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toaster a154b1a565 restoreMenu: Go to Difficulty select after Match Race, instead of the level selection menu
- Splits M_SetupDifficultyOptions out of M_SetupDifficultySelect.
    - Permits Encore to be handled on Difficulty menu if unlocked after a Match Race.
- Fixes an issue where the in-game Pause menu could be accessed in the menu
    - The prevMenu that was set was overriden with in-game Pause.
    - The assumption made - that the levelsearch/levellist struct would not be touched - is pretty transparently violated.
- I made it go back to the Difficulty select instead of fixing the issue because:
    - Match Race is more dependent on the rules you configure for that particular round
    - This mode of play will be modified in future to not be literally offline MP with things like voting, but instead return to the menu
    - It was easier relative to the amount of work to properly restore (this is the biggest reason)
2023-02-09 22:38:04 +00:00
.circleci
android
assets cmake: Remove asset hashing, CMAKE_ASSETS_DIR 2022-11-27 02:44:10 -08:00
cmake Separate git commit subject line from comprevision, add SRB2_COMP_NOTE 2023-01-05 18:32:20 -08:00
debian-template
deployer
doc
extras Delete map configs 2023-01-01 18:11:22 -05:00
libs Remove unnecessary ACSVM files from libs 2022-12-27 08:32:13 -05:00
src restoreMenu: Go to Difficulty select after Match Race, instead of the level selection menu 2023-02-09 22:38:04 +00:00
thirdparty cmake: move ACSVM fetch to cpm-acsvm.cmake 2023-01-26 23:33:00 -08:00
tools
.clang-format cxx: clang-format adjustments 2023-01-09 20:02:19 -06:00
.editorconfig Add srb2::io streams abstraction 2022-12-30 21:15:44 -06:00
.gitattributes
.gitignore .gitignore: add CMakeUserPresets.json 2022-12-17 21:23:07 -08:00
.travis.yml
alias-bootstrap.sh Add alias-bootstrap.sh 2023-01-06 22:16:55 -08:00
Android.mk
appveyor.yml
CMakeLists.txt cmake: Remove SDL2_mixer and OpenMPT 2023-01-04 16:51:12 -06:00
CMakePresets.json Add CMakePresets.json 2023-01-06 21:52:26 -08:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
debian_template.sh Implement deployer scripts for Travis -- OSX and Linux package building [Kart merge] 2018-12-30 15:41:58 -05:00
Doxyfile
LICENSE
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.