RingRacers/src
toaster 9d4fa29b7d Some more intermission stuff.
* Combine three basically-identical functions into a generic framework function that takes a function pointer for the purposes of comparison!
	* Y_CalculateMatchData handles the (re)calculation of data.match whenever necessary.
	* Y_CompareRace handles time comparisons for Race.
	* Y_CompareBattle handles score comparisons for Battle.
	* Y_CompareRank handles rank comparisons for both gametypes.
* Move the recalculation for the rankingsmode to a different, non-drawing function.
* Re-organise Y_Ticker for sanity purposes.
* Tweak the countdown timer on both intermission and vote screens.
2018-07-19 14:29:11 +01:00
..
android
blua
djgppdos
dummy
hardware Mammoth commit! 2018-07-16 20:19:30 +01:00
locale
nds
sdl Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
sdl12 More menu stuff! 2018-07-02 01:55:01 +01:00
win32 More menu stuff! 2018-07-02 01:55:01 +01:00
win32ce
.gitignore
am_map.c gcc: clear uninitialized warnings in am_map.c 2016-05-27 14:22:02 -04:00
am_map.h
Android.mk
asm_defs.inc
b_bot.c Comment out calls to CV_SetValue for cv_analog 2018-03-12 03:18:45 +00:00
b_bot.h
byteptr.h
CMakeLists.txt Closer to done HUD tweaking? 2017-12-23 19:14:06 -05:00
command.c Menu stuff! 2018-07-01 19:29:13 +01:00
command.h Lots of changes 2018-01-15 22:31:14 -05:00
comptime.c
config.h.in
console.c * ACTUALLY fix waiting for players chat. 2018-07-04 00:58:32 +01:00
console.h Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
d_clisrv.c Merge branch 'master' into sonicitems 2018-07-10 17:02:55 -04:00
d_clisrv.h Instead of player->laptime, lets add curlap 2018-01-21 21:03:44 -05:00
d_event.h A lot lol 2017-12-16 22:32:43 -05:00
d_main.c * A bunch of intermission related stuff! 2018-07-18 01:21:36 +01:00
d_main.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
d_net.c
d_net.h Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
d_netcmd.c Fix the egregrious bugs from our last testing netgame. 2018-07-19 01:27:36 +01:00
d_netcmd.h Shrink debug command, trailing items spawn directly on players, rainbow win 1 is more faithful, make springs more powerful for shrunk players, correct Grow/Shrink fullbright frame 2018-07-12 01:31:33 -04:00
d_netfil.c Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there. 2018-04-15 22:00:31 +01:00
d_netfil.h
d_player.h *A biggie: two-tier intermission screen! 2018-07-18 20:23:46 +01:00
d_think.h
d_ticcmd.h Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
dehacked.c Water skipping 2018-07-16 22:51:31 -04:00
dehacked.h
doomdata.h Hundreds of tweaks 2018-06-19 20:20:06 -04:00
doomdef.h Rearranged color order 2018-07-10 22:59:19 -04:00
doomstat.h WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
doomtype.h
endian.h
f_finale.c *A biggie: two-tier intermission screen! 2018-07-18 20:23:46 +01:00
f_finale.h Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
f_wipe.c Enhance toaster's awesome intermission work a bit further 2018-07-19 00:07:13 -04:00
fastcmp.h
filesrch.c
filesrch.h
g_game.c *A biggie: two-tier intermission screen! 2018-07-18 20:23:46 +01:00
g_game.h Intermissions... 2018-07-02 23:23:04 +01:00
g_input.c nice 2018-05-31 01:06:48 -04:00
g_input.h Restore gc_camrotate 2018-05-30 16:54:59 -04:00
g_state.h Getting there. 2018-01-27 20:59:29 -05:00
hu_stuff.c A bunch of little things. 2018-07-18 21:40:04 +01:00
hu_stuff.h A bunch of little things. 2018-07-18 21:40:04 +01:00
i_addrinfo.c Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
i_addrinfo.h
i_joy.h Fix splitscreen joystick 2018-07-03 15:32:26 -04:00
i_net.h
i_sound.h
i_system.h some joystick fixes 2017-12-24 08:20:58 -05:00
i_tcp.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
i_tcp.h
i_video.h
info.c Chao's requests 2018-07-16 21:27:50 -04:00
info.h Allow K_MomentumToFacing to work when you just hit the floor 2018-07-10 19:34:45 -04:00
k_kart.c Made the items odds smoother! 2018-07-19 03:31:14 -04:00
k_kart.h Chao's requests 2018-07-16 21:27:50 -04:00
keys.h
lua_baselib.c Chao's requests 2018-07-16 21:27:50 -04:00
lua_consolelib.c P != M 2018-02-08 18:14:56 -05:00
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c Fade-in intro 2018-06-26 10:14:59 -04:00
lua_infolib.c
lua_libs.h
lua_maplib.c actnum is now a 2 character long string 2018-06-05 01:34:05 -04:00
lua_mathlib.c Hundreds of tweaks 2018-06-19 20:20:06 -04:00
lua_mobjlib.c Linked list bananas, hnext/hprev fixes 2018-06-16 19:57:08 -04:00
lua_playerlib.c Lots of cmd restructuring. 2018-06-05 17:12:42 -04:00
lua_script.c Always send gamestate to joiners. 2018-07-06 20:25:13 +01:00
lua_script.h
lua_skinlib.c
lua_thinkerlib.c Rewrote thinkers.iterate to handle invalid pointers elegantly. 2017-05-27 14:03:27 -05:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot 2018-06-26 11:33:54 -04:00
m_cheat.h
m_cond.c Changed time requirements to accomedate lap changes 2018-06-02 10:29:43 -04:00
m_cond.h Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
m_dllist.h
m_fixed.c Correct C FixedMul() off-by-one errors 2018-05-20 22:55:21 +03:00
m_fixed.h
m_menu.c * Lots of Record Attack love! 2018-07-15 23:13:36 +01:00
m_menu.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
m_misc.c better parentheses 2018-07-07 16:46:32 -04:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile NOFOURPLAYER as a compile option 2018-01-01 13:18:38 -05:00
Makefile.cfg
md5.c
md5.h
mserv.c Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Chao's requests 2018-07-16 21:27:50 -04:00
p_floor.c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
p_inter.c A bunch of little things. 2018-07-18 21:40:04 +01:00
p_lights.c
p_local.h * A bunch of intermission related stuff! 2018-07-18 01:21:36 +01:00
p_map.c Use simpler logic for squishing other players 2018-07-19 01:11:21 -04:00
p_maputl.c
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Water skipping 2018-07-16 22:51:31 -04:00
p_mobj.h Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c Merge branch 'master' into sonicitems 2018-07-06 23:33:54 +01:00
p_saveg.h
p_setup.c * A bunch of intermission related stuff! 2018-07-18 01:21:36 +01:00
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c Chao's requests 2018-07-16 21:27:50 -04:00
p_spec.h
p_telept.c Change splitscreen into UINT8, fix HUD slightly more 2017-12-18 20:59:04 -05:00
p_tick.c WANTED recalculates on hit, tons of spectator changes 2018-07-03 21:12:25 -04:00
p_tick.h
p_user.c Enhance toaster's awesome intermission work a bit further 2018-07-19 00:07:13 -04:00
r_bsp.c ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
r_bsp.h ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
r_data.c
r_data.h
r_defs.h
r_draw.c Sorry, Sal! In my defense, you don't need to recompile from scratch for any of this, despite what it may look like, as the skincolour name lists are walled off from the rest of the dehacked lists... 2018-07-02 13:20:04 +01:00
r_draw.h So much 2018-02-05 18:55:52 -05:00
r_draw8.c
r_draw16.c
r_local.h what is this bullshit?! 2018-03-12 01:21:35 -04:00
r_main.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
r_main.h
r_plane.c Internal sky improvement ports 2018-07-08 15:44:01 -04:00
r_plane.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
r_segs.c Internal sky improvement ports 2018-07-08 15:44:01 -04:00
r_segs.h
r_sky.c Rendering fixes ahoy! 2017-12-29 14:50:16 -05:00
r_sky.h
r_splats.c
r_splats.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
r_state.h
r_things.c Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
r_things.h Merge branch 'master' into sonicitems 2018-07-08 17:51:44 -04:00
s_sound.c Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
s_sound.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
screen.c Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
screen.h
sounds.c Sound & timer fixes 2018-07-10 18:16:53 -04:00
sounds.h Don't look at this commit too closely until after netgame, I want to surprise yalls!! 2018-06-30 23:18:13 +01:00
st_stuff.c * A bunch of intermission related stuff! 2018-07-18 01:21:36 +01:00
st_stuff.h Fix all compilation errors (tested using DEBUGMODE=1 and ERRORMODE=1) that remain outstanding. Notably: 2018-07-07 16:52:01 +01:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c * Lots of Record Attack love! 2018-07-15 23:13:36 +01:00
v_video.h Menu stuff! 2018-07-01 19:29:13 +01:00
vid_copy.s
w_wad.c
w_wad.h
y_inter.c Some more intermission stuff. 2018-07-19 14:29:11 +01:00
y_inter.h It's SINT8 not INT8 2018-02-23 01:04:52 +00:00
z_zone.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
z_zone.h