..
android
blua
djgppdos
dummy
hardware
Mammoth commit!
2018-07-16 20:19:30 +01:00
locale
nds
sdl
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
sdl12
More menu stuff!
2018-07-02 01:55:01 +01:00
win32
More menu stuff!
2018-07-02 01:55:01 +01:00
win32ce
.gitignore
am_map.c
gcc: clear uninitialized warnings in am_map.c
2016-05-27 14:22:02 -04:00
am_map.h
Android.mk
asm_defs.inc
b_bot.c
Comment out calls to CV_SetValue for cv_analog
2018-03-12 03:18:45 +00:00
b_bot.h
byteptr.h
CMakeLists.txt
Closer to done HUD tweaking?
2017-12-23 19:14:06 -05:00
command.c
Menu stuff!
2018-07-01 19:29:13 +01:00
command.h
Lots of changes
2018-01-15 22:31:14 -05:00
comptime.c
config.h.in
console.c
* ACTUALLY fix waiting for players chat.
2018-07-04 00:58:32 +01:00
console.h
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
2018-07-02 13:20:04 +01:00
d_clisrv.c
Merge branch 'master' into sonicitems
2018-07-10 17:02:55 -04:00
d_clisrv.h
Instead of player->laptime, lets add curlap
2018-01-21 21:03:44 -05:00
d_event.h
A lot lol
2017-12-16 22:32:43 -05:00
d_main.c
* A bunch of intermission related stuff!
2018-07-18 01:21:36 +01:00
d_main.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
d_net.c
d_net.h
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
d_netcmd.c
Fix the egregrious bugs from our last testing netgame.
2018-07-19 01:27:36 +01:00
d_netcmd.h
Shrink debug command, trailing items spawn directly on players, rainbow win 1 is more faithful, make springs more powerful for shrunk players, correct Grow/Shrink fullbright frame
2018-07-12 01:31:33 -04:00
d_netfil.c
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
2018-04-15 22:00:31 +01:00
d_netfil.h
d_player.h
*A biggie: two-tier intermission screen!
2018-07-18 20:23:46 +01:00
d_think.h
d_ticcmd.h
Lots of cmd restructuring.
2018-06-05 17:12:42 -04:00
dehacked.c
Water skipping
2018-07-16 22:51:31 -04:00
dehacked.h
doomdata.h
Hundreds of tweaks
2018-06-19 20:20:06 -04:00
doomdef.h
Rearranged color order
2018-07-10 22:59:19 -04:00
doomstat.h
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
doomtype.h
endian.h
f_finale.c
*A biggie: two-tier intermission screen!
2018-07-18 20:23:46 +01:00
f_finale.h
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
f_wipe.c
Enhance toaster's awesome intermission work a bit further
2018-07-19 00:07:13 -04:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c
*A biggie: two-tier intermission screen!
2018-07-18 20:23:46 +01:00
g_game.h
Intermissions...
2018-07-02 23:23:04 +01:00
g_input.c
nice
2018-05-31 01:06:48 -04:00
g_input.h
Restore gc_camrotate
2018-05-30 16:54:59 -04:00
g_state.h
Getting there.
2018-01-27 20:59:29 -05:00
hu_stuff.c
A bunch of little things.
2018-07-18 21:40:04 +01:00
hu_stuff.h
A bunch of little things.
2018-07-18 21:40:04 +01:00
i_addrinfo.c
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
i_addrinfo.h
i_joy.h
Fix splitscreen joystick
2018-07-03 15:32:26 -04:00
i_net.h
i_sound.h
i_system.h
some joystick fixes
2017-12-24 08:20:58 -05:00
i_tcp.c
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
i_tcp.h
i_video.h
info.c
Chao's requests
2018-07-16 21:27:50 -04:00
info.h
Allow K_MomentumToFacing to work when you just hit the floor
2018-07-10 19:34:45 -04:00
k_kart.c
Made the items odds smoother!
2018-07-19 03:31:14 -04:00
k_kart.h
Chao's requests
2018-07-16 21:27:50 -04:00
keys.h
lua_baselib.c
Chao's requests
2018-07-16 21:27:50 -04:00
lua_consolelib.c
P != M
2018-02-08 18:14:56 -05:00
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c
Fade-in intro
2018-06-26 10:14:59 -04:00
lua_infolib.c
lua_libs.h
lua_maplib.c
actnum is now a 2 character long string
2018-06-05 01:34:05 -04:00
lua_mathlib.c
Hundreds of tweaks
2018-06-19 20:20:06 -04:00
lua_mobjlib.c
Linked list bananas, hnext/hprev fixes
2018-06-16 19:57:08 -04:00
lua_playerlib.c
Lots of cmd restructuring.
2018-06-05 17:12:42 -04:00
lua_script.c
Always send gamestate to joiners.
2018-07-06 20:25:13 +01:00
lua_script.h
lua_skinlib.c
lua_thinkerlib.c
Rewrote thinkers.iterate to handle invalid pointers elegantly.
2017-05-27 14:03:27 -05:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot
2018-06-26 11:33:54 -04:00
m_cheat.h
m_cond.c
Changed time requirements to accomedate lap changes
2018-06-02 10:29:43 -04:00
m_cond.h
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
m_dllist.h
m_fixed.c
Correct C FixedMul() off-by-one errors
2018-05-20 22:55:21 +03:00
m_fixed.h
m_menu.c
* Lots of Record Attack love!
2018-07-15 23:13:36 +01:00
m_menu.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
m_misc.c
better parentheses
2018-07-07 16:46:32 -04:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile
NOFOURPLAYER as a compile option
2018-01-01 13:18:38 -05:00
Makefile.cfg
md5.c
md5.h
mserv.c
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c
Chao's requests
2018-07-16 21:27:50 -04:00
p_floor.c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
p_inter.c
A bunch of little things.
2018-07-18 21:40:04 +01:00
p_lights.c
p_local.h
* A bunch of intermission related stuff!
2018-07-18 01:21:36 +01:00
p_map.c
Use simpler logic for squishing other players
2018-07-19 01:11:21 -04:00
p_maputl.c
p_maputl.h
P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
2016-08-13 21:41:18 +01:00
p_mobj.c
Water skipping
2018-07-16 22:51:31 -04:00
p_mobj.h
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c
Merge branch 'master' into sonicitems
2018-07-06 23:33:54 +01:00
p_saveg.h
p_setup.c
* A bunch of intermission related stuff!
2018-07-18 01:21:36 +01:00
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c
Chao's requests
2018-07-16 21:27:50 -04:00
p_spec.h
p_telept.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
p_tick.c
WANTED recalculates on hit, tons of spectator changes
2018-07-03 21:12:25 -04:00
p_tick.h
p_user.c
Enhance toaster's awesome intermission work a bit further
2018-07-19 00:07:13 -04:00
r_bsp.c
ssplayer -> viewnumber
2018-06-27 13:14:22 -04:00
r_bsp.h
ssplayer -> viewnumber
2018-06-27 13:14:22 -04:00
r_data.c
r_data.h
r_defs.h
r_draw.c
Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists...
2018-07-02 13:20:04 +01:00
r_draw.h
So much
2018-02-05 18:55:52 -05:00
r_draw8.c
r_draw16.c
r_local.h
what is this bullshit?!
2018-03-12 01:21:35 -04:00
r_main.c
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
r_main.h
r_plane.c
Internal sky improvement ports
2018-07-08 15:44:01 -04:00
r_plane.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
r_segs.c
Internal sky improvement ports
2018-07-08 15:44:01 -04:00
r_segs.h
r_sky.c
Rendering fixes ahoy!
2017-12-29 14:50:16 -05:00
r_sky.h
r_splats.c
r_splats.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
r_state.h
r_things.c
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
r_things.h
Merge branch 'master' into sonicitems
2018-07-08 17:51:44 -04:00
s_sound.c
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
s_sound.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
screen.c
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
screen.h
sounds.c
Sound & timer fixes
2018-07-10 18:16:53 -04:00
sounds.h
Don't look at this commit too closely until after netgame, I want to surprise yalls!!
2018-06-30 23:18:13 +01:00
st_stuff.c
* A bunch of intermission related stuff!
2018-07-18 01:21:36 +01:00
st_stuff.h
Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably:
2018-07-07 16:52:01 +01:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
* Lots of Record Attack love!
2018-07-15 23:13:36 +01:00
v_video.h
Menu stuff!
2018-07-01 19:29:13 +01:00
vid_copy.s
w_wad.c
w_wad.h
y_inter.c
Some more intermission stuff.
2018-07-19 14:29:11 +01:00
y_inter.h
It's SINT8 not INT8
2018-02-23 01:04:52 +00:00
z_zone.c
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
z_zone.h