 | |
| 				}
 | |
| 
 | |
| 				if (nodetoplayer3[node] != -1 && nodetoplayer3[node] >= 0
 | |
| 					&& playeringame[(UINT8)nodetoplayer3[node]])
 | |
| 				{
 | |
| 					SendKick(nodetoplayer3[node], kickmsg);
 | |
| 					nodetoplayer3[node] = -1;
 | |
| 				}
 | |
| 
 | |
| 				if (nodetoplayer4[node] != -1 && nodetoplayer4[node] >= 0
 | |
| 					&& playeringame[(UINT8)nodetoplayer4[node]])
 | |
| 				{
 | |
| 					SendKick(nodetoplayer4[node], kickmsg);
 | |
| 					nodetoplayer4[node] = -1;
 | |
| 				}
 | |
| 				*/
 | |
| 			}
 | |
| 			Net_CloseConnection(node);
 | |
| 			nodeingame[node] = false;
 | |
| 			break;
 | |
| 		case PT_ASKLUAFILE:
 | |
| 			if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_ASKED)
 | |
| 				AddLuaFileToSendQueue(node, luafiletransfers->realfilename);
 | |
| 			break;
 | |
| 		case PT_HASLUAFILE:
 | |
| 			if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_SENDING)
 | |
| 				SV_HandleLuaFileSent(node);
 | |
| 			break;
 | |
| // -------------------------------------------- CLIENT RECEIVE ----------
 | |
| 		case PT_RESYNCHEND:
 | |
| 			// Only accept PT_RESYNCHEND from the server.
 | |
| 			if (node != servernode)
 | |
| 			{
 | |
| 				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHEND", node);
 | |
| 				if (server)
 | |
| 					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 				break;
 | |
| 			}
 | |
| 			resynch_local_inprogress = false;
 | |
| 
 | |
| 			P_SetRandSeed(netbuffer->u.resynchend.randomseed);
 | |
| 
 | |
| 			resynch_read_others(&netbuffer->u.resynchend);
 | |
| 
 | |
| 			break;
 | |
| 		case PT_SERVERTICS:
 | |
| 			// Only accept PT_SERVERTICS from the server.
 | |
| 			if (node != servernode)
 | |
| 			{
 | |
| 				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_SERVERTICS", node);
 | |
| 				if (server)
 | |
| 					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			realstart = ExpandTics(netbuffer->u.serverpak.starttic, maketic);
 | |
| 			realend = realstart + netbuffer->u.serverpak.numtics;
 | |
| 
 | |
| 			if (!txtpak)
 | |
| 				txtpak = (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots
 | |
| 					* netbuffer->u.serverpak.numtics];
 | |
| 
 | |
| 			if (realend > gametic + BACKUPTICS)
 | |
| 				realend = gametic + BACKUPTICS;
 | |
| 			cl_packetmissed = realstart > neededtic;
 | |
| 
 | |
| 			if (realstart <= neededtic && realend > neededtic)
 | |
| 			{
 | |
| 				tic_t i, j;
 | |
| 				pak = (UINT8 *)&netbuffer->u.serverpak.cmds;
 | |
| 
 | |
| 				for (i = realstart; i < realend; i++)
 | |
| 				{
 | |
| 					// clear first
 | |
| 					D_Clearticcmd(i);
 | |
| 
 | |
| 					// copy the tics
 | |
| 					pak = G_ScpyTiccmd(netcmds[i%TICQUEUE], pak,
 | |
| 						netbuffer->u.serverpak.numslots*sizeof (ticcmd_t));
 | |
| 
 | |
| 					// copy the textcmds
 | |
| 					numtxtpak = *txtpak++;
 | |
| 					for (j = 0; j < numtxtpak; j++)
 | |
| 					{
 | |
| 						INT32 k = *txtpak++; // playernum
 | |
| 						const size_t txtsize = txtpak[0]+1;
 | |
| 
 | |
| 						if (i >= gametic) // Don't copy old net commands
 | |
| 							M_Memcpy(D_GetTextcmd(i, k), txtpak, txtsize);
 | |
| 						txtpak += txtsize;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				neededtic = realend;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				DEBFILE(va("frame not in bound: %u\n", neededtic));
 | |
| 				/*if (realend < neededtic - 2 * TICRATE || neededtic + 2 * TICRATE < realstart)
 | |
| 					I_Error("Received an out of order PT_SERVERTICS packet!\n"
 | |
| 							"Got tics %d-%d, needed tic %d\n\n"
 | |
| 							"Please report this crash on the Master Board,\n"
 | |
| 							"IRC or Discord so it can be fixed.\n", (INT32)realstart, (INT32)realend, (INT32)neededtic);*/
 | |
| 			}
 | |
| 			break;
 | |
| 		case PT_RESYNCHING:
 | |
| 			// Only accept PT_RESYNCHING from the server.
 | |
| 			if (node != servernode)
 | |
| 			{
 | |
| 				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHING", node);
 | |
| 				if (server)
 | |
| 					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 				break;
 | |
| 			}
 | |
| 			resynch_local_inprogress = true;
 | |
| 			CL_AcknowledgeResynch(&netbuffer->u.resynchpak);
 | |
| 			break;
 | |
| 		case PT_PING:
 | |
| 			// Only accept PT_PING from the server.
 | |
| 			if (node != servernode)
 | |
| 			{
 | |
| 				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_PING", node);
 | |
| 				if (server)
 | |
| 					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 				break;
 | |
| 			}
 | |
| 
 | |
| 			//Update client ping table from the server.
 | |
| 			if (client)
 | |
| 			{
 | |
| 				UINT8 i;
 | |
| 				for (i = 0; i < MAXPLAYERS; i++)
 | |
| 					if (playeringame[i])
 | |
| 						playerpingtable[i] = (tic_t)netbuffer->u.pingtable[i];
 | |
| 
 | |
| 				servermaxping = (tic_t)netbuffer->u.pingtable[MAXPLAYERS];
 | |
| 			}
 | |
| 
 | |
| 			break;
 | |
| 		case PT_SERVERCFG:
 | |
| 			break;
 | |
| 		case PT_FILEFRAGMENT:
 | |
| 			// Only accept PT_FILEFRAGMENT from the server.
 | |
| 			if (node != servernode)
 | |
| 			{
 | |
| 				CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_FILEFRAGMENT", node);
 | |
| 				if (server)
 | |
| 					SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
 | |
| 				break;
 | |
| 			}
 | |
| 			if (client)
 | |
| 				PT_FileFragment();
 | |
| 			break;
 | |
| 		case PT_FILEACK:
 | |
| 			if (server)
 | |
| 				PT_FileAck();
 | |
| 			break;
 | |
| 		case PT_FILERECEIVED:
 | |
| 			if (server)
 | |
| 				PT_FileReceived();
 | |
| 			break;
 | |
| 		case PT_SENDINGLUAFILE:
 | |
| 			if (client)
 | |
| 				CL_PrepareDownloadLuaFile();
 | |
| 			break;
 | |
| 		default:
 | |
| 			DEBFILE(va("UNKNOWN PACKET TYPE RECEIVED %d from host %d\n",
 | |
| 				netbuffer->packettype, node));
 | |
| 	} // end switch
 | |
| }
 | |
| 
 | |
| /**	Handles all received packets, if any
 | |
|   *
 | |
|   * \todo Add details to this description (lol)
 | |
|   *
 | |
|   */
 | |
| static void GetPackets(void)
 | |
| {
 | |
| 	SINT8 node; // The packet sender
 | |
| 
 | |
| 	player_joining = false;
 | |
| 
 | |
| 	while (HGetPacket())
 | |
| 	{
 | |
| 		node = (SINT8)doomcom->remotenode;
 | |
| 
 | |
| 		if (netbuffer->packettype == PT_CLIENTJOIN && server)
 | |
| 		{
 | |
| 			HandleConnect(node);
 | |
| 			continue;
 | |
| 		}
 | |
| 		if (node == servernode && client && cl_mode != CL_SEARCHING)
 | |
| 		{
 | |
| 			if (netbuffer->packettype == PT_SERVERSHUTDOWN)
 | |
| 			{
 | |
| 				HandleShutdown(node);
 | |
| 				continue;
 | |
| 			}
 | |
| 			if (netbuffer->packettype == PT_NODETIMEOUT)
 | |
| 			{
 | |
| 				HandleTimeout(node);
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| #ifndef NONET
 | |
| 		if (netbuffer->packettype == PT_SERVERINFO)
 | |
| 		{
 | |
| 			HandleServerInfo(node);
 | |
| 			continue;
 | |
| 		}
 | |
| #endif
 | |
| 
 | |
| 		if (netbuffer->packettype == PT_PLAYERINFO)
 | |
| 			continue; // We do nothing with PLAYERINFO, that's for the MS browser.
 | |
| 
 | |
| 		// Packet received from someone already playing
 | |
| 		if (nodeingame[node])
 | |
| 			HandlePacketFromPlayer(node);
 | |
| 		// Packet received from someone not playing
 | |
| 		else
 | |
| 			HandlePacketFromAwayNode(node);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //
 | |
| // NetUpdate
 | |
| // Builds ticcmds for console player,
 | |
| // sends out a packet
 | |
| //
 | |
| // no more use random generator, because at very first tic isn't yet synchronized
 | |
| // Note: It is called consistAncy on purpose.
 | |
| //
 | |
| static INT16 Consistancy(void)
 | |
| {
 | |
| 	INT32 i;
 | |
| 	UINT32 ret = 0;
 | |
| #ifdef MOBJCONSISTANCY
 | |
| 	thinker_t *th;
 | |
| 	mobj_t *mo;
 | |
| #endif
 | |
| 
 | |
| 	DEBFILE(va("TIC %u ", gametic));
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 	{
 | |
| 		if (!playeringame[i])
 | |
| 			ret ^= 0xCCCC;
 | |
| 		else if (!players[i].mo || gamestate != GS_LEVEL);
 | |
| 		else
 | |
| 		{
 | |
| 			ret += players[i].mo->x;
 | |
| 			ret -= players[i].mo->y;
 | |
| 			ret += players[i].kartstuff[k_itemtype]; // powers[pw_shield]
 | |
| 			ret *= i+1;
 | |
| 		}
 | |
| 	}
 | |
| 	// I give up
 | |
| 	// Coop desynching enemies is painful
 | |
| 	if (gamestate == GS_LEVEL)
 | |
| 		ret += P_GetRandSeed();
 | |
| 
 | |
| #ifdef MOBJCONSISTANCY
 | |
| 	for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
 | |
| 	{
 | |
| 		if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
 | |
| 			continue;
 | |
| 
 | |
| 		mo = (mobj_t *)th;
 | |
| 
 | |
| 		if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_ENEMY | MF_PAIN | MF_STICKY))
 | |
| 		{
 | |
| 			ret -= mo->type;
 | |
| 			ret += mo->x;
 | |
| 			ret -= mo->y;
 | |
| 			ret += mo->z;
 | |
| 			ret -= mo->momx;
 | |
| 			ret += mo->momy;
 | |
| 			ret -= mo->momz;
 | |
| 			ret += mo->angle;
 | |
| 			ret -= mo->flags;
 | |
| 			ret += mo->flags2;
 | |
| 			ret -= mo->eflags;
 | |
| 			if (mo->target)
 | |
| 			{
 | |
| 				ret += mo->target->type;
 | |
| 				ret -= mo->target->x;
 | |
| 				ret += mo->target->y;
 | |
| 				ret -= mo->target->z;
 | |
| 				ret += mo->target->momx;
 | |
| 				ret -= mo->target->momy;
 | |
| 				ret += mo->target->momz;
 | |
| 				ret -= mo->target->angle;
 | |
| 				ret += mo->target->flags;
 | |
| 				ret -= mo->target->flags2;
 | |
| 				ret += mo->target->eflags;
 | |
| 				ret -= mo->target->state - states;
 | |
| 				ret += mo->target->tics;
 | |
| 				ret -= mo->target->sprite;
 | |
| 				ret += mo->target->frame;
 | |
| 			}
 | |
| 			else
 | |
| 				ret ^= 0x3333;
 | |
| 			if (mo->tracer && mo->tracer->type != MT_OVERLAY)
 | |
| 			{
 | |
| 				ret += mo->tracer->type;
 | |
| 				ret -= mo->tracer->x;
 | |
| 				ret += mo->tracer->y;
 | |
| 				ret -= mo->tracer->z;
 | |
| 				ret += mo->tracer->momx;
 | |
| 				ret -= mo->tracer->momy;
 | |
| 				ret += mo->tracer->momz;
 | |
| 				ret -= mo->tracer->angle;
 | |
| 				ret += mo->tracer->flags;
 | |
| 				ret -= mo->tracer->flags2;
 | |
| 				ret += mo->tracer->eflags;
 | |
| 				ret -= mo->tracer->state - states;
 | |
| 				ret += mo->tracer->tics;
 | |
| 				ret -= mo->tracer->sprite;
 | |
| 				ret += mo->tracer->frame;
 | |
| 			}
 | |
| 			else
 | |
| 				ret ^= 0xAAAA;
 | |
| 			// SRB2Kart: We use hnext & hprev very extensively
 | |
| 			if (mo->hnext)
 | |
| 			{
 | |
| 				ret += mo->hnext->type;
 | |
| 				ret -= mo->hnext->x;
 | |
| 				ret += mo->hnext->y;
 | |
| 				ret -= mo->hnext->z;
 | |
| 				ret += mo->hnext->momx;
 | |
| 				ret -= mo->hnext->momy;
 | |
| 				ret += mo->hnext->momz;
 | |
| 				ret -= mo->hnext->angle;
 | |
| 				ret += mo->hnext->flags;
 | |
| 				ret -= mo->hnext->flags2;
 | |
| 				ret += mo->hnext->eflags;
 | |
| 				ret -= mo->hnext->state - states;
 | |
| 				ret += mo->hnext->tics;
 | |
| 				ret -= mo->hnext->sprite;
 | |
| 				ret += mo->hnext->frame;
 | |
| 			}
 | |
| 			else
 | |
| 				ret ^= 0x5555;
 | |
| 			if (mo->hprev)
 | |
| 			{
 | |
| 				ret += mo->hprev->type;
 | |
| 				ret -= mo->hprev->x;
 | |
| 				ret += mo->hprev->y;
 | |
| 				ret -= mo->hprev->z;
 | |
| 				ret += mo->hprev->momx;
 | |
| 				ret -= mo->hprev->momy;
 | |
| 				ret += mo->hprev->momz;
 | |
| 				ret -= mo->hprev->angle;
 | |
| 				ret += mo->hprev->flags;
 | |
| 				ret -= mo->hprev->flags2;
 | |
| 				ret += mo->hprev->eflags;
 | |
| 				ret -= mo->hprev->state - states;
 | |
| 				ret += mo->hprev->tics;
 | |
| 				ret -= mo->hprev->sprite;
 | |
| 				ret += mo->hprev->frame;
 | |
| 			}
 | |
| 			else
 | |
| 				ret ^= 0xCCCC;
 | |
| 			ret -= mo->state - states;
 | |
| 			ret += mo->tics;
 | |
| 			ret -= mo->sprite;
 | |
| 			ret += mo->frame;
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	DEBFILE(va("Consistancy = %u\n", (ret & 0xFFFF)));
 | |
| 
 | |
| 	return (INT16)(ret & 0xFFFF);
 | |
| }
 | |
| 
 | |
| // confusing, but this DOESN'T send PT_NODEKEEPALIVE, it sends PT_BASICKEEPALIVE
 | |
| // used during wipes to tell the server that a node is still connected
 | |
| static void CL_SendClientKeepAlive(void)
 | |
| {
 | |
| 	netbuffer->packettype = PT_BASICKEEPALIVE;
 | |
| 
 | |
| 	HSendPacket(servernode, false, 0, 0);
 | |
| }
 | |
| 
 | |
| static void SV_SendServerKeepAlive(void)
 | |
| {
 | |
| 	INT32 n;
 | |
| 
 | |
| 	for (n = 1; n < MAXNETNODES; n++)
 | |
| 	{
 | |
| 		if (nodeingame[n])
 | |
| 		{
 | |
| 			netbuffer->packettype = PT_BASICKEEPALIVE;
 | |
| 			HSendPacket(n, false, 0, 0);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // send the client packet to the server
 | |
| static void CL_SendClientCmd(void)
 | |
| {
 | |
| 	size_t packetsize = 0;
 | |
| 	boolean mis = false;
 | |
| 
 | |
| 	if (lowest_lag && ( gametic % lowest_lag ))
 | |
| 		return;
 | |
| 
 | |
| 	netbuffer->packettype = PT_CLIENTCMD;
 | |
| 
 | |
| 	if (cl_packetmissed)
 | |
| 	{
 | |
| 		netbuffer->packettype = PT_CLIENTMIS;
 | |
| 		mis = true;
 | |
| 	}
 | |
| 
 | |
| 	netbuffer->u.clientpak.resendfrom = (UINT8)(neededtic & UINT8_MAX);
 | |
| 	netbuffer->u.clientpak.client_tic = (UINT8)(gametic & UINT8_MAX);
 | |
| 
 | |
| 	if (gamestate == GS_WAITINGPLAYERS)
 | |
| 	{
 | |
| 		// Send PT_NODEKEEPALIVE packet
 | |
| 		netbuffer->packettype = (mis ? PT_NODEKEEPALIVEMIS : PT_NODEKEEPALIVE);
 | |
| 		packetsize = sizeof (clientcmd_pak) - sizeof (ticcmd_t) - sizeof (INT16);
 | |
| 		HSendPacket(servernode, false, 0, packetsize);
 | |
| 	}
 | |
| 	else if (gamestate != GS_NULL && (addedtogame || dedicated))
 | |
| 	{
 | |
| 		packetsize = sizeof (clientcmd_pak);
 | |
| 		G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds[0], 1);
 | |
| 		netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%TICQUEUE]);
 | |
| 
 | |
| 		if (splitscreen) // Send a special packet with 2 cmd for splitscreen
 | |
| 		{
 | |
| 			netbuffer->packettype = (mis ? PT_CLIENT2MIS : PT_CLIENT2CMD);
 | |
| 			packetsize = sizeof (client2cmd_pak);
 | |
| 			G_MoveTiccmd(&netbuffer->u.client2pak.cmd2, &localcmds[1], 1);
 | |
| 
 | |
| 			if (splitscreen > 1)
 | |
| 			{
 | |
| 				netbuffer->packettype = (mis ? PT_CLIENT3MIS : PT_CLIENT3CMD);
 | |
| 				packetsize = sizeof (client3cmd_pak);
 | |
| 				G_MoveTiccmd(&netbuffer->u.client3pak.cmd3, &localcmds[2], 1);
 | |
| 
 | |
| 				if (splitscreen > 2)
 | |
| 				{
 | |
| 					netbuffer->packettype = (mis ? PT_CLIENT4MIS : PT_CLIENT4CMD);
 | |
| 					packetsize = sizeof (client4cmd_pak);
 | |
| 					G_MoveTiccmd(&netbuffer->u.client4pak.cmd4, &localcmds[3], 1);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		HSendPacket(servernode, false, 0, packetsize);
 | |
| 	}
 | |
| 
 | |
| 	if (cl_mode == CL_CONNECTED || dedicated)
 | |
| 	{
 | |
| 		UINT8 i;
 | |
| 		// Send extra data if needed
 | |
| 		for (i = 0; i < MAXSPLITSCREENPLAYERS; i++)
 | |
| 		{
 | |
| 			if (localtextcmd[i][0])
 | |
| 			{
 | |
| 				switch (i)
 | |
| 				{
 | |
| 					case 3:
 | |
| 						netbuffer->packettype = PT_TEXTCMD4;
 | |
| 						break;
 | |
| 					case 2:
 | |
| 						netbuffer->packettype = PT_TEXTCMD3;
 | |
| 						break;
 | |
| 					case 1:
 | |
| 						netbuffer->packettype = PT_TEXTCMD2;
 | |
| 						break;
 | |
| 					default:
 | |
| 						netbuffer->packettype = PT_TEXTCMD;
 | |
| 						break;
 | |
| 				}
 | |
| 
 | |
| 				M_Memcpy(netbuffer->u.textcmd, localtextcmd[i], localtextcmd[i][0]+1);
 | |
| 				// All extra data have been sent
 | |
| 				if (HSendPacket(servernode, true, 0, localtextcmd[i][0]+1)) // Send can fail...
 | |
| 					localtextcmd[i][0] = 0;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // send the server packet
 | |
| // send tic from firstticstosend to maketic-1
 | |
| static void SV_SendTics(void)
 | |
| {
 | |
| 	tic_t realfirsttic, lasttictosend, i;
 | |
| 	UINT32 n;
 | |
| 	INT32 j;
 | |
| 	size_t packsize;
 | |
| 	UINT8 *bufpos;
 | |
| 	UINT8 *ntextcmd;
 | |
| 
 | |
| 	// send to all client but not to me
 | |
| 	// for each node create a packet with x tics and send it
 | |
| 	// x is computed using supposedtics[n], max packet size and maketic
 | |
| 	for (n = 1; n < MAXNETNODES; n++)
 | |
| 		if (nodeingame[n])
 | |
| 		{
 | |
| 			// assert supposedtics[n]>=nettics[n]
 | |
| 			realfirsttic = supposedtics[n];
 | |
| 			lasttictosend = maketic;
 | |
| 
 | |
| 			if (lasttictosend - nettics[n] >= BACKUPTICS)
 | |
| 				lasttictosend = nettics[n] + BACKUPTICS-1;
 | |
| 
 | |
| 			if (realfirsttic >= lasttictosend)
 | |
| 			{
 | |
| 				// well we have sent all tics we will so use extrabandwidth
 | |
| 				// to resent packet that are supposed lost (this is necessary since lost
 | |
| 				// packet detection work when we have received packet with firsttic > neededtic
 | |
| 				// (getpacket servertics case)
 | |
| 				DEBFILE(va("Nothing to send node %u mak=%u sup=%u net=%u \n",
 | |
| 					n, lasttictosend, supposedtics[n], nettics[n]));
 | |
| 				realfirsttic = nettics[n];
 | |
| 				if (realfirsttic >= lasttictosend || (I_GetTime() + n)&3)
 | |
| 					// all tic are ok
 | |
| 					continue;
 | |
| 				DEBFILE(va("Sent %d anyway\n", realfirsttic));
 | |
| 			}
 | |
| 			if (realfirsttic < firstticstosend)
 | |
| 				realfirsttic = firstticstosend;
 | |
| 
 | |
| 			// compute the length of the packet and cut it if too large
 | |
| 			packsize = BASESERVERTICSSIZE;
 | |
| 			for (i = realfirsttic; i < lasttictosend; i++)
 | |
| 			{
 | |
| 				packsize += sizeof (ticcmd_t) * doomcom->numslots;
 | |
| 				packsize += TotalTextCmdPerTic(i);
 | |
| 
 | |
| 				if (packsize > software_MAXPACKETLENGTH)
 | |
| 				{
 | |
| 					DEBFILE(va("packet too large (%s) at tic %d (should be from %d to %d)\n",
 | |
| 						sizeu1(packsize), i, realfirsttic, lasttictosend));
 | |
| 					lasttictosend = i;
 | |
| 
 | |
| 					// too bad: too much player have send extradata and there is too
 | |
| 					//          much data in one tic.
 | |
| 					// To avoid it put the data on the next tic. (see getpacket
 | |
| 					// textcmd case) but when numplayer changes the computation can be different
 | |
| 					if (lasttictosend == realfirsttic)
 | |
| 					{
 | |
| 						if (packsize > MAXPACKETLENGTH)
 | |
| 							I_Error("Too many players: can't send %s data for %d players to node %d\n"
 | |
| 							        "Well sorry nobody is perfect....\n",
 | |
| 							        sizeu1(packsize), doomcom->numslots, n);
 | |
| 						else
 | |
| 						{
 | |
| 							lasttictosend++; // send it anyway!
 | |
| 							DEBFILE("sending it anyway\n");
 | |
| 						}
 | |
| 					}
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			// Send the tics
 | |
| 			netbuffer->packettype = PT_SERVERTICS;
 | |
| 			netbuffer->u.serverpak.starttic = (UINT8)realfirsttic;
 | |
| 			netbuffer->u.serverpak.numtics = (UINT8)(lasttictosend - realfirsttic);
 | |
| 			netbuffer->u.serverpak.numslots = (UINT8)SHORT(doomcom->numslots);
 | |
| 			bufpos = (UINT8 *)&netbuffer->u.serverpak.cmds;
 | |
| 
 | |
| 			for (i = realfirsttic; i < lasttictosend; i++)
 | |
| 			{
 | |
| 				bufpos = G_DcpyTiccmd(bufpos, netcmds[i%TICQUEUE], doomcom->numslots * sizeof (ticcmd_t));
 | |
| 			}
 | |
| 
 | |
| 			// add textcmds
 | |
| 			for (i = realfirsttic; i < lasttictosend; i++)
 | |
| 			{
 | |
| 				ntextcmd = bufpos++;
 | |
| 				*ntextcmd = 0;
 | |
| 				for (j = 0; j < MAXPLAYERS; j++)
 | |
| 				{
 | |
| 					UINT8 *textcmd = D_GetExistingTextcmd(i, j);
 | |
| 					INT32 size = textcmd ? textcmd[0] : 0;
 | |
| 
 | |
| 					if ((!j || playeringame[j]) && size)
 | |
| 					{
 | |
| 						(*ntextcmd)++;
 | |
| 						WRITEUINT8(bufpos, j);
 | |
| 						M_Memcpy(bufpos, textcmd, size + 1);
 | |
| 						bufpos += size + 1;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 			packsize = bufpos - (UINT8 *)&(netbuffer->u);
 | |
| 
 | |
| 			HSendPacket(n, false, 0, packsize);
 | |
| 			// when tic are too large, only one tic is sent so don't go backward!
 | |
| 			if (lasttictosend-doomcom->extratics > realfirsttic)
 | |
| 				supposedtics[n] = lasttictosend-doomcom->extratics;
 | |
| 			else
 | |
| 				supposedtics[n] = lasttictosend;
 | |
| 			if (supposedtics[n] < nettics[n]) supposedtics[n] = nettics[n];
 | |
| 		}
 | |
| 	// node 0 is me!
 | |
| 	supposedtics[0] = maketic;
 | |
| }
 | |
| 
 | |
| //
 | |
| // TryRunTics
 | |
| //
 | |
| static void Local_Maketic(INT32 realtics)
 | |
| {
 | |
| 	I_OsPolling(); // I_Getevent
 | |
| 	D_ProcessEvents(); // menu responder, cons responder,
 | |
| 	                   // game responder calls HU_Responder, AM_Responder,
 | |
| 	                   // and G_MapEventsToControls
 | |
| 
 | |
| 	if (!dedicated) rendergametic = gametic;
 | |
| 
 | |
| 	// translate inputs (keyboard/mouse/joystick) into game controls
 | |
| 	G_BuildTiccmd(&localcmds[0], realtics, 1);
 | |
| 	localcmds[0].flags |= TICCMD_RECEIVED;
 | |
| 
 | |
| 	if (splitscreen)
 | |
| 	{
 | |
| 		G_BuildTiccmd(&localcmds[1], realtics, 2);
 | |
| 		localcmds[1].flags |= TICCMD_RECEIVED;
 | |
| 
 | |
| 		if (splitscreen > 1)
 | |
| 		{
 | |
| 			G_BuildTiccmd(&localcmds[2], realtics, 3);
 | |
| 			localcmds[2].flags |= TICCMD_RECEIVED;
 | |
| 
 | |
| 			if (splitscreen > 2)
 | |
| 			{
 | |
| 				G_BuildTiccmd(&localcmds[3], realtics, 4);
 | |
| 				localcmds[3].flags |= TICCMD_RECEIVED;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // create missed tic
 | |
| static void SV_Maketic(void)
 | |
| {
 | |
| 	INT32 i;
 | |
| 
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 	{
 | |
| 		if (!playeringame[i])
 | |
| 			continue;
 | |
| 
 | |
| 		if (K_PlayerUsesBotMovement(&players[i]))
 | |
| 		{
 | |
| 			K_BuildBotTiccmd(&players[i], &netcmds[maketic%TICQUEUE][i]);
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		// We didn't receive this tic
 | |
| 		if ((netcmds[maketic % TICQUEUE][i].flags & TICCMD_RECEIVED) == 0)
 | |
| 		{
 | |
| 			ticcmd_t *    ticcmd = &netcmds[(maketic    ) % TICQUEUE][i];
 | |
| 			ticcmd_t *prevticcmd = &netcmds[(maketic - 1) % TICQUEUE][i];
 | |
| 
 | |
| 			if (players[i].quittime)
 | |
| 			{
 | |
| 				// empty inputs but consider recieved
 | |
| 				memset(ticcmd, 0, sizeof(netcmds[0][0]));
 | |
| 				ticcmd->flags |= TICCMD_RECEIVED;
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				DEBFILE(va("MISS tic%4d for player %d\n", maketic, i));
 | |
| 				// Copy the input from the previous tic
 | |
| 				*ticcmd = *prevticcmd;
 | |
| 				ticcmd->flags &= ~TICCMD_RECEIVED;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// all tic are now proceed make the next
 | |
| 	maketic++;
 | |
| }
 | |
| 
 | |
| void TryRunTics(tic_t realtics)
 | |
| {
 | |
| 	// the machine has lagged but it is not so bad
 | |
| 	if (realtics > TICRATE/7) // FIXME: consistency failure!!
 | |
| 	{
 | |
| 		if (server)
 | |
| 			realtics = 1;
 | |
| 		else
 | |
| 			realtics = TICRATE/7;
 | |
| 	}
 | |
| 
 | |
| 	if (singletics)
 | |
| 		realtics = 1;
 | |
| 
 | |
| 	if (realtics >= 1)
 | |
| 	{
 | |
| 		COM_BufTicker();
 | |
| 		if (mapchangepending)
 | |
| 			D_MapChange(-1, 0, encoremode, false, 2, false, fromlevelselect); // finish the map change
 | |
| 	}
 | |
| 
 | |
| 	NetUpdate();
 | |
| 
 | |
| 	if (demo.playback)
 | |
| 	{
 | |
| 		neededtic = gametic + realtics * (gamestate == GS_LEVEL ? cv_playbackspeed.value : 1);
 | |
| 		// start a game after a demo
 | |
| 		maketic += realtics;
 | |
| 		firstticstosend = maketic;
 | |
| 		tictoclear = firstticstosend;
 | |
| 	}
 | |
| 
 | |
| 	GetPackets();
 | |
| 
 | |
| #ifdef DEBUGFILE
 | |
| 	if (debugfile && (realtics || neededtic > gametic))
 | |
| 	{
 | |
| 		//SoM: 3/30/2000: Need long INT32 in the format string for args 4 & 5.
 | |
| 		//Shut up stupid warning!
 | |
| 		fprintf(debugfile, "------------ Tryruntic: REAL:%d NEED:%d GAME:%d LOAD: %d\n",
 | |
| 			realtics, neededtic, gametic, debugload);
 | |
| 		debugload = 100000;
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	if (neededtic > gametic)
 | |
| 	{
 | |
| 		hu_stopped = false;
 | |
| 	}
 | |
| 
 | |
| 	if (player_joining)
 | |
| 	{
 | |
| 		hu_stopped = true;
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (neededtic > gametic && !resynch_local_inprogress)
 | |
| 	{
 | |
| 		if (advancedemo)
 | |
| 		{
 | |
| 			if (timedemo_quit)
 | |
| 				COM_ImmedExecute("quit");
 | |
| 			else
 | |
| 				D_StartTitle();
 | |
| 		}
 | |
| 		else
 | |
| 			// run the count * tics
 | |
| 			while (neededtic > gametic)
 | |
| 			{
 | |
| 				DEBFILE(va("============ Running tic %d (local %d)\n", gametic, localgametic));
 | |
| 
 | |
| 				rs_tictime = I_GetTimeMicros();
 | |
| 
 | |
| 				G_Ticker((gametic % NEWTICRATERATIO) == 0);
 | |
| 				ExtraDataTicker();
 | |
| 				gametic++;
 | |
| 				consistancy[gametic%TICQUEUE] = Consistancy();
 | |
| 
 | |
| 				rs_tictime = I_GetTimeMicros() - rs_tictime;
 | |
| 
 | |
| 				// Leave a certain amount of tics present in the net buffer as long as we've ran at least one tic this frame.
 | |
| 				if (client && gamestate == GS_LEVEL && leveltime > 3 && neededtic <= gametic + cv_netticbuffer.value)
 | |
| 					break;
 | |
| 			}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		hu_stopped = true;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| /*	Ping Update except better:
 | |
| 	We call this once per second and check for people's pings. If their ping happens to be too high, we increment some timer and kick them out.
 | |
| 	If they're not lagging, decrement the timer by 1. Of course, reset all of this if they leave.
 | |
| */
 | |
| 
 | |
| static INT32 pingtimeout[MAXPLAYERS];
 | |
| 
 | |
| static inline void PingUpdate(void)
 | |
| {
 | |
| 	INT32 i;
 | |
| 	boolean laggers[MAXPLAYERS];
 | |
| 	UINT8 numlaggers = 0;
 | |
| 	memset(laggers, 0, sizeof(boolean) * MAXPLAYERS);
 | |
| 
 | |
| 	netbuffer->packettype = PT_PING;
 | |
| 
 | |
| 	//check for ping limit breakage.
 | |
| 	if (cv_maxping.value)
 | |
| 	{
 | |
| 		for (i = 1; i < MAXPLAYERS; i++)
 | |
| 		{
 | |
| 			if (playeringame[i] && !players[i].quittime
 | |
| 			&& (realpingtable[i] / pingmeasurecount > (unsigned)cv_maxping.value))
 | |
| 			{
 | |
| 				if (players[i].jointime > 30 * TICRATE)
 | |
| 					laggers[i] = true;
 | |
| 				numlaggers++;
 | |
| 			}
 | |
| 			else
 | |
| 				pingtimeout[i] = 0;
 | |
| 		}
 | |
| 
 | |
| 		//kick lagging players... unless everyone but the server's ping sucks.
 | |
| 		//in that case, it is probably the server's fault.
 | |
| 		if (numlaggers < D_NumPlayers() - 1)
 | |
| 		{
 | |
| 			for (i = 1; i < MAXPLAYERS; i++)
 | |
| 			{
 | |
| 				if (playeringame[i] && laggers[i])
 | |
| 				{
 | |
| 					pingtimeout[i]++;
 | |
| 
 | |
| 					// ok your net has been bad for too long, you deserve to die.
 | |
| 					if (pingtimeout[i] > cv_pingtimeout.value)
 | |
| 					{
 | |
| 						pingtimeout[i] = 0;
 | |
| 						SendKick(i, KICK_MSG_PING_HIGH | KICK_MSG_KEEP_BODY);
 | |
| 					}
 | |
| 				}
 | |
| 				/*
 | |
| 					you aren't lagging,
 | |
| 					but you aren't free yet.
 | |
| 					In case you'll keep spiking,
 | |
| 					we just make the timer go back down. (Very unstable net must still get kicked).
 | |
| 				*/
 | |
| 				else
 | |
| 					pingtimeout[i] = (pingtimeout[i] == 0 ? 0 : pingtimeout[i]-1);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//make the ping packet and clear server data for next one
 | |
| 	for (i = 0; i < MAXPLAYERS; i++)
 | |
| 	{
 | |
| 		//CONS_Printf("player %d - total pings: %d\n", i, realpingtable[i]);
 | |
| 
 | |
| 		netbuffer->u.pingtable[i] = realpingtable[i] / pingmeasurecount;
 | |
| 		//server takes a snapshot of the real ping for display.
 | |
| 		//otherwise, pings fluctuate a lot and would be odd to look at.
 | |
| 		playerpingtable[i] = realpingtable[i] / pingmeasurecount;
 | |
| 		realpingtable[i] = 0; //Reset each as we go.
 | |
| 	}
 | |
| 
 | |
| 	// send the server's maxping as last element of our ping table. This is useful to let us know when we're about to get kicked.
 | |
| 	netbuffer->u.pingtable[MAXPLAYERS] = cv_maxping.value;
 | |
| 
 | |
| 	//send out our ping packets
 | |
| 	for (i = 0; i < MAXNETNODES; i++)
 | |
| 		if (nodeingame[i])
 | |
| 			HSendPacket(i, true, 0, sizeof(INT32) * (MAXPLAYERS+1));
 | |
| 
 | |
| 	pingmeasurecount = 1; //Reset count
 | |
| }
 | |
| 
 | |
| static tic_t gametime = 0;
 | |
| 
 | |
| static void UpdatePingTable(void)
 | |
| {
 | |
| 	tic_t fastest;
 | |
| 	tic_t lag;
 | |
| 
 | |
| 	INT32 i;
 | |
| 
 | |
| 	if (server)
 | |
| 	{
 | |
| 		if (netgame && !(gametime % 35))	// update once per second.
 | |
| 			PingUpdate();
 | |
| 
 | |
| 		fastest = 0;
 | |
| 
 | |
| 		// update node latency values so we can take an average later.
 | |
| 		for (i = 0; i < MAXPLAYERS; i++)
 | |
| 		{
 | |
| 			if (playeringame[i] && playernode[i] > 0)
 | |
| 			{
 | |
| 				if (! server_lagless && playernode[i] > 0 && !players[i].spectator)
 | |
| 				{
 | |
| 					lag = GetLag(playernode[i]);
 | |
| 					realpingtable[i] += (INT32)(lag * (1000.00f/TICRATE));
 | |
| 
 | |
| 					if (! fastest || lag < fastest)
 | |
| 						fastest = lag;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					// TicsToMilliseconds can't handle pings over 1000ms lol
 | |
| 					realpingtable[i] += (INT32)(GetLag(playernode[i]) * (1000.00f/TICRATE));
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		pingmeasurecount++;
 | |
| 
 | |
| 		if (server_lagless)
 | |
| 			lowest_lag = 0;
 | |
| 		else
 | |
| 		{
 | |
| 			lowest_lag = fastest;
 | |
| 
 | |
| 			if (fastest)
 | |
| 				lag = fastest;
 | |
| 			else
 | |
| 				lag = GetLag(0);
 | |
| 
 | |
| 			lag = ( realpingtable[0] + G_TicsToMilliseconds(lag) );
 | |
| 
 | |
| 			switch (playerpernode[0])
 | |
| 			{
 | |
| 				case 4:
 | |
| 					realpingtable[nodetoplayer4[0]] = lag;
 | |
| 					/*FALLTHRU*/
 | |
| 				case 3:
 | |
| 					realpingtable[nodetoplayer3[0]] = lag;
 | |
| 					/*FALLTHRU*/
 | |
| 				case 2:
 | |
| 					realpingtable[nodetoplayer2[0]] = lag;
 | |
| 					/*FALLTHRU*/
 | |
| 				case 1:
 | |
| 					realpingtable[nodetoplayer[0]] = lag;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Handle timeouts to prevent definitive freezes from happenning
 | |
| static void HandleNodeTimeouts(void)
 | |
| {
 | |
| 	INT32 i;
 | |
| 
 | |
| 	if (server)
 | |
| 	{
 | |
| 		for (i = 1; i < MAXNETNODES; i++)
 | |
| 			if (nodeingame[i] && freezetimeout[i] < I_GetTime())
 | |
| 				Net_ConnectionTimeout(i);
 | |
| 
 | |
| 		// In case the cvar value was lowered
 | |
| 		if (joindelay)
 | |
| 			joindelay = min(joindelay - 1, 3 * (tic_t)cv_joindelay.value * TICRATE);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Keep the network alive while not advancing tics!
 | |
| void NetKeepAlive(void)
 | |
| {
 | |
| 	tic_t nowtime;
 | |
| 	INT32 realtics;
 | |
| 
 | |
| 	nowtime = I_GetTime();
 | |
| 	realtics = nowtime - gametime;
 | |
| 
 | |
| 	// return if there's no time passed since the last call
 | |
| 	if (realtics <= 0) // nothing new to update
 | |
| 		return;
 | |
| 
 | |
| 	UpdatePingTable();
 | |
| 
 | |
| 	GetPackets();
 | |
| 
 | |
| #ifdef MASTERSERVER
 | |
| 	MasterClient_Ticker();
 | |
| #endif
 | |
| 
 | |
| 	if (client)
 | |
| 	{
 | |
| 		// send keep alive
 | |
| 		CL_SendClientKeepAlive();
 | |
| 		// No need to check for resynch because we aren't running any tics
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		SV_SendServerKeepAlive();
 | |
| 	}
 | |
| 
 | |
| 	// No else because no tics are being run and we can't resynch during this
 | |
| 
 | |
| 	Net_AckTicker();
 | |
| 	HandleNodeTimeouts();
 | |
| 	FileSendTicker();
 | |
| }
 | |
| 
 | |
| void NetUpdate(void)
 | |
| {
 | |
| 	static tic_t resptime = 0;
 | |
| 	tic_t nowtime;
 | |
| 	INT32 i;
 | |
| 	INT32 realtics;
 | |
| 
 | |
| 	nowtime = I_GetTime();
 | |
| 	realtics = nowtime - gametime;
 | |
| 
 | |
| 	if (realtics <= 0) // nothing new to update
 | |
| 		return;
 | |
| 	if (realtics > 5)
 | |
| 	{
 | |
| 		if (server)
 | |
| 			realtics = 1;
 | |
| 		else
 | |
| 			realtics = 5;
 | |
| 	}
 | |
| 
 | |
| 	gametime = nowtime;
 | |
| 
 | |
| 	UpdatePingTable();
 | |
| 
 | |
| 	if (client)
 | |
| 		maketic = neededtic;
 | |
| 
 | |
| 	Local_Maketic(realtics); // make local tic, and call menu?
 | |
| 
 | |
| 	if (server)
 | |
| 		CL_SendClientCmd(); // send it
 | |
| 
 | |
| 	GetPackets(); // get packet from client or from server
 | |
| 
 | |
| 	// client send the command after a receive of the server
 | |
| 	// the server send before because in single player is beter
 | |
| 
 | |
| #ifdef MASTERSERVER
 | |
| 	MasterClient_Ticker(); // Acking the Master Server
 | |
| #endif
 | |
| 
 | |
| 	if (client)
 | |
| 	{
 | |
| 		if (!resynch_local_inprogress)
 | |
| 			CL_SendClientCmd(); // Send tic cmd
 | |
| 		hu_resynching = resynch_local_inprogress;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (!demo.playback)
 | |
| 		{
 | |
| 			INT32 counts;
 | |
| 
 | |
| 			hu_resynching = false;
 | |
| 
 | |
| 			firstticstosend = gametic;
 | |
| 			for (i = 0; i < MAXNETNODES; i++)
 | |
| 				if (nodeingame[i] && nettics[i] < firstticstosend)
 | |
| 					firstticstosend = nettics[i];
 | |
| 
 | |
| 			// Don't erase tics not acknowledged
 | |
| 			counts = realtics;
 | |
| 
 | |
| 			for (i = 0; i < MAXNETNODES; ++i)
 | |
| 				if (resynch_inprogress[i])
 | |
| 				{
 | |
| 					if (!nodeingame[i] || nettics[i] == gametic)
 | |
| 					{
 | |
| 						SV_SendResynch(i);
 | |
| 						counts = -666;
 | |
| 					}
 | |
| 					else
 | |
| 						counts = 0; // Let the client catch up with the server
 | |
| 				}
 | |
| 
 | |
| 			// Do not make tics while resynching
 | |
| 			if (counts != -666)
 | |
| 			{
 | |
| 				if (maketic + counts >= firstticstosend + TICQUEUE)
 | |
| 					counts = firstticstosend+TICQUEUE-maketic-1;
 | |
| 
 | |
| 				for (i = 0; i < counts; i++)
 | |
| 					SV_Maketic(); // Create missed tics and increment maketic
 | |
| 
 | |
| 				for (; tictoclear < firstticstosend; tictoclear++) // Clear only when acknowledged
 | |
| 					D_Clearticcmd(tictoclear);                    // Clear the maketic the new tic
 | |
| 
 | |
| 				SV_SendTics();
 | |
| 
 | |
| 				neededtic = maketic; // The server is a client too
 | |
| 			}
 | |
| 			else
 | |
| 				hu_resynching = true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Net_AckTicker();
 | |
| 	HandleNodeTimeouts();
 | |
| 
 | |
| 	nowtime /= NEWTICRATERATIO;
 | |
| 
 | |
| 	if (nowtime > resptime)
 | |
| 	{
 | |
| 		resptime = nowtime;
 | |
| #ifdef HAVE_THREADS
 | |
| 		I_lock_mutex(&m_menu_mutex);
 | |
| #endif
 | |
| 		M_Ticker();
 | |
| #ifdef HAVE_THREADS
 | |
| 		I_unlock_mutex(m_menu_mutex);
 | |
| #endif
 | |
| 		CON_Ticker();
 | |
| 	}
 | |
| 
 | |
| 	FileSendTicker();
 | |
| }
 | |
| 
 | |
| /** Returns the number of players playing.
 | |
|   * \return Number of players. Can be zero if we're running a ::dedicated
 | |
|   *         server.
 | |
|   * \author Graue <graue@oceanbase.org>
 | |
|   */
 | |
| INT32 D_NumPlayers(void)
 | |
| {
 | |
| 	INT32 num = 0, ix;
 | |
| 
 | |
| 	for (ix = 0; ix < MAXPLAYERS; ix++)
 | |
| 	{
 | |
| 		if (playeringame[ix] && !players[ix].bot)
 | |
| 		{
 | |
| 			num++;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return num;
 | |
| }
 | |
| 
 | |
| /** Return whether a player is a real person (not a CPU) and not spectating.
 | |
|   */
 | |
| boolean D_IsPlayerHumanAndGaming (INT32 player_number)
 | |
| {
 | |
| 	player_t * player = &players[player_number];
 | |
| 	return (
 | |
| 			playeringame[player_number] &&
 | |
| 			! player->spectator &&
 | |
| 			! player->bot
 | |
| 	);
 | |
| }
 | |
| 
 | |
| tic_t GetLag(INT32 node)
 | |
| {
 | |
| 	return gametic - nettics[node];
 | |
| }
 | |
| 
 | |
| #define REWIND_POINT_INTERVAL 4*TICRATE + 16
 | |
| rewind_t *rewindhead;
 | |
| 
 | |
| void CL_ClearRewinds(void)
 | |
| {
 | |
| 	rewind_t *head;
 | |
| 	while ((head = rewindhead))
 | |
| 	{
 | |
| 		rewindhead = rewindhead->next;
 | |
| 		free(head);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| rewind_t *CL_SaveRewindPoint(size_t demopos)
 | |
| {
 | |
| 	rewind_t *rewind;
 | |
| 
 | |
| 	if (rewindhead && rewindhead->leveltime + REWIND_POINT_INTERVAL > leveltime)
 | |
| 		return NULL;
 | |
| 
 | |
| 	rewind = (rewind_t *)malloc(sizeof (rewind_t));
 | |
| 	if (!rewind)
 | |
| 		return NULL;
 | |
| 
 | |
| 	save_p = rewind->savebuffer;
 | |
| 	P_SaveNetGame();
 | |
| 	rewind->leveltime = leveltime;
 | |
| 	rewind->next = rewindhead;
 | |
| 	rewind->demopos = demopos;
 | |
| 	rewindhead = rewind;
 | |
| 
 | |
| 	return rewind;
 | |
| }
 | |
| 
 | |
| rewind_t *CL_RewindToTime(tic_t time)
 | |
| {
 | |
| 	rewind_t *rewind;
 | |
| 
 | |
| 	while (rewindhead && rewindhead->leveltime > time)
 | |
| 	{
 | |
| 		rewind = rewindhead->next;
 | |
| 		free(rewindhead);
 | |
| 		rewindhead = rewind;
 | |
| 	}
 | |
| 
 | |
| 	if (!rewindhead)
 | |
| 		return NULL;
 | |
| 
 | |
| 	save_p = rewindhead->savebuffer;
 | |
| 	P_LoadNetGame();
 | |
| 	wipegamestate = gamestate; // No fading back in!
 | |
| 	timeinmap = leveltime;
 | |
| 
 | |
| 	return rewindhead;
 | |
| }
 | |
| 
 | |
| void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, void *dest)
 | |
| {
 | |
| #ifdef NOMD5
 | |
| 	(void)buffer;
 | |
| 	(void)len;
 | |
| 	(void)salt;
 | |
| 	memset(dest, 0, 16);
 | |
| #else
 | |
| 	char tmpbuf[256];
 | |
| 	const size_t sl = strlen(salt);
 | |
| 
 | |
| 	if (len > 256-sl)
 | |
| 		len = 256-sl;
 | |
| 
 | |
| 	memcpy(tmpbuf, buffer, len);
 | |
| 	memmove(&tmpbuf[len], salt, sl);
 | |
| 	//strcpy(&tmpbuf[len], salt);
 | |
| 	len += strlen(salt);
 | |
| 	if (len < 256)
 | |
| 		memset(&tmpbuf[len],0,256-len);
 | |
| 
 | |
| 	// Yes, we intentionally md5 the ENTIRE buffer regardless of size...
 | |
| 	md5_buffer(tmpbuf, 256, dest);
 | |
| #endif
 | |
| }
 | 
