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			4881 lines
		
	
	
	
		
			72 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			4881 lines
		
	
	
	
		
			72 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
/*********************************************************\
 | 
						||
	SRB2Doom Builder 2 Game Configuration
 | 
						||
	For Sonic Robo Blast 2 Version 2.1
 | 
						||
	Contributors (alphabetical):
 | 
						||
	* Foxboy
 | 
						||
	* JJames19119
 | 
						||
	* Kalaron
 | 
						||
	* Kristos
 | 
						||
	* Morpheus
 | 
						||
	* Neo Chaotikal
 | 
						||
	* Oogaland
 | 
						||
	* Rob
 | 
						||
	* Shadow Hog
 | 
						||
	* ST218
 | 
						||
	* SRB2-Playah
 | 
						||
	* SSNTails
 | 
						||
	* Viola
 | 
						||
\*********************************************************/
 | 
						||
 | 
						||
// This is required to prevent accedential use of a different configuration
 | 
						||
type = "Doom Builder 2 Game Configuration";
 | 
						||
 | 
						||
// This is the title to show for this game
 | 
						||
game = "Sonic Robo Blast 2 2.1";
 | 
						||
 | 
						||
// This is the simplified game engine/sourceport name
 | 
						||
engine = "eternity";
 | 
						||
 | 
						||
// The format interface handles the map data format
 | 
						||
formatinterface = "DoomMapSetIO";
 | 
						||
 | 
						||
// Default lump name for new map
 | 
						||
defaultlumpname = "MAP01";
 | 
						||
 | 
						||
// Default testing parameters
 | 
						||
testparameters = "-iwad \"%WP\" -file \"%AP\" \"%F\" -warp %L";
 | 
						||
testshortpaths = true;
 | 
						||
 | 
						||
// Default nodebuilder configurations
 | 
						||
defaultsavecompiler = "zennode_normal";
 | 
						||
defaulttestcompiler = "zennode_fast";
 | 
						||
 | 
						||
// Skill levels
 | 
						||
skills
 | 
						||
{
 | 
						||
	1 = "Normal";
 | 
						||
}
 | 
						||
 | 
						||
// When this is set to true, sectors with the same tag will light up when a line is highlighted
 | 
						||
linetagindicatesectors = true;
 | 
						||
 | 
						||
// Special linedefs
 | 
						||
soundlinedefflag = 64;	// See linedefflags
 | 
						||
singlesidedflag = 1;	// See linedefflags
 | 
						||
doublesidedflag = 4;	// See linedefflags
 | 
						||
impassableflag = 1;
 | 
						||
upperunpeggedflag = 8;
 | 
						||
lowerunpeggedflag = 16;
 | 
						||
 | 
						||
// Door making
 | 
						||
makedoortrack = "DOORTRAK";
 | 
						||
makedooraction = 1;			// See linedeftypes
 | 
						||
 | 
						||
// Generalized actions
 | 
						||
generalizedlinedefs = false;
 | 
						||
generalizedsectors = true;
 | 
						||
 | 
						||
// Texture loading options // Kalaron: Mix the resources!
 | 
						||
mixtexturesflats = false;
 | 
						||
defaulttexturescale = 1.0f;
 | 
						||
defaultflatscale = 1.0f;
 | 
						||
 | 
						||
// Thing number for start position in 3D Mode
 | 
						||
start3dmode = 32000;
 | 
						||
 | 
						||
// Default flags for first new thing
 | 
						||
// Doom Builder is picky for some reason
 | 
						||
// and will give a small warning of 'unknown flags'
 | 
						||
// not an issue at all though, just strange
 | 
						||
defaultthingflags
 | 
						||
{
 | 
						||
	0;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/*
 | 
						||
TEXTURES AND FLAT SOURCES
 | 
						||
This tells Doom Builder where to find the information for textures
 | 
						||
and flats in the IWAD file, Addition WAD file and Map WAD file.
 | 
						||
 | 
						||
Start and end lumps must be given in a structure (of which the
 | 
						||
key name doesnt matter) and any textures or flats in between them
 | 
						||
are loaded in either the textures category or flats category.
 | 
						||
 | 
						||
For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
 | 
						||
Kalaron: and now TX_START
 | 
						||
*/
 | 
						||
 | 
						||
// Texture sources
 | 
						||
textures
 | 
						||
{
 | 
						||
	zdoom1
 | 
						||
	{
 | 
						||
		start = "TX_START";
 | 
						||
		end = "TX_END";
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
// Patch sources
 | 
						||
patches
 | 
						||
{
 | 
						||
	standard1
 | 
						||
	{
 | 
						||
		start = "P_START";
 | 
						||
		end = "P_END";
 | 
						||
	}
 | 
						||
 | 
						||
	standard2
 | 
						||
	{
 | 
						||
		start = "PP_START";
 | 
						||
		end = "PP_END";
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
// Sprite sources
 | 
						||
sprites
 | 
						||
{
 | 
						||
	standard1
 | 
						||
	{
 | 
						||
		start = "S_START";
 | 
						||
		end = "S_END";
 | 
						||
	}
 | 
						||
 | 
						||
	standard2
 | 
						||
	{
 | 
						||
		start = "SS_START";
 | 
						||
		end = "SS_END";
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
// Flat sources
 | 
						||
flats
 | 
						||
{
 | 
						||
	standard1
 | 
						||
	{
 | 
						||
		start = "F_START";
 | 
						||
		end = "F_END";
 | 
						||
	}
 | 
						||
 | 
						||
	standard2
 | 
						||
	{
 | 
						||
		start = "FF_START";
 | 
						||
		end = "FF_END";
 | 
						||
	}
 | 
						||
 | 
						||
	standard3
 | 
						||
	{
 | 
						||
		start = "FF_START";
 | 
						||
		end = "F_END";
 | 
						||
	}
 | 
						||
 | 
						||
	standard4
 | 
						||
	{
 | 
						||
		start = "F_START";
 | 
						||
		end = "FF_END";
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/*
 | 
						||
GAME DETECT PATTERN
 | 
						||
Used to guess the game for which a WAD file is made.
 | 
						||
 | 
						||
1 = One of these lumps must exist
 | 
						||
2 = None of these lumps must exist
 | 
						||
3 = All of these lumps must exist
 | 
						||
*/
 | 
						||
 | 
						||
gamedetect
 | 
						||
{
 | 
						||
	EXTENDED = 2;
 | 
						||
 | 
						||
 | 
						||
	BEHAVIOR = 2;
 | 
						||
 | 
						||
	E#M# = 2;
 | 
						||
 | 
						||
	MAP?? = 1;
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
/*
 | 
						||
MAP LUMP NAMES
 | 
						||
Map lumps are loaded with the map as long as they are right after each other. When the editor
 | 
						||
meets a lump which is not defined in this list it will ignore the map if not satisfied.
 | 
						||
The order of items defines the order in which lumps will be written to WAD file on save.
 | 
						||
To indicate the map header lump, use ~MAP
 | 
						||
 | 
						||
Legenda:
 | 
						||
required = Lump is required to exist.
 | 
						||
blindcopy = Lump will be copied along with the map blindly. (usefull for lumps Doom Builder doesn't use)
 | 
						||
nodebuild = The nodebuilder generates this lump.
 | 
						||
allowempty = The nodebuilder is allowed to leave this lump empty.
 | 
						||
script = This lump is a text-based script. Specify the filename of the script configuration to use.
 | 
						||
*/
 | 
						||
 | 
						||
maplumpnames
 | 
						||
{
 | 
						||
	~MAP
 | 
						||
	{
 | 
						||
		required = true;
 | 
						||
		blindcopy = true;
 | 
						||
		nodebuild = false;
 | 
						||
	}
 | 
						||
 | 
						||
	THINGS
 | 
						||
	{
 | 
						||
		required = true;
 | 
						||
		nodebuild = true;
 | 
						||
		allowempty = true;
 | 
						||
	}
 | 
						||
 | 
						||
	LINEDEFS
 | 
						||
	{
 | 
						||
		required = true;
 | 
						||
		nodebuild = true;
 | 
						||
		allowempty = false;
 | 
						||
	}
 | 
						||
 | 
						||
	SIDEDEFS
 | 
						||
	{
 | 
						||
		required = true;
 | 
						||
		nodebuild = true;
 | 
						||
		allowempty = false;
 | 
						||
	}
 | 
						||
 | 
						||
	VERTEXES
 | 
						||
	{
 | 
						||
		required = true;
 | 
						||
		nodebuild = true;
 | 
						||
		allowempty = false;
 | 
						||
	}
 | 
						||
 | 
						||
	SEGS
 | 
						||
	{
 | 
						||
		required = false;
 | 
						||
		nodebuild = true;
 | 
						||
		allowempty = false;
 | 
						||
	}
 | 
						||
 | 
						||
	SSECTORS
 | 
						||
	{
 | 
						||
		required = false;
 | 
						||
		nodebuild = true;
 | 
						||
		allowempty = false;
 | 
						||
	}
 | 
						||
 | 
						||
	NODES
 | 
						||
	{
 | 
						||
		required = false;
 | 
						||
		nodebuild = true;
 | 
						||
		allowempty = false;
 | 
						||
	}
 | 
						||
 | 
						||
	SECTORS
 | 
						||
	{
 | 
						||
		required = true;
 | 
						||
		nodebuild = true;
 | 
						||
		allowempty = false;
 | 
						||
	}
 | 
						||
 | 
						||
	REJECT
 | 
						||
	{
 | 
						||
		required = false;
 | 
						||
		nodebuild = true;
 | 
						||
		allowempty = false;
 | 
						||
	}
 | 
						||
 | 
						||
	BLOCKMAP
 | 
						||
	{
 | 
						||
		required = false;
 | 
						||
		nodebuild = true;
 | 
						||
		allowempty = false;
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// DEFAULT SECTOR BRIGHTNESS LEVELS
 | 
						||
sectorbrightness
 | 
						||
{
 | 
						||
	255;
 | 
						||
	248;
 | 
						||
	240;
 | 
						||
	232;
 | 
						||
	224;
 | 
						||
	216;
 | 
						||
	208;
 | 
						||
	200;
 | 
						||
	192;
 | 
						||
	184;
 | 
						||
	176;
 | 
						||
	168;
 | 
						||
	160;
 | 
						||
	152;
 | 
						||
	144;
 | 
						||
	136;
 | 
						||
	128;
 | 
						||
	120;
 | 
						||
	112;
 | 
						||
	104;
 | 
						||
	96;
 | 
						||
	88;
 | 
						||
	80;
 | 
						||
	72;
 | 
						||
	64;
 | 
						||
	56;
 | 
						||
	48;
 | 
						||
	40;
 | 
						||
	32;
 | 
						||
	24;
 | 
						||
	16;
 | 
						||
	8;
 | 
						||
	0;
 | 
						||
}
 | 
						||
 | 
						||
// SECTOR TYPES-----------------------------------------------------------------
 | 
						||
sectortypes
 | 
						||
{
 | 
						||
	0 = "Normal";
 | 
						||
	1 = "Damage";
 | 
						||
	2 = "Damage (Water)";
 | 
						||
	3 = "Damage (Fire)";
 | 
						||
	4 = "Damage (Electrical)";
 | 
						||
	5 = "Spikes";
 | 
						||
	6 = "Death Pit (Camera Modifications)";
 | 
						||
	7 = "Death Pit (No Camera Modifications)";
 | 
						||
	8 = "Instant Kill";
 | 
						||
	9 = "Ring Drainer (Floor Touch)";
 | 
						||
	10 = "Ring Drainer (No Floor Touch)";
 | 
						||
	11 = "Special Stage Damage";
 | 
						||
	12 = "Space Countdown";
 | 
						||
	13 = "Ramp Sector (double step-up/down)";
 | 
						||
	14 = "Non-Ramp Sector (no step-down)";
 | 
						||
	15 = "Bouncy Sector (FOF Control Only)";
 | 
						||
	16 = "Trigger Line Ex. (Pushable Objects)";
 | 
						||
	32 = "Trigger Line Ex. (Anywhere, All Players)";
 | 
						||
	48 = "Trigger Line Ex. (Floor Touch, All Players)";
 | 
						||
	64 = "Trigger Line Ex. (Anywhere in Sector)";
 | 
						||
	80 = "Trigger Line Ex. (Floor Touch)";
 | 
						||
	96 = "Trigger Line Ex. (Emerald Check)";
 | 
						||
	112 = "Trigger Line Ex. (Nights Mare)";
 | 
						||
	128 = "<disabled> Check for Line Exec. on FOFs";
 | 
						||
	144 = "Egg Trap Capsule";
 | 
						||
	160 = "Special Stage Time/Rings Parameters";
 | 
						||
	176 = "Custom Global Gravity";
 | 
						||
	256 = "Ice/Sludge";
 | 
						||
	512 = "Wind/Current";
 | 
						||
	768 = "Ice/Sludge and Wind/Current";
 | 
						||
	1024 = "Conveyor Belt";
 | 
						||
	1280 = "Speed Pad (No Spin)";
 | 
						||
	1536 = "Speed Pad (Spin)";
 | 
						||
	1792 = "Bustable Block Sprite Parameter (ROIA)";
 | 
						||
	2048 = "Bustable Block Sprite Parameter (ROIB)";
 | 
						||
	2304 = "Bustable Block Sprite Parameter (ROIC)";
 | 
						||
	2560 = "Bustable Block Sprite Parameter (ROID)";
 | 
						||
	2816 = "Bustable Block Sprite Parameter (ROIE)";
 | 
						||
	3072 = "Bustable Block Sprite Parameter (ROIF)";
 | 
						||
	3328 = "Bustable Block Sprite Parameter (ROIG)";
 | 
						||
	3884 = "Bustable Block Sprite Parameter (ROIH)";
 | 
						||
	3840 = "Bustable Block Sprite Parameter (ROII)";
 | 
						||
	4096 = "Star Post Activator";
 | 
						||
	8192 = "Exit/Special Stage Goal/Return Flag";
 | 
						||
	12288 = "CTF: Red Team Base";
 | 
						||
	16384 = "CTF: Blue Team Base";
 | 
						||
	20480 = "Fan Sector";
 | 
						||
	24576 = "Super Sonic Transform";
 | 
						||
	28672 = "Spinner";
 | 
						||
	32768 = "Zoom Tube Start";
 | 
						||
	36864 = "Zoom Tube End";
 | 
						||
	40960 = "Finish Line";
 | 
						||
	45056 = "Rope Hang";
 | 
						||
	49152 = "Intangible to the Camera";
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// GENERALISED SECTOR TYPES-----------------------------------------------------------------
 | 
						||
gen_sectortypes
 | 
						||
{
 | 
						||
	first
 | 
						||
	{
 | 
						||
		0 = "Normal";
 | 
						||
		1 = "Damage";
 | 
						||
		2 = "Damage (Water)";
 | 
						||
		3 = "Damage (Fire)";
 | 
						||
		4 = "Damage (Electrical)";
 | 
						||
		5 = "Spikes";
 | 
						||
		6 = "Death Pit (Camera Modifications)";
 | 
						||
		7 = "Death Pit (No Camera Modifications)";
 | 
						||
		8 = "Instant Kill";
 | 
						||
		9 = "Ring Drainer (Floor Touch)";
 | 
						||
		10 = "Ring Drainer (No Floor Touch)";
 | 
						||
		11 = "Special Stage Damage";
 | 
						||
		12 = "Space Countdown";
 | 
						||
		13 = "Ramp Sector (double step-up/down)";
 | 
						||
		14 = "Non-Ramp Sector (no step-down)";
 | 
						||
		15 = "Bouncy Sector (FOF Control Only)";
 | 
						||
	}
 | 
						||
 | 
						||
	second
 | 
						||
	{
 | 
						||
		0 = "Normal";
 | 
						||
		16 = "Trigger Line Ex. (Pushable Objects)";
 | 
						||
		32 = "Trigger Line Ex. (Anywhere, All Players)";
 | 
						||
		48 = "Trigger Line Ex. (Floor Touch, All Players)";
 | 
						||
		64 = "Trigger Line Ex. (Anywhere in Sector)";
 | 
						||
		80 = "Trigger Line Ex. (Floor Touch)";
 | 
						||
		96 = "Trigger Line Ex. (Emerald Check)";
 | 
						||
		112 = "Trigger Line Ex. (Nights Mare)";
 | 
						||
		128 = "<disabled> Check for Line Exec. on FOFs";
 | 
						||
		144 = "Egg Trap Capsule";
 | 
						||
		160 = "Special Stage Time/Rings Parameters";
 | 
						||
		176 = "Custom Global Gravity";
 | 
						||
	}
 | 
						||
 | 
						||
	third
 | 
						||
	{
 | 
						||
		0 = "Normal";
 | 
						||
		256 = "Ice/Sludge";
 | 
						||
		512 = "Wind/Current";
 | 
						||
		768 = "Ice/Sludge and Wind/Current";
 | 
						||
		1024 = "Conveyor Belt";
 | 
						||
		1280 = "Speed Pad (No Spin)";
 | 
						||
		1536 = "Speed Pad (Spin)";
 | 
						||
		1792 = "Bustable Block Sprite Parameter (ROIA)";
 | 
						||
		2048 = "Bustable Block Sprite Parameter (ROIB)";
 | 
						||
		2304 = "Bustable Block Sprite Parameter (ROIC)";
 | 
						||
		2560 = "Bustable Block Sprite Parameter (ROID)";
 | 
						||
		2816 = "Bustable Block Sprite Parameter (ROIE)";
 | 
						||
		3072 = "Bustable Block Sprite Parameter (ROIF)";
 | 
						||
		3328 = "Bustable Block Sprite Parameter (ROIG)";
 | 
						||
		3884 = "Bustable Block Sprite Parameter (ROIH)";
 | 
						||
		3840 = "Bustable Block Sprite Parameter (ROII)";
 | 
						||
	}
 | 
						||
 | 
						||
	fourth
 | 
						||
	{
 | 
						||
		0 = "Normal";
 | 
						||
		4096 = "Star Post Activator";
 | 
						||
		8192 = "Exit/Special Stage Goal/Return Flag";
 | 
						||
		12288 = "CTF: Red Team Base";
 | 
						||
		16384 = "CTF: Blue Team Base";
 | 
						||
		20480 = "Fan Sector";
 | 
						||
		24576 = "Super Sonic Transform";
 | 
						||
		28672 = "Spinner";
 | 
						||
		32768 = "Zoom Tube Start";
 | 
						||
		36864 = "Zoom Tube End";
 | 
						||
		40960 = "Finish Line";
 | 
						||
		45056 = "Rope Hang";
 | 
						||
		49152 = "Intangible to the Camera";
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
// LINEDEF FLAGS
 | 
						||
linedefflags
 | 
						||
{
 | 
						||
	1 = "[0] Effect 6";
 | 
						||
	2 = "[1] Block Enemies";
 | 
						||
	4 = "[2] Double-Sided";
 | 
						||
	8 = "[3] Upper Unpegged";
 | 
						||
	16 = "[4] Lower Unpegged";
 | 
						||
	32 = "[5] Effect 1";
 | 
						||
	64 = "[6] Not Climbable";
 | 
						||
	128 = "[7] Effect 2";
 | 
						||
	256 = "[8] Effect 3";
 | 
						||
	512 = "[9] Effect 4";
 | 
						||
	1024 = "[10] Effect 5";
 | 
						||
	2048 = "[11] No Sonic";
 | 
						||
	4096 = "[12] No Tails";
 | 
						||
	8192 = "[13] No Knuckles";
 | 
						||
	16384 = "[14] Bouncy Wall";
 | 
						||
	32768 = "[15] Transfer Line";
 | 
						||
}
 | 
						||
 | 
						||
// Linedef flags UDMF translation table
 | 
						||
// This is needed for copy/paste and prefabs to work properly
 | 
						||
// When the UDMF field name is prefixed with ! it is inverted
 | 
						||
linedefflagstranslation
 | 
						||
{
 | 
						||
	1 = "blocking";
 | 
						||
	2 = "blockmonsters";
 | 
						||
	4 = "twosided";
 | 
						||
	8 = "dontpegtop";
 | 
						||
	16 = "dontpegbottom";
 | 
						||
	32 = "secret";
 | 
						||
	64 = "blocksound";
 | 
						||
	128 = "dontdraw";
 | 
						||
	256 = "mapped";
 | 
						||
}
 | 
						||
 | 
						||
// LINEDEF ACTIVATIONS
 | 
						||
linedefactivations
 | 
						||
{
 | 
						||
}
 | 
						||
 | 
						||
// LINEDEF TYPES
 | 
						||
linedeftypes
 | 
						||
{
 | 
						||
	misc
 | 
						||
	{
 | 
						||
		title = "Miscellaneous";
 | 
						||
 | 
						||
		0
 | 
						||
		{
 | 
						||
			title = "None";
 | 
						||
			prefix = "(0)";
 | 
						||
		}
 | 
						||
 | 
						||
		1
 | 
						||
		{
 | 
						||
			title = "Per-Sector Gravity";
 | 
						||
			prefix = "(1)";
 | 
						||
		}
 | 
						||
 | 
						||
		4
 | 
						||
		{
 | 
						||
			title = "Speed Pad";
 | 
						||
			prefix = "(4)";
 | 
						||
		}
 | 
						||
 | 
						||
		5
 | 
						||
		{
 | 
						||
			title = "Camera Scanner";
 | 
						||
			prefix = "(5)";
 | 
						||
		}
 | 
						||
 | 
						||
		6
 | 
						||
		{
 | 
						||
			title = "Disable Linedef Effect On Level Load";
 | 
						||
			prefix = "(6)";
 | 
						||
		}
 | 
						||
 | 
						||
		7
 | 
						||
		{
 | 
						||
			title = "Sector Flat Alignment";
 | 
						||
			prefix = "(7)";
 | 
						||
		}
 | 
						||
 | 
						||
		10
 | 
						||
		{
 | 
						||
			title = "Culling Plane";
 | 
						||
			prefix = "(10)";
 | 
						||
		}
 | 
						||
 | 
						||
		13
 | 
						||
		{
 | 
						||
			title = "Heat Wave Effect";
 | 
						||
			prefix = "(13)";
 | 
						||
		}
 | 
						||
 | 
						||
		50
 | 
						||
		{
 | 
						||
			title = "Instantly Lower Floor On Level Load";
 | 
						||
			prefix = "(50)";
 | 
						||
		}
 | 
						||
 | 
						||
		51
 | 
						||
		{
 | 
						||
			title = "Instantly Raise Ceiling On Level Load";
 | 
						||
			prefix = "(51)";
 | 
						||
		}
 | 
						||
 | 
						||
		63
 | 
						||
		{
 | 
						||
			title = "Fake Floor/Ceiling Planes";
 | 
						||
			prefix = "(63)";
 | 
						||
		}
 | 
						||
 | 
						||
		540
 | 
						||
		{
 | 
						||
			title = "Floor Friction";
 | 
						||
			prefix = "(540)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	parameters
 | 
						||
	{
 | 
						||
		title = "Parameters";
 | 
						||
 | 
						||
		2
 | 
						||
		{
 | 
						||
			title = "Custom Exit";
 | 
						||
			prefix = "(2)";
 | 
						||
		}
 | 
						||
 | 
						||
		3
 | 
						||
		{
 | 
						||
			title = "Zoom Tube Parameters";
 | 
						||
			prefix = "(3)";
 | 
						||
		}
 | 
						||
 | 
						||
		8
 | 
						||
		{
 | 
						||
			title = "Sector Special Parameters";
 | 
						||
			prefix = "(8)";
 | 
						||
		}
 | 
						||
 | 
						||
		9
 | 
						||
		{
 | 
						||
			title = "Chain Parameters";
 | 
						||
			prefix = "(9)";
 | 
						||
		}
 | 
						||
 | 
						||
		11
 | 
						||
		{
 | 
						||
			title = "Rope Hang Parameters";
 | 
						||
			prefix = "(12)";
 | 
						||
		}
 | 
						||
 | 
						||
		12
 | 
						||
		{
 | 
						||
			title = "Rock Spawn Parameters";
 | 
						||
			prefix = "(12)";
 | 
						||
		}
 | 
						||
 | 
						||
		64
 | 
						||
		{
 | 
						||
			title = "Appearing/Disappearing FOF";
 | 
						||
			prefix = "(64)";
 | 
						||
		}
 | 
						||
 | 
						||
		65
 | 
						||
		{
 | 
						||
			title = "Bridge Thinker <disabled>";
 | 
						||
			prefix = "(65)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	polyobject
 | 
						||
	{
 | 
						||
		title = "PolyObject";
 | 
						||
 | 
						||
		20
 | 
						||
		{
 | 
						||
			title = "First Line";
 | 
						||
			prefix = "(20)";
 | 
						||
		}
 | 
						||
 | 
						||
		21
 | 
						||
		{
 | 
						||
			title = "Explicitly Include Line";
 | 
						||
			prefix = "(21)";
 | 
						||
		}
 | 
						||
 | 
						||
		22
 | 
						||
		{
 | 
						||
			title = "Parameters";
 | 
						||
			prefix = "(22)";
 | 
						||
		}
 | 
						||
 | 
						||
		30
 | 
						||
		{
 | 
						||
			title = "Waving Flag";
 | 
						||
			prefix = "(30)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	planemove
 | 
						||
	{
 | 
						||
		title = "Plane Movement";
 | 
						||
 | 
						||
		52
 | 
						||
		{
 | 
						||
			title = "Continuous Falling Sector";
 | 
						||
			prefix = "(52)";
 | 
						||
		}
 | 
						||
 | 
						||
		53
 | 
						||
		{
 | 
						||
			title = "Continuous Floor/Ceiling Mover";
 | 
						||
			prefix = "(53)";
 | 
						||
		}
 | 
						||
 | 
						||
		54
 | 
						||
		{
 | 
						||
			title = "Continuous Floor Mover";
 | 
						||
			prefix = "(54)";
 | 
						||
		}
 | 
						||
 | 
						||
		55
 | 
						||
		{
 | 
						||
			title = "Continuous Ceiling Mover";
 | 
						||
			prefix = "(55)";
 | 
						||
		}
 | 
						||
 | 
						||
		56
 | 
						||
		{
 | 
						||
			title = "Continuous Two-Speed Floor/Ceiling Mover";
 | 
						||
			prefix = "(56)";
 | 
						||
		}
 | 
						||
 | 
						||
		57
 | 
						||
		{
 | 
						||
			title = "Continuous Two-Speed Floor Mover";
 | 
						||
			prefix = "(57)";
 | 
						||
		}
 | 
						||
 | 
						||
		58
 | 
						||
		{
 | 
						||
			title = "Continuous Two-Speed Ceiling Mover";
 | 
						||
			prefix = "(58)";
 | 
						||
		}
 | 
						||
 | 
						||
		59
 | 
						||
		{
 | 
						||
			title = "Activate Moving Platform";
 | 
						||
			prefix = "(59)";
 | 
						||
		}
 | 
						||
 | 
						||
		60
 | 
						||
		{
 | 
						||
			title = "Activate Moving Platform (Adjustable Speed)";
 | 
						||
			prefix = "(60)";
 | 
						||
		}
 | 
						||
 | 
						||
		61
 | 
						||
		{
 | 
						||
			title = "Crusher (Ceiling to Floor)";
 | 
						||
			prefix = "(61)";
 | 
						||
		}
 | 
						||
 | 
						||
		62
 | 
						||
		{
 | 
						||
			title = "Crusher (Floor to Ceiling)";
 | 
						||
			prefix = "(62)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	fofsolid
 | 
						||
	{
 | 
						||
		title = "FOF (solid)";
 | 
						||
 | 
						||
		100
 | 
						||
		{
 | 
						||
			title = "Solid, Opaque";
 | 
						||
			prefix = "(100)";
 | 
						||
		}
 | 
						||
 | 
						||
		101
 | 
						||
		{
 | 
						||
			title = "Solid, Opaque, No Shadow";
 | 
						||
			prefix = "(101)";
 | 
						||
		}
 | 
						||
 | 
						||
		102
 | 
						||
		{
 | 
						||
			title = "Solid, Translucent";
 | 
						||
			prefix = "(102)";
 | 
						||
		}
 | 
						||
 | 
						||
		103
 | 
						||
		{
 | 
						||
			title = "Solid, Sides Only";
 | 
						||
			prefix = "(103)";
 | 
						||
		}
 | 
						||
 | 
						||
		104
 | 
						||
		{
 | 
						||
			title = "Solid, No Sides";
 | 
						||
			prefix = "(104)";
 | 
						||
		}
 | 
						||
 | 
						||
		105
 | 
						||
		{
 | 
						||
			title = "Solid, Invisible";
 | 
						||
			prefix = "(105)";
 | 
						||
		}
 | 
						||
 | 
						||
		140
 | 
						||
		{
 | 
						||
			title = "Intangible from Bottom, Opaque";
 | 
						||
			prefix = "(140)";
 | 
						||
		}
 | 
						||
 | 
						||
		141
 | 
						||
		{
 | 
						||
			title = "Intangible from Bottom, Translucent";
 | 
						||
			prefix = "(141)";
 | 
						||
		}
 | 
						||
 | 
						||
		142
 | 
						||
		{
 | 
						||
			title = "Intangible from Bottom, Translucent, No Sides";
 | 
						||
			prefix = "(142)";
 | 
						||
		}
 | 
						||
 | 
						||
		143
 | 
						||
		{
 | 
						||
			title = "Intangible from Top, Opaque";
 | 
						||
			prefix = "(143)";
 | 
						||
		}
 | 
						||
 | 
						||
		144
 | 
						||
		{
 | 
						||
			title = "Intangible from Top, Translucent";
 | 
						||
			prefix = "(144)";
 | 
						||
		}
 | 
						||
 | 
						||
		145
 | 
						||
		{
 | 
						||
			title = "Intangible from Top, Translucent, No Sides";
 | 
						||
			prefix = "(145)";
 | 
						||
		}
 | 
						||
 | 
						||
		146
 | 
						||
		{
 | 
						||
			title = "Only Tangible from Sides";
 | 
						||
			prefix = "(146)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	fofintangible
 | 
						||
	{
 | 
						||
		title = "FOF (intangible)";
 | 
						||
 | 
						||
		120
 | 
						||
		{
 | 
						||
			title = "Water, Opaque";
 | 
						||
			prefix = "(120)";
 | 
						||
		}
 | 
						||
 | 
						||
		121
 | 
						||
		{
 | 
						||
			title = "Water, Translucent";
 | 
						||
			prefix = "(121)";
 | 
						||
		}
 | 
						||
 | 
						||
		122
 | 
						||
		{
 | 
						||
			title = "Water, Opaque, No Sides";
 | 
						||
			prefix = "(122)";
 | 
						||
		}
 | 
						||
 | 
						||
		123
 | 
						||
		{
 | 
						||
			title = "Water, Translucent, No Sides";
 | 
						||
			prefix = "(123)";
 | 
						||
		}
 | 
						||
 | 
						||
		124
 | 
						||
		{
 | 
						||
			title = "Goo Water, Translucent";
 | 
						||
			prefix = "(124)";
 | 
						||
		}
 | 
						||
 | 
						||
		125
 | 
						||
		{
 | 
						||
			title = "Goo Water, Translucent, No Sides";
 | 
						||
			prefix = "(125)";
 | 
						||
		}
 | 
						||
 | 
						||
		220
 | 
						||
		{
 | 
						||
			title = "Intangible, Opaque";
 | 
						||
			prefix = "(220)";
 | 
						||
		}
 | 
						||
 | 
						||
		221
 | 
						||
		{
 | 
						||
			title = "Intangible, Translucent";
 | 
						||
			prefix = "(221)";
 | 
						||
		}
 | 
						||
 | 
						||
		222
 | 
						||
		{
 | 
						||
			title = "Intangible, Sides Only";
 | 
						||
			prefix = "(222)";
 | 
						||
		}
 | 
						||
 | 
						||
		223
 | 
						||
		{
 | 
						||
			title = "Intangible, Invisible";
 | 
						||
			prefix = "(223)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	fofbobbing
 | 
						||
	{
 | 
						||
		title = "FOF (bobbing)";
 | 
						||
 | 
						||
		150
 | 
						||
		{
 | 
						||
			title = "<deprecated> Air Bobbing";
 | 
						||
			prefix = "(150)";
 | 
						||
		}
 | 
						||
 | 
						||
		151
 | 
						||
		{
 | 
						||
			title = "<deprecated> Air Bobbing (Adjustable)";
 | 
						||
			prefix = "(151)";
 | 
						||
		}
 | 
						||
 | 
						||
		152
 | 
						||
		{
 | 
						||
			title = "<deprecated> Reverse Air Bobbing (Adjustable)";
 | 
						||
			prefix = "(152)";
 | 
						||
		}
 | 
						||
 | 
						||
		160
 | 
						||
		{
 | 
						||
			title = "Floating, Bobbing";
 | 
						||
			prefix = "(160)";
 | 
						||
		}
 | 
						||
 | 
						||
		190
 | 
						||
		{
 | 
						||
			title = "Rising Platform, Solid, Opaque";
 | 
						||
			prefix = "(190)";
 | 
						||
		}
 | 
						||
 | 
						||
		191
 | 
						||
		{
 | 
						||
			title = "Rising Platform, Solid, Opaque, No Shadow";
 | 
						||
			prefix = "(191)";
 | 
						||
		}
 | 
						||
 | 
						||
		192
 | 
						||
		{
 | 
						||
			title = "Rising Platform, Solid, Translucent";
 | 
						||
			prefix = "(192)";
 | 
						||
		}
 | 
						||
 | 
						||
		193
 | 
						||
		{
 | 
						||
			title = "Rising PLatform, Solid, Invisible";
 | 
						||
			prefix = "(193)";
 | 
						||
		}
 | 
						||
 | 
						||
		194
 | 
						||
		{
 | 
						||
			title = "Rising Platform, Intangible from Bottom, Opaque";
 | 
						||
			prefix = "(194)";
 | 
						||
		}
 | 
						||
 | 
						||
		195
 | 
						||
		{
 | 
						||
			title = "Rising Platform, Intangible from Bottom, Translucent";
 | 
						||
			prefix = "(195)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	fofcrumbling
 | 
						||
	{
 | 
						||
		title = "FOF (crumbling)";
 | 
						||
 | 
						||
		170
 | 
						||
		{
 | 
						||
			title = "Crumbling (Respawn)";
 | 
						||
			prefix = "(170)";
 | 
						||
		}
 | 
						||
 | 
						||
		171
 | 
						||
		{
 | 
						||
			title = "Crumbling (No Respawn)";
 | 
						||
			prefix = "(171)";
 | 
						||
		}
 | 
						||
 | 
						||
		172
 | 
						||
		{
 | 
						||
			title = "Crumbling (Respawn), Intangible from Bottom";
 | 
						||
			prefix = "(172)";
 | 
						||
		}
 | 
						||
 | 
						||
		173
 | 
						||
		{
 | 
						||
			title = "Crumbling (No Respawn), Intangible from Bottom";
 | 
						||
			prefix = "(173)";
 | 
						||
		}
 | 
						||
 | 
						||
		174
 | 
						||
		{
 | 
						||
			title = "Crumbling (Respawn), Int. from Bottom, Translucent";
 | 
						||
			prefix = "(174)";
 | 
						||
		}
 | 
						||
 | 
						||
		175
 | 
						||
		{
 | 
						||
			title = "Crumbling (No Respawn), Int. from Bottom, Translucent";
 | 
						||
			prefix = "(175)";
 | 
						||
		}
 | 
						||
 | 
						||
		176
 | 
						||
		{
 | 
						||
			title = "Crumbling (Respawn), Floating, Bobbing";
 | 
						||
			prefix = "(176)";
 | 
						||
		}
 | 
						||
 | 
						||
		177
 | 
						||
		{
 | 
						||
			title = "Crumbling (No Respawn), Floating, Bobbing";
 | 
						||
			prefix = "(177)";
 | 
						||
		}
 | 
						||
 | 
						||
		178
 | 
						||
		{
 | 
						||
			title = "Crumbling (Respawn), Floating";
 | 
						||
			prefix = "(178)";
 | 
						||
		}
 | 
						||
 | 
						||
		179
 | 
						||
		{
 | 
						||
			title = "Crumbling (No Respawn), Floating";
 | 
						||
			prefix = "(179)";
 | 
						||
		}
 | 
						||
 | 
						||
		180
 | 
						||
		{
 | 
						||
			title = "Crumbling (Respawn), Air Bobbing";
 | 
						||
			prefix = "(180)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	fofspecial
 | 
						||
	{
 | 
						||
		title = "FOF (special)";
 | 
						||
 | 
						||
		200
 | 
						||
		{
 | 
						||
			title = "Light Block";
 | 
						||
			prefix = "(200)";
 | 
						||
		}
 | 
						||
 | 
						||
		201
 | 
						||
		{
 | 
						||
			title = "Half Light Block";
 | 
						||
			prefix = "(201)";
 | 
						||
		}
 | 
						||
 | 
						||
		202
 | 
						||
		{
 | 
						||
			title = "Fog Block";
 | 
						||
			prefix = "(202)";
 | 
						||
		}
 | 
						||
 | 
						||
		250
 | 
						||
		{
 | 
						||
			title = "Mario Block";
 | 
						||
			prefix = "(250)";
 | 
						||
		}
 | 
						||
 | 
						||
		251
 | 
						||
		{
 | 
						||
			title = "Thwomp Block";
 | 
						||
			prefix = "(251)";
 | 
						||
		}
 | 
						||
 | 
						||
		252
 | 
						||
		{
 | 
						||
			title = "Shatter Block";
 | 
						||
			prefix = "(252)";
 | 
						||
		}
 | 
						||
 | 
						||
		253
 | 
						||
		{
 | 
						||
			title = "Shatter Block, Translucent";
 | 
						||
			prefix = "(253)";
 | 
						||
		}
 | 
						||
 | 
						||
		254
 | 
						||
		{
 | 
						||
			title = "Bustable Block";
 | 
						||
			prefix = "(254)";
 | 
						||
		}
 | 
						||
 | 
						||
		255
 | 
						||
		{
 | 
						||
			title = "Spin Bust Block";
 | 
						||
			prefix = "(255)";
 | 
						||
		}
 | 
						||
 | 
						||
		256
 | 
						||
		{
 | 
						||
			title = "Spin Bust Block, Translucent";
 | 
						||
			prefix = "(256)";
 | 
						||
		}
 | 
						||
 | 
						||
		257
 | 
						||
		{
 | 
						||
			title = "Quicksand";
 | 
						||
			prefix = "(257)";
 | 
						||
		}
 | 
						||
 | 
						||
		258
 | 
						||
		{
 | 
						||
			title = "Laser";
 | 
						||
			prefix = "(258)";
 | 
						||
		}
 | 
						||
 | 
						||
		259
 | 
						||
		{
 | 
						||
			title = "Custom FOF";
 | 
						||
			prefix = "(259)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	linedeftrigger
 | 
						||
	{
 | 
						||
		title = "Lindef Executor Trigger";
 | 
						||
 | 
						||
		300
 | 
						||
		{
 | 
						||
			title = "Continuous";
 | 
						||
			prefix = "(300)";
 | 
						||
		}
 | 
						||
 | 
						||
		301
 | 
						||
		{
 | 
						||
			title = "Each Time";
 | 
						||
			prefix = "(301)";
 | 
						||
		}
 | 
						||
 | 
						||
		302
 | 
						||
		{
 | 
						||
			title = "Once";
 | 
						||
			prefix = "(302)";
 | 
						||
		}
 | 
						||
 | 
						||
		303
 | 
						||
		{
 | 
						||
			title = "Ring Count - Continuous";
 | 
						||
			prefix = "(303)";
 | 
						||
		}
 | 
						||
 | 
						||
		304
 | 
						||
		{
 | 
						||
			title = "Ring Count - Once";
 | 
						||
			prefix = "(304)";
 | 
						||
		}
 | 
						||
 | 
						||
		305
 | 
						||
		{
 | 
						||
			title = "Character Ability - Once";
 | 
						||
			prefix = "(305)";
 | 
						||
		}
 | 
						||
 | 
						||
		306
 | 
						||
		{
 | 
						||
			title = "Character Ability - Each Time";
 | 
						||
			prefix = "(306)";
 | 
						||
		}
 | 
						||
 | 
						||
		307
 | 
						||
		{
 | 
						||
			title = "Character Ability - Continuous";
 | 
						||
			prefix = "(307)";
 | 
						||
		}
 | 
						||
 | 
						||
		308
 | 
						||
		{
 | 
						||
			title = "Race Only - Once";
 | 
						||
			prefix = "(308)";
 | 
						||
		}
 | 
						||
 | 
						||
		309
 | 
						||
		{
 | 
						||
			title = "CTF Red Team - Continuous";
 | 
						||
			prefix = "(309)";
 | 
						||
		}
 | 
						||
 | 
						||
		310
 | 
						||
		{
 | 
						||
			title = "CTF Red Team - Each Time";
 | 
						||
			prefix = "(310)";
 | 
						||
		}
 | 
						||
 | 
						||
		311
 | 
						||
		{
 | 
						||
			title = "CTF Blue Team - Continuous";
 | 
						||
			prefix = "(311)";
 | 
						||
		}
 | 
						||
 | 
						||
		312
 | 
						||
		{
 | 
						||
			title = "CTF Blue Team - Each Time";
 | 
						||
			prefix = "(312)";
 | 
						||
		}
 | 
						||
 | 
						||
		313
 | 
						||
		{
 | 
						||
			title = "No More Enemies - Once";
 | 
						||
			prefix = "(313)";
 | 
						||
		}
 | 
						||
 | 
						||
		314
 | 
						||
		{
 | 
						||
			title = "Number of Pushables - Continuous";
 | 
						||
			prefix = "(314)";
 | 
						||
		}
 | 
						||
 | 
						||
		315
 | 
						||
		{
 | 
						||
			title = "Number of Pushables - Once";
 | 
						||
			prefix = "(315)";
 | 
						||
		}
 | 
						||
 | 
						||
		316
 | 
						||
		{
 | 
						||
			title = "Land On PolyObject";
 | 
						||
			prefix = "(316)";
 | 
						||
		}
 | 
						||
 | 
						||
		317
 | 
						||
		{
 | 
						||
			title = "Unlockable Trigger - Continuous";
 | 
						||
			prefix = "(317)";
 | 
						||
		}
 | 
						||
 | 
						||
		318
 | 
						||
		{
 | 
						||
			title = "Unlockable Trigger - Once";
 | 
						||
			prefix = "(316)";
 | 
						||
		}
 | 
						||
 | 
						||
		399
 | 
						||
		{
 | 
						||
			title = "Level Load";
 | 
						||
			prefix = "(399)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	linedefexecsector
 | 
						||
	{
 | 
						||
		title = "Linedef Executor (sector)";
 | 
						||
 | 
						||
		400
 | 
						||
		{
 | 
						||
			title = "Set Tagged Sector's Floor Height/Texture";
 | 
						||
			prefix = "(400)";
 | 
						||
		}
 | 
						||
 | 
						||
		401
 | 
						||
		{
 | 
						||
			title = "Set Tagged Sector's Ceiling Height/Texture";
 | 
						||
			prefix = "(401)";
 | 
						||
		}
 | 
						||
 | 
						||
		402
 | 
						||
		{
 | 
						||
			title = "Set Tagged Sector's Light Level";
 | 
						||
			prefix = "(402)";
 | 
						||
		}
 | 
						||
 | 
						||
		409
 | 
						||
		{
 | 
						||
			title = "Change Tagged Sector's Tag";
 | 
						||
			prefix = "(409)";
 | 
						||
		}
 | 
						||
 | 
						||
		410
 | 
						||
		{
 | 
						||
			title = "Change Front Sector's Tag";
 | 
						||
			prefix = "(410)";
 | 
						||
		}
 | 
						||
 | 
						||
		416
 | 
						||
		{
 | 
						||
			title = "Start Adjustable Fire Flicker";
 | 
						||
			prefix = "(416)";
 | 
						||
		}
 | 
						||
 | 
						||
		417
 | 
						||
		{
 | 
						||
			title = "Start Adjustable Glowing Light";
 | 
						||
			prefix = "(417)";
 | 
						||
		}
 | 
						||
 | 
						||
		418
 | 
						||
		{
 | 
						||
			title = "Start Adjustable Blinking Light (unsynchronized)";
 | 
						||
			prefix = "(418)";
 | 
						||
		}
 | 
						||
 | 
						||
		419
 | 
						||
		{
 | 
						||
			title = "Start Adjustable Blinking Light (synchronized)";
 | 
						||
			prefix = "(419)";
 | 
						||
		}
 | 
						||
 | 
						||
		420
 | 
						||
		{
 | 
						||
			title = "Fade Light Level";
 | 
						||
			prefix = "(420)";
 | 
						||
		}
 | 
						||
 | 
						||
		421
 | 
						||
		{
 | 
						||
			title = "Stop Lighting Effect";
 | 
						||
			prefix = "(421)";
 | 
						||
		}
 | 
						||
 | 
						||
		435
 | 
						||
		{
 | 
						||
			title = "Change Plane Scroller Direction";
 | 
						||
			prefix = "(435)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	linedefexecplane
 | 
						||
	{
 | 
						||
		title = "Linedef Executor (plane movement)";
 | 
						||
 | 
						||
		403
 | 
						||
		{
 | 
						||
			title = "Move Tagged Sector's Floor";
 | 
						||
			prefix = "(403)";
 | 
						||
		}
 | 
						||
 | 
						||
		404
 | 
						||
		{
 | 
						||
			title = "Move Tagged Sector's Ceiling";
 | 
						||
			prefix = "(404)";
 | 
						||
		}
 | 
						||
 | 
						||
		405
 | 
						||
		{
 | 
						||
			title = "Move Floor According to Front Texture Offsets";
 | 
						||
			prefix = "(405)";
 | 
						||
		}
 | 
						||
 | 
						||
		407
 | 
						||
		{
 | 
						||
			title = "Move Ceiling According to Front Texture Offsets";
 | 
						||
			prefix = "(407)";
 | 
						||
		}
 | 
						||
 | 
						||
		411
 | 
						||
		{
 | 
						||
			title = "Stop Plane Movement";
 | 
						||
			prefix = "(411)";
 | 
						||
		}
 | 
						||
 | 
						||
		428
 | 
						||
		{
 | 
						||
			title = "Start Platform Movement";
 | 
						||
			prefix = "(428)";
 | 
						||
		}
 | 
						||
 | 
						||
		429
 | 
						||
		{
 | 
						||
			title = "Crush Ceiling Once";
 | 
						||
			prefix = "(429)";
 | 
						||
		}
 | 
						||
 | 
						||
		430
 | 
						||
		{
 | 
						||
			title = "Crush Floor Once";
 | 
						||
			prefix = "(430)";
 | 
						||
		}
 | 
						||
 | 
						||
		431
 | 
						||
		{
 | 
						||
			title = "Crush Floor and Ceiling Once";
 | 
						||
			prefix = "(431)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	linedefexecplayer
 | 
						||
	{
 | 
						||
		title = "Linedef Executor (player/object)";
 | 
						||
 | 
						||
		412
 | 
						||
		{
 | 
						||
			title = "Teleporter";
 | 
						||
			prefix = "(412)";
 | 
						||
		}
 | 
						||
 | 
						||
		425
 | 
						||
		{
 | 
						||
			title = "Change Object State";
 | 
						||
			prefix = "(425)";
 | 
						||
		}
 | 
						||
 | 
						||
		426
 | 
						||
		{
 | 
						||
			title = "Stop Object";
 | 
						||
			prefix = "(426)";
 | 
						||
		}
 | 
						||
 | 
						||
		427
 | 
						||
		{
 | 
						||
			title = "Award Score";
 | 
						||
			prefix = "(427)";
 | 
						||
		}
 | 
						||
 | 
						||
		432
 | 
						||
		{
 | 
						||
			title = "Enable/Disable 2D Mode";
 | 
						||
			prefix = "(432)";
 | 
						||
		}
 | 
						||
 | 
						||
		433
 | 
						||
		{
 | 
						||
			title = "Enable/Disable Gravity Flip";
 | 
						||
			prefix = "(433)";
 | 
						||
		}
 | 
						||
 | 
						||
		434
 | 
						||
		{
 | 
						||
			title = "Award Power-Up";
 | 
						||
			prefix = "(434)";
 | 
						||
		}
 | 
						||
 | 
						||
		437
 | 
						||
		{
 | 
						||
			title = "Disable Player Control";
 | 
						||
			prefix = "(437)";
 | 
						||
		}
 | 
						||
 | 
						||
		438
 | 
						||
		{
 | 
						||
			title = "Change Object Size";
 | 
						||
			prefix = "(438)";
 | 
						||
		}
 | 
						||
 | 
						||
		442
 | 
						||
		{
 | 
						||
			title = "Change Object Type State";
 | 
						||
			prefix = "(442)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	linedefexecmisc
 | 
						||
	{
 | 
						||
		title = "Linedef Executor (misc.)";
 | 
						||
 | 
						||
		413
 | 
						||
		{
 | 
						||
			title = "Change Music";
 | 
						||
			prefix = "(413)";
 | 
						||
		}
 | 
						||
 | 
						||
		414
 | 
						||
		{
 | 
						||
			title = "Play Sound Effect";
 | 
						||
			prefix = "(414)";
 | 
						||
		}
 | 
						||
 | 
						||
		415
 | 
						||
		{
 | 
						||
			title = "Run Script";
 | 
						||
			prefix = "(415)";
 | 
						||
		}
 | 
						||
 | 
						||
		422
 | 
						||
		{
 | 
						||
			title = "Switch to Cut-Away View";
 | 
						||
			prefix = "(422)";
 | 
						||
		}
 | 
						||
 | 
						||
		423
 | 
						||
		{
 | 
						||
			title = "Change Sky";
 | 
						||
			prefix = "(423)";
 | 
						||
		}
 | 
						||
 | 
						||
		424
 | 
						||
		{
 | 
						||
			title = "Change Weather";
 | 
						||
			prefix = "(424)";
 | 
						||
		}
 | 
						||
 | 
						||
		436
 | 
						||
		{
 | 
						||
			title = "Shatter FOF";
 | 
						||
			prefix = "(436)";
 | 
						||
		}
 | 
						||
 | 
						||
		439
 | 
						||
		{
 | 
						||
			title = "Set Texture";
 | 
						||
			prefix = "(439)";
 | 
						||
		}
 | 
						||
 | 
						||
		440
 | 
						||
		{
 | 
						||
			title = "Start Metal Sonic Race";
 | 
						||
			prefix = "(440)";
 | 
						||
		}
 | 
						||
 | 
						||
		441
 | 
						||
		{
 | 
						||
			title = "Unlockable Trigger";
 | 
						||
			prefix = "(441)";
 | 
						||
		}
 | 
						||
 | 
						||
		443
 | 
						||
		{
 | 
						||
			title = "Call Lua Function";
 | 
						||
			prefix = "(443)";
 | 
						||
		}
 | 
						||
 | 
						||
		444
 | 
						||
		{
 | 
						||
			title = "Earthquake";
 | 
						||
			prefix = "(444)";
 | 
						||
		}
 | 
						||
 | 
						||
 | 
						||
		445
 | 
						||
		{
 | 
						||
			title = "Force Block Disappear";
 | 
						||
			prefix = "(445)";
 | 
						||
		}
 | 
						||
 | 
						||
		450
 | 
						||
		{
 | 
						||
			title = "Execute Linedef Executor (from tag)";
 | 
						||
			prefix = "(450)";
 | 
						||
		}
 | 
						||
 | 
						||
		451
 | 
						||
		{
 | 
						||
			title = "Execute Linedef Executor (random range)";
 | 
						||
			prefix = "(451)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	linedefexecpoly
 | 
						||
	{
 | 
						||
		title = "Linedef Executor (polyobject)";
 | 
						||
 | 
						||
		480
 | 
						||
		{
 | 
						||
			title = "Door Slide";
 | 
						||
			prefix = "(480)";
 | 
						||
		}
 | 
						||
 | 
						||
		481
 | 
						||
		{
 | 
						||
			title = "Door Swing";
 | 
						||
			prefix = "(481)";
 | 
						||
		}
 | 
						||
 | 
						||
		482
 | 
						||
		{
 | 
						||
			title = "Move";
 | 
						||
			prefix = "(482)";
 | 
						||
		}
 | 
						||
 | 
						||
		483
 | 
						||
		{
 | 
						||
			title = "Move, Override";
 | 
						||
			prefix = "(483)";
 | 
						||
		}
 | 
						||
 | 
						||
		484
 | 
						||
		{
 | 
						||
			title = "Rotate Right";
 | 
						||
			prefix = "(484)";
 | 
						||
		}
 | 
						||
 | 
						||
		485
 | 
						||
		{
 | 
						||
			title = "Rotate Right, Override";
 | 
						||
			prefix = "(485)";
 | 
						||
		}
 | 
						||
 | 
						||
		486
 | 
						||
		{
 | 
						||
			title = "Rotate Left";
 | 
						||
			prefix = "(486)";
 | 
						||
		}
 | 
						||
 | 
						||
		487
 | 
						||
		{
 | 
						||
			title = "Rotate Left, Override";
 | 
						||
			prefix = "(487)";
 | 
						||
		}
 | 
						||
 | 
						||
		488
 | 
						||
		{
 | 
						||
			title = "Move by Waypoints";
 | 
						||
			prefix = "(488)";
 | 
						||
		}
 | 
						||
 | 
						||
		489
 | 
						||
		{
 | 
						||
			title = "Turn Inisible, Intangible";
 | 
						||
			prefix = "(489)";
 | 
						||
		}
 | 
						||
 | 
						||
		490
 | 
						||
		{
 | 
						||
			title = "Turn Visible, Tangible";
 | 
						||
			prefix = "(490)";
 | 
						||
		}
 | 
						||
 | 
						||
		491
 | 
						||
		{
 | 
						||
			title = "Set Translucency";
 | 
						||
			prefix = "(491)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	wallscroll
 | 
						||
	{
 | 
						||
		title = "Wall Scrolling";
 | 
						||
 | 
						||
		500
 | 
						||
		{
 | 
						||
			title = "Scroll Wall Front Side Left";
 | 
						||
			prefix = "(500)";
 | 
						||
		}
 | 
						||
 | 
						||
		501
 | 
						||
		{
 | 
						||
			title = "Scroll Wall Front Side Right";
 | 
						||
			prefix = "(501)";
 | 
						||
		}
 | 
						||
 | 
						||
		502
 | 
						||
		{
 | 
						||
			title = "Scroll Wall According to Linedef";
 | 
						||
			prefix = "(502)";
 | 
						||
		}
 | 
						||
 | 
						||
		503
 | 
						||
		{
 | 
						||
			title = "Scroll Wall According to Linedef (Accelerative)";
 | 
						||
			prefix = "(503)";
 | 
						||
		}
 | 
						||
 | 
						||
		504
 | 
						||
		{
 | 
						||
			title = "Scroll Wall According to Linedef (Displacement)";
 | 
						||
			prefix = "(504)";
 | 
						||
		}
 | 
						||
 | 
						||
		505
 | 
						||
		{
 | 
						||
			title = "Scroll Texture by Front Side Offsets";
 | 
						||
			prefix = "(505)";
 | 
						||
		}
 | 
						||
 | 
						||
		506
 | 
						||
		{
 | 
						||
			title = "Scroll Texture by Back Side Offsets";
 | 
						||
			prefix = "(506)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	planescroll
 | 
						||
	{
 | 
						||
		title = "Plane Scrolling";
 | 
						||
 | 
						||
		510
 | 
						||
		{
 | 
						||
			title = "Scroll Floor Texture";
 | 
						||
			prefix = "(510)";
 | 
						||
		}
 | 
						||
 | 
						||
		511
 | 
						||
		{
 | 
						||
			title = "Scroll Floor Texture (Accelerative)";
 | 
						||
			prefix = "(511)";
 | 
						||
		}
 | 
						||
 | 
						||
		512
 | 
						||
		{
 | 
						||
			title = "Scroll Floor Texture (Displacement)";
 | 
						||
			prefix = "(512)";
 | 
						||
		}
 | 
						||
 | 
						||
		513
 | 
						||
		{
 | 
						||
			title = "Scroll Ceiling Texture";
 | 
						||
			prefix = "(513)";
 | 
						||
		}
 | 
						||
 | 
						||
		514
 | 
						||
		{
 | 
						||
			title = "Scroll Ceiling Texture (Accelerative)";
 | 
						||
			prefix = "(514)";
 | 
						||
		}
 | 
						||
 | 
						||
		515
 | 
						||
		{
 | 
						||
			title = "Scroll Ceiling Texture (Displacement)";
 | 
						||
			prefix = "(515)";
 | 
						||
		}
 | 
						||
 | 
						||
		520
 | 
						||
		{
 | 
						||
			title = "Carry Objects on Floor";
 | 
						||
			prefix = "(520)";
 | 
						||
		}
 | 
						||
 | 
						||
		521
 | 
						||
		{
 | 
						||
			title = "Carry Objects on Floor (Accelerative)";
 | 
						||
			prefix = "(521)";
 | 
						||
		}
 | 
						||
 | 
						||
		522
 | 
						||
		{
 | 
						||
			title = "Carry Objects on Floor (Displacement)";
 | 
						||
			prefix = "(522)";
 | 
						||
		}
 | 
						||
 | 
						||
		523
 | 
						||
		{
 | 
						||
			title = "Carry Objects on Ceiling";
 | 
						||
			prefix = "(523)";
 | 
						||
		}
 | 
						||
 | 
						||
		524
 | 
						||
		{
 | 
						||
			title = "Carry Objects on Ceiling (Accelerative)";
 | 
						||
			prefix = "(524)";
 | 
						||
		}
 | 
						||
 | 
						||
		525
 | 
						||
		{
 | 
						||
			title = "Carry Objects on Ceiling (Displacement)";
 | 
						||
			prefix = "(525)";
 | 
						||
		}
 | 
						||
 | 
						||
		530
 | 
						||
		{
 | 
						||
			title = "Scroll Floor Texture and Carry Objects";
 | 
						||
			prefix = "(530)";
 | 
						||
		}
 | 
						||
 | 
						||
		531
 | 
						||
		{
 | 
						||
			title = "Scroll Floor Texture and Carry Objects (Accelerative)";
 | 
						||
			prefix = "(531)";
 | 
						||
		}
 | 
						||
 | 
						||
		532
 | 
						||
		{
 | 
						||
			title = "Scroll Floor Texture and Carry Objects (Displacement)";
 | 
						||
			prefix = "(532)";
 | 
						||
		}
 | 
						||
 | 
						||
		533
 | 
						||
		{
 | 
						||
			title = "Scroll Ceiling Texture and Carry Objects";
 | 
						||
			prefix = "(533)";
 | 
						||
		}
 | 
						||
 | 
						||
		534
 | 
						||
		{
 | 
						||
			title = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
 | 
						||
			prefix = "(534)";
 | 
						||
		}
 | 
						||
 | 
						||
		535
 | 
						||
		{
 | 
						||
			title = "Scroll Ceiling Texture and Carry Objects (Displacement)";
 | 
						||
			prefix = "(535)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	pusher
 | 
						||
	{
 | 
						||
		title = "Pusher";
 | 
						||
 | 
						||
		541
 | 
						||
		{
 | 
						||
			title = "Wind";
 | 
						||
			prefix = "(541)";
 | 
						||
		}
 | 
						||
 | 
						||
		542
 | 
						||
		{
 | 
						||
			title = "Upwards Wind";
 | 
						||
			prefix = "(542)";
 | 
						||
		}
 | 
						||
 | 
						||
		543
 | 
						||
		{
 | 
						||
			title = "Downwards Wind";
 | 
						||
			prefix = "(543)";
 | 
						||
		}
 | 
						||
 | 
						||
		544
 | 
						||
		{
 | 
						||
			title = "Current";
 | 
						||
			prefix = "(544)";
 | 
						||
		}
 | 
						||
 | 
						||
		545
 | 
						||
		{
 | 
						||
			title = "Upwards Current";
 | 
						||
			prefix = "(545)";
 | 
						||
		}
 | 
						||
 | 
						||
		546
 | 
						||
		{
 | 
						||
			title = "Downwards Current";
 | 
						||
			prefix = "(546)";
 | 
						||
		}
 | 
						||
 | 
						||
		547
 | 
						||
		{
 | 
						||
			title = "Push/Pull";
 | 
						||
			prefix = "(547)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	light
 | 
						||
	{
 | 
						||
		title = "Lighting";
 | 
						||
 | 
						||
		600
 | 
						||
		{
 | 
						||
			title = "Floor Lighting";
 | 
						||
			prefix = "(600)";
 | 
						||
		}
 | 
						||
 | 
						||
		601
 | 
						||
		{
 | 
						||
			title = "Ceiling Lighting";
 | 
						||
			prefix = "(601)";
 | 
						||
		}
 | 
						||
 | 
						||
		602
 | 
						||
		{
 | 
						||
			title = "Adjustable Pulsating Light";
 | 
						||
			prefix = "(602)";
 | 
						||
		}
 | 
						||
 | 
						||
		603
 | 
						||
		{
 | 
						||
			title = "Adjustable Flickering Light";
 | 
						||
			prefix = "(603)";
 | 
						||
		}
 | 
						||
 | 
						||
		604
 | 
						||
		{
 | 
						||
			title = "Adjustable Blinking Light (unsynchronized)";
 | 
						||
			prefix = "(604)";
 | 
						||
		}
 | 
						||
 | 
						||
		605
 | 
						||
		{
 | 
						||
			title = "Adjustable Blinking Light (synchronized)";
 | 
						||
			prefix = "(605)";
 | 
						||
		}
 | 
						||
 | 
						||
		606
 | 
						||
		{
 | 
						||
			title = "Colormap";
 | 
						||
			prefix = "(606)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	transwall
 | 
						||
	{
 | 
						||
		title = "Translucent Wall";
 | 
						||
 | 
						||
		900
 | 
						||
		{
 | 
						||
			title = "90% Opaque";
 | 
						||
			prefix = "(900)";
 | 
						||
		}
 | 
						||
 | 
						||
		901
 | 
						||
		{
 | 
						||
			title = "80% Opaque";
 | 
						||
			prefix = "(901)";
 | 
						||
		}
 | 
						||
 | 
						||
		902
 | 
						||
		{
 | 
						||
			title = "70% Opaque";
 | 
						||
			prefix = "(902)";
 | 
						||
		}
 | 
						||
 | 
						||
		903
 | 
						||
		{
 | 
						||
			title = "60% Opaque";
 | 
						||
			prefix = "(903)";
 | 
						||
		}
 | 
						||
 | 
						||
		904
 | 
						||
		{
 | 
						||
			title = "50% Opaque";
 | 
						||
			prefix = "(904)";
 | 
						||
		}
 | 
						||
 | 
						||
		905
 | 
						||
		{
 | 
						||
			title = "40% Opaque";
 | 
						||
			prefix = "(905)";
 | 
						||
		}
 | 
						||
 | 
						||
		906
 | 
						||
		{
 | 
						||
			title = "30% Opaque";
 | 
						||
			prefix = "(906)";
 | 
						||
		}
 | 
						||
 | 
						||
		907
 | 
						||
		{
 | 
						||
			title = "20% Opaque";
 | 
						||
			prefix = "(907)";
 | 
						||
		}
 | 
						||
 | 
						||
		908
 | 
						||
		{
 | 
						||
			title = "10% Opaque";
 | 
						||
			prefix = "(908)";
 | 
						||
		}
 | 
						||
 | 
						||
		909
 | 
						||
		{
 | 
						||
			title = "Fog Wall";
 | 
						||
			prefix = "(909)";
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// THING FLAGS
 | 
						||
thingflags
 | 
						||
{
 | 
						||
	1 = "[0] Unused Flag";
 | 
						||
	2 = "[1] Object Flip";
 | 
						||
	4 = "[2] Object Special";
 | 
						||
	8 = "[3] Ambush";
 | 
						||
	16 = "(Used for Z offsets)";
 | 
						||
}
 | 
						||
 | 
						||
// Thing flags UDMF translation table
 | 
						||
// This is needed for copy/paste and prefabs to work properly
 | 
						||
// When the UDMF field name is prefixed with ! it is inverted
 | 
						||
thingflagstranslation
 | 
						||
{
 | 
						||
	1 = "skill1";
 | 
						||
	2 = "skill2";
 | 
						||
	4 = "skill3";
 | 
						||
	8 = "ambush";
 | 
						||
	16 = "!single";
 | 
						||
}
 | 
						||
 | 
						||
// THING FLAGS ERROR MASK
 | 
						||
// Mask for the thing flags which indicates the options
 | 
						||
// that make the same thing appear in the same modes
 | 
						||
thingflagsmask1 = 7;	// 1 + 2 + 4
 | 
						||
thingflagsmask2 = 0;
 | 
						||
 | 
						||
 | 
						||
// THING TYPES------------------------------------------------------------------
 | 
						||
// Color values: 1-Blue 2-Green 3-Cyan 4-Red 5-Magenta 6-Brown 7-Gray
 | 
						||
// 8-Dark_Gray 9-Light_Blue 10-Light_Green 11-Light_Cyan 12-Light_Red 13-Pink
 | 
						||
// 14-Yellow 15-White
 | 
						||
thingtypes
 | 
						||
{
 | 
						||
	editor
 | 
						||
	{
 | 
						||
		color = 15; // White
 | 
						||
		arrow = 1;
 | 
						||
		title = "<Editor Things>";
 | 
						||
		error = -1;
 | 
						||
		width = 8;
 | 
						||
		height = 16;
 | 
						||
		sort = 1;
 | 
						||
 | 
						||
		32000 = "3D Mode Start";
 | 
						||
		32001
 | 
						||
		{
 | 
						||
			arrow = 0;
 | 
						||
			title = "Control Sector Position Hint";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	starts
 | 
						||
	{
 | 
						||
		color = 1; // Blue
 | 
						||
		arrow = 1;
 | 
						||
		title = "Player Starts";
 | 
						||
		width = 16;
 | 
						||
		height = 56;
 | 
						||
		deaftext = "[3] Spawn On Ceiling";
 | 
						||
 | 
						||
		1
 | 
						||
		{
 | 
						||
			title = "Player 01 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		2
 | 
						||
		{
 | 
						||
			title = "Player 02 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		3
 | 
						||
		{
 | 
						||
			title = "Player 03 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		4
 | 
						||
		{
 | 
						||
			title = "Player 04 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		5
 | 
						||
		{
 | 
						||
			title = "Player 05 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		6
 | 
						||
		{
 | 
						||
			title = "Player 06 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		7
 | 
						||
		{
 | 
						||
			title = "Player 07 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		8
 | 
						||
		{
 | 
						||
			title = "Player 08 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		9
 | 
						||
		{
 | 
						||
			title = "Player 09 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		10
 | 
						||
		{
 | 
						||
			title = "Player 10 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		11
 | 
						||
		{
 | 
						||
			title = "Player 11 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		12
 | 
						||
		{
 | 
						||
			title = "Player 12 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		13
 | 
						||
		{
 | 
						||
			title = "Player 13 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		14
 | 
						||
		{
 | 
						||
			title = "Player 14 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		15
 | 
						||
		{
 | 
						||
			title = "Player 15 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		16
 | 
						||
		{
 | 
						||
			title = "Player 16 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		17
 | 
						||
		{
 | 
						||
			title = "Player 17 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		18
 | 
						||
		{
 | 
						||
			title = "Player 18 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		19
 | 
						||
		{
 | 
						||
			title = "Player 19 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		20
 | 
						||
		{
 | 
						||
			title = "Player 20 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		21
 | 
						||
		{
 | 
						||
			title = "Player 21 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		22
 | 
						||
		{
 | 
						||
			title = "Player 22 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		23
 | 
						||
		{
 | 
						||
			title = "Player 23 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		24
 | 
						||
		{
 | 
						||
			title = "Player 24 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		25
 | 
						||
		{
 | 
						||
			title = "Player 25 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		26
 | 
						||
		{
 | 
						||
			title = "Player 26 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		27
 | 
						||
		{
 | 
						||
			title = "Player 27 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		28
 | 
						||
		{
 | 
						||
			title = "Player 28 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		29
 | 
						||
		{
 | 
						||
			title = "Player 29 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		30
 | 
						||
		{
 | 
						||
			title = "Player 30 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		31
 | 
						||
		{
 | 
						||
			title = "Player 31 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		32
 | 
						||
		{
 | 
						||
			title = "Player 32 Start";
 | 
						||
			sprite = "SUPTD0";
 | 
						||
		}
 | 
						||
		33
 | 
						||
		{
 | 
						||
			title = "Match Start";
 | 
						||
			sprite = "SUPTI0";
 | 
						||
		}
 | 
						||
		34
 | 
						||
		{
 | 
						||
			title = "CTF Red Team Start";
 | 
						||
			sprite = "SIGNG0";
 | 
						||
		}
 | 
						||
		35
 | 
						||
		{
 | 
						||
			title = "CTF Blue Team Start";
 | 
						||
			sprite = "SIGNE0";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	enemies
 | 
						||
	{
 | 
						||
		color = 9; // Light_Blue
 | 
						||
		arrow = 1;
 | 
						||
		title = "Enemies";
 | 
						||
		width = 24;
 | 
						||
		height = 32;
 | 
						||
		sort = 1;
 | 
						||
 | 
						||
		100
 | 
						||
		{
 | 
						||
			title = "Crawla (Blue)";
 | 
						||
			sprite = "POSSA1";
 | 
						||
		}
 | 
						||
		101
 | 
						||
		{
 | 
						||
			title = "Crawla (Red)";
 | 
						||
			sprite = "SPOSA1";
 | 
						||
		}
 | 
						||
		102
 | 
						||
		{
 | 
						||
			title = "Stupid Dumb Unnamed RoboFish";
 | 
						||
			sprite = "FISHA0";
 | 
						||
			width = 8;
 | 
						||
			height = 28;
 | 
						||
		}
 | 
						||
		103
 | 
						||
		{
 | 
						||
			title = "Buzz (Gold)";
 | 
						||
			sprite = "BUZZA1";
 | 
						||
			width = 20;
 | 
						||
			height = 24;
 | 
						||
			deaftext = "[3] Cannot Move";
 | 
						||
		}
 | 
						||
		104
 | 
						||
		{
 | 
						||
			title = "Buzz (Red)";
 | 
						||
			sprite = "RBUZA1";
 | 
						||
			width = 20;
 | 
						||
			height = 24;
 | 
						||
			deaftext = "[3] Cannot Move";
 | 
						||
		}
 | 
						||
		105
 | 
						||
		{
 | 
						||
			title = "Jetty-Syn Bomber";
 | 
						||
			sprite = "JETBB1";
 | 
						||
			width = 20;
 | 
						||
			height = 48;
 | 
						||
			deaftext = "[3] Cannot Move";
 | 
						||
		}
 | 
						||
		106
 | 
						||
		{
 | 
						||
			title = "Jetty-Syn Gunner";
 | 
						||
			sprite = "JETGB1";
 | 
						||
			width = 20;
 | 
						||
			height = 48;
 | 
						||
			deaftext = "[3] Cannot Move";
 | 
						||
		}
 | 
						||
		107
 | 
						||
		{
 | 
						||
			title = "Crawla Commander";
 | 
						||
			sprite = "CCOMA1";
 | 
						||
			width = 16;
 | 
						||
		}
 | 
						||
		108
 | 
						||
		{
 | 
						||
			title = "Deton";
 | 
						||
			sprite = "DETNA1";
 | 
						||
			width = 20;
 | 
						||
		}
 | 
						||
		109
 | 
						||
		{
 | 
						||
			title = "Skim";
 | 
						||
			sprite = "SKIMA1";
 | 
						||
			width = 16;
 | 
						||
			height = 24;
 | 
						||
		}
 | 
						||
		110
 | 
						||
		{
 | 
						||
			title = "Turret";
 | 
						||
			sprite = "TRETA1";
 | 
						||
			width = 16;
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		111
 | 
						||
		{
 | 
						||
			title = "Popup Turret";
 | 
						||
			sprite = "TURRI1";
 | 
						||
			width = 12;
 | 
						||
			height = 64;
 | 
						||
		}
 | 
						||
		112
 | 
						||
		{
 | 
						||
			title = "Sharp";
 | 
						||
			sprite = "SHRPA1";
 | 
						||
			width = 16;
 | 
						||
			height = 24;
 | 
						||
		}
 | 
						||
		113
 | 
						||
		{
 | 
						||
			title = "Jet Jaw";
 | 
						||
			sprite = "JJAWA3A7";
 | 
						||
			width = 12;
 | 
						||
			height = 20;
 | 
						||
		}
 | 
						||
		114
 | 
						||
		{
 | 
						||
			title = "Snailer";
 | 
						||
			sprite = "SNLRA3A7";
 | 
						||
			height = 48;
 | 
						||
		}
 | 
						||
		115
 | 
						||
		{
 | 
						||
			title = "Bird Aircraft Strike Hazard";
 | 
						||
			sprite = "VLTRF1";
 | 
						||
			width = 12;
 | 
						||
			height = 24;
 | 
						||
		}
 | 
						||
		116
 | 
						||
		{
 | 
						||
			title = "Pointy";
 | 
						||
			sprite = "PNTYA1";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		117
 | 
						||
		{
 | 
						||
			title = "Robo-Hood";
 | 
						||
			sprite = "ARCHA1";
 | 
						||
			deaftext = "[3] Cannot Jump";
 | 
						||
		}
 | 
						||
		118
 | 
						||
		{
 | 
						||
			title = "CastleBot FaceStabber";
 | 
						||
			sprite = "CBFSA1";
 | 
						||
			width = 32;
 | 
						||
			height = 64;
 | 
						||
		}
 | 
						||
		119
 | 
						||
		{
 | 
						||
			title = "Egg Guard";
 | 
						||
			sprite = "ESHIA1";
 | 
						||
			width = 16;
 | 
						||
			height = 48;
 | 
						||
			deaftext = "[3] Double Speed";
 | 
						||
		}
 | 
						||
		120
 | 
						||
		{
 | 
						||
			title = "Green Snapper";
 | 
						||
			sprite = "GSNPA1";
 | 
						||
			height = 24;
 | 
						||
		}
 | 
						||
		121
 | 
						||
		{
 | 
						||
			title = "Minus";
 | 
						||
			sprite = "MNUSA1";
 | 
						||
		}
 | 
						||
		122
 | 
						||
		{
 | 
						||
			title = "Spring Shell (Green)";
 | 
						||
			sprite = "SSHLA1";
 | 
						||
			height = 40;
 | 
						||
		}
 | 
						||
		123
 | 
						||
		{
 | 
						||
			title = "Unidus";
 | 
						||
			sprite = "UNIDA1";
 | 
						||
			width = 18;
 | 
						||
			height = 36;
 | 
						||
		}
 | 
						||
		124
 | 
						||
		{
 | 
						||
			title = "AquaBuzz";
 | 
						||
			sprite = "BBUZA1";
 | 
						||
			width = 20;
 | 
						||
			height = 24;
 | 
						||
		}
 | 
						||
		125
 | 
						||
		{
 | 
						||
			title = "Spring Shell (Yellow)";
 | 
						||
			sprite = "YSHLA1";
 | 
						||
			height = 40;
 | 
						||
		}
 | 
						||
		750
 | 
						||
		{
 | 
						||
			title = "<disabled> Chaos Enemy Spawn";
 | 
						||
			sprite = "TFOGG0";
 | 
						||
			width = 32;
 | 
						||
			height = 64;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	bosses
 | 
						||
	{
 | 
						||
		color = 8; // Dark_Gray
 | 
						||
		arrow = 1;
 | 
						||
		title = "Bosses";
 | 
						||
		width = 24;
 | 
						||
		height = 52;
 | 
						||
		sort = 1;
 | 
						||
 | 
						||
		200
 | 
						||
		{
 | 
						||
			title = "Boss 1 - Egg Mobile";
 | 
						||
			sprite = "EGGMA1";
 | 
						||
			deaftext = "[3] Rotating Spikeballs";
 | 
						||
		}
 | 
						||
		201
 | 
						||
		{
 | 
						||
			title = "Boss 2 - Egg Slimer";
 | 
						||
			sprite = "EGGNA1";
 | 
						||
			height = 48;
 | 
						||
			deaftext = "[3] Speed Up When Hit";
 | 
						||
		}
 | 
						||
		202
 | 
						||
		{
 | 
						||
			title = "Boss 3 - Sea Egg";
 | 
						||
			sprite = "EGGOA1";
 | 
						||
			width = 32;
 | 
						||
			height = 80;
 | 
						||
		}
 | 
						||
		203
 | 
						||
		{
 | 
						||
			title = "Boss 4 - Eggscalibur";
 | 
						||
			sprite = "EGGPA1";
 | 
						||
		}
 | 
						||
		206
 | 
						||
		{
 | 
						||
			title = "Boss - Black Eggman (Old)";
 | 
						||
			sprite = "BRAKB1";
 | 
						||
			width = 48;
 | 
						||
			height = 160;
 | 
						||
		}
 | 
						||
		207
 | 
						||
		{
 | 
						||
			title = "Boss 5A - Metal Sonic Race Start";
 | 
						||
			sprite = "METLI1";
 | 
						||
			width = 16;
 | 
						||
			height = 48;
 | 
						||
		}
 | 
						||
		208
 | 
						||
		{
 | 
						||
			title = "Boss 5B - Metal Sonic Battle Start";
 | 
						||
			sprite = "METLC1";
 | 
						||
			width = 16;
 | 
						||
			height = 48;
 | 
						||
		}
 | 
						||
		209
 | 
						||
		{
 | 
						||
			title = "Boss 6 - Black Eggman (New)";
 | 
						||
			sprite = "BRAK[1";
 | 
						||
			width = 48;
 | 
						||
			height = 160;
 | 
						||
			deaftext = "[3] Electric Barrier";
 | 
						||
		}
 | 
						||
		290
 | 
						||
		{
 | 
						||
			arrow = 0;
 | 
						||
			title = "Boss Escape Point";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		291
 | 
						||
		{
 | 
						||
			arrow = 0;
 | 
						||
			title = "Egg Trap Center";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		292
 | 
						||
		{
 | 
						||
			arrow = 0;
 | 
						||
			title = "Boss Waypoint";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
			deaftext = "[3] Sea Egg Shooting Point";
 | 
						||
		}
 | 
						||
		293 = "Metal Sonic Waypoint";
 | 
						||
	}
 | 
						||
 | 
						||
	rings
 | 
						||
	{
 | 
						||
		color = 14; // Yellow
 | 
						||
		title = "Rings and Weapon Panels";
 | 
						||
		width = 24;
 | 
						||
		height = 24;
 | 
						||
		deafheight = 32;
 | 
						||
		deaftext = "[3] Float";
 | 
						||
 | 
						||
		300
 | 
						||
		{
 | 
						||
			title = "Ring";
 | 
						||
			sprite = "RINGA0";
 | 
						||
			width = 16;
 | 
						||
		}
 | 
						||
		301
 | 
						||
		{
 | 
						||
			title = "Bounce Ring";
 | 
						||
			sprite = "CPRKB0";
 | 
						||
		}
 | 
						||
		302
 | 
						||
		{
 | 
						||
			title = "Rail Ring";
 | 
						||
			sprite = "SPRKA0";
 | 
						||
		}
 | 
						||
		304
 | 
						||
		{
 | 
						||
			title = "Automatic Ring";
 | 
						||
			sprite = "TAUTA3A7";
 | 
						||
		}
 | 
						||
		305
 | 
						||
		{
 | 
						||
			title = "Explosion Ring";
 | 
						||
			sprite = "BMSLA1";
 | 
						||
		}
 | 
						||
		306
 | 
						||
		{
 | 
						||
			title = "Scatter Ring";
 | 
						||
			sprite = "TSCRA1A5";
 | 
						||
		}
 | 
						||
		307
 | 
						||
		{
 | 
						||
			title = "Grenade Ring";
 | 
						||
			sprite = "TGREA0";
 | 
						||
		}
 | 
						||
		308
 | 
						||
		{
 | 
						||
			title = "CTF Team Ring (Red)";
 | 
						||
			sprite = "RRNGA0";
 | 
						||
			width = 16;
 | 
						||
		}
 | 
						||
		309
 | 
						||
		{
 | 
						||
			title = "CTF Team Ring (Blue)";
 | 
						||
			sprite = "TRNGA0";
 | 
						||
			width = 16;
 | 
						||
		}
 | 
						||
		330
 | 
						||
		{
 | 
						||
			title = "Bounce Ring Panel";
 | 
						||
			sprite = "PIKBA0";
 | 
						||
		}
 | 
						||
		331
 | 
						||
		{
 | 
						||
			title = "Rail Ring Panel";
 | 
						||
			sprite = "PIKRA0";
 | 
						||
		}
 | 
						||
		332
 | 
						||
		{
 | 
						||
			title = "Automatic Ring Panel";
 | 
						||
			sprite = "PIKAA0";
 | 
						||
		}
 | 
						||
		333
 | 
						||
		{
 | 
						||
			title = "Explosion Ring Panel";
 | 
						||
			sprite = "PIKEA0";
 | 
						||
		}
 | 
						||
		334
 | 
						||
		{
 | 
						||
			title = "Scatter Ring Panel";
 | 
						||
			sprite = "PIKSA0";
 | 
						||
		}
 | 
						||
		335
 | 
						||
		{
 | 
						||
			title = "Grenade Ring Panel";
 | 
						||
			sprite = "PIKGA0";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	collectibles
 | 
						||
	{
 | 
						||
		color = 10; // Light_Green
 | 
						||
		title = "Other Collectibles";
 | 
						||
		width = 16;
 | 
						||
		height = 32;
 | 
						||
		sort = 1;
 | 
						||
 | 
						||
		310
 | 
						||
		{
 | 
						||
			title = "CTF Red Flag";
 | 
						||
			sprite = "RFLGA0";
 | 
						||
			width = 24;
 | 
						||
			height = 64;
 | 
						||
		}
 | 
						||
		311
 | 
						||
		{
 | 
						||
			title = "CTF Blue Flag";
 | 
						||
			sprite = "BFLGA0";
 | 
						||
			width = 24;
 | 
						||
			height = 64;
 | 
						||
		}
 | 
						||
		312
 | 
						||
		{
 | 
						||
			title = "Special Stage Token";
 | 
						||
			sprite = "TOKEA0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
			deafheight = 32;
 | 
						||
			deaftext = "[3] Float";
 | 
						||
		}
 | 
						||
		313
 | 
						||
		{
 | 
						||
			title = "Chaos Emerald 1 (Green)";
 | 
						||
			sprite = "EMMYA0";
 | 
						||
		}
 | 
						||
		314
 | 
						||
		{
 | 
						||
			title = "Chaos Emerald 2 (Orange)";
 | 
						||
			sprite = "EMMYB0";
 | 
						||
		}
 | 
						||
		315
 | 
						||
		{
 | 
						||
			title = "Chaos Emerald 3 (Purple)";
 | 
						||
			sprite = "EMMYC0";
 | 
						||
		}
 | 
						||
		316
 | 
						||
		{
 | 
						||
			title = "Chaos Emerald 4 (Blue)";
 | 
						||
			sprite = "EMMYD0";
 | 
						||
		}
 | 
						||
		317
 | 
						||
		{
 | 
						||
			title = "Chaos Emerald 5 (Red)";
 | 
						||
			sprite = "EMMYE0";
 | 
						||
		}
 | 
						||
		318
 | 
						||
		{
 | 
						||
			title = "Chaos Emerald 6 (Light Blue)";
 | 
						||
			sprite = "EMMYF0";
 | 
						||
		}
 | 
						||
		319
 | 
						||
		{
 | 
						||
			title = "Chaos Emerald 7 (Gray)";
 | 
						||
			sprite = "EMMYG0";
 | 
						||
		}
 | 
						||
		320
 | 
						||
		{
 | 
						||
			title = "Emerald Hunt Location";
 | 
						||
			sprite = "EMERA0";
 | 
						||
		}
 | 
						||
		323
 | 
						||
		{
 | 
						||
			title = "Match Chaos Emerald Spawn";
 | 
						||
			sprite = "CEMGA0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
			deafheight = 32;
 | 
						||
			deaftext = "[3] Float";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	boxes
 | 
						||
	{
 | 
						||
		color = 7; // Gray
 | 
						||
		blocking = 2;
 | 
						||
		title = "Item Boxes";
 | 
						||
		width = 16;
 | 
						||
		height = 32;
 | 
						||
		deaftext = "[3] Random (Weak)";
 | 
						||
		sort = 1;
 | 
						||
 | 
						||
		400
 | 
						||
		{
 | 
						||
			title = "Super Ring (10 Rings)";
 | 
						||
			sprite = "SRBXA0";
 | 
						||
		}
 | 
						||
		401
 | 
						||
		{
 | 
						||
			title = "Pity / Basic Shield";
 | 
						||
			sprite = "GRTVA0";
 | 
						||
		}
 | 
						||
		402
 | 
						||
		{
 | 
						||
			title = "Attraction Shield";
 | 
						||
			sprite = "YLTVA0";
 | 
						||
		}
 | 
						||
		403
 | 
						||
		{
 | 
						||
			title = "Force Shield";
 | 
						||
			sprite = "BLTVA0";
 | 
						||
		}
 | 
						||
		404
 | 
						||
		{
 | 
						||
			title = "Armageddon Shield";
 | 
						||
			sprite = "BKTVA0";
 | 
						||
		}
 | 
						||
		405
 | 
						||
		{
 | 
						||
			title = "Whirlwind Shield";
 | 
						||
			sprite = "WHTVA0";
 | 
						||
		}
 | 
						||
		406
 | 
						||
		{
 | 
						||
			title = "Elemental Shield";
 | 
						||
			sprite = "ELTVA0";
 | 
						||
		}
 | 
						||
		407
 | 
						||
		{
 | 
						||
			title = "Super Sneakers";
 | 
						||
			sprite = "SHTVA0";
 | 
						||
		}
 | 
						||
		408
 | 
						||
		{
 | 
						||
			title = "Invincibility";
 | 
						||
			sprite = "PINVA0";
 | 
						||
		}
 | 
						||
		409
 | 
						||
		{
 | 
						||
			title = "Extra Life";
 | 
						||
			sprite = "PRUPA0";
 | 
						||
			deaftext = "[3] Random (Weak) / 10k points";
 | 
						||
		}
 | 
						||
		410
 | 
						||
		{
 | 
						||
			title = "Eggman";
 | 
						||
			sprite = "EGGBA0";
 | 
						||
		}
 | 
						||
		411
 | 
						||
		{
 | 
						||
			title = "Teleporter";
 | 
						||
			sprite = "MIXUA0";
 | 
						||
		}
 | 
						||
		412
 | 
						||
		{
 | 
						||
			title = "Random";
 | 
						||
			sprite = "QUESA0";
 | 
						||
		}
 | 
						||
		413
 | 
						||
		{
 | 
						||
			title = "Gravity Boots";
 | 
						||
			sprite = "GBTVA0";
 | 
						||
		}
 | 
						||
		414
 | 
						||
		{
 | 
						||
			title = "CTF Team Ring Box (Red)";
 | 
						||
			sprite = "RRBXA0";
 | 
						||
			deaftext = "[3] Ambush";
 | 
						||
		}
 | 
						||
		415
 | 
						||
		{
 | 
						||
			title = "CTF Team Ring Box (Blue)";
 | 
						||
			sprite = "BRBXA0";
 | 
						||
			deaftext = "[3] Ambush";
 | 
						||
		}
 | 
						||
		416
 | 
						||
		{
 | 
						||
			title = "Recycler";
 | 
						||
			sprite = "RECYA0";
 | 
						||
		}
 | 
						||
		418
 | 
						||
		{
 | 
						||
			title = "1,000 Points";
 | 
						||
			sprite = "PTTVA0";
 | 
						||
		}
 | 
						||
		419
 | 
						||
		{
 | 
						||
			title = "10,000 Points";
 | 
						||
			sprite = "PTTVF0";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	miscellaneous
 | 
						||
	{
 | 
						||
		color = 11; // Light_Cyan
 | 
						||
		title = "Miscellaneous";
 | 
						||
		width = 16;
 | 
						||
		height = 40;
 | 
						||
		sort = 1;
 | 
						||
 | 
						||
		500
 | 
						||
		{
 | 
						||
			title = "Air Bubble Patch";
 | 
						||
			sprite = "BUBLA0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
			deaftext = "[3] No Distance Check";
 | 
						||
		}
 | 
						||
		501
 | 
						||
		{
 | 
						||
			title = "End Level Sign";
 | 
						||
			sprite = "SIGND0";
 | 
						||
			width = 8;
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		502
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Star Post";
 | 
						||
			sprite = "STPTA0";
 | 
						||
			width = 64;
 | 
						||
			height = 80;
 | 
						||
		}
 | 
						||
		526
 | 
						||
		{
 | 
						||
			blocking = 2;
 | 
						||
			title = "Cannonball";
 | 
						||
			sprite = "CBLLA0";
 | 
						||
			width = 20;
 | 
						||
			deaftext = "[3] Not Pushable";
 | 
						||
		}
 | 
						||
		1000
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			blocking = 2;
 | 
						||
			title = "Gargoyle";
 | 
						||
			sprite = "GARGA1";
 | 
						||
			deaftext = "[3] Not Pushable";
 | 
						||
		}
 | 
						||
		1102
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			blocking = 2;
 | 
						||
			title = "Eggman Statue";
 | 
						||
			sprite = "ESTAA1";
 | 
						||
			width = 32;
 | 
						||
			height = 240;
 | 
						||
			deaftext = "[3] Not Pushable";
 | 
						||
		}
 | 
						||
		1106
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Chain (Hang)";
 | 
						||
			sprite = "SMCHA0";
 | 
						||
			height = 32;
 | 
						||
			deaftext = "[3] Double Size";
 | 
						||
		}
 | 
						||
		1107
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Chain (Spin)";
 | 
						||
			sprite = "SMCHA0";
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		1200
 | 
						||
		{
 | 
						||
			title = "Tumbleweed (Big)";
 | 
						||
			sprite = "BTBLA0";
 | 
						||
			width = 24;
 | 
						||
			height = 48;
 | 
						||
			deaftext = "[3] Moves Perpetually";
 | 
						||
		}
 | 
						||
		1201
 | 
						||
		{
 | 
						||
			title = "Tumbleweed (Small)";
 | 
						||
			sprite = "STBLA0";
 | 
						||
			width = 12;
 | 
						||
			height = 24;
 | 
						||
			deaftext = "[3] Moves Perpetually";
 | 
						||
		}
 | 
						||
		1504
 | 
						||
		{
 | 
						||
			title = "ATZ Target";
 | 
						||
			sprite = "RCRYB0";
 | 
						||
			width = 24;
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		1852
 | 
						||
		{
 | 
						||
			blocking = 2;
 | 
						||
			title = "Snowman";
 | 
						||
			sprite = "XMS3A0";
 | 
						||
			deaftext = "[3] Not Pushable";
 | 
						||
		}
 | 
						||
		1876
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			blocking = 2;
 | 
						||
			title = "Eggman Disco Statue";
 | 
						||
			sprite = "ESTAB1";
 | 
						||
			width = 20;
 | 
						||
			height = 96;
 | 
						||
			deaftext = "[3] Not Pushable";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	springs
 | 
						||
	{
 | 
						||
		color = 12; // Light_Red
 | 
						||
		title = "Springs and Fans";
 | 
						||
		width = 20;
 | 
						||
		height = 16;
 | 
						||
 | 
						||
		540
 | 
						||
		{
 | 
						||
			title = "Fan";
 | 
						||
			sprite = "FANSA0D0";
 | 
						||
			width = 16;
 | 
						||
			deaftext = "[3] No Distance Check";
 | 
						||
		}
 | 
						||
		541
 | 
						||
		{
 | 
						||
			title = "Gas Jet";
 | 
						||
			sprite = "STEMD0";
 | 
						||
			width = 32;
 | 
						||
		}
 | 
						||
		550
 | 
						||
		{
 | 
						||
			title = "Yellow Spring";
 | 
						||
			sprite = "SPRYA0";
 | 
						||
		}
 | 
						||
		551
 | 
						||
		{
 | 
						||
			title = "Red Spring";
 | 
						||
			sprite = "SPRRA0";
 | 
						||
		}
 | 
						||
		552
 | 
						||
		{
 | 
						||
			title = "Blue Spring";
 | 
						||
			sprite = "SPRBA0";
 | 
						||
		}
 | 
						||
		555
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Diagonal Yellow Spring";
 | 
						||
			sprite = "YSPRD2";
 | 
						||
			width = 16;
 | 
						||
			deaftext = "[3] Rotate 22.5<EFBFBD> CCW";
 | 
						||
		}
 | 
						||
		556
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Diagonal Red Spring";
 | 
						||
			sprite = "RSPRD2";
 | 
						||
			width = 16;
 | 
						||
			deaftext = "[3] Rotate 22.5<EFBFBD> CCW";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	patterns
 | 
						||
	{
 | 
						||
		color = 5; // Magenta
 | 
						||
		arrow = 1;
 | 
						||
		title = "Special Placement Patterns";
 | 
						||
		width = 16;
 | 
						||
		height = 384;
 | 
						||
 | 
						||
		600
 | 
						||
		{
 | 
						||
			arrow = 0;
 | 
						||
			title = "5 Vertical Rings (Yellow Spring)";
 | 
						||
			sprite = "RINGA0";
 | 
						||
		}
 | 
						||
		601
 | 
						||
		{
 | 
						||
			arrow = 0;
 | 
						||
			title = "5 Vertical Rings (Red Spring)";
 | 
						||
			sprite = "RINGA0";
 | 
						||
			height = 1024;
 | 
						||
		}
 | 
						||
		602
 | 
						||
		{
 | 
						||
			title = "5 Diagonal Rings (Yellow Spring)";
 | 
						||
			sprite = "RINGA0";
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		603
 | 
						||
		{
 | 
						||
			title = "10 Diagonal Rings (Red Spring)";
 | 
						||
			sprite = "RINGA0";
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		604
 | 
						||
		{
 | 
						||
			title = "Circle of Rings";
 | 
						||
			sprite = "RINGA0";
 | 
						||
			width = 96;
 | 
						||
			height = 192;
 | 
						||
		}
 | 
						||
		605
 | 
						||
		{
 | 
						||
			title = "Circle of Rings (Big)";
 | 
						||
			sprite = "RINGA0";
 | 
						||
			width = 192;
 | 
						||
		}
 | 
						||
		606
 | 
						||
		{
 | 
						||
			title = "Circle of Wing Logos";
 | 
						||
			sprite = "NWNGA0";
 | 
						||
			width = 96;
 | 
						||
			height = 192;
 | 
						||
		}
 | 
						||
		607
 | 
						||
		{
 | 
						||
			title = "Circle of Wing Logos (Big)";
 | 
						||
			sprite = "NWNGA0";
 | 
						||
			width = 192;
 | 
						||
		}
 | 
						||
		608
 | 
						||
		{
 | 
						||
			title = "Circle of Rings and Wings";
 | 
						||
			sprite = "NWNGA0";
 | 
						||
			width = 96;
 | 
						||
			height = 192;
 | 
						||
		}
 | 
						||
		609
 | 
						||
		{
 | 
						||
			title = "Circle of Rings and Wings (Big)";
 | 
						||
			sprite = "NWNGA0";
 | 
						||
			width = 192;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	invisible
 | 
						||
	{
 | 
						||
		color = 15; // White
 | 
						||
		title = "Misc. Invisible";
 | 
						||
		width = 8;
 | 
						||
		height = 16;
 | 
						||
 | 
						||
		700 = "Water Ambience A (Large)";
 | 
						||
		701 = "Water Ambience B (Large)";
 | 
						||
		702 = "Water Ambience C (Medium)";
 | 
						||
		703 = "Water Ambience D (Medium)";
 | 
						||
		704 = "Water Ambience E (Small)";
 | 
						||
		705 = "Water Ambience F (Small)";
 | 
						||
		706 = "Water Ambience G (Extra Large)";
 | 
						||
		707 = "Water Ambience H (Extra Large)";
 | 
						||
		708 = "Disco Ambience";
 | 
						||
		709 = "Volcano Ambience";
 | 
						||
		751
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Teleport Destination";
 | 
						||
		}
 | 
						||
		752
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Alternate View Point";
 | 
						||
		}
 | 
						||
		753 = "Zoom Tube Waypoint";
 | 
						||
		754
 | 
						||
		{
 | 
						||
			title = "Push Point";
 | 
						||
			deaftext = "[3] Push Using XYZ";
 | 
						||
		}
 | 
						||
		755
 | 
						||
		{
 | 
						||
			title = "Pull Point";
 | 
						||
			deaftext = "[3] Pull Using XYZ";
 | 
						||
		}
 | 
						||
		760 = "PolyObject Anchor";
 | 
						||
		761 = "PolyObject Spawn Point";
 | 
						||
		762 = "PolyObject Spawn Point (Crush)";
 | 
						||
		780 = "Skybox View Point";
 | 
						||
 | 
						||
	}
 | 
						||
 | 
						||
	hazards
 | 
						||
	{
 | 
						||
		color = 4; // Red
 | 
						||
		title = "Hazards";
 | 
						||
		width = 20;
 | 
						||
		height = 40;
 | 
						||
		sort = 1;
 | 
						||
 | 
						||
		521
 | 
						||
		{
 | 
						||
			title = "Spikeball";
 | 
						||
			sprite = "SPIKA0";
 | 
						||
			width = 12;
 | 
						||
			height = 24;
 | 
						||
			deafheight = 32;
 | 
						||
			deaftext = "[3] Float";
 | 
						||
		}
 | 
						||
		523
 | 
						||
		{
 | 
						||
			title = "Spike (Floor)";
 | 
						||
			sprite = "USPKA0";
 | 
						||
			width = 8;
 | 
						||
			height = 42;
 | 
						||
			deaftext = "[3] Solid";
 | 
						||
		}
 | 
						||
		524
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Big Floating Mine";
 | 
						||
			width = 16;
 | 
						||
			height = 32;
 | 
						||
			sprite = "BMNEA1";
 | 
						||
		}
 | 
						||
		527
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Big Floating Mine (Air)";
 | 
						||
			width = 16;
 | 
						||
			height = 32;
 | 
						||
			sprite = "BMNEA1";
 | 
						||
		}
 | 
						||
		525
 | 
						||
		{
 | 
						||
			title = "Cannonball Launcher";
 | 
						||
			sprite = "CBLLA0";
 | 
						||
		}
 | 
						||
		1101
 | 
						||
		{
 | 
						||
			title = "Torch";
 | 
						||
			sprite = "FLAMA0";
 | 
						||
			width = 8;
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		1104
 | 
						||
		{
 | 
						||
			title = "Mace (Spinning)";
 | 
						||
			sprite = "SMCEA0";
 | 
						||
			deaftext = "[3] Double Size";
 | 
						||
		}
 | 
						||
		1105
 | 
						||
		{
 | 
						||
			title = "Mace (Swinging)";
 | 
						||
			sprite = "SMCEA0";
 | 
						||
			deaftext = "[3] Double Size";
 | 
						||
		}
 | 
						||
		1202
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Rock Spawner";
 | 
						||
			sprite = "ROIAA0";
 | 
						||
		}
 | 
						||
		1300
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Flame Jet (Horizontal)";
 | 
						||
			sprite = "FLMEB0";
 | 
						||
			width = 16;
 | 
						||
		}
 | 
						||
		1301
 | 
						||
		{
 | 
						||
			title = "Flame Jet (Vertical)";
 | 
						||
			sprite = "FLMEB0";
 | 
						||
			width = 16;
 | 
						||
			deaftext = "[3] Shoot Downwards";
 | 
						||
		}
 | 
						||
		1500
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			blocking = 2;
 | 
						||
			title = "Trapgoyle";
 | 
						||
			sprite = "GARGA1";
 | 
						||
			width = 16;
 | 
						||
			height = 40;
 | 
						||
			deaftext = "[3] Not Pushable";
 | 
						||
		}
 | 
						||
		1501
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			blocking = 2;
 | 
						||
			title = "Trapgoyle (Up)";
 | 
						||
			sprite = "GARGA1";
 | 
						||
			width = 16;
 | 
						||
			height = 40;
 | 
						||
			deaftext = "[3] Not Pushable";
 | 
						||
		}
 | 
						||
		1502
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			blocking = 2;
 | 
						||
			title = "Trapgoyle (Down)";
 | 
						||
			sprite = "GARGA1";
 | 
						||
			width = 16;
 | 
						||
			height = 40;
 | 
						||
			deaftext = "[3] Not Pushable";
 | 
						||
		}
 | 
						||
		1503
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			blocking = 2;
 | 
						||
			title = "Trapgoyle (Long)";
 | 
						||
			sprite = "GARGA1";
 | 
						||
			width = 16;
 | 
						||
			height = 40;
 | 
						||
			deaftext = "[3] Not Pushable";
 | 
						||
		}
 | 
						||
		3575
 | 
						||
		{
 | 
						||
			title = "Spinning Flame Jet (Counter-Clockwise)";
 | 
						||
			sprite = "FLMEB0";
 | 
						||
			width = "16";
 | 
						||
		}
 | 
						||
		3576
 | 
						||
		{
 | 
						||
			title = "Spinning Flame Jet (Clockwise)";
 | 
						||
			sprite = "FLMEB0";
 | 
						||
			width = "16";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	decoration
 | 
						||
	{
 | 
						||
		color = 2; // Green
 | 
						||
		title = "Decoration";
 | 
						||
		width = 16;
 | 
						||
		height = 40;
 | 
						||
 | 
						||
		757
 | 
						||
		{
 | 
						||
			title = "Fan Particle Generator";
 | 
						||
			sprite = "PRTLA0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		800
 | 
						||
		{
 | 
						||
			title = "GFZ Flower";
 | 
						||
			sprite = "FWR1A0";
 | 
						||
		}
 | 
						||
		801
 | 
						||
		{
 | 
						||
			title = "Sunflower";
 | 
						||
			sprite = "FWR2A0";
 | 
						||
			height = 96;
 | 
						||
		}
 | 
						||
		802
 | 
						||
		{
 | 
						||
			title = "Budding Flower";
 | 
						||
			sprite = "FWR3A0";
 | 
						||
			width = 8;
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		804
 | 
						||
		{
 | 
						||
			title = "Berry Bush";
 | 
						||
			sprite = "BUS1A0";
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		805
 | 
						||
		{
 | 
						||
			title = "Bush";
 | 
						||
			sprite = "BUS2A0";
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		900
 | 
						||
		{
 | 
						||
			title = "THZ Flower";
 | 
						||
			sprite = "THZPA0";
 | 
						||
			width = 8;
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		901
 | 
						||
		{
 | 
						||
			title = "Alarm";
 | 
						||
			sprite = "ALRMA0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
			hangs = 1;
 | 
						||
		}
 | 
						||
		1001
 | 
						||
		{
 | 
						||
			title = "Seaweed";
 | 
						||
			sprite = "SEWEA0";
 | 
						||
			width = 24;
 | 
						||
			height = 56;
 | 
						||
		}
 | 
						||
		1002
 | 
						||
		{
 | 
						||
			title = "Dripping Water";
 | 
						||
			sprite = "DRIPD0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
			hangs = 1;
 | 
						||
		}
 | 
						||
		1003
 | 
						||
		{
 | 
						||
			title = "Coral (Green)";
 | 
						||
			sprite = "CRL1A0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		1004
 | 
						||
		{
 | 
						||
			title = "Coral (Red)";
 | 
						||
			sprite = "CRL2A0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		1005
 | 
						||
		{
 | 
						||
			title = "Coral (Orange)";
 | 
						||
			sprite = "CRL3A0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		1006
 | 
						||
		{
 | 
						||
			title = "Blue Crystal";
 | 
						||
			sprite = "BCRYA1";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		1100
 | 
						||
		{
 | 
						||
			title = "Chain";
 | 
						||
			sprite = "CHANA0";
 | 
						||
			width = 8;
 | 
						||
			height = 128;
 | 
						||
			hangs = 1;
 | 
						||
		}
 | 
						||
		1103
 | 
						||
		{
 | 
						||
			title = "CEZ Flower";
 | 
						||
			sprite = "FWR4A0";
 | 
						||
		}
 | 
						||
		1203
 | 
						||
		{
 | 
						||
			title = "Cactus with Brown Flower";
 | 
						||
			sprite = "CACTA0";
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		1204
 | 
						||
		{
 | 
						||
			title = "Cactus with Brown Flower (Tall)";
 | 
						||
			sprite = "CACTB0";
 | 
						||
			height = 64;
 | 
						||
		}
 | 
						||
		1205
 | 
						||
		{
 | 
						||
			title = "Cactus with Blue Flower";
 | 
						||
			sprite = "CACTC0";
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		1206
 | 
						||
		{
 | 
						||
			title = "Cactus with Blue Flower (Tall)";
 | 
						||
			sprite = "CACTD0";
 | 
						||
			height = 80;
 | 
						||
		}
 | 
						||
		1850
 | 
						||
		{
 | 
						||
			title = "Xmas Pole";
 | 
						||
			sprite = "XMS1A0";
 | 
						||
		}
 | 
						||
		1851
 | 
						||
		{
 | 
						||
			title = "Candy Cane";
 | 
						||
			sprite = "XMS2A0";
 | 
						||
			width = 8;
 | 
						||
			height = 32;
 | 
						||
		}
 | 
						||
		1875
 | 
						||
		{
 | 
						||
			title = "Disco Ball";
 | 
						||
			sprite = "DBALA0";
 | 
						||
			height = 54;
 | 
						||
			hangs = 1;
 | 
						||
		}
 | 
						||
		1900
 | 
						||
		{
 | 
						||
			title = "Brown Stalagmite (Tall)";
 | 
						||
			sprite = "STLGA0";
 | 
						||
		}
 | 
						||
		1901
 | 
						||
		{
 | 
						||
			title = "Brown Stalagmite";
 | 
						||
			sprite = "STLGB0";
 | 
						||
		}
 | 
						||
		1902
 | 
						||
		{
 | 
						||
			title = "Orange Stalagmite (Tall)";
 | 
						||
			sprite = "STLGC0";
 | 
						||
		}
 | 
						||
		1903
 | 
						||
		{
 | 
						||
			title = "Orange Stalagmite";
 | 
						||
			sprite = "STLGD0";
 | 
						||
		}
 | 
						||
		1904
 | 
						||
		{
 | 
						||
			title = "Red Stalagmite (Tall)";
 | 
						||
			sprite = "STLGE0";
 | 
						||
		}
 | 
						||
		1905
 | 
						||
		{
 | 
						||
			title = "Red Stalagmite";
 | 
						||
			sprite = "STLGF0";
 | 
						||
		}
 | 
						||
		1906
 | 
						||
		{
 | 
						||
			title = "Gray Stalagmite (Tall)";
 | 
						||
			sprite = "STLGG0";
 | 
						||
		}
 | 
						||
		1907
 | 
						||
		{
 | 
						||
			title = "Gray Stalagmite";
 | 
						||
			sprite = "STLGH0";
 | 
						||
		}
 | 
						||
		1908
 | 
						||
		{
 | 
						||
			title = "Blue Stalagmite (Tall)";
 | 
						||
			sprite = "STLGI0";
 | 
						||
		}
 | 
						||
		1909
 | 
						||
		{
 | 
						||
			title = "Blue Stalagmite";
 | 
						||
			sprite = "STLGJ0";
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	nights
 | 
						||
	{
 | 
						||
		color = 13; // Pink
 | 
						||
		title = "Nights Items";
 | 
						||
		width = 12;
 | 
						||
		height = 32;
 | 
						||
 | 
						||
		1703
 | 
						||
		{
 | 
						||
			title = "Ideya Drone";
 | 
						||
			sprite = "NDRNA1";
 | 
						||
			width = 16;
 | 
						||
			height = 56;
 | 
						||
			deaftext = "[3] Die Upon Time Up";
 | 
						||
		}
 | 
						||
		1704
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Bumper";
 | 
						||
			sprite = "NBMPG3G7";
 | 
						||
			width = 32;
 | 
						||
			height = 64;
 | 
						||
		}
 | 
						||
		1705
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Hoop (Generic)";
 | 
						||
			sprite = "HOOPA0";
 | 
						||
			width = 80;
 | 
						||
			height = 160;
 | 
						||
		}
 | 
						||
		1706
 | 
						||
		{
 | 
						||
			title = "Wing Logo";
 | 
						||
			sprite = "NWNGA0";
 | 
						||
			height = 24;
 | 
						||
		}
 | 
						||
		1707
 | 
						||
		{
 | 
						||
			title = "Super Loop";
 | 
						||
			sprite = "NPRUA0";
 | 
						||
			deaftext = "[3] Spawn Immediately";
 | 
						||
		}
 | 
						||
		1708
 | 
						||
		{
 | 
						||
			title = "Drill Refill";
 | 
						||
			sprite = "NPRUB0";
 | 
						||
			deaftext = "[3] Spawn Immediately";
 | 
						||
		}
 | 
						||
		1709
 | 
						||
		{
 | 
						||
			title = "Helper";
 | 
						||
			sprite = "NPRUC0";
 | 
						||
			deaftext = "[3] Spawn Immediately";
 | 
						||
		}
 | 
						||
		1711
 | 
						||
		{
 | 
						||
			title = "Extra Time";
 | 
						||
			sprite = "NPRUD0";
 | 
						||
			deaftext = "[3] Spawn Immediately";
 | 
						||
		}
 | 
						||
		1712
 | 
						||
		{
 | 
						||
			title = "Link Freeze";
 | 
						||
			sprite = "NPRUE0";
 | 
						||
			deaftext = "[3] Spawn Immediately";
 | 
						||
		}
 | 
						||
		1713
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Hoop (Customizable)";
 | 
						||
			sprite = "HOOPA0";
 | 
						||
			width = 80;
 | 
						||
			height = 160;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	nightstrk
 | 
						||
	{
 | 
						||
		color = 13; // Pink
 | 
						||
		title = "Nights Track";
 | 
						||
		width = 8;
 | 
						||
		height = 4096;
 | 
						||
 | 
						||
		1700
 | 
						||
		{
 | 
						||
			title = "Axis";
 | 
						||
			circle = 1;
 | 
						||
		}
 | 
						||
		1701
 | 
						||
		{
 | 
						||
			title = "Axis Transfer";
 | 
						||
		}
 | 
						||
		1702
 | 
						||
		{
 | 
						||
			title = "Axis Transfer Line";
 | 
						||
		}
 | 
						||
		1710
 | 
						||
		{
 | 
						||
			title = "Egg Capsule";
 | 
						||
			sprite = "CAPSA0";
 | 
						||
			width = 72;
 | 
						||
			height = 144;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	nightstrk1
 | 
						||
	{
 | 
						||
		color = 13; // Pink
 | 
						||
		title = "Nights Track (2nd Mare)";
 | 
						||
		width = 8;
 | 
						||
		height = 4096;
 | 
						||
 | 
						||
		5796
 | 
						||
		{
 | 
						||
			title = "(Mare 2) Axis";
 | 
						||
			circle = 1;
 | 
						||
		}
 | 
						||
		5797
 | 
						||
		{
 | 
						||
			title = "(Mare 2) Axis Transfer";
 | 
						||
		}
 | 
						||
		5798
 | 
						||
		{
 | 
						||
			title = "(Mare 2) Axis Transfer Line";
 | 
						||
		}
 | 
						||
		5806
 | 
						||
		{
 | 
						||
			title = "(Mare 2) Egg Capsule";
 | 
						||
			sprite = "CAPSA0";
 | 
						||
			width = 72;
 | 
						||
			height = 144;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	nightstrk2
 | 
						||
	{
 | 
						||
		color = 13; // Pink
 | 
						||
		title = "Nights Track (3rd Mare)";
 | 
						||
		width = 8;
 | 
						||
		height = 4096;
 | 
						||
 | 
						||
		9892
 | 
						||
		{
 | 
						||
			title = "(Mare 3) Axis";
 | 
						||
			circle = 1;
 | 
						||
		}
 | 
						||
		9893
 | 
						||
		{
 | 
						||
			title = "(Mare 3) Axis Transfer";
 | 
						||
		}
 | 
						||
		9894
 | 
						||
		{
 | 
						||
			title = "(Mare 3) Axis Transfer Line";
 | 
						||
		}
 | 
						||
		9902
 | 
						||
		{
 | 
						||
			title = "(Mare 3) Egg Capsule";
 | 
						||
			sprite = "CAPSA0";
 | 
						||
			width = 72;
 | 
						||
			height = 144;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	nightstrk3
 | 
						||
	{
 | 
						||
		color = 13; // Pink
 | 
						||
		title = "Nights Track (4th Mare)";
 | 
						||
		width = 8;
 | 
						||
		height = 4096;
 | 
						||
 | 
						||
		13988
 | 
						||
		{
 | 
						||
			title = "(Mare 4) Axis";
 | 
						||
			circle = 1;
 | 
						||
		}
 | 
						||
		13989
 | 
						||
		{
 | 
						||
			title = "(Mare 4) Axis Transfer";
 | 
						||
		}
 | 
						||
		13990
 | 
						||
		{
 | 
						||
			title = "(Mare 4) Axis Transfer Line";
 | 
						||
		}
 | 
						||
		13998
 | 
						||
		{
 | 
						||
			title = "(Mare 4) Egg Capsule";
 | 
						||
			sprite = "CAPSA0";
 | 
						||
			width = 72;
 | 
						||
			height = 144;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	nightstrk4
 | 
						||
	{
 | 
						||
		color = 13; // Pink
 | 
						||
		title = "Nights Track (5th Mare)";
 | 
						||
		width = 8;
 | 
						||
		height = 4096;
 | 
						||
 | 
						||
		18084
 | 
						||
		{
 | 
						||
			title = "(Mare 5) Axis";
 | 
						||
			circle = 1;
 | 
						||
		}
 | 
						||
		18085
 | 
						||
		{
 | 
						||
			title = "(Mare 5) Axis Transfer";
 | 
						||
		}
 | 
						||
		18086
 | 
						||
		{
 | 
						||
			title = "(Mare 5) Axis Transfer Line";
 | 
						||
		}
 | 
						||
		18094
 | 
						||
		{
 | 
						||
			title = "(Mare 5) Egg Capsule";
 | 
						||
			sprite = "CAPSA0";
 | 
						||
			width = 72;
 | 
						||
			height = 144;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	nightstrk5
 | 
						||
	{
 | 
						||
		color = 13; // Pink
 | 
						||
		title = "Nights Track (6th Mare)";
 | 
						||
		width = 8;
 | 
						||
		height = 4096;
 | 
						||
 | 
						||
		22180
 | 
						||
		{
 | 
						||
			title = "(Mare 6) Axis";
 | 
						||
			circle = 1;
 | 
						||
		}
 | 
						||
		22181
 | 
						||
		{
 | 
						||
			title = "(Mare 6) Axis Transfer";
 | 
						||
		}
 | 
						||
		22182
 | 
						||
		{
 | 
						||
			title = "(Mare 6) Axis Transfer Line";
 | 
						||
		}
 | 
						||
		22190
 | 
						||
		{
 | 
						||
			title = "(Mare 6) Egg Capsule";
 | 
						||
			sprite = "CAPSA0";
 | 
						||
			width = 72;
 | 
						||
			height = 144;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	nightstrk6
 | 
						||
	{
 | 
						||
		color = 13; // Pink
 | 
						||
		title = "Nights Track (7th Mare)";
 | 
						||
		width = 8;
 | 
						||
		height = 4096;
 | 
						||
 | 
						||
		26276
 | 
						||
		{
 | 
						||
			title = "(Mare 7) Axis";
 | 
						||
			circle = 1;
 | 
						||
		}
 | 
						||
		26277
 | 
						||
		{
 | 
						||
			title = "(Mare 7) Axis Transfer";
 | 
						||
		}
 | 
						||
		26278
 | 
						||
		{
 | 
						||
			title = "(Mare 7) Axis Transfer Line";
 | 
						||
		}
 | 
						||
		26286
 | 
						||
		{
 | 
						||
			title = "(Mare 7) Egg Capsule";
 | 
						||
			sprite = "CAPSA0";
 | 
						||
			width = 72;
 | 
						||
			height = 144;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	nightstrk7
 | 
						||
	{
 | 
						||
		color = 13; // Pink
 | 
						||
		title = "Nights Track (8th Mare)";
 | 
						||
		width = 8;
 | 
						||
		height = 4096;
 | 
						||
 | 
						||
		30372
 | 
						||
		{
 | 
						||
			title = "(Mare 8) Axis";
 | 
						||
			circle = 1;
 | 
						||
		}
 | 
						||
		30373
 | 
						||
		{
 | 
						||
			title = "(Mare 8) Axis Transfer";
 | 
						||
		}
 | 
						||
		30374
 | 
						||
		{
 | 
						||
			title = "(Mare 8) Axis Transfer Line";
 | 
						||
		}
 | 
						||
		30382
 | 
						||
		{
 | 
						||
			title = "(Mare 8) Egg Capsule";
 | 
						||
			sprite = "CAPSA0";
 | 
						||
			width = 72;
 | 
						||
			height = 144;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	mario
 | 
						||
	{
 | 
						||
		color = 6; // Brown
 | 
						||
		title = "Mario Items";
 | 
						||
		width = 16;
 | 
						||
		height = 32;
 | 
						||
		sort = 1;
 | 
						||
 | 
						||
		1800
 | 
						||
		{
 | 
						||
			title = "Coin";
 | 
						||
			sprite = "COINA0";
 | 
						||
			height = 24;
 | 
						||
			deafheight = 32;
 | 
						||
			deaftext = "[3] Float";
 | 
						||
		}
 | 
						||
		1801
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Goomba";
 | 
						||
			sprite = "GOOMA0";
 | 
						||
			width = 24;
 | 
						||
		}
 | 
						||
		1802
 | 
						||
		{
 | 
						||
			arrow = 1;
 | 
						||
			title = "Goomba (Blue)";
 | 
						||
			sprite = "BGOMA0";
 | 
						||
			width = 24;
 | 
						||
		}
 | 
						||
		1803
 | 
						||
		{
 | 
						||
			title = "Fire Flower";
 | 
						||
			sprite = "FFWRB0";
 | 
						||
		}
 | 
						||
		1804
 | 
						||
		{
 | 
						||
			title = "Koopa Shell";
 | 
						||
			sprite = "SHLLA0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		1805
 | 
						||
		{
 | 
						||
			title = "Puma (Jumping Fireball)";
 | 
						||
			sprite = "PUMAA0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		1806
 | 
						||
		{
 | 
						||
			title = "King Bowser";
 | 
						||
			sprite = "KOOPA0";
 | 
						||
			height = 28;
 | 
						||
		}
 | 
						||
		1807
 | 
						||
		{
 | 
						||
			title = "Axe";
 | 
						||
			sprite = "MAXEA0";
 | 
						||
			width = 8;
 | 
						||
			height = 16;
 | 
						||
		}
 | 
						||
		1808
 | 
						||
		{
 | 
						||
			title = "Bush (Short)";
 | 
						||
			sprite = "MUS1A0";
 | 
						||
		}
 | 
						||
		1809
 | 
						||
		{
 | 
						||
			title = "Bush (Tall)";
 | 
						||
			sprite = "MUS2A0";
 | 
						||
		}
 | 
						||
		1810
 | 
						||
		{
 | 
						||
			title = "Toad";
 | 
						||
			sprite = "TOADA0";
 | 
						||
			width = 8;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	srb1
 | 
						||
	{
 | 
						||
		color = 3; // Cyan
 | 
						||
		arrow = 1;
 | 
						||
		title = "SRB1 Remake";
 | 
						||
		width = 20;
 | 
						||
		height = 32;
 | 
						||
		sort = 1;
 | 
						||
 | 
						||
		4000
 | 
						||
		{
 | 
						||
			title = "SRB1 Crawla";
 | 
						||
			sprite = "SRBAA1";
 | 
						||
			height = 40;
 | 
						||
		}
 | 
						||
		4001
 | 
						||
		{
 | 
						||
			title = "GuardRobo";
 | 
						||
			sprite = "SRBBA1";
 | 
						||
			width = 17;
 | 
						||
			height = 40;
 | 
						||
		}
 | 
						||
		4002
 | 
						||
		{
 | 
						||
			title = "Pyrin";
 | 
						||
			sprite = "SRBCB1";
 | 
						||
			width = 22;
 | 
						||
		}
 | 
						||
		4003
 | 
						||
		{
 | 
						||
			title = "HotRobo";
 | 
						||
			sprite = "SRBDA0";
 | 
						||
			height = 40;
 | 
						||
		}
 | 
						||
		4004
 | 
						||
		{
 | 
						||
			title = "Pogminz";
 | 
						||
			sprite = "SRBEA1";
 | 
						||
		}
 | 
						||
		4005
 | 
						||
		{
 | 
						||
			title = "Pogminz (Water)";
 | 
						||
			sprite = "SRBEA1";
 | 
						||
		}
 | 
						||
		4006
 | 
						||
		{
 | 
						||
			title = "Pog-GX2";
 | 
						||
			sprite = "SRBFA0";
 | 
						||
			width = 10;
 | 
						||
			height = 34;
 | 
						||
		}
 | 
						||
		4007
 | 
						||
		{
 | 
						||
			title = "Pyrex";
 | 
						||
			sprite = "SRBGA1";
 | 
						||
			width = 24;
 | 
						||
		}
 | 
						||
		4008
 | 
						||
		{
 | 
						||
			title = "UFO";
 | 
						||
			sprite = "SRBHA0";
 | 
						||
			width = 24;
 | 
						||
			hangs = 1;
 | 
						||
		}
 | 
						||
		4009
 | 
						||
		{
 | 
						||
			title = "SWAT Bot";
 | 
						||
			sprite = "SRBIA1";
 | 
						||
			width = 21;
 | 
						||
			height = 69;
 | 
						||
		}
 | 
						||
		4010
 | 
						||
		{
 | 
						||
			title = "SpyBot 2000";
 | 
						||
			sprite = "SRBJA0";
 | 
						||
			width = 36;
 | 
						||
			height = 62;
 | 
						||
		}
 | 
						||
		4011
 | 
						||
		{
 | 
						||
			title = "Buzz Bomber";
 | 
						||
			sprite = "SRBKA0";
 | 
						||
			width = 44;
 | 
						||
			height = 45;
 | 
						||
		}
 | 
						||
		4012
 | 
						||
		{
 | 
						||
			arrow = 0;
 | 
						||
			title = "RBZ Spike";
 | 
						||
			sprite = "SRBLA0";
 | 
						||
			width = 10;
 | 
						||
			height = 53;
 | 
						||
		}
 | 
						||
		4013
 | 
						||
		{
 | 
						||
			arrow = 0;
 | 
						||
			blocking = 2;
 | 
						||
			title = "Dumb Metal Sonic";
 | 
						||
			sprite = "SRBMC0";
 | 
						||
			width = 16;
 | 
						||
			height = 40;
 | 
						||
			deaftext = "[3] Not Pushable";
 | 
						||
		}
 | 
						||
		4014
 | 
						||
		{
 | 
						||
			title = "Super SWAT Bot";
 | 
						||
			sprite = "SRBNA1";
 | 
						||
			width = 21;
 | 
						||
			height = 69;
 | 
						||
		}
 | 
						||
		4015
 | 
						||
		{
 | 
						||
			title = "Genrex";
 | 
						||
			sprite = "SRBOA1";
 | 
						||
			width = 17;
 | 
						||
			height = 40;
 | 
						||
		}
 | 
						||
	}
 | 
						||
 | 
						||
	bsz
 | 
						||
	{
 | 
						||
		color = 2; // Green
 | 
						||
		title = "Botanic Serenity Items";
 | 
						||
		width = 16;
 | 
						||
		height = 32;
 | 
						||
		1400
 | 
						||
		{
 | 
						||
			title = "Tall Flower (Red)";
 | 
						||
			sprite = "BSZ1A0";
 | 
						||
		}
 | 
						||
		1401
 | 
						||
		{
 | 
						||
			title = "Tall Flower (Purple)";
 | 
						||
			sprite = "BSZ1B0";
 | 
						||
		}
 | 
						||
		1402
 | 
						||
		{
 | 
						||
			title = "Tall Flower (Blue)";
 | 
						||
			sprite = "BSZ1C0";
 | 
						||
		}
 | 
						||
		1403
 | 
						||
		{
 | 
						||
			title = "Tall Flower (Cyan)";
 | 
						||
			sprite = "BSZ1D0";
 | 
						||
		}
 | 
						||
		1404
 | 
						||
		{
 | 
						||
			title = "Tall Flower (Yellow)";
 | 
						||
			sprite = "BSZ1E0";
 | 
						||
		}
 | 
						||
		1405
 | 
						||
		{
 | 
						||
			title = "Tall Flower (Orange)";
 | 
						||
			sprite = "BSZ1F0";
 | 
						||
		}
 | 
						||
		1410
 | 
						||
		{
 | 
						||
			title = "Medium Flower (Red)";
 | 
						||
			sprite = "BSZ2A0";
 | 
						||
		}
 | 
						||
		1411
 | 
						||
		{
 | 
						||
			title = "Medium Flower (Purple)";
 | 
						||
			sprite = "BSZ2B0";
 | 
						||
		}
 | 
						||
		1412
 | 
						||
		{
 | 
						||
			title = "Medium Flower (Blue)";
 | 
						||
			sprite = "BSZ2C0";
 | 
						||
		}
 | 
						||
		1413
 | 
						||
		{
 | 
						||
			title = "Medium Flower (Cyan)";
 | 
						||
			sprite = "BSZ2D0";
 | 
						||
		}
 | 
						||
		1414
 | 
						||
		{
 | 
						||
			title = "Medium Flower (Yellow)";
 | 
						||
			sprite = "BSZ2E0";
 | 
						||
		}
 | 
						||
		1415
 | 
						||
		{
 | 
						||
			title = "Medium Flower (Orange)";
 | 
						||
			sprite = "BSZ2F0";
 | 
						||
		}
 | 
						||
		1420
 | 
						||
		{
 | 
						||
			title = "Short Flower (Red)";
 | 
						||
			sprite = "BSZ3A0";
 | 
						||
		}
 | 
						||
		1421
 | 
						||
		{
 | 
						||
			title = "Short Flower (Purple)";
 | 
						||
			sprite = "BSZ3B0";
 | 
						||
		}
 | 
						||
		1422
 | 
						||
		{
 | 
						||
			title = "Short Flower (Blue)";
 | 
						||
			sprite = "BSZ3C0";
 | 
						||
		}
 | 
						||
		1423
 | 
						||
		{
 | 
						||
			title = "Short Flower (Cyan)";
 | 
						||
			sprite = "BSZ3D0";
 | 
						||
		}
 | 
						||
		1424
 | 
						||
		{
 | 
						||
			title = "Short Flower (Yellow)";
 | 
						||
			sprite = "BSZ3E0";
 | 
						||
		}
 | 
						||
		1425
 | 
						||
		{
 | 
						||
			title = "Short Flower (Orange)";
 | 
						||
			sprite = "BSZ3F0";
 | 
						||
		}
 | 
						||
		1430
 | 
						||
		{
 | 
						||
			title = "Tulip (Red)";
 | 
						||
			sprite = "BSZ4A0";
 | 
						||
		}
 | 
						||
		1431
 | 
						||
		{
 | 
						||
			title = "Tulip (Purple)";
 | 
						||
			sprite = "BSZ4B0";
 | 
						||
		}
 | 
						||
		1432
 | 
						||
		{
 | 
						||
			title = "Tulip (Blue)";
 | 
						||
			sprite = "BSZ4C0";
 | 
						||
		}
 | 
						||
		1433
 | 
						||
		{
 | 
						||
			title = "Tulip (Cyan)";
 | 
						||
			sprite = "BSZ4D0";
 | 
						||
		}
 | 
						||
		1434
 | 
						||
		{
 | 
						||
			title = "Tulip (Yellow)";
 | 
						||
			sprite = "BSZ4E0";
 | 
						||
		}
 | 
						||
		1435
 | 
						||
		{
 | 
						||
			title = "Tulip (Orange)";
 | 
						||
			sprite = "BSZ4F0";
 | 
						||
		}
 | 
						||
		1440
 | 
						||
		{
 | 
						||
			title = "Cluster (Red)";
 | 
						||
			sprite = "BSZ5A0";
 | 
						||
		}
 | 
						||
		1441
 | 
						||
		{
 | 
						||
			title = "Cluster (Purple)";
 | 
						||
			sprite = "BSZ5B0";
 | 
						||
		}
 | 
						||
		1442
 | 
						||
		{
 | 
						||
			title = "Cluster (Blue)";
 | 
						||
			sprite = "BSZ5C0";
 | 
						||
		}
 | 
						||
		1443
 | 
						||
		{
 | 
						||
			title = "Cluster (Cyan)";
 | 
						||
			sprite = "BSZ5D0";
 | 
						||
		}
 | 
						||
		1444
 | 
						||
		{
 | 
						||
			title = "Cluster (Yellow)";
 | 
						||
			sprite = "BSZ5E0";
 | 
						||
		}
 | 
						||
		1445
 | 
						||
		{
 | 
						||
			title = "Cluster (Orange)";
 | 
						||
			sprite = "BSZ5F0";
 | 
						||
		}
 | 
						||
		1450
 | 
						||
		{
 | 
						||
			title = "Bush (Red)";
 | 
						||
			sprite = "BSZ6A0";
 | 
						||
		}
 | 
						||
		1451
 | 
						||
		{
 | 
						||
			title = "Bush (Purple)";
 | 
						||
			sprite = "BSZ6B0";
 | 
						||
		}
 | 
						||
		1452
 | 
						||
		{
 | 
						||
			title = "Bush (Blue)";
 | 
						||
			sprite = "BSZ6C0";
 | 
						||
		}
 | 
						||
		1453
 | 
						||
		{
 | 
						||
			title = "Bush (Cyan)";
 | 
						||
			sprite = "BSZ6D0";
 | 
						||
		}
 | 
						||
		1454
 | 
						||
		{
 | 
						||
			title = "Bush (Yellow)";
 | 
						||
			sprite = "BSZ6E0";
 | 
						||
		}
 | 
						||
		1455
 | 
						||
		{
 | 
						||
			title = "Bush (Orange)";
 | 
						||
			sprite = "BSZ6F0";
 | 
						||
		}
 | 
						||
		1460
 | 
						||
		{
 | 
						||
			title = "Vine (Red)";
 | 
						||
			sprite = "BSZ7A0";
 | 
						||
		}
 | 
						||
		1461
 | 
						||
		{
 | 
						||
			title = "Vine (Purple)";
 | 
						||
			sprite = "BSZ7B0";
 | 
						||
		}
 | 
						||
		1462
 | 
						||
		{
 | 
						||
			title = "Vine (Blue)";
 | 
						||
			sprite = "BSZ7C0";
 | 
						||
		}
 | 
						||
		1463
 | 
						||
		{
 | 
						||
			title = "Vine (Cyan)";
 | 
						||
			sprite = "BSZ7D0";
 | 
						||
		}
 | 
						||
		1464
 | 
						||
		{
 | 
						||
			title = "Vine (Yellow)";
 | 
						||
			sprite = "BSZ7E0";
 | 
						||
		}
 | 
						||
		1465
 | 
						||
		{
 | 
						||
			title = "Vine (Orange)";
 | 
						||
			sprite = "BSZ7F0";
 | 
						||
		}
 | 
						||
		1470
 | 
						||
		{
 | 
						||
			title = "BSZ Shrub";
 | 
						||
			sprite = "BSZ8A0";
 | 
						||
		}
 | 
						||
		1471
 | 
						||
		{
 | 
						||
			title = "BSZ Clover";
 | 
						||
			sprite = "BSZ8B0";
 | 
						||
		}
 | 
						||
		1472
 | 
						||
		{
 | 
						||
			title = "BSZ Fish";
 | 
						||
			sprite = "BSZ8C0";
 | 
						||
		}
 | 
						||
		1473
 | 
						||
		{
 | 
						||
			title = "BSZ Sunflower";
 | 
						||
			sprite = "BSZ8D0";
 | 
						||
		}
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
 | 
						||
// Default thing filters
 | 
						||
// (these are not required, just usefull for new users)
 | 
						||
thingsfilters
 | 
						||
{
 | 
						||
 | 
						||
	filter0
 | 
						||
	{
 | 
						||
		name = "Easy skill";
 | 
						||
		category = "";
 | 
						||
		type = -1;
 | 
						||
 | 
						||
		fields
 | 
						||
		{
 | 
						||
			1 = true;
 | 
						||
		}
 | 
						||
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	filter1
 | 
						||
	{
 | 
						||
		name = "Hard skill";
 | 
						||
		category = "";
 | 
						||
		type = -1;
 | 
						||
 | 
						||
		fields
 | 
						||
		{
 | 
						||
			4 = true;
 | 
						||
		}
 | 
						||
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	filter2
 | 
						||
	{
 | 
						||
		name = "Keys only";
 | 
						||
		category = "keys";
 | 
						||
		type = -1;
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	filter3
 | 
						||
	{
 | 
						||
		name = "Medium skill";
 | 
						||
		category = "";
 | 
						||
		type = -1;
 | 
						||
 | 
						||
		fields
 | 
						||
		{
 | 
						||
			2 = true;
 | 
						||
		}
 | 
						||
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	filter4
 | 
						||
	{
 | 
						||
		name = "Multiplayer";
 | 
						||
		category = "";
 | 
						||
		type = -1;
 | 
						||
 | 
						||
		fields
 | 
						||
		{
 | 
						||
			16 = true;
 | 
						||
		}
 | 
						||
 | 
						||
	}
 | 
						||
}
 | 
						||
 | 
						||
 | 
						||
// Default texture sets
 | 
						||
// (these are not required, but usefull for new users)
 | 
						||
/*
 | 
						||
texturesets
 | 
						||
{
 | 
						||
 | 
						||
	set0
 | 
						||
	{
 | 
						||
		name = "GFZ Themed Textures";
 | 
						||
		filter0 = "GFZROCK";
 | 
						||
		filter1 = "GFZGRASS";
 | 
						||
		filter2 = "CFALL1";
 | 
						||
		filter3 = "GFALL1";
 | 
						||
		filter4 = "GFZBLOCK";
 | 
						||
		filter5 = "GFZCRACK";
 | 
						||
		filter6 = "GFZINSID";
 | 
						||
		filter7 = "GFZVINES";
 | 
						||
		filter8 = "GFZVCRCK";
 | 
						||
		filter9 = "GFZBRIDG";
 | 
						||
		filter10 = "GFZBLOK2";
 | 
						||
		filter11 = "GFZBRICK";
 | 
						||
		filter12 = "GFZDOOR";
 | 
						||
		filter13 = "GFZWINDW";
 | 
						||
		filter14 = "GFZROOF";
 | 
						||
		filter15 = "GFZFENC2";
 | 
						||
		filter16 = "GFZGRSW";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set1
 | 
						||
	{
 | 
						||
		name = "GFZ Themed Flats";
 | 
						||
		filter0 = "FLOOR0_6";
 | 
						||
		filter1 = "FLOOR0_3";
 | 
						||
		filter2 = "DEM1_4";
 | 
						||
		filter3 = "FWATER1";
 | 
						||
		filter4 = "SFLR5_0";
 | 
						||
		filter5 = "SFLR6_1";
 | 
						||
		filter6 = "SLR6_4";
 | 
						||
		filter7 = "SFLR7_1";
 | 
						||
		filter8 = "SFLR7_4";
 | 
						||
		filter9 = "FLOOR0_4";
 | 
						||
		filter10 = "FLOOR1_1";
 | 
						||
		filter11 = "FLOOR1_7";
 | 
						||
		filter12 = "CEIL3_3";
 | 
						||
		filter13 = "CEIL3_4";
 | 
						||
		filter14 = "GATE1";
 | 
						||
		filter15 = "FLOOR0_2";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set2
 | 
						||
	{
 | 
						||
		name = "Liquids";
 | 
						||
		filter0 = "BFALL*";
 | 
						||
		filter1 = "BLOOD*";
 | 
						||
		filter2 = "DBRAIN*";
 | 
						||
		filter3 = "FWATER*";
 | 
						||
		filter4 = "LAVA*";
 | 
						||
		filter5 = "NUKAGE*";
 | 
						||
		filter6 = "SFALL*";
 | 
						||
		filter7 = "SLIME01";
 | 
						||
		filter8 = "SLIME02";
 | 
						||
		filter9 = "SLIME03";
 | 
						||
		filter10 = "SLIME04";
 | 
						||
		filter11 = "SLIME05";
 | 
						||
		filter12 = "SLIME06";
 | 
						||
		filter13 = "SLIME07";
 | 
						||
		filter14 = "SLIME08";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set3
 | 
						||
	{
 | 
						||
		name = "Doors";
 | 
						||
		filter0 = "BIGDOOR*";
 | 
						||
		filter1 = "DOOR*";
 | 
						||
		filter2 = "EXITDOOR";
 | 
						||
		filter3 = "SPCDOOR*";
 | 
						||
		filter4 = "TEKBRON1";
 | 
						||
		filter5 = "TEKBRON2";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set4
 | 
						||
	{
 | 
						||
		name = "Steps";
 | 
						||
		filter0 = "STEP*";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set5
 | 
						||
	{
 | 
						||
		name = "Wood";
 | 
						||
		filter0 = "BIGDOOR5";
 | 
						||
		filter1 = "BIGDOOR6";
 | 
						||
		filter2 = "BIGDOOR7";
 | 
						||
		filter3 = "CEIL1_1";
 | 
						||
		filter4 = "CEIL1_3";
 | 
						||
		filter5 = "FLAT5_1";
 | 
						||
		filter6 = "FLAT5_2";
 | 
						||
		filter7 = "PAN*";
 | 
						||
		filter8 = "SW1PANEL";
 | 
						||
		filter9 = "SW1WDMET";
 | 
						||
		filter10 = "SW1WOOD";
 | 
						||
		filter11 = "SW2PANEL";
 | 
						||
		filter12 = "SW2WDMET";
 | 
						||
		filter13 = "SW2WOOD";
 | 
						||
		filter14 = "WOOD*";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set6
 | 
						||
	{
 | 
						||
		name = "Flesh";
 | 
						||
		filter0 = "AASHITTY";
 | 
						||
		filter1 = "FLAT5_6";
 | 
						||
		filter2 = "SFLR6_1";
 | 
						||
		filter3 = "SFLR6_4";
 | 
						||
		filter4 = "SFLR7_1";
 | 
						||
		filter5 = "SFLR7_4";
 | 
						||
		filter6 = "SK_LEFT";
 | 
						||
		filter7 = "SK_RIGHT";
 | 
						||
		filter8 = "SKIN*";
 | 
						||
		filter9 = "SKSNAKE1";
 | 
						||
		filter10 = "SKSNAKE2";
 | 
						||
		filter11 = "SKSPINE1";
 | 
						||
		filter12 = "SKSPINE2";
 | 
						||
		filter13 = "SLOPPY1";
 | 
						||
		filter14 = "SLOPPY2";
 | 
						||
		filter15 = "SP_DUDE1";
 | 
						||
		filter16 = "SP_DUDE2";
 | 
						||
		filter17 = "SP_DUDE4";
 | 
						||
		filter18 = "SP_DUDE5";
 | 
						||
		filter19 = "SP_DUDE7";
 | 
						||
		filter20 = "SP_DUDE8";
 | 
						||
		filter21 = "SP_FACE1";
 | 
						||
		filter22 = "SP_FACE2";
 | 
						||
		filter23 = "SW1SKIN";
 | 
						||
		filter24 = "SW1SKULL";
 | 
						||
		filter25 = "SW2SKIN";
 | 
						||
		filter26 = "SW2SKULL";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set7
 | 
						||
	{
 | 
						||
		name = "Switches";
 | 
						||
		filter0 = "SW1*";
 | 
						||
		filter1 = "SW2*";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set8
 | 
						||
	{
 | 
						||
		name = "Marble";
 | 
						||
		filter0 = "DEM1_*";
 | 
						||
		filter1 = "FLOOR7_2";
 | 
						||
		filter2 = "GST*";
 | 
						||
		filter3 = "MARB*";
 | 
						||
		filter4 = "SP_DUDE1";
 | 
						||
		filter5 = "SP_DUDE2";
 | 
						||
		filter6 = "SP_DUDE4";
 | 
						||
		filter7 = "SP_DUDE5";
 | 
						||
		filter8 = "SP_HOT1";
 | 
						||
		filter9 = "SW1GSTON";
 | 
						||
		filter10 = "SW1MARB";
 | 
						||
		filter11 = "SW2GSTON";
 | 
						||
		filter12 = "SW2MARB";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set9
 | 
						||
	{
 | 
						||
		name = "Lights";
 | 
						||
		filter0 = "BRICKLIT";
 | 
						||
		filter1 = "BSTONE3";
 | 
						||
		filter2 = "CEIL1_2";
 | 
						||
		filter3 = "CEIL1_3";
 | 
						||
		filter4 = "CEIL3_4";
 | 
						||
		filter5 = "CEIL3_6";
 | 
						||
		filter6 = "CEIL4_3";
 | 
						||
		filter7 = "FLAT17";
 | 
						||
		filter8 = "FLAT2";
 | 
						||
		filter9 = "FLAT22";
 | 
						||
		filter10 = "FLOOR1_7";
 | 
						||
		filter11 = "GRNLITE1";
 | 
						||
		filter12 = "LITE3";
 | 
						||
		filter13 = "LITE5";
 | 
						||
		filter14 = "LITEBLU1";
 | 
						||
		filter15 = "LITEBLU4";
 | 
						||
		filter16 = "TLITE6_1";
 | 
						||
		filter17 = "TLITE6_4";
 | 
						||
		filter18 = "TLITE6_5";
 | 
						||
		filter19 = "TLITE6_6";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set10
 | 
						||
	{
 | 
						||
		name = "Metal";
 | 
						||
		filter0 = "CEIL1_2";
 | 
						||
		filter1 = "METAL*";
 | 
						||
		filter2 = "METAL";
 | 
						||
		filter3 = "MIDBRN1";
 | 
						||
		filter4 = "MIDGRATE";
 | 
						||
		filter5 = "SW1GARG";
 | 
						||
		filter6 = "SW1LION";
 | 
						||
		filter7 = "SW1SATYR";
 | 
						||
		filter8 = "SW2GARG";
 | 
						||
		filter9 = "SW2LION";
 | 
						||
		filter10 = "SW2MET2";
 | 
						||
		filter11 = "SW2METAL";
 | 
						||
		filter12 = "SW1METAL";
 | 
						||
		filter13 = "SW1MET2";
 | 
						||
		filter14 = "SW2SATYR";
 | 
						||
		filter15 = "WOODMET1";
 | 
						||
		filter16 = "WOODMET2";
 | 
						||
		filter17 = "WOODMET3";
 | 
						||
		filter18 = "WOODMET4";
 | 
						||
		filter19 = "SW2WDMET";
 | 
						||
		filter20 = "SW1WDMET";
 | 
						||
		filter21 = "SUPPORT*";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set11
 | 
						||
	{
 | 
						||
		name = "Silver";
 | 
						||
		filter0 = "BIGDOOR1";
 | 
						||
		filter1 = "DOORSTOP";
 | 
						||
		filter2 = "LITEBLU1";
 | 
						||
		filter3 = "SHAWN*";
 | 
						||
		filter4 = "SILVER*";
 | 
						||
		filter5 = "SPCDOOR3";
 | 
						||
		filter6 = "STEP4";
 | 
						||
		filter7 = "SUPPORT2";
 | 
						||
		filter8 = "SW1COMM";
 | 
						||
		filter9 = "SW2COMM";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set12
 | 
						||
	{
 | 
						||
		name = "Base";
 | 
						||
		filter0 = "BIGBRIK*";
 | 
						||
		filter1 = "BIGDOOR1";
 | 
						||
		filter2 = "BIGDOOR2";
 | 
						||
		filter3 = "BIGDOOR3";
 | 
						||
		filter4 = "BIGDOOR4";
 | 
						||
		filter5 = "BLAKWAL*";
 | 
						||
		filter6 = "BRN*";
 | 
						||
		filter7 = "BRONZE*";
 | 
						||
		filter8 = "BROWN*";
 | 
						||
		filter9 = "BROVINE2";
 | 
						||
		filter10 = "CEIL3_1";
 | 
						||
		filter11 = "CEIL3_2";
 | 
						||
		filter12 = "CEIL3_3";
 | 
						||
		filter13 = "CEIL3_4";
 | 
						||
		filter14 = "CEIL3_5";
 | 
						||
		filter15 = "CEIL3_6";
 | 
						||
		filter16 = "CEIL4_1";
 | 
						||
		filter17 = "CEIL4_2";
 | 
						||
		filter18 = "CEIL4_3";
 | 
						||
		filter19 = "CEIL5_1";
 | 
						||
		filter20 = "CEIL5_2";
 | 
						||
		filter21 = "CEMENT*";
 | 
						||
		filter22 = "COMP*";
 | 
						||
		filter23 = "CONS*";
 | 
						||
		filter24 = "CRAT*";
 | 
						||
		filter25 = "DOOR1";
 | 
						||
		filter26 = "DOOR3";
 | 
						||
		filter27 = "DOORBLU";
 | 
						||
		filter28 = "DOORRED";
 | 
						||
		filter29 = "DOORSTOP";
 | 
						||
		filter30 = "DOORTRAK";
 | 
						||
		filter31 = "DOORYEL";
 | 
						||
		filter32 = "EXITDOOR";
 | 
						||
		filter33 = "EXITSIGN";
 | 
						||
		filter34 = "EXITSTON";
 | 
						||
		filter35 = "FLAT1";
 | 
						||
		filter36 = "FLAT1_1";
 | 
						||
		filter37 = "FLAT1_2";
 | 
						||
		filter38 = "FLAT1_3";
 | 
						||
		filter39 = "FLAT14";
 | 
						||
		filter40 = "FLAT17";
 | 
						||
		filter41 = "FLAT18";
 | 
						||
		filter42 = "FLAT19";
 | 
						||
		filter43 = "FLAT2";
 | 
						||
		filter44 = "FLAT20";
 | 
						||
		filter45 = "FLAT22";
 | 
						||
		filter46 = "FLAT23";
 | 
						||
		filter47 = "FLAT3";
 | 
						||
		filter48 = "FLAT4";
 | 
						||
		filter49 = "FLAT5";
 | 
						||
		filter50 = "FLAT5_4";
 | 
						||
		filter51 = "FLAT5_5";
 | 
						||
		filter52 = "FLAT8";
 | 
						||
		filter53 = "FLAT9";
 | 
						||
		filter54 = "FLOOR0_1";
 | 
						||
		filter55 = "FLOOR0_2";
 | 
						||
		filter56 = "FLOOR0_3";
 | 
						||
		filter57 = "FLOOR0_5";
 | 
						||
		filter58 = "FLOOR0_6";
 | 
						||
		filter59 = "FLOOR0_7";
 | 
						||
		filter60 = "FLOOR1_1";
 | 
						||
		filter61 = "FLOOR1_6";
 | 
						||
		filter62 = "FLOOR1_7";
 | 
						||
		filter63 = "FLOOR3_3";
 | 
						||
		filter64 = "FLOOR4_1";
 | 
						||
		filter65 = "FLOOR4_5";
 | 
						||
		filter66 = "FLOOR4_6";
 | 
						||
		filter67 = "FLOOR4_8";
 | 
						||
		filter68 = "FLOOR5_1";
 | 
						||
		filter69 = "FLOOR5_2";
 | 
						||
		filter70 = "FLOOR5_3";
 | 
						||
		filter71 = "FLOOR5_4";
 | 
						||
		filter72 = "FLOOR7_1";
 | 
						||
		filter73 = "GRAY*";
 | 
						||
		filter74 = "ICKWALL*";
 | 
						||
		filter75 = "LITE*";
 | 
						||
		filter76 = "METAL";
 | 
						||
		filter77 = "METAL1";
 | 
						||
		filter78 = "METAL2";
 | 
						||
		filter79 = "METAL3";
 | 
						||
		filter80 = "METAL4";
 | 
						||
		filter81 = "METAL5";
 | 
						||
		filter82 = "METAL6";
 | 
						||
		filter83 = "METAL7";
 | 
						||
		filter84 = "MFLR8_1";
 | 
						||
		filter85 = "MIDBARS1";
 | 
						||
		filter86 = "MIDBARS3";
 | 
						||
		filter87 = "MIDBRONZ";
 | 
						||
		filter88 = "MIDSPACE";
 | 
						||
		filter89 = "MODWALL*";
 | 
						||
		filter90 = "NUKE*";
 | 
						||
		filter91 = "PIPES";
 | 
						||
		filter92 = "PIPEWAL1";
 | 
						||
		filter93 = "PIPEWAL2";
 | 
						||
		filter94 = "PLAT1";
 | 
						||
		filter95 = "RROCK14";
 | 
						||
		filter96 = "SHAWN*";
 | 
						||
		filter97 = "SILVER*";
 | 
						||
		filter98 = "SLAD*";
 | 
						||
		filter99 = "SLIME13";
 | 
						||
		filter100 = "SLIME14";
 | 
						||
		filter101 = "SLIME15";
 | 
						||
		filter102 = "SLIME16";
 | 
						||
		filter103 = "SPACE*";
 | 
						||
		filter104 = "SPCDOOR*";
 | 
						||
		filter105 = "STAR*";
 | 
						||
		filter106 = "STEP*";
 | 
						||
		filter107 = "STONE";
 | 
						||
		filter108 = "STONE2";
 | 
						||
		filter109 = "STONE3";
 | 
						||
		filter110 = "SUPPORT2";
 | 
						||
		filter111 = "SUPPORT3";
 | 
						||
		filter112 = "SW1BLUE";
 | 
						||
		filter113 = "SW1BRCOM";
 | 
						||
		filter114 = "SW1BRIK";
 | 
						||
		filter115 = "SW1BRN1";
 | 
						||
		filter116 = "SW1BRN2";
 | 
						||
		filter117 = "SW1BRNGN";
 | 
						||
		filter118 = "SW1BROWN";
 | 
						||
		filter119 = "SW1CMT";
 | 
						||
		filter120 = "SW1COMM";
 | 
						||
		filter121 = "SW1COMP";
 | 
						||
		filter122 = "SW1DIRT";
 | 
						||
		filter123 = "SW1EXIT";
 | 
						||
		filter124 = "SW1GRAY";
 | 
						||
		filter125 = "SW1GRAY1";
 | 
						||
		filter126 = "SW1MET2";
 | 
						||
		filter127 = "SW1METAL";
 | 
						||
		filter128 = "SW1MOD1";
 | 
						||
		filter129 = "SW1SLAD";
 | 
						||
		filter130 = "SW1STARG";
 | 
						||
		filter131 = "SW1STON1";
 | 
						||
		filter132 = "SW1STON2";
 | 
						||
		filter133 = "SW1STONE";
 | 
						||
		filter134 = "SW1STRTN";
 | 
						||
		filter135 = "SW1TEK";
 | 
						||
		filter136 = "SW1VINE";
 | 
						||
		filter137 = "SW2BLUE";
 | 
						||
		filter138 = "SW2BRCOM";
 | 
						||
		filter139 = "SW2BRIK";
 | 
						||
		filter140 = "SW2BRN1";
 | 
						||
		filter141 = "SW2BRN2";
 | 
						||
		filter142 = "SW2BRNGN";
 | 
						||
		filter143 = "SW2BROWN";
 | 
						||
		filter144 = "SW2CMT";
 | 
						||
		filter145 = "SW2COMM";
 | 
						||
		filter146 = "SW2COMP";
 | 
						||
		filter147 = "SW2DIRT";
 | 
						||
		filter148 = "SW2EXIT";
 | 
						||
		filter149 = "SW2GRAY";
 | 
						||
		filter150 = "SW2GRAY1";
 | 
						||
		filter151 = "SW2MET2";
 | 
						||
		filter152 = "SW2METAL";
 | 
						||
		filter153 = "SW2MOD1";
 | 
						||
		filter154 = "SW2SLAD";
 | 
						||
		filter155 = "SW2STARG";
 | 
						||
		filter156 = "SW2STON1";
 | 
						||
		filter157 = "SW2STON2";
 | 
						||
		filter158 = "SW2STONE";
 | 
						||
		filter159 = "SW2STRTN";
 | 
						||
		filter160 = "SW2TEK";
 | 
						||
		filter161 = "SW2VINE";
 | 
						||
		filter162 = "TEK*";
 | 
						||
		filter163 = "TLITE*";
 | 
						||
		filter164 = "PIPE1";
 | 
						||
		filter165 = "PIPE2";
 | 
						||
		filter166 = "PIPE4";
 | 
						||
		filter167 = "PIPE6";
 | 
						||
		filter168 = "STUCCO*";
 | 
						||
		filter169 = "STUCCO";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set13
 | 
						||
	{
 | 
						||
		name = "Hell";
 | 
						||
		filter0 = "BFALL*";
 | 
						||
		filter1 = "BIGDOOR5";
 | 
						||
		filter2 = "BIGDOOR6";
 | 
						||
		filter3 = "BIGDOOR7";
 | 
						||
		filter4 = "BLODRIP*";
 | 
						||
		filter5 = "BLOOD1";
 | 
						||
		filter6 = "BLOOD2";
 | 
						||
		filter7 = "BLOOD3";
 | 
						||
		filter8 = "CEIL1_2";
 | 
						||
		filter9 = "CEIL1_3";
 | 
						||
		filter10 = "CEIL1_1";
 | 
						||
		filter11 = "BSTONE1";
 | 
						||
		filter12 = "BSTONE2";
 | 
						||
		filter13 = "BSTONE3";
 | 
						||
		filter14 = "CRACKLE2";
 | 
						||
		filter15 = "CRACKLE4";
 | 
						||
		filter16 = "DOORBLU2";
 | 
						||
		filter17 = "DOORRED2";
 | 
						||
		filter18 = "DOORYEL2";
 | 
						||
		filter19 = "FIRE*";
 | 
						||
		filter20 = "FLAT1_1";
 | 
						||
		filter21 = "FLAT1_2";
 | 
						||
		filter22 = "FLAT1_3";
 | 
						||
		filter23 = "FLAT5_1";
 | 
						||
		filter24 = "FLAT5_2";
 | 
						||
		filter25 = "FLAT5_3";
 | 
						||
		filter26 = "FLAT5_6";
 | 
						||
		filter27 = "FLAT5_7";
 | 
						||
		filter28 = "FLAT5_8";
 | 
						||
		filter29 = "FLOOR1_6";
 | 
						||
		filter30 = "FLOOR1_7";
 | 
						||
		filter31 = "FLOOR6_1";
 | 
						||
		filter32 = "FLOOR6_2";
 | 
						||
		filter33 = "GATE*";
 | 
						||
		filter34 = "GST*";
 | 
						||
		filter35 = "LAVA*";
 | 
						||
		filter36 = "MARB*";
 | 
						||
		filter37 = "METAL";
 | 
						||
		filter38 = "MFLR8_2";
 | 
						||
		filter39 = "MFLR8_3";
 | 
						||
		filter40 = "MIDBRN1";
 | 
						||
		filter41 = "MIDGRATE";
 | 
						||
		filter42 = "REDWALL";
 | 
						||
		filter43 = "ROCKRED1";
 | 
						||
		filter44 = "ROCKRED2";
 | 
						||
		filter45 = "ROCKRED3";
 | 
						||
		filter46 = "RROCK01";
 | 
						||
		filter47 = "RROCK02";
 | 
						||
		filter48 = "RROCK03";
 | 
						||
		filter49 = "RROCK04";
 | 
						||
		filter50 = "RROCK05";
 | 
						||
		filter51 = "RROCK06";
 | 
						||
		filter52 = "RROCK07";
 | 
						||
		filter53 = "RROCK08";
 | 
						||
		filter54 = "RROCK09";
 | 
						||
		filter55 = "RROCK10";
 | 
						||
		filter56 = "RROCK11";
 | 
						||
		filter57 = "RROCK12";
 | 
						||
		filter58 = "RROCK15";
 | 
						||
		filter59 = "SFLR6_1";
 | 
						||
		filter60 = "SFLR6_4";
 | 
						||
		filter61 = "SFLR7_1";
 | 
						||
		filter62 = "SFLR7_4";
 | 
						||
		filter63 = "SK_LEFT";
 | 
						||
		filter64 = "SK_RIGHT";
 | 
						||
		filter65 = "SKIN*";
 | 
						||
		filter66 = "SKSNAKE1";
 | 
						||
		filter67 = "SKSNAKE2";
 | 
						||
		filter68 = "SKSPINE1";
 | 
						||
		filter69 = "SKSPINE2";
 | 
						||
		filter70 = "SLIME09";
 | 
						||
		filter71 = "SLIME10";
 | 
						||
		filter72 = "SLIME11";
 | 
						||
		filter73 = "SLIME12";
 | 
						||
		filter74 = "SLOPPY1";
 | 
						||
		filter75 = "SLOPPY2";
 | 
						||
		filter76 = "SP_*";
 | 
						||
		filter77 = "SUPPORT3";
 | 
						||
		filter78 = "SW1GARG";
 | 
						||
		filter79 = "SW1GSTON";
 | 
						||
		filter80 = "SW1HOT";
 | 
						||
		filter81 = "SW1LION";
 | 
						||
		filter82 = "SW1MARB";
 | 
						||
		filter83 = "SW1SATYR";
 | 
						||
		filter84 = "SW1SKIN";
 | 
						||
		filter85 = "SW1SKULL";
 | 
						||
		filter86 = "SW1WDMET";
 | 
						||
		filter87 = "SW1WOOD";
 | 
						||
		filter88 = "SW2GARG";
 | 
						||
		filter89 = "SW2GSTON";
 | 
						||
		filter90 = "SW2HOT";
 | 
						||
		filter91 = "SW2LION";
 | 
						||
		filter92 = "SW2MARB";
 | 
						||
		filter93 = "SW2SATYR";
 | 
						||
		filter94 = "SW2SKIN";
 | 
						||
		filter95 = "SW2SKULL";
 | 
						||
		filter96 = "SW2WDMET";
 | 
						||
		filter97 = "SW2WOOD";
 | 
						||
		filter98 = "WOOD*";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set14
 | 
						||
	{
 | 
						||
		name = "Outdoors";
 | 
						||
		filter0 = "ASHWALL*";
 | 
						||
		filter1 = "BFALL*";
 | 
						||
		filter2 = "FLAT10";
 | 
						||
		filter3 = "FLAT5_7";
 | 
						||
		filter4 = "FLAT5_8";
 | 
						||
		filter5 = "FLOOR6_1";
 | 
						||
		filter6 = "FLOOR6_2";
 | 
						||
		filter7 = "FWATER*";
 | 
						||
		filter8 = "GRASS*";
 | 
						||
		filter9 = "LAVA*";
 | 
						||
		filter10 = "MFLR8_2";
 | 
						||
		filter11 = "MFLR8_3";
 | 
						||
		filter12 = "MFLR8_4";
 | 
						||
		filter13 = "NUKAGE*";
 | 
						||
		filter14 = "ROCK4";
 | 
						||
		filter15 = "ROCK5";
 | 
						||
		filter16 = "ROCKRED1";
 | 
						||
		filter17 = "ROCKRED2";
 | 
						||
		filter18 = "ROCKRED3";
 | 
						||
		filter19 = "RROCK01";
 | 
						||
		filter20 = "RROCK02";
 | 
						||
		filter21 = "RROCK03";
 | 
						||
		filter22 = "RROCK04";
 | 
						||
		filter23 = "RROCK05";
 | 
						||
		filter24 = "RROCK06";
 | 
						||
		filter25 = "RROCK07";
 | 
						||
		filter26 = "RROCK08";
 | 
						||
		filter27 = "RROCK16";
 | 
						||
		filter28 = "RROCK17";
 | 
						||
		filter29 = "RROCK18";
 | 
						||
		filter30 = "RROCK19";
 | 
						||
		filter31 = "RROCK20";
 | 
						||
		filter32 = "SFALL*";
 | 
						||
		filter33 = "SLIME01";
 | 
						||
		filter34 = "SLIME02";
 | 
						||
		filter35 = "SLIME03";
 | 
						||
		filter36 = "SLIME04";
 | 
						||
		filter37 = "SLIME05";
 | 
						||
		filter38 = "SLIME06";
 | 
						||
		filter39 = "SLIME07";
 | 
						||
		filter40 = "SLIME08";
 | 
						||
		filter41 = "SLIME09";
 | 
						||
		filter42 = "SLIME10";
 | 
						||
		filter43 = "SLIME11";
 | 
						||
		filter44 = "SLIME12";
 | 
						||
		filter45 = "SP_ROCK1";
 | 
						||
		filter46 = "STONE4";
 | 
						||
		filter47 = "STONE5";
 | 
						||
		filter48 = "STONE6";
 | 
						||
		filter49 = "STONE7";
 | 
						||
		filter50 = "TANROCK5";
 | 
						||
		filter51 = "TANROCK8";
 | 
						||
		filter52 = "ZIMMER*";
 | 
						||
	}
 | 
						||
 | 
						||
 | 
						||
	set15
 | 
						||
	{
 | 
						||
		name = "Computer";
 | 
						||
		filter0 = "COMP*";
 | 
						||
		filter1 = "CONS*";
 | 
						||
		filter2 = "SILVER3";
 | 
						||
		filter3 = "SPACEW3";
 | 
						||
		filter4 = "SW1COMP";
 | 
						||
		filter5 = "SW2COMP";
 | 
						||
	}
 | 
						||
}
 | 
						||
*/
 | 
						||
 | 
						||
/* Better version
 | 
						||
texturesets
 | 
						||
{
 | 
						||
	set0
 | 
						||
	{
 | 
						||
		name = "Greenflower Zone Flats & Textures";
 | 
						||
		filter0 = "GFZFLR02";
 | 
						||
		filter1 = "GFZFLR10";
 | 
						||
		filter2 = "GFZGRASS";
 | 
						||
		filter3 = "GFZGRSw";
 | 
						||
		filter4 = "FWATER1";
 | 
						||
		filter5 = "CFALL1";
 | 
						||
		filter6 = "GFALL1";
 | 
						||
		filter7 = "GFZFLR01";
 | 
						||
		filter8 = "GFZROCK";
 | 
						||
		filter9 = "GFZCRACK";
 | 
						||
		filter10 = "GFZINSID";
 | 
						||
		filter11 = "GFZVINES";
 | 
						||
		filter12 = "GFZVCRCK";
 | 
						||
		filter13 = "GFZFLR05";
 | 
						||
		filter14 = "GFZFLR06";
 | 
						||
		filter15 = "GFZFLR09";
 | 
						||
		filter16 = "GFZBRIDG";
 | 
						||
		filter17 = "GFZBLOCK";
 | 
						||
		filter18 = "GFZFLR03";
 | 
						||
		filter19 = "GFZFLR04";
 | 
						||
		filter20 = "GFZBRICK";
 | 
						||
		filter21 = "GFZDOOR";
 | 
						||
		filter22 = "GFZWINDW";
 | 
						||
		filter23 = "GFZROOF";
 | 
						||
		filter31 = "FLOOR0_2";
 | 
						||
		filter32 = "GFZFLR07";
 | 
						||
		filter33 = "DEM1_5";
 | 
						||
		filter34 = "GFZFENC2";
 | 
						||
	}
 | 
						||
 | 
						||
	set1
 | 
						||
	{
 | 
						||
		name = "Techno Hill Zone Flats & Textures";
 | 
						||
		filter0 = "THZFLR01";
 | 
						||
		filter1 = "THZFLR02";
 | 
						||
		filter2 = "THZFLR03";
 | 
						||
		filter3 = "THZFLR04";
 | 
						||
		filter4 = "THZFLR05";
 | 
						||
		filter5 = "THZFLR08";
 | 
						||
		filter6 = "THZFLR19";
 | 
						||
		filter7 = "THZFLR24";
 | 
						||
		filter8 = "THZFLR27";
 | 
						||
		filter9 = "THZWAL01";
 | 
						||
		filter10 = "THZWAL02";
 | 
						||
		filter11 = "THZWAL03";
 | 
						||
		filter12 = "THZWAL04";
 | 
						||
		filter13 = "THZWAL05";
 | 
						||
		filter14 = "THZWAL09";
 | 
						||
		filter15 = "THZSTONE";
 | 
						||
		filter16 = "THZTILE";
 | 
						||
		filter17 = "THZBLOK1";
 | 
						||
		filter18 = "THZREACT";
 | 
						||
		filter19 = "THZVINES";
 | 
						||
		filter20 = "THZFLR30";
 | 
						||
		filter21 = "THZROCK";
 | 
						||
		filter22 = "THZCRACK";
 | 
						||
		filter23 = "THZMECH1";
 | 
						||
		filter24 = "THZMECH2";
 | 
						||
		filter25 = "THZMECH3";
 | 
						||
		filter26 = "CHEMG01";
 | 
						||
		filter27 = "TFALL1";
 | 
						||
		filter28 = "ALTBOXF1";
 | 
						||
		filter29 = "THZBOXF1";
 | 
						||
		filter30 = "ALTBOX01";
 | 
						||
		filter31 = "THZBOX01";
 | 
						||
		filter32 = "BOXWARNG";
 | 
						||
		filter33 = "BOXWARN2";
 | 
						||
		filter34 = "THZFLR06";
 | 
						||
		filter35 = "THZFLR09";
 | 
						||
		filter36 = "THZFLR11";
 | 
						||
		filter37 = "THZFLR13";
 | 
						||
		filter38 = "THZFLR21";
 | 
						||
		filter39 = "THZFLR07";
 | 
						||
		filter40 = "THZFLR10";
 | 
						||
		filter41 = "THZFLR12";
 | 
						||
		filter42 = "THZFLR20";
 | 
						||
		filter43 = "THZFLR28";
 | 
						||
		filter44 = "PIPE2F";
 | 
						||
		filter45 = "PIPE3F";
 | 
						||
		filter46 = "THZFLR22";
 | 
						||
		filter47 = "THZFLR23";
 | 
						||
		filter48 = "PIPE2";
 | 
						||
		filter49 = "PIPE3";
 | 
						||
		filter50 = "THZPIPE1";
 | 
						||
		filter51 = "THZPIPE2";
 | 
						||
		filter52 = "PISTON";
 | 
						||
		filter53 = "THZPIPE";
 | 
						||
		filter54 = "THZFLR16";
 | 
						||
		filter55 = "THZFLR17";
 | 
						||
		filter56 = "THZFLR25";
 | 
						||
		filter57 = "THZFLR26";
 | 
						||
		filter58 = "THZCONV1";
 | 
						||
		filter59 = "THZCONv2";
 | 
						||
		filter60 = "WHZFLR16";
 | 
						||
		filter61 = "WHZFLR17";
 | 
						||
		filter62 = "THZFLR18";
 | 
						||
		filter63 = "THZFLR29";
 | 
						||
		filter64 = "BARLSIDE";
 | 
						||
		filter65 = "BARREL2";
 | 
						||
		filter66 = "BARREL3";
 | 
						||
	}
 | 
						||
}*/
 |