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			73 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2024 by Kart Krew.
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// Copyright (C) 2020 by Sonic Team Junior.
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// Copyright (C) 2000 by DooM Legacy Team.
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// Copyright (C) 1996 by id Software, Inc.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file  g_state.h
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/// \brief SRB2 game states
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#ifndef __G_STATE__
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#define __G_STATE__
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#include "doomtype.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// the current state of the game
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typedef enum
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{
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	GS_NULL = 0,        // At beginning.
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	// Fadable gamestates
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	GS_LEVEL,           // Playing, in a level.
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	GS_INTERMISSION,    // Gazing at the intermission screen.
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	GS_VOTING,          // SRB2Kart: MP voting screen
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	GS_CONTINUING,      // continue screen
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	GS_TITLESCREEN,     // title screen
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	GS_MENU,            // SRB2Kart: menu-only (previously was GS_TIMEATTACK)
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	GS_CREDITS,         // credit sequence
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	GS_EVALUATION,      // Evaluation at the end of a game.
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	GS_CEREMONY,        // RR: Podium sequence
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	// Hardcoded fades or other fading methods
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	GS_INTRO,           // introduction
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	GS_CUTSCENE,        // custom cutscene
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	// Not fadable
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	GS_DEDICATEDSERVER, // new state for dedicated server
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	GS_WAITINGPLAYERS   // waiting for players in a net game
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} gamestate_t;
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typedef enum
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{
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	ga_nothing,
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	ga_completed,
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	ga_worlddone,
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	ga_startcont,
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	ga_continued,
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	ga_startvote,
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} gameaction_t;
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extern gamestate_t gamestate;
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extern boolean titlemapinaction;
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extern boolean ultimatemode; // was sk_insane
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extern gameaction_t gameaction;
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void G_SetGamestate(gamestate_t newstate);
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boolean G_GamestateUsesLevel(void);
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif //__G_STATE__
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