RingRacers/src/f_finale.h
James R a18cfeb58d Init evaluation screen at start of credits, to circumvent clobbered grandprixinfo
- Credits demos will erase grandprixinfo
- Call F_InitGameEvaluation (new function) at the
  beginning of the credits to cache the needed data from
  grandprixinfo
- Fixes the evaluation screen not showing up for GP
  credits
2024-04-08 22:06:58 -07:00

208 lines
5.2 KiB
C

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2000 by DooM Legacy Team.
// Copyright (C) 1996 by id Software, Inc.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file f_finale.h
/// \brief Title screen, intro, game evaluation, and credits.
/// Also includes protos for screen wipe functions.
#ifndef __F_FINALE__
#define __F_FINALE__
#include "doomtype.h"
#include "d_event.h"
#include "p_mobj.h"
#ifdef __cplusplus
extern "C" {
#endif
//
// FINALE
//
// Called by main loop.
boolean F_IntroResponder(event_t *ev);
boolean F_CutsceneResponder(event_t *ev);
// Called by main loop.
void F_IntroTicker(void);
void F_TitleScreenTicker(boolean run);
void F_CutsceneTicker(void);
void F_AttractDemoTicker(void);
void F_TextPromptTicker(void);
// Called by main loop.
void F_IntroDrawer(void);
void F_TitleScreenDrawer(void);
void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname);
void F_StartWaitingPlayers(void);
void F_WaitingPlayersTicker(void);
void F_WaitingPlayersDrawer(void);
void F_GameEvaluationDrawer(void);
void F_InitGameEvaluation(void); // depends on grandprixinfo!
void F_StartGameEvaluation(void);
void F_GameEvaluationTicker(void);
void F_VersionDrawer(void);
void F_StartCustomCutscene(INT32 cutscenenum, boolean precutscene, boolean resetplayer);
void F_CutsceneDrawer(void);
void F_EndCutScene(void);
void F_StartTextPrompt(INT32 promptnum, INT32 pagenum, mobj_t *mo, UINT16 postexectag, boolean blockcontrols, boolean freezerealtime);
void F_GetPromptPageByNamedTag(const char *tag, INT32 *promptnum, INT32 *pagenum);
void F_TextPromptDrawer(void);
void F_EndTextPrompt(boolean forceexec, boolean noexec);
boolean F_GetPromptHideHudAll(void);
boolean F_GetPromptHideHud(fixed_t y);
INT32 F_AttractDemoExitFade(void);
void F_StartGameEnd(void);
void F_StartIntro(void);
void F_StartTitleScreen(void);
void F_StartEnding(void);
void F_PlayTitleScreenMusic(void);
extern INT32 finalecount;
extern INT32 titlescrollxspeed;
extern INT32 titlescrollyspeed;
extern UINT32 titlemusicstart;
typedef enum
{
TTMODE_NONE = 0,
TTMODE_RINGRACERS,
TTMODE_USER
} ttmode_enum;
#define TTMAX_ALACROIX 30 // max frames for SONIC typeface, plus one for NULL terminating entry
#define TTMAX_USER 100
extern ttmode_enum ttmode;
extern UINT8 ttscale;
// ttmode user vars
extern char ttname[9];
extern INT16 ttx;
extern INT16 tty;
extern INT16 ttloop;
extern UINT16 tttics;
extern boolean ttavailable[6];
// Current menu parameters
extern char curbgname[9];
extern SINT8 curfadevalue;
extern INT32 curbgcolor;
extern INT32 curbgxspeed;
extern INT32 curbgyspeed;
extern boolean curbghide;
extern boolean hidetitlemap;
extern boolean curhidepics;
extern ttmode_enum curttmode;
extern UINT8 curttscale;
// ttmode user vars
extern char curttname[9];
extern INT16 curttx;
extern INT16 curtty;
extern INT16 curttloop;
extern UINT16 curtttics;
#define TITLEBACKGROUNDACTIVE (curfadevalue >= 0 || curbgname[0])
//
// WIPE
//
extern boolean WipeInAction;
extern UINT8 g_wipemode;
extern UINT8 g_wipetype;
extern UINT8 g_wipeframe;
extern boolean g_wipereverse;
extern boolean g_wipeencorewiggle;
extern boolean WipeStageTitle;
extern INT32 lastwipetic;
extern boolean g_attractnowipe;
// Don't know where else to place this constant
// But this file seems appropriate
#define PRELEVELTIME TICRATE // frames in tics
void F_WipeStartScreen(void);
void F_WipeEndScreen(void);
void F_RunWipe(UINT8 wipemode, UINT8 wipetype, boolean drawMenu, const char *colormap, boolean reverse, boolean encorewiggle);
void F_WipeStageTitle(void);
#define F_WipeColorFill(c) V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, c)
tic_t F_GetWipeLength(UINT8 wipetype);
boolean F_WipeExists(UINT8 wipetype);
/// @brief true if the wipetype is to-black
boolean F_WipeIsToBlack(UINT8 wipemode);
/// @brief true if the wipetype is to-white
boolean F_WipeIsToWhite(UINT8 wipemode);
/// @brief true if the wipetype is to-invert
boolean F_WipeIsToInvert(UINT8 wipemode);
/// @brief true if the wipetype is modulated from the previous frame
boolean F_WipeIsCrossfade(UINT8 wipemode);
enum
{
wipe_credits_intermediate, // makes a good 0 I guess.
// Gamestate wipes
wipe_level_toblack,
wipe_intermission_toblack,
wipe_voting_toblack,
wipe_continuing_toblack,
wipe_titlescreen_toblack,
wipe_menu_toblack,
wipe_credits_toblack,
wipe_evaluation_toblack,
wipe_ceremony_toblack,
wipe_intro_toblack,
wipe_cutscene_toblack,
// Specialized wipes
wipe_encore_toinvert,
wipe_encore_towhite,
// "From black" wipes
wipe_level_final,
wipe_intermission_final,
wipe_voting_final,
wipe_continuing_final,
wipe_titlescreen_final,
wipe_menu_final,
wipe_credits_final,
wipe_evaluation_final,
wipe_ceremony_final,
wipe_intro_final,
wipe_cutscene_final,
// custom intermissions
wipe_specinter_final,
wipe_multinter_final,
NUMWIPEDEFS,
WIPEFINALSHIFT = (wipe_level_final-wipe_level_toblack)
};
extern UINT8 wipedefs[NUMWIPEDEFS];
#ifdef __cplusplus
} // extern "C"
#endif
#endif