RingRacers/src
toasterbabe a053b117e1 Moved the Super Sonic hover over to holding down the jump button (which conveniently links it pretty closely to the thok, which could be called the Float Thok or something I dunno.)
Also, only one shield ability is selectively blocked by being Super now, and that's because Invincibility does it too and therefore I assume that's a match balance thing instead of a keyboard clash.
2016-10-21 11:08:32 +01:00
..
android Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
blua NULL checks 2016-06-13 10:07:10 -04:00
djgppdos Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
dummy SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hardware Sonic 3 shields implemented at a basic visual/functional level - no abilities yet. 2016-10-15 23:39:54 +01:00
locale Fixed forceskin to not always allow due to bad logic. 2016-07-14 13:24:57 +01:00
nds Update interfaces I_UpdateMumble function 2014-04-18 11:16:18 -04:00
sdl Merge branch 'master' into next 2016-07-21 18:49:33 -04:00
sdl12 Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
win32 Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
win32ce New HD SRB2 icon by VAdaPEga. 2015-03-01 20:07:56 -05:00
.gitignore SRB2 2.1 release 2014-03-15 13:11:35 -04:00
am_map.c gcc: clear uninitialized warnings in am_map.c 2016-05-27 14:22:02 -04:00
am_map.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
asm_defs.inc SRB2 2.1 release 2014-03-15 13:11:35 -04:00
b_bot.c Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother. 2016-09-23 23:48:48 +01:00
b_bot.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
byteptr.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
CMakeLists.txt Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
command.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-07-16 17:23:25 +01:00
command.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
comptime.c Branch and revision information in builds 2016-03-14 12:43:08 -04:00
config.h.in update patch stuff again. 2016-05-04 05:43:05 -07:00
console.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
console.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_clisrv.c * Skin-controlled radius is no longer set each tic, only on skin change and player spawn. 2016-09-25 18:21:52 +01:00
d_clisrv.h * Skin-controlled radius is no longer set each tic, only on skin change and player spawn. 2016-09-25 18:21:52 +01:00
d_event.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_main.c Merge branch 'public_next' into master 2016-08-07 23:29:01 -04:00
d_main.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
d_net.c Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
d_net.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_netcmd.c Fixed forceskin to not always allow due to bad logic. 2016-07-14 13:24:57 +01:00
d_netcmd.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_netfil.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_netfil.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_player.h Restructured things so nojumpdamage characters can use the elemental, bubblewrap and attract shields. 2016-10-20 20:55:15 +01:00
d_think.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
d_ticcmd.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
dehacked.c Minor refactor of what I did last night - as a modifiable state instead of hardcoded references. 2016-10-20 13:44:03 +01:00
dehacked.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
doomdata.h SUPERCOLOR BONANZA COMMIT. 2016-08-10 19:48:20 +01:00
doomdef.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into flat_sprites 2016-09-27 18:11:20 +01:00
doomstat.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
doomtype.h Merge branch 'macosx-hacking' into 'master' 2016-07-21 15:38:46 -04:00
endian.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
f_finale.c Merge branch 'public_next' 2016-09-05 21:28:43 +01:00
f_finale.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
f_wipe.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
fastcmp.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
filesrch.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
g_game.c Okay, made the Mushroom a seperate shield instead of a hacked pity shield. This is a lot nicer in general. 2016-10-14 10:43:46 +01:00
g_game.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
g_input.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
g_input.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
g_state.h Remove extern for unused "oncontinuescreen" variable 2016-05-18 17:41:11 +01:00
hu_stuff.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
hu_stuff.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
i_addrinfo.c MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
i_addrinfo.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_joy.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_net.h Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
i_sound.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_system.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_tcp.c NONET should also disable UPNP support 2016-08-13 10:12:14 -04:00
i_tcp.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
i_video.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
info.c Minor refactor of what I did last night - as a modifiable state instead of hardcoded references. 2016-10-20 13:44:03 +01:00
info.h Minor refactor of what I did last night - as a modifiable state instead of hardcoded references. 2016-10-20 13:44:03 +01:00
keys.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_baselib.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-09-27 18:24:53 +01:00
lua_consolelib.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_hook.h Restructured things so nojumpdamage characters can use the elemental, bubblewrap and attract shields. 2016-10-20 20:55:15 +01:00
lua_hooklib.c Restructured things so nojumpdamage characters can use the elemental, bubblewrap and attract shields. 2016-10-20 20:55:15 +01:00
lua_hud.h More consistent comment. 2016-08-19 00:07:32 +01:00
lua_hudlib.c The ability to disable weapon rings, as heavily requested by Lat and Speedwagon for their high effort character .wads and selfishly also desired to make thokker less hacky. 2016-08-19 00:06:12 +01:00
lua_infolib.c Merge branch 'master' into spr2-freeslots 2016-07-11 15:26:39 -04:00
lua_libs.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_maplib.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_mathlib.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
lua_mobjlib.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_playerlib.c * Skin-controlled radius is no longer set each tic, only on skin change and player spawn. 2016-09-25 18:21:52 +01:00
lua_script.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_script.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lua_skinlib.c NiGHTS is now spr2-ised. i'll upload the relevant files and etc to the ftp 2016-08-12 02:57:37 +01:00
lua_thinkerlib.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
lzf.c define SRTICT_ALIGN to - if the system is x86/x64 system 2016-07-23 23:26:08 -04:00
lzf.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
m_aatree.c Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_aatree.h Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_anigif.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_anigif.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_argv.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_argv.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_bbox.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_bbox.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_cheat.c Okay, did a bunch of stuff. Getting ready to create a merge request, but not quite there yet. 2016-08-18 20:09:35 +01:00
m_cheat.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_cond.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
m_cond.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_dllist.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_fixed.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_fixed.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_menu.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into s_skinprovements 2016-09-12 19:23:44 +01:00
m_menu.h Some nice optimisations to the new character select menu - no need to iterate up to 3 times a tic at the expense of ((32*2 + 2)*UINT8 - 3*INT32) memory. 2016-08-06 22:41:25 +01:00
m_misc.c Public remake of a merge request I shouldn't have put in Internal in the first place. 2016-09-26 18:35:13 +01:00
m_misc.h Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
m_queue.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_queue.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_random.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_random.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
m_swap.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
Makefile Merge branch 'master' into next 2016-07-21 18:49:33 -04:00
Makefile.cfg Merge branch 'macosx-hacking' into 'master' 2016-07-21 15:38:46 -04:00
md5.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
md5.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
mserv.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
mserv.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p5prof.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
p_ceilng.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_enemy.c * Force shield force stop completed 2016-10-20 00:33:12 +01:00
p_floor.c * Some shield constants renamed. 2016-10-16 22:28:50 +01:00
p_inter.c Restructured things so nojumpdamage characters can use the elemental, bubblewrap and attract shields. 2016-10-20 20:55:15 +01:00
p_lights.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_local.h Fireflower is now on same level as all other shields, as opposed to being an additional stack layer. (MID LECTURE COMMIT STRATS YO) 2016-10-13 15:14:13 +01:00
p_map.c Restructured things so nojumpdamage characters can use the elemental, bubblewrap and attract shields. 2016-10-20 20:55:15 +01:00
p_maputl.c Solid midtextures now account for "infinite" repeats 2016-08-27 17:14:21 +01:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Restructured things so nojumpdamage characters can use the elemental, bubblewrap and attract shields. 2016-10-20 20:55:15 +01:00
p_mobj.h Introducing MF2_LINKDRAW! I put it in this branch because it (ab)uses some structural changes I made for papersprites. 2016-09-16 17:09:33 +01:00
p_polyobj.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
p_polyobj.h Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
p_pspr.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into animate_global 2016-10-03 00:27:49 -07:00
p_saveg.c * Skin-controlled radius is no longer set each tic, only on skin change and player spawn. 2016-09-25 18:21:52 +01:00
p_saveg.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_setup.c clean up warning done in setup-fixes 2016-06-19 12:48:35 -04:00
p_setup.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_sight.c Added P_LoadReject function to properly check if REJECT lump is valid or not when loading it, so P_CheckSight can avoid accessing it if not. 2016-06-11 18:45:56 +01:00
p_slopes.c ...completely misunderstood the reasons we weren't merging toast_slopes, mom holy fuck i'm stupid and bad 2016-06-20 00:20:20 +01:00
p_slopes.h P_ReverseQuantiseMomentumToSlope is now a function. (I was thinking about a macro, but couldn't get it down.) 2016-06-12 19:27:34 +01:00
p_spec.c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into shield-actions 2016-10-16 01:32:05 +01:00
p_spec.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_telept.c Introducing player->powers[pw_carry]! Also, I made rope hangs a lot smoother. 2016-09-23 23:48:48 +01:00
p_tick.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
p_tick.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
p_user.c Moved the Super Sonic hover over to holding down the jump button (which conveniently links it pretty closely to the thok, which could be called the Float Thok or something I dunno.) 2016-10-21 11:08:32 +01:00
r_bsp.c MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
r_bsp.h Remove unused drawfunc_t function typedef 2016-05-24 14:38:31 +01:00
r_data.c MSVC: kill level 3 warnings 2016-05-22 00:44:12 -04:00
r_data.h wad and lumps are unsigned, not signed 2016-07-23 23:02:10 -04:00
r_defs.h Making the flag value more obvious. 2016-08-08 14:35:18 +01:00
r_draw.c Minor tweaks to animations and endsigns. 2016-09-08 17:48:54 +01:00
r_draw.h SUPERCOLOR BONANZA COMMIT. 2016-08-10 19:48:20 +01:00
r_draw8.c Merge branch 'public_next' into master 2016-08-11 12:59:04 -04:00
r_draw16.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_local.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_main.c Merge branch 'public_next' 2016-08-27 15:49:32 +01:00
r_main.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_plane.c Merge branch 'vertical-sky-distort2' into 'master' 2016-10-07 17:30:15 -04:00
r_plane.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
r_segs.c Merge branch 'fof-slope-skew' into 'master' 2016-10-07 17:29:21 -04:00
r_segs.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_sky.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_sky.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_splats.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
r_splats.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
r_state.h Fix player 1 and player 2 affecting whether the other can see skyboxes or not 2016-05-18 18:20:56 +01:00
r_things.c Fireflower is now on same level as all other shields, as opposed to being an additional stack layer. (MID LECTURE COMMIT STRATS YO) 2016-10-13 15:14:13 +01:00
r_things.h Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into flat_sprites 2016-09-27 18:11:20 +01:00
s_sound.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
s_sound.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
screen.c FUNCMATH fun 2016-06-12 16:08:48 -04:00
screen.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
sounds.c Adding new sounds for SRB2 shields. 2016-10-17 18:01:43 +01:00
sounds.h Adding new sounds for SRB2 shields. 2016-10-17 18:01:43 +01:00
st_stuff.c * Some shield constants renamed. 2016-10-16 22:28:50 +01:00
st_stuff.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
string.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
t_facon.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_fsin.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_ftan.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
t_tan2a.c remove blank lines at EOF of new files 2016-05-13 00:12:51 -04:00
tables.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
tables.h FUNCMATH fun 2016-06-12 16:08:48 -04:00
tmap.nas Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
tmap.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
tmap_asm.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
tmap_mmx.nas Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
tmap_vc.nas copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
v_video.c Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
v_video.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
vid_copy.s copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
w_wad.c Fix crash reported by FuriousFox at http://mb.srb2.org/showthread.php?t=41536 2016-06-02 20:16:25 +01:00
w_wad.h Split AA trees code from m_misc.c/.h into m_aatree.c/.h 2016-06-05 21:29:40 +01:00
y_inter.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
y_inter.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
z_zone.c copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00
z_zone.h copyright dates/statements updated and such 2016-05-17 17:42:11 -07:00