RingRacers/src/r_skins.h
2022-05-26 13:32:22 +02:00

92 lines
2.5 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_skins.h
/// \brief Skins stuff
#ifndef __R_SKINS__
#define __R_SKINS__
#include "info.h"
#include "sounds.h"
#include "d_player.h" // skinflags
#include "r_patch.h"
#include "r_picformats.h" // spriteinfo_t
#include "r_defs.h" // spritedef_t
/// Defaults
#define SKINRIVALS 3
// should be all lowercase!! S_SKIN processing does a strlwr
#define DEFAULTSKIN "eggman"
#define DEFAULTSKIN2 "tails" // secondary player
#define DEFAULTSKIN3 "sonic" // third player
#define DEFAULTSKIN4 "knuckles" // fourth player
/// The skin_t struct
typedef struct
{
char name[SKINNAMESIZE+1]; // INT16 descriptive name of the skin
UINT16 wadnum;
skinflags_t flags;
char realname[SKINNAMESIZE+1]; // Display name for level completion.
// SRB2kart
UINT8 kartspeed;
UINT8 kartweight;
//
INT32 followitem;
// Definable color translation table
UINT8 starttranscolor;
UINT16 prefcolor;
UINT16 supercolor;
UINT16 prefoppositecolor; // if 0 use tables instead
fixed_t highresscale; // scale of highres, default is 0.5
char rivals[SKINRIVALS][SKINNAMESIZE+1]; // Your top 3 rivals for GP mode. Uses names so that you can reference skins that aren't added
// specific sounds per skin
sfxenum_t soundsid[NUMSKINSOUNDS]; // sound # in S_sfx table
// contains super versions too
spritedef_t sprites[NUMPLAYERSPRITES*2];
spriteinfo_t sprinfo[NUMPLAYERSPRITES*2];
} skin_t;
enum facepatches {
FACE_RANK = 0,
FACE_WANTED,
FACE_MINIMAP,
NUMFACES
};
/// Externs
extern INT32 numskins;
extern skin_t skins[MAXSKINS];
extern CV_PossibleValue_t Forceskin_cons_t[];
/// Function prototypes
void R_InitSkins(void);
void SetPlayerSkin(INT32 playernum,const char *skinname);
void SetPlayerSkinByNum(INT32 playernum,INT32 skinnum); // Tails 03-16-2002
boolean R_SkinUsable(INT32 playernum, INT32 skinnum);
UINT32 R_GetSkinAvailabilities(void);
INT32 R_SkinAvailable(const char *name);
void R_PatchSkins(UINT16 wadnum);
void R_AddSkins(UINT16 wadnum);
UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player);
#endif //__R_SKINS__