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			22389 lines
		
	
	
	
		
			775 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			22389 lines
		
	
	
	
		
			775 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2024 by Kart Krew.
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// Copyright (C) 2020 by Sonic Team Junior.
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// Copyright (C) 2000 by DooM Legacy Team.
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// Copyright (C) 1996 by id Software, Inc.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file  info.c
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/// \brief Thing frame/state LUT
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// Data.
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#include "doomdef.h"
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#include "doomstat.h"
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#include "sounds.h"
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#include "p_mobj.h"
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#include "p_local.h" // DMG_ constants
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#include "m_misc.h"
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#include "z_zone.h"
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#include "d_player.h"
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#include "v_video.h" // V_*MAP constants
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#include "lzf.h"
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// Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
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// EXCEPT HW_LIGHT.C DOESN'T EXIST ANYMORE LOVE CONTINUOUSLY FALLING ON MY ASS THROUGHOUT THIS CODEBASE - Tyron 2022-05-12
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// For the sake of constant merge conflicts, let's spread this out
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char sprnames[NUMSPRITES + 1][5] =
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{
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	"NULL", // invisible object
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	"NONE", // invisible but still rendered
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	"UNKN",
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	"THOK", // Thok! mobj
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	"PLAY",
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	"KART",
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	"TIRE",
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	// Enemies
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	"POSS", // Crawla (Blue)
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	"BARX", // bomb explosion (also used by barrel)
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	"BARD", // bomb dust (also used by barrel)
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	// Collectible Items
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	"RING",
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	"DEBT",
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	"BSPH", // Sphere
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	"EMBM",
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	"SPCN", // Spray Can
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	"MMSH", // Ancient Shrine
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	"MORB", // One Morbillion
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	"EMRC", // Chaos Emeralds
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	"SEMR", // Super Emeralds
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	"ESPK",
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	// Prison Egg Drops
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	"ALTM",
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	// Interactive Objects
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	"BBLS", // water bubble source
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	"SIGN", // Level end sign
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	"SPIK", // Spike Ball
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	"SFLM", // Spin fire
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	"USPK", // Floor spike
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	"WSPK", // Wall spike
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	"WSPB", // Wall spike base
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	// Projectiles
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	"CBLL", // Cannonball
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	"CFIR", // Colored fire of various sorts
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	// Greenflower Scenery
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	"FWR1",
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	"FWR2", // GFZ Sunflower
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	"FWR3", // GFZ budding flower
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	"FWR4",
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	"BUS1", // GFZ Bush w/ berries
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	"BUS2", // GFZ Bush w/o berries
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	"BUS3", // GFZ Bush w/ BLUE berries
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	// Trees (both GFZ and misc)
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	"TRE1", // GFZ
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	"TRE2", // Checker
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	"TRE3", // Frozen Hillside
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	"TRE4", // Polygon
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	"TRE5", // Bush tree
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	"TRE6", // Spring tree
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	// Techno Hill Scenery
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	"THZP", // THZ1 Steam Flower
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	"FWR5", // THZ1 Spin flower (red)
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	"FWR6", // THZ1 Spin flower (yellow)
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	"THZT", // Steam Whistle tree/bush
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	"ALRM", // THZ2 Alarm
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	// Deep Sea Scenery
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	"GARG", // Deep Sea Gargoyle
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	"SEWE", // Deep Sea Seaweed
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	"DRIP", // Dripping water
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	"CORL", // Coral
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	"BCRY", // Blue Crystal
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	"KELP", // Kelp
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	"ALGA", // Animated algae top
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	"ALGB", // Animated algae segment
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	"DSTG", // DSZ Stalagmites
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	"LIBE", // DSZ Light beam
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	// Castle Eggman Scenery
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	"CHAN", // CEZ Chain
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	"FLAM", // Flame
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	"ESTA", // Eggman esta una estatua!
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	"SMCH", // Small Mace Chain
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	"BMCH", // Big Mace Chain
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	"SMCE", // Small Mace
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	"BMCE", // Big Mace
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	"SFBR", // Small Firebar
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	"BFBR", // Big Firebar
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	"BANR", // Banner/pole
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	"PINE", // Pine Tree
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	"CEZB", // Bush
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	"CNDL", // Candle/pricket
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	"FLMH", // Flame holder
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	"CTRC", // Fire torch
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	"CFLG", // Waving flag/segment
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	"CSTA", // Crawla statue
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	"CABR", // Brambles
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	// Arid Canyon Scenery
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	"BTBL", // Big tumbleweed
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	"STBL", // Small tumbleweed
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	"CACT", // Cacti
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	"WWSG", // Caution Sign
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	"WWS2", // Cacti Sign
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	"WWS3", // Sharp Turn Sign
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	"OILL", // Oil lamp
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	"OILF", // Oil lamp flare
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	"BARR", // TNT barrel
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	"REMT", // TNT proximity shell
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	"TAZD", // Dust devil
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	"ADST", // Arid dust
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	// Red Volcano Scenery
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	"FLME", // Flame jet
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	"DFLM", // Blade's flame
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	"LFAL", // Lavafall
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	"JPLA", // Jungle palm
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	"TFLO", // Torch flower
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	"WVIN", // Wall vines
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	// Dark City Scenery
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	// Egg Rock Scenery
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	// Christmas Scenery
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	"XMS1", // Christmas Pole
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	"XMS2", // Candy Cane
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	"XMS3", // Snowman
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	"XMS4", // Lamppost
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	"XMS5", // Hanging Star
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	"XMS6", // Mistletoe
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	"FHZI", // FHZ Ice
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	// Halloween Scenery
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	"PUMK", // Pumpkins
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	"HHPL", // Dr Seuss Trees
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	"SHRM", // Mushroom
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	"HHZM", // Misc
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	// Azure Temple Scenery
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	"BGAR", // ATZ Gargoyles
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	"CFLM", // Green torch flame
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	// Botanic Serenity Scenery
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	"BSZ1", // Tall flowers
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	"BSZ2", // Medium flowers
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	"BSZ3", // Small flowers
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	"BSZ4", // Tulips
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	"BST1", // Red tulip
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	"BST2", // Purple tulip
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	"BST3", // Blue tulip
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	"BST4", // Cyan tulip
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	"BST5", // Yellow tulip
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	"BST6", // Orange tulip
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	"BSZ5", // Cluster of Tulips
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	"BSZ6", // Bush
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	"BSZ7", // Vine
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	"BSZ8", // Misc things
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	// Misc Scenery
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	"STLG", // Stalagmites
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	"DBAL", // Disco
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	// Powerup Indicators
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	"SSPK", // Super Sonic Spark
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	// Flickies
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	"FBUB", // Flicky-sized bubble
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	"FL01", // Bluebird
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	"FL02", // Rabbit
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	"FL03", // Chicken
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	"FL04", // Seal
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	"FL05", // Pig
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	"FL06", // Chipmunk
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	"FL07", // Penguin
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	"FL08", // Fish
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	"FL09", // Ram
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	"FL10", // Puffin
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	"FL11", // Cow
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	"FL12", // Rat
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	"FL13", // Bear
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	"FL14", // Dove
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	"FL15", // Cat
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	"FL16", // Canary
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	"FS01", // Spider
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	"FS02", // Bat
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	// Springs
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	"STEM", // Steam riser
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	"BLON", // Balloons
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	"SPVY", // Yellow Vertical Spring
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	"SPVR", // Red Vertical Spring
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	"SPVB", // Blue Vertical Spring
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	"SPVG", // Grey Vertical Spring
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	"SPDY", // Yellow Diagonal Spring
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	"SPDR", // Red Diagonal Spring
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	"SPDB", // Blue Diagonal Spring
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	"SPDG", // Grey Diagonal Spring
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	"SPHY", // Yellow Horizontal Spring
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	"SPHR", // Red Horizontal Spring
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	"SPHB", // Blue Horizontal Spring
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	"SPHG", // Grey Horizontal Spring
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	"POGS", // Pogo Spring
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	// Environmental Effects
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	"RAIN", // Rain
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	"SNO1", // Snowflake
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	"SNO2", // Blizzard Snowball
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	"SPLH", // Water Splish
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	"LSPL", // Lava Splish
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	"SPLA", // Water Splash
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	"SMOK",
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	"BUBL", // Bubble
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	"WZAP",
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	"DUST", // Spindash dust
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	"FPRT", // Spindash dust (flame)
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	"SEED", // Sonic CD flower seed
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	"PRTL", // Particle (for fans", etc.)
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	// Game Indicators
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	"DRWN", // Drowning Timer
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	"CORK",
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	"LHRT",
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	// NiGHTS Stuff
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	"HOOP",
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	"CAPS", // Capsule thingy for NiGHTS
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	// Secret badniks and hazards", shhhh
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	"FMCE",
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	"HMCE",
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	"HBAT",
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	// Debris
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	"SPRK", // Sparkle
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	"BOM1", // Robot Explosion
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	"BOM2", // Boss Explosion 1
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	"BOM3", // Boss Explosion 2
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	"BOM4", // Underwater Explosion
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	"LSSJ", // My ki is overflowing!!
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	// Crumbly rocks
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	"ROIA",
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	"ROIB",
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	"ROIC",
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	"ROID",
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	"ROIE",
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	"ROIF",
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	"ROIG",
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	"ROIH",
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	"ROII",
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	"ROIJ",
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	"ROIK",
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	"ROIL",
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	"ROIM",
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	"ROIN",
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	"ROIO",
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	"ROIP",
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	// Level debris
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	"GFZD", // GFZ debris
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	"BRIC", // Bricks
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	"WDDB", // Wood Debris
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	//SRB2kart Sprites (sort later)
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	"RNDM", // Random Item Box
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	"SBOX", // Sphere Box (for Battle)
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	"RBOX", // Ring Box
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	"ITRI", // Item Box Debris
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	"ITPA", // Paper item backdrop
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	"SGNS", // Signpost sparkle
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	"FAST", // Speed boost trail
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	"DSHR", // Speed boost dust release
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	"BOST", // Sneaker booster flame
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	"BOSM", // Sneaker booster smoke
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	"KFRE", // Sneaker fire trail
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	"KINV", // Lighter invincibility sparkle trail
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	"KINB", // Darker invincibility sparkle trail
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	"KINF", // Invincibility flash
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	"INVI", // Invincibility speedlines
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	"ICAP", // Item capsules
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	"IMON", // Item Monitor
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	"MGBX", // Heavy Magician transform box
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	"MGBT", // Heavy Magician transform box top
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	"MGBB", // Heavy Magician transform box bottom
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	"MSHD", // Item Monitor Big Shard
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	"IMDB", // Item Monitor Small Shard (Debris)
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	"MTWK", // Item Monitor Glass Twinkle
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	"SLPT", // Wavedash indicator
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	"TRBS", // Trickdash indicator
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	"IWHP", // Instawhip
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	"WPRE", // Instawhip Recharge
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	"WPRJ", // Instawhip Reject
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	"GRNG", // Guard ring
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	"GBDY", // Guard body
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	"TRC1", // Charge aura
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	"TRC2", // Charge fall
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	"TRC3", // Charge flicker/sparks
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	"TRC4", // Charge release
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	"TRC5", // Charge extra
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	"DHND", // Servant Hand
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	"HORN", // Horncode
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	"WIPD", // Wipeout dust trail
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	"DRIF", // Drift Sparks
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	"BDRF", // Brake drift sparks
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	"BRAK", // Brake dust
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	"DRWS", // Drift dust sparks
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	"DREL", // Drift electricity
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	"DRES", // Drift electric sparks
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	"JANK", // Stair janking sparks
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	"HFX1", // Hitlag stage 1
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	"HFX2", // Hitlag stage 2
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	"HFX3", // Hitlag stage 3
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	"HFX4", // Hitlag stage 4
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	"HFX5", // Hitlag stage 5
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	"HFX6", // Hitlag stage 6
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	"HFX8", // Hitlag stage 8
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	"HFX9", // Hitlag stage 9
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	"HFXX", // Hitlag stage 10
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	// Kart Items
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	"RSHE", // Rocket sneaker
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	"FITM", // Eggman Monitor
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	"BANA", // Banana Peel
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	"BAND", // Banana Peel death particles
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	"ORBN", // Orbinaut
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	"JAWZ", // Jawz
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	"SSMN", // SS Mine
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	"KRBM", // SS Mine BOOM
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	"LNDM", // Land Mine
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	"DTRG", // Drop Target
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						|
	"BHOG", // Ballhog
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						|
	"BHBM", // Ballhog BOOM
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						|
	"SPBM", // Self-Propelled Bomb
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						|
	"TRIS", // SPB Manta Ring start
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						|
	"TRNQ", // SPB Manta Ring loop
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						|
	"THNS", // Lightning Shield
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						|
	"BUBS", // Bubble Shield (not Bubs)
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						|
	"BWVE", // Bubble Shield waves
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						|
	"FLMS", // Flame Shield
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						|
	"FLMD", // Flame Shield dash
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						|
	"FLMP", // Flame Shield paper sprites
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						|
	"FLML", // Flame Shield speed lines
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						|
	"FLMF", // Flame Shield flash
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						|
	"GTOP", // Marble Garden Zone Spinning Top
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						|
	"GTAR", // Garden Top Arrow
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						|
	"HYUU", // Hyudoro
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						|
	"GRWP", // Grow
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						|
	"POHB", // Shrink Poh-Bee
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						|
	"POHC", // Shrink Poh-Bee chain
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						|
	"SHRG", // Shrink gun
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						|
	"SHRL", // Shrink laser
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						|
	"SINK", // Kitchen Sink
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						|
	"SITR", // Kitchen Sink Trail
 | 
						|
	"KBLN", // Battle Mode Bumper
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						|
	"BEXC", // Battle Bumper Explosion: Crystal
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						|
	"BEXS", // Battle Bumper Explosion: Shell
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						|
	"BDEB", // Battle Bumper Explosion: Debris
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						|
	"BEXB", // Battle Bumper Explosion: Blast
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						|
	"TWBS", // Tripwire Boost
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						|
	"TWBT", // Tripwire BLASTER
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						|
	"SMLD", // Smooth landing
 | 
						|
 | 
						|
	// Trick Effects
 | 
						|
	"TRK1",
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						|
	"TRK2",
 | 
						|
	"TRK3",
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						|
	"TRK4",
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						|
	"TRK5",
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						|
	"TRK6",
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						|
	"TRK7",
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						|
 | 
						|
	"TIRG", // Tire grabbers
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						|
	"RSHT", // DEZ Ring Shooter
 | 
						|
 | 
						|
	"DEZL", // DEZ Laser respawn
 | 
						|
 | 
						|
	// Additional Kart Objects
 | 
						|
	"AUDI", // Audience members
 | 
						|
	"BUZB", // Sapphire Coast Buzz Mk3
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						|
	"SACO", // Sapphire Coast Fauna
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						|
	"BRNG", // Chaotix Big Ring
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						|
 | 
						|
	// Ark Arrows
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						|
	"SYM0",
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						|
	"SYM1",
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						|
	"SYM2",
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						|
	"SYM3",
 | 
						|
	"SYM4",
 | 
						|
	"SYM5",
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						|
	"SYM6",
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						|
	"SYM7",
 | 
						|
	"SYM8",
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						|
	"SYM9",
 | 
						|
	"SYMA",
 | 
						|
	"SYMB",
 | 
						|
	"SYMC",
 | 
						|
	"SYMD",
 | 
						|
	"SYME",
 | 
						|
	"SYMF",
 | 
						|
	"SYMG",
 | 
						|
	"SYMH",
 | 
						|
	"SYMI",
 | 
						|
	"SYMJ",
 | 
						|
	"SYMK",
 | 
						|
	"SYML",
 | 
						|
	"SYMM",
 | 
						|
	"SYMN",
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						|
	"SYMO",
 | 
						|
	"SYMP",
 | 
						|
	"SYMQ",
 | 
						|
	"SYMR",
 | 
						|
	"SYMS",
 | 
						|
	"SYMT",
 | 
						|
	"SYMU",
 | 
						|
	"SYMV",
 | 
						|
	"SYMW",
 | 
						|
	"SYMX",
 | 
						|
	"SYMY",
 | 
						|
	"SYMZ",
 | 
						|
	"ARK0",
 | 
						|
	"ARK1",
 | 
						|
	"ARK2",
 | 
						|
	"ARK3",
 | 
						|
	"ARK4",
 | 
						|
	"ARK5",
 | 
						|
 | 
						|
	"BUMP", // Player/shell bump
 | 
						|
	"FLEN", // Shell hit graphics stuff
 | 
						|
	"CLAS", // items clash
 | 
						|
	"PSHW", // thrown indicator
 | 
						|
	"ISTA", // instashield layer A
 | 
						|
	"ISTB", // instashield layer B
 | 
						|
 | 
						|
	"PWCL", // Invinc/grow clash VFX
 | 
						|
	"GBRK", // Guard break
 | 
						|
 | 
						|
	"ITEM",
 | 
						|
	"ITMO",
 | 
						|
	"ITMI",
 | 
						|
	"ITMN",
 | 
						|
	"PWRB",
 | 
						|
	"RBOW", // power-up aura
 | 
						|
 | 
						|
	"PBOM", // player bomb
 | 
						|
 | 
						|
	"HIT1", // battle points
 | 
						|
	"HIT2", // battle points
 | 
						|
	"HIT3", // battle points
 | 
						|
 | 
						|
	"RETI", // player reticule
 | 
						|
 | 
						|
	"AIDU",
 | 
						|
 | 
						|
	"KSPK", // Spark radius for the lightning shield
 | 
						|
	"LZI1", // Lightning that falls on the player for lightning shield
 | 
						|
	"LZI2", // ditto
 | 
						|
	"KLIT", // You have a twisted mind. But this actually is for the diagonal lightning.
 | 
						|
 | 
						|
	"FZSM", // F-Zero NO CONTEST explosion
 | 
						|
	"FZBM",
 | 
						|
 | 
						|
	// Dash Rings
 | 
						|
	"RAIR",
 | 
						|
 | 
						|
	// Adventure Air Booster
 | 
						|
	"ADVR",
 | 
						|
	"ADVE",
 | 
						|
 | 
						|
	// Sneaker Panels
 | 
						|
	"BSTP",
 | 
						|
	"BSTS",
 | 
						|
	"BSTT",
 | 
						|
 | 
						|
	"MARB", // Marble Zone sprites
 | 
						|
	"FUFO", // CD Special Stage UFO (don't ask me why it begins with an F)
 | 
						|
 | 
						|
	"RUST", // Rusty Rig sprites
 | 
						|
 | 
						|
	// Ports of gardens
 | 
						|
	"PGTR",
 | 
						|
 | 
						|
	// Egg Zeppelin
 | 
						|
	"PPLR",
 | 
						|
 | 
						|
	// Desert Palace
 | 
						|
	"DPPT",
 | 
						|
 | 
						|
	// Aurora Atoll
 | 
						|
	"AATR",
 | 
						|
	"COCO",
 | 
						|
 | 
						|
	// Barren Badlands
 | 
						|
	"BDST",
 | 
						|
	"FROG",
 | 
						|
	"CBRA",
 | 
						|
	"HOLE",
 | 
						|
	"BBRA",
 | 
						|
 | 
						|
	// Eerie Grove
 | 
						|
	"EGFG",
 | 
						|
 | 
						|
	// Chaos Chute
 | 
						|
	"SARC",
 | 
						|
	"SSBM",
 | 
						|
 | 
						|
	// Hanagumi Hall
 | 
						|
	"HGSP",
 | 
						|
	"HGC0",
 | 
						|
	"HGCA",
 | 
						|
	"HGCB",
 | 
						|
	"HGCC",
 | 
						|
	"HGCD",
 | 
						|
	"HGCE",
 | 
						|
	"HGCF",
 | 
						|
	"HGCG",
 | 
						|
 | 
						|
	// Dimension Disaster
 | 
						|
	"DVDD",
 | 
						|
	"SPRC",
 | 
						|
 | 
						|
	"TUST",
 | 
						|
	"TULE",
 | 
						|
 | 
						|
	"FWRK",
 | 
						|
	"MXCL",
 | 
						|
	"RGSP",
 | 
						|
	"LENS",
 | 
						|
	"DRAF",
 | 
						|
	"GRES",
 | 
						|
 | 
						|
	"OTBU",
 | 
						|
	"OTLS",
 | 
						|
	"OTCP",
 | 
						|
 | 
						|
	"DBOS", // Drift boost flame
 | 
						|
 | 
						|
	"WAYP",
 | 
						|
	"EGOO",
 | 
						|
 | 
						|
	"WTRL", // Water Trail
 | 
						|
 | 
						|
	"GCHA", // follower: generic chao
 | 
						|
	"CHEZ", // follower: cheese
 | 
						|
 | 
						|
	"DBCL", // Drift boost clip
 | 
						|
	"DBNC", // Drift boost clip's sparks
 | 
						|
	"DBST", // Drift boost plume
 | 
						|
 | 
						|
	"SDDS", // Spindash dust
 | 
						|
	"SDWN", // Spindash wind
 | 
						|
	"EBRK", // Soft Landing / Ebrake aura stuff.
 | 
						|
	"HMTR", // Down Lines
 | 
						|
	"HBUB", // HOLD! Bubble
 | 
						|
 | 
						|
	"TRCK",
 | 
						|
 | 
						|
	"FLBM",
 | 
						|
 | 
						|
	"UFOB",
 | 
						|
	"UFOA",
 | 
						|
	"UFOS",
 | 
						|
	"SSCA",
 | 
						|
	"SSCB",
 | 
						|
 | 
						|
	"UQMK",
 | 
						|
 | 
						|
	"GBOM",
 | 
						|
	"GCHX",
 | 
						|
 | 
						|
	"3DFR",
 | 
						|
 | 
						|
	"BUFO", // Battle/Power-UP UFO
 | 
						|
 | 
						|
	"CPT1", // Checkpoint Orb
 | 
						|
	"CPT2", // Checkpoint Stick
 | 
						|
	"CPT3", // Checkpoint Base
 | 
						|
 | 
						|
	// rideroid (see info.h for detail)
 | 
						|
	"RDRD",
 | 
						|
	"RDRA",
 | 
						|
	"RDRC",
 | 
						|
	"RDRL",
 | 
						|
 | 
						|
	// leaf storm egg ball.
 | 
						|
	"LSZB",
 | 
						|
 | 
						|
	// Dead Line Zone
 | 
						|
	"DLZH",
 | 
						|
	"DLZR",
 | 
						|
	"DLZS",
 | 
						|
	"DLZA",
 | 
						|
 | 
						|
	// Water Palace Zone
 | 
						|
	"WPWL",	// turbine
 | 
						|
	"WPZF",	// fountain
 | 
						|
	"WPZK",	// klagen
 | 
						|
 | 
						|
	"SA2S", // SA2-style Ball Switch
 | 
						|
 | 
						|
	"STRG", // Spiked Target
 | 
						|
 | 
						|
	"BLEA", // m'A'in unit
 | 
						|
	"BLEB", // o'B'server
 | 
						|
	"BLEC", // 'C'lear glass
 | 
						|
	"BLED", // shiel'D'
 | 
						|
	"BLEE", // 'E'ggbeater
 | 
						|
	"BLEF", // 'F'lamejet
 | 
						|
	"BLEG", // 'G'enerator
 | 
						|
 | 
						|
	// Puyo hazards
 | 
						|
	"PUYA",
 | 
						|
	"PUYB",
 | 
						|
	"PUYC",
 | 
						|
	"PUYD",
 | 
						|
	"PUYE",
 | 
						|
 | 
						|
	// Aerial Highlands
 | 
						|
	"BCLD",
 | 
						|
 | 
						|
	// Avant Garden
 | 
						|
	"AGTU",
 | 
						|
	"AGTL",
 | 
						|
	"AGTS",
 | 
						|
	"AGTR",
 | 
						|
	"AGFL",
 | 
						|
	"AGFF",
 | 
						|
	"AGCL",
 | 
						|
 | 
						|
	// Sky Sanctuary
 | 
						|
	"SSCL",
 | 
						|
 | 
						|
	"MGSH", // Mega Barrier
 | 
						|
 | 
						|
	// GPZ Seasaw
 | 
						|
	"GPPS",
 | 
						|
	"GPZS",
 | 
						|
 | 
						|
	// Gust Planet Trees
 | 
						|
	"GPTB",
 | 
						|
	"GPTM",
 | 
						|
	"GPTS",
 | 
						|
 | 
						|
	"GGZ1",
 | 
						|
	"GGZ2",
 | 
						|
	"GGZ3",
 | 
						|
	"GGZ6",
 | 
						|
	"GGZ7",
 | 
						|
	"GGZ8",
 | 
						|
	"FBTN",
 | 
						|
	"SFTR",
 | 
						|
 | 
						|
	"SABX",
 | 
						|
	"ICBL",
 | 
						|
 | 
						|
	"BSSP",
 | 
						|
	"BSPB",
 | 
						|
	"BSPR",
 | 
						|
	"BSSR",
 | 
						|
	"BLMS",
 | 
						|
	"BLMM",
 | 
						|
	"BLML",
 | 
						|
	"BSWL",
 | 
						|
	"BSWC",
 | 
						|
 | 
						|
	"LCLA",
 | 
						|
 | 
						|
	"AIZ1",
 | 
						|
	"AIZ2",
 | 
						|
	"AIZ3",
 | 
						|
	"AIZ4",
 | 
						|
	"AIZ5",
 | 
						|
	"AIZ6",
 | 
						|
	"AZR1",
 | 
						|
	"AZR2",
 | 
						|
 | 
						|
	"EMR1",
 | 
						|
	"EMR2",
 | 
						|
	"EMR3",
 | 
						|
	"EMFC",
 | 
						|
 | 
						|
	// Joypolis Trick Balloons
 | 
						|
	"TKBR",
 | 
						|
	"TKBY",
 | 
						|
 | 
						|
	// Waterfall particles
 | 
						|
	"WTRP",
 | 
						|
 | 
						|
	// Sealed Stars
 | 
						|
	"SCND",
 | 
						|
	"SCNF",
 | 
						|
	"SSBI",
 | 
						|
	"SSCR",
 | 
						|
	"SSFI",
 | 
						|
	"SSSQ",
 | 
						|
	"SSCO",
 | 
						|
	"SGOB",
 | 
						|
	"SSLA",
 | 
						|
	"SWIN",
 | 
						|
	"SWIS",
 | 
						|
	"SBMP",
 | 
						|
	"SSCH",
 | 
						|
	"GCTA",
 | 
						|
	"SENB",
 | 
						|
	"SENC",
 | 
						|
	"SEAS",
 | 
						|
	"S_SP",
 | 
						|
 | 
						|
	// Tutorial
 | 
						|
	"TLKP", // Talk Point
 | 
						|
 | 
						|
	// Destroyed Kart
 | 
						|
	"DIEA", // tire
 | 
						|
	"DIEB", // pipeframe bar
 | 
						|
	"DIEC", // pedal tip
 | 
						|
	"DIED", // right pedal
 | 
						|
	"DIEE", // steering wheel
 | 
						|
	"DIEF", // kart
 | 
						|
	"DIEG", // left pedal
 | 
						|
	"DIEH", // strut
 | 
						|
	"DIEI", // wheel axle bar
 | 
						|
	"DIEJ", // screw
 | 
						|
	"DIEK", // electric engine
 | 
						|
	"DIEL", // fire
 | 
						|
	"DIEM", // smoke
 | 
						|
	"DIEN", // explosion
 | 
						|
 | 
						|
	// Pulley
 | 
						|
	"HCCH",
 | 
						|
	"HCHK",
 | 
						|
 | 
						|
	// First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw later
 | 
						|
	"VIEW",
 | 
						|
};
 | 
						|
 | 
						|
char spr2names[NUMPLAYERSPRITES][5] =
 | 
						|
{
 | 
						|
	"STIN", "STIL", "STIR", // Still
 | 
						|
	"STGL", "STGR", // Still (glance back)
 | 
						|
	"STLL", "STLR", // Still (look back)
 | 
						|
 | 
						|
	"SLWN", "SLWL", "SLWR", // Slow driving
 | 
						|
	"SLGL", "SLGR", // Slow (glance back)
 | 
						|
	"SLLL", "SLLR", // Slow (look back)
 | 
						|
 | 
						|
	"FSTN", "FSTL", "FSTR", // Fast driving
 | 
						|
	"FSGL", "FSGR", // Fast (glance back)
 | 
						|
	"FSLL", "FSLR", // Fast (look back)
 | 
						|
 | 
						|
	"DRLN", "DRLO", "DRLI", // Drifting left
 | 
						|
	"DRRN", "DRRO", "DRRI", // Drifting right
 | 
						|
 | 
						|
	"SPIN", // Spinout
 | 
						|
	"DEAD", // Dead
 | 
						|
 | 
						|
	"SIGN", "SIGL", "SSIG", // Finish signpost
 | 
						|
	"XTRA", // Three Faces of Darkness
 | 
						|
	"TALK", // Dialogue
 | 
						|
	"DKRT", // Kart husk
 | 
						|
};
 | 
						|
playersprite_t free_spr2 = SPR2_FIRSTFREESLOT;
 | 
						|
 | 
						|
playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
 | 
						|
	0, // SPR2_STIN
 | 
						|
	SPR2_STIN, // SPR2_STIL
 | 
						|
	SPR2_STIN, // SPR2_STIR
 | 
						|
	SPR2_STIN, // SPR2_STGL
 | 
						|
	SPR2_STIN, // SPR2_STGR
 | 
						|
	SPR2_STGL, // SPR2_STLL
 | 
						|
	SPR2_STGR, // SPR2_STLR
 | 
						|
 | 
						|
	0, // SPR2_SLWN
 | 
						|
	SPR2_SLWN, // SPR2_SLWL
 | 
						|
	SPR2_SLWN, // SPR2_SLWR
 | 
						|
	SPR2_SLWN, // SPR2_SLGL
 | 
						|
	SPR2_SLWN, // SPR2_SLGR
 | 
						|
	SPR2_SLGL, // SPR2_SLLL
 | 
						|
	SPR2_SLGR, // SPR2_SLLR
 | 
						|
 | 
						|
	0, // SPR2_FSTN
 | 
						|
	SPR2_FSTN, // SPR2_FSTL
 | 
						|
	SPR2_FSTN, // SPR2_FSTR
 | 
						|
	SPR2_FSTN, // SPR2_FSGL
 | 
						|
	SPR2_FSTN, // SPR2_FSGR
 | 
						|
	SPR2_FSGL, // SPR2_FSLL
 | 
						|
	SPR2_FSGR, // SPR2_FSLR
 | 
						|
 | 
						|
	0, // SPR2_DRLN
 | 
						|
	SPR2_DRLN, // SPR2_DRLO
 | 
						|
	SPR2_DRLN, // SPR2_DRLI
 | 
						|
 | 
						|
	0, // SPR2_DRRN
 | 
						|
	SPR2_DRRN, // SPR2_DRRO
 | 
						|
	SPR2_DRRN, // SPR2_DRRI
 | 
						|
 | 
						|
	0, // SPR2_SPIN
 | 
						|
	0, // SPR2_DEAD
 | 
						|
 | 
						|
	0, // SPR2_SIGN
 | 
						|
	SPR2_SIGN, // SPR2_SIGL
 | 
						|
	SPR2_SIGN, // SPR2_SSIG
 | 
						|
	0, // SPR2_XTRA
 | 
						|
	0, // SPR2_TALK
 | 
						|
	0, // SPR2_DKRT
 | 
						|
};
 | 
						|
 | 
						|
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
 | 
						|
state_t states[NUMSTATES] =
 | 
						|
{
 | 
						|
	// frame is masked through FF_FRAMEMASK
 | 
						|
	// FF_ANIMATE makes simple state animations (var1 #frames, var2 tic delay) (var1 is ignored in P_SetupStateAnimation() if sprite is SPR_PLAY)
 | 
						|
	// FF_FULLBRIGHT activates the fullbright colormap
 | 
						|
	// use FF_TRANS10 - FF_TRANS90 for easy translucency
 | 
						|
	// (or tr_trans10<<FF_TRANSSHIFT if you want to make it hard on yourself)
 | 
						|
 | 
						|
	// Keep this comment directly above S_NULL.
 | 
						|
	{SPR_NULL, 0,  1, {NULL}, 0, 0, S_NULL}, // S_NULL
 | 
						|
	{SPR_UNKN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_UNKNOWN
 | 
						|
	{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_INVISIBLE
 | 
						|
 | 
						|
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 0, 0, S_NULL}, // S_SPAWNSTATE
 | 
						|
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 1, 0, S_NULL}, // S_SEESTATE
 | 
						|
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 2, 0, S_NULL}, // S_MELEESTATE
 | 
						|
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 3, 0, S_NULL}, // S_MISSILESTATE
 | 
						|
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 4, 0, S_NULL}, // S_DEATHSTATE
 | 
						|
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
 | 
						|
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
 | 
						|
 | 
						|
	{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
 | 
						|
	{SPR_NONE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHADOW
 | 
						|
 | 
						|
	// Player
 | 
						|
	{SPR_PLAY, SPR2_STIN,					  1, {NULL}, 0, 0, S_KART_STILL},				// S_KART_STILL
 | 
						|
	{SPR_PLAY, SPR2_STIL,					  1, {NULL}, 0, 0, S_KART_STILL_L},				// S_KART_STILL_L
 | 
						|
	{SPR_PLAY, SPR2_STIR,					  1, {NULL}, 0, 0, S_KART_STILL_R},				// S_KART_STILL_R
 | 
						|
	{SPR_PLAY, SPR2_STGL,					  1, {NULL}, 0, 0, S_KART_STILL_GLANCE_L},		// S_KART_STILL_GLANCE_L
 | 
						|
	{SPR_PLAY, SPR2_STGR,					  1, {NULL}, 0, 0, S_KART_STILL_GLANCE_R},		// S_KART_STILL_GLANCE_R
 | 
						|
	{SPR_PLAY, SPR2_STLL,					  1, {NULL}, 0, 0, S_KART_STILL_LOOK_L},		// S_KART_STILL_LOOK_L
 | 
						|
	{SPR_PLAY, SPR2_STLR,					  1, {NULL}, 0, 0, S_KART_STILL_LOOK_R},		// S_KART_STILL_LOOK_R
 | 
						|
	{SPR_PLAY, SPR2_SLWN,					  1, {NULL}, 0, 0, S_KART_SLOW},				// S_KART_SLOW
 | 
						|
	{SPR_PLAY, SPR2_SLWL,					  1, {NULL}, 0, 0, S_KART_SLOW_L},				// S_KART_SLOW_L
 | 
						|
	{SPR_PLAY, SPR2_SLWR,					  1, {NULL}, 0, 0, S_KART_SLOW_R},				// S_KART_SLOW_R
 | 
						|
	{SPR_PLAY, SPR2_SLGL,					  1, {NULL}, 0, 0, S_KART_SLOW_GLANCE_L},		// S_KART_SLOW_GLANCE_L
 | 
						|
	{SPR_PLAY, SPR2_SLGR,					  1, {NULL}, 0, 0, S_KART_SLOW_GLANCE_R},		// S_KART_SLOW_GLANCE_R
 | 
						|
	{SPR_PLAY, SPR2_SLLL,					  1, {NULL}, 0, 0, S_KART_SLOW_LOOK_L},			// S_KART_SLOW_LOOK_L
 | 
						|
	{SPR_PLAY, SPR2_SLLR,					  1, {NULL}, 0, 0, S_KART_SLOW_LOOK_R},			// S_KART_SLOW_LOOK_R
 | 
						|
	{SPR_PLAY, SPR2_FSTN,					  1, {NULL}, 0, 0, S_KART_FAST},				// S_KART_FAST
 | 
						|
	{SPR_PLAY, SPR2_FSTL,					  1, {NULL}, 0, 0, S_KART_FAST_L},				// S_KART_FAST_L
 | 
						|
	{SPR_PLAY, SPR2_FSTR,					  1, {NULL}, 0, 0, S_KART_FAST_R},				// S_KART_FAST_R
 | 
						|
	{SPR_PLAY, SPR2_FSGL,					  1, {NULL}, 0, 0, S_KART_FAST_GLANCE_L},		// S_KART_FAST_GLANCE_L
 | 
						|
	{SPR_PLAY, SPR2_FSGR,					  1, {NULL}, 0, 0, S_KART_FAST_GLANCE_R},		// S_KART_FAST_GLANCE_R
 | 
						|
	{SPR_PLAY, SPR2_FSLL,					  1, {NULL}, 0, 0, S_KART_FAST_LOOK_L},			// S_KART_FAST_LOOK_L
 | 
						|
	{SPR_PLAY, SPR2_FSLR,					  1, {NULL}, 0, 0, S_KART_FAST_LOOK_R},			// S_KART_FAST_LOOK_R
 | 
						|
	{SPR_PLAY, SPR2_DRLN,					  1, {NULL}, 0, 0, S_KART_DRIFT_L},				// S_KART_DRIFT_L
 | 
						|
	{SPR_PLAY, SPR2_DRLO,					  1, {NULL}, 0, 0, S_KART_DRIFT_L_OUT},			// S_KART_DRIFT_L_OUT
 | 
						|
	{SPR_PLAY, SPR2_DRLI,					  1, {NULL}, 0, 0, S_KART_DRIFT_L_IN},			// S_KART_DRIFT_L_IN
 | 
						|
	{SPR_PLAY, SPR2_DRRN,					  1, {NULL}, 0, 0, S_KART_DRIFT_R},				// S_KART_DRIFT_R
 | 
						|
	{SPR_PLAY, SPR2_DRRO,					  1, {NULL}, 0, 0, S_KART_DRIFT_R_OUT},			// S_KART_DRIFT_R_OUT
 | 
						|
	{SPR_PLAY, SPR2_DRRI,					  1, {NULL}, 0, 0, S_KART_DRIFT_R_IN},			// S_KART_DRIFT_R_IN
 | 
						|
	{SPR_PLAY, SPR2_SPIN|FF_ANIMATE,		350, {NULL}, 0, 1, S_KART_STILL},				// S_KART_SPINOUT
 | 
						|
	{SPR_PLAY, SPR2_DEAD|FF_SEMIBRIGHT,		  3, {NULL}, 0, 0, S_KART_DEAD},				// S_KART_DEAD
 | 
						|
	{SPR_PLAY, SPR2_SIGN|FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 0, 1, 0},					// S_KART_SIGN
 | 
						|
	{SPR_PLAY, SPR2_SIGL|FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 0, 1, 0},					// S_KART_SIGL
 | 
						|
 | 
						|
	{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, // S_OBJPLACE_DUMMY
 | 
						|
 | 
						|
	{SPR_KART, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KART_LEFTOVER
 | 
						|
	{SPR_DIEF, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KART_LEFTOVER_NOTIRES
 | 
						|
	{SPR_PLAY, SPR2_DKRT,3,{NULL},0,0,S_KART_LEFTOVER_CUSTOM},// S_KART_LEFTOVER_CUSTOM
 | 
						|
 | 
						|
	{SPR_TIRE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KART_TIRE1
 | 
						|
	{SPR_TIRE, 1, -1, {NULL}, 0, 0, S_NULL}, // S_KART_TIRE2
 | 
						|
 | 
						|
	{SPR_DIEL, 0|FF_ANIMATE, 12, {NULL}, 11, 1, S_NULL}, // S_KART_FIRE
 | 
						|
	{SPR_DIEM, FF_SEMIBRIGHT|FF_ANIMATE|FF_TRANS30, 30, {NULL}, 9, 3, S_NULL}, // S_KART_SMOKE
 | 
						|
 | 
						|
	{SPR_DIEN, 0|FF_PAPERSPRITE|FF_ADD, 3, {NULL}, 0, 0, S_KART_XPL02}, // S_KART_XPL01
 | 
						|
	{SPR_DIEN, 1|FF_PAPERSPRITE|FF_ADD|FF_ANIMATE, 4, {NULL}, 1, 2, S_KART_XPL03}, // S_KART_XPL02
 | 
						|
	{SPR_DIEN, 3|FF_PAPERSPRITE|FF_ADD|FF_ANIMATE, 10, {NULL}, 4, 2, S_NULL}, // S_KART_XPL03
 | 
						|
 | 
						|
	// Boss Explosion
 | 
						|
	{SPR_BOM2, FF_FULLBRIGHT|FF_ANIMATE, (5*7), {NULL}, 6, 5, S_NULL}, // S_BOSSEXPLODE
 | 
						|
 | 
						|
	// S3&K Boss Explosion
 | 
						|
	{SPR_BOM3, FF_FULLBRIGHT,   1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION2}, // S_SONIC3KBOSSEXPLOSION1
 | 
						|
	{SPR_BOM3, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION3}, // S_SONIC3KBOSSEXPLOSION2
 | 
						|
	{SPR_BOM3, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION4}, // S_SONIC3KBOSSEXPLOSION3
 | 
						|
	{SPR_BOM3, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION5}, // S_SONIC3KBOSSEXPLOSION4
 | 
						|
	{SPR_BOM3, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION6}, // S_SONIC3KBOSSEXPLOSION5
 | 
						|
	{SPR_BOM3, FF_FULLBRIGHT|5, 4, {NULL}, 0, 0, S_NULL}, // S_SONIC3KBOSSEXPLOSION6
 | 
						|
 | 
						|
	// Ring
 | 
						|
	{SPR_RING, FF_SEMIBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING}, // S_RING
 | 
						|
	{SPR_RING,  0, 1, {NULL}, 0, 0, S_FASTRING2}, // S_FASTRING1
 | 
						|
	{SPR_RING,  2, 1, {NULL}, 0, 0, S_FASTRING3}, // S_FASTRING2
 | 
						|
	{SPR_RING,  4, 1, {NULL}, 0, 0, S_FASTRING4}, // S_FASTRING3
 | 
						|
	{SPR_RING,  6, 1, {NULL}, 0, 0, S_FASTRING5}, // S_FASTRING4
 | 
						|
	{SPR_RING,  8, 1, {NULL}, 0, 0, S_FASTRING6}, // S_FASTRING5
 | 
						|
	{SPR_RING, 10, 1, {NULL}, 0, 0, S_FASTRING7}, // S_FASTRING6
 | 
						|
	{SPR_RING, 12, 1, {NULL}, 0, 0, S_FASTRING8}, // S_FASTRING7
 | 
						|
	{SPR_RING, 14, 1, {NULL}, 0, 0, S_FASTRING9}, // S_FASTRING8
 | 
						|
	{SPR_RING, 16, 1, {NULL}, 0, 0, S_FASTRING10}, // S_FASTRING9
 | 
						|
	{SPR_RING, 18, 1, {NULL}, 0, 0, S_FASTRING11}, // S_FASTRING10
 | 
						|
	{SPR_RING, 20, 1, {NULL}, 0, 0, S_FASTRING12}, // S_FASTRING11
 | 
						|
	{SPR_RING, 22, 1, {NULL}, 0, 0, S_FASTRING1}, // S_FASTRING12
 | 
						|
 | 
						|
	// Blue Sphere
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|2, TICRATE, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE1}, // S_BLUESPHERE
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|2, TICRATE, {A_SetRandomTics}, 1, TICRATE, S_BLUESPHERE_BOUNCE1}, // S_BLUESPHERE_SPAWN
 | 
						|
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE2}, // S_BLUESPHERE_BOUNCE1
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|4, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE3}, // S_BLUESPHERE_BOUNCE2
 | 
						|
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE4}, // S_BLUESPHERE_BOUNCE3
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|4, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE5}, // S_BLUESPHERE_BOUNCE4
 | 
						|
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE6}, // S_BLUESPHERE_BOUNCE5
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|2, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE7}, // S_BLUESPHERE_BOUNCE6
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|4, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE8}, // S_BLUESPHERE_BOUNCE7
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|2, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE9}, // S_BLUESPHERE_BOUNCE8
 | 
						|
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE10}, // S_BLUESPHERE_BOUNCE9
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|2, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE11}, // S_BLUESPHERE_BOUNCE10
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|4, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE12}, // S_BLUESPHERE_BOUNCE11
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|2, 1, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE13}, // S_BLUESPHERE_BOUNCE12
 | 
						|
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT, 2, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE14}, // S_BLUESPHERE_BOUNCE13
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|1, 2, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE15}, // S_BLUESPHERE_BOUNCE14
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|2, 2, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE16}, // S_BLUESPHERE_BOUNCE15
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|3, 2, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE17}, // S_BLUESPHERE_BOUNCE16
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|4, 2, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE18}, // S_BLUESPHERE_BOUNCE17
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|3, 4, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE19}, // S_BLUESPHERE_BOUNCE18
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE20}, // S_BLUESPHERE_BOUNCE19
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|1, 4, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE21}, // S_BLUESPHERE_BOUNCE20
 | 
						|
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT, 6, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE22}, // S_BLUESPHERE_BOUNCE21
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|1, 6, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE23}, // S_BLUESPHERE_BOUNCE22
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|2, 6, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE24}, // S_BLUESPHERE_BOUNCE23
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|3, 9, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE25}, // S_BLUESPHERE_BOUNCE24
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|4, 9, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE26}, // S_BLUESPHERE_BOUNCE25
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|3, 9, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE27}, // S_BLUESPHERE_BOUNCE26
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|2, 9, {NULL}, 0, 0, S_BLUESPHERE_BOUNCE28}, // S_BLUESPHERE_BOUNCE27
 | 
						|
	{SPR_BSPH, FF_SEMIBRIGHT|1, 9, {NULL}, 0, 0, S_BLUESPHERE}, // S_BLUESPHERE_BOUNCE28
 | 
						|
 | 
						|
	// Emblem
 | 
						|
	{SPR_EMBM,  0, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM1
 | 
						|
	{SPR_EMBM,  1, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM2
 | 
						|
	{SPR_EMBM,  2, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM3
 | 
						|
	{SPR_EMBM,  3, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM4
 | 
						|
	{SPR_EMBM,  4, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM5
 | 
						|
	{SPR_EMBM,  5, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM6
 | 
						|
	{SPR_EMBM,  6, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM7
 | 
						|
	{SPR_EMBM,  7, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM8
 | 
						|
	{SPR_EMBM,  8, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM9
 | 
						|
	{SPR_EMBM,  9, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM10
 | 
						|
	{SPR_EMBM, 10, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM11
 | 
						|
	{SPR_EMBM, 11, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM12
 | 
						|
	{SPR_EMBM, 12, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM13
 | 
						|
	{SPR_EMBM, 13, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM14
 | 
						|
	{SPR_EMBM, 14, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM15
 | 
						|
	{SPR_EMBM, 15, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM16
 | 
						|
	{SPR_EMBM, 16, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM17
 | 
						|
	{SPR_EMBM, 17, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM18
 | 
						|
	{SPR_EMBM, 18, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM19
 | 
						|
	{SPR_EMBM, 19, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM20
 | 
						|
	{SPR_EMBM, 20, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM21
 | 
						|
	{SPR_EMBM, 21, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM22
 | 
						|
	{SPR_EMBM, 22, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM23
 | 
						|
	{SPR_EMBM, 23, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM24
 | 
						|
	{SPR_EMBM, 24, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM25
 | 
						|
	{SPR_EMBM, 25, -1, {NULL}, 0, 0, S_NULL}, // S_EMBLEM26
 | 
						|
 | 
						|
	// Spray Can
 | 
						|
	{SPR_SPCN, FF_ANIMATE|FF_SEMIBRIGHT, -1, {NULL}, 15, 2, S_NULL}, // S_SPRAYCAN
 | 
						|
 | 
						|
	// Ancient Shrine
 | 
						|
	{SPR_MMSH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ANCIENTSHRINE
 | 
						|
 | 
						|
	{SPR_MORB, 0|FF_ADD, 1, {A_FireShrink}, 2*FRACUNIT/3, 12, S_MORB2}, // S_MORB1
 | 
						|
	{SPR_MORB, 1|FF_ADD, 1, {NULL}, 0, 0, S_MORB3},  // S_MORB2
 | 
						|
	{SPR_MORB, 2|FF_ADD, 1, {NULL}, 0, 0, S_MORB4},  // S_MORB3
 | 
						|
	{SPR_MORB, 3|FF_ADD, 1, {NULL}, 0, 0, S_MORB5},  // S_MORB4
 | 
						|
	{SPR_MORB, 4|FF_ADD, 1, {NULL}, 0, 0, S_MORB6},  // S_MORB5
 | 
						|
	{SPR_MORB, 5|FF_ADD, 1, {NULL}, 0, 0, S_MORB7},  // S_MORB6
 | 
						|
	{SPR_MORB, 6|FF_ADD, 1, {NULL}, 0, 0, S_MORB8},  // S_MORB7
 | 
						|
	{SPR_MORB, 7|FF_ADD, 4, {NULL}, 0, 0, S_MORB9},  // S_MORB8
 | 
						|
	{SPR_MORB, 6|FF_ADD, 1, {A_FireShrink},            1, 12, S_MORB10}, // S_MORB9
 | 
						|
	{SPR_MORB, 5|FF_ADD, 1, {NULL}, 0, 0, S_MORB11}, // S_MORB10
 | 
						|
	{SPR_MORB, 4|FF_ADD, 1, {NULL}, 0, 0, S_MORB12}, // S_MORB11
 | 
						|
	{SPR_MORB, 3|FF_ADD, 1, {NULL}, 0, 0, S_MORB13}, // S_MORB12
 | 
						|
	{SPR_MORB, 2|FF_ADD, 1, {NULL}, 0, 0, S_MORB14}, // S_MORB13
 | 
						|
	{SPR_MORB, 1|FF_ADD, 1, {NULL}, 0, 0, S_MORB15}, // S_MORB14
 | 
						|
	{SPR_MORB, 0|FF_ADD, 1, {NULL}, 0, 0, S_NULL},   // S_MORB15
 | 
						|
 | 
						|
	// Chaos Emeralds
 | 
						|
	{SPR_EMRC, FF_FULLBRIGHT,           1, {NULL}, 0, 0, S_CHAOSEMERALD2}, // S_CHAOSEMERALD1
 | 
						|
	{SPR_EMRC, FF_FULLBRIGHT|FF_ADD,    1, {NULL}, 0, 0, S_CHAOSEMERALD1}, // S_CHAOSEMERALD2
 | 
						|
	{SPR_EMRC, FF_FULLBRIGHT|1, -1, {NULL}, 1, 0, S_NULL}, // S_CHAOSEMERALD_UNDER
 | 
						|
 | 
						|
	// Super Emeralds
 | 
						|
	{SPR_SEMR, FF_FULLBRIGHT,           1, {NULL}, 0, 0, S_SUPEREMERALD2}, // S_SUPEREMERALD1
 | 
						|
	{SPR_SEMR, FF_FULLBRIGHT|FF_ADD,    1, {NULL}, 0, 0, S_SUPEREMERALD1}, // S_SUPEREMERALD2
 | 
						|
	{SPR_SEMR, FF_FULLBRIGHT|1, -1, {NULL}, 1, 0, S_NULL}, // S_SUPEREMERALD_UNDER
 | 
						|
 | 
						|
	{SPR_ESPK, FF_FULLBRIGHT,   3, {NULL}, 0, 0, S_EMERALDSPARK2}, // S_EMERALDSPARK1
 | 
						|
	{SPR_ESPK, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_EMERALDSPARK3}, // S_EMERALDSPARK2
 | 
						|
	{SPR_ESPK, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_EMERALDSPARK4}, // S_EMERALDSPARK3
 | 
						|
	{SPR_ESPK, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_EMERALDSPARK5}, // S_EMERALDSPARK4
 | 
						|
	{SPR_ESPK, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_EMERALDSPARK6}, // S_EMERALDSPARK5
 | 
						|
	{SPR_ESPK, FF_FULLBRIGHT|5, 3, {NULL}, 0, 0, S_EMERALDSPARK7}, // S_EMERALDSPARK6
 | 
						|
	{SPR_ESPK, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_NULL}, // S_EMERALDSPARK7
 | 
						|
 | 
						|
	{SPR_LENS, FF_FULLBRIGHT|FF_ADD|FF_TRANS10|FF_ANIMATE|11, 8, {NULL}, 7, 1, S_GAINAX_MID2}, // S_EMERALDFLARE1
 | 
						|
 | 
						|
	// Prison Egg Drops
 | 
						|
	{SPR_ALTM, 0|FF_PAPERSPRITE|FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_PRISONEGGDROP_CD
 | 
						|
	{SPR_LENS, 14|FF_FULLBRIGHT|FF_ADD|FF_TRANS10, 1, {NULL}, 0, 0, S_PRISONEGGDROP_FLAREA2}, // S_PRISONEGGDROP_FLAREA1
 | 
						|
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_PRISONEGGDROP_FLAREA1}, // S_PRISONEGGDROP_FLAREA2
 | 
						|
	{SPR_LENS, 11|FF_FULLBRIGHT|FF_ADD|FF_TRANS10|FF_ANIMATE, 16, {NULL}, 7, 2, S_PRISONEGGDROP_FLAREB2}, // S_PRISONEGGDROP_FLAREB1
 | 
						|
	{SPR_LENS, 19|FF_FULLBRIGHT|FF_ADD|FF_TRANS10|FF_ANIMATE, 6, {NULL}, 1, 2, S_NULL}, // S_PRISONEGGDROP_FLAREB2
 | 
						|
 | 
						|
	// Bubble Source
 | 
						|
	{SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2}, // S_BUBBLES1
 | 
						|
	{SPR_BBLS, 1, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES3}, // S_BUBBLES2
 | 
						|
	{SPR_BBLS, 2, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES4}, // S_BUBBLES3
 | 
						|
	{SPR_BBLS, 3, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES1}, // S_BUBBLES4
 | 
						|
 | 
						|
	// Level End Sign
 | 
						|
	{SPR_SIGN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_POLE
 | 
						|
	{SPR_SIGN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_BACK
 | 
						|
	{SPR_SIGN, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_SIDE
 | 
						|
	{SPR_SIGN, 3|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SIGN_FACE
 | 
						|
	{SPR_SIGN, 19|FF_PAPERSPRITE, -1, {NULL},  0, 0, S_NULL}, // S_SIGN_DEFAULT
 | 
						|
 | 
						|
	// Spike Ball
 | 
						|
	{SPR_SPIK, 0, 1, {NULL}, 0, 0, S_SPIKEBALL2}, // S_SPIKEBALL1
 | 
						|
	{SPR_SPIK, 1, 1, {NULL}, 0, 0, S_SPIKEBALL3}, // S_SPIKEBALL2
 | 
						|
	{SPR_SPIK, 2, 1, {NULL}, 0, 0, S_SPIKEBALL4}, // S_SPIKEBALL3
 | 
						|
	{SPR_SPIK, 3, 1, {NULL}, 0, 0, S_SPIKEBALL5}, // S_SPIKEBALL4
 | 
						|
	{SPR_SPIK, 4, 1, {NULL}, 0, 0, S_SPIKEBALL6}, // S_SPIKEBALL5
 | 
						|
	{SPR_SPIK, 5, 1, {NULL}, 0, 0, S_SPIKEBALL7}, // S_SPIKEBALL6
 | 
						|
	{SPR_SPIK, 6, 1, {NULL}, 0, 0, S_SPIKEBALL8}, // S_SPIKEBALL7
 | 
						|
	{SPR_SPIK, 7, 1, {NULL}, 0, 0, S_SPIKEBALL1}, // S_SPIKEBALL8
 | 
						|
 | 
						|
	// Elemental Shield's Spawn
 | 
						|
	{SPR_SFLM, FF_FULLBRIGHT,   2, {NULL}, 0, 0, S_SPINFIRE2}, // S_SPINFIRE1
 | 
						|
	{SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_SPINFIRE3}, // S_SPINFIRE2
 | 
						|
	{SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SPINFIRE4}, // S_SPINFIRE3
 | 
						|
	{SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SPINFIRE5}, // S_SPINFIRE4
 | 
						|
	{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6}, // S_SPINFIRE5
 | 
						|
	{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1}, // S_SPINFIRE6
 | 
						|
 | 
						|
	// Floor Spike
 | 
						|
	{SPR_USPK, FF_SEMIBRIGHT|0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2}, // S_SPIKE1 -- Fully extended
 | 
						|
	{SPR_USPK, FF_SEMIBRIGHT|1, 2, {A_Pain},         0, 0, S_SPIKE3}, // S_SPIKE2
 | 
						|
	{SPR_USPK, FF_SEMIBRIGHT|0, 2, {NULL},           0, 0, S_SPIKE4}, // S_SPIKE3
 | 
						|
	{SPR_USPK, FF_SEMIBRIGHT|3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5}, // S_SPIKE4 -- Fully retracted
 | 
						|
	{SPR_USPK, FF_SEMIBRIGHT|2, 2, {A_Pain},         0, 0, S_SPIKE6}, // S_SPIKE5
 | 
						|
	{SPR_USPK, FF_SEMIBRIGHT|1, 2, {NULL},           0, 0, S_SPIKE1}, // S_SPIKE6
 | 
						|
	{SPR_USPK, FF_SEMIBRIGHT|4,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED1 -- Busted spike particles
 | 
						|
	{SPR_USPK, FF_SEMIBRIGHT|5,-1, {NULL}, 0, 0, S_NULL}, // S_SPIKED2
 | 
						|
 | 
						|
	// Wall Spike
 | 
						|
	{SPR_WSPK, 0|FF_SEMIBRIGHT|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2}, // S_WALLSPIKE1 -- Fully extended
 | 
						|
	{SPR_WSPK, 1|FF_SEMIBRIGHT|FF_PAPERSPRITE, 2, {A_Pain},         0, 0, S_WALLSPIKE3}, // S_WALLSPIKE2
 | 
						|
	{SPR_WSPK, 2|FF_SEMIBRIGHT|FF_PAPERSPRITE, 2, {NULL},           0, 0, S_WALLSPIKE4}, // S_WALLSPIKE3
 | 
						|
	{SPR_WSPK, 3|FF_SEMIBRIGHT|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 0, 0, S_WALLSPIKE5}, // S_WALLSPIKE4 -- Fully retracted
 | 
						|
	{SPR_WSPK, 2|FF_SEMIBRIGHT|FF_PAPERSPRITE, 2, {A_Pain},         0, 0, S_WALLSPIKE6}, // S_WALLSPIKE5
 | 
						|
	{SPR_WSPK, 1|FF_SEMIBRIGHT|FF_PAPERSPRITE, 2, {NULL},           0, 0, S_WALLSPIKE1}, // S_WALLSPIKE6
 | 
						|
	{SPR_WSPB, 0|FF_SEMIBRIGHT|FF_PAPERSPRITE,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKEBASE -- Base
 | 
						|
	{SPR_WSPK, 4,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED1 -- Busted spike particles
 | 
						|
	{SPR_WSPK, 5,-1, {NULL}, 0, 0, S_NULL}, // S_WALLSPIKED2
 | 
						|
 | 
						|
	// Cannon launcher
 | 
						|
	{SPR_NULL, 0, 1,    {A_FindTarget},     MT_PLAYER,         0, S_CANNONLAUNCHER2}, // S_CANNONLAUNCHER1
 | 
						|
	{SPR_NULL, 0, 1,       {A_LobShot}, MT_CANNONBALL, 4*TICRATE, S_CANNONLAUNCHER3}, // S_CANNONLAUNCHER2
 | 
						|
	{SPR_NULL, 0, 2, {A_SetRandomTics},     TICRATE/2, 3*TICRATE, S_CANNONLAUNCHER1}, // S_CANNONLAUNCHER3
 | 
						|
 | 
						|
	{SPR_CBLL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANNONBALL1
 | 
						|
 | 
						|
	// GFZ flowers
 | 
						|
	{SPR_FWR1, FF_ANIMATE, -1, {NULL},  7, 3, S_NULL}, // S_GFZFLOWERA
 | 
						|
	{SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL}, // S_GFZFLOWERB
 | 
						|
	{SPR_FWR3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_GFZFLOWERC
 | 
						|
 | 
						|
	{SPR_BUS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLUEBERRYBUSH
 | 
						|
	{SPR_BUS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BERRYBUSH
 | 
						|
	{SPR_BUS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSH
 | 
						|
 | 
						|
	// Trees
 | 
						|
	{SPR_TRE1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_GFZTREE
 | 
						|
	{SPR_TRE1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_GFZBERRYTREE
 | 
						|
	{SPR_TRE1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_GFZCHERRYTREE
 | 
						|
	{SPR_TRE2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKERTREE
 | 
						|
	{SPR_TRE2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKERSUNSETTREE
 | 
						|
	{SPR_TRE3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FHZTREE
 | 
						|
	{SPR_TRE3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_FHZPINKTREE
 | 
						|
	{SPR_TRE4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_POLYGONTREE
 | 
						|
	{SPR_TRE5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHTREE
 | 
						|
	{SPR_TRE5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BUSHREDTREE
 | 
						|
	{SPR_TRE6, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SPRINGTREE
 | 
						|
 | 
						|
	// THZ flowers
 | 
						|
	{SPR_THZP, FF_ANIMATE, -1, {NULL},  7, 4, S_NULL}, // S_THZFLOWERA
 | 
						|
	{SPR_FWR5, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERB
 | 
						|
	{SPR_FWR6, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL}, // S_THZFLOWERC
 | 
						|
 | 
						|
	// THZ Steam Whistle tree/bush
 | 
						|
	{SPR_THZT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_THZTREE
 | 
						|
	{SPR_THZT,  1|FF_PAPERSPRITE, 40, {NULL}, 0, 0, S_THZTREEBRANCH2}, // S_THZTREEBRANCH1
 | 
						|
	{SPR_THZT,  2|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH3}, // S_THZTREEBRANCH2
 | 
						|
	{SPR_THZT,  3|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH4}, // S_THZTREEBRANCH3
 | 
						|
	{SPR_THZT,  4|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH5}, // S_THZTREEBRANCH4
 | 
						|
	{SPR_THZT,  5|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH6}, // S_THZTREEBRANCH5
 | 
						|
	{SPR_THZT,  6|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH7}, // S_THZTREEBRANCH6
 | 
						|
	{SPR_THZT,  7|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH8}, // S_THZTREEBRANCH7
 | 
						|
	{SPR_THZT,  8|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH9}, // S_THZTREEBRANCH8
 | 
						|
	{SPR_THZT,  9|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH10}, // S_THZTREEBRANCH9
 | 
						|
	{SPR_THZT, 10|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH11}, // S_THZTREEBRANCH10
 | 
						|
	{SPR_THZT, 11|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH12}, // S_THZTREEBRANCH11
 | 
						|
	{SPR_THZT, 12|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH13}, // S_THZTREEBRANCH12
 | 
						|
	{SPR_THZT, 13|FF_PAPERSPRITE,  4, {NULL}, 0, 0, S_THZTREEBRANCH1}, // S_THZTREEBRANCH13
 | 
						|
 | 
						|
	// THZ Alarm
 | 
						|
	{SPR_ALRM, FF_FULLBRIGHT, 35, {A_Scream}, 0, 0, S_ALARM1}, // S_ALARM1
 | 
						|
 | 
						|
	// Deep Sea Gargoyle
 | 
						|
	{SPR_GARG, 0, -1, {NULL}, 0, 0, S_NULL},  // S_GARGOYLE
 | 
						|
	{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL},  // S_BIGGARGOYLE
 | 
						|
 | 
						|
	// DSZ Seaweed
 | 
						|
	{SPR_SEWE, 0, -1, {NULL}, 0, 0, S_SEAWEED2}, // S_SEAWEED1
 | 
						|
	{SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3}, // S_SEAWEED2
 | 
						|
	{SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4}, // S_SEAWEED3
 | 
						|
	{SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5}, // S_SEAWEED4
 | 
						|
	{SPR_SEWE, 4, 5, {NULL}, 0, 0, S_SEAWEED6}, // S_SEAWEED5
 | 
						|
	{SPR_SEWE, 5, 5, {NULL}, 0, 0, S_SEAWEED1}, // S_SEAWEED6
 | 
						|
 | 
						|
	// Dripping water
 | 
						|
	{SPR_NULL, FF_TRANS30  , 3*TICRATE, {NULL},                  0, 0, S_DRIPA2}, // S_DRIPA1
 | 
						|
	{SPR_DRIP, FF_TRANS30  ,         2, {NULL},                  0, 0, S_DRIPA3}, // S_DRIPA2
 | 
						|
	{SPR_DRIP, FF_TRANS30|1,         2, {NULL},                  0, 0, S_DRIPA4}, // S_DRIPA3
 | 
						|
	{SPR_DRIP, FF_TRANS30|2,         2, {A_SpawnObjectRelative}, 0, MT_WATERDROP, S_DRIPA1}, // S_DRIPA4
 | 
						|
	{SPR_DRIP, FF_TRANS30|3,        -1, {NULL},                  0, 0, S_DRIPB1}, // S_DRIPB1
 | 
						|
	{SPR_DRIP, FF_TRANS30|4,         1, {NULL},                  0, 0, S_DRIPC2}, // S_DRIPC1
 | 
						|
	{SPR_DRIP, FF_TRANS30|5,         1, {NULL},                  0, 0,   S_NULL}, // S_DRIPC2
 | 
						|
 | 
						|
	// Coral
 | 
						|
	{SPR_CORL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1
 | 
						|
	{SPR_CORL, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2
 | 
						|
	{SPR_CORL, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3
 | 
						|
	{SPR_CORL, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL4
 | 
						|
	{SPR_CORL, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL5
 | 
						|
 | 
						|
	// Blue Crystal
 | 
						|
	{SPR_BCRY, 32768, -1, {NULL}, 0, 0, S_NULL}, // S_BLUECRYSTAL1
 | 
						|
 | 
						|
	// Kelp
 | 
						|
	{SPR_KELP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KELP
 | 
						|
 | 
						|
	// Animated algae
 | 
						|
	{SPR_ALGA, 0, 1, {A_ConnectToGround}, MT_ANIMALGAESEG, 0, S_ANIMALGAETOP2}, // S_ANIMALGAETOP1
 | 
						|
	{SPR_ALGA, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL},          // S_ANIMALGAETOP2
 | 
						|
	{SPR_ALGB, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL},          // S_ANIMALGAESEG
 | 
						|
 | 
						|
	// DSZ Stalagmites
 | 
						|
	{SPR_DSTG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DSZSTALAGMITE
 | 
						|
	{SPR_DSTG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_DSZ2STALAGMITE
 | 
						|
 | 
						|
	// DSZ Light beam
 | 
						|
	{SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {A_LightBeamReset}, 0, 0, S_LIGHTBEAM2}, // S_LIGHTBEAM1
 | 
						|
	{SPR_LIBE, 0|FF_TRANS70|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM3},  // S_LIGHTBEAM2
 | 
						|
	{SPR_LIBE, 0|FF_TRANS60|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM4},  // S_LIGHTBEAM3
 | 
						|
	{SPR_LIBE, 0|FF_TRANS50|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM5},  // S_LIGHTBEAM4
 | 
						|
	{SPR_LIBE, 0|FF_TRANS40|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM6},  // S_LIGHTBEAM5
 | 
						|
	{SPR_LIBE, 0|FF_TRANS30|FF_FULLBRIGHT|FF_PAPERSPRITE, 9, {NULL}, 0, 0, S_LIGHTBEAM7},  // S_LIGHTBEAM6
 | 
						|
	{SPR_LIBE, 0|FF_TRANS40|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM8},  // S_LIGHTBEAM7
 | 
						|
	{SPR_LIBE, 0|FF_TRANS50|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM9},  // S_LIGHTBEAM8
 | 
						|
	{SPR_LIBE, 0|FF_TRANS60|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM10}, // S_LIGHTBEAM9
 | 
						|
	{SPR_LIBE, 0|FF_TRANS70|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM11}, // S_LIGHTBEAM10
 | 
						|
	{SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM12}, // S_LIGHTBEAM11
 | 
						|
	{SPR_NULL, 0, 2, {A_SetRandomTics}, 4, 35, S_LIGHTBEAM1}, // S_LIGHTBEAM12
 | 
						|
 | 
						|
	// CEZ Chain
 | 
						|
	{SPR_CHAN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZCHAIN
 | 
						|
 | 
						|
	// Flame
 | 
						|
	{SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE|FF_ADD,       3*8, {A_FlameParticle}, 7, 3, S_FLAME}, // S_FLAME
 | 
						|
	{SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE|FF_ADD|8, TICRATE,            {NULL}, 3, 3, S_NULL},  // S_FLAMEPARTICLE
 | 
						|
	{SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE|FF_ADD,        -1,            {NULL}, 7, 3, S_NULL},  // S_FLAMEREST
 | 
						|
 | 
						|
	// Eggman statue
 | 
						|
	{SPR_ESTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGSTATUE1
 | 
						|
 | 
						|
	// Hidden sling appears
 | 
						|
	{SPR_NULL, 0, -1, {NULL},          0, 0, S_SLING2}, // S_SLING1
 | 
						|
	{SPR_NULL, 0, -1, {A_SlingAppear}, 0, 0, S_NULL},   // S_SLING2
 | 
						|
 | 
						|
	// CEZ maces and chains
 | 
						|
	{SPR_SMCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLMACECHAIN
 | 
						|
	{SPR_BMCH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGMACECHAIN
 | 
						|
	{SPR_SMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLMACE
 | 
						|
	{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BIGMACE
 | 
						|
	{SPR_SMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SMALLGRABCHAIN
 | 
						|
	{SPR_BMCH, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGGRABCHAIN
 | 
						|
 | 
						|
	// Small Firebar
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT,     1, {NULL},            0, 0, S_SMALLFIREBAR2},  // S_SMALLFIREBAR1
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT| 1,  1, {NULL},            0, 0, S_SMALLFIREBAR3},  // S_SMALLFIREBAR2
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT| 2,  1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR4},  // S_SMALLFIREBAR3
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT| 3,  1, {NULL},            0, 0, S_SMALLFIREBAR5},  // S_SMALLFIREBAR4
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT| 4,  1, {NULL},            0, 0, S_SMALLFIREBAR6},  // S_SMALLFIREBAR5
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT| 5,  1, {NULL},            0, 0, S_SMALLFIREBAR7},  // S_SMALLFIREBAR6
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT| 6,  1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR8},  // S_SMALLFIREBAR7
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT| 7,  1, {NULL},            0, 0, S_SMALLFIREBAR9},  // S_SMALLFIREBAR8
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT| 8,  1, {NULL},            0, 0, S_SMALLFIREBAR10}, // S_SMALLFIREBAR9
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT| 9,  1, {NULL},            0, 0, S_SMALLFIREBAR11}, // S_SMALLFIREBAR10
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT|10,  1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR12}, // S_SMALLFIREBAR11
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT|11,  1, {NULL},            0, 0, S_SMALLFIREBAR13}, // S_SMALLFIREBAR12
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT|12,  1, {NULL},            0, 0, S_SMALLFIREBAR14}, // S_SMALLFIREBAR13
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT|13,  1, {NULL},            0, 0, S_SMALLFIREBAR15}, // S_SMALLFIREBAR14
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT|14,  1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR16}, // S_SMALLFIREBAR15
 | 
						|
	{SPR_SFBR, FF_FULLBRIGHT|15,  1, {NULL},            0, 0, S_SMALLFIREBAR1},  // S_SMALLFIREBAR16
 | 
						|
 | 
						|
	// Big Firebar
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT,     1, {NULL},            0, 0, S_BIGFIREBAR2},  // S_BIGFIREBAR1
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT| 1,  1, {NULL},            0, 0, S_BIGFIREBAR3},  // S_BIGFIREBAR2
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT| 2,  1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR4},  // S_BIGFIREBAR3
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT| 3,  1, {NULL},            0, 0, S_BIGFIREBAR5},  // S_BIGFIREBAR4
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT| 4,  1, {NULL},            0, 0, S_BIGFIREBAR6},  // S_BIGFIREBAR5
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT| 5,  1, {NULL},            0, 0, S_BIGFIREBAR7},  // S_BIGFIREBAR6
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT| 6,  1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR8},  // S_BIGFIREBAR7
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT| 7,  1, {NULL},            0, 0, S_BIGFIREBAR9},  // S_BIGFIREBAR8
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT| 8,  1, {NULL},            0, 0, S_BIGFIREBAR10}, // S_BIGFIREBAR9
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT| 9,  1, {NULL},            0, 0, S_BIGFIREBAR11}, // S_BIGFIREBAR10
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT|10,  1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR12}, // S_BIGFIREBAR11
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT|11,  1, {NULL},            0, 0, S_BIGFIREBAR13}, // S_BIGFIREBAR12
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT|12,  1, {NULL},            0, 0, S_BIGFIREBAR14}, // S_BIGFIREBAR13
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT|13,  1, {NULL},            0, 0, S_BIGFIREBAR15}, // S_BIGFIREBAR14
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT|14,  1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR16}, // S_BIGFIREBAR15
 | 
						|
	{SPR_BFBR, FF_FULLBRIGHT|15,  1, {NULL},            0, 0, S_BIGFIREBAR1},  // S_BIGFIREBAR16
 | 
						|
 | 
						|
	{SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZFLOWER
 | 
						|
	{SPR_BANR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZPOLE
 | 
						|
 | 
						|
	{SPR_BANR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER1
 | 
						|
	{SPR_BANR, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER2
 | 
						|
 | 
						|
	{SPR_PINE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINETREE
 | 
						|
	{SPR_CEZB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBUSH1
 | 
						|
	{SPR_CEZB, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBUSH2
 | 
						|
 | 
						|
	{SPR_CNDL, FF_FULLBRIGHT,   -1, {NULL}, 0, 0, S_NULL}, // S_CANDLE
 | 
						|
	{SPR_CNDL, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_CANDLEPRICKET
 | 
						|
 | 
						|
	{SPR_FLMH, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FLAMEHOLDER
 | 
						|
 | 
						|
	{SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_FIRETORCH}, // S_FIRETORCH
 | 
						|
 | 
						|
	{SPR_CFLG,                0, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAG
 | 
						|
	{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG1
 | 
						|
	{SPR_CFLG, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG2
 | 
						|
 | 
						|
	{SPR_CSTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CRAWLASTATUE
 | 
						|
 | 
						|
	{SPR_CABR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BRAMBLES
 | 
						|
 | 
						|
	// Big Tumbleweed
 | 
						|
	{SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL},                // S_BIGTUMBLEWEED
 | 
						|
	{SPR_BTBL, 0,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2}, // S_BIGTUMBLEWEED_ROLL1
 | 
						|
	{SPR_BTBL, 1,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3}, // S_BIGTUMBLEWEED_ROLL2
 | 
						|
	{SPR_BTBL, 2,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4}, // S_BIGTUMBLEWEED_ROLL3
 | 
						|
	{SPR_BTBL, 3,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5}, // S_BIGTUMBLEWEED_ROLL4
 | 
						|
	{SPR_BTBL, 4,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6}, // S_BIGTUMBLEWEED_ROLL5
 | 
						|
	{SPR_BTBL, 5,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7}, // S_BIGTUMBLEWEED_ROLL6
 | 
						|
	{SPR_BTBL, 6,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8}, // S_BIGTUMBLEWEED_ROLL7
 | 
						|
	{SPR_BTBL, 7,  5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1}, // S_BIGTUMBLEWEED_ROLL8
 | 
						|
 | 
						|
	// Little Tumbleweed
 | 
						|
	{SPR_STBL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LITTLETUMBLEWEED
 | 
						|
	{SPR_STBL, 0, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL2}, // S_LITTLETUMBLEWEED_ROLL1
 | 
						|
	{SPR_STBL, 1, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL3}, // S_LITTLETUMBLEWEED_ROLL2
 | 
						|
	{SPR_STBL, 2, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL4}, // S_LITTLETUMBLEWEED_ROLL3
 | 
						|
	{SPR_STBL, 3, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL5}, // S_LITTLETUMBLEWEED_ROLL4
 | 
						|
	{SPR_STBL, 4, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL6}, // S_LITTLETUMBLEWEED_ROLL5
 | 
						|
	{SPR_STBL, 5, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL7}, // S_LITTLETUMBLEWEED_ROLL6
 | 
						|
	{SPR_STBL, 6, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL8}, // S_LITTLETUMBLEWEED_ROLL7
 | 
						|
	{SPR_STBL, 7, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL1}, // S_LITTLETUMBLEWEED_ROLL8
 | 
						|
 | 
						|
	// Cacti
 | 
						|
	{SPR_CACT, 0, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI1
 | 
						|
	{SPR_CACT, 1, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI2
 | 
						|
	{SPR_CACT, 2, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI3
 | 
						|
	{SPR_CACT, 3, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI4
 | 
						|
	{SPR_CACT, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI5
 | 
						|
	{SPR_CACT, 5, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI6
 | 
						|
	{SPR_CACT, 6, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI7
 | 
						|
	{SPR_CACT, 7, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI8
 | 
						|
	{SPR_CACT, 8, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI9
 | 
						|
	{SPR_CACT, 9, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI10
 | 
						|
	{SPR_CACT, 10, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI11
 | 
						|
	{SPR_CACT, 11, -1, {NULL}, 0, 0, S_NULL}, // S_CACTITINYSEG
 | 
						|
	{SPR_CACT, 12, -1, {NULL}, 0, 0, S_NULL}, // S_CACTISMALLSEG
 | 
						|
 | 
						|
	// Warning Signs
 | 
						|
	{SPR_WWSG, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CAUTION
 | 
						|
	{SPR_WWS2, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CACTI
 | 
						|
	{SPR_WWS3, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_SHARPTURN
 | 
						|
 | 
						|
	// Oil lamp
 | 
						|
	{SPR_OILL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_OILLAMP
 | 
						|
	{SPR_OILF, FF_TRANS90|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_OILLAMPFLARE
 | 
						|
 | 
						|
	// TNT barrel
 | 
						|
	{SPR_BARR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_STND1
 | 
						|
	{SPR_BARX, 0, 0, {A_RollAngle}, 0, 1, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1
 | 
						|
	{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2
 | 
						|
	{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3
 | 
						|
	{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4
 | 
						|
	{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5
 | 
						|
	{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL7}, // S_TNTBARREL_EXPL6
 | 
						|
	{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL7
 | 
						|
#ifndef ROTSPRITE
 | 
						|
	{SPR_BARR, 1|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL}, // S_TNTBARREL_FLYING
 | 
						|
#else
 | 
						|
	{SPR_BARR, 1, 1, {A_RollAngle}, 14, 0, S_TNTBARREL_FLYING}, // S_TNTBARREL_FLYING
 | 
						|
#endif
 | 
						|
	{SPR_BARD, 0|FF_TRANS90, 2, {NULL}, 0, 0, S_TNTDUST_2}, // S_TNTDUST_1
 | 
						|
	{SPR_BARD, 0|FF_TRANS30, 2*TICRATE, {A_SetRandomTics}, 2, TICRATE, S_TNTDUST_3}, // S_TNTDUST_2
 | 
						|
	{SPR_BARD, 0|FF_TRANS40, 10, {NULL}, 0, 0, S_TNTDUST_4}, // S_TNTDUST_3
 | 
						|
	{SPR_BARD, 0|FF_TRANS50, 10, {NULL}, 0, 0, S_TNTDUST_5}, // S_TNTDUST_4
 | 
						|
	{SPR_BARD, 0|FF_TRANS60, 10, {NULL}, 0, 0, S_TNTDUST_6}, // S_TNTDUST_5
 | 
						|
	{SPR_BARD, 0|FF_TRANS70, 10, {NULL}, 0, 0, S_TNTDUST_7}, // S_TNTDUST_6
 | 
						|
	{SPR_BARD, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_TNTDUST_8}, // S_TNTDUST_7
 | 
						|
	{SPR_BARD, 0|FF_TRANS90, 10, {NULL}, 0, 0, S_NULL}, // S_TNTDUST_8
 | 
						|
 | 
						|
	// TNT proximity shell
 | 
						|
	{SPR_REMT, 0, 10, {A_Look}, 33554433, 0, S_PROXIMITY_TNT}, // S_PROXIMITY_TNT
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER2}, // S_PROXIMITY_TNT_TRIGGER1
 | 
						|
	{SPR_REMT, 0, 16, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER3}, // S_PROXIMITY_TNT_TRIGGER2
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER4}, // S_PROXIMITY_TNT_TRIGGER3
 | 
						|
	{SPR_REMT, 0, 16, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER5}, // S_PROXIMITY_TNT_TRIGGER4
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER6}, // S_PROXIMITY_TNT_TRIGGER5
 | 
						|
	{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER7}, // S_PROXIMITY_TNT_TRIGGER6
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER8}, // S_PROXIMITY_TNT_TRIGGER7
 | 
						|
	{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER9}, // S_PROXIMITY_TNT_TRIGGER8
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER10}, // S_PROXIMITY_TNT_TRIGGER9
 | 
						|
	{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER11}, // S_PROXIMITY_TNT_TRIGGER10
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER12}, // S_PROXIMITY_TNT_TRIGGER11
 | 
						|
	{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER13}, // S_PROXIMITY_TNT_TRIGGER12
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER14}, // S_PROXIMITY_TNT_TRIGGER13
 | 
						|
	{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER15}, // S_PROXIMITY_TNT_TRIGGER14
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER16}, // S_PROXIMITY_TNT_TRIGGER15
 | 
						|
	{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER17}, // S_PROXIMITY_TNT_TRIGGER16
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER18}, // S_PROXIMITY_TNT_TRIGGER17
 | 
						|
	{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER19}, // S_PROXIMITY_TNT_TRIGGER18
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER20}, // S_PROXIMITY_TNT_TRIGGER19
 | 
						|
	{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER21}, // S_PROXIMITY_TNT_TRIGGER20
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER22}, // S_PROXIMITY_TNT_TRIGGER21
 | 
						|
	{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER23}, // S_PROXIMITY_TNT_TRIGGER22
 | 
						|
	{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_TNTBARREL_EXPL1}, // S_PROXIMITY_TNT_TRIGGER23
 | 
						|
 | 
						|
	// Dust devil
 | 
						|
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_DUSTDEVIL}, //S_DUSTDEVIL
 | 
						|
	{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 2 * TICRATE, {NULL}, 0, 0, S_DUSTLAYER2}, // S_DUSTLAYER1
 | 
						|
	{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 5, {NULL}, 0, 0, S_DUSTLAYER3}, // S_DUSTLAYER2
 | 
						|
	{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER4}, // S_DUSTLAYER3
 | 
						|
	{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER5}, // S_DUSTLAYER4
 | 
						|
	{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS90, 5, {NULL}, 0, 0, S_NULL}, // S_DUSTLAYER5
 | 
						|
	{SPR_ADST, 0|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST1
 | 
						|
	{SPR_ADST, 3|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST2
 | 
						|
	{SPR_ADST, 6|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL}, // S_ARIDDUST3
 | 
						|
 | 
						|
	// Flame jet
 | 
						|
	{SPR_NULL, 0, 2*TICRATE, {NULL},             0, 0, S_FLAMEJETSTART}, // S_FLAMEJETSTND
 | 
						|
	{SPR_NULL, 0, 3*TICRATE, {A_ToggleFlameJet}, 0, 0,  S_FLAMEJETSTOP}, // S_FLAMEJETSTART
 | 
						|
	{SPR_NULL, 0,         1, {A_ToggleFlameJet}, 0, 0,  S_FLAMEJETSTND}, // S_FLAMEJETSTOP
 | 
						|
	{SPR_FLME, FF_FULLBRIGHT  ,  4, {NULL}, 0, 0, S_FLAMEJETFLAME2}, // S_FLAMEJETFLAME1
 | 
						|
	{SPR_FLME, FF_FULLBRIGHT|1,  5, {NULL}, 0, 0, S_FLAMEJETFLAME3}, // S_FLAMEJETFLAME2
 | 
						|
	{SPR_FLME, FF_FULLBRIGHT|2, 11, {NULL}, 0, 0,           S_NULL}, // S_FLAMEJETFLAME3
 | 
						|
	{SPR_FLME, FF_FULLBRIGHT|3,  4, {NULL}, 0, 0, S_FLAMEJETFLAME5}, // S_FLAMEJETFLAME4
 | 
						|
	{SPR_FLME, FF_FULLBRIGHT|4,  5, {NULL}, 0, 0, S_FLAMEJETFLAME6}, // S_FLAMEJETFLAME5
 | 
						|
	{SPR_FLME, FF_FULLBRIGHT|5, 11, {NULL}, 0, 0,           S_NULL}, // S_FLAMEJETFLAME6
 | 
						|
	{SPR_FLME, FF_FULLBRIGHT|6,  4, {NULL}, 0, 0, S_FLAMEJETFLAME8}, // S_FLAMEJETFLAME7
 | 
						|
	{SPR_FLME, FF_FULLBRIGHT|7,  5, {NULL}, 0, 0, S_FLAMEJETFLAME9}, // S_FLAMEJETFLAME8
 | 
						|
	{SPR_FLME, FF_FULLBRIGHT|8, 11, {NULL}, 0, 0,           S_NULL}, // S_FLAMEJETFLAME9
 | 
						|
 | 
						|
	// Spinning flame jets
 | 
						|
	// A: Counter-clockwise
 | 
						|
	{SPR_NULL, 0, 1,            {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISA2}, // S_FJSPINAXISA1
 | 
						|
	{SPR_NULL, 0, 2, {A_ChangeAngleRelative},                 6,         6, S_FJSPINAXISA1}, // S_FJSPINAXISA2
 | 
						|
 | 
						|
	// B: Clockwise
 | 
						|
	{SPR_NULL, 0, 1,            {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISB2}, // S_FJSPINAXISB1
 | 
						|
	{SPR_NULL, 0, 2, {A_ChangeAngleRelative},                -6,        -6, S_FJSPINAXISB1}, // S_FJSPINAXISB2
 | 
						|
 | 
						|
	// Blade's flame
 | 
						|
	{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 5, S_FLAMEJETFLAMEB2}, // S_FLAMEJETFLAMEB1
 | 
						|
	{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 7, S_FLAMEJETFLAMEB3}, // S_FLAMEJETFLAMEB2
 | 
						|
	{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|FF_ANIMATE, (12*7), {NULL}, 7, 12, S_NULL},  // S_FLAMEJETFLAMEB3
 | 
						|
 | 
						|
	// Lavafall
 | 
						|
	{SPR_LFAL, 5, 1, {NULL}, 0, 0, S_LAVAFALL_DORMANT}, // S_LAVAFALL_DORMANT
 | 
						|
	{SPR_LFAL, 6|FF_ANIMATE, 4, {A_LavafallRocks}, 1, 2, S_LAVAFALL_TELL}, // S_LAVAFALL_TELL
 | 
						|
	{SPR_LFAL, 9|FF_FULLBRIGHT|FF_ANIMATE, 2, {A_LavafallLava}, 1, 1, S_LAVAFALL_SHOOT}, // S_LAVAFALL_SHOOT
 | 
						|
	{SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA2}, // S_LAVAFALL_LAVA1
 | 
						|
	{SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA1}, // S_LAVAFALL_LAVA2
 | 
						|
	{SPR_LFAL, 2|FF_FULLBRIGHT|FF_ANIMATE, 9, {NULL}, 2, 3, S_NULL}, // S_LAVAFALL_LAVA3
 | 
						|
	{SPR_LFAL, 11|FF_ANIMATE|FF_RANDOMANIM, 12, {NULL}, 3, 3, S_LAVAFALLROCK}, // S_LAVAFALLROCK
 | 
						|
 | 
						|
	// RVZ scenery
 | 
						|
	{SPR_JPLA, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BIGFERNLEAF
 | 
						|
	{SPR_JPLA, 1, 1, {NULL}, 0, 0, S_BIGFERN2}, // S_BIGFERN1
 | 
						|
	{SPR_JPLA, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BIGFERN2
 | 
						|
	{SPR_JPLA, 2, -1, {NULL}, 0, 0, S_NULL}, // S_JUNGLEPALM
 | 
						|
	{SPR_TFLO, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_TORCHFLOWER}, // S_TORCHFLOWER
 | 
						|
	{SPR_WVIN, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_LONG
 | 
						|
	{SPR_WVIN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_SHORT
 | 
						|
 | 
						|
	// Stalagmites
 | 
						|
	{SPR_STLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_STG0
 | 
						|
	{SPR_STLG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_STG1
 | 
						|
	{SPR_STLG, 2, -1, {NULL}, 0, 0, S_NULL}, // S_STG2
 | 
						|
	{SPR_STLG, 3, -1, {NULL}, 0, 0, S_NULL}, // S_STG3
 | 
						|
	{SPR_STLG, 4, -1, {NULL}, 0, 0, S_NULL}, // S_STG4
 | 
						|
	{SPR_STLG, 5, -1, {NULL}, 0, 0, S_NULL}, // S_STG5
 | 
						|
	{SPR_STLG, 6, -1, {NULL}, 0, 0, S_NULL}, // S_STG6
 | 
						|
	{SPR_STLG, 7, -1, {NULL}, 0, 0, S_NULL}, // S_STG7
 | 
						|
	{SPR_STLG, 8, -1, {NULL}, 0, 0, S_NULL}, // S_STG8
 | 
						|
	{SPR_STLG, 9, -1, {NULL}, 0, 0, S_NULL}, // S_STG9
 | 
						|
 | 
						|
	// Xmas-specific stuff
 | 
						|
	{SPR_XMS1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_XMASPOLE
 | 
						|
	{SPR_XMS2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CANDYCANE
 | 
						|
	{SPR_XMS3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMAN
 | 
						|
	{SPR_XMS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOWMANHAT
 | 
						|
	{SPR_XMS4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST1
 | 
						|
	{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL}, // S_LAMPPOST2
 | 
						|
	{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HANGSTAR
 | 
						|
	{SPR_XMS6, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MISTLETOE
 | 
						|
	// Xmas GFZ bushes
 | 
						|
	{SPR_BUS3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_XMASBLUEBERRYBUSH
 | 
						|
	{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_XMASBERRYBUSH
 | 
						|
	{SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_XMASBUSH
 | 
						|
	// FHZ
 | 
						|
	{SPR_FHZI, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FHZICE1
 | 
						|
	{SPR_FHZI, 1, -1, {NULL}, 0, 0, S_NULL}, // S_FHZICE2
 | 
						|
 | 
						|
	// Halloween Scenery
 | 
						|
	// Pumpkins
 | 
						|
	{SPR_PUMK,  0, -1, {NULL}, 0, 0, S_NULL}, // S_JACKO1
 | 
						|
	{SPR_PUMK,  3|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_2}, // S_JACKO1OVERLAY_1
 | 
						|
	{SPR_PUMK,  4|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_3}, // S_JACKO1OVERLAY_2
 | 
						|
	{SPR_PUMK,  5|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_4}, // S_JACKO1OVERLAY_3
 | 
						|
	{SPR_PUMK,  4|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_1}, // S_JACKO1OVERLAY_4
 | 
						|
	{SPR_PUMK,  1, -1, {NULL}, 0, 0, S_NULL}, // S_JACKO2
 | 
						|
	{SPR_PUMK,  6|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_2}, // S_JACKO2OVERLAY_1
 | 
						|
	{SPR_PUMK,  7|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_3}, // S_JACKO2OVERLAY_2
 | 
						|
	{SPR_PUMK,  8|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_4}, // S_JACKO2OVERLAY_3
 | 
						|
	{SPR_PUMK,  7|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_1}, // S_JACKO2OVERLAY_4
 | 
						|
	{SPR_PUMK,  2, -1, {NULL}, 0, 0, S_NULL}, // S_JACKO3
 | 
						|
	{SPR_PUMK,  9|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_2}, // S_JACKO3OVERLAY_1
 | 
						|
	{SPR_PUMK, 10|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_3}, // S_JACKO3OVERLAY_2
 | 
						|
	{SPR_PUMK, 11|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_4}, // S_JACKO3OVERLAY_3
 | 
						|
	{SPR_PUMK, 10|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_1}, // S_JACKO3OVERLAY_4
 | 
						|
	// Dr Seuss Trees
 | 
						|
	{SPR_HHPL, 2, -1, {A_ConnectToGround}, MT_HHZTREE_PART, 0, S_NULL}, // S_HHZTREE_TOP,
 | 
						|
	{SPR_HHPL, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTREE_TRUNK,
 | 
						|
	{SPR_HHPL, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTREE_LEAF,
 | 
						|
	// Mushroom
 | 
						|
	{SPR_SHRM, 4,  3, {NULL}, 0, 0, S_HHZSHROOM_2},  // S_HHZSHROOM_1,
 | 
						|
	{SPR_SHRM, 3,  3, {NULL}, 0, 0, S_HHZSHROOM_3},  // S_HHZSHROOM_2,
 | 
						|
	{SPR_SHRM, 2,  2, {NULL}, 0, 0, S_HHZSHROOM_4},  // S_HHZSHROOM_3,
 | 
						|
	{SPR_SHRM, 1,  1, {NULL}, 0, 0, S_HHZSHROOM_5},  // S_HHZSHROOM_4,
 | 
						|
	{SPR_SHRM, 0,  1, {NULL}, 0, 0, S_HHZSHROOM_6},  // S_HHZSHROOM_5,
 | 
						|
	{SPR_SHRM, 1,  4, {NULL}, 0, 0, S_HHZSHROOM_7},  // S_HHZSHROOM_6,
 | 
						|
	{SPR_SHRM, 2,  2, {NULL}, 0, 0, S_HHZSHROOM_8},  // S_HHZSHROOM_7,
 | 
						|
	{SPR_SHRM, 3,  3, {NULL}, 0, 0, S_HHZSHROOM_9},  // S_HHZSHROOM_8,
 | 
						|
	{SPR_SHRM, 4,  3, {NULL}, 0, 0, S_HHZSHROOM_10}, // S_HHZSHROOM_9,
 | 
						|
	{SPR_SHRM, 3,  3, {NULL}, 0, 0, S_HHZSHROOM_11}, // S_HHZSHROOM_10,
 | 
						|
	{SPR_SHRM, 5,  2, {NULL}, 0, 0, S_HHZSHROOM_12}, // S_HHZSHROOM_11,
 | 
						|
	{SPR_SHRM, 6,  1, {NULL}, 0, 0, S_HHZSHROOM_13}, // S_HHZSHROOM_12,
 | 
						|
	{SPR_SHRM, 7,  1, {NULL}, 0, 0, S_HHZSHROOM_14}, // S_HHZSHROOM_13,
 | 
						|
	{SPR_SHRM, 6,  4, {NULL}, 0, 0, S_HHZSHROOM_15}, // S_HHZSHROOM_14,
 | 
						|
	{SPR_SHRM, 5,  2, {NULL}, 0, 0, S_HHZSHROOM_16}, // S_HHZSHROOM_15,
 | 
						|
	{SPR_SHRM, 3,  3, {NULL}, 0, 0, S_HHZSHROOM_1},  // S_HHZSHROOM_16,
 | 
						|
	// Misc
 | 
						|
	{SPR_HHZM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HHZGRASS,
 | 
						|
	{SPR_HHZM, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTENT1,
 | 
						|
	{SPR_HHZM, 2, -1, {NULL}, 0, 0, S_NULL}, // S_HHZTENT2,
 | 
						|
	{SPR_HHZM, 4, -1, {NULL}, 0, 0, S_NULL}, // S_HHZSTALAGMITE_TALL,
 | 
						|
	{SPR_HHZM, 5, -1, {NULL}, 0, 0, S_NULL}, // S_HHZSTALAGMITE_SHORT,
 | 
						|
 | 
						|
	// Loads of Botanic Serenity bullshit
 | 
						|
	{SPR_BSZ1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_RED
 | 
						|
	{SPR_BSZ1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_PURPLE
 | 
						|
	{SPR_BSZ1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_BLUE
 | 
						|
	{SPR_BSZ1, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_CYAN
 | 
						|
	{SPR_BSZ1, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_YELLOW
 | 
						|
	{SPR_BSZ1, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZTALLFLOWER_ORANGE
 | 
						|
	{SPR_BSZ2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_RED
 | 
						|
	{SPR_BSZ2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_PURPLE
 | 
						|
	{SPR_BSZ2, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_BLUE
 | 
						|
	{SPR_BSZ2, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_CYAN
 | 
						|
	{SPR_BSZ2, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_YELLOW
 | 
						|
	{SPR_BSZ2, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZFLOWER_ORANGE
 | 
						|
	{SPR_BSZ3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_RED
 | 
						|
	{SPR_BSZ3, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_PURPLE
 | 
						|
	{SPR_BSZ3, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_BLUE
 | 
						|
	{SPR_BSZ3, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_CYAN
 | 
						|
	{SPR_BSZ3, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_YELLOW
 | 
						|
	{SPR_BSZ3, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHORTFLOWER_ORANGE
 | 
						|
	{SPR_BST1, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_RED
 | 
						|
	{SPR_BST2, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_PURPLE
 | 
						|
	{SPR_BST3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_BLUE
 | 
						|
	{SPR_BST4, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_CYAN
 | 
						|
	{SPR_BST5, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_YELLOW
 | 
						|
	{SPR_BST6, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL}, // S_BSZTULIP_ORANGE
 | 
						|
	{SPR_BSZ5, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_RED
 | 
						|
	{SPR_BSZ5, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_PURPLE
 | 
						|
	{SPR_BSZ5, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_BLUE
 | 
						|
	{SPR_BSZ5, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_CYAN
 | 
						|
	{SPR_BSZ5, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_YELLOW
 | 
						|
	{SPR_BSZ5, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLUSTER_ORANGE
 | 
						|
	{SPR_BSZ6, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_RED
 | 
						|
	{SPR_BSZ6, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_PURPLE
 | 
						|
	{SPR_BSZ6, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_BLUE
 | 
						|
	{SPR_BSZ6, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_CYAN
 | 
						|
	{SPR_BSZ6, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_YELLOW
 | 
						|
	{SPR_BSZ6, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZBUSH_ORANGE
 | 
						|
	{SPR_BSZ7, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_RED
 | 
						|
	{SPR_BSZ7, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_PURPLE
 | 
						|
	{SPR_BSZ7, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_BLUE
 | 
						|
	{SPR_BSZ7, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_CYAN
 | 
						|
	{SPR_BSZ7, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_YELLOW
 | 
						|
	{SPR_BSZ7, 5, -1, {NULL}, 0, 0, S_NULL}, // S_BSZVINE_ORANGE
 | 
						|
	{SPR_BSZ8, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BSZSHRUB
 | 
						|
	{SPR_BSZ8, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BSZCLOVER
 | 
						|
	{SPR_BSZ8, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BIG_PALMTREE_TRUNK
 | 
						|
	{SPR_BSZ8, 3, -1, {A_ConnectToGround}, MT_BIG_PALMTREE_TRUNK, 0, S_NULL}, // S_BIG_PALMTREE_TOP
 | 
						|
	{SPR_BSZ8, 4, -1, {NULL}, 0, 0, S_NULL}, // S_PALMTREE_TRUNK
 | 
						|
	{SPR_BSZ8, 5, -1, {A_ConnectToGround},     MT_PALMTREE_TRUNK, 0, S_NULL}, // S_PALMTREE_TOP
 | 
						|
 | 
						|
	// Disco ball
 | 
						|
	{SPR_DBAL, FF_FULLBRIGHT,   5, {NULL}, 0, 0, S_DBALL2}, // S_DBALL1
 | 
						|
	{SPR_DBAL, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_DBALL3}, // S_DBALL2
 | 
						|
	{SPR_DBAL, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_DBALL4}, // S_DBALL3
 | 
						|
	{SPR_DBAL, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_DBALL5}, // S_DBALL4
 | 
						|
	{SPR_DBAL, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_DBALL6}, // S_DBALL5
 | 
						|
	{SPR_DBAL, FF_FULLBRIGHT|5, 5, {NULL}, 0, 0, S_DBALL1}, // S_DBALL6
 | 
						|
 | 
						|
	{SPR_ESTA, 1, -1, {NULL}, 0, 0, S_NULL}, // S_EGGSTATUE2
 | 
						|
 | 
						|
	// Super Sonic Spark
 | 
						|
	{SPR_SSPK,   FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK2}, // S_SSPK1
 | 
						|
	{SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK3}, // S_SSPK2
 | 
						|
	{SPR_SSPK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK4}, // S_SSPK3
 | 
						|
	{SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK5}, // S_SSPK4
 | 
						|
	{SPR_SSPK,   FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL},  // S_SSPK5
 | 
						|
 | 
						|
	// Flicky-sized bubble
 | 
						|
	{SPR_FBUB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_FLICKY_BUBBLE
 | 
						|
 | 
						|
	// Bluebird
 | 
						|
	{SPR_FL01, 0, 2, {A_FlickyCheck}, S_FLICKY_01_FLAP1, S_FLICKY_01_FLAP1, S_FLICKY_01_OUT},   // S_FLICKY_01_OUT
 | 
						|
	{SPR_FL01, 1, 3, {A_FlickyFly},          4*FRACUNIT,       16*FRACUNIT, S_FLICKY_01_FLAP2}, // S_FLICKY_01_FLAP1
 | 
						|
	{SPR_FL01, 2, 3, {A_FlickyFly},          4*FRACUNIT,       16*FRACUNIT, S_FLICKY_01_FLAP3}, // S_FLICKY_01_FLAP2
 | 
						|
	{SPR_FL01, 3, 3, {A_FlickyFly},          4*FRACUNIT,       16*FRACUNIT, S_FLICKY_01_FLAP1}, // S_FLICKY_01_FLAP3
 | 
						|
	{SPR_FL01, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL},                                         // S_FLICKY_01_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_01, 384*FRACUNIT, S_FLICKY_01_CENTER},        // S_FLICKY_01_CENTER
 | 
						|
 | 
						|
	// Rabbit
 | 
						|
	{SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM,                0, S_FLICKY_02_OUT},  // S_FLICKY_02_OUT
 | 
						|
	{SPR_FL02, 1, 1, {A_FlickyAim},             ANG30,      32*FRACUNIT, S_FLICKY_02_HOP},  // S_FLICKY_02_AIM
 | 
						|
	{SPR_FL02, 1, 1, {A_FlickyHop},        6*FRACUNIT,       4*FRACUNIT, S_FLICKY_02_UP},   // S_FLICKY_02_HOP
 | 
						|
	{SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP},   // S_FLICKY_02_UP
 | 
						|
	{SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM,                0, S_FLICKY_02_DOWN}, // S_FLICKY_02_DOWN
 | 
						|
	{SPR_FL02, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_02_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_02, 384*FRACUNIT, S_FLICKY_02_CENTER},        // S_FLICKY_02_CENTER
 | 
						|
 | 
						|
	// Chicken
 | 
						|
	{SPR_FL03, 0, 2, {A_FlickyCheck},   S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT},   // S_FLICKY_03_OUT
 | 
						|
	{SPR_FL03, 1, 1, {A_FlickyAim},            ANGLE_45,       32*FRACUNIT, S_FLICKY_03_HOP},   // S_FLICKY_03_AIM
 | 
						|
	{SPR_FL03, 1, 1, {A_FlickyHop},          7*FRACUNIT,        2*FRACUNIT, S_FLICKY_03_UP},    // S_FLICKY_03_HOP
 | 
						|
	{SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, S_FLICKY_03_FLAP1, S_FLICKY_03_UP},    // S_FLICKY_03_UP
 | 
						|
	{SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP,                 0, S_FLICKY_03_FLAP2}, // S_FLICKY_03_FLAP1
 | 
						|
	{SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP,                 0, S_FLICKY_03_FLAP1}, // S_FLICKY_03_FLAP2
 | 
						|
	{SPR_FL03, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_03_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_03, 384*FRACUNIT, S_FLICKY_03_CENTER},        // S_FLICKY_03_CENTER
 | 
						|
 | 
						|
	// Seal
 | 
						|
	{SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM,                 0, S_FLICKY_04_OUT},   // S_FLICKY_04_OUT
 | 
						|
	{SPR_FL04, 1, 1, {A_FlickyAim},             ANG30,       32*FRACUNIT, S_FLICKY_04_HOP},   // S_FLICKY_04_AIM
 | 
						|
	{SPR_FL04, 1, 1, {A_FlickyHop},        3*FRACUNIT,        2*FRACUNIT, S_FLICKY_04_UP},    // S_FLICKY_04_HOP
 | 
						|
	{SPR_FL04, 2, 4, {A_FlickyCheck}, S_FLICKY_04_AIM,  S_FLICKY_04_DOWN, S_FLICKY_04_UP},    // S_FLICKY_04_UP
 | 
						|
	{SPR_FL04, 3, 4, {A_FlickyCheck}, S_FLICKY_04_AIM,                 0, S_FLICKY_04_DOWN},  // S_FLICKY_04_DOWN
 | 
						|
	{SPR_FL04, 3, 4, {A_FlickyFly},        2*FRACUNIT,       48*FRACUNIT, S_FLICKY_04_SWIM2}, // S_FLICKY_04_SWIM1
 | 
						|
	{SPR_FL04, 4, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3}, // S_FLICKY_04_SWIM2
 | 
						|
	{SPR_FL04, 3, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4}, // S_FLICKY_04_SWIM3
 | 
						|
	{SPR_FL04, 5, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1}, // S_FLICKY_04_SWIM4
 | 
						|
	{SPR_FL04, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_04_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_04, 384*FRACUNIT, S_FLICKY_04_CENTER},        // S_FLICKY_04_CENTER
 | 
						|
 | 
						|
	// Pig
 | 
						|
	{SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM,                0, S_FLICKY_05_OUT},  // S_FLICKY_05_OUT
 | 
						|
	{SPR_FL05, 1, 1, {A_FlickyAim},             ANG20,      32*FRACUNIT, S_FLICKY_05_HOP},  // S_FLICKY_05_AIM
 | 
						|
	{SPR_FL05, 1, 1, {A_FlickyHop},        4*FRACUNIT,       3*FRACUNIT, S_FLICKY_05_UP},   // S_FLICKY_05_HOP
 | 
						|
	{SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP},   // S_FLICKY_05_UP
 | 
						|
	{SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM,                0, S_FLICKY_05_DOWN}, // S_FLICKY_05_DOWN
 | 
						|
	{SPR_FL05, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_05_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_05, 384*FRACUNIT, S_FLICKY_05_CENTER},        // S_FLICKY_05_CENTER
 | 
						|
 | 
						|
	// Chipmunk
 | 
						|
	{SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM,                0, S_FLICKY_06_OUT},  // S_FLICKY_06_OUT
 | 
						|
	{SPR_FL06, 1, 1, {A_FlickyAim},          ANGLE_90,      32*FRACUNIT, S_FLICKY_06_HOP},  // S_FLICKY_06_AIM
 | 
						|
	{SPR_FL06, 1, 1, {A_FlickyHop},        5*FRACUNIT,       6*FRACUNIT, S_FLICKY_06_UP},   // S_FLICKY_06_HOP
 | 
						|
	{SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP},   // S_FLICKY_06_UP
 | 
						|
	{SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM,                0, S_FLICKY_06_DOWN}, // S_FLICKY_06_DOWN
 | 
						|
	{SPR_FL06, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_06_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_06, 384*FRACUNIT, S_FLICKY_06_CENTER},        // S_FLICKY_06_CENTER
 | 
						|
 | 
						|
	// Penguin
 | 
						|
	{SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML,                 0, S_FLICKY_07_OUT},   // S_FLICKY_07_OUT
 | 
						|
	{SPR_FL07, 1, 1, {A_FlickyAim},              ANG30,       32*FRACUNIT, S_FLICKY_07_HOPL},  // S_FLICKY_07_AIML
 | 
						|
	{SPR_FL07, 1, 1, {A_FlickyHop},         4*FRACUNIT,        2*FRACUNIT, S_FLICKY_07_UPL},   // S_FLICKY_07_HOPL
 | 
						|
	{SPR_FL07, 2, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, S_FLICKY_07_DOWNL, S_FLICKY_07_UPL},   // S_FLICKY_07_UPL
 | 
						|
	{SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR,                 0, S_FLICKY_07_DOWNL}, // S_FLICKY_07_DOWNL
 | 
						|
	{SPR_FL07, 1, 1, {A_FlickyAim},              ANG30,       32*FRACUNIT, S_FLICKY_07_HOPR},  // S_FLICKY_07_AIMR
 | 
						|
	{SPR_FL07, 1, 1, {A_FlickyHop},         4*FRACUNIT,        2*FRACUNIT, S_FLICKY_07_UPR},   // S_FLICKY_07_HOPR
 | 
						|
	{SPR_FL07, 3, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, S_FLICKY_07_DOWNR, S_FLICKY_07_UPR},   // S_FLICKY_07_UPR
 | 
						|
	{SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIML,                 0, S_FLICKY_07_DOWNR}, // S_FLICKY_07_DOWNR
 | 
						|
	{SPR_FL07, 4, 4, {A_FlickyFly},         3*FRACUNIT,       72*FRACUNIT, S_FLICKY_07_SWIM2}, // S_FLICKY_07_SWIM1
 | 
						|
	{SPR_FL07, 5, 4, {A_FlickyCoast},         FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM2
 | 
						|
	{SPR_FL07, 6, 4, {A_FlickyCoast},       2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3}, // S_FLICKY_07_SWIM3
 | 
						|
	{SPR_FL07, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_07_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_07, 384*FRACUNIT, S_FLICKY_07_CENTER},        // S_FLICKY_07_CENTER
 | 
						|
 | 
						|
	// Fish
 | 
						|
	{SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM,                 0, S_FLICKY_08_OUT},   // S_FLICKY_08_OUT
 | 
						|
	{SPR_FL08, 2, 1, {A_FlickyAim},             ANG30,       32*FRACUNIT, S_FLICKY_08_HOP},   // S_FLICKY_08_AIM
 | 
						|
	{SPR_FL08, 2, 1, {A_FlickyFlounder},   2*FRACUNIT,        1*FRACUNIT, S_FLICKY_08_FLAP1}, // S_FLICKY_08_HOP
 | 
						|
	{SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM,                 0, S_FLICKY_08_FLAP2}, // S_FLICKY_08_FLAP1
 | 
						|
	{SPR_FL08, 1, 4, {A_FlickyCheck}, S_FLICKY_08_AIM,                 0, S_FLICKY_08_FLAP3}, // S_FLICKY_08_FLAP2
 | 
						|
	{SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM,                 0, S_FLICKY_08_FLAP4}, // S_FLICKY_08_FLAP3
 | 
						|
	{SPR_FL08, 2, 4, {A_FlickyCheck}, S_FLICKY_08_AIM,                 0, S_FLICKY_08_FLAP1}, // S_FLICKY_08_FLAP4
 | 
						|
	{SPR_FL08, 0, 4, {A_FlickyFly},        3*FRACUNIT,       64*FRACUNIT, S_FLICKY_08_SWIM2}, // S_FLICKY_08_SWIM1
 | 
						|
	{SPR_FL08, 1, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3}, // S_FLICKY_08_SWIM2
 | 
						|
	{SPR_FL08, 0, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM3
 | 
						|
	{SPR_FL08, 2, 4, {A_FlickyCoast},        FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4}, // S_FLICKY_08_SWIM4
 | 
						|
	{SPR_FL08, FF_ANIMATE, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_08_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_08, 384*FRACUNIT, S_FLICKY_08_CENTER},        // S_FLICKY_08_CENTER
 | 
						|
 | 
						|
	// Ram
 | 
						|
	{SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM,                0, S_FLICKY_09_OUT},  // S_FLICKY_09_OUT
 | 
						|
	{SPR_FL09, 1, 1, {A_FlickyAim},             ANG30,      32*FRACUNIT, S_FLICKY_09_HOP},  // S_FLICKY_09_AIM
 | 
						|
	{SPR_FL09, 1, 1, {A_FlickyHop},        7*FRACUNIT,       2*FRACUNIT, S_FLICKY_09_UP},   // S_FLICKY_09_HOP
 | 
						|
	{SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP},   // S_FLICKY_09_UP
 | 
						|
	{SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM,                0, S_FLICKY_09_DOWN}, // S_FLICKY_09_DOWN
 | 
						|
	{SPR_FL09, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_09_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_09, 384*FRACUNIT, S_FLICKY_09_CENTER},        // S_FLICKY_09_CENTER
 | 
						|
 | 
						|
	// Puffin
 | 
						|
	{SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT},   // S_FLICKY_10_OUT
 | 
						|
	{SPR_FL10, 1, 3, {A_FlickySoar},         4*FRACUNIT,       16*FRACUNIT, S_FLICKY_10_FLAP2}, // S_FLICKY_10_FLAP1
 | 
						|
	{SPR_FL10, 2, 3, {A_FlickySoar},         4*FRACUNIT,       16*FRACUNIT, S_FLICKY_10_FLAP1}, // S_FLICKY_10_FLAP2
 | 
						|
	{SPR_FL10, FF_ANIMATE|1, -1, {NULL}, 1, 3, S_NULL}, // S_FLICKY_10_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_10, 384*FRACUNIT, S_FLICKY_10_CENTER},        // S_FLICKY_10_CENTER
 | 
						|
 | 
						|
	// Cow
 | 
						|
	{SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM,           0, S_FLICKY_11_OUT},  // S_FLICKY_11_OUT
 | 
						|
	{SPR_FL11, 1, 1, {A_FlickyAim},          ANGLE_90, 64*FRACUNIT, S_FLICKY_11_RUN1}, // S_FLICKY_11_AIM
 | 
						|
	{SPR_FL11, 1, 3, {A_FlickyHop},        FRACUNIT/2,  2*FRACUNIT, S_FLICKY_11_RUN2}, // S_FLICKY_11_RUN1
 | 
						|
	{SPR_FL11, 2, 4, {A_FlickyHop},        FRACUNIT/2,  2*FRACUNIT, S_FLICKY_11_RUN3}, // S_FLICKY_11_RUN2
 | 
						|
	{SPR_FL11, 3, 4, {A_FlickyHop},        FRACUNIT/2,  2*FRACUNIT, S_FLICKY_11_AIM},  // S_FLICKY_11_RUN3
 | 
						|
	{SPR_FL11, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_11_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_11, 384*FRACUNIT, S_FLICKY_11_CENTER},        // S_FLICKY_11_CENTER
 | 
						|
 | 
						|
	// Rat
 | 
						|
	{SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM,           0, S_FLICKY_12_OUT},  // S_FLICKY_12_OUT
 | 
						|
	{SPR_FL12, 1, 1, {A_FlickyAim},          ANGLE_90, 32*FRACUNIT, S_FLICKY_12_RUN1}, // S_FLICKY_12_AIM
 | 
						|
	{SPR_FL12, 1, 2, {A_FlickyHop},                 1, 12*FRACUNIT, S_FLICKY_12_RUN2}, // S_FLICKY_12_RUN1
 | 
						|
	{SPR_FL12, 2, 3, {A_FlickyHop},                 1, 12*FRACUNIT, S_FLICKY_12_RUN3}, // S_FLICKY_12_RUN2
 | 
						|
	{SPR_FL12, 3, 3, {A_FlickyHop},                 1, 12*FRACUNIT, S_FLICKY_12_AIM},  // S_FLICKY_12_RUN3
 | 
						|
	{SPR_FL12, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_12_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_12, 384*FRACUNIT, S_FLICKY_12_CENTER},        // S_FLICKY_12_CENTER
 | 
						|
 | 
						|
	// Bear
 | 
						|
	{SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM,                0, S_FLICKY_13_OUT},  // S_FLICKY_13_OUT
 | 
						|
	{SPR_FL13, 1, 1, {A_FlickyAim},             ANG30,      32*FRACUNIT, S_FLICKY_13_HOP},  // S_FLICKY_13_AIM
 | 
						|
	{SPR_FL13, 1, 1, {A_FlickyHop},        5*FRACUNIT,       3*FRACUNIT, S_FLICKY_13_UP},   // S_FLICKY_13_HOP
 | 
						|
	{SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP},   // S_FLICKY_13_UP
 | 
						|
	{SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM,                0, S_FLICKY_13_DOWN}, // S_FLICKY_13_DOWN
 | 
						|
	{SPR_FL13, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_13_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_13, 384*FRACUNIT, S_FLICKY_13_CENTER},        // S_FLICKY_13_CENTER
 | 
						|
 | 
						|
	// Dove
 | 
						|
	{SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT},   // S_FLICKY_14_OUT
 | 
						|
	{SPR_FL14, 1, 3, {A_FlickySoar},         4*FRACUNIT,       32*FRACUNIT, S_FLICKY_14_FLAP2}, // S_FLICKY_14_FLAP1
 | 
						|
	{SPR_FL14, 2, 3, {A_FlickySoar},         4*FRACUNIT,       32*FRACUNIT, S_FLICKY_14_FLAP3}, // S_FLICKY_14_FLAP2
 | 
						|
	{SPR_FL14, 3, 3, {A_FlickySoar},         4*FRACUNIT,       32*FRACUNIT, S_FLICKY_14_FLAP1}, // S_FLICKY_14_FLAP3
 | 
						|
	{SPR_FL14, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_14_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_14, 384*FRACUNIT, S_FLICKY_14_CENTER},        // S_FLICKY_14_CENTER
 | 
						|
 | 
						|
	// Cat
 | 
						|
	{SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM,                0, S_FLICKY_15_OUT},  // S_FLICKY_15_OUT
 | 
						|
	{SPR_FL15, 1, 1, {A_FlickyAim},             ANG30,      32*FRACUNIT, S_FLICKY_15_HOP},  // S_FLICKY_15_AIM
 | 
						|
	{SPR_FL15, 1, 1, {A_FlickyFlounder},   2*FRACUNIT,       6*FRACUNIT, S_FLICKY_15_UP},   // S_FLICKY_15_HOP
 | 
						|
	{SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP},   // S_FLICKY_15_UP
 | 
						|
	{SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM,                0, S_FLICKY_15_DOWN}, // S_FLICKY_15_DOWN
 | 
						|
	{SPR_FL15, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_FLICKY_15_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_15, 384*FRACUNIT, S_FLICKY_15_CENTER},        // S_FLICKY_15_CENTER
 | 
						|
 | 
						|
	// Canary
 | 
						|
	{SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1,          0, S_FLICKY_16_OUT},   // S_FLICKY_16_OUT
 | 
						|
	{SPR_FL16, 1, 3, {A_FlickyFly},                4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2}, // S_FLICKY_16_FLAP1
 | 
						|
	{SPR_FL16, 2, 3, {A_SetObjectFlags},         MF_NOGRAVITY,          1, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP2
 | 
						|
	{SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1,          0, S_FLICKY_16_FLAP3}, // S_FLICKY_16_FLAP3
 | 
						|
	{SPR_FL16, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL}, // S_FLICKY_16_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_16, 384*FRACUNIT, S_FLICKY_16_CENTER},        // S_FLICKY_16_CENTER
 | 
						|
 | 
						|
	// Spider
 | 
						|
	{SPR_FS01, 0, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM,                      0, S_SECRETFLICKY_01_OUT},  // S_SECRETFLICKY_01_OUT
 | 
						|
	{SPR_FS01, 1, 1, {A_FlickyAim},                   ANG30,            32*FRACUNIT, S_SECRETFLICKY_01_HOP},  // S_SECRETFLICKY_01_AIM
 | 
						|
	{SPR_FS01, 1, 1, {A_FlickyFlounder},         2*FRACUNIT,             6*FRACUNIT, S_SECRETFLICKY_01_UP},   // S_SECRETFLICKY_01_HOP
 | 
						|
	{SPR_FS01, 2, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_UP},   // S_SECRETFLICKY_01_UP
 | 
						|
	{SPR_FS01, 3, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM,                      0, S_SECRETFLICKY_01_DOWN}, // S_SECRETFLICKY_01_DOWN
 | 
						|
	{SPR_FS01, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL}, // S_SECRETFLICKY_01_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_01, 384*FRACUNIT, S_SECRETFLICKY_01_CENTER},        // S_SECRETFLICKY_01_CENTER
 | 
						|
 | 
						|
	// Bat
 | 
						|
	{SPR_FS02, 0, 2, {A_FlickyHeightCheck}, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_OUT},   // S_SECRETFLICKY_02_OUT
 | 
						|
	{SPR_FS02, 1, 3, {A_FlickyFly},                      4*FRACUNIT,             16*FRACUNIT, S_SECRETFLICKY_02_FLAP2}, // S_SECRETFLICKY_02_FLAP1
 | 
						|
	{SPR_FS02, 2, 3, {A_FlickyFly},                      4*FRACUNIT,             16*FRACUNIT, S_SECRETFLICKY_02_FLAP3}, // S_SECRETFLICKY_02_FLAP2
 | 
						|
	{SPR_FS02, 3, 3, {A_FlickyFly},                      4*FRACUNIT,             16*FRACUNIT, S_SECRETFLICKY_02_FLAP1}, // S_SECRETFLICKY_02_FLAP3
 | 
						|
	{SPR_FS02, FF_ANIMATE|1, -1, {NULL}, 2, 2, S_NULL}, // S_SECRETFLICKY_02_STAND
 | 
						|
	{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_02, 384*FRACUNIT, S_SECRETFLICKY_02_CENTER},        // S_SECRETFLICKY_02_CENTER
 | 
						|
 | 
						|
	// Steam Riser
 | 
						|
	{SPR_STEM, 0, 2, {A_SetSolidSteam}, 0, 0, S_STEAM2},   // S_STEAM1
 | 
						|
	{SPR_STEM, 1, 2, {A_UnsetSolidSteam}, 0, 0, S_STEAM3}, // S_STEAM2
 | 
						|
	{SPR_STEM, 2, 2, {NULL}, 0, 0, S_STEAM4},              // S_STEAM3
 | 
						|
	{SPR_STEM, 3, 2, {NULL}, 0, 0, S_STEAM5},              // S_STEAM4
 | 
						|
	{SPR_STEM, 4, 2, {NULL}, 0, 0, S_STEAM6},              // S_STEAM5
 | 
						|
	{SPR_STEM, 5, 2, {NULL}, 0, 0, S_STEAM7},              // S_STEAM6
 | 
						|
	{SPR_STEM, 6, 2, {NULL}, 0, 0, S_STEAM8},              // S_STEAM7
 | 
						|
	{SPR_NULL, 0, 18, {NULL}, 0, 0, S_STEAM1},             // S_STEAM8
 | 
						|
 | 
						|
	// Balloons
 | 
						|
	{SPR_BLON, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 5, S_BALLOON}, // S_BALLOON
 | 
						|
	{SPR_NULL, 0, 2, {NULL},             0, 0, S_BALLOONPOP2}, // S_BALLOONPOP1
 | 
						|
	{SPR_BLON, 3, 1, {A_Pain},           0, 0, S_BALLOONPOP3}, // S_BALLOONPOP2
 | 
						|
	{SPR_BLON, 4, 1, {NULL},             0, 0, S_BALLOONPOP4}, // S_BALLOONPOP3
 | 
						|
	{SPR_NULL, 0, TICRATE, {A_CheckFlags2}, MF2_AMBUSH, S_BALLOONPOP5, S_NULL}, // S_BALLOONPOP4
 | 
						|
	{SPR_NULL, 0, 15*TICRATE, {NULL},    0, 0, S_BALLOONPOP6}, // S_BALLOONPOP5
 | 
						|
	{SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_NULL},        // S_BALLOONPOP6
 | 
						|
 | 
						|
	// Yellow Spring
 | 
						|
	{SPR_SPVY, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},           // S_YELLOWSPRING1
 | 
						|
	{SPR_SPVY, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_YELLOWSPRING3}, // S_YELLOWSPRING2
 | 
						|
	{SPR_SPVY, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_YELLOWSPRING4},   // S_YELLOWSPRING3
 | 
						|
	{SPR_SPVY, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_YELLOWSPRING1},   // S_YELLOWSPRING4
 | 
						|
 | 
						|
	// Red Spring
 | 
						|
	{SPR_SPVR, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},        // S_REDSPRING1
 | 
						|
	{SPR_SPVR, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_REDSPRING3}, // S_REDSPRING2
 | 
						|
	{SPR_SPVR, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_REDSPRING4},   // S_REDSPRING3
 | 
						|
	{SPR_SPVR, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_REDSPRING1},   // S_REDSPRING4
 | 
						|
 | 
						|
	// Blue Spring
 | 
						|
	{SPR_SPVB, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},         // S_BLUESPRING1
 | 
						|
	{SPR_SPVB, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_BLUESPRING3}, // S_BLUESPRING2
 | 
						|
	{SPR_SPVB, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_BLUESPRING4},   // S_BLUESPRING3
 | 
						|
	{SPR_SPVB, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_BLUESPRING1},   // S_BLUESPRING4
 | 
						|
 | 
						|
	// Grey Spring
 | 
						|
	{SPR_SPVG, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},         // S_GREYSPRING1
 | 
						|
	{SPR_SPVG, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_GREYSPRING3}, // S_GREYSPRING2
 | 
						|
	{SPR_SPVG, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_GREYSPRING4},   // S_GREYSPRING3
 | 
						|
	{SPR_SPVG, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_GREYSPRING1},   // S_GREYSPRING4
 | 
						|
 | 
						|
	// Orange Spring (Pogo)
 | 
						|
	{SPR_POGS, 0, -1, {NULL}, 0, 0, S_NULL},         // S_POGOSPRING1
 | 
						|
	{SPR_POGS, 1, 2, {A_Pain}, 0, 0, S_POGOSPRING3}, // S_POGOSPRING2
 | 
						|
	{SPR_POGS, 1, 2, {A_PlaySeeSound}, 0, 0, S_POGOSPRING3}, // S_POGOSPRING2B
 | 
						|
	{SPR_POGS, 0, 1, {NULL}, 0, 0, S_POGOSPRING4},   // S_POGOSPRING3
 | 
						|
	{SPR_POGS, 2, 4, {NULL}, 0, 0, S_POGOSPRING1},   // S_POGOSPRING4
 | 
						|
 | 
						|
	// Yellow Diagonal Spring
 | 
						|
	{SPR_SPDY, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},    // S_YDIAG1
 | 
						|
	{SPR_SPDY, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_YDIAG3}, // S_YDIAG2
 | 
						|
	{SPR_SPDY, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_YDIAG4},   // S_YDIAG3
 | 
						|
	{SPR_SPDY, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_YDIAG1},   // S_YDIAG4
 | 
						|
 | 
						|
	// Red Diagonal Spring
 | 
						|
	{SPR_SPDR, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},    // S_RDIAG1
 | 
						|
	{SPR_SPDR, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_RDIAG3}, // S_RDIAG2
 | 
						|
	{SPR_SPDR, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_RDIAG4},   // S_RDIAG3
 | 
						|
	{SPR_SPDR, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_RDIAG1},   // S_RDIAG4
 | 
						|
 | 
						|
	// Blue Diagonal Spring
 | 
						|
	{SPR_SPDB, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},    // S_BDIAG1
 | 
						|
	{SPR_SPDB, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_BDIAG3}, // S_BDIAG2
 | 
						|
	{SPR_SPDB, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_BDIAG4},   // S_BDIAG3
 | 
						|
	{SPR_SPDB, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_BDIAG1},   // S_BDIAG4
 | 
						|
 | 
						|
	// Grey Diagonal Spring
 | 
						|
	{SPR_SPDG, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},    // S_GDIAG1
 | 
						|
	{SPR_SPDG, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_GDIAG3}, // S_GDIAG2
 | 
						|
	{SPR_SPDG, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_GDIAG4},   // S_GDIAG3
 | 
						|
	{SPR_SPDG, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_GDIAG1},   // S_GDIAG4
 | 
						|
 | 
						|
	// Yellow Horizontal Spring
 | 
						|
	{SPR_SPHY, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},     // S_YHORIZ1
 | 
						|
	{SPR_SPHY, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_YHORIZ3}, // S_YHORIZ2
 | 
						|
	{SPR_SPHY, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_YHORIZ4},   // S_YHORIZ3
 | 
						|
	{SPR_SPHY, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_YHORIZ1},   // S_YHORIZ4
 | 
						|
 | 
						|
	// Red Horizontal Spring
 | 
						|
	{SPR_SPHR, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},     // S_RHORIZ1
 | 
						|
	{SPR_SPHR, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_RHORIZ3}, // S_RHORIZ2
 | 
						|
	{SPR_SPHR, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_RHORIZ4},   // S_RHORIZ3
 | 
						|
	{SPR_SPHR, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_RHORIZ1},   // S_RHORIZ4
 | 
						|
 | 
						|
	// Blue Horizontal Spring
 | 
						|
	{SPR_SPHB, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},     // S_BHORIZ1
 | 
						|
	{SPR_SPHB, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_BHORIZ3}, // S_BHORIZ2
 | 
						|
	{SPR_SPHB, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_BHORIZ4},   // S_BHORIZ3
 | 
						|
	{SPR_SPHB, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_BHORIZ1},   // S_BHORIZ4
 | 
						|
 | 
						|
	// Grey Horizontal Spring
 | 
						|
	{SPR_SPHG, FF_SEMIBRIGHT|0, -1, {NULL}, 0, 0, S_NULL},     // S_GHORIZ1
 | 
						|
	{SPR_SPHG, FF_SEMIBRIGHT|1, 1, {A_Pain}, 0, 0, S_GHORIZ3}, // S_GHORIZ2
 | 
						|
	{SPR_SPHG, FF_SEMIBRIGHT|0, 1, {NULL}, 0, 0, S_GHORIZ4},   // S_GHORIZ3
 | 
						|
	{SPR_SPHG, FF_SEMIBRIGHT|2, 4, {NULL}, 0, 0, S_GHORIZ1},   // S_GHORIZ4
 | 
						|
 | 
						|
	// Rain
 | 
						|
	{SPR_RAIN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RAIN1
 | 
						|
	{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_RAINRETURN
 | 
						|
 | 
						|
	// Snowflake
 | 
						|
	{SPR_SNO1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW1
 | 
						|
	{SPR_SNO1, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW2
 | 
						|
	{SPR_SNO1, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SNOW3
 | 
						|
 | 
						|
	// Blizzard Snowball
 | 
						|
	{SPR_SNO2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_BLIZZARDSNOW1
 | 
						|
	{SPR_SNO2, 1, -1, {NULL}, 0, 0, S_NULL}, // S_BLIZZARDSNOW2
 | 
						|
	{SPR_SNO2, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BLIZZARDSNOW3
 | 
						|
 | 
						|
	// Water Splish
 | 
						|
	{SPR_SPLH, FF_TRANS50  , 2, {NULL}, 0, 0, S_SPLISH2}, // S_SPLISH1
 | 
						|
	{SPR_SPLH, FF_TRANS50|1, 2, {NULL}, 0, 0, S_SPLISH3}, // S_SPLISH2
 | 
						|
	{SPR_SPLH, FF_TRANS50|2, 2, {NULL}, 0, 0, S_SPLISH4}, // S_SPLISH3
 | 
						|
	{SPR_SPLH, FF_TRANS50|3, 2, {NULL}, 0, 0, S_SPLISH5}, // S_SPLISH4
 | 
						|
	{SPR_SPLH, FF_TRANS50|4, 2, {NULL}, 0, 0, S_SPLISH6}, // S_SPLISH5
 | 
						|
	{SPR_SPLH, FF_TRANS50|5, 2, {NULL}, 0, 0, S_SPLISH7}, // S_SPLISH6
 | 
						|
	{SPR_SPLH, FF_TRANS50|6, 2, {NULL}, 0, 0, S_SPLISH8}, // S_SPLISH7
 | 
						|
	{SPR_SPLH, FF_TRANS50|7, 2, {NULL}, 0, 0, S_SPLISH9}, // S_SPLISH8
 | 
						|
	{SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL},    // S_SPLISH9
 | 
						|
 | 
						|
	// Lava splish
 | 
						|
	{SPR_LSPL, FF_ANIMATE, 16, {NULL}, 7, 2, S_NULL}, // S_LAVASPLISH
 | 
						|
 | 
						|
	// Water Splash
 | 
						|
	{SPR_SPLA, 0, 3, {NULL}, 0, 0, S_SPLASH2}, // S_SPLASH1
 | 
						|
	{SPR_SPLA, 1, 3, {NULL}, 0, 0, S_SPLASH3}, // S_SPLASH2
 | 
						|
	{SPR_SPLA, 2, 3, {NULL}, 0, 0, S_NULL}, // S_SPLASH3
 | 
						|
 | 
						|
	// Smoke
 | 
						|
	{SPR_SMOK, FF_TRANS50  , 4, {NULL}, 0, 0, S_SMOKE2}, // S_SMOKE1
 | 
						|
	{SPR_SMOK, FF_TRANS50|1, 5, {NULL}, 0, 0, S_SMOKE3}, // S_SMOKE2
 | 
						|
	{SPR_SMOK, FF_TRANS50|2, 6, {NULL}, 0, 0, S_SMOKE4}, // S_SMOKE3
 | 
						|
	{SPR_SMOK, FF_TRANS50|3, 7, {NULL}, 0, 0, S_SMOKE5}, // S_SMOKE4
 | 
						|
	{SPR_SMOK, FF_TRANS50|4, 8, {NULL}, 0, 0, S_NULL},   // S_SMOKE5
 | 
						|
 | 
						|
	// Bubbles
 | 
						|
	{SPR_BUBL, FF_SEMIBRIGHT,   1, {A_BubbleRise}, 1, 1024, S_SMALLBUBBLE},  // S_SMALLBUBBLE
 | 
						|
	{SPR_BUBL, FF_SEMIBRIGHT|1, 1, {A_BubbleRise}, 1, 1024, S_MEDIUMBUBBLE}, // S_MEDIUMBUBBLE
 | 
						|
 | 
						|
	// Extra Large Bubble (breathable)
 | 
						|
	{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|2,   8, {A_BubbleRise}, 0, 1024, S_LARGEBUBBLE2}, // S_LARGEBUBBLE1
 | 
						|
	{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|3,   8, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE}, // S_LARGEBUBBLE2
 | 
						|
	{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|4,  16, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE}, // S_EXTRALARGEBUBBLE
 | 
						|
 | 
						|
	// Extra Large Bubble goes POP!
 | 
						|
	{SPR_BUBL, 5, 16, {NULL}, 0, 0, S_NULL}, // S_POP1
 | 
						|
 | 
						|
	{SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL},  // S_WATERZAP
 | 
						|
 | 
						|
	// Spindash dust
 | 
						|
	{SPR_DUST,                          0, 7, {NULL}, 0, 0, S_SPINDUST2}, // S_SPINDUST1
 | 
						|
	{SPR_DUST,                          1, 6, {NULL}, 0, 0, S_SPINDUST3}, // S_SPINDUST2
 | 
						|
	{SPR_DUST,               FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4}, // S_SPINDUST3
 | 
						|
	{SPR_DUST,               FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST4
 | 
						|
	{SPR_BUBL,                          0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2}, // S_SPINDUST_BUBBLE1
 | 
						|
	{SPR_BUBL,                          0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3}, // S_SPINDUST_BUBBLE2
 | 
						|
	{SPR_BUBL,               FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4}, // S_SPINDUST_BUBBLE3
 | 
						|
	{SPR_BUBL,               FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_BUBBLE4
 | 
						|
	{SPR_FPRT,            FF_FULLBRIGHT|0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2}, // S_SPINDUST_FIRE1
 | 
						|
	{SPR_FPRT,            FF_FULLBRIGHT|0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3}, // S_SPINDUST_FIRE2
 | 
						|
	{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4}, // S_SPINDUST_FIRE3
 | 
						|
	{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL}, // S_SPINDUST_FIRE4
 | 
						|
 | 
						|
	// Flower Seed
 | 
						|
	{SPR_SEED, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 2, 2, S_NULL}, // S_SEED
 | 
						|
 | 
						|
	// Particle sprite
 | 
						|
	{SPR_PRTL, 0, 2*TICRATE, {NULL}, 0, 0, S_NULL}, // S_PARTICLE
 | 
						|
 | 
						|
	// Drowning Timer Numbers
 | 
						|
	{SPR_DRWN, 0, 40, {NULL}, 0, 0, S_NULL}, // S_ZERO1
 | 
						|
	{SPR_DRWN, 1, 40, {NULL}, 0, 0, S_NULL}, // S_ONE1
 | 
						|
	{SPR_DRWN, 2, 40, {NULL}, 0, 0, S_NULL}, // S_TWO1
 | 
						|
	{SPR_DRWN, 3, 40, {NULL}, 0, 0, S_NULL}, // S_THREE1
 | 
						|
	{SPR_DRWN, 4, 40, {NULL}, 0, 0, S_NULL}, // S_FOUR1
 | 
						|
	{SPR_DRWN, 5, 40, {NULL}, 0, 0, S_NULL}, // S_FIVE1
 | 
						|
 | 
						|
	{SPR_DRWN,  6, 40, {NULL}, 0, 0, S_NULL}, // S_ZERO2
 | 
						|
	{SPR_DRWN,  7, 40, {NULL}, 0, 0, S_NULL}, // S_ONE2
 | 
						|
	{SPR_DRWN,  8, 40, {NULL}, 0, 0, S_NULL}, // S_TWO2
 | 
						|
	{SPR_DRWN,  9, 40, {NULL}, 0, 0, S_NULL}, // S_THREE2
 | 
						|
	{SPR_DRWN, 10, 40, {NULL}, 0, 0, S_NULL}, // S_FOUR2
 | 
						|
	{SPR_DRWN, 11, 40, {NULL}, 0, 0, S_NULL}, // S_FIVE2
 | 
						|
 | 
						|
	{SPR_CORK,             0, -1, {NULL}, 0, 0, S_NULL}, // S_CORK
 | 
						|
	{SPR_LHRT, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LHRT
 | 
						|
 | 
						|
	{SPR_NULL, 0, 1, {A_RingExplode}, 0, 0, S_XPLD1}, // S_RINGEXPLODE
 | 
						|
 | 
						|
	{SPR_HOOP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP
 | 
						|
	{SPR_HOOP, 1, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP_XMASA
 | 
						|
	{SPR_HOOP, 2, -1, {NULL}, 0, 0, S_NULL}, // S_HOOP_XMASB
 | 
						|
 | 
						|
	{SPR_CAPS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_EGGCAPSULE
 | 
						|
 | 
						|
	// Secret badniks and hazards, shhhh
 | 
						|
	{SPR_FMCE, 0, 20, {NULL}, 0, 0, S_SMASHSPIKE_EASE1}, // S_SMASHSPIKE_FLOAT
 | 
						|
	{SPR_FMCE, 0,  4, {A_ZThrust},  4, (1<<16)|1, S_SMASHSPIKE_EASE2}, // S_SMASHSPIKE_EASE1
 | 
						|
	{SPR_FMCE, 0,  4, {A_ZThrust},  0, (1<<16)|1, S_SMASHSPIKE_FALL},  // S_SMASHSPIKE_EASE2
 | 
						|
	{SPR_FMCE, 0,  2, {A_ZThrust}, -6,         1, S_SMASHSPIKE_FALL},  // S_SMASHSPIKE_FALL
 | 
						|
	{SPR_FMCE, 1,  2, {A_MultiShotDist}, (MT_DUST<<16)|10, -48, S_SMASHSPIKE_STOMP2}, // S_SMASHSPIKE_STOMP1
 | 
						|
	{SPR_FMCE, 2, 14, {NULL}, 0, 0, S_SMASHSPIKE_RISE1}, // S_SMASHSPIKE_STOMP2
 | 
						|
	{SPR_FMCE, 1,  2, {NULL}, 0, 0, S_SMASHSPIKE_RISE2}, // S_SMASHSPIKE_RISE1
 | 
						|
	{SPR_FMCE, 0,  2, {A_ZThrust}, 6, (1<<16)|1, S_SMASHSPIKE_RISE2}, // S_SMASHSPIKE_RISE2
 | 
						|
 | 
						|
	{SPR_NULL, 0,  35, {NULL}, 0, 0, S_CRUMBLE2}, // S_CRUMBLE1
 | 
						|
	{SPR_NULL, 0, 105, {A_Scream}, 0, 0, S_NULL}, // S_CRUMBLE2
 | 
						|
 | 
						|
	// Spark
 | 
						|
	{SPR_NULL, 0, 1, {A_ModuloToState}, 2, S_SPRK2, S_SPRK3},  // S_SPRK1
 | 
						|
	{SPR_SPRK, FF_TRANS20|FF_ANIMATE|0, 18, {NULL}, 8, 2, S_NULL},  // S_SPRK2
 | 
						|
	{SPR_SPRK, FF_TRANS20|FF_ANIMATE|9, 18, {NULL}, 8, 2, S_NULL},  // S_SPRK3
 | 
						|
 | 
						|
	// Robot Explosion
 | 
						|
	{SPR_BOM1, 0, 0, {A_FlickySpawn}, 0, 0, S_XPLD1}, // S_XPLD_FLICKY
 | 
						|
	{SPR_BOM1, 0, 2, {A_Scream},      0, 0, S_XPLD2}, // S_XPLD1
 | 
						|
	{SPR_BOM1, 1, 2, {NULL},          0, 0, S_XPLD3}, // S_XPLD2
 | 
						|
	{SPR_BOM1, 2, 3, {NULL},          0, 0, S_XPLD4}, // S_XPLD3
 | 
						|
	{SPR_BOM1, 3, 3, {NULL},          0, 0, S_XPLD5}, // S_XPLD4
 | 
						|
	{SPR_BOM1, 4, 4, {NULL},          0, 0, S_XPLD6}, // S_XPLD5
 | 
						|
	{SPR_BOM1, 5, 4, {NULL},          0, 0, S_NULL},  // S_XPLD6
 | 
						|
 | 
						|
	{SPR_BOM1, FF_ANIMATE,   21, {NULL},          5, 4, S_INVISIBLE}, // S_XPLD_EGGTRAP
 | 
						|
 | 
						|
	// Underwater Explosion
 | 
						|
	{SPR_BOM4, 0, 3, {A_Scream}, 0, 0, S_WPLD2}, // S_WPLD1
 | 
						|
	{SPR_BOM4, 1, 3, {NULL},     0, 0, S_WPLD3}, // S_WPLD2
 | 
						|
	{SPR_BOM4, 2, 3, {NULL},     0, 0, S_WPLD4}, // S_WPLD3
 | 
						|
	{SPR_BOM4, 3, 3, {NULL},     0, 0, S_WPLD5}, // S_WPLD4
 | 
						|
	{SPR_BOM4, 4, 3, {NULL},     0, 0, S_WPLD6}, // S_WPLD5
 | 
						|
	{SPR_BOM4, 5, 3, {NULL},     0, 0, S_NULL},  // S_WPLD6
 | 
						|
 | 
						|
	{SPR_DUST,   FF_TRANS40, 4, {NULL}, 0, 0, S_DUST2}, // S_DUST1
 | 
						|
	{SPR_DUST, 1|FF_TRANS50, 5, {NULL}, 0, 0, S_DUST3}, // S_DUST2
 | 
						|
	{SPR_DUST, 2|FF_TRANS60, 3, {NULL}, 0, 0, S_DUST4}, // S_DUST3
 | 
						|
	{SPR_DUST, 3|FF_TRANS70, 2, {NULL}, 0, 0, S_NULL},  // S_DUST4
 | 
						|
 | 
						|
	{SPR_NULL, 0, 1, {A_RockSpawn}, 0, 0, S_ROCKSPAWN}, // S_ROCKSPAWN
 | 
						|
 | 
						|
	{SPR_ROIA, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEA
 | 
						|
	{SPR_ROIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEB
 | 
						|
	{SPR_ROIC, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEC
 | 
						|
	{SPR_ROID, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLED
 | 
						|
	{SPR_ROIE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEE
 | 
						|
	{SPR_ROIF, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEF
 | 
						|
	{SPR_ROIG, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEG
 | 
						|
	{SPR_ROIH, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEH
 | 
						|
	{SPR_ROII, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEI
 | 
						|
	{SPR_ROIJ, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEJ
 | 
						|
	{SPR_ROIK, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL}, // S_ROCKCRUMBLEK
 | 
						|
	{SPR_ROIL, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEL
 | 
						|
	{SPR_ROIM, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEM
 | 
						|
	{SPR_ROIN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEN
 | 
						|
	{SPR_ROIO, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEO
 | 
						|
	{SPR_ROIP, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_ROCKCRUMBLEP
 | 
						|
 | 
						|
	{SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL}, // S_GFZDEBRIS
 | 
						|
	{SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_BRICKDEBRIS
 | 
						|
	{SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL}, // S_WOODDEBRIS
 | 
						|
 | 
						|
	// SRB2kart
 | 
						|
	{SPR_RNDM,    FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM2},	// S_RANDOMITEM1
 | 
						|
	{SPR_RNDM,  2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM3},	// S_RANDOMITEM2
 | 
						|
	{SPR_RNDM,  4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM4},	// S_RANDOMITEM3
 | 
						|
	{SPR_RNDM,  6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM5},	// S_RANDOMITEM4
 | 
						|
	{SPR_RNDM,  8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM6},	// S_RANDOMITEM5
 | 
						|
	{SPR_RNDM, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM7},	// S_RANDOMITEM6
 | 
						|
	{SPR_RNDM, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM8},	// S_RANDOMITEM7
 | 
						|
	{SPR_RNDM, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM9},	// S_RANDOMITEM8
 | 
						|
	{SPR_RNDM, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM10},	// S_RANDOMITEM9
 | 
						|
	{SPR_RNDM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM11},	// S_RANDOMITEM10
 | 
						|
	{SPR_RNDM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM12},	// S_RANDOMITEM11
 | 
						|
	{SPR_RNDM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RANDOMITEM1},	// S_RANDOMITEM12
 | 
						|
 | 
						|
	{SPR_RBOX,    FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX2},		// S_RINGBOX1
 | 
						|
	{SPR_RBOX,  2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX3},		// S_RINGBOX2
 | 
						|
	{SPR_RBOX,  4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX4},		// S_RINGBOX3
 | 
						|
	{SPR_RBOX,  6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX5},		// S_RINGBOX4
 | 
						|
	{SPR_RBOX,  8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX6},		// S_RINGBOX5
 | 
						|
	{SPR_RBOX, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX7},		// S_RINGBOX6
 | 
						|
	{SPR_RBOX, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX8},		// S_RINGBOX7
 | 
						|
	{SPR_RBOX, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX9},		// S_RINGBOX8
 | 
						|
	{SPR_RBOX, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX10},	// S_RINGBOX9
 | 
						|
	{SPR_RBOX, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX11},	// S_RINGBOX10
 | 
						|
	{SPR_RBOX, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX12},	// S_RINGBOX11
 | 
						|
	{SPR_RBOX, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_RINGBOX1},		// S_RINGBOX12
 | 
						|
 | 
						|
	{SPR_SBOX,    FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX2},	// S_SPHEREBOX1
 | 
						|
	{SPR_SBOX,  2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX3},	// S_SPHEREBOX2
 | 
						|
	{SPR_SBOX,  4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX4},	// S_SPHEREBOX3
 | 
						|
	{SPR_SBOX,  6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX5},	// S_SPHEREBOX4
 | 
						|
	{SPR_SBOX,  8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX6},	// S_SPHEREBOX5
 | 
						|
	{SPR_SBOX, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX7},	// S_SPHEREBOX6
 | 
						|
	{SPR_SBOX, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX8},	// S_SPHEREBOX7
 | 
						|
	{SPR_SBOX, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX9},	// S_SPHEREBOX8
 | 
						|
	{SPR_SBOX, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX10},	// S_SPHEREBOX9
 | 
						|
	{SPR_SBOX, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX11},	// S_SPHEREBOX10
 | 
						|
	{SPR_SBOX, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX12},	// S_SPHEREBOX11
 | 
						|
	{SPR_SBOX, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_SPHEREBOX1},	// S_SPHEREBOX12
 | 
						|
 | 
						|
	{SPR_ITRI, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 19, 1, S_NULL}, // S_ITEM_DEBRIS
 | 
						|
	{SPR_NULL, 0, 0, {A_Repeat}, 16, S_ITEM_DEBRIS_CLOUD_SPAWNER2, S_NULL}, // S_ITEM_DEBRIS_CLOUD_SPAWNER1
 | 
						|
	{SPR_NULL, 0, 7, {A_SpawnItemDebrisCloud}, 20, 0, S_ITEM_DEBRIS_CLOUD_SPAWNER1}, // S_ITEM_DEBRIS_CLOUD_SPAWNER2
 | 
						|
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMICON
 | 
						|
	{SPR_ITPA, FF_FULLBRIGHT, -1, {NULL}, 1, 0, S_NULL}, // S_ITEMBACKDROP
 | 
						|
 | 
						|
	{SPR_ICAP,                         FF_ADD|0, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE
 | 
						|
	{SPR_ICAP,                 FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_TOP_SIDE
 | 
						|
	{SPR_ICAP, FF_VERTICALFLIP|FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM_SIDE_AIR
 | 
						|
	{SPR_ICAP,                 FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM_SIDE_GROUND
 | 
						|
	//{SPR_ICAP,                 FF_FLOORSPRITE|3, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_TOP
 | 
						|
	//{SPR_ICAP,                 FF_FLOORSPRITE|4, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_BOTTOM
 | 
						|
	//{SPR_ICAP,                 FF_FLOORSPRITE|5, -1, {NULL}, 0, 0, S_NULL}, // S_ITEMCAPSULE_INSIDE
 | 
						|
 | 
						|
	{SPR_NULL, 0, 1, {NULL}, 6, 1, S_SPAWNSTATE}, // S_MONITOR_DAMAGE
 | 
						|
	{SPR_NULL, 0, 50, {NULL}, 0, 0, S_NULL}, // S_MONITOR_DEATH
 | 
						|
	{SPR_IMON, FF_PAPERSPRITE|1, 1, {NULL}, 3, 1, S_MONITOR_SCREEN1B}, // S_MONITOR_SCREEN1A
 | 
						|
	{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN2A}, // S_MONITOR_SCREEN1B
 | 
						|
	{SPR_IMON, FF_PAPERSPRITE|2, 1, {NULL}, 3, 1, S_MONITOR_SCREEN2B}, // S_MONITOR_SCREEN2A
 | 
						|
	{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN3A}, // S_MONITOR_SCREEN2B
 | 
						|
	{SPR_IMON, FF_PAPERSPRITE|3, 1, {NULL}, 3, 1, S_MONITOR_SCREEN3B}, // S_MONITOR_SCREEN3A
 | 
						|
	{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN4A}, // S_MONITOR_SCREEN3B
 | 
						|
	{SPR_IMON, FF_PAPERSPRITE|4, 1, {NULL}, 3, 1, S_MONITOR_SCREEN4B}, // S_MONITOR_SCREEN4A
 | 
						|
	{SPR_IMON, FF_PAPERSPRITE|0, 1, {NULL}, 3, 1, S_MONITOR_SCREEN1A}, // S_MONITOR_SCREEN4B
 | 
						|
	{SPR_IMON, FF_PAPERSPRITE|5, -1, {NULL}, 3, 1, S_NULL}, // S_MONITOR_STAND
 | 
						|
	{SPR_NULL, FF_PAPERSPRITE|FF_TRANS50|FF_ADD|6, -1, {NULL}, 3, 35, S_NULL}, // S_MONITOR_CRACKA
 | 
						|
	{SPR_NULL, FF_PAPERSPRITE|FF_TRANS50|FF_SUBTRACT|10, -1, {NULL}, 3, 35, S_NULL}, // S_MONITOR_CRACKB
 | 
						|
 | 
						|
	{SPR_MSHD, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL}, // S_MONITOR_BIG_SHARD
 | 
						|
	{SPR_IMDB, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MONITOR_SMALL_SHARD
 | 
						|
	{SPR_MTWK, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MONITOR_TWINKLE
 | 
						|
 | 
						|
	{SPR_MGBX,                 FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX
 | 
						|
	{SPR_MGBT,                 FF_FLOORSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX_TOP
 | 
						|
	{SPR_MGBB,                 FF_FLOORSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_MAGICIANBOX_BOTTOM
 | 
						|
 | 
						|
	{SPR_SLPT,                 FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_WAVEDASH
 | 
						|
 | 
						|
	{SPR_IWHP,                 FF_FLOORSPRITE|FF_ANIMATE|0, -1, {NULL}, 6, 2, S_NULL}, // S_INSTAWHIP
 | 
						|
	{SPR_NULL,                 0, 1, {NULL}, 0, 0, S_INSTAWHIP_RECHARGE2}, // S_INSTAWHIP_RECHARGE1
 | 
						|
	{SPR_NULL,                 0, 0, {A_PlaySound}, sfx_s3ka0, 2, S_INSTAWHIP_RECHARGE3}, // S_INSTAWHIP_RECHARGE2
 | 
						|
	{SPR_WPRE,                 FF_FULLBRIGHT|FF_FLOORSPRITE|FF_ANIMATE|0, 36, {NULL}, 17, 2, S_INSTAWHIP_RECHARGE4}, // S_INSTAWHIP_RECHARGE3
 | 
						|
	{SPR_NULL,                 0, 0, {A_PlaySound}, sfx_s3k7c, 2, S_NULL}, // S_INSTAWHIP_RECHARGE4
 | 
						|
	{SPR_WPRJ,                 FF_FULLBRIGHT|FF_ANIMATE, 9, {NULL}, 8, 1, S_INSTAWHIP_REJECT}, // S_INSTAWHIP_REJECT
 | 
						|
	{SPR_GRNG,                 FF_FULLBRIGHT|FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_BLOCKRING
 | 
						|
	{SPR_GBDY,                 FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_BLOCKBODY
 | 
						|
 | 
						|
	{SPR_TRC1,                 FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 2, S_NULL}, // S_CHARGEAURA
 | 
						|
	{SPR_TRC2,                 FF_FULLBRIGHT|FF_ANIMATE|0, 20, {NULL}, 19, 1, S_NULL}, // S_CHARGEFALL
 | 
						|
	{SPR_TRC3,                 FF_FULLBRIGHT|FF_ADD|0, 2, {NULL}, 0, 0, S_NULL}, // S_CHARGEFLICKER
 | 
						|
	{SPR_TRC3,                 FF_FULLBRIGHT|FF_ADD|1, 2, {NULL}, 0, 0, S_NULL}, // S_CHARGESPARK
 | 
						|
	{SPR_TRC4,                 FF_FULLBRIGHT|FF_ADD|FF_ANIMATE|0, -1, {NULL}, 4, 1, S_NULL}, // S_CHARGERELEASE
 | 
						|
	{SPR_TRC5,                 FF_FULLBRIGHT|FF_ADD|FF_ANIMATE|0, -1, {NULL}, 4, 1, S_NULL}, // S_CHARGEEXTRA
 | 
						|
 | 
						|
	{SPR_DHND, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_SERVANTHAND
 | 
						|
 | 
						|
	{SPR_HORN, 0, -1, {NULL}, 0, 0, S_NULL}, // S_HORNCODE
 | 
						|
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SIGNSPARK2}, // S_SIGNSPARK1
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SIGNSPARK3}, // S_SIGNSPARK2
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_SIGNSPARK4}, // S_SIGNSPARK3
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_SIGNSPARK5}, // S_SIGNSPARK4
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_SIGNSPARK6}, // S_SIGNSPARK5
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_SIGNSPARK7}, // S_SIGNSPARK6
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_SIGNSPARK8}, // S_SIGNSPARK7
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_SIGNSPARK9}, // S_SIGNSPARK8
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_SIGNSPARK10}, // S_SIGNSPARK9
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_SIGNSPARK11}, // S_SIGNSPARK10
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_NULL}, // S_SIGNSPARK11
 | 
						|
 | 
						|
	{SPR_DRIF, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_A1
 | 
						|
	{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20|1, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_A2
 | 
						|
	{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS50,   1, {NULL}, 0, 0, S_NULL}, // S_DRIFTSPARK_A3
 | 
						|
 | 
						|
	{SPR_DRIF, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_B1 (Loop back to A2)
 | 
						|
 | 
						|
	{SPR_DRIF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_DRIFTSPARK_C2}, // S_DRIFTSPARK_C1
 | 
						|
	{SPR_DRIF, FF_FULLBRIGHT|FF_TRANS20, 1, {NULL}, 0, 0, S_DRIFTSPARK_A3}, // S_DRIFTSPARK_C2 (Loop back to A3)
 | 
						|
 | 
						|
	{SPR_DRIF, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_DRIFTSPARK_D2}, // S_DRIFTSPARK_D1
 | 
						|
	{SPR_DRIF, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_DRIFTSPARK_A2}, // S_DRIFTSPARK_D2 (Loop back to A2)
 | 
						|
 | 
						|
	{SPR_BDRF, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 5, 2, S_BRAKEDRIFT}, // S_BRAKEDRIFT
 | 
						|
 | 
						|
	{SPR_BRAK, 0, 1, {NULL}, 0, 0, S_BRAKEDUST2}, // S_BRAKEDUST1
 | 
						|
	{SPR_BRAK, FF_ANIMATE, 7, {NULL}, 6, 1, S_NULL}, // S_BRAKEDUST2
 | 
						|
 | 
						|
	{SPR_DUST, 0,  3, {NULL}, 0, 0, S_DRIFTDUST2}, // S_DRIFTDUST1
 | 
						|
	{SPR_DUST, 1,  3, {NULL}, 0, 0, S_DRIFTDUST3}, // S_DRIFTDUST2
 | 
						|
	{SPR_DUST, FF_TRANS20|2,  3, {NULL}, 0, 0, S_DRIFTDUST4}, // S_DRIFTDUST3
 | 
						|
	{SPR_DUST, FF_TRANS20|3,  3, {NULL}, 0, 0, S_NULL}, // S_DRIFTDUST4
 | 
						|
 | 
						|
	{SPR_DRWS, FF_FULLBRIGHT|0,  3, {NULL}, 0, 0, S_DRIFTWARNSPARK2}, // S_DRIFTWARNSPARK1
 | 
						|
	{SPR_DRWS, FF_FULLBRIGHT|1,  3, {NULL}, 0, 0, S_DRIFTWARNSPARK3}, // S_DRIFTWARNSPARK2
 | 
						|
	{SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|2,  3, {NULL}, 0, 0, S_DRIFTWARNSPARK4}, // S_DRIFTWARNSPARK3
 | 
						|
	{SPR_DRWS, FF_FULLBRIGHT|FF_TRANS20|3,  3, {NULL}, 0, 0, S_NULL}, // S_DRIFTWARNSPARK4
 | 
						|
 | 
						|
	{SPR_DREL, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|FF_GLOBALANIM, 2, {NULL}, 5, 2, S_NULL}, // S_DRIFTELECTRICITY
 | 
						|
	{SPR_DRES, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 20, {NULL}, 1, 10, S_NULL}, // S_DRIFTELECTRICSPARK
 | 
						|
 | 
						|
	{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT,   1, {NULL}, 0, 0, S_FASTLINE2}, // S_FASTLINE1
 | 
						|
	{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_FASTLINE3}, // S_FASTLINE2
 | 
						|
	{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_FASTLINE4}, // S_FASTLINE3
 | 
						|
	{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_FASTLINE5}, // S_FASTLINE4
 | 
						|
	{SPR_FAST, FF_PAPERSPRITE|FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_NULL}, // S_FASTLINE5
 | 
						|
 | 
						|
	{SPR_DSHR, FF_PAPERSPRITE,   1, {NULL}, 0, 0, S_FASTDUST2}, // S_FASTDUST1
 | 
						|
	{SPR_DSHR, FF_PAPERSPRITE|1, 1, {NULL}, 0, 0, S_FASTDUST3}, // S_FASTDUST2
 | 
						|
	{SPR_DSHR, FF_PAPERSPRITE|2, 1, {NULL}, 0, 0, S_FASTDUST4}, // S_FASTDUST3
 | 
						|
	{SPR_DSHR, FF_PAPERSPRITE|3, 1, {NULL}, 0, 0, S_FASTDUST5}, // S_FASTDUST4
 | 
						|
	{SPR_DSHR, FF_PAPERSPRITE|4, 1, {NULL}, 0, 0, S_FASTDUST6}, // S_FASTDUST5
 | 
						|
	{SPR_DSHR, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_FASTDUST7}, // S_FASTDUST6
 | 
						|
	{SPR_DSHR, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FASTDUST7
 | 
						|
 | 
						|
	{SPR_DBOS,                FF_FULLBRIGHT,   1, {NULL}, 6, 1, S_DRIFTEXPLODE2}, // S_DRIFTEXPLODE1
 | 
						|
	{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT,   1, {NULL}, 6, 1, S_DRIFTEXPLODE3}, // S_DRIFTEXPLODE2
 | 
						|
	{SPR_DBOS,                FF_FULLBRIGHT|1, 1, {NULL}, 6, 1, S_DRIFTEXPLODE4}, // S_DRIFTEXPLODE3
 | 
						|
	{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 6, 1, S_DRIFTEXPLODE5}, // S_DRIFTEXPLODE4
 | 
						|
	{SPR_DBOS,                FF_FULLBRIGHT|2, 1, {NULL}, 6, 1, S_DRIFTEXPLODE6}, // S_DRIFTEXPLODE5
 | 
						|
	{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 6, 1, S_DRIFTEXPLODE7}, // S_DRIFTEXPLODE6
 | 
						|
	{SPR_DBOS,                FF_FULLBRIGHT|3, 1, {NULL}, 6, 1, S_DRIFTEXPLODE8}, // S_DRIFTEXPLODE7
 | 
						|
	{SPR_DBST, FF_PAPERSPRITE|FF_FULLBRIGHT|3, 1, {NULL}, 6, 1, S_DRIFTEXPLODE1}, // S_DRIFTEXPLODE8
 | 
						|
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0x0, 1, {NULL}, 6, 1, S_DRIFTCLIPA2},  // S_DRIFTCLIPA1
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0x8, 1, {NULL}, 6, 1, S_DRIFTCLIPA3},  // S_DRIFTCLIPA2
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0x1, 1, {NULL}, 6, 1, S_DRIFTCLIPA4},  // S_DRIFTCLIPA3
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0x9, 1, {NULL}, 6, 1, S_DRIFTCLIPA5},  // S_DRIFTCLIPA4
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0x2, 1, {NULL}, 6, 1, S_DRIFTCLIPA6},  // S_DRIFTCLIPA5
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0xA, 1, {NULL}, 6, 1, S_DRIFTCLIPA7},  // S_DRIFTCLIPA6
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0x3, 1, {NULL}, 6, 1, S_DRIFTCLIPA8},  // S_DRIFTCLIPA7
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0xB, 1, {NULL}, 6, 1, S_DRIFTCLIPA9},  // S_DRIFTCLIPA8
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0x4, 1, {NULL}, 6, 1, S_DRIFTCLIPA10}, // S_DRIFTCLIPA9
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0xC, 1, {NULL}, 6, 1, S_DRIFTCLIPA11}, // S_DRIFTCLIPA10
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0x5, 1, {NULL}, 6, 1, S_DRIFTCLIPA12}, // S_DRIFTCLIPA11
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0xD, 1, {NULL}, 6, 1, S_DRIFTCLIPA13}, // S_DRIFTCLIPA12
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0x6, 1, {NULL}, 6, 1, S_DRIFTCLIPA14}, // S_DRIFTCLIPA13
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0xE, 1, {NULL}, 6, 1, S_DRIFTCLIPA15}, // S_DRIFTCLIPA14
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0x7, 1, {NULL}, 6, 1, S_DRIFTCLIPA16}, // S_DRIFTCLIPA15
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|0xF, 1, {NULL}, 6, 1, S_DRIFTCLIPB1},  // S_DRIFTCLIPA16
 | 
						|
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT,   2, {NULL}, 6, 1, S_DRIFTCLIPB2}, // S_DRIFTCLIPB1
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|1, 2, {NULL}, 6, 1, S_DRIFTCLIPB3}, // S_DRIFTCLIPB2
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|2, 2, {NULL}, 6, 1, S_DRIFTCLIPB4}, // S_DRIFTCLIPB3
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|3, 2, {NULL}, 6, 1, S_DRIFTCLIPB5}, // S_DRIFTCLIPB4
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|4, 2, {NULL}, 6, 1, S_DRIFTCLIPB6}, // S_DRIFTCLIPB5
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|5, 2, {NULL}, 6, 1, S_DRIFTCLIPB7}, // S_DRIFTCLIPB6
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|6, 2, {NULL}, 6, 1, S_DRIFTCLIPB8}, // S_DRIFTCLIPB7
 | 
						|
	{SPR_DBCL, FF_FULLBRIGHT|7, 2, {NULL}, 6, 1, S_DRIFTCLIPB1}, // S_DRIFTCLIPB8
 | 
						|
 | 
						|
	{SPR_DBNC, FF_FULLBRIGHT|FF_ANIMATE, 14, {NULL}, 6, 1, S_NULL}, // S_DRIFTCLIPSPARK
 | 
						|
 | 
						|
	{SPR_BOST, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE, TICRATE, {NULL}, 7, 1, S_BOOSTSMOKESPAWNER}, // S_BOOSTFLAME
 | 
						|
	{SPR_NULL, 0,                      TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKESPAWNER
 | 
						|
 | 
						|
	{SPR_BOSM, FF_TRANS50, 3, {NULL}, 0, 0, S_BOOSTSMOKE2}, // S_BOOSTSMOKE1
 | 
						|
	{SPR_BOSM, FF_TRANS50|1, 3, {NULL}, 0, 0, S_BOOSTSMOKE3}, // S_BOOSTSMOKE2
 | 
						|
	{SPR_BOSM, FF_TRANS50|2, 3, {NULL}, 0, 0, S_BOOSTSMOKE4}, // S_BOOSTSMOKE3
 | 
						|
	{SPR_BOSM, FF_TRANS50|3, 3, {NULL}, 0, 0, S_BOOSTSMOKE5}, // S_BOOSTSMOKE4
 | 
						|
	{SPR_BOSM, FF_TRANS50|4, 3, {NULL}, 0, 0, S_BOOSTSMOKE6}, // S_BOOSTSMOKE5
 | 
						|
	{SPR_BOSM, FF_TRANS50|5, 3, {NULL}, 0, 0, S_NULL}, // S_BOOSTSMOKE6
 | 
						|
 | 
						|
	{SPR_NULL, 0,               10, {NULL}, 0, 0, S_KARTFIRE2}, // S_KARTFIRE1
 | 
						|
	{SPR_KFRE, FF_FULLBRIGHT,    2, {NULL}, 0, 0, S_KARTFIRE3}, // S_KARTFIRE2
 | 
						|
	{SPR_KFRE, FF_FULLBRIGHT|1,  2, {NULL}, 0, 0, S_KARTFIRE4}, // S_KARTFIRE3
 | 
						|
	{SPR_KFRE, FF_FULLBRIGHT|2,  2, {NULL}, 0, 0, S_KARTFIRE5}, // S_KARTFIRE4
 | 
						|
	{SPR_KFRE, FF_FULLBRIGHT|3,  2, {NULL}, 0, 0, S_KARTFIRE6}, // S_KARTFIRE5
 | 
						|
	{SPR_KFRE, FF_FULLBRIGHT|4,  2, {NULL}, 0, 0, S_KARTFIRE7}, // S_KARTFIRE6
 | 
						|
	{SPR_KFRE, FF_FULLBRIGHT|5,  2, {NULL}, 0, 0, S_KARTFIRE8}, // S_KARTFIRE7
 | 
						|
	{SPR_KFRE, FF_FULLBRIGHT|6,  2, {NULL}, 0, 0, S_NULL},      // S_KARTFIRE8
 | 
						|
 | 
						|
	{SPR_AIDU, FF_ANIMATE|FF_PAPERSPRITE, 5*2, {NULL}, 5, 2, S_NULL}, // S_KARTAIZDRIFTSTRAT
 | 
						|
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT,    1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN2},	// S_KARTINVULN1
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|1,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN3},	// S_KARTINVULN2
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|2,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN4},	// S_KARTINVULN3
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|3,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN5},	// S_KARTINVULN4
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|4,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN6},	// S_KARTINVULN5
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|5,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN7},	// S_KARTINVULN6
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|6,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN8},	// S_KARTINVULN7
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|7,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN9},	// S_KARTINVULN8
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|8,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN10},	// S_KARTINVULN9
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|9,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN11},	// S_KARTINVULN10
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|10,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULN12},	// S_KARTINVULN11
 | 
						|
	{SPR_KINV, FF_FULLBRIGHT|11,  1, {A_InvincSparkleRotate}, 0, 0, S_NULL},	// S_KARTINVULN12
 | 
						|
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT,    1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB2},	// S_KARTINVULNB1
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|1,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB3},	// S_KARTINVULNB2
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|2,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB4},	// S_KARTINVULNB3
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|3,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB5},	// S_KARTINVULNB4
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|4,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB6},	// S_KARTINVULNB5
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|5,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB7},	// S_KARTINVULNB6
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|6,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB8},	// S_KARTINVULNB7
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|7,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB9},	// S_KARTINVULNB8
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|8,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB10},	// S_KARTINVULNB9
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|9,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB11},	// S_KARTINVULNB10
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|10,  1, {A_InvincSparkleRotate}, 0, 0, S_KARTINVULNB12},	// S_KARTINVULNB11
 | 
						|
	{SPR_KINB, FF_FULLBRIGHT|11,  1, {A_InvincSparkleRotate}, 0, 0, S_NULL},	// S_KARTINVULNB12
 | 
						|
 | 
						|
	{SPR_KINF, FF_FULLBRIGHT|FF_TRANS80|FF_ADD, 1, {NULL}, 0, 0, S_INVULNFLASH2},	// S_INVULNFLASH1
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT|FF_TRANS80|FF_ADD, 1, {NULL}, 0, 0, S_INVULNFLASH3},	// S_INVULNFLASH2
 | 
						|
	{SPR_KINF, FF_FULLBRIGHT|FF_TRANS80|FF_ADD|1, 1, {NULL}, 0, 0, S_INVULNFLASH4},	// S_INVULNFLASH3
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT|FF_TRANS80|FF_ADD, 1, {NULL}, 0, 0, S_INVULNFLASH1},	// S_INVULNFLASH4
 | 
						|
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE,    1, {NULL}, 0, 0, S_KARTINVLINES2}, // S_KARTINVLINES1
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|1,  1, {NULL}, 0, 0, S_KARTINVLINES3}, // S_KARTINVLINES2
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|2,  1, {NULL}, 0, 0, S_KARTINVLINES4}, // S_KARTINVLINES3
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|3,  1, {NULL}, 0, 0, S_KARTINVLINES5}, // S_KARTINVLINES4
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|4,  1, {NULL}, 2, 1, S_KARTINVLINES6}, // S_KARTINVLINES5
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|4,  1, {NULL}, 2, 1, S_KARTINVLINES7}, // S_KARTINVLINES6
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|4,  1, {NULL}, 2, 1, S_KARTINVLINES8}, // S_KARTINVLINES7
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|4,  1, {NULL}, 2, 1, S_KARTINVLINES9}, // S_KARTINVLINES8
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|5,  1, {NULL}, 0, 0, S_KARTINVLINES10}, // S_KARTINVLINES9
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|6,  3, {NULL}, 0, 0, S_KARTINVLINES11}, // S_KARTINVLINES10
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|7,  1, {NULL}, 0, 0, S_KARTINVLINES12},      // S_KARTINVLINES11
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|8,  1, {NULL}, 0, 0, S_KARTINVLINES13},      // S_KARTINVLINES12
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|9,  1, {NULL}, 0, 0, S_KARTINVLINES14},      // S_KARTINVLINES13
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|10,  1, {NULL}, 0, 0, S_KARTINVLINES15},      // S_KARTINVLINES14
 | 
						|
	{SPR_INVI, FF_FULLBRIGHT|FF_PAPERSPRITE|11,  1, {NULL}, 0, 0, S_NULL},      // S_KARTINVLINES15
 | 
						|
 | 
						|
	{SPR_WIPD, 0, 1, {NULL}, 0, 0, S_WIPEOUTTRAIL2}, // S_WIPEOUTTRAIL1
 | 
						|
	{SPR_WIPD, 1, 1, {NULL}, 0, 0, S_WIPEOUTTRAIL3}, // S_WIPEOUTTRAIL2
 | 
						|
	{SPR_WIPD, 2, 1, {NULL}, 0, 0, S_WIPEOUTTRAIL4}, // S_WIPEOUTTRAIL3
 | 
						|
	{SPR_WIPD, 3, 1, {NULL}, 0, 0, S_WIPEOUTTRAIL5}, // S_WIPEOUTTRAIL4
 | 
						|
	{SPR_WIPD, 4, 1, {NULL}, 0, 0, S_WIPEOUTTRAIL6}, // S_WIPEOUTTRAIL5
 | 
						|
	{SPR_WIPD, 5, 1, {NULL}, 0, 0, S_WIPEOUTTRAIL7}, // S_WIPEOUTTRAIL6
 | 
						|
	{SPR_WIPD, 6, 1, {NULL}, 0, 0, S_WIPEOUTTRAIL8}, // S_WIPEOUTTRAIL7
 | 
						|
	{SPR_WIPD, 7, 1, {NULL}, 0, 0, S_WIPEOUTTRAIL9}, // S_WIPEOUTTRAIL8
 | 
						|
	{SPR_WIPD, 8, 1, {NULL}, 0, 0, S_WIPEOUTTRAIL10}, // S_WIPEOUTTRAIL9
 | 
						|
	{SPR_WIPD, 9, 1, {NULL}, 0, 0, S_WIPEOUTTRAIL11}, // S_WIPEOUTTRAIL10
 | 
						|
	{SPR_WIPD, 10, 1, {NULL}, 0, 0, S_NULL}, 		// S_WIPEOUTTRAIL11
 | 
						|
 | 
						|
	{SPR_RSHE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_L
 | 
						|
	{SPR_RSHE, 1, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_R
 | 
						|
	{SPR_RSHE, 2, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_LVIBRATE
 | 
						|
	{SPR_RSHE, 3, -1, {NULL}, 0, 0, S_NULL}, // S_ROCKETSNEAKER_RVIBRATE
 | 
						|
 | 
						|
	{SPR_FITM,    FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM2},	// S_EGGMANITEM1
 | 
						|
	{SPR_FITM,  2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM3},	// S_EGGMANITEM2
 | 
						|
	{SPR_FITM,  4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM4},	// S_EGGMANITEM3
 | 
						|
	{SPR_FITM,  6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM5},	// S_EGGMANITEM4
 | 
						|
	{SPR_FITM,  8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM6},	// S_EGGMANITEM5
 | 
						|
	{SPR_FITM, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM7},	// S_EGGMANITEM6
 | 
						|
	{SPR_FITM, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM8},	// S_EGGMANITEM7
 | 
						|
	{SPR_FITM, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM9},	// S_EGGMANITEM8
 | 
						|
	{SPR_FITM, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM10},	// S_EGGMANITEM9
 | 
						|
	{SPR_FITM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM11},	// S_EGGMANITEM10
 | 
						|
	{SPR_FITM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM12},	// S_EGGMANITEM11
 | 
						|
	{SPR_FITM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_EGGMANITEM1},	// S_EGGMANITEM12
 | 
						|
	{SPR_FITM, 24|FF_FULLBRIGHT, 175, {NULL}, 0, 0, S_NULL},								// S_EGGMANITEM_DEAD
 | 
						|
 | 
						|
	{SPR_BANA, 0,  -1, {NULL}, 0, 0, S_NULL}, // S_BANANA
 | 
						|
	{SPR_BANA, 1, 175, {NULL}, 0, 0, S_NULL}, // S_BANANA_DEAD
 | 
						|
 | 
						|
	{SPR_BAND, 0, -1, {NULL}, 0, 0, S_BANANA_SPARK2}, // S_BANANA_SPARK
 | 
						|
	{SPR_BAND, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BANANA_SPARK3}, // S_BANANA_SPARK2
 | 
						|
	{SPR_BAND, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BANANA_SPARK4}, // S_BANANA_SPARK3
 | 
						|
	{SPR_BAND, 3|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BANANA_SPARK4
 | 
						|
 | 
						|
	{SPR_ORBN,  0, 1, {NULL}, 0, 0, S_ORBINAUT2},			// S_ORBINAUT1
 | 
						|
	{SPR_ORBN,  1, 1, {NULL}, 0, 0, S_ORBINAUT3},			// S_ORBINAUT2
 | 
						|
	{SPR_ORBN,  2, 1, {NULL}, 0, 0, S_ORBINAUT4},			// S_ORBINAUT3
 | 
						|
	{SPR_ORBN,  3, 1, {NULL}, 0, 0, S_ORBINAUT5},			// S_ORBINAUT4S_ORBINAUT4
 | 
						|
	{SPR_ORBN,  4, 1, {NULL}, 0, 0, S_ORBINAUT6},			// S_ORBINAUT5
 | 
						|
	{SPR_ORBN,  5, 1, {NULL}, 0, 0, S_ORBINAUT1},			// S_ORBINAUT6
 | 
						|
	{SPR_ORBN,  0, 175, {NULL}, 0, 0, S_NULL},			// S_ORBINAUT_DEAD
 | 
						|
	{SPR_ORBN,  6, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD2},	// S_ORBINAUT_SHIELD1
 | 
						|
	{SPR_ORBN,  7, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD3},	// S_ORBINAUT_SHIELD2
 | 
						|
	{SPR_ORBN,  8, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD4},	// S_ORBINAUT_SHIELD3
 | 
						|
	{SPR_ORBN,  9, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD5},	// S_ORBINAUT_SHIELD4
 | 
						|
	{SPR_ORBN, 10, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD6},	// S_ORBINAUT_SHIELD5
 | 
						|
	{SPR_ORBN, 11, 3, {NULL}, 0, 0, S_ORBINAUT_SHIELD1},	// S_ORBINAUT_SHIELD6
 | 
						|
	{SPR_ORBN,  6, 175, {NULL}, 0, 0, S_NULL},			// S_ORBINAUT_SHIELDDEAD
 | 
						|
 | 
						|
	{SPR_JAWZ, 0, 1, {NULL}, 0, 0, S_JAWZ2},	// S_JAWZ1
 | 
						|
	{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ3},	// S_JAWZ2
 | 
						|
	{SPR_JAWZ, 1, 1, {NULL}, 0, 0, S_JAWZ4},	// S_JAWZ3
 | 
						|
	{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ5},	// S_JAWZ4
 | 
						|
	{SPR_JAWZ, 2, 1, {NULL}, 0, 0, S_JAWZ6},	// S_JAWZ5
 | 
						|
	{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ7},	// S_JAWZ6
 | 
						|
	{SPR_JAWZ, 3, 1, {NULL}, 0, 0, S_JAWZ8},	// S_JAWZ7
 | 
						|
	{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ1},	// S_JAWZ8
 | 
						|
 | 
						|
	{SPR_JAWZ, 0, 1, {NULL}, 0, 0, S_JAWZ_SHIELD2},	// S_JAWZ_SHIELD1
 | 
						|
	{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_SHIELD3},	// S_JAWZ_SHIELD2
 | 
						|
	{SPR_JAWZ, 1, 1, {NULL}, 0, 0, S_JAWZ_SHIELD4},	// S_JAWZ_SHIELD3
 | 
						|
	{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_SHIELD5},	// S_JAWZ_SHIELD4
 | 
						|
	{SPR_JAWZ, 2, 1, {NULL}, 0, 0, S_JAWZ_SHIELD6},	// S_JAWZ_SHIELD5
 | 
						|
	{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_SHIELD7},	// S_JAWZ_SHIELD6
 | 
						|
	{SPR_JAWZ, 3, 1, {NULL}, 0, 0, S_JAWZ_SHIELD8},	// S_JAWZ_SHIELD7
 | 
						|
	{SPR_JAWZ, 4, 1, {NULL}, 0, 0, S_JAWZ_SHIELD1},	// S_JAWZ_SHIELD8
 | 
						|
 | 
						|
	{SPR_JAWZ, 5, 175, {NULL}, 0, 0, S_JAWZ_DEAD2},	// S_JAWZ_DEAD1
 | 
						|
	{SPR_NULL, 0, 1, {A_JawzExplode}, 0, 0, S_NULL},	// S_JAWZ_DEAD2
 | 
						|
 | 
						|
	{SPR_RETI, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_PLAYERRETICULE
 | 
						|
 | 
						|
	{SPR_SSMN,  0,               30, {NULL}, 0, 0, S_SSMINE2},							// S_SSMINE1
 | 
						|
	{SPR_SSMN,  3|FF_FULLBRIGHT,  3, {NULL}, 0, 0, S_SSMINE3},							// S_SSMINE2
 | 
						|
	{SPR_SSMN,  2|FF_FULLBRIGHT,  3, {NULL}, 0, 0, S_SSMINE4},							// S_SSMINE3
 | 
						|
	{SPR_SSMN,  1|FF_SEMIBRIGHT,  3, {NULL}, 0, 0, S_SSMINE1},							// S_SSMINE4
 | 
						|
	{SPR_SSMN,  4,                1, {NULL}, 0, 0, S_SSMINE_SHIELD2},					// S_SSMINE_SHIELD1
 | 
						|
	{SPR_SSMN,  5|FF_FULLBRIGHT,  1, {NULL}, 0, 0, S_SSMINE_SHIELD1},					// S_SSMINE_SHIELD2
 | 
						|
	{SPR_SSMN,  4,                1, {NULL}, 0, 0, S_SSMINE_AIR2},						// S_SSMINE_AIR1
 | 
						|
	{SPR_SSMN,  5,                1, {NULL}, 0, 0, S_SSMINE_AIR1},						// S_SSMINE_AIR2
 | 
						|
	{SPR_SSMN,  6,                3, {NULL}, 0, 0, S_SSMINE_DEPLOY2},					// S_SSMINE_DEPLOY1
 | 
						|
	{SPR_SSMN,  7,                5, {NULL}, 0, 0, S_SSMINE_DEPLOY3},					// S_SSMINE_DEPLOY2
 | 
						|
	{SPR_SSMN,  8,                7, {NULL}, 0, 0, S_SSMINE_DEPLOY4},					// S_SSMINE_DEPLOY3
 | 
						|
	{SPR_SSMN,  9,                1, {NULL}, 0, 0, S_SSMINE_DEPLOY5},					// S_SSMINE_DEPLOY4
 | 
						|
	{SPR_SSMN, 10,                1, {NULL}, 0, 0, S_SSMINE_DEPLOY6},					// S_SSMINE_DEPLOY5
 | 
						|
	{SPR_SSMN,  9,                1, {NULL}, 0, 0, S_SSMINE_DEPLOY7},					// S_SSMINE_DEPLOY6
 | 
						|
	{SPR_SSMN, 10,                3, {NULL}, 0, 0, S_SSMINE_DEPLOY8},					// S_SSMINE_DEPLOY7
 | 
						|
	{SPR_SSMN, 11,                1, {A_PlaySound}, sfx_cdfm39, 1, S_SSMINE_DEPLOY9},	// S_SSMINE_DEPLOY8
 | 
						|
	{SPR_SSMN, 10,                1, {NULL}, 0, 0, S_SSMINE_DEPLOY10},					// S_SSMINE_DEPLOY9
 | 
						|
	{SPR_SSMN, 11,                3, {NULL}, 0, 0, S_SSMINE_DEPLOY11},					// S_SSMINE_DEPLOY10
 | 
						|
	{SPR_SSMN, 12,                3, {NULL}, 0, 0, S_SSMINE_DEPLOY12},					// S_SSMINE_DEPLOY11
 | 
						|
	{SPR_SSMN, 13,                3, {NULL}, 0, 0, S_SSMINE_DEPLOY13},					// S_SSMINE_DEPLOY12
 | 
						|
	{SPR_SSMN, 14,                3, {NULL}, 0, 0, S_SSMINE1},							// S_SSMINE_DEPLOY13
 | 
						|
	{SPR_SSMN,  3,                1, {A_SSMineExplode}, 0, 0, S_SSMINE_EXPLODE2},		// S_SSMINE_EXPLODE
 | 
						|
	{SPR_NULL,  0,               12, {A_SSMineExplode}, 1, 0, S_NULL},					// S_SSMINE_EXPLODE2
 | 
						|
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT,   1, {NULL}, 0, 0, S_QUICKBOOM2},		// S_QUICKBOOM1
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_QUICKBOOM3},		// S_QUICKBOOM2
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_QUICKBOOM4},		// S_QUICKBOOM3
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_QUICKBOOM5},		// S_QUICKBOOM4
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_QUICKBOOM6},		// S_QUICKBOOM5
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_QUICKBOOM7},		// S_QUICKBOOM6
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_QUICKBOOM8},		// S_QUICKBOOM7
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|7, 2, {NULL}, 0, 0, S_QUICKBOOM9},		// S_QUICKBOOM8
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|8, 2, {NULL}, 0, 0, S_QUICKBOOM10},		// S_QUICKBOOM9
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_NULL},				// S_QUICKBOOM10
 | 
						|
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT,   3, {NULL}, 0, 0, S_SLOWBOOM2},		// S_SLOWBOOM1
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_SLOWBOOM3},		// S_SLOWBOOM2
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_SLOWBOOM4},		// S_SLOWKBOOM3
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_SLOWBOOM5},		// S_SLOWBOOM4
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SLOWBOOM6},		// S_SLOWBOOM5
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|5, 3, {NULL}, 0, 0, S_SLOWBOOM7},		// S_SLOWBOOM6
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_SLOWBOOM8},		// S_SLOWBOOM7
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|7, 5, {NULL}, 0, 0, S_SLOWBOOM9},		// S_SLOWBOOM8
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|8, 5, {NULL}, 0, 0, S_SLOWBOOM10},		// S_SLOWBOOM9
 | 
						|
	{SPR_KRBM, FF_FULLBRIGHT|9, 5, {NULL}, 0, 0, S_NULL},				// S_SLOWBOOM10
 | 
						|
 | 
						|
	{SPR_LNDM, 0, -1, {NULL}, 0, 0, S_LANDMINE},	// S_LANDMINE
 | 
						|
	{SPR_NULL, 0,  1, {A_LandMineExplode}, 0, 0, S_NULL},		// S_LANDMINE_EXPLODE
 | 
						|
 | 
						|
	{SPR_DTRG, 0, -1, {NULL}, 0, 0, S_NULL},	// S_DROPTARGET
 | 
						|
	{SPR_DTRG, 1, -1, {NULL}, 0, 0, S_NULL},	// S_DROPTARGET_SPIN
 | 
						|
 | 
						|
	{SPR_BHOG,               0, 3, {A_PlaySound}, sfx_s1bd, 1, S_BALLHOG2},	// S_BALLHOG1
 | 
						|
	{SPR_BHOG, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BALLHOG3},					// S_BALLHOG2
 | 
						|
	{SPR_BHOG, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_BALLHOG4},					// S_BALLHOG3
 | 
						|
	{SPR_BHOG, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_BALLHOG5}, 				// S_BALLHOG4
 | 
						|
	{SPR_BHOG, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_BALLHOG6}, 				// S_BALLHOG5
 | 
						|
	{SPR_BHOG,               5, 2, {NULL}, 0, 0, S_BALLHOG7}, 				// S_BALLHOG6
 | 
						|
	{SPR_BHOG,               6, 1, {NULL}, 0, 0, S_BALLHOG8}, 				// S_BALLHOG7
 | 
						|
	{SPR_BHOG,               7, 1, {NULL}, 0, 0, S_BALLHOG1}, 				// S_BALLHOG8
 | 
						|
	{SPR_NULL,               0, 1, {A_BallhogExplode}, 0, 0, S_NULL},			// S_BALLHOG_DEAD
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BALLHOGBOOM2},				// S_BALLHOGBOOM1
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BALLHOGBOOM3},				// S_BALLHOGBOOM2
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BALLHOGBOOM4},				// S_BALLHOGBOOM3
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_BALLHOGBOOM5},				// S_BALLHOGBOOM4
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BALLHOGBOOM6},				// S_BALLHOGBOOM5
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_BALLHOGBOOM7},				// S_BALLHOGBOOM6
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_BALLHOGBOOM8},				// S_BALLHOGBOOM7
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_BALLHOGBOOM9},				// S_BALLHOGBOOM8
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_BALLHOGBOOM10},			// S_BALLHOGBOOM9
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|9, 1, {NULL}, 0, 0, S_BALLHOGBOOM11},			// S_BALLHOGBOOM10
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|10, 1, {NULL}, 0, 0, S_BALLHOGBOOM12},			// S_BALLHOGBOOM11
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_BALLHOGBOOM13},			// S_BALLHOGBOOM12
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_BALLHOGBOOM14},			// S_BALLHOGBOOM13
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_BALLHOGBOOM15},			// S_BALLHOGBOOM14
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|14, 1, {NULL}, 0, 0, S_BALLHOGBOOM16},			// S_BALLHOGBOOM15
 | 
						|
	{SPR_BHBM, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_NULL},					// S_BALLHOGBOOM16
 | 
						|
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0,  S_SPB2}, // S_SPB1
 | 
						|
	{SPR_SPBM, 1, 1, {NULL}, 0, 0,  S_SPB3}, // S_SPB2
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0,  S_SPB4}, // S_SPB3
 | 
						|
	{SPR_SPBM, 2, 1, {NULL}, 0, 0,  S_SPB5}, // S_SPB4
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0,  S_SPB6}, // S_SPB5
 | 
						|
	{SPR_SPBM, 3, 1, {NULL}, 0, 0,  S_SPB7}, // S_SPB6
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0,  S_SPB8}, // S_SPB7
 | 
						|
	{SPR_SPBM, 4, 1, {NULL}, 0, 0,  S_SPB9}, // S_SPB8
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_SPB10}, // S_SPB9
 | 
						|
	{SPR_SPBM, 5, 1, {NULL}, 0, 0, S_SPB11}, // S_SPB10
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_SPB12}, // S_SPB11
 | 
						|
	{SPR_SPBM, 6, 1, {NULL}, 0, 0, S_SPB13}, // S_SPB12
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_SPB14}, // S_SPB13
 | 
						|
	{SPR_SPBM, 7, 1, {NULL}, 0, 0, S_SPB15}, // S_SPB14
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_SPB16}, // S_SPB15
 | 
						|
	{SPR_SPBM, 8, 1, {NULL}, 0, 0, S_SPB17}, // S_SPB16
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_SPB18}, // S_SPB17
 | 
						|
	{SPR_SPBM, 8, 1, {NULL}, 0, 0, S_SPB19}, // S_SPB18
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_SPB20}, // S_SPB19
 | 
						|
	{SPR_SPBM, 8, 1, {NULL}, 0, 0,  S_SPB1}, // S_SPB20
 | 
						|
	{SPR_SPBM, 8, 175, {NULL}, 0, 0, S_NULL}, // S_SPB_DEAD
 | 
						|
 | 
						|
	{SPR_TRIS, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|FF_ADD,  9, {NULL},  2, 3, S_MANTA2}, // S_MANTA1
 | 
						|
	{SPR_TRNQ, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|FF_ADD, -1, {NULL}, 7, 1, S_NULL},   // S_MANTA2
 | 
						|
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|9,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD2},		// S_LIGHTNINGSHIELD1
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_LIGHTNINGSHIELD3},		// S_LIGHTNINGSHIELD2
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_LIGHTNINGSHIELD4},		// S_LIGHTNINGSHIELD3
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT,    2, {NULL}, 0, 0, S_LIGHTNINGSHIELD5},		// S_LIGHTNINGSHIELD4
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|1,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD6},		// S_LIGHTNINGSHIELD5
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|2,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD7},		// S_LIGHTNINGSHIELD6
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|3,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD8},		// S_LIGHTNINGSHIELD7
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|4,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD9},		// S_LIGHTNINGSHIELD8
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|5,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD10},		// S_LIGHTNINGSHIELD9
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|6,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD11},		// S_LIGHTNINGSHIELD10
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|7,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD12},		// S_LIGHTNINGSHIELD11
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|8,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD13},		// S_LIGHTNINGSHIELD12
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|9,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD14},		// S_LIGHTNINGSHIELD13
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_LIGHTNINGSHIELD15},		// S_LIGHTNINGSHIELD14
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_LIGHTNINGSHIELD16},		// S_LIGHTNINGSHIELD15
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|8,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD17},		// S_LIGHTNINGSHIELD16
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|7,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD18},		// S_LIGHTNINGSHIELD17
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|6,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD19},		// S_LIGHTNINGSHIELD18
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|5,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD20},		// S_LIGHTNINGSHIELD19
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|4,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD21},		// S_LIGHTNINGSHIELD20
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|3,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD22},		// S_LIGHTNINGSHIELD21
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|2,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD23},		// S_LIGHTNINGSHIELD22
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|1,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD24},		// S_LIGHTNINGSHIELD23
 | 
						|
	{SPR_THNS, FF_FULLBRIGHT|0,  2, {NULL}, 0, 0, S_LIGHTNINGSHIELD1},		// S_LIGHTNINGSHIELD24
 | 
						|
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT,     2, {NULL}, 0, 0, S_BUBBLESHIELD2},		// S_BUBBLESHIELD1
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELD3},		// S_BUBBLESHIELD2
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|1,   2, {NULL}, 0, 0, S_BUBBLESHIELD4},		// S_BUBBLESHIELD3
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELD5},		// S_BUBBLESHIELD4
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|2,   2, {NULL}, 0, 0, S_BUBBLESHIELD6},		// S_BUBBLESHIELD5
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELD7},		// S_BUBBLESHIELD6
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|3,   2, {NULL}, 0, 0, S_BUBBLESHIELD8},		// S_BUBBLESHIELD7
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELD9},		// S_BUBBLESHIELD8
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|4,   2, {NULL}, 0, 0, S_BUBBLESHIELD10},		// S_BUBBLESHIELD9
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELD11},		// S_BUBBLESHIELD10
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|5,   2, {NULL}, 0, 0, S_BUBBLESHIELD12},		// S_BUBBLESHIELD11
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELD13},		// S_BUBBLESHIELD12
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|6,   2, {NULL}, 0, 0, S_BUBBLESHIELD14},		// S_BUBBLESHIELD13
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELD15},		// S_BUBBLESHIELD14
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|7,   2, {NULL}, 0, 0, S_BUBBLESHIELD16},		// S_BUBBLESHIELD15
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELD17},		// S_BUBBLESHIELD16
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|8,   2, {NULL}, 0, 0, S_BUBBLESHIELD18},		// S_BUBBLESHIELD17
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELD1},		// S_BUBBLESHIELD18
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13, -1, {NULL}, 0, 0, S_BUBBLESHIELDBLOWUP},	// S_BUBBLESHIELDBLOWUP
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP2},	// S_BUBBLESHIELDTRAP1
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|14,  2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP3},	// S_BUBBLESHIELDTRAP2
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|15,  2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP4},	// S_BUBBLESHIELDTRAP3
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|14,  2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP5},	// S_BUBBLESHIELDTRAP4
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP6},	// S_BUBBLESHIELDTRAP5
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|12,  2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP7},	// S_BUBBLESHIELDTRAP6
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|11,  2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP8},	// S_BUBBLESHIELDTRAP7
 | 
						|
	{SPR_BUBS, FF_FULLBRIGHT|12,  2, {NULL}, 0, 0, S_BUBBLESHIELDTRAP1},	// S_BUBBLESHIELDTRAP8
 | 
						|
	{SPR_BWVE, FF_FULLBRIGHT,     1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE2},	// S_BUBBLESHIELDWAVE1
 | 
						|
	{SPR_BWVE, FF_FULLBRIGHT|1,   1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE3},	// S_BUBBLESHIELDWAVE2
 | 
						|
	{SPR_BWVE, FF_FULLBRIGHT|2,   1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE4},	// S_BUBBLESHIELDWAVE3
 | 
						|
	{SPR_BWVE, FF_FULLBRIGHT|3,   1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE5},	// S_BUBBLESHIELDWAVE4
 | 
						|
	{SPR_BWVE, FF_FULLBRIGHT|4,   1, {NULL}, 0, 0, S_BUBBLESHIELDWAVE6},	// S_BUBBLESHIELDWAVE5
 | 
						|
	{SPR_BWVE, FF_FULLBRIGHT|5,   1, {NULL}, 0, 0, S_NULL},					// S_BUBBLESHIELDWAVE6
 | 
						|
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT,     2, {NULL}, 0, 0, S_FLAMESHIELD2},			// S_FLAMESHIELD1
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|9,   2, {NULL}, 0, 0, S_FLAMESHIELD3},			// S_FLAMESHIELD2
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|1,   2, {NULL}, 0, 0, S_FLAMESHIELD4},			// S_FLAMESHIELD3
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|10,  2, {NULL}, 0, 0, S_FLAMESHIELD5},			// S_FLAMESHIELD4
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|2,   2, {NULL}, 0, 0, S_FLAMESHIELD6},			// S_FLAMESHIELD5
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|11,  2, {NULL}, 0, 0, S_FLAMESHIELD7},			// S_FLAMESHIELD6
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|3,   2, {NULL}, 0, 0, S_FLAMESHIELD8},			// S_FLAMESHIELD7
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|12,  2, {NULL}, 0, 0, S_FLAMESHIELD9},			// S_FLAMESHIELD8
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|4,   2, {NULL}, 0, 0, S_FLAMESHIELD10},		// S_FLAMESHIELD9
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|13,  2, {NULL}, 0, 0, S_FLAMESHIELD11},		// S_FLAMESHIELD10
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|5,   2, {NULL}, 0, 0, S_FLAMESHIELD12},		// S_FLAMESHIELD11
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|14,  2, {NULL}, 0, 0, S_FLAMESHIELD13},		// S_FLAMESHIELD12
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|6,   2, {NULL}, 0, 0, S_FLAMESHIELD14},		// S_FLAMESHIELD13
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|15,  2, {NULL}, 0, 0, S_FLAMESHIELD15},		// S_FLAMESHIELD14
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|7,   2, {NULL}, 0, 0, S_FLAMESHIELD16},		// S_FLAMESHIELD15
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|16,  2, {NULL}, 0, 0, S_FLAMESHIELD17},		// S_FLAMESHIELD16
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|8,   2, {NULL}, 0, 0, S_FLAMESHIELD18},		// S_FLAMESHIELD17
 | 
						|
	{SPR_FLMS, FF_FULLBRIGHT|17,  2, {NULL}, 0, 0, S_FLAMESHIELD1},			// S_FLAMESHIELD18
 | 
						|
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|1, 1, {NULL},               0, 0, S_FLAMESHIELDDASH2},		// S_FLAMESHIELDDASH1
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|5, 1, {NULL},               0, 0, S_FLAMESHIELDDASH3},		// S_FLAMESHIELDDASH2
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT,   1, {A_FlameShieldPaper}, 0, 2, S_FLAMESHIELDDASH4},		// S_FLAMESHIELDDASH3
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|2, 1, {NULL},               0, 0, S_FLAMESHIELDDASH5},		// S_FLAMESHIELDDASH4
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|6, 1, {NULL},               0, 0, S_FLAMESHIELDDASH6},		// S_FLAMESHIELDDASH5
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT,   1, {A_FlameShieldPaper}, 1, 3, S_FLAMESHIELDDASH7},		// S_FLAMESHIELDDASH6
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|3, 1, {NULL},               0, 0, S_FLAMESHIELDDASH8},		// S_FLAMESHIELDDASH7
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|7, 1, {NULL},               0, 0, S_FLAMESHIELDDASH9},		// S_FLAMESHIELDDASH8
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT,   1, {A_FlameShieldPaper}, 2, 0, S_FLAMESHIELDDASH10},	// S_FLAMESHIELDDASH9
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|4, 1, {NULL},               0, 0, S_FLAMESHIELDDASH11},	// S_FLAMESHIELDDASH10
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|8, 1, {NULL},               0, 0, S_FLAMESHIELDDASH12},	// S_FLAMESHIELDDASH11
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT,   1, {A_FlameShieldPaper}, 3, 1, S_FLAMESHIELDDASH1},		// S_FLAMESHIELDDASH12
 | 
						|
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|9, 2, {NULL}, 0, 0, S_NULL},	// S_FLAMESHIELDDASH2_UNDERLAY
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_NULL},	// S_FLAMESHIELDDASH5_UNDERLAY
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_NULL},	// S_FLAMESHIELDDASH8_UNDERLAY
 | 
						|
	{SPR_FLMD, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_NULL},	// S_FLAMESHIELDDASH11_UNDERLAY
 | 
						|
 | 
						|
	{SPR_FLMP, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDPAPER
 | 
						|
	{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE1
 | 
						|
	{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|7, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE2
 | 
						|
	{SPR_FLML, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|14, 7, {NULL}, 6, 1, S_NULL}, // S_FLAMESHIELDLINE3
 | 
						|
	{SPR_FLMF, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_FLAMESHIELDFLASH
 | 
						|
 | 
						|
	{SPR_GTOP, FF_ANIMATE, -1, {NULL}, 5, 1, S_NULL}, // S_GARDENTOP_FLOATING
 | 
						|
	{SPR_GTOP, 0, 1, {NULL}, 5, 1, S_GARDENTOP_SINKING2}, // S_GARDENTOP_SINKING1
 | 
						|
	{SPR_GTOP, 2, 1, {NULL}, 5, 1, S_GARDENTOP_SINKING3}, // S_GARDENTOP_SINKING2
 | 
						|
	{SPR_GTOP, 4, 1, {NULL}, 5, 1, S_GARDENTOP_SINKING1}, // S_GARDENTOP_SINKING3
 | 
						|
	{SPR_GTOP, FF_ANIMATE, 100, {A_Scream}, 5, 1, S_NULL}, // S_GARDENTOP_DEAD
 | 
						|
	{SPR_BDRF, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 5, 2, S_NULL}, // S_GARDENTOPSPARK
 | 
						|
	{SPR_GTAR, FF_FULLBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 5, 2, S_NULL}, // S_GARDENTOPARROW
 | 
						|
 | 
						|
	{SPR_HYUU, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO
 | 
						|
	{SPR_HYUU, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO_RETURNING
 | 
						|
 | 
						|
	{SPR_GRWP, FF_FULLBRIGHT|FF_ANIMATE, 13, {NULL}, 7, 1, S_NULL}, // S_GROW_PARTICLE
 | 
						|
 | 
						|
	{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE2}, // S_SHRINK_POHBEE
 | 
						|
	{SPR_POHB, 1, 1, {NULL}, 0, 0, S_SHRINK_POHBEE3}, // S_SHRINK_POHBEE2
 | 
						|
	{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE4}, // S_SHRINK_POHBEE3
 | 
						|
	{SPR_POHB, 2, 1, {NULL}, 0, 0, S_SHRINK_POHBEE5}, // S_SHRINK_POHBEE4
 | 
						|
	{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE6}, // S_SHRINK_POHBEE5
 | 
						|
	{SPR_POHB, 3, 1, {NULL}, 0, 0, S_SHRINK_POHBEE7}, // S_SHRINK_POHBEE6
 | 
						|
	{SPR_POHB, 0, 1, {NULL}, 0, 0, S_SHRINK_POHBEE8}, // S_SHRINK_POHBEE7
 | 
						|
	{SPR_POHB, 2, 1, {NULL}, 0, 0, S_SHRINK_POHBEE}, // S_SHRINK_POHBEE8
 | 
						|
 | 
						|
	{SPR_POHC, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_CHAIN
 | 
						|
 | 
						|
	{SPR_SHRG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_GUN
 | 
						|
	{SPR_SHRG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_GUN_OVERLAY
 | 
						|
 | 
						|
	{SPR_SHRL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_LASER
 | 
						|
	{SPR_SHRL, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_SHRINK_PARTICLE
 | 
						|
 | 
						|
	{SPR_SINK, 0,  1, {A_SmokeTrailer}, MT_SINKTRAIL, 0, S_SINK},	// S_SINK
 | 
						|
	{SPR_SINK, 0|FF_TRANS80|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_SINK_SHIELD}, // S_SINK_SHIELD
 | 
						|
	{SPR_SITR, 0,  1, {NULL}, 0, 0, S_SINKTRAIL2},				// S_SINKTRAIL1
 | 
						|
	{SPR_SITR, 1,  5, {NULL}, 0, 0, S_SINKTRAIL3},				// S_SINKTRAIL2
 | 
						|
	{SPR_SITR, 2,  3, {NULL}, 0, 0, S_NULL},						// S_SINKTRAIL3
 | 
						|
 | 
						|
	{SPR_KBLN, FF_FULLBRIGHT,   -1, {NULL}, 0, 0, S_NULL}, // S_BATTLEBUMPER1
 | 
						|
	{SPR_KBLN, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLEBUMPER2
 | 
						|
	{SPR_KBLN, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLEBUMPER3
 | 
						|
 | 
						|
	{SPR_BEXC, FF_SEMIBRIGHT,   1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALA2}, // S_BATTLEBUMPER_EXCRYSTALA1
 | 
						|
	{SPR_BEXC, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALA3}, // S_BATTLEBUMPER_EXCRYSTALA2
 | 
						|
	{SPR_BEXC, FF_SEMIBRIGHT,   1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALA4}, // S_BATTLEBUMPER_EXCRYSTALA3
 | 
						|
	{SPR_BEXC, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALA1}, // S_BATTLEBUMPER_EXCRYSTALA4
 | 
						|
 | 
						|
	{SPR_BEXC, FF_SEMIBRIGHT|3, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALB2}, // S_BATTLEBUMPER_EXCRYSTALB1
 | 
						|
	{SPR_BEXC, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALB3}, // S_BATTLEBUMPER_EXCRYSTALB2
 | 
						|
	{SPR_BEXC, FF_SEMIBRIGHT|3, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALB4}, // S_BATTLEBUMPER_EXCRYSTALB3
 | 
						|
	{SPR_BEXC, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALB1}, // S_BATTLEBUMPER_EXCRYSTALB4
 | 
						|
 | 
						|
	{SPR_BEXC, FF_SEMIBRIGHT|6, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALC2}, // S_BATTLEBUMPER_EXCRYSTALC1
 | 
						|
	{SPR_BEXC, FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALC3}, // S_BATTLEBUMPER_EXCRYSTALC2
 | 
						|
	{SPR_BEXC, FF_SEMIBRIGHT|6, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALC4}, // S_BATTLEBUMPER_EXCRYSTALC3
 | 
						|
	{SPR_BEXC, FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXCRYSTALC1}, // S_BATTLEBUMPER_EXCRYSTALC4
 | 
						|
 | 
						|
	{SPR_BEXS, FF_FULLBRIGHT,   1, {NULL}, 0, 0, S_BATTLEBUMPER_EXSHELLA2}, // S_BATTLEBUMPER_EXSHELLA1
 | 
						|
	{SPR_BEXS, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXSHELLA1}, // S_BATTLEBUMPER_EXSHELLA2
 | 
						|
 | 
						|
	{SPR_BEXS, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXSHELLB2}, // S_BATTLEBUMPER_EXSHELLB1
 | 
						|
	{SPR_BEXS, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXSHELLB1}, // S_BATTLEBUMPER_EXSHELLB2
 | 
						|
 | 
						|
	{SPR_BEXS, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXSHELLC2}, // S_BATTLEBUMPER_EXSHELLC1
 | 
						|
	{SPR_BEXS, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_BATTLEBUMPER_EXSHELLC1}, // S_BATTLEBUMPER_EXSHELLC2
 | 
						|
 | 
						|
	{SPR_BDEB, FF_FULLBRIGHT|FF_ANIMATE, 84, {NULL}, 13, 6, S_BATTLEBUMPER_EXDEBRIS2}, // S_BATTLEBUMPER_EXDEBRIS1
 | 
						|
	{SPR_BDEB, FF_FULLBRIGHT|13, 20, {NULL}, 0, 0, S_NULL}, // S_BATTLEBUMPER_EXDEBRIS2
 | 
						|
 | 
						|
	{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE,            2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST2}, // S_BATTLEBUMPER_EXBLAST1
 | 
						|
	{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS10, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST3}, // S_BATTLEBUMPER_EXBLAST2
 | 
						|
	{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS20, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST4}, // S_BATTLEBUMPER_EXBLAST3
 | 
						|
	{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS30, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST5}, // S_BATTLEBUMPER_EXBLAST4
 | 
						|
	{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS40, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST6}, // S_BATTLEBUMPER_EXBLAST5
 | 
						|
	{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS50, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST7}, // S_BATTLEBUMPER_EXBLAST6
 | 
						|
	{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS60, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST8}, // S_BATTLEBUMPER_EXBLAST7
 | 
						|
	{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS70, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST9}, // S_BATTLEBUMPER_EXBLAST8
 | 
						|
	{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS80, 2, {NULL}, 0, 0, S_BATTLEBUMPER_EXBLAST10}, // S_BATTLEBUMPER_EXBLAST9
 | 
						|
	{SPR_BEXB, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS90, 2, {NULL}, 0, 0, S_NULL}, // S_BATTLEBUMPER_EXBLAST10
 | 
						|
 | 
						|
	{SPR_TWBS, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE,                                   -1, {NULL}, 6, 2, S_NULL}, // S_TRIPWIREBOOST_TOP
 | 
						|
	{SPR_TWBS, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE|FF_VERTICALFLIP|FF_HORIZONTALFLIP, -1, {NULL}, 6, 2, S_NULL}, // S_TRIPWIREBOOST_BOTTOM
 | 
						|
 | 
						|
	{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE,                                   -1, {NULL}, 6, 2, S_NULL}, // S_TRIPWIREBOOST_BLAST_TOP
 | 
						|
	{SPR_TWBT, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE|FF_VERTICALFLIP|FF_HORIZONTALFLIP, -1, {NULL}, 6, 2, S_NULL}, // S_TRIPWIREBOOST_BLAST_BOTTOM
 | 
						|
 | 
						|
	{SPR_SMLD, FF_FULLBRIGHT|FF_ADD|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL}, // S_SMOOTHLANDING
 | 
						|
 | 
						|
	{SPR_TRK1, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|FF_ADD, -1, {NULL},  3, 3, S_NULL},      // S_TRICKINDICATOR_OVERLAY,
 | 
						|
	{SPR_TRK2, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE,        -1, {NULL},  3, 3, S_NULL},      // S_TRICKINDICATOR_UNDERLAY,
 | 
						|
	{SPR_TRK3, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE|FF_ADD, 13, {NULL}, 12, 1, S_INVISIBLE}, // S_TRICKINDICATOR_OVERLAY_ARROW,
 | 
						|
	{SPR_NULL, 0, 1, {NULL}, 12, 1, S_TRICKINDICATOR_UNDERLAY_ARROW2}, // S_TRICKINDICATOR_UNDERLAY_ARROW,
 | 
						|
	{SPR_TRK4, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE,        13, {NULL}, 12, 1, S_INVISIBLE}, // S_TRICKINDICATOR_UNDERLAY_ARROW2,
 | 
						|
 | 
						|
	{SPR_TRK5, FF_FULLBRIGHT|FF_PAPERSPRITE,            -1, {NULL}, 0, 0, S_NULL}, // S_SIDETRICK,
 | 
						|
	{SPR_TRK6, FF_FULLBRIGHT|FF_PAPERSPRITE,            -1, {NULL}, 0, 0, S_NULL}, // S_BACKTRICK,
 | 
						|
	{SPR_TRK7, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 6, 1, S_NULL}, // S_FORWARDTRICK,
 | 
						|
 | 
						|
	{SPR_TIRG, FF_ANIMATE, -1, {NULL}, 1, 1, S_NULL}, // S_TIREGRABBER
 | 
						|
	{SPR_RSHT,               FF_PAPERSPRITE|0,         -1,              {NULL}, 0, 0, S_NULL}, // S_RINGSHOOTER_SIDE
 | 
						|
	{SPR_RSHT, FF_SEMIBRIGHT|FF_PAPERSPRITE|2,         -1,              {NULL}, 0, 0, S_NULL}, // S_RINGSHOOTER_NIPPLES
 | 
						|
	{SPR_RSHT,               FF_PAPERSPRITE|4,         -1,              {NULL}, 0, 0, S_NULL}, // S_RINGSHOOTER_SCREEN
 | 
						|
	{SPR_RSHT, FF_FULLBRIGHT|FF_PAPERSPRITE|5,         -1,              {NULL}, 0, 0, S_NULL}, // S_RINGSHOOTER_NUMBERBACK
 | 
						|
	{SPR_RSHT, FF_FULLBRIGHT|FF_PAPERSPRITE|9,         -1,              {NULL}, 0, 0, S_NULL}, // S_RINGSHOOTER_NUMBERFRONT
 | 
						|
	{SPR_PLAY, FF_FULLBRIGHT|FF_PAPERSPRITE|SPR2_XTRA, -1, {A_RingShooterFace}, 0, 0, S_NULL}, // S_RINGSHOOTER_FACE
 | 
						|
 | 
						|
	{SPR_DEZL, FF_FULLBRIGHT|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_DEZLASER
 | 
						|
	{SPR_DEZL, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL2}, // S_DEZLASER_TRAIL1
 | 
						|
	{SPR_DEZL, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL3}, // S_DEZLASER_TRAIL2
 | 
						|
	{SPR_DEZL, FF_FULLBRIGHT|FF_PAPERSPRITE|3, 4, {NULL}, 0, 0, S_DEZLASER_TRAIL4}, // S_DEZLASER_TRAIL3
 | 
						|
	{SPR_DEZL, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_DEZLASER_TRAIL5}, // S_DEZLASER_TRAIL4
 | 
						|
	{SPR_DEZL, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL}, // S_DEZLASER_TRAIL5
 | 
						|
 | 
						|
	{SPR_FLAM,  FF_FULLBRIGHT|FF_ADD|0,  3, {NULL}, 0, 0, S_FLAYM2}, // S_FLAYM1,
 | 
						|
	{SPR_FLAM,  FF_FULLBRIGHT|FF_ADD|1,  3, {NULL}, 0, 0, S_FLAYM3}, // S_FLAYM2,
 | 
						|
	{SPR_FLAM,  FF_FULLBRIGHT|FF_ADD|2,  3, {NULL}, 0, 0, S_FLAYM4}, // S_FLAYM3,
 | 
						|
	{SPR_FLAM,  FF_FULLBRIGHT|FF_ADD|3,  3, {NULL}, 0, 0, S_FLAYM1}, // S_FLAYM4,
 | 
						|
 | 
						|
	{SPR_SACO, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PALMTREE2
 | 
						|
	{SPR_SACO, 1, -1, {NULL}, 0, 0, S_NULL}, // S_PURPLEFLOWER1
 | 
						|
	{SPR_SACO, 2, -1, {NULL}, 0, 0, S_NULL}, // S_PURPLEFLOWER2
 | 
						|
	{SPR_SACO, 3, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWFLOWER1
 | 
						|
	{SPR_SACO, 4, -1, {NULL}, 0, 0, S_NULL}, // S_YELLOWFLOWER2
 | 
						|
	{SPR_SACO, 5, -1, {NULL}, 0, 0, S_NULL}, // S_PLANT2
 | 
						|
	{SPR_SACO, 6, -1, {NULL}, 0, 0, S_NULL}, // S_PLANT3
 | 
						|
	{SPR_SACO, 7, -1, {NULL}, 0, 0, S_NULL}, // S_PLANT4
 | 
						|
 | 
						|
	{SPR_BRNG, 0, 2, {NULL}, 0, 0, S_BIGRING02}, // S_BIGRING01
 | 
						|
	{SPR_BRNG, 1, 2, {NULL}, 0, 0, S_BIGRING03}, // S_BIGRING02
 | 
						|
	{SPR_BRNG, 2, 2, {NULL}, 0, 0, S_BIGRING04}, // S_BIGRING03
 | 
						|
	{SPR_BRNG, 3, 2, {NULL}, 0, 0, S_BIGRING05}, // S_BIGRING04
 | 
						|
	{SPR_BRNG, 4, 2, {NULL}, 0, 0, S_BIGRING06}, // S_BIGRING05
 | 
						|
	{SPR_BRNG, 5, 2, {NULL}, 0, 0, S_BIGRING07}, // S_BIGRING06
 | 
						|
	{SPR_BRNG, 6, 2, {NULL}, 0, 0, S_BIGRING08}, // S_BIGRING05
 | 
						|
	{SPR_BRNG, 7, 2, {NULL}, 0, 0, S_BIGRING09}, // S_BIGRING05
 | 
						|
	{SPR_BRNG, 8, 2, {NULL}, 0, 0, S_BIGRING10}, // S_BIGRING05
 | 
						|
	{SPR_BRNG, 9, 2, {NULL}, 0, 0, S_BIGRING11}, // S_BIGRING10
 | 
						|
	{SPR_BRNG, 10, 2, {NULL}, 0, 0, S_BIGRING12}, // S_BIGRING11
 | 
						|
	{SPR_BRNG, 11, 2, {NULL}, 0, 0, S_BIGRING01}, // S_BIGRING12
 | 
						|
 | 
						|
	// Ark Arrows
 | 
						|
	{SPR_SYM0, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_0
 | 
						|
	{SPR_SYM1, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_1
 | 
						|
	{SPR_SYM2, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_2
 | 
						|
	{SPR_SYM3, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_3
 | 
						|
	{SPR_SYM4, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_4
 | 
						|
	{SPR_SYM5, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_5
 | 
						|
	{SPR_SYM6, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_6
 | 
						|
	{SPR_SYM7, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_7
 | 
						|
	{SPR_SYM8, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_8
 | 
						|
	{SPR_SYM9, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_9
 | 
						|
	{SPR_SYMA, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_10
 | 
						|
	{SPR_SYMB, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_11
 | 
						|
	{SPR_SYMC, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_12
 | 
						|
	{SPR_SYMD, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_13
 | 
						|
	{SPR_SYME, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_14
 | 
						|
	{SPR_SYMF, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_15
 | 
						|
	{SPR_SYMG, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_16
 | 
						|
	{SPR_SYMH, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_17
 | 
						|
	{SPR_SYMI, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_18
 | 
						|
	{SPR_SYMJ, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_19
 | 
						|
	{SPR_SYMK, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_20
 | 
						|
	{SPR_SYML, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_21
 | 
						|
	{SPR_SYMM, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_22
 | 
						|
	{SPR_SYMN, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_23
 | 
						|
	{SPR_SYMO, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_24
 | 
						|
	{SPR_SYMP, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_25
 | 
						|
	{SPR_SYMQ, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_26
 | 
						|
	{SPR_SYMR, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_27
 | 
						|
	{SPR_SYMS, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_28
 | 
						|
	{SPR_SYMT, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_29
 | 
						|
	{SPR_SYMU, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_30
 | 
						|
	{SPR_SYMV, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_31
 | 
						|
	{SPR_SYMW, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_32
 | 
						|
	{SPR_SYMX, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_33
 | 
						|
	{SPR_SYMY, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_34
 | 
						|
	{SPR_SYMZ, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_35
 | 
						|
	{SPR_ARK0, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_36
 | 
						|
	{SPR_ARK1, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_37
 | 
						|
	{SPR_ARK2, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_38
 | 
						|
	{SPR_ARK3, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_39
 | 
						|
	{SPR_ARK4, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_40
 | 
						|
	{SPR_ARK5, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_41
 | 
						|
 | 
						|
	{SPR_BUMP, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_BUMP2}, // S_BUMP1
 | 
						|
	{SPR_BUMP, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_BUMP3}, // S_BUMP2
 | 
						|
	{SPR_BUMP, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_NULL}, // S_BUMP3
 | 
						|
 | 
						|
	{SPR_FLEN, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FLINGENERGY2}, // S_FLINGENERGY1,
 | 
						|
	{SPR_FLEN, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FLINGENERGY3}, // S_FLINGENERGY2,
 | 
						|
	{SPR_FLEN, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_NULL}, // S_FLINGENERGY3,
 | 
						|
 | 
						|
	{SPR_CLAS, FF_FULLBRIGHT|FF_ADD, 2, {A_PlayActiveSound}, 0, 0, S_CLASH2}, // S_CLASH1
 | 
						|
	{SPR_CLAS, FF_FULLBRIGHT|FF_ADD|1, 2, {NULL}, 0, 0, S_CLASH3}, // S_CLASH2
 | 
						|
	{SPR_CLAS, FF_FULLBRIGHT|FF_ADD|2, 2, {NULL}, 0, 0, S_CLASH4}, // S_CLASH3
 | 
						|
	{SPR_CLAS, FF_FULLBRIGHT|FF_ADD|3, 2, {NULL}, 0, 0, S_CLASH5}, // S_CLASH4
 | 
						|
	{SPR_CLAS, FF_FULLBRIGHT|FF_ADD|4, 2, {NULL}, 0, 0, S_CLASH6}, // S_CLASH5
 | 
						|
	{SPR_CLAS, FF_FULLBRIGHT|FF_ADD|5, 2, {NULL}, 0, 0, S_NULL}, // S_CLASH6
 | 
						|
 | 
						|
	{SPR_PSHW, FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FIREDITEM2}, // S_FIREDITEM1
 | 
						|
	{SPR_PSHW, FF_FULLBRIGHT|1, 3, {NULL}, 0, 0, S_FIREDITEM3}, // S_FIREDITEM2
 | 
						|
	{SPR_PSHW, FF_FULLBRIGHT|2, 3, {NULL}, 0, 0, S_FIREDITEM4}, // S_FIREDITEM3
 | 
						|
	{SPR_PSHW, FF_FULLBRIGHT|3, 3, {NULL}, 0, 0, S_NULL}, // S_FIREDITEM4
 | 
						|
 | 
						|
	{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30, 2, {NULL}, 0, 0, S_INSTASHIELDA2},	// S_INSTASHIELDA1
 | 
						|
	{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|1, 2, {NULL}, 0, 0, S_INSTASHIELDA3},	// S_INSTASHIELDA2
 | 
						|
	{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|2, 2, {NULL}, 0, 0, S_INSTASHIELDA4},	// S_INSTASHIELDA3
 | 
						|
	{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|3, 2, {NULL}, 0, 0, S_INSTASHIELDA5},	// S_INSTASHIELDA4
 | 
						|
	{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|4, 2, {NULL}, 0, 0, S_INSTASHIELDA6},	// S_INSTASHIELDA5
 | 
						|
	{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|5, 2, {NULL}, 0, 0, S_INSTASHIELDA7},	// S_INSTASHIELDA6
 | 
						|
	{SPR_ISTA, FF_FULLBRIGHT|FF_TRANS30|6, 2, {NULL}, 0, 0, S_NULL},			// S_INSTASHIELDA7
 | 
						|
 | 
						|
	{SPR_ISTB, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_INSTASHIELDB2},		// S_INSTASHIELDB1
 | 
						|
	{SPR_ISTB, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_INSTASHIELDB3},	// S_INSTASHIELDB2
 | 
						|
	{SPR_ISTB, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_INSTASHIELDB4},	// S_INSTASHIELDB3
 | 
						|
	{SPR_ISTB, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_INSTASHIELDB5},	// S_INSTASHIELDB4
 | 
						|
	{SPR_ISTB, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_INSTASHIELDB6},	// S_INSTASHIELDB5
 | 
						|
	{SPR_ISTB, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_INSTASHIELDB7},	// S_INSTASHIELDB6
 | 
						|
	{SPR_ISTB, FF_FULLBRIGHT|6, 2, {NULL}, 0, 0, S_NULL},				// S_INSTASHIELDB7
 | 
						|
 | 
						|
	{SPR_PWCL, FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE, 10, {NULL}, 9, 1, S_NULL}, // S_POWERCLASH
 | 
						|
	{SPR_GBRK, FF_ADD|FF_FULLBRIGHT|FF_ANIMATE|FF_PAPERSPRITE, 24, {NULL}, 5, 4, S_NULL}, // S_GUARDBREAK
 | 
						|
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0,  S_PLAYERBOMB2}, // S_PLAYERBOMB1
 | 
						|
	{SPR_SPBM, 1, 1, {NULL}, 0, 0,  S_PLAYERBOMB3}, // S_PLAYERBOMB2
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0,  S_PLAYERBOMB4}, // S_PLAYERBOMB3
 | 
						|
	{SPR_SPBM, 2, 1, {NULL}, 0, 0,  S_PLAYERBOMB5}, // S_PLAYERBOMB4
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0,  S_PLAYERBOMB6}, // S_PLAYERBOMB5
 | 
						|
	{SPR_SPBM, 3, 1, {NULL}, 0, 0,  S_PLAYERBOMB7}, // S_PLAYERBOMB6
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0,  S_PLAYERBOMB8}, // S_PLAYERBOMB7
 | 
						|
	{SPR_SPBM, 4, 1, {NULL}, 0, 0,  S_PLAYERBOMB9}, // S_PLAYERBOMB8
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB10}, // S_PLAYERBOMB9
 | 
						|
	{SPR_SPBM, 5, 1, {NULL}, 0, 0, S_PLAYERBOMB11}, // S_PLAYERBOMB10
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB12}, // S_PLAYERBOMB11
 | 
						|
	{SPR_SPBM, 6, 1, {NULL}, 0, 0, S_PLAYERBOMB13}, // S_PLAYERBOMB12
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB14}, // S_PLAYERBOMB13
 | 
						|
	{SPR_SPBM, 7, 1, {NULL}, 0, 0, S_PLAYERBOMB15}, // S_PLAYERBOMB14
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB16}, // S_PLAYERBOMB15
 | 
						|
	{SPR_SPBM, 8, 1, {NULL}, 0, 0, S_PLAYERBOMB17}, // S_PLAYERBOMB16
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB18}, // S_PLAYERBOMB17
 | 
						|
	{SPR_SPBM, 8, 1, {NULL}, 0, 0, S_PLAYERBOMB19}, // S_PLAYERBOMB18
 | 
						|
	{SPR_SPBM, 0, 1, {NULL}, 0, 0, S_PLAYERBOMB20}, // S_PLAYERBOMB19
 | 
						|
	{SPR_SPBM, 8, 1, {NULL}, 0, 0,  S_PLAYERBOMB1}, // S_PLAYERBOMB20
 | 
						|
 | 
						|
	{SPR_RNDM,    FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM2},	// S_PLAYERITEM1
 | 
						|
	{SPR_RNDM,  2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM3},	// S_PLAYERITEM2
 | 
						|
	{SPR_RNDM,  4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM4},	// S_PLAYERITEM3
 | 
						|
	{SPR_RNDM,  6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM5},	// S_PLAYERITEM4
 | 
						|
	{SPR_RNDM,  8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM6},	// S_PLAYERITEM5
 | 
						|
	{SPR_RNDM, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM7},	// S_PLAYERITEM6
 | 
						|
	{SPR_RNDM, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM8},	// S_PLAYERITEM7
 | 
						|
	{SPR_RNDM, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM9},	// S_PLAYERITEM8
 | 
						|
	{SPR_RNDM, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM10},	// S_PLAYERITEM9
 | 
						|
	{SPR_RNDM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM11},	// S_PLAYERITEM10
 | 
						|
	{SPR_RNDM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM12},	// S_PLAYERITEM11
 | 
						|
	{SPR_RNDM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERITEM1},	// S_PLAYERITEM12
 | 
						|
 | 
						|
	{SPR_FITM,    FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE2},	// S_PLAYERFAKE1
 | 
						|
	{SPR_FITM,  2|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE3},	// S_PLAYERFAKE2
 | 
						|
	{SPR_FITM,  4|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE4},	// S_PLAYERFAKE3
 | 
						|
	{SPR_FITM,  6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE5},	// S_PLAYERFAKE4
 | 
						|
	{SPR_FITM,  8|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE6},	// S_PLAYERFAKE5
 | 
						|
	{SPR_FITM, 10|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE7},	// S_PLAYERFAKE6
 | 
						|
	{SPR_FITM, 12|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE8},	// S_PLAYERFAKE7
 | 
						|
	{SPR_FITM, 14|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE9},	// S_PLAYERFAKE8
 | 
						|
	{SPR_FITM, 16|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE10},	// S_PLAYERFAKE9
 | 
						|
	{SPR_FITM, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE11},	// S_PLAYERFAKE10
 | 
						|
	{SPR_FITM, 20|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE12},	// S_PLAYERFAKE11
 | 
						|
	{SPR_FITM, 22|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, 4, {NULL}, 1, 1, S_PLAYERFAKE1},	// S_PLAYERFAKE12
 | 
						|
 | 
						|
	{SPR_PBOM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KARMAWHEEL
 | 
						|
 | 
						|
	{SPR_HIT1, FF_FULLBRIGHT, 7, {NULL}, 0, 0, S_BATTLEPOINT1B}, // S_BATTLEPOINT1A
 | 
						|
	{SPR_HIT1, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT1C}, // S_BATTLEPOINT1B
 | 
						|
	{SPR_HIT1, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BATTLEPOINT1D}, // S_BATTLEPOINT1C
 | 
						|
	{SPR_HIT1, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_BATTLEPOINT1E}, // S_BATTLEPOINT1D
 | 
						|
	{SPR_HIT1, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT1F}, // S_BATTLEPOINT1E
 | 
						|
	{SPR_HIT1, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BATTLEPOINT1G}, // S_BATTLEPOINT1F
 | 
						|
	{SPR_HIT1, FF_FULLBRIGHT|2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT1H}, // S_BATTLEPOINT1G
 | 
						|
	{SPR_HIT1, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_BATTLEPOINT1I}, // S_BATTLEPOINT1H
 | 
						|
	{SPR_HIT1, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT1I
 | 
						|
 | 
						|
	{SPR_HIT2, FF_FULLBRIGHT, 7, {NULL}, 0, 0, S_BATTLEPOINT2B}, // S_BATTLEPOINT2A
 | 
						|
	{SPR_HIT2, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT2C}, // S_BATTLEPOINT2B
 | 
						|
	{SPR_HIT2, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BATTLEPOINT2D}, // S_BATTLEPOINT2C
 | 
						|
	{SPR_HIT2, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_BATTLEPOINT2E}, // S_BATTLEPOINT2D
 | 
						|
	{SPR_HIT2, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT2F}, // S_BATTLEPOINT2E
 | 
						|
	{SPR_HIT2, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BATTLEPOINT2G}, // S_BATTLEPOINT2F
 | 
						|
	{SPR_HIT2, FF_FULLBRIGHT|2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT2H}, // S_BATTLEPOINT2G
 | 
						|
	{SPR_HIT2, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_BATTLEPOINT2I}, // S_BATTLEPOINT2H
 | 
						|
	{SPR_HIT2, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT2I
 | 
						|
 | 
						|
	{SPR_HIT3, FF_FULLBRIGHT, 7, {NULL}, 0, 0, S_BATTLEPOINT3B}, // S_BATTLEPOINT3A
 | 
						|
	{SPR_HIT3, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT3C}, // S_BATTLEPOINT3B
 | 
						|
	{SPR_HIT3, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BATTLEPOINT3D}, // S_BATTLEPOINT3C
 | 
						|
	{SPR_HIT3, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_BATTLEPOINT3E}, // S_BATTLEPOINT3D
 | 
						|
	{SPR_HIT3, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_BATTLEPOINT3F}, // S_BATTLEPOINT3E
 | 
						|
	{SPR_HIT3, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_BATTLEPOINT3G}, // S_BATTLEPOINT3F
 | 
						|
	{SPR_HIT3, FF_FULLBRIGHT|2, TICRATE, {NULL}, 0, 0, S_BATTLEPOINT3H}, // S_BATTLEPOINT3G
 | 
						|
	{SPR_HIT3, FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_BATTLEPOINT3I}, // S_BATTLEPOINT3H
 | 
						|
	{SPR_HIT3, FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_NULL}, // S_BATTLEPOINT3I
 | 
						|
 | 
						|
	// Oh no it's annoying lightning states.......
 | 
						|
	// Lightning Sparks (it's the ones we'll use for the radius)
 | 
						|
	{SPR_KSPK, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK2},	// S_KSPARK1
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK3},	// S_KSPARK2
 | 
						|
	{SPR_KSPK, FF_FULLBRIGHT|1, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK4},	// S_KSPARK3
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK5},	// S_KSPARK4
 | 
						|
	{SPR_KSPK, FF_FULLBRIGHT|2, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK6},	// S_KSPARK5
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK7},	// S_KSPARK6
 | 
						|
	{SPR_KSPK, FF_FULLBRIGHT|3, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK8},	// S_KSPARK7
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK9},	// S_KSPARK8
 | 
						|
	{SPR_KSPK, FF_TRANS40|FF_FULLBRIGHT|4, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK10},	// S_KSPARK9
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK11},	// S_KSPARK10
 | 
						|
	{SPR_KSPK, FF_TRANS50|FF_FULLBRIGHT|5, 2, {A_LightningFollowPlayer}, 0, 0, S_KSPARK12},	// S_KSPARK11
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 1, {A_LightningFollowPlayer}, 0, 0, S_KSPARK13},	// S_KSPARK12
 | 
						|
	{SPR_KSPK, FF_TRANS60|FF_FULLBRIGHT|6, 2, {A_LightningFollowPlayer}, 0, 0, S_NULL},	// S_KSPARK13
 | 
						|
 | 
						|
	// The straight bolt...
 | 
						|
	{SPR_LZI1, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO12},	// S_LZIO11
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO13},	// S_LZIO12
 | 
						|
	{SPR_LZI1, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO14},	// S_LZIO13
 | 
						|
	{SPR_LZI1, FF_FULLBRIGHT|1, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO15},	// S_LZIO14
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 4, {A_LightningFollowPlayer}, 0, 0, S_LZIO16},	// S_LZIO15
 | 
						|
	{SPR_LZI1, FF_FULLBRIGHT|1, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO17},	// S_LZIO16
 | 
						|
	{SPR_NULL, 0, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO18}, // S_LZIO17
 | 
						|
	{SPR_LZI1, FF_TRANS50|FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO19},	// S_LZIO18
 | 
						|
	{SPR_LZI1, FF_TRANS70|FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_NULL},	// S_LZIO19
 | 
						|
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 6, {A_LightningFollowPlayer}, 0, 0, S_LZIO22},	// S_LZIO21
 | 
						|
	{SPR_LZI2, FF_FULLBRIGHT|1, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO23},	// S_LZIO22
 | 
						|
	{SPR_LZI2, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO24},	// S_LZIO23
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO25},	// S_LZIO24
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO26},	// S_LZIO25
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO27},	// S_LZIO26
 | 
						|
	{SPR_LZI2, FF_TRANS30|FF_FULLBRIGHT|2, 2, {A_LightningFollowPlayer}, 0, 0, S_LZIO28}, // S_LZIO27
 | 
						|
	{SPR_NULL, 0, 4, {A_LightningFollowPlayer}, 0, 0, S_LZIO29}, // S_LZIO28
 | 
						|
	{SPR_LZI2, FF_TRANS70|FF_FULLBRIGHT, 2, {A_LightningFollowPlayer}, 0, 0, S_NULL}, // S_LZIO29
 | 
						|
 | 
						|
	// The slanted bolt. Man these states are boring as all heck to do.
 | 
						|
	{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT2},		// S_KLIT1
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT3},		// S_KLIT2
 | 
						|
	{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|1, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT4},	// S_KLIT3
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT5},		// S_KLIT4
 | 
						|
	{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|2, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT6},	// S_KLIT5
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT7},		// S_KLIT6
 | 
						|
	{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|3, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT8},	// S_KLIT7
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT9},		// S_KLIT8
 | 
						|
	{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|4, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT10},	// S_KLIT9
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT11},	    // S_KLIT10
 | 
						|
	{SPR_KLIT, FF_FULLBRIGHT|FF_PAPERSPRITE|5, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT12},	// S_KLIT11
 | 
						|
	{SPR_NULL, FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {A_LightningFollowPlayer}, 0, 0, S_KLIT1},		// S_KLIT12
 | 
						|
 | 
						|
	{SPR_FZSM, 0, 4, {NULL}, 0, 0, S_FZEROSMOKE2}, // S_FZEROSMOKE1
 | 
						|
	{SPR_FZSM, 1, 4, {NULL}, 0, 0, S_FZEROSMOKE3}, // S_FZEROSMOKE2
 | 
						|
	{SPR_FZSM, 2, 4, {NULL}, 0, 0, S_FZEROSMOKE4}, // S_FZEROSMOKE3
 | 
						|
	{SPR_FZSM, 3, 4, {NULL}, 0, 0, S_FZEROSMOKE5}, // S_FZEROSMOKE4
 | 
						|
	{SPR_FZSM, 4, 4, {NULL}, 0, 0, S_NULL},        // S_FZEROSMOKE5
 | 
						|
 | 
						|
	{SPR_FZBM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_FZEROBOOM2},   // S_FZEROBOOM1
 | 
						|
	{SPR_FZBM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_FZEROBOOM3}, // S_FZEROBOOM2
 | 
						|
	{SPR_FZBM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_FZEROBOOM4}, // S_FZEROBOOM3
 | 
						|
	{SPR_FZBM, FF_FULLBRIGHT|3, 2, {A_FZBoomFlash}, 0, 0, S_FZEROBOOM5}, // S_FZEROBOOM4
 | 
						|
	{SPR_FZBM, FF_FULLBRIGHT|2, 1, {A_FZBoomSmoke}, 0, 0, S_FZEROBOOM6}, // S_FZEROBOOM5
 | 
						|
	{SPR_FZBM, FF_FULLBRIGHT|1, 1, {A_FZBoomSmoke}, 0, 0, S_FZEROBOOM7}, // S_FZEROBOOM6
 | 
						|
	{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 1, 0, S_FZEROBOOM8},  // S_FZEROBOOM7
 | 
						|
	{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 2, 0, S_FZEROBOOM9},  // S_FZEROBOOM8
 | 
						|
	{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 3, 0, S_FZEROBOOM10}, // S_FZEROBOOM9
 | 
						|
	{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 2, 0, S_FZEROBOOM11}, // S_FZEROBOOM10
 | 
						|
	{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 1, 0, S_FZEROBOOM12}, // S_FZEROBOOM11
 | 
						|
	{SPR_NULL, 0, 1, {A_FZBoomSmoke}, 0, 0, S_NULL},        // S_FZEROBOOM12
 | 
						|
 | 
						|
	{SPR_SMOK, 0, 30, {NULL}, 0, 0, S_FZSLOWSMOKE2},	// S_FZSLOWSMOKE1
 | 
						|
	{SPR_SMOK, 1, 30, {NULL}, 0, 0, S_FZSLOWSMOKE3},	// S_FZSLOWSMOKE2
 | 
						|
	{SPR_SMOK, 2, 30, {NULL}, 0, 0, S_FZSLOWSMOKE4},	// S_FZSLOWSMOKE3
 | 
						|
	{SPR_SMOK, 3, 30, {NULL}, 0, 0, S_FZSLOWSMOKE5},	// S_FZSLOWSMOKE4
 | 
						|
	{SPR_SMOK, 4, 30, {NULL}, 0, 0, S_NULL},			// S_FZSLOWSMOKE5
 | 
						|
 | 
						|
	// Dash Rings
 | 
						|
	{SPR_RAIR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DASHRING_HORIZONTAL
 | 
						|
	{SPR_RAIR, 1, -1, {NULL}, 0, 0, S_NULL}, // S_DASHRING_30DEGREES
 | 
						|
	{SPR_RAIR, 2, -1, {NULL}, 0, 0, S_NULL}, // S_DASHRING_60DEGREES
 | 
						|
	{SPR_RAIR, 3, -1, {NULL}, 0, 0, S_NULL}, // S_DASHRING_VERTICAL
 | 
						|
	{SPR_NULL,        0, TICRATE/3 - 2, {NULL}, 0, 0, S_DASHRING_HORIZONTAL_FLASH2}, // S_DASHRING_HORIZONTAL_FLASH1
 | 
						|
	{SPR_RAIR, FF_ADD|0,             2, {NULL}, 0, 0, S_DASHRING_HORIZONTAL_FLASH1}, // S_DASHRING_HORIZONTAL_FLASH2
 | 
						|
	{SPR_NULL,        0, TICRATE/3 - 2, {NULL}, 0, 0, S_DASHRING_30DEGREES_FLASH2},  // S_DASHRING_30DEGREES_FLASH1
 | 
						|
	{SPR_RAIR, FF_ADD|1,             2, {NULL}, 0, 0, S_DASHRING_30DEGREES_FLASH1},  // S_DASHRING_30DEGREES_FLASH2
 | 
						|
	{SPR_NULL,        0, TICRATE/3 - 2, {NULL}, 0, 0, S_DASHRING_60DEGREES_FLASH2},  // S_DASHRING_60DEGREES_FLASH1
 | 
						|
	{SPR_RAIR, FF_ADD|2,             2, {NULL}, 0, 0, S_DASHRING_60DEGREES_FLASH1},  // S_DASHRING_60DEGREES_FLASH2
 | 
						|
	{SPR_NULL,        0, TICRATE/3 - 2, {NULL}, 0, 0, S_DASHRING_VERTICAL_FLASH2},   // S_DASHRING_VERTICAL_FLASH1
 | 
						|
	{SPR_RAIR, FF_ADD|3,             2, {NULL}, 0, 0, S_DASHRING_VERTICAL_FLASH1},   // S_DASHRING_VERTICAL_FLASH2
 | 
						|
 | 
						|
	// Adventure Air Booster
 | 
						|
	{SPR_ADVE, 13|FF_FULLBRIGHT|FF_ADD, 1, {A_RollAngle}, 8, 0, S_ADVENTUREAIRBOOSTER}, // S_ADVENTUREAIRBOOSTER
 | 
						|
	{SPR_ADVE,  1|FF_FULLBRIGHT|FF_ADD|FF_ANIMATE|FF_PAPERSPRITE, 10, {NULL}, 4, 2, S_NULL}, // S_ADVENTUREAIRBOOSTER_EXHAUST1
 | 
						|
	{SPR_ADVE,  7|FF_FULLBRIGHT|FF_ADD|FF_ANIMATE|FF_PAPERSPRITE, 10, {NULL}, 4, 2, S_NULL}, // S_ADVENTUREAIRBOOSTER_EXHAUST2
 | 
						|
	{SPR_ADVR,  0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ADVENTUREAIRBOOSTER_FRAME
 | 
						|
	{SPR_ADVE,  0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ADVENTUREAIRBOOSTER_ARROW
 | 
						|
 | 
						|
	// Sneaker Panels
 | 
						|
	{SPR_BSTP, FF_ANIMATE|FF_GLOBALANIM|FF_FLOORSPRITE|FF_FULLBRIGHT, -1, {NULL}, 5, 2, S_SNEAKERPANEL},       // S_SNEAKERPANEL
 | 
						|
	{SPR_BSTS, FF_ANIMATE|FF_GLOBALANIM|FF_FLOORSPRITE|FF_FULLBRIGHT, -1, {NULL}, 5, 2, S_SNEAKERPANEL_SMALL}, // S_SNEAKERPANEL_SMALL
 | 
						|
	{SPR_BSTT, FF_ANIMATE|FF_GLOBALANIM|FF_FLOORSPRITE|FF_FULLBRIGHT, -1, {NULL}, 5, 2, S_SNEAKERPANEL_TINY},  // S_SNEAKERPANEL_TINY
 | 
						|
 | 
						|
	// Marble Zone
 | 
						|
	{SPR_MARB, FF_FULLBRIGHT|FF_ANIMATE|5, TICRATE, {NULL}, 3, 3, S_NULL}, // S_MARBLEFLAMEPARTICLE
 | 
						|
	{SPR_MARB, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_MARBLETORCH}, // S_MARBLETORCH
 | 
						|
	{SPR_MARB, FF_FULLBRIGHT|FF_TRANS80|4, -1, {NULL}, 1, 29, S_NULL}, // S_MARBLELIGHT
 | 
						|
	{SPR_MARB, 9, -1, {NULL}, 0, 0, S_NULL}, // S_MARBLEBURNER
 | 
						|
 | 
						|
	// CD Special Stage
 | 
						|
	{SPR_FUFO, 0, 1, {A_Thrust},     5, 2,          S_CDUFO},     // S_CDUFO
 | 
						|
	{SPR_FUFO, 0, 4, {A_BossScream}, 0, MT_EXPLODE, S_CDUFO_DIE}, // S_CDUFO_DIE
 | 
						|
 | 
						|
	// Rusty Rig
 | 
						|
	{SPR_RUST, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_RUSTYLAMP_ORANGE
 | 
						|
	{SPR_RUST, 1,             -1, {NULL}, 0, 0, S_NULL}, // S_RUSTYCHAIN
 | 
						|
 | 
						|
	// Ports of gardens
 | 
						|
	{SPR_PGTR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PGTREE
 | 
						|
 | 
						|
	// Daytona Speedway
 | 
						|
	{SPR_PINE, 1, -1, {NULL}, 0, 0, S_NULL}, // S_DAYTONAPINETREE
 | 
						|
	{SPR_PINE, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_DAYTONAPINETREE_SIDE
 | 
						|
 | 
						|
	// Egg Zeppelin
 | 
						|
	{SPR_PPLR, 0, -1, {NULL}, 0, 0, S_EZZPROPELLER}, // S_EZZPROPELLER
 | 
						|
	{SPR_PPLR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_EZZPROPELLER_BLADE}, // S_EZZPROPELLER_BLADE
 | 
						|
 | 
						|
	// Desert Palace
 | 
						|
	{SPR_DPPT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DP_PALMTREE
 | 
						|
 | 
						|
	// Aurora Atoll
 | 
						|
	{SPR_AATR, 0, -1, {NULL}, 0, 0, S_AAZTREE_SEG}, // S_AAZTREE_SEG
 | 
						|
	{SPR_COCO, 0, -1, {NULL}, 0, 0, S_AAZTREE_COCONUT}, // S_AAZTREE_COCONUT
 | 
						|
	{SPR_AATR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_AAZTREE_LEAF}, // S_AAZTREE_LEAF
 | 
						|
 | 
						|
	// Barren Badlands
 | 
						|
	{SPR_BDST, FF_TRANS80, 35, {NULL}, 0, 0, S_BBZDUST2}, // S_BBZDUST1
 | 
						|
	{SPR_BDST, FF_TRANS80|1, 12, {NULL}, 0, 0, S_BBZDUST3}, // S_BBZDUST2
 | 
						|
	{SPR_BDST, FF_TRANS80|2, 11, {NULL}, 0, 0, S_BBZDUST4}, // S_BBZDUST3
 | 
						|
	{SPR_BDST, FF_TRANS80|3, 10, {NULL}, 0, 0, S_NULL}, // S_BBZDUST4
 | 
						|
 | 
						|
	{SPR_FROG, 0, -1, {NULL}, 0, 0, S_FROGGER}, // S_FROGGER
 | 
						|
	{SPR_FROG, 1, -1, {NULL}, 0, 0, S_FROGGER_ATTACK}, // S_FROGGER_ATTACK
 | 
						|
	{SPR_FROG, 2, -1, {NULL}, 0, 0, S_FROGGER_JUMP}, // S_FROGGER_JUMP
 | 
						|
 | 
						|
	{SPR_FROG, 3, 7*TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_FROGTONGUE
 | 
						|
	{SPR_FROG, 4, 7*TICRATE/2, {NULL}, 0, 0, S_NULL}, // S_FROGTONGUE_JOINT
 | 
						|
 | 
						|
	{SPR_HOLE, 0, 1, {NULL}, 0, 0, S_ROBRA}, // S_ROBRA
 | 
						|
	{SPR_CBRA, 0, 1, {NULL}, 0, 0, S_ROBRA_HEAD}, // S_ROBRA_HEAD
 | 
						|
	{SPR_CBRA, 1, -1, {NULL}, 0, 0, S_ROBRA_JOINT}, // S_ROBRA_JOINT
 | 
						|
	{SPR_CBRA, 2, -1, {NULL}, 1, 0, S_ROBRASHELL_INSIDE}, // S_ROBRASHELL_INSIDE
 | 
						|
	{SPR_CBRA, 3, -1, {NULL}, 0, 0, S_ROBRASHELL_OUTSIDE}, // S_ROBRASHELL_OUTSIDE
 | 
						|
 | 
						|
	{SPR_HOLE, 0, 1, {NULL}, 0, 0, S_BLUEROBRA}, // S_BLUEROBRA
 | 
						|
	{SPR_BBRA, 0, 1, {NULL}, 0, 0, S_BLUEROBRA_HEAD}, // S_BLUEROBRA_HEAD
 | 
						|
	{SPR_BBRA, 1, -1, {NULL}, 0, 0, S_BLUEROBRA_JOINT}, // S_BLUEROBRA_JOINT
 | 
						|
 | 
						|
	// Eerie Grove
 | 
						|
	{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG2}, // S_EERIEFOG1
 | 
						|
	{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|1, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG3}, // S_EERIEFOG2
 | 
						|
	{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|2, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG4}, // S_EERIEFOG3
 | 
						|
	{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|3, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG5}, // S_EERIEFOG4
 | 
						|
	{SPR_EGFG, FF_TRANS90|FF_FULLBRIGHT|4, 7, {A_SetRandomTics}, 5, 9, S_EERIEFOG1}, // S_EERIEFOG5
 | 
						|
 | 
						|
	// Chaos Chute
 | 
						|
	{SPR_SARC,           FF_PAPERSPRITE|0, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIALSTAGEARCH
 | 
						|
	{SPR_SSBM, FF_GLOBALANIM|FF_ANIMATE|0,         -1, {NULL}, 3, 3, S_NULL}, // S_SPECIALSTAGEBOMB
 | 
						|
	{SPR_SSBM,                          0,          1, {A_SetObjectFlags}, MF_NOCLIPTHING, 2, S_SPECIALSTAGEBOMB_EXPLODE}, // S_SPECIALSTAGEBOMB_DISARM
 | 
						|
	{SPR_NULL,                          0,          0, {A_SpecialStageBombExplode}, 0, 0, S_SPECIALSTAGEBOMB_DISAPPEAR}, // S_SPECIALSTAGEBOMB_EXPLODE
 | 
						|
	{SPR_NULL,                          0, 28*TICRATE, {A_Pain}, 0, 0, S_SPECIALSTAGEBOMB_FLICKER1}, // S_SPECIALSTAGEBOMB_DISAPPEAR
 | 
						|
	{SPR_SSBM, FF_GLOBALANIM|FF_ANIMATE|0,          1, {NULL}, 3, 3, S_SPECIALSTAGEBOMB_FLICKER2}, // S_SPECIALSTAGEBOMB_FLICKER1
 | 
						|
	{SPR_NULL,                          0,          1, {NULL}, 0, 0, S_SPECIALSTAGEBOMB_FLICKERLOOP}, // S_SPECIALSTAGEBOMB_FLICKER2
 | 
						|
	{SPR_NULL,                          0,          0, {A_Repeat}, TICRATE, S_SPECIALSTAGEBOMB_FLICKER1, S_SPECIALSTAGEBOMB_RESET}, // S_SPECIALSTAGEBOMB_FLICKERLOOP
 | 
						|
	{SPR_NULL,                          0,          0, {A_SetObjectFlags}, MF_NOCLIPTHING, 1, S_SPECIALSTAGEBOMB}, // S_SPECIALSTAGEBOMB_RESET
 | 
						|
 | 
						|
	// Hanagumi Hall
 | 
						|
	{SPR_HGSP, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 10, 1, S_NULL}, // S_HANAGUMIHALL_STEAM
 | 
						|
	{SPR_HGC0, 0, -1, {NULL}, 0, 0, S_NULL}, // S_ALFONSO
 | 
						|
	{SPR_HGCA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SAKURA
 | 
						|
	{SPR_HGCB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SUMIRE
 | 
						|
	{SPR_HGCC, 0, -1, {NULL}, 0, 0, S_NULL}, // S_MARIA
 | 
						|
	{SPR_HGCD, 0, -1, {NULL}, 0, 0, S_NULL}, // S_IRIS
 | 
						|
	{SPR_HGCE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KOHRAN
 | 
						|
	{SPR_HGCF, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KANNA
 | 
						|
	{SPR_HGCG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_OGAMI
 | 
						|
 | 
						|
	// Dimension Disaster
 | 
						|
	{SPR_DVDD, 1, -1, {NULL}, 0, 0, S_NULL}, // S_DVDTRUMPET
 | 
						|
	{SPR_SPRC, 1|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_DVDSHINE2}, // S_DVDSHINE1
 | 
						|
	{SPR_SPRC, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_DVDSHINE3}, // S_DVDSHINE2
 | 
						|
	{SPR_SPRC, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_DVDSHINE4}, // S_DVDSHINE3
 | 
						|
	{SPR_SPRC, 4|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_DVDSHINE5}, // S_DVDSHINE4
 | 
						|
	{SPR_SPRC, 5|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_DVDSHINE1}, // S_DVDSHINE5
 | 
						|
	{SPR_SPRC,            FF_FULLBRIGHT|6, 3, {NULL}, 0, 0, S_DVDSPARK2}, // S_DVDSPARK1
 | 
						|
	{SPR_SPRC, FF_TRANS20|FF_FULLBRIGHT|7, 3, {NULL}, 0, 0, S_DVDSPARK3}, // S_DVDSPARK2
 | 
						|
	{SPR_SPRC, FF_TRANS40|FF_FULLBRIGHT|8, 3, {NULL}, 0, 0, S_NULL},      // S_DVDSPARK3
 | 
						|
 | 
						|
	{SPR_TUST, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SUNBEAMPALM_STEM
 | 
						|
	{SPR_TULE, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SUNBEAMPALM_LEAF
 | 
						|
 | 
						|
	{SPR_FWRK,   FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK2}, // S_KARMAFIREWORK1
 | 
						|
	{SPR_FWRK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK3}, // S_KARMAFIREWORK2
 | 
						|
	{SPR_FWRK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK4}, // S_KARMAFIREWORK3
 | 
						|
	{SPR_FWRK, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_KARMAFIREWORK1}, // S_KARMAFIREWORK4
 | 
						|
	{SPR_FWRK, 4|FF_FULLBRIGHT, TICRATE, {NULL}, 0, 0, S_NULL}, // S_KARMAFIREWORKTRAIL
 | 
						|
 | 
						|
	// Opaque smoke
 | 
						|
	{SPR_SMOK, 0, 4, {NULL}, 0, 0, S_OPAQUESMOKE2}, // S_OPAQUESMOKE1
 | 
						|
	{SPR_SMOK, 1, 5, {NULL}, 0, 0, S_OPAQUESMOKE3}, // S_OPAQUESMOKE2
 | 
						|
	{SPR_SMOK, 2, 6, {NULL}, 0, 0, S_OPAQUESMOKE4}, // S_OPAQUESMOKE3
 | 
						|
	{SPR_SMOK, 3, 7, {NULL}, 0, 0, S_OPAQUESMOKE5}, // S_OPAQUESMOKE4
 | 
						|
	{SPR_SMOK, 4, 8, {NULL}, 0, 0, S_NULL},         // S_OPAQUESMOKE5
 | 
						|
 | 
						|
 | 
						|
	// followers:
 | 
						|
 | 
						|
	// bubble
 | 
						|
	{SPR_FBUB, 11|FF_ANIMATE|FF_TRANS70|FF_FULLBRIGHT, -1, {NULL}, 10, 3, S_FOLLOWERBUBBLE_FRONT},	// S_FOLLOWERBUBBLE_FRONT
 | 
						|
	{SPR_FBUB, FF_ANIMATE|0|FF_FULLBRIGHT, -1, {NULL}, 10, 3, S_FOLLOWERBUBBLE_BACK},	// S_FOLLOWERBUBBLE_BACK
 | 
						|
 | 
						|
	// generic chao:
 | 
						|
	{SPR_GCHA, FF_ANIMATE, -1, {NULL}, 1, 4, S_GCHAOIDLE},		//S_GCHAOIDLE
 | 
						|
	{SPR_GCHA, 2|FF_ANIMATE, -1, {NULL}, 1, 2, S_GCHAOFLY},	//S_GCHAOFLY
 | 
						|
	{SPR_GCHA, 7, 5, {NULL}, 0, 0, S_GCHAOSAD2},	//S_GCHAOSAD1
 | 
						|
	{SPR_GCHA, 8, 3, {NULL}, 0, 0, S_GCHAOSAD3},	//S_GCHAOSAD2
 | 
						|
	{SPR_GCHA, 9, 6, {NULL}, 0, 0, S_GCHAOSAD4},	//S_GCHAOSAD3
 | 
						|
	{SPR_GCHA, 8, 3, {NULL}, 0, 0, S_GCHAOSAD1},	//S_GCHAOSAD4
 | 
						|
	{SPR_GCHA, 4, 8, {NULL}, 0, 0, S_GCHAOHAPPY2},	//S_GCHAOHAPPY1
 | 
						|
	{SPR_GCHA, 5, 4, {NULL}, 0, 0, S_GCHAOHAPPY3},	//S_GCHAOHAPPY2
 | 
						|
	{SPR_GCHA, 6, 8, {NULL}, 0, 0, S_GCHAOHAPPY4},	//S_GCHAOHAPPY3
 | 
						|
	{SPR_GCHA, 5, 4, {NULL}, 0, 0, S_GCHAOHAPPY1},	//S_GCHAOHAPPY4
 | 
						|
 | 
						|
	// cheese:
 | 
						|
	{SPR_CHEZ, FF_ANIMATE, -1, {NULL}, 1, 4, S_CHEESEIDLE},		//S_CHEESEIDLE
 | 
						|
	{SPR_CHEZ, 2|FF_ANIMATE, -1, {NULL}, 1, 2, S_CHEESEFLY},	//S_CHEESEFLY
 | 
						|
	{SPR_CHEZ, 7, 5, {NULL}, 0, 0, S_CHEESESAD2},	//S_CHEESESAD1
 | 
						|
	{SPR_CHEZ, 8, 3, {NULL}, 0, 0, S_CHEESESAD3},	//S_CHEESESAD2
 | 
						|
	{SPR_CHEZ, 9, 6, {NULL}, 0, 0, S_CHEESESAD4},	//S_CHEESESAD3
 | 
						|
	{SPR_CHEZ, 8, 3, {NULL}, 0, 0, S_CHEESESAD1},	//S_CHEESESAD4
 | 
						|
	{SPR_CHEZ, 4, 8, {NULL}, 0, 0, S_CHEESEHAPPY2},	//S_CHEESEHAPPY1
 | 
						|
	{SPR_CHEZ, 5, 4, {NULL}, 0, 0, S_CHEESEHAPPY3},	//S_CHEESEHAPPY2
 | 
						|
	{SPR_CHEZ, 6, 8, {NULL}, 0, 0, S_CHEESEHAPPY4},	//S_CHEESEHAPPY3
 | 
						|
	{SPR_CHEZ, 5, 4, {NULL}, 0, 0, S_CHEESEHAPPY1},	//S_CHEESEHAPPY4
 | 
						|
 | 
						|
	{SPR_MXCL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_RINGDEBT
 | 
						|
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_RINGSPARKS2}, // S_RINGSPARKS1
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_RINGSPARKS3}, // S_RINGSPARKS2
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_RINGSPARKS4}, // S_RINGSPARKS3
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_RINGSPARKS5}, // S_RINGSPARKS4
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_RINGSPARKS6}, // S_RINGSPARKS5
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_RINGSPARKS7}, // S_RINGSPARKS6
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_RINGSPARKS8}, // S_RINGSPARKS7
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_RINGSPARKS9}, // S_RINGSPARKS8
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_RINGSPARKS10}, // S_RINGSPARKS9
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|9, 1, {NULL}, 0, 0, S_RINGSPARKS11}, // S_RINGSPARKS10
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|10, 1, {NULL}, 0, 0, S_RINGSPARKS12}, // S_RINGSPARKS11
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_RINGSPARKS13}, // S_RINGSPARKS12
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_RINGSPARKS14}, // S_RINGSPARKS13
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_RINGSPARKS15}, // S_RINGSPARKS14
 | 
						|
	{SPR_RGSP, FF_PAPERSPRITE|FF_FULLBRIGHT|14, 1, {NULL}, 0, 0, S_NULL}, // S_RINGSPARKS15
 | 
						|
 | 
						|
	{SPR_LENS, FF_FULLBRIGHT|FF_ADD|FF_TRANS10|FF_ANIMATE|11, -1, {NULL},  3, 1, S_NULL}, // S_GAINAX_TINY
 | 
						|
	{SPR_LENS, FF_FULLBRIGHT|FF_ADD|FF_TRANS10|FF_ANIMATE,     5, {NULL},  5, 1, S_GAINAX_MID1}, // S_GAINAX_HUGE
 | 
						|
	{SPR_LENS, FF_FULLBRIGHT|FF_ADD|FF_TRANS10|FF_ANIMATE|5,  14, {NULL}, 14, 1, S_GAINAX_MID2}, // S_GAINAX_MID1
 | 
						|
	{SPR_LENS, FF_FULLBRIGHT|FF_ADD|FF_TRANS10|FF_ANIMATE|19, -1, {NULL},  1, 1, S_NULL}, // S_GAINAX_MID2
 | 
						|
 | 
						|
	{SPR_DRAF, 0, 2, {NULL}, 0, 0, S_DRAFTDUST2}, // S_DRAFTDUST1
 | 
						|
	{SPR_DRAF, 1, 1, {NULL}, 0, 0, S_DRAFTDUST3}, // S_DRAFTDUST2
 | 
						|
	{SPR_DRAF, 2, 1, {NULL}, 0, 0, S_DRAFTDUST4}, // S_DRAFTDUST3
 | 
						|
	{SPR_DRAF, 3, 1, {NULL}, 0, 0, S_DRAFTDUST5}, // S_DRAFTDUST4
 | 
						|
	{SPR_DRAF, 4, 1, {NULL}, 0, 0, S_NULL}, // S_DRAFTDUST5
 | 
						|
 | 
						|
	{SPR_GRES, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 2, 4, S_NULL}, // S_TIREGREASE
 | 
						|
 | 
						|
	{SPR_OTBU, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIME_BULB1
 | 
						|
	{SPR_OTBU, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIME_BULB2
 | 
						|
	{SPR_OTLS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIME_LASER
 | 
						|
	{SPR_OTCP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_OVERTIME_CENTER
 | 
						|
 | 
						|
	{SPR_CAPS, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLECAPSULE_SIDE1
 | 
						|
	{SPR_CAPS, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLECAPSULE_SIDE2
 | 
						|
	{SPR_CAPS, 2, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLECAPSULE_TOP
 | 
						|
	{SPR_CAPS, 3, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLECAPSULE_BUTTON
 | 
						|
	{SPR_CAPS, 4, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLECAPSULE_SUPPORT
 | 
						|
	{SPR_CAPS, FF_ANIMATE|5, -1, {NULL}, 3, 1, S_NULL}, // S_BATTLECAPSULE_SUPPORTFLY
 | 
						|
 | 
						|
	{SPR_WAYP, 0, 1, {NULL}, 0, 0, S_NULL}, // S_WAYPOINTORB
 | 
						|
	{SPR_WAYP, 1|FF_FLOORSPRITE, 1, {NULL}, 0, 0, S_NULL}, // S_WAYPOINTSPLAT
 | 
						|
	{SPR_EGOO, 0, 1, {NULL}, 0, 0, S_NULL}, // S_EGOORB
 | 
						|
 | 
						|
	// Water Trail
 | 
						|
	{SPR_WTRL, FF_PAPERSPRITE  , 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAIL1
 | 
						|
	{SPR_WTRL, FF_PAPERSPRITE|1, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAIL2
 | 
						|
	{SPR_WTRL, FF_PAPERSPRITE|2, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAIL3
 | 
						|
	{SPR_WTRL, FF_PAPERSPRITE|3, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAIL4
 | 
						|
	{SPR_WTRL, FF_PAPERSPRITE|4, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAIL5
 | 
						|
	{SPR_WTRL, FF_PAPERSPRITE|5, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAIL6
 | 
						|
	{SPR_WTRL, FF_PAPERSPRITE|6, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAIL7
 | 
						|
	{SPR_WTRL, FF_PAPERSPRITE|7, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAIL8
 | 
						|
	{SPR_WTRL, FF_TRANS50|FF_PAPERSPRITE|8,  2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAILUNDERLAY1
 | 
						|
	{SPR_WTRL, FF_TRANS50|FF_PAPERSPRITE|9,  2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAILUNDERLAY2
 | 
						|
	{SPR_WTRL, FF_TRANS50|FF_PAPERSPRITE|10, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAILUNDERLAY3
 | 
						|
	{SPR_WTRL, FF_TRANS50|FF_PAPERSPRITE|11, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAILUNDERLAY4
 | 
						|
	{SPR_WTRL, FF_TRANS50|FF_PAPERSPRITE|12, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAILUNDERLAY5
 | 
						|
	{SPR_WTRL, FF_TRANS50|FF_PAPERSPRITE|13, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAILUNDERLAY6
 | 
						|
	{SPR_WTRL, FF_TRANS50|FF_PAPERSPRITE|14, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAILUNDERLAY7
 | 
						|
	{SPR_WTRL, FF_TRANS50|FF_PAPERSPRITE|15, 2, {NULL}, 0, 0, S_NULL}, // S_WATERTRAILUNDERLAY8
 | 
						|
 | 
						|
	{SPR_SDDS, FF_ANIMATE, 9, {NULL}, 9, 1, S_NULL}, // S_SPINDASHDUST
 | 
						|
	{SPR_SDWN, FF_ANIMATE|FF_PAPERSPRITE, 18, {NULL}, 9, 2, S_NULL}, // S_SPINDASHWIND
 | 
						|
 | 
						|
	// Soft Landing
 | 
						|
	{SPR_EBRK, 0|FF_ADD|FF_FLOORSPRITE|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_SOFTLANDING2}, // S_SOFTLANDING1
 | 
						|
	{SPR_EBRK, 1|FF_ADD|FF_FLOORSPRITE|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_SOFTLANDING3}, // S_SOFTLANDING2
 | 
						|
	{SPR_EBRK, 2|FF_ADD|FF_FLOORSPRITE|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_SOFTLANDING4}, // S_SOFTLANDING3
 | 
						|
	{SPR_EBRK, 3|FF_ADD|FF_FLOORSPRITE|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_SOFTLANDING5}, // S_SOFTLANDING4
 | 
						|
	{SPR_EBRK, 4|FF_ADD|FF_FLOORSPRITE|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_NULL}, 		// S_SOFTLANDING5
 | 
						|
 | 
						|
	// Downwards Lines
 | 
						|
	{SPR_HMTR, 0|FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DOWNLINE2}, 	// S_DOWNLINE1
 | 
						|
	{SPR_HMTR, 1|FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DOWNLINE3}, 	// S_DOWNLINE2
 | 
						|
	{SPR_HMTR, 2|FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DOWNLINE4}, 	// S_DOWNLINE3
 | 
						|
	{SPR_HMTR, 3|FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DOWNLINE5}, 	// S_DOWNLINE4
 | 
						|
	{SPR_HMTR, 4|FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, 		// S_DOWNLINE5
 | 
						|
 | 
						|
	// HOLD Bubble
 | 
						|
	{SPR_HBUB, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_HOLDBUBBLE}, 	// S_HOLDBUBBLE
 | 
						|
 | 
						|
	// Finish line beam
 | 
						|
	{SPR_FLBM, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAM1
 | 
						|
	{SPR_FLBM, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAM2
 | 
						|
	{SPR_FLBM, FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAM3
 | 
						|
	{SPR_FLBM, FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAM4
 | 
						|
	{SPR_FLBM, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAM5
 | 
						|
	{SPR_FLBM, FF_PAPERSPRITE|5, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAMEND1
 | 
						|
	{SPR_FLBM, FF_PAPERSPRITE|6, 1, {NULL}, 0, 0, S_NULL}, // S_FINISHBEAMEND2
 | 
						|
 | 
						|
	// Funny Spike
 | 
						|
	{SPR_DEBT, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE2}, // S_DEBTSPIKE1
 | 
						|
	{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE3}, // S_DEBTSPIKE2
 | 
						|
	{SPR_DEBT, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE4}, // S_DEBTSPIKE3
 | 
						|
	{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE5}, // S_DEBTSPIKE4
 | 
						|
	{SPR_DEBT, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE6}, // S_DEBTSPIKE5
 | 
						|
	{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE7}, // S_DEBTSPIKE6
 | 
						|
	{SPR_DEBT, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE8}, // S_DEBTSPIKE7
 | 
						|
	{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE9}, // S_DEBTSPIKE8
 | 
						|
	{SPR_DEBT, 4|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKEA}, // S_DEBTSPIKE9
 | 
						|
	{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKEB}, // S_DEBTSPIKEA
 | 
						|
	{SPR_DEBT, 5|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKEC}, // S_DEBTSPIKEB
 | 
						|
	{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKED}, // S_DEBTSPIKEC
 | 
						|
	{SPR_DEBT, 6|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKEE}, // S_DEBTSPIKED
 | 
						|
	{SPR_DEBT, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_DEBTSPIKE1}, // S_DEBTSPIKEE
 | 
						|
 | 
						|
	// Sparks when driving on stairs
 | 
						|
	{SPR_JANK, 0, 1, {NULL}, 0, 0, S_JANKSPARK2}, // S_JANKSPARK1
 | 
						|
	{SPR_JANK, FF_PAPERSPRITE|FF_FULLBRIGHT|FF_ANIMATE, 4, {NULL}, 3, 1, S_JANKSPARK3}, // S_JANKSPARK2
 | 
						|
	{SPR_JANK, 0, 0, {A_SetCustomValue}, -1, 5, S_JANKSPARK4}, // S_JANKSPARK3
 | 
						|
	{SPR_JANK, 0, 0, {A_ChangeAngleRelative}, 180, 180, S_JANKSPARK2}, // S_JANKSPARK4
 | 
						|
 | 
						|
	{SPR_HFX1, FF_FULLBRIGHT|FF_PAPERSPRITE, 1, {NULL}, 0, 1, S_NULL}, // S_HITLAG_1
 | 
						|
	{SPR_HFX2, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 2, {NULL}, 1, 1, S_NULL}, // S_HITLAG_2
 | 
						|
	{SPR_HFX3, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 3, {NULL}, 2, 1, S_NULL}, // S_HITLAG_3
 | 
						|
	{SPR_HFX4, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 4, {NULL}, 3, 1, S_NULL}, // S_HITLAG_4
 | 
						|
	{SPR_HFX5, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 5, {NULL}, 4, 1, S_NULL}, // S_HITLAG_5
 | 
						|
	{SPR_HFX6, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 6, {NULL}, 5, 1, S_NULL}, // S_HITLAG_6
 | 
						|
	{SPR_HFX8, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 8, {NULL}, 7, 1, S_NULL}, // S_HITLAG_8
 | 
						|
	{SPR_HFX9, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 9, {NULL}, 8, 1, S_NULL}, // S_HITLAG_9
 | 
						|
	{SPR_HFXX, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 10, {NULL}, 9, 1, S_NULL}, // S_HITLAG_10
 | 
						|
 | 
						|
	// Broly Ki Orb
 | 
						|
	{SPR_LSSJ, FF_REVERSESUBTRACT|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_BROLY2}, // S_BROLY1
 | 
						|
	{SPR_NULL, 0, 5*TICRATE, {A_SSMineFlash}, 0, 0, S_NULL}, // S_BROLY2
 | 
						|
 | 
						|
	{SPR_UFOB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_POD
 | 
						|
	{SPR_UFOB, 1|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 1, 1, S_NULL}, // S_SPECIAL_UFO_OVERLAY
 | 
						|
	{SPR_SSCA, 0,           -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_GLASS
 | 
						|
	{SPR_SSCB, FF_SUBTRACT, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_GLASS_UNDER
 | 
						|
	{SPR_UFOA, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_ARM
 | 
						|
	{SPR_UFOS, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SPECIAL_UFO_STEM
 | 
						|
 | 
						|
	{SPR_GBOM, FF_ANIMATE, -1, {NULL}, 3, 1, S_NULL}, // S_GACHABOM
 | 
						|
	{SPR_GBOM, FF_INVERT, 175, {NULL}, 0, 0, S_NULL}, // S_GACHABOM_DEAD
 | 
						|
 | 
						|
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_GACHABOM_EXPLOSION_2},
 | 
						|
	{SPR_GCHX, 0|FF_PAPERSPRITE|FF_ANIMATE, 14, {NULL}, 6, 2, S_GACHABOM_EXPLOSION_3A}, // S_GACHABOM_EXPLOSION_2
 | 
						|
	{SPR_GCHX, 6|FF_PAPERSPRITE|FF_ANIMATE, 4, {NULL}, 1, 2, S_GACHABOM_EXPLOSION_3B}, // S_GACHABOM_EXPLOSION_3A
 | 
						|
	{SPR_NULL, 0|FF_PAPERSPRITE, 0, {A_Repeat}, 8, S_GACHABOM_EXPLOSION_3A, S_GACHABOM_EXPLOSION_4}, // S_GACHABOM_EXPLOSION_3B
 | 
						|
	{SPR_GCHX, 6|FF_PAPERSPRITE|FF_ANIMATE|FF_REVERSEANIM, 14, {NULL}, 6, 2, S_GACHABOM_WAITING}, // S_GACHABOM_EXPLOSION_4
 | 
						|
	{SPR_GBOM, FF_INVERT, 8, {A_SetScale}, FRACUNIT, 0, S_GACHABOM_RETURNING}, // S_GACHABOM_WAITING
 | 
						|
	{SPR_GBOM, FF_INVERT, -1, {A_SetScale}, FRACUNIT/2, 1, S_NULL}, // S_GACHABOM_RETURNING
 | 
						|
 | 
						|
	{SPR_3DFR, 1|FF_ANIMATE, -1, {NULL}, 2, 5, S_NULL}, // S_SUPER_FLICKY
 | 
						|
 | 
						|
	// Battle/Power-UP UFO
 | 
						|
	{SPR_BUFO, 0, -1, {A_SetScale}, 3*FRACUNIT/2 , 0, S_NULL}, // S_BATTLEUFO
 | 
						|
	{SPR_BUFO, 1, -1, {A_SetScale}, 2*FRACUNIT/2, 0, S_NULL}, // S_BATTLEUFO_LEG
 | 
						|
	{SPR_BUFO, 0, 4, {A_BossScream}, 0, MT_EXPLODE, S_BATTLEUFO_DIE}, // S_BATTLEUFO_DIE
 | 
						|
	{SPR_DEZL, 1|FF_ANIMATE|FF_FULLBRIGHT, 15, {NULL}, 2, 5, S_BATTLEUFO_BEAM2}, // S_BATTLEUFO_BEAM1
 | 
						|
	{SPR_DEZL, 3|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_BATTLEUFO_BEAM2
 | 
						|
 | 
						|
	{SPR_RBOW, FF_PAPERSPRITE|FF_ADD|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL}, // S_POWERUP_AURA
 | 
						|
 | 
						|
	{SPR_CPT3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKPOINT
 | 
						|
	{SPR_CPT2, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKPOINT_ARM
 | 
						|
	{SPR_CPT1, FF_ADD|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_CHECKPOINT_ORB_DEAD
 | 
						|
	{SPR_CPT1, FF_ADD|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL}, // S_CHECKPOINT_ORB_LIVE
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK2}, // S_CHECKPOINT_SPARK1
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK3}, // S_CHECKPOINT_SPARK2
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK4}, // S_CHECKPOINT_SPARK3
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK5}, // S_CHECKPOINT_SPARK4
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK6}, // S_CHECKPOINT_SPARK5
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|5, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK7}, // S_CHECKPOINT_SPARK6
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|6, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK8}, // S_CHECKPOINT_SPARK7
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|7, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK9}, // S_CHECKPOINT_SPARK8
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|8, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK10}, // S_CHECKPOINT_SPARK9
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|3, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK11}, // S_CHECKPOINT_SPARK10
 | 
						|
	{SPR_SGNS, FF_ADD|FF_FULLBRIGHT|2, 1, {NULL}, 0, 0, S_CHECKPOINT_SPARK1}, // S_CHECKPOINT_SPARK11
 | 
						|
 | 
						|
	// Las Vegas
 | 
						|
	{SPR_RDRD, 0, -1, {NULL}, 0, 0, S_RIDEROID},	// S_RIDEROID
 | 
						|
	{SPR_RDRC, FF_ANIMATE|FF_FULLBRIGHT|FF_TRANS30, -1, {NULL}, 3, 2, S_RIDEROID_ICON},	// S_RIDEROID_ICON
 | 
						|
 | 
						|
	// Leaf Storm
 | 
						|
	{SPR_LSZB, 0, -1, {NULL}, 0, 0, S_EGGBALL},	// S_EGGBALL
 | 
						|
 | 
						|
	// Dead Line
 | 
						|
	{SPR_DLZH, 0, -1, {NULL}, 0, 0, S_DLZHOVER},	// S_DLZHOVER
 | 
						|
 | 
						|
	{SPR_DLZR, 0, -1, {NULL}, 0, 0, S_DLZROCKET_L},	// S_DLZROCKET_L
 | 
						|
	{SPR_DLZR, 1, -1, {NULL}, 0, 0, S_DLZROCKET_R},	// S_DLZROCKET_R
 | 
						|
 | 
						|
	// Water Palace
 | 
						|
	{SPR_WPZF, 0, -1, {NULL}, 0, 0, S_WPZFOUNTAIN},	// S_WPZFOUNTAIN
 | 
						|
	{SPR_WPZF, 1|FF_ANIMATE, -1, {NULL}, 3, 2, S_WPZFOUNTAINANIM},	// S_WPZFOUNTAINANIM
 | 
						|
	{SPR_WPZK, FF_ANIMATE, -1, {NULL}, 3, 12, S_KURAGEN},	// S_KURAGEN
 | 
						|
	{SPR_WPZK, 4, -1, {NULL}, 0, 0, S_KURAGENBOMB},			// S_KURAGENBOMB
 | 
						|
 | 
						|
	{SPR_SA2S, FF_SEMIBRIGHT|3, -1, {NULL}, 0, 0, S_NULL}, // S_BALLSWITCH_BALL
 | 
						|
	{SPR_SA2S, FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM|4, -1, {NULL}, 1, 1, S_NULL}, // S_BALLSWITCH_BALL_ACTIVE
 | 
						|
	{SPR_SA2S, FF_FLOORSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_BALLSWITCH_PAD
 | 
						|
	{SPR_SA2S, FF_FLOORSPRITE|FF_ANIMATE|FF_GLOBALANIM|1, -1, {NULL}, 1, 1, S_NULL}, // S_BALLSWITCH_PAD_ACTIVE
 | 
						|
 | 
						|
	{SPR_STRG, FF_ADD|FF_FLOORSPRITE, -1, {NULL}, 0, 0, S_NULL},	// S_SPIKEDTARGET,
 | 
						|
	{SPR_STRG, FF_ADD,                -1, {NULL}, 0, 0, S_NULL},	// S_SPIKEDLENS,
 | 
						|
 | 
						|
	{SPR_BLEA, 0, -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_MAIN,
 | 
						|
	{SPR_BLEA, 1, -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_MAIN_LAUNCHED,
 | 
						|
 | 
						|
	{SPR_BLEB, FF_PAPERSPRITE|FF_FULLBRIGHT,            -1, {NULL}, 0, 0, S_NULL},			// S_BLENDEYE_EYE,
 | 
						|
	{SPR_BLEB, FF_PAPERSPRITE|FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 1, 1, S_BLENDEYE_EYE},	// S_BLENDEYE_EYE_FLASH,
 | 
						|
 | 
						|
	{SPR_BLEC,   FF_PAPERSPRITE|FF_ADD,           -1, {NULL}, 0, 0, S_NULL},			// S_BLENDEYE_GLASS,
 | 
						|
	{SPR_BLEC, 1|FF_PAPERSPRITE|FF_ADD|FF_ANIMATE, 2, {NULL}, 1, 1, S_BLENDEYE_GLASS},	// S_BLENDEYE_GLASS_STRESS,
 | 
						|
 | 
						|
	{SPR_BLED,   FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_SHIELD,
 | 
						|
	{SPR_BLED, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_SHIELD_L,
 | 
						|
	{SPR_BLED, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_SHIELD_R,
 | 
						|
	{SPR_BLED, 3|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_SHIELD_BUSTED,
 | 
						|
	{SPR_BLED, 5|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_SHIELD_BUSTED_L,
 | 
						|
	{SPR_BLED, 6|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_SHIELD_BUSTED_R,
 | 
						|
 | 
						|
	{SPR_BLEE, 0,             4, {NULL}, 0, 0, S_BLENDEYE_EGGBEATER_EXTEND_2},	// S_BLENDEYE_EGGBEATER_EXTEND_1,
 | 
						|
	{SPR_BLEE, 1|FF_ANIMATE,  8, {NULL}, 1, 2, S_BLENDEYE_EGGBEATER},			// S_BLENDEYE_EGGBEATER_EXTEND_2,
 | 
						|
	{SPR_BLEE, 2,            -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_EGGBEATER,
 | 
						|
	{SPR_BLEE, 2|FF_ANIMATE, -1, {NULL}, 1, 2, S_NULL},	// S_BLENDEYE_EGGBEATER_SPIN,
 | 
						|
 | 
						|
	{SPR_BLEF, FF_ADD|FF_ANIMATE, -1, {NULL}, 1, 2, S_NULL},	// S_BLENDEYE_FLAME,
 | 
						|
 | 
						|
	{SPR_BLEG,   FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 1, 1, S_NULL},	// S_BLENDEYE_GENERATOR,
 | 
						|
	{SPR_BLEG, 2|FF_PAPERSPRITE,            -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_GENERATOR_BUSTED_L,
 | 
						|
	{SPR_BLEG, 3|FF_PAPERSPRITE,            -1, {NULL}, 0, 0, S_NULL},	// S_BLENDEYE_GENERATOR_BUSTED_R,
 | 
						|
 | 
						|
	{SPR_PUYA, 6,  2, {A_BlendEyePuyoHack}, 0, 0, S_BLENDEYE_PUYO_SPAWN_2},	// S_BLENDEYE_PUYO_SPAWN_1,
 | 
						|
	{SPR_PUYA, 5,  2, {A_BlendEyePuyoHack}, 0, 0, S_BLENDEYE_PUYO_SPAWN_3},	// S_BLENDEYE_PUYO_SPAWN_2,
 | 
						|
	{SPR_PUYA, 4,  2, {A_BlendEyePuyoHack}, 0, 0, S_BLENDEYE_PUYO},			// S_BLENDEYE_PUYO_SPAWN_3,
 | 
						|
	{SPR_PUYA, 0, -1, {A_BlendEyePuyoHack}, 0, 0, S_NULL},					// S_BLENDEYE_PUYO,
 | 
						|
	{SPR_PUYA, 2,  2, {A_BlendEyePuyoHack}, 0, 0, S_BLENDEYE_PUYO_LAND_2},	// S_BLENDEYE_PUYO_LAND_1,
 | 
						|
	{SPR_PUYA, 0,  2, {A_BlendEyePuyoHack}, 0, 0, S_BLENDEYE_PUYO_LAND_3},	// S_BLENDEYE_PUYO_LAND_2,
 | 
						|
	{SPR_PUYA, 1,  2, {A_BlendEyePuyoHack}, 0, 0, S_BLENDEYE_PUYO_LAND_4},	// S_BLENDEYE_PUYO_LAND_3,
 | 
						|
	{SPR_PUYA, 0,  2, {A_BlendEyePuyoHack}, 1, S_BLENDEYE_PUYO_LAND_1, S_BLENDEYE_PUYO},	// S_BLENDEYE_PUYO_LAND_4,
 | 
						|
	{SPR_PUYA, 3, -1, {A_BlendEyePuyoHack}, 0, 0, S_NULL},					// S_BLENDEYE_PUYO_SHOCK,
 | 
						|
	{SPR_PUYA, 4|FF_ANIMATE,  5, {A_BlendEyePuyoHack}, 2, 2, S_NULL},				// S_BLENDEYE_PUYO_DIE,
 | 
						|
	{SPR_PUYA, 5,             2, {A_BlendEyePuyoHack}, 0, 0, S_BLENDEYE_PUYO_DIE},	// S_BLENDEYE_PUYO_DUST,
 | 
						|
 | 
						|
	// Aerial Highlands
 | 
						|
	{SPR_BCLD, FF_ANIMATE, -1, {NULL}, 3, 6, S_AHZCLOUD},  // S_AHZCLOUD
 | 
						|
 | 
						|
	// Avant Garden
 | 
						|
	{SPR_AGTL, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_AGZBULB_BASE}, // S_AGZBULB_BASE
 | 
						|
	{SPR_AGTU, 0, -1, {NULL}, 0, 0, S_AGZBULB_NEUTRAL}, // S_AGZBULB_NEUTRAL
 | 
						|
	{SPR_AGTS, FF_ANIMATE, 8, {NULL}, 3, 2, S_AGZBULB_ANIM2}, // S_AGZBULB_ANIM1
 | 
						|
	{SPR_AGTS, 4, 8, {NULL}, 0, 0, S_AGZBULB_ANIM3}, // S_AGZBULB_ANIM2
 | 
						|
	{SPR_AGTS, FF_ANIMATE, 8, {NULL}, 3, 2, S_AGZBULB_NEUTRAL}, // S_AGZBULB_ANIM3
 | 
						|
	{SPR_AGTR, 0, -1, {NULL}, 0, 0, S_AGTR}, // S_AGTR
 | 
						|
	{SPR_AGFL, 0, -1, {NULL}, 0, 0, S_AGFL}, // S_AGFL
 | 
						|
	{SPR_AGFF, 0, -1, {NULL}, 0, 0, S_AGFF}, // S_AGFF
 | 
						|
	{SPR_AGCL, FF_ANIMATE, -1, {NULL}, 3, 6, S_AGZCLOUD}, // S_AGZCLOUD
 | 
						|
 | 
						|
	// Sky Sanctuary
 | 
						|
	{SPR_SSCL, FF_ANIMATE, -1, {NULL}, 3, 6, S_SSZCLOUD}, // S_SSZCLOUD
 | 
						|
 | 
						|
	{SPR_MGSH, 2|FF_PAPERSPRITE|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MEGABARRIER1,
 | 
						|
	{SPR_MGSH, 1|FF_PAPERSPRITE|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MEGABARRIER2,
 | 
						|
	{SPR_MGSH, 0|FF_PAPERSPRITE|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_MEGABARRIER3,
 | 
						|
 | 
						|
	{SPR_GPTB, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_B,
 | 
						|
	{SPR_GPTM, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_M,
 | 
						|
	{SPR_GPTS, 0, -1, {A_SetScale}, 4*FRACUNIT, 0, S_NULL}, // S_GPZ_TREETHING_S,
 | 
						|
 | 
						|
	// MT_GGZFREEZETHRUSTER
 | 
						|
	{SPR_GGZ6, 0, -1, {NULL}, 0, 0, S_GGZFREEZETHRUSTER},           // S_GGZFREEZETHRUSTER
 | 
						|
 | 
						|
	// MT_GGZICEDUST
 | 
						|
	{SPR_GGZ7, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST2},    // S_GGZICEDUST1
 | 
						|
	{SPR_GGZ7, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST3},    // S_GGZICEDUST2
 | 
						|
	{SPR_GGZ7, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST4},    // S_GGZICEDUST3
 | 
						|
	{SPR_GGZ7, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST5},    // S_GGZICEDUST4
 | 
						|
	{SPR_GGZ7, 4|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST6},    // S_GGZICEDUST5
 | 
						|
	{SPR_GGZ7, 5|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST7},    // S_GGZICEDUST6
 | 
						|
	{SPR_GGZ7, 6|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST8},    // S_GGZICEDUST7
 | 
						|
	{SPR_GGZ7, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST9},    // S_GGZICEDUST8
 | 
						|
	{SPR_GGZ7, 8|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST10},   // S_GGZICEDUST9
 | 
						|
	{SPR_GGZ7, 9|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZICEDUST11},   // S_GGZICEDUST10
 | 
						|
	{SPR_GGZ7, 10|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL},          // S_GGZICEDUST11
 | 
						|
	{SPR_GGZ1, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE12},  // S_GGZPARTICLE11
 | 
						|
	{SPR_GGZ1, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE13},  // S_GGZPARTICLE12
 | 
						|
	{SPR_GGZ1, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE14},  // S_GGZPARTICLE13
 | 
						|
	{SPR_GGZ1, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE15},  // S_GGZPARTICLE14
 | 
						|
	{SPR_GGZ1, 4|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE16},  // S_GGZPARTICLE15
 | 
						|
	{SPR_GGZ1, 5|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE17},  // S_GGZPARTICLE16
 | 
						|
	{SPR_GGZ1, 6|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE18},  // S_GGZPARTICLE17
 | 
						|
	{SPR_GGZ1, 7|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE11},  // S_GGZPARTICLE18
 | 
						|
	{SPR_GGZ2, 0|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE22},  // S_GGZPARTICLE21
 | 
						|
	{SPR_GGZ2, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE23},  // S_GGZPARTICLE22
 | 
						|
	{SPR_GGZ2, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE24},  // S_GGZPARTICLE23
 | 
						|
	{SPR_GGZ2, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_GGZPARTICLE21},  // S_GGZPARTICLE24
 | 
						|
 | 
						|
	{SPR_GGZ8, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},  // S_GGZICECUBE
 | 
						|
 | 
						|
	// MT_THRUSTERPART
 | 
						|
	{SPR_SFTR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_THRUSTERPART},                 // S_THRUSTERPART
 | 
						|
 | 
						|
	// MT_IVOBALL
 | 
						|
	{SPR_BSPH, 2|FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL},        // S_IVOBALL
 | 
						|
 | 
						|
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_RandomStateRange}, S_SA2_CRATE_DEBRIS_E, S_SA2_CRATE_DEBRIS_H, S_NULL}, // S_SA2_CRATE_DEBRIS
 | 
						|
	{SPR_SABX, 4, 70, {NULL}, 0, 0, S_NULL},        // S_SA2_CRATE_DEBRIS_E
 | 
						|
	{SPR_SABX, 5, 70, {NULL}, 0, 0, S_NULL},        // S_SA2_CRATE_DEBRIS_F
 | 
						|
	{SPR_SABX, 6, 70, {NULL}, 0, 0, S_NULL},        // S_SA2_CRATE_DEBRIS_G
 | 
						|
	{SPR_SABX, 7, 70, {NULL}, 0, 0, S_NULL},        // S_SA2_CRATE_DEBRIS_H
 | 
						|
	{SPR_SABX, 12, 70, {NULL}, 0, 0, S_NULL},       // S_SA2_CRATE_DEBRIS_METAL
 | 
						|
 | 
						|
	{SPR_UNKN, FF_FULLBRIGHT, -1, {A_RandomStateRange}, S_ICECAPBLOCK_DEBRIS_C, S_ICECAPBLOCK_DEBRIS_F, S_NULL}, // S_ICECAPBLOCK_DEBRIS
 | 
						|
	{SPR_ICBL, 2, 70, {NULL}, 0, 0, S_NULL},        // S_ICECAPBLOCK_DEBRIS_C
 | 
						|
	{SPR_ICBL, 3, 70, {NULL}, 0, 0, S_NULL},        // S_ICECAPBLOCK_DEBRIS_D
 | 
						|
	{SPR_ICBL, 4, 70, {NULL}, 0, 0, S_NULL},        // S_ICECAPBLOCK_DEBRIS_E
 | 
						|
	{SPR_ICBL, 5, 70, {NULL}, 0, 0, S_NULL},        // S_ICECAPBLOCK_DEBRIS_F
 | 
						|
 | 
						|
	// MT_SPEAR
 | 
						|
	{SPR_BSSP, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},        // S_SPEAR_ROD
 | 
						|
	{SPR_BSSP, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},        // S_SPEAR_TIP
 | 
						|
	{SPR_BSPR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},        // S_SPEAR_HILT_FRONT
 | 
						|
	{SPR_BSPB, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},        // S_SPEAR_HILT_BACK
 | 
						|
	{SPR_BSSR, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},        // S_SPEAR_WALL
 | 
						|
 | 
						|
	// MT_BSZLAMP_S
 | 
						|
	{SPR_BLMS, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL},          // S_BLMS
 | 
						|
	{SPR_BLMM, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL},          // S_BLMM
 | 
						|
	{SPR_BLML, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL},          // S_BLML
 | 
						|
 | 
						|
	// MT_BSZSLAMP
 | 
						|
	{SPR_BSWL, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL},          // S_BSWL
 | 
						|
	{SPR_BSWC, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL},          // S_BSWC
 | 
						|
 | 
						|
	{SPR_LCLA, 0|FF_FULLBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},           // S_BETA_PARTICLE_WHEEL
 | 
						|
	{SPR_LCLA, 1|FF_FULLBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL},           // S_BETA_PARTICLE_ICON
 | 
						|
	{SPR_LCLA, 2|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL},           // S_BETA_PARTICLE_EXPLOSION
 | 
						|
 | 
						|
	// MT_AIZ_REDFERN
 | 
						|
	{SPR_AIZ1, 0, 1, {NULL}, 0, 0, S_AIZFL1},       // S_AIZFL1
 | 
						|
	{SPR_AIZ2, 0, 1, {NULL}, 0, 0, S_AIZFR1},       // S_AIZFR1
 | 
						|
	{SPR_AIZ3, 0, 1, {NULL}, 0, 0, S_AIZFR2},       // S_AIZFR2
 | 
						|
	{SPR_AIZ4, 0, 1, {NULL}, 0, 0, S_AIZTRE},       // S_AIZTRE
 | 
						|
	{SPR_AIZ5, 0, 1, {NULL}, 0, 0, S_AIZFR3},       // S_AIZFR3
 | 
						|
	{SPR_AIZ6, 0, 10, {NULL}, 0, 0, S_AIZDB2},      // S_AIZDB1
 | 
						|
	{SPR_AIZ6, 1, 8, {NULL}, 0, 0, S_AIZDB3},       // S_AIZDB2
 | 
						|
	{SPR_AIZ6, 2, 6, {NULL}, 0, 0, S_AIZDB4},       // S_AIZDB3
 | 
						|
	{SPR_AIZ6, 3, 6, {NULL}, 0, 0, S_AIZDB5},       // S_AIZDB4
 | 
						|
	{SPR_AIZ6, 4, 6, {NULL}, 0, 0, S_AIZDB6},       // S_AIZDB5
 | 
						|
	{SPR_AIZ6, 5, 8, {NULL}, 0, 0, S_AIZDB7},       // S_AIZDB6
 | 
						|
	{SPR_AIZ6, 6, 8, {NULL}, 0, 0, S_AIZDB8},       // S_AIZDB7
 | 
						|
	{SPR_AIZ6, 7, 10, {NULL}, 0, 0, S_AIZDB1},      // S_AIZDB8
 | 
						|
 | 
						|
	// MT_AZROCKS
 | 
						|
	{SPR_AZR1, 0, -1, {NULL}, 0, 0, S_AZROCKS},     // S_AZROCKS
 | 
						|
	{SPR_NULL, 0, -1, {NULL}, 0, 0, S_AZROCKS},     // S_AZROCKS_RESPAWN
 | 
						|
	{SPR_AZR2, 0, 5*TICRATE, {NULL}, 0, 0, S_NULL},                 // S_AZROCKS_PARTICLE1
 | 
						|
 | 
						|
	// MT_EMROCKS
 | 
						|
	{SPR_EMR1, 0, -1, {NULL}, 0, 0, S_EMROCKS},     // S_EMROCKS
 | 
						|
	{SPR_NULL, 0, -1, {NULL}, 0, 0, S_EMROCKS},     // S_EMROCKS_RESPAWN
 | 
						|
	{SPR_EMR2, 0, 5*TICRATE, {NULL}, 0, 0, S_NULL},                 // S_EMROCKS_PARTICLE1
 | 
						|
	{SPR_EMR3, 0, 5*TICRATE, {NULL}, 0, 0, S_NULL},                 // S_EMROCKS_PARTICLE2
 | 
						|
 | 
						|
	// MT_EMFAUCET
 | 
						|
	{SPR_EMFC, 0, -1, {NULL}, 0, 0, S_EMFAUCET},    // S_EMFAUCET
 | 
						|
 | 
						|
	// MT_EMFAUCET_DRIP
 | 
						|
	{SPR_EMFC, 1, -1, {NULL}, 0, 0, S_EMROCKS_DRIP},                // S_EMROCKS_DRIP
 | 
						|
 | 
						|
	// MT_EMFAUCET_PARTICLE
 | 
						|
	{SPR_EMFC, 2, -1, {NULL}, 0, 0, S_EMFAUCET_PARTICLE},           // S_EMFAUCET_PARTICLE
 | 
						|
 | 
						|
	// MT_TRICKBALLOON_RED
 | 
						|
	{SPR_TKBR, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED2},			// S_TRICKBALLOON_RED1
 | 
						|
	{SPR_TKBR, 1, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED1},
 | 
						|
	{SPR_TKBR, 2, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED_POP2},		// S_TRICKBALLOON_RED_POP1
 | 
						|
	{SPR_TKBR, 3, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED_POP3},
 | 
						|
	{SPR_TKBR, 4, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED_GONE},
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED_INFLATE1},	// S_TRICKBALLOON_RED_GONE
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED_INFLATE2},	// S_TRICKBALLOON_RED_INFLATE1
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED_INFLATE3},
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED_INFLATE4},
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED_INFLATE5},
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_RED1},
 | 
						|
 | 
						|
	// MT_TRICKBALLOON_RED_POINT
 | 
						|
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_TRICKBALLOON_RED_POINT1},		// S_TRICKBALLOON_RED_POINT1
 | 
						|
 | 
						|
	// MT_TRICKBALLOON_YELLOW
 | 
						|
	{SPR_TKBY, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW2},			// S_TRICKBALLOON_YELLOW1
 | 
						|
	{SPR_TKBY, 1, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW1},
 | 
						|
	{SPR_TKBY, 2, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW_POP2},		// S_TRICKBALLOON_YELLOW_POP1
 | 
						|
	{SPR_TKBY, 3, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW_POP3},
 | 
						|
	{SPR_TKBY, 4, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW_GONE},
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW_INFLATE1},	// S_TRICKBALLOON_YELLOW_GONE
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW_INFLATE2},	// S_TRICKBALLOON_YELLOW_INFLATE1
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW_INFLATE3},
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW_INFLATE4},
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW_INFLATE5},
 | 
						|
	{SPR_NULL, 0, 2, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW1},
 | 
						|
 | 
						|
	// MT_TRICKBALLOON_YELLOW_POINT
 | 
						|
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_TRICKBALLOON_YELLOW_POINT1},		// S_TRICKBALLOON_YELLOW_POINT1
 | 
						|
 | 
						|
	// MT_WATERFALLPARTICLESPAWNER
 | 
						|
	{SPR_WTRP, FF_ANIMATE, 32, {NULL}, 31, 1, S_NULL},
 | 
						|
 | 
						|
	// MT_SSCANDLE
 | 
						|
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_SSCANDLE},						// S_SSCANDLE_INIT
 | 
						|
	{SPR_NULL, 0, -1, {A_MakeSSCandle}, 0, 0, S_SSCANDLE},			// S_SSCANDLE
 | 
						|
 | 
						|
	// MT_SSCANDLE_SIDE
 | 
						|
	{SPR_SCND, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_SSCANDLE_SIDE},	// S_SSCANDLE_SIDE
 | 
						|
 | 
						|
	// MT_SSCANDLE_FLAME
 | 
						|
	{SPR_SCNF, FF_ANIMATE|FF_FULLBRIGHT|FF_ADD|FF_RANDOMANIM|0, -1, {NULL}, 15, 4, S_SSCANDLE_FLAME},	// S_SSCANDLE_FLAME
 | 
						|
 | 
						|
	// MT_SS_HOLOGRAM
 | 
						|
	{SPR_SSBI, FF_PAPERSPRITE|FF_ANIMATE|FF_ADD|0, -1, {A_HologramRandomTranslucency}, 15, 1, S_NULL}, // S_HOLOGRAM_BIRD
 | 
						|
	{SPR_SSCR, FF_PAPERSPRITE|FF_ANIMATE|FF_ADD|0, -1, {A_HologramRandomTranslucency}, 15, 1, S_NULL}, // S_HOLOGRAM_CRAB
 | 
						|
	{SPR_SSFI, FF_PAPERSPRITE|FF_ANIMATE|FF_ADD|0, -1, {A_HologramRandomTranslucency}, 15, 1, S_NULL}, // S_HOLOGRAM_FISH
 | 
						|
	{SPR_SSSQ, FF_PAPERSPRITE|FF_ANIMATE|FF_ADD|0, -1, {A_HologramRandomTranslucency}, 15, 1, S_NULL}, // S_HOLOGRAM_SQUID
 | 
						|
 | 
						|
	// MT_SS_COIN
 | 
						|
	{SPR_SSCO, 0, 0, {NULL}, 0, 0, S_NULL}, // S_SS_COIN
 | 
						|
 | 
						|
	// MT_SS_GOBLET
 | 
						|
	{SPR_SGOB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SS_GOBLET
 | 
						|
 | 
						|
	// MT_SS_LAMP
 | 
						|
	{SPR_SSLA, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SS_LAMP
 | 
						|
 | 
						|
	// MT_SS_LAMP_BULB
 | 
						|
	{SPR_SSLA, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SS_LAMP_BULB
 | 
						|
	{SPR_SSLA, 3|FF_ANIMATE|FF_FULLBRIGHT|FF_ADD, -1, {NULL}, 1, 1, S_NULL}, // S_SS_LAMP_AURA
 | 
						|
 | 
						|
	// MT_SSWINDOW
 | 
						|
	{SPR_SWIN, FF_PAPERSPRITE|FF_FULLBRIGHT|FF_TRANS30|0, 1, {A_ChangeAngleRelative}, -90, -90, S_SSWINDOW}, // S_SSWINDOW_INIT
 | 
						|
	{SPR_SWIN, FF_PAPERSPRITE|FF_ANIMATE|FF_FULLBRIGHT|FF_TRANS30|0, -1, {NULL}, 31, 4, S_SSWINDOW}, // S_SSWINDOW
 | 
						|
 | 
						|
	// MT_SSWINDOW_SHINE
 | 
						|
	{SPR_SWIS, FF_PAPERSPRITE|FF_ANIMATE|FF_FULLBRIGHT|FF_ADD|FF_RANDOMANIM|0, -1, {NULL}, 31, 3, S_SSWINDOW_SHINE}, // S_SSWINDOW_SHINE
 | 
						|
 | 
						|
	// MT_SSCHAINSOUND
 | 
						|
	{SPR_NULL, 0, 16, {A_PlaySound}, sfx_ssthnk, 1, S_SSCHAINSOUND}, // S_SSCHAINSOUND
 | 
						|
 | 
						|
	// MT_SLSTMACE
 | 
						|
	{SPR_S_SP, FF_ANIMATE|FF_SEMIBRIGHT, -1, {NULL}, 3, 2, S_NULL}, // S_SLSTMACE
 | 
						|
 | 
						|
	// MT_SEALEDSTAR_BUMPER
 | 
						|
	{SPR_SBMP, 0|FF_FULLBRIGHT, -1, {NULL}, 2, 8, S_SEALEDSTAR_BUMPER}, // S_SEALEDSTAR_BUMPER
 | 
						|
	{SPR_SBMP, 1|FF_ANIMATE|FF_FULLBRIGHT, 8, {NULL}, 1, 2, S_SEALEDSTAR_BUMPER}, // S_SEALEDSTAR_BUMPERHIT
 | 
						|
 | 
						|
	// MT_SSCHAIN_SPAWNER
 | 
						|
	{SPR_NULL, 0, 2, {A_SSChainShatter}, 0, 0, S_NULL}, // S_SSCHAIN_SPAWNER_SHATTER
 | 
						|
 | 
						|
	// MT_SSCHAIN
 | 
						|
	{SPR_SSCH, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SSCHAIN1
 | 
						|
 | 
						|
	// MT_GACHATARGET
 | 
						|
	{SPR_GCTA, FF_PAPERSPRITE|FF_FULLBRIGHT|0, -1, {NULL}, 0, 0, S_NULL}, // S_GACHATARGET
 | 
						|
	{SPR_GCTA, FF_PAPERSPRITE|FF_ANIMATE|FF_FULLBRIGHT|0, 12, {NULL}, 3, 4, S_GACHATARGETOK}, // S_GACHATARGETSPIN
 | 
						|
	{SPR_GCTA, FF_PAPERSPRITE|FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL}, // S_GACHATARGETOK
 | 
						|
 | 
						|
	// MT_CABOTRON
 | 
						|
	{SPR_SENB, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_CABOTRON}, // S_CABOTRON
 | 
						|
 | 
						|
	// MT_CABOTRONSTAR
 | 
						|
	{SPR_SENC, 0|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_CABOTRONSTAR}, // S_CABOTRONSTAR
 | 
						|
 | 
						|
	// MT_STARSTREAM
 | 
						|
	{SPR_SEAS, FF_ANIMATE|0, 30, {NULL}, 29, 1, S_NULL}, // S_STARSTREAM
 | 
						|
 | 
						|
	// MT_SCRIPT_THING
 | 
						|
	{SPR_TLKP, 0|FF_SEMIBRIGHT|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_TALKPOINT
 | 
						|
	{SPR_TLKP, 1|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_TALKPOINT_ORB
 | 
						|
 | 
						|
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_BADNIK_EXPLOSION_SHOCKWAVE2}, // S_BADNIK_EXPLOSION_SHOCKWAVE1
 | 
						|
	{SPR_NULL, 0, 1, {A_PlaySound}, sfx_s3k3d, 1, S_BATTLEBUMPER_EXBLAST1}, // S_BADNIK_EXPLOSION_SHOCKWAVE2
 | 
						|
	{SPR_NULL, 0, 1, {NULL}, 0, 0, S_BADNIK_EXPLOSION2}, // S_BADNIK_EXPLOSION1
 | 
						|
	{SPR_WIPD, FF_FULLBRIGHT|FF_RANDOMANIM|FF_ANIMATE, 30, {NULL}, 9, 3, S_NULL}, // S_BADNIK_EXPLOSION2
 | 
						|
};
 | 
						|
 | 
						|
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
 | 
						|
{
 | 
						|
	{           // MT_NULL
 | 
						|
		-1,             // doomednum
 | 
						|
		S_NULL,         // spawnstate
 | 
						|
		0,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		0,              // radius
 | 
						|
		0,              // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RAY
 | 
						|
		-1,             // doomednum
 | 
						|
		S_NULL,         // spawnstate
 | 
						|
		0,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		0,              // radius
 | 
						|
		0,              // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_UNKNOWN
 | 
						|
		-1,             // doomednum
 | 
						|
		S_UNKNOWN,      // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_THOK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_THOK,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SHADOW
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SHADOW,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		-1,             // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PLAYER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_KART_STILL,   // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_KART_FAST,    // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_thok,       // attacksound
 | 
						|
		S_KART_SPINOUT, // painstate
 | 
						|
		MT_THOK,        // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_KART_SPINOUT, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		MT_THOK,        // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SHOOTABLE|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		(statenum_t)MT_THOK // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_KART_LEFTOVER
 | 
						|
		4095,            // doomednum
 | 
						|
		S_KART_LEFTOVER_NOTIRES, // spawnstate
 | 
						|
		2,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_KART_LEFTOVER_NOTIRES, // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		-1,             // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_SHOOTABLE, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_KART_TIRE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_KART_TIRE1,   // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		6*FRACUNIT,     // radius
 | 
						|
		12*FRACUNIT,    // height
 | 
						|
		-1,             // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_KART_PARTICLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		6*FRACUNIT,     // radius
 | 
						|
		12*FRACUNIT,    // height
 | 
						|
		-1,             // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BOSSEXPLODE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BOSSEXPLODE,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SONIC3KBOSSEXPLODE
 | 
						|
		-1,                      // doomednum
 | 
						|
		S_SONIC3KBOSSEXPLOSION1, // spawnstate
 | 
						|
		1000,                    // spawnhealth
 | 
						|
		S_NULL,                  // seestate
 | 
						|
		sfx_None,                // seesound
 | 
						|
		8,                       // reactiontime
 | 
						|
		sfx_None,                // attacksound
 | 
						|
		S_NULL,                  // painstate
 | 
						|
		0,                       // painchance
 | 
						|
		sfx_None,                // painsound
 | 
						|
		S_NULL,                  // meleestate
 | 
						|
		S_NULL,                  // missilestate
 | 
						|
		S_NULL,                  // deathstate
 | 
						|
		S_NULL,                  // xdeathstate
 | 
						|
		sfx_None,                // deathsound
 | 
						|
		1,                       // speed
 | 
						|
		8*FRACUNIT,              // radius
 | 
						|
		16*FRACUNIT,             // height
 | 
						|
		0,                       // display offset
 | 
						|
		4,                       // mass
 | 
						|
		0,                       // damage
 | 
						|
		sfx_None,                // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL                   // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BOSSFLYPOINT
 | 
						|
		290,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		2*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EGGTRAP
 | 
						|
		291,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_pop,        // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_INVISIBLE,    // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_pop,        // deathsound
 | 
						|
		1,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BOSS3WAYPOINT
 | 
						|
		292,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		2*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RING
 | 
						|
		300,            // doomednum
 | 
						|
		S_RING,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		MT_FLINGRING,   // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		MT_RING,        // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_itemup,     // deathsound
 | 
						|
		38*FRACUNIT,    // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_PICKUPFROMBELOW|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLINGRING
 | 
						|
		-1,             // doomednum
 | 
						|
		S_RING,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		MT_FLINGRING,   // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		MT_RING,        // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_SPRK1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_itemup,     // deathsound
 | 
						|
		38*FRACUNIT,    // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_PICKUPFROMBELOW|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DEBTSPIKE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DEBTSPIKE1,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_SPRK1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_itemup,     // deathsound
 | 
						|
		38*FRACUNIT,    // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLUESPHERE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLUESPHERE_SPAWN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		MT_FLINGBLUESPHERE, // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k65,      // deathsound
 | 
						|
		38*FRACUNIT,    // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_RUNSPAWNFUNC|MF_SPECIAL|MF_PICKUPFROMBELOW|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLINGBLUESPHERE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLUESPHERE_SPAWN,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		MT_FLINGBLUESPHERE,   // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		MT_BLUESPHERE,        // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k65,     // deathsound
 | 
						|
		38*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SLIDEME|MF_SPECIAL|MF_PICKUPFROMBELOW, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EMBLEM
 | 
						|
		322,            // doomednum
 | 
						|
		S_EMBLEM1,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_SPRK1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		16*FRACUNIT,     // radius
 | 
						|
		30*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPRAYCAN
 | 
						|
		2807,           // doomednum
 | 
						|
		S_SPRAYCAN,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		30*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ANCIENTSHRINE
 | 
						|
		2256,           // doomednum
 | 
						|
		S_ANCIENTSHRINE,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SOLID|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EMERALD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CHAOSEMERALD1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		MT_EMERALD,     // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k9c,      // deathsound
 | 
						|
		0,              // speed
 | 
						|
		80*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_PICKUPFROMBELOW|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EMERALDSPARK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_EMERALDSPARK1,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EMERALDFLARE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PRISONEGGDROP
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k9c,      // deathsound
 | 
						|
		0,              // speed
 | 
						|
		65*FRACUNIT,    // radius
 | 
						|
		130*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_PICKUPFROMBELOW|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STEAM
 | 
						|
		541,            // doomednum
 | 
						|
		S_STEAM1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_steam2,     // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_steam1,     // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		20*FRACUNIT,    // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID,       // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BALLOON
 | 
						|
		543,            // doomednum
 | 
						|
		S_BALLOON,      // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		2,              // painchance
 | 
						|
		sfx_s3k77,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_BALLOONPOP2,  // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		20*FRACUNIT,    // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_BALLOONPOP1   // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_YELLOWSPRING
 | 
						|
		550,            // doomednum
 | 
						|
		S_YELLOWSPRING1,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_YELLOWSPRING2,// seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_YELLOW, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		40*FRACUNIT,    // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_YELLOWSPRING2 // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_REDSPRING
 | 
						|
		551,            // doomednum
 | 
						|
		S_REDSPRING1,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_REDSPRING2,   // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_RASPBERRY, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		64*FRACUNIT,    // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_REDSPRING2    // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLUESPRING
 | 
						|
		552,            // doomednum
 | 
						|
		S_BLUESPRING1,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_BLUESPRING2,  // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_PASTEL, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		102*FRACUNIT,   // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_BLUESPRING2   // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GREYSPRING
 | 
						|
		553,            // doomednum
 | 
						|
		S_GREYSPRING1,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_GREYSPRING2,  // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_POPCORN, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		25*FRACUNIT,    // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_GREYSPRING2   // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_POGOSPRING
 | 
						|
		2057,           // doomednum
 | 
						|
		S_POGOSPRING1,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_POGOSPRING2B, // seestate
 | 
						|
		sfx_eggspr,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_SUNSLAM, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		32*FRACUNIT,    // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_POGOSPRING2   // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_YELLOWDIAG
 | 
						|
		554,            // doomednum
 | 
						|
		S_YDIAG1,       // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_YDIAG2,       // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_YELLOW, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		40*FRACUNIT,    // mass
 | 
						|
		40*FRACUNIT,    // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_YDIAG2        // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_REDDIAG
 | 
						|
		555,            // doomednum
 | 
						|
		S_RDIAG1,       // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_RDIAG2,       // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_RASPBERRY, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		64*FRACUNIT,    // mass
 | 
						|
		64*FRACUNIT,    // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_RDIAG2        // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLUEDIAG
 | 
						|
		556,            // doomednum
 | 
						|
		S_BDIAG1,       // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_BDIAG2,       // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_PASTEL, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		102*FRACUNIT,   // mass
 | 
						|
		102*FRACUNIT,   // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_BDIAG2        // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GREYDIAG
 | 
						|
		557,            // doomednum
 | 
						|
		S_GDIAG1,       // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_GDIAG2,       // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_POPCORN, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		25*FRACUNIT,    // mass
 | 
						|
		25*FRACUNIT,    // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_GDIAG2        // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_YELLOWHORIZ
 | 
						|
		558,            // doomednum
 | 
						|
		S_YHORIZ1,      // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_YHORIZ2,      // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_YELLOW, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		72*FRACUNIT,    // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_YHORIZ2       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_REDHORIZ
 | 
						|
		559,            // doomednum
 | 
						|
		S_RHORIZ1,      // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_RHORIZ2,      // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_RASPBERRY, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		115*FRACUNIT,   // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_RHORIZ2       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLUEHORIZ
 | 
						|
		560,            // doomednum
 | 
						|
		S_BHORIZ1,      // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_BHORIZ2,      // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_PASTEL, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		184*FRACUNIT,   // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_BHORIZ2       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GREYHORIZ
 | 
						|
		561,            // doomednum
 | 
						|
		S_GHORIZ1,      // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_GHORIZ2,      // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		SKINCOLOR_POPCORN, // painchance
 | 
						|
		sfx_s3kb1,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		45*FRACUNIT,    // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPRING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_GHORIZ2       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BUBBLES
 | 
						|
		500,            // doomednum
 | 
						|
		S_BUBBLES1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SIGN
 | 
						|
		501,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_s3kb8,      // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_s3k7e,      // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SIGN_PIECE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPIKEBALL
 | 
						|
		521,            // doomednum
 | 
						|
		S_SPIKEBALL1,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_PAIN|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPINFIRE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SPINFIRE1,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		14*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,       // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPIKE
 | 
						|
		523,            // doomednum
 | 
						|
		S_SPIKE1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_s3k64,      // painsound
 | 
						|
		S_SPIKE4,       // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_SPIKED1,      // deathstate
 | 
						|
		S_SPIKED2,      // xdeathstate
 | 
						|
		sfx_mspogo,     // deathsound
 | 
						|
		2*TICRATE,      // speed
 | 
						|
		14*FRACUNIT,     // radius
 | 
						|
		90*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT|MF_NOHITLAGFORME|MF_DONTENCOREMAP,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WALLSPIKE
 | 
						|
		522,            // doomednum
 | 
						|
		S_WALLSPIKE1,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_s3k64,      // painsound
 | 
						|
		S_WALLSPIKE4,   // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_WALLSPIKED1,  // deathstate
 | 
						|
		S_WALLSPIKED2,  // xdeathstate
 | 
						|
		sfx_mspogo,     // deathsound
 | 
						|
		2*TICRATE,      // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		14*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION|MF_NOHITLAGFORME|MF_DONTENCOREMAP,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WALLSPIKEBASE
 | 
						|
		-1,            // doomednum
 | 
						|
		S_WALLSPIKEBASE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		7*FRACUNIT,     // radius
 | 
						|
		14*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOHITLAGFORME|MF_DONTENCOREMAP,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHEATCHECK
 | 
						|
		502,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_INVISIBLE,    // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_INVISIBLE,    // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_strpst,     // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		128*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL,     // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLASTEXECUTOR
 | 
						|
		756,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SHOOTABLE|MF_NOGRAVITY|MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CANNONLAUNCHER
 | 
						|
		1123,           // doomednum
 | 
						|
		S_CANNONLAUNCHER1, // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		2*TICRATE,      // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		TICRATE,        // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_XPLD1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		2*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_pop,        // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOSECTOR|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CANNONBALL
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CANNONBALL1,  // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_cannon,     // seesound
 | 
						|
		32,             // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		200,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_XPLD1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_cybdth,     // deathsound
 | 
						|
		16*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_MISSILE, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CANNONBALLDECOR
 | 
						|
		1124,           // doomednum
 | 
						|
		S_CANNONBALL1,  // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		32,             // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		200,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_XPLD1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		16*FRACUNIT,    // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_PUSHABLE|MF_SLIDEME, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GFZFLOWER1
 | 
						|
		800,            // doomednum
 | 
						|
		S_GFZFLOWERA,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GFZFLOWER2
 | 
						|
		801,            // doomednum
 | 
						|
		S_GFZFLOWERB,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		96*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GFZFLOWER3
 | 
						|
		802,            // doomednum
 | 
						|
		S_GFZFLOWERC,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLUEBERRYBUSH
 | 
						|
		803,            // doomednum
 | 
						|
		S_BLUEBERRYBUSH, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BERRYBUSH
 | 
						|
		804,            // doomednum
 | 
						|
		S_BERRYBUSH,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BUSH
 | 
						|
		805,            // doomednum
 | 
						|
		S_BUSH,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GFZTREE
 | 
						|
		806,            // doomednum
 | 
						|
		S_GFZTREE,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		128*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GFZBERRYTREE
 | 
						|
		807,            // doomednum
 | 
						|
		S_GFZBERRYTREE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		128*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GFZCHERRYTREE
 | 
						|
		808,            // doomednum
 | 
						|
		S_GFZCHERRYTREE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		128*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHECKERTREE
 | 
						|
		809,            // doomednum
 | 
						|
		S_CHECKERTREE,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		200*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHECKERSUNSETTREE
 | 
						|
		810,            // doomednum
 | 
						|
		S_CHECKERSUNSETTREE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		200*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FHZTREE
 | 
						|
		2102,           // doomednum
 | 
						|
		S_FHZTREE,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		200*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FHZPINKTREE
 | 
						|
		2103,           // doomednum
 | 
						|
		S_FHZPINKTREE,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		200*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_POLYGONTREE
 | 
						|
		811,            // doomednum
 | 
						|
		S_POLYGONTREE,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		200*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BUSHTREE
 | 
						|
		812,            // doomednum
 | 
						|
		S_BUSHTREE,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		200*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BUSHREDTREE
 | 
						|
		813,            // doomednum
 | 
						|
		S_BUSHREDTREE,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		200*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPRINGTREE
 | 
						|
		1600,           // doomednum
 | 
						|
		S_SPRINGTREE,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_THZFLOWER1
 | 
						|
		900,            // doomednum
 | 
						|
		S_THZFLOWERA,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_THZFLOWER2
 | 
						|
		902,            // doomednum
 | 
						|
		S_THZFLOWERB,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_THZFLOWER3
 | 
						|
		903,            // doomednum
 | 
						|
		S_THZFLOWERC,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_THZTREE
 | 
						|
		904,            // doomednum
 | 
						|
		S_THZTREE,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_THZTREEBRANCH
 | 
						|
		-1,             // doomednum
 | 
						|
		S_THZTREEBRANCH1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ALARM
 | 
						|
		901,            // doomednum
 | 
						|
		S_ALARM1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_alarm,      // deathsound
 | 
						|
		1,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GARGOYLE
 | 
						|
		1000,           // doomednum
 | 
						|
		S_GARGOYLE,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		21*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_statu2,     // activesound
 | 
						|
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BIGGARGOYLE
 | 
						|
		1009,           // doomednum
 | 
						|
		S_BIGGARGOYLE,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		12*FRACUNIT,    // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_statu2,     // activesound
 | 
						|
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SEAWEED
 | 
						|
		1001,           // doomednum
 | 
						|
		S_SEAWEED1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WATERDRIP
 | 
						|
		1002,           // doomednum
 | 
						|
		S_DRIPA1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		15*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WATERDROP
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DRIPB1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_DRIPC1,       // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_wdrip1,     // deathsound
 | 
						|
		0,              // speed
 | 
						|
		2*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		8,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CORAL1
 | 
						|
		1003,           // doomednum
 | 
						|
		S_CORAL1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		29*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CORAL2
 | 
						|
		1004,           // doomednum
 | 
						|
		S_CORAL2,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		30*FRACUNIT,    // radius
 | 
						|
		53*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CORAL3
 | 
						|
		1005,           // doomednum
 | 
						|
		S_CORAL3,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		28*FRACUNIT,    // radius
 | 
						|
		41*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CORAL4
 | 
						|
		1014,           // doomednum
 | 
						|
		S_CORAL4,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		56*FRACUNIT,    // radius
 | 
						|
		112*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CORAL5
 | 
						|
		1015,           // doomednum
 | 
						|
		S_CORAL5,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		56*FRACUNIT,    // radius
 | 
						|
		112*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLUECRYSTAL
 | 
						|
		1006,           // doomednum
 | 
						|
		S_BLUECRYSTAL1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_KELP
 | 
						|
		1007,           // doomednum
 | 
						|
		S_KELP,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		292*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ANIMALGAETOP
 | 
						|
		1013,            // doomednum
 | 
						|
		S_ANIMALGAETOP1, // spawnstate
 | 
						|
		1000,            // spawnhealth
 | 
						|
		S_NULL,          // seestate
 | 
						|
		sfx_None,        // seesound
 | 
						|
		8,               // reactiontime
 | 
						|
		sfx_None,        // attacksound
 | 
						|
		S_NULL,          // painstate
 | 
						|
		0,               // painchance
 | 
						|
		sfx_None,        // painsound
 | 
						|
		S_NULL,          // meleestate
 | 
						|
		S_NULL,          // missilestate
 | 
						|
		S_NULL,          // deathstate
 | 
						|
		S_NULL,          // xdeathstate
 | 
						|
		sfx_None,        // deathsound
 | 
						|
		0,               // speed
 | 
						|
		48*FRACUNIT,     // radius
 | 
						|
		120*FRACUNIT,    // height
 | 
						|
		0,               // display offset
 | 
						|
		4,               // mass
 | 
						|
		0,               // damage
 | 
						|
		sfx_None,        // activesound
 | 
						|
		MF_NOCLIP|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ANIMALGAESEG
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ANIMALGAESEG, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		120*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIP|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DSZSTALAGMITE
 | 
						|
		1008,           // doomednum
 | 
						|
		S_DSZSTALAGMITE,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		116*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_SOLID, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DSZ2STALAGMITE
 | 
						|
		1011,           // doomednum
 | 
						|
		S_DSZ2STALAGMITE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		116*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_SOLID, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LIGHTBEAM
 | 
						|
		1010,           // doomednum
 | 
						|
		S_LIGHTBEAM1,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHAIN
 | 
						|
		1100,           // doomednum
 | 
						|
		S_CEZCHAIN,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		128*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLAME
 | 
						|
		1101,           // doomednum
 | 
						|
		S_FLAME,        // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		MT_FLAMEPARTICLE, // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,       // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLAMEPARTICLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLAMEPARTICLE,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EGGSTATUE
 | 
						|
		1102,           // doomednum
 | 
						|
		S_EGGSTATUE1,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		240*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_PUSHABLE|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MACEPOINT
 | 
						|
		1104,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		128*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		10000,          // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHAINMACEPOINT
 | 
						|
		1105,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		128*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		10000,          // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHAINPOINT
 | 
						|
		1107,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		128*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		10000,          // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HIDDEN_SLING
 | 
						|
		1108,           // doomednum
 | 
						|
		S_SLING1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FIREBARPOINT
 | 
						|
		1109,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		128*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		200,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CUSTOMMACEPOINT
 | 
						|
		1110,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		128*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		200,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{            // MT_SMALLMACECHAIN
 | 
						|
		-1,               // doomednum
 | 
						|
		S_SMALLMACECHAIN, // spawnstate
 | 
						|
		1000,             // spawnhealth
 | 
						|
		S_NULL,           // seestate
 | 
						|
		sfx_None,         // seesound
 | 
						|
		8,                // reactiontime
 | 
						|
		sfx_None,         // attacksound
 | 
						|
		S_NULL,           // painstate
 | 
						|
		0,                // painchance
 | 
						|
		sfx_None,         // painsound
 | 
						|
		S_NULL,           // meleestate
 | 
						|
		S_NULL,           // missilestate
 | 
						|
		S_NULL,           // deathstate
 | 
						|
		S_NULL,           // xdeathstate
 | 
						|
		sfx_None,         // deathsound
 | 
						|
		24*FRACUNIT,      // speed
 | 
						|
		17*FRACUNIT,      // radius
 | 
						|
		34*FRACUNIT,      // height
 | 
						|
		0,                // display offset
 | 
						|
		100,              // mass
 | 
						|
		1,                // damage
 | 
						|
		sfx_None,         // activesound
 | 
						|
		MF_SCENERY|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL            // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{            // MT_BIGMACECHAIN
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BIGMACECHAIN,	// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		48*FRACUNIT,    // speed
 | 
						|
		34*FRACUNIT,    // radius
 | 
						|
		68*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{            // MT_SMALLMACE
 | 
						|
		1130,           // doomednum
 | 
						|
		S_SMALLMACE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		24*FRACUNIT,    // speed
 | 
						|
		17*FRACUNIT,    // radius
 | 
						|
		34*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_s3kc9s, //sfx_mswing, -- activesound
 | 
						|
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{            // MT_BIGMACE
 | 
						|
		1131,           // doomednum
 | 
						|
		S_BIGMACE,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		48*FRACUNIT,    // speed
 | 
						|
		34*FRACUNIT,    // radius
 | 
						|
		68*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_s3kc9s, //sfx_mswing, -- activesound
 | 
						|
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{            // MT_SMALLGRABCHAIN
 | 
						|
		-1,               // doomednum
 | 
						|
		S_SMALLGRABCHAIN, // spawnstate
 | 
						|
		1000,             // spawnhealth
 | 
						|
		S_NULL,           // seestate
 | 
						|
		sfx_None,         // seesound
 | 
						|
		8,                // reactiontime
 | 
						|
		sfx_None,         // attacksound
 | 
						|
		S_NULL,           // painstate
 | 
						|
		0,                // painchance
 | 
						|
		sfx_None,         // painsound
 | 
						|
		S_NULL,           // meleestate
 | 
						|
		S_NULL,           // missilestate
 | 
						|
		S_NULL,           // deathstate
 | 
						|
		S_NULL,           // xdeathstate
 | 
						|
		sfx_None,         // deathsound
 | 
						|
		24*FRACUNIT,      // speed
 | 
						|
		17*FRACUNIT,      // radius
 | 
						|
		34*FRACUNIT,      // height
 | 
						|
		0,                // display offset
 | 
						|
		100,              // mass
 | 
						|
		1,                // damage
 | 
						|
		sfx_None,         // activesound
 | 
						|
		MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL            // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{            // MT_BIGGRABCHAIN
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BIGGRABCHAIN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		48*FRACUNIT,    // speed
 | 
						|
		34*FRACUNIT,    // radius
 | 
						|
		68*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{            // MT_SMALLFIREBAR
 | 
						|
		1136,           // doomednum
 | 
						|
		S_SMALLFIREBAR1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		MT_FLAMEPARTICLE, // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		24*FRACUNIT,    // speed
 | 
						|
		17*FRACUNIT,    // radius
 | 
						|
		34*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,       // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{            // MT_BIGFIREBAR
 | 
						|
		1137,           // doomednum
 | 
						|
		S_BIGFIREBAR1,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		MT_FLAMEPARTICLE, // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		48*FRACUNIT,    // speed
 | 
						|
		34*FRACUNIT,    // radius
 | 
						|
		68*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		DMG_NORMAL,       // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CEZFLOWER
 | 
						|
		1103,           // doomednum
 | 
						|
		S_CEZFLOWER,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CEZPOLE1
 | 
						|
		1117,           // doomednum
 | 
						|
		S_CEZPOLE,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		40*FRACUNIT,    // radius
 | 
						|
		224*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CEZPOLE2
 | 
						|
		1118,           // doomednum
 | 
						|
		S_CEZPOLE,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		40*FRACUNIT,    // radius
 | 
						|
		224*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CEZBANNER1
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CEZBANNER1,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		40*FRACUNIT,    // radius
 | 
						|
		224*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CEZBANNER2
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CEZBANNER2,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		40*FRACUNIT,    // radius
 | 
						|
		224*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PINETREE
 | 
						|
		1114,           // doomednum
 | 
						|
		S_PINETREE,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		628*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SOLID|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CEZBUSH1
 | 
						|
		1115,           // doomednum
 | 
						|
		S_CEZBUSH1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CEZBUSH2
 | 
						|
		1116,           // doomednum
 | 
						|
		S_CEZBUSH2,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		3*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CANDLE
 | 
						|
		1119,           // doomednum
 | 
						|
		S_CANDLE,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CANDLEPRICKET
 | 
						|
		1120,           // doomednum
 | 
						|
		S_CANDLEPRICKET, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		176*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID,       // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLAMEHOLDER
 | 
						|
		1121,           // doomednum
 | 
						|
		S_FLAMEHOLDER,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID,       // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FIRETORCH
 | 
						|
		1122,           // doomednum
 | 
						|
		S_FIRETORCH,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		MT_FLAMEPARTICLE, // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WAVINGFLAG1
 | 
						|
		1128,           // doomednum
 | 
						|
		S_WAVINGFLAG,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		208*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID,       // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WAVINGFLAG2
 | 
						|
		1129,           // doomednum
 | 
						|
		S_WAVINGFLAG,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		208*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID,       // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WAVINGFLAGSEG1
 | 
						|
		-1,             // doomednum
 | 
						|
		S_WAVINGFLAGSEG1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		1,              // height -- this is not a typo
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WAVINGFLAGSEG2
 | 
						|
		-1,             // doomednum
 | 
						|
		S_WAVINGFLAGSEG2, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		1,              // height -- this is not a typo
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CRAWLASTATUE
 | 
						|
		1111,           // doomednum
 | 
						|
		S_CRAWLASTATUE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BRAMBLES
 | 
						|
		1125,           // doomednum
 | 
						|
		S_BRAMBLES,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BIGTUMBLEWEED
 | 
						|
		1200,           // doomednum
 | 
						|
		S_BIGTUMBLEWEED,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_BIGTUMBLEWEED_ROLL1, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_s3k64,      // activesound
 | 
						|
		MF_SPECIAL,      // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LITTLETUMBLEWEED
 | 
						|
		1201,           // doomednum
 | 
						|
		S_LITTLETUMBLEWEED,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_LITTLETUMBLEWEED_ROLL1, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_s3k64,      // activesound
 | 
						|
		MF_SPECIAL,      // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI1
 | 
						|
		1203,           // doomednum
 | 
						|
		S_CACTI1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		13*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI2
 | 
						|
		1204,           // doomednum
 | 
						|
		S_CACTI2,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		15*FRACUNIT,    // radius
 | 
						|
		52*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI3
 | 
						|
		1205,           // doomednum
 | 
						|
		S_CACTI3,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		13*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI4
 | 
						|
		1206,           // doomednum
 | 
						|
		S_CACTI4,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		15*FRACUNIT,    // radius
 | 
						|
		52*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI5
 | 
						|
		1207,           // doomednum
 | 
						|
		S_CACTI5,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		96*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SCENERY|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI6
 | 
						|
		1208,           // doomednum
 | 
						|
		S_CACTI6,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		128*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SCENERY|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI7
 | 
						|
		1209,           // doomednum
 | 
						|
		S_CACTI7,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		224*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SCENERY|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI8
 | 
						|
		1210,           // doomednum
 | 
						|
		S_CACTI8,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		256*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SCENERY|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI9
 | 
						|
		1211,           // doomednum
 | 
						|
		S_CACTI9,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		96*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SCENERY|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI10
 | 
						|
		1230,           // doomednum
 | 
						|
		S_CACTI10,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		13*FRACUNIT,    // radius
 | 
						|
		28*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTI11
 | 
						|
		1231,           // doomednum
 | 
						|
		S_CACTI11,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		15*FRACUNIT,    // radius
 | 
						|
		60*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTITINYSEG
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CACTITINYSEG, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		13*FRACUNIT,    // radius
 | 
						|
		28*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,      // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CACTISMALLSEG
 | 
						|
		-1,              // doomednum
 | 
						|
		S_CACTISMALLSEG, // spawnstate
 | 
						|
		1000,            // spawnhealth
 | 
						|
		S_NULL,          // seestate
 | 
						|
		sfx_None,        // seesound
 | 
						|
		8,               // reactiontime
 | 
						|
		sfx_None,        // attacksound
 | 
						|
		S_NULL,          // painstate
 | 
						|
		0,               // painchance
 | 
						|
		sfx_None,        // painsound
 | 
						|
		S_NULL,          // meleestate
 | 
						|
		S_NULL,          // missilestate
 | 
						|
		S_NULL,          // deathstate
 | 
						|
		S_NULL,          // xdeathstate
 | 
						|
		sfx_None,        // deathsound
 | 
						|
		0,               // speed
 | 
						|
		15*FRACUNIT,     // radius
 | 
						|
		60*FRACUNIT,     // height
 | 
						|
		0,               // display offset
 | 
						|
		DMG_NORMAL,       // mass
 | 
						|
		0,               // damage
 | 
						|
		sfx_None,        // activesound
 | 
						|
		MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ARIDSIGN_CAUTION
 | 
						|
		1212,           // doomednum
 | 
						|
		S_ARIDSIGN_CAUTION,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		22*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ARIDSIGN_CACTI
 | 
						|
		1213,           // doomednum
 | 
						|
		S_ARIDSIGN_CACTI,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		22*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ARIDSIGN_SHARPTURN
 | 
						|
		1214,           // doomednum
 | 
						|
		S_ARIDSIGN_SHARPTURN,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		192*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_OILLAMP
 | 
						|
		1215,           // doomednum
 | 
						|
		S_OILLAMP,      // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		22*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_s3k4b,      // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_TNTBARREL
 | 
						|
		1216,           // doomednum
 | 
						|
		S_TNTBARREL_STND1,      // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_bowl,       // attacksound
 | 
						|
		S_TNTBARREL_EXPL1,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_TNTBARREL_FLYING,         // missilestate
 | 
						|
		S_TNTBARREL_EXPL1,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k4e,      // deathsound
 | 
						|
		0,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		63*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SHOOTABLE|MF_PUSHABLE, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_TNTDUST
 | 
						|
		-1,                // doomednum
 | 
						|
		S_TNTDUST_1,       // spawnstate
 | 
						|
		1,                 // spawnhealth
 | 
						|
		S_NULL,            // seestate
 | 
						|
		sfx_None,          // seesound
 | 
						|
		0,                 // reactiontime
 | 
						|
		sfx_None,          // attacksound
 | 
						|
		S_NULL,            // painstate
 | 
						|
		0,                 // painchance
 | 
						|
		sfx_None,          // painsound
 | 
						|
		S_NULL,            // meleestate
 | 
						|
		S_NULL,            // missilestate
 | 
						|
		S_NULL,            // deathstate
 | 
						|
		S_NULL,            // xdeathstate
 | 
						|
		sfx_None,          // deathsound
 | 
						|
		20*FRACUNIT,       // speed
 | 
						|
		16*FRACUNIT,       // radius
 | 
						|
		32*FRACUNIT,       // height
 | 
						|
		0,                 // display offset
 | 
						|
		100,               // mass
 | 
						|
		0,                 // damage
 | 
						|
		sfx_None,          // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL             // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PROXIMITYTNT
 | 
						|
		1217,           // doomednum
 | 
						|
		S_PROXIMITY_TNT,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_PROXIMITY_TNT_TRIGGER1,         // seestate
 | 
						|
		sfx_s3k5c,      // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k4e,      // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_s3k89,      // activesound
 | 
						|
		MF_SOLID,       // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DUSTDEVIL
 | 
						|
		1218,           // doomednum
 | 
						|
		S_DUSTDEVIL,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		2,              // speed
 | 
						|
		80*FRACUNIT,    // radius
 | 
						|
		416*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_s3k4b,      // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DUSTLAYER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DUSTLAYER1,   // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		256*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{          // MT_ARIDDUST
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ARIDDUST1,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLAMEJET
 | 
						|
		1300,           // doomednum
 | 
						|
		S_FLAMEJETSTND, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_VERTICALFLAMEJET
 | 
						|
		1301,           // doomednum
 | 
						|
		S_FLAMEJETSTND, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLAMEJETFLAME
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLAMEJETFLAME1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		5*FRACUNIT,     // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,       // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_MISSILE|MF_PAIN|MF_NOSQUISH|MF_NOHITLAGFORME|MF_ELEMENTAL, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FJSPINAXISA
 | 
						|
		1302,           // doomednum
 | 
						|
		S_FJSPINAXISA1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FJSPINAXISB
 | 
						|
		1303,           // doomednum
 | 
						|
		S_FJSPINAXISB1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLAMEJETFLAMEB
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLAMEJETFLAMEB1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_fire,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		18,             // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,       // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_MISSILE|MF_PAIN|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LAVAFALL
 | 
						|
		1304,           // doomednum
 | 
						|
		S_LAVAFALL_DORMANT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_lvfal1,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_s3kd5l,     // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		3200*FRACUNIT,  // speed
 | 
						|
		30*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SPAWNCEILING, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LAVAFALL_LAVA
 | 
						|
		-1,             // doomednum
 | 
						|
		S_LAVAFALL_LAVA1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_s3k7e,      // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_LAVAFALL_LAVA3, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		30*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_PAIN|MF_NOGRAVITY|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LAVAFALLROCK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_LAVAFALLROCK, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BIGFERNLEAF
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BIGFERNLEAF,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BIGFERN
 | 
						|
		1306,           // doomednum
 | 
						|
		S_BIGFERN1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_JUNGLEPALM
 | 
						|
		1307,           // doomednum
 | 
						|
		S_JUNGLEPALM,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_TORCHFLOWER
 | 
						|
		1308,           // doomednum
 | 
						|
		S_TORCHFLOWER,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		14*FRACUNIT,    // radius
 | 
						|
		110*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WALLVINE_LONG
 | 
						|
		1309,           // doomednum
 | 
						|
		S_WALLVINE_LONG, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,    // radius
 | 
						|
		288*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WALLVINE_SHORT
 | 
						|
		1310,           // doomednum
 | 
						|
		S_WALLVINE_SHORT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,    // radius
 | 
						|
		288*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STALAGMITE0
 | 
						|
		1900,           // doomednum
 | 
						|
		S_STG0,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STALAGMITE1
 | 
						|
		1901,           // doomednum
 | 
						|
		S_STG1,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STALAGMITE2
 | 
						|
		1902,           // doomednum
 | 
						|
		S_STG2,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STALAGMITE3
 | 
						|
		1903,           // doomednum
 | 
						|
		S_STG3,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STALAGMITE4
 | 
						|
		1904,           // doomednum
 | 
						|
		S_STG4,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STALAGMITE5
 | 
						|
		1905,           // doomednum
 | 
						|
		S_STG5,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STALAGMITE6
 | 
						|
		1906,           // doomednum
 | 
						|
		S_STG6,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STALAGMITE7
 | 
						|
		1907,           // doomednum
 | 
						|
		S_STG7,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STALAGMITE8
 | 
						|
		1908,           // doomednum
 | 
						|
		S_STG8,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_STALAGMITE9
 | 
						|
		1909,           // doomednum
 | 
						|
		S_STG9,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_XMASPOLE
 | 
						|
		1850,           // doomednum
 | 
						|
		S_XMASPOLE,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CANDYCANE
 | 
						|
		1851,           // doomednum
 | 
						|
		S_CANDYCANE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SNOWMAN
 | 
						|
		1852,           // doomednum
 | 
						|
		S_SNOWMAN,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		25*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SNOWMANHAT
 | 
						|
		1853,           // doomednum
 | 
						|
		S_SNOWMANHAT,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		25*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LAMPPOST1
 | 
						|
		1854,           // doomednum
 | 
						|
		S_LAMPPOST1,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		120*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID,       // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LAMPPOST2
 | 
						|
		1855,           // doomednum
 | 
						|
		S_LAMPPOST2,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		120*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID,       // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HANGSTAR
 | 
						|
		1856,           // doomednum
 | 
						|
		S_HANGSTAR,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MISTLETOE
 | 
						|
		2105,           // doomednum
 | 
						|
		S_MISTLETOE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		52*FRACUNIT,    // radius
 | 
						|
		106*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_XMASBLUEBERRYBUSH
 | 
						|
		1859,           // doomednum
 | 
						|
		S_XMASBLUEBERRYBUSH, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_XMASBERRYBUSH
 | 
						|
		1857,           // doomednum
 | 
						|
		S_XMASBERRYBUSH, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_XMASBUSH
 | 
						|
		1858,           // doomednum
 | 
						|
		S_XMASBUSH,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FHZICE1
 | 
						|
		2100,           // doomednum
 | 
						|
		S_FHZICE1,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FHZICE2
 | 
						|
		2101,           // doomednum
 | 
						|
		S_FHZICE2,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_JACKO1
 | 
						|
		3006,           // doomednum
 | 
						|
		S_JACKO1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_SCENERY, // flags
 | 
						|
		S_JACKO1OVERLAY_1 // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_JACKO2
 | 
						|
		3007,           // doomednum
 | 
						|
		S_JACKO2,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_SCENERY, // flags
 | 
						|
		S_JACKO2OVERLAY_1 // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_JACKO3
 | 
						|
		3008,           // doomednum
 | 
						|
		S_JACKO3,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_SCENERY, // flags
 | 
						|
		S_JACKO3OVERLAY_1 // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HHZTREE_TOP
 | 
						|
		3010,           // doomednum
 | 
						|
		S_HHZTREE_TOP,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HHZTREE_PART
 | 
						|
		-1,             // doomednum
 | 
						|
		S_HHZTREE_TRUNK,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_HHZTREE_LEAF, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HHZSHROOM
 | 
						|
		3009,           // doomednum
 | 
						|
		S_HHZSHROOM_1,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HHZGRASS
 | 
						|
		3001,           // doomednum
 | 
						|
		S_HHZGRASS,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HHZTENTACLE1
 | 
						|
		3002,           // doomednum
 | 
						|
		S_HHZTENT1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HHZTENTACLE2
 | 
						|
		3003,           // doomednum
 | 
						|
		S_HHZTENT2,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HHZSTALAGMITE_TALL
 | 
						|
		3004,           // doomednum
 | 
						|
		S_HHZSTALAGMITE_TALL, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HHZSTALAGMITE_SHORT
 | 
						|
		3005,           // doomednum
 | 
						|
		S_HHZSTALAGMITE_SHORT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	// No, I did not do all of this by hand.
 | 
						|
	// I made a script to make all of these for me.
 | 
						|
	// Ha HA. ~Inuyasha
 | 
						|
	{           // MT_BSZTALLFLOWER_RED
 | 
						|
		1400,           // doomednum
 | 
						|
		S_BSZTALLFLOWER_RED, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTALLFLOWER_PURPLE
 | 
						|
		1401,           // doomednum
 | 
						|
		S_BSZTALLFLOWER_PURPLE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTALLFLOWER_BLUE
 | 
						|
		1402,           // doomednum
 | 
						|
		S_BSZTALLFLOWER_BLUE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTALLFLOWER_CYAN
 | 
						|
		1403,           // doomednum
 | 
						|
		S_BSZTALLFLOWER_CYAN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTALLFLOWER_YELLOW
 | 
						|
		1404,           // doomednum
 | 
						|
		S_BSZTALLFLOWER_YELLOW, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTALLFLOWER_ORANGE
 | 
						|
		1405,           // doomednum
 | 
						|
		S_BSZTALLFLOWER_ORANGE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZFLOWER_RED
 | 
						|
		1410,           // doomednum
 | 
						|
		S_BSZFLOWER_RED, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZFLOWER_PURPLE
 | 
						|
		1411,           // doomednum
 | 
						|
		S_BSZFLOWER_PURPLE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZFLOWER_BLUE
 | 
						|
		1412,           // doomednum
 | 
						|
		S_BSZFLOWER_BLUE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZFLOWER_CYAN
 | 
						|
		1413,           // doomednum
 | 
						|
		S_BSZFLOWER_CYAN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZFLOWER_YELLOW
 | 
						|
		1414,           // doomednum
 | 
						|
		S_BSZFLOWER_YELLOW, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZFLOWER_ORANGE
 | 
						|
		1415,           // doomednum
 | 
						|
		S_BSZFLOWER_ORANGE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZSHORTFLOWER_RED
 | 
						|
		1420,           // doomednum
 | 
						|
		S_BSZSHORTFLOWER_RED, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZSHORTFLOWER_PURPLE
 | 
						|
		1421,           // doomednum
 | 
						|
		S_BSZSHORTFLOWER_PURPLE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZSHORTFLOWER_BLUE
 | 
						|
		1422,           // doomednum
 | 
						|
		S_BSZSHORTFLOWER_BLUE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZSHORTFLOWER_CYAN
 | 
						|
		1423,           // doomednum
 | 
						|
		S_BSZSHORTFLOWER_CYAN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZSHORTFLOWER_YELLOW
 | 
						|
		1424,           // doomednum
 | 
						|
		S_BSZSHORTFLOWER_YELLOW, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZSHORTFLOWER_ORANGE
 | 
						|
		1425,           // doomednum
 | 
						|
		S_BSZSHORTFLOWER_ORANGE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTULIP_RED
 | 
						|
		1430,           // doomednum
 | 
						|
		S_BSZTULIP_RED, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTULIP_PURPLE
 | 
						|
		1431,           // doomednum
 | 
						|
		S_BSZTULIP_PURPLE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTULIP_BLUE
 | 
						|
		1432,           // doomednum
 | 
						|
		S_BSZTULIP_BLUE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTULIP_CYAN
 | 
						|
		1433,           // doomednum
 | 
						|
		S_BSZTULIP_CYAN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTULIP_YELLOW
 | 
						|
		1434,           // doomednum
 | 
						|
		S_BSZTULIP_YELLOW, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZTULIP_ORANGE
 | 
						|
		1435,           // doomednum
 | 
						|
		S_BSZTULIP_ORANGE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZCLUSTER_RED
 | 
						|
		1440,           // doomednum
 | 
						|
		S_BSZCLUSTER_RED, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZCLUSTER_PURPLE
 | 
						|
		1441,           // doomednum
 | 
						|
		S_BSZCLUSTER_PURPLE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZCLUSTER_BLUE
 | 
						|
		1442,           // doomednum
 | 
						|
		S_BSZCLUSTER_BLUE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZCLUSTER_CYAN
 | 
						|
		1443,           // doomednum
 | 
						|
		S_BSZCLUSTER_CYAN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZCLUSTER_YELLOW
 | 
						|
		1444,           // doomednum
 | 
						|
		S_BSZCLUSTER_YELLOW, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZCLUSTER_ORANGE
 | 
						|
		1445,           // doomednum
 | 
						|
		S_BSZCLUSTER_ORANGE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZBUSH_RED
 | 
						|
		1450,           // doomednum
 | 
						|
		S_BSZBUSH_RED,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZBUSH_PURPLE
 | 
						|
		1451,           // doomednum
 | 
						|
		S_BSZBUSH_PURPLE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZBUSH_BLUE
 | 
						|
		1452,           // doomednum
 | 
						|
		S_BSZBUSH_BLUE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZBUSH_CYAN
 | 
						|
		1453,           // doomednum
 | 
						|
		S_BSZBUSH_CYAN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZBUSH_YELLOW
 | 
						|
		1454,           // doomednum
 | 
						|
		S_BSZBUSH_YELLOW, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZBUSH_ORANGE
 | 
						|
		1455,           // doomednum
 | 
						|
		S_BSZBUSH_ORANGE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZVINE_RED
 | 
						|
		1460,           // doomednum
 | 
						|
		S_BSZVINE_RED,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZVINE_PURPLE
 | 
						|
		1461,           // doomednum
 | 
						|
		S_BSZVINE_PURPLE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZVINE_BLUE
 | 
						|
		1462,           // doomednum
 | 
						|
		S_BSZVINE_BLUE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZVINE_CYAN
 | 
						|
		1463,           // doomednum
 | 
						|
		S_BSZVINE_CYAN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZVINE_YELLOW
 | 
						|
		1464,           // doomednum
 | 
						|
		S_BSZVINE_YELLOW, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZVINE_ORANGE
 | 
						|
		1465,           // doomednum
 | 
						|
		S_BSZVINE_ORANGE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZSHRUB
 | 
						|
		1470,           // doomednum
 | 
						|
		S_BSZSHRUB,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BSZCLOVER
 | 
						|
		1471,           // doomednum
 | 
						|
		S_BSZCLOVER,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BIG_PALMTREE_TRUNK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BIG_PALMTREE_TRUNK, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		160*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BIG_PALMTREE_TOP
 | 
						|
		1473,           // doomednum
 | 
						|
		S_BIG_PALMTREE_TOP, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		160*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_RUNSPAWNFUNC|MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PALMTREE_TRUNK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_PALMTREE_TRUNK, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PALMTREE_TOP
 | 
						|
		1475,           // doomednum
 | 
						|
		S_PALMTREE_TOP, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_RUNSPAWNFUNC|MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DBALL
 | 
						|
		1875,           // doomednum
 | 
						|
		S_DBALL1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		54*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EGGSTATUE2
 | 
						|
		1876,           // doomednum
 | 
						|
		S_EGGSTATUE2,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		96*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_PUSHABLE|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SUPERSPARK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SSPK1,        // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	// Bluebird
 | 
						|
	{           // MT_FLICKY_01
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_01_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_01_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_01_CENTER
 | 
						|
		2200,             // doomednum
 | 
						|
		S_FLICKY_01_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_02
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_02_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_02_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_02_CENTER
 | 
						|
		2201,             // doomednum
 | 
						|
		S_FLICKY_02_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_03
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_03_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_03_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_03_CENTER
 | 
						|
		2202,             // doomednum
 | 
						|
		S_FLICKY_03_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_04
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_04_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_04_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_FLICKY_04_SWIM1, // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_04_CENTER
 | 
						|
		2203,             // doomednum
 | 
						|
		S_FLICKY_04_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_05
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_05_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_05_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_05_CENTER
 | 
						|
		2204,             // doomednum
 | 
						|
		S_FLICKY_05_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_06
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_06_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_06_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_06_CENTER
 | 
						|
		2205,             // doomednum
 | 
						|
		S_FLICKY_06_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_07
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_07_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_07_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_FLICKY_07_SWIM1, // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_07_CENTER
 | 
						|
		2206,             // doomednum
 | 
						|
		S_FLICKY_07_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_08
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_08_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_08_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_FLICKY_08_SWIM1, // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_08_CENTER
 | 
						|
		2207,             // doomednum
 | 
						|
		S_FLICKY_08_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_09
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_09_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_09_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_09_CENTER
 | 
						|
		2208,             // doomednum
 | 
						|
		S_FLICKY_09_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_10
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_10_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_10_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_10_CENTER
 | 
						|
		2209,             // doomednum
 | 
						|
		S_FLICKY_10_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_11
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_11_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_11_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_11_CENTER
 | 
						|
		2210,             // doomednum
 | 
						|
		S_FLICKY_11_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_12
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_12_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_12_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_12_CENTER
 | 
						|
		2211,             // doomednum
 | 
						|
		S_FLICKY_12_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_13
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_13_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_13_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_13_CENTER
 | 
						|
		2212,             // doomednum
 | 
						|
		S_FLICKY_13_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_14
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_14_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_14_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_14_CENTER
 | 
						|
		2213,             // doomednum
 | 
						|
		S_FLICKY_14_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_15
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_15_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_15_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_15_CENTER
 | 
						|
		2214,             // doomednum
 | 
						|
		S_FLICKY_15_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_16
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLICKY_16_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_FLICKY_16_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLICKY_16_CENTER
 | 
						|
		2215,             // doomednum
 | 
						|
		S_FLICKY_16_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SECRETFLICKY_01
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SECRETFLICKY_01_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_SECRETFLICKY_01_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SECRETFLICKY_01_CENTER
 | 
						|
		2216,             // doomednum
 | 
						|
		S_SECRETFLICKY_01_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SECRETFLICKY_02
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SECRETFLICKY_02_OUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_SECRETFLICKY_02_STAND, // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING, // flags
 | 
						|
		S_FLICKY_BUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SECRETFLICKY_02_CENTER
 | 
						|
		2217,             // doomednum
 | 
						|
		S_SECRETFLICKY_02_CENTER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SEED
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SEED,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		-2*FRACUNIT,    // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RAIN
 | 
						|
		-1,             // doomednum
 | 
						|
		S_RAIN1,        // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_rainin,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_SPLASH1,      // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		72*FRACUNIT,    // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		80,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SNOWFLAKE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SNOW1,        // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		2*FRACUNIT,     // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		2,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLIZZARDSNOW
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLIZZARDSNOW1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		24*FRACUNIT,    // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		2,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPLISH
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SPLISH1,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		6*FRACUNIT,     // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LAVASPLISH
 | 
						|
		-1,             // doomednum
 | 
						|
		S_LAVASPLISH,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		6*FRACUNIT,     // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SMOKE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SMOKE1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SMALLBUBBLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SMALLBUBBLE,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MEDIUMBUBBLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_MEDIUMBUBBLE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EXTRALARGEBUBBLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_LARGEBUBBLE1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_POP1,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_gasp,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		23*FRACUNIT,    // radius
 | 
						|
		43*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_EXTRALARGEBUBBLE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WATERZAP
 | 
						|
		-1,             // doomednum
 | 
						|
		S_WATERZAP,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPINDUST
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SPINDUST1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		4*FRACUNIT,     // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PARTICLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_PARTICLE,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		4*FRACUNIT,     // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		1,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PARTICLEGEN
 | 
						|
		757,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DROWNNUMBERS
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ZERO1,        // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		113,            // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	// ambient sound effect
 | 
						|
	{           // MT_AMBIENT
 | 
						|
		700,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CORK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CORK,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_corkp,      // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_SMOKE1,       // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_corkh,      // deathsound
 | 
						|
		60*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LHRT
 | 
						|
		-1,             // doomednum
 | 
						|
		S_LHRT,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_SPRK1,        // deathstate
 | 
						|
		S_SPRK1,        // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		60*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_MISSILE, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AXIS
 | 
						|
		1700,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		256*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AXISTRANSFER
 | 
						|
		1701,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10,             // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		1,              // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP,    // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AXISTRANSFERLINE
 | 
						|
		1702,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10,             // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		1,              // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP,    // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HOOP
 | 
						|
		-1,             // doomednum
 | 
						|
		S_HOOP,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_HOOP_XMASA,   // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HOOPCOLLIDE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		0,              // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_SPECIAL|MF_NOTHINK, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HOOPCENTER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		2*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EGGCAPSULE
 | 
						|
		1710,           // doomednum
 | 
						|
		S_EGGCAPSULE,   // spawnstate
 | 
						|
		20,             // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		72*FRACUNIT,    // radius
 | 
						|
		144*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SPECIAL, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SMASHINGSPIKEBALL
 | 
						|
		3000,           // doomednum
 | 
						|
		S_SMASHSPIKE_FLOAT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		18*FRACUNIT,    // radius
 | 
						|
		28*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_TELEPORTMAN
 | 
						|
		751,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8,              // radius
 | 
						|
		8,              // height
 | 
						|
		0,              // display offset
 | 
						|
		10,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ALTVIEWMAN
 | 
						|
		752,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8,              // radius
 | 
						|
		8,              // height
 | 
						|
		0,              // display offset
 | 
						|
		10,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CRUMBLEOBJ
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CRUMBLE1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_CRUMBLE1,     // seestate
 | 
						|
		0,              // seesound
 | 
						|
		1,              // reactiontime
 | 
						|
		0,              // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		200,            // painchance
 | 
						|
		0,              // painsound
 | 
						|
		0,              // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_crumbl,     // deathsound
 | 
						|
		3,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		0,              // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	// Waypoint for zoom tubes
 | 
						|
	{           // MT_TUBEWAYPOINT
 | 
						|
		753,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		2*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT,    // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	// for use with wind and current effects
 | 
						|
	{           // MT_PUSH
 | 
						|
		754,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8,              // radius
 | 
						|
		8,              // height
 | 
						|
		0,              // display offset
 | 
						|
		10,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GHOST
 | 
						|
		-1,             // doomednum
 | 
						|
		S_THOK,         // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		-1,             // display offset
 | 
						|
		1000,           // mass
 | 
						|
		8,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FAKESHADOW
 | 
						|
		-1,             // doomednum
 | 
						|
		S_THOK,         // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		-1,             // display offset
 | 
						|
		1000,           // mass
 | 
						|
		8,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_OVERLAY
 | 
						|
		-1,             // doomednum
 | 
						|
		S_NULL,         // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		3,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		8,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ANGLEMAN
 | 
						|
		758,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8,              // radius
 | 
						|
		8,              // height
 | 
						|
		0,              // display offset
 | 
						|
		10,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_POLYANCHOR
 | 
						|
		760,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		3,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		8,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_POLYSPAWN
 | 
						|
		761,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		3,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		1*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		8,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MINIMAPBOUND
 | 
						|
		770,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		10,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SKYBOX
 | 
						|
		780,            // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		10,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPARK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SPRK1,        // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		2,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EXPLODE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_XPLD1,        // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		32,             // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		200,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1*FRACUNIT,     // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_UWEXPLODE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_WPLD1,        // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		32,             // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		200,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1*FRACUNIT,     // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DUST
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DUST1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		3*FRACUNIT,     // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		4,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKSPAWNER
 | 
						|
		1202,           // doomednum
 | 
						|
		S_ROCKSPAWN,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FALLINGROCK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEA, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		4,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_rocks1,     // activesound
 | 
						|
		MF_SOLID, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE1
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEA, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE2
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEB, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE3
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEC, //spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE4
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLED, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE5
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE6
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEF, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE7
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEG, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE8
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEH, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE9
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEI, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE10
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEJ, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE11
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEK, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE12
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEL, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE13
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEM, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE14
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE15
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEO, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKCRUMBLE16
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKCRUMBLEP, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_ambint,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		255,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		1000,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GFZDEBRIS
 | 
						|
		-1,             // doomednum
 | 
						|
		S_GFZDEBRIS,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_crumbl,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BRICKDEBRIS
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BRICKDEBRIS,  // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY,  // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WOODDEBRIS
 | 
						|
		-1,             // doomednum
 | 
						|
		S_WOODDEBRIS,   // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_wbreak,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	// SRB2kart MT's
 | 
						|
	{           // MT_RANDOMITEM
 | 
						|
		2000,             // doomednum
 | 
						|
		S_RINGBOX1,    // spawnstate
 | 
						|
		1000,             // spawnhealth
 | 
						|
		S_NULL,           // seestate
 | 
						|
		sfx_None,         // seesound
 | 
						|
		0,                // reactiontime
 | 
						|
		sfx_None,         // attacksound
 | 
						|
		S_NULL,           // painstate
 | 
						|
		0,                // painchance
 | 
						|
		sfx_None,         // painsound
 | 
						|
		S_NULL,           // meleestate
 | 
						|
		S_NULL,           // missilestate
 | 
						|
		S_NULL,           // deathstate
 | 
						|
		S_NULL,           // xdeathstate
 | 
						|
		sfx_kc2e,         // deathsound
 | 
						|
		60*FRACUNIT,      // speed
 | 
						|
		48*FRACUNIT,      // radius
 | 
						|
		64*FRACUNIT,      // height
 | 
						|
		0,                // display offset
 | 
						|
		100,              // mass
 | 
						|
		0,                // damage
 | 
						|
		sfx_None,         // activesound
 | 
						|
		MF_NOSQUISH|MF_PICKUPFROMBELOW|MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_RANDOMITEM1     // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPHEREBOX
 | 
						|
		-1,               // doomednum
 | 
						|
		S_SPHEREBOX1,     // spawnstate
 | 
						|
		1000,             // spawnhealth
 | 
						|
		S_NULL,           // seestate
 | 
						|
		sfx_None,         // seesound
 | 
						|
		0,                // reactiontime
 | 
						|
		sfx_None,         // attacksound
 | 
						|
		S_NULL,           // painstate
 | 
						|
		0,                // painchance
 | 
						|
		sfx_None,         // painsound
 | 
						|
		S_NULL,           // meleestate
 | 
						|
		S_NULL,           // missilestate
 | 
						|
		S_NULL,           // deathstate
 | 
						|
		S_NULL,           // xdeathstate
 | 
						|
		sfx_kc2e,         // deathsound
 | 
						|
		60*FRACUNIT,      // speed
 | 
						|
		48*FRACUNIT,      // radius
 | 
						|
		64*FRACUNIT,      // height
 | 
						|
		0,                // display offset
 | 
						|
		100,              // mass
 | 
						|
		0,                // damage
 | 
						|
		sfx_None,         // activesound
 | 
						|
		MF_NOSQUISH|MF_PICKUPFROMBELOW|MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL            // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLOATINGITEM
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ITEMICON,     // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_mbs54,      // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SLIDEME|MF_SPECIAL|MF_PICKUPFROMBELOW|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GOTPOWERUP
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ITEMICON,     // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_mbs54,      // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOSQUISH|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ITEMCAPSULE
 | 
						|
		2010,           // doomednum
 | 
						|
		S_ITEMCAPSULE,  // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_INVISIBLE,    // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_itcaps,     // deathsound
 | 
						|
		0,              // speed
 | 
						|
		56*FRACUNIT,    // radius
 | 
						|
		112*FRACUNIT,   // height
 | 
						|
		1,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SLIDEME|MF_SPECIAL|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ITEMCAPSULE_PART
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		26*FRACUNIT,    // radius
 | 
						|
		14*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MONITOR
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		FRACUNIT,       // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_MONITOR_DAMAGE, // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_MONITOR_DEATH, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		112*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SHOOTABLE|MF_SLIDEME|MF_DONTENCOREMAP|MF_NOHITLAGFORME, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MONITOR_PART
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		112*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOSQUISH|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MONITOR_SHARD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_MONITOR_BIG_SHARD, // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOSQUISH|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MAGICIANBOX
 | 
						|
		-1,             // doomednum
 | 
						|
		S_MAGICIANBOX,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WAVEDASH
 | 
						|
		-1,             // doomednum
 | 
						|
		S_WAVEDASH,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_INSTAWHIP
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INSTAWHIP,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		95*FRACUNIT,    // radius
 | 
						|
		95*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_INSTAWHIP_RECHARGE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INSTAWHIP_RECHARGE1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		90*FRACUNIT,    // radius
 | 
						|
		90*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
 | 
						|
		S_INSTAWHIP_RECHARGE3 // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{               // MT_INSTAWHIP_REJECT
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INSTAWHIP_REJECT,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		90*FRACUNIT,    // radius
 | 
						|
		90*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLOCKRING
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLOCKRING,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		67*FRACUNIT,    // radius
 | 
						|
		67*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLOCKBODY
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLOCKBODY,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		67*FRACUNIT,    // radius
 | 
						|
		67*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHARGEAURA
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CHARGEAURA,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		67*FRACUNIT,    // radius
 | 
						|
		67*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHARGEFALL
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CHARGEFALL,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		67*FRACUNIT,    // radius
 | 
						|
		67*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHARGEFLICKER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CHARGEFLICKER,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		67*FRACUNIT,    // radius
 | 
						|
		67*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHARGESPARK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CHARGESPARK,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		67*FRACUNIT,    // radius
 | 
						|
		67*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHARGERELEASE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CHARGERELEASE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		67*FRACUNIT,    // radius
 | 
						|
		67*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHARGEEXTRA
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CHARGEEXTRA,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		67*FRACUNIT,    // radius
 | 
						|
		67*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SERVANTHAND
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SERVANTHAND,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		40*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HORNCODE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_HORNCODE,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		36*FRACUNIT,    // radius
 | 
						|
		36*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SIGNSPARKLE
 | 
						|
		-1,              // doomednum
 | 
						|
		S_SIGNSPARK1,    // spawnstate
 | 
						|
		1,               // spawnhealth
 | 
						|
		S_NULL,          // seestate
 | 
						|
		sfx_None,        // seesound
 | 
						|
		8,               // reactiontime
 | 
						|
		sfx_None,        // attacksound
 | 
						|
		S_NULL,          // painstate
 | 
						|
		0,               // painchance
 | 
						|
		sfx_None,        // painsound
 | 
						|
		S_NULL,          // meleestate
 | 
						|
		S_NULL,          // missilestate
 | 
						|
		S_NULL,          // deathstate
 | 
						|
		S_NULL,          // xdeathstate
 | 
						|
		sfx_None,        // deathsound
 | 
						|
		8,               // speed
 | 
						|
		14*FRACUNIT,     // radius
 | 
						|
		14*FRACUNIT,     // height
 | 
						|
		0,               // display offset
 | 
						|
		100,             // mass
 | 
						|
		0,               // damage
 | 
						|
		sfx_None,        // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL           // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FASTLINE
 | 
						|
		-1,						// doomednum
 | 
						|
		S_FASTLINE1,            // spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		14*FRACUNIT,			// radius
 | 
						|
		14*FRACUNIT,			// height
 | 
						|
		0,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FASTDUST
 | 
						|
		-1,						// doomednum
 | 
						|
		S_FASTDUST1,            // spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		14*FRACUNIT,			// radius
 | 
						|
		14*FRACUNIT,			// height
 | 
						|
		0,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DRIFTEXPLODE
 | 
						|
		-1,						// doomednum
 | 
						|
		S_DRIFTEXPLODE1,		// spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		32*FRACUNIT,			// radius
 | 
						|
		64*FRACUNIT,			// height
 | 
						|
		1,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DRIFTCLIP
 | 
						|
		-1,						// doomednum
 | 
						|
		S_DRIFTCLIPA1,		// spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		105,						// speed
 | 
						|
		32*FRACUNIT,			// radius
 | 
						|
		64*FRACUNIT,			// height
 | 
						|
		1,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_DONTENCOREMAP|MF_GRENADEBOUNCE, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DRIFTCLIPSPARK
 | 
						|
		-1,						// doomednum
 | 
						|
		S_DRIFTCLIPSPARK,		// spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		32*FRACUNIT,			// radius
 | 
						|
		64*FRACUNIT,			// height
 | 
						|
		1,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BOOSTFLAME
 | 
						|
		-1,						// doomednum
 | 
						|
		S_BOOSTFLAME,	        // spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		32*FRACUNIT,			// radius
 | 
						|
		64*FRACUNIT,			// height
 | 
						|
		1,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BOOSTSMOKE
 | 
						|
		-1,						// doomednum
 | 
						|
		S_BOOSTSMOKE1,	        // spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		8*FRACUNIT,				// radius
 | 
						|
		8*FRACUNIT,				// height
 | 
						|
		1,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SNEAKERTRAIL
 | 
						|
		-1,             // doomednum
 | 
						|
		S_KARTFIRE1,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		14*FRACUNIT,    // radius
 | 
						|
		14*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_SLIDEME|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AIZDRIFTSTRAT
 | 
						|
		-1,             // doomednum
 | 
						|
		S_KARTAIZDRIFTSTRAT,// spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		14*FRACUNIT,    // radius
 | 
						|
		14*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPARKLETRAIL
 | 
						|
		-1,						// doomednum
 | 
						|
		S_NULL,	                // spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		14*FRACUNIT,			// radius
 | 
						|
		14*FRACUNIT,			// height
 | 
						|
		0,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_INVULNFLASH
 | 
						|
		-1,						// doomednum
 | 
						|
		S_INVULNFLASH1,	        // spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		8*FRACUNIT,				// radius
 | 
						|
		8*FRACUNIT,				// height
 | 
						|
		1,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WIPEOUTTRAIL
 | 
						|
		-1,              // doomednum
 | 
						|
		S_WIPEOUTTRAIL1, // spawnstate
 | 
						|
		1,               // spawnhealth
 | 
						|
		S_NULL,          // seestate
 | 
						|
		sfx_None,        // seesound
 | 
						|
		8,               // reactiontime
 | 
						|
		sfx_None,        // attacksound
 | 
						|
		S_NULL,          // painstate
 | 
						|
		0,               // painchance
 | 
						|
		sfx_None,        // painsound
 | 
						|
		S_NULL,          // meleestate
 | 
						|
		S_NULL,          // missilestate
 | 
						|
		S_NULL,          // deathstate
 | 
						|
		S_NULL,          // xdeathstate
 | 
						|
		sfx_None,        // deathsound
 | 
						|
		8,               // speed
 | 
						|
		14*FRACUNIT,     // radius
 | 
						|
		14*FRACUNIT,     // height
 | 
						|
		0,               // display offset
 | 
						|
		100,             // mass
 | 
						|
		0,               // damage
 | 
						|
		sfx_None,        // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL           // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DRIFTSPARK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DRIFTSPARK_B1,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		12,             // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		14*FRACUNIT,    // radius
 | 
						|
		14*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BRAKEDRIFT
 | 
						|
		-1,						// doomednum
 | 
						|
		S_BRAKEDRIFT,			// spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		8*FRACUNIT,				// radius
 | 
						|
		8*FRACUNIT,				// height
 | 
						|
		1,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BRAKEDUST
 | 
						|
		-1,						// doomednum
 | 
						|
		S_BRAKEDUST1,			// spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		8*FRACUNIT,				// radius
 | 
						|
		8*FRACUNIT,				// height
 | 
						|
		1,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DRIFTDUST
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DRIFTDUST1,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		12,             // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		15*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_FLOAT|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ITEM_DEBRIS
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ITEM_DEBRIS,  // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ITEM_DEBRIS_CLOUD_SPAWNER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ITEM_DEBRIS_CLOUD_SPAWNER1, // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DRIFTELECTRICITY
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DRIFTELECTRICITY, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DRIFTELECTRICSPARK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DRIFTELECTRICSPARK, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		4*FRACUNIT,     // speed
 | 
						|
		9*FRACUNIT,     // radius
 | 
						|
		37*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_JANKSPARK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_JANKSPARK1,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_FLOAT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HITLAG
 | 
						|
		-1,             // doomednum
 | 
						|
		S_HITLAG_1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROCKETSNEAKER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROCKETSNEAKER_L, // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_tossed,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k5d,      // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_s3kc0s,     // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EGGMANITEM
 | 
						|
		2052,           // doomednum
 | 
						|
		S_EGGMANITEM1,  // spawnstate
 | 
						|
		2,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_tossed,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_EGGMANITEM_DEAD, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_kc2e,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_cdfm28,     // activesound
 | 
						|
		MF_NOSQUISH|MF_PICKUPFROMBELOW|MF_SHOOTABLE|MF_DONTENCOREMAP|MF_APPLYTERRAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EGGMANITEM_SHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_EGGMANITEM1,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_EGGMANITEM_DEAD, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_kc2e,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSQUISH|MF_PICKUPFROMBELOW|MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP|MF_APPLYTERRAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BANANA
 | 
						|
		2051,           // doomednum
 | 
						|
		S_BANANA,       // spawnstate
 | 
						|
		2,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_tossed,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_BANANA_DEAD,  // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_peel,       // activesound
 | 
						|
		MF_SHOOTABLE|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BANANA_SHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BANANA,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_BANANA_DEAD,  // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,				// speed
 | 
						|
		10*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BANANA_SPARK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BANANA_SPARK, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_BANANA_SPARK2,// deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_DONTENCOREMAP|MF_NOCLIPTHING|MF_NOSQUISH, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ORBINAUT
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ORBINAUT1,    // spawnstate
 | 
						|
		7,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_tossed,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_s3k49,      // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_ORBINAUT_DEAD,// deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k5d,      // deathsound
 | 
						|
		28*FRACUNIT,    // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_s3k96,      // activesound
 | 
						|
		MF_SHOOTABLE|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ORBINAUT_SHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ORBINAUT_SHIELD1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_ORBINAUT_SHIELDDEAD, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		4*FRACUNIT,     // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_JAWZ
 | 
						|
		-1,             // doomednum
 | 
						|
		S_JAWZ1,        // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_tossed,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_JAWZ_DEAD1,   // deathstate
 | 
						|
		S_JAWZ_DEAD2,   // xdeathstate
 | 
						|
		sfx_s3k5d,      // deathsound
 | 
						|
		28*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_s3kc0s,     // activesound
 | 
						|
		MF_SHOOTABLE|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_JAWZ_SHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_JAWZ_SHIELD1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_JAWZ_DEAD1,   // deathstate
 | 
						|
		S_JAWZ_DEAD2,   // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		4*FRACUNIT,     // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PLAYERRETICULE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_PLAYERRETICULE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		2,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SSMINE
 | 
						|
		2053,					// doomednum
 | 
						|
		S_SSMINE_AIR1,			// spawnstate
 | 
						|
		1,						// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_tossed,				// seesound
 | 
						|
		0,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		192*FRACUNIT,			// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_SSMINE_EXPLODE,		// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		0,						// speed
 | 
						|
		16*FRACUNIT,			// radius
 | 
						|
		56*FRACUNIT,			// height
 | 
						|
		0,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		1,						// damage
 | 
						|
		sfx_s3k5c,				// activesound
 | 
						|
		MF_SHOOTABLE|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SSMINE_SHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SSMINE_SHIELD1,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		192*FRACUNIT,   // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_SSMINE_EXPLODE,  // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		10*FRACUNIT,    // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SHOOTABLE|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SMOLDERING
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		35*FRACUNIT,    // radius
 | 
						|
		70*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BOOMEXPLODE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SLOWBOOM1,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		1,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BOOMPARTICLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LANDMINE
 | 
						|
		2054,					// doomednum
 | 
						|
		S_LANDMINE,				// spawnstate
 | 
						|
		2,						// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_tossed,				// seesound
 | 
						|
		0,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_LANDMINE_EXPLODE,		// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		0,						// speed
 | 
						|
		24*FRACUNIT,			// radius
 | 
						|
		32*FRACUNIT,			// height
 | 
						|
		0,						// display offset
 | 
						|
		0,						// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_s3k5c,				// activesound
 | 
						|
		MF_SHOOTABLE|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DROPTARGET
 | 
						|
		2056,           // doomednum
 | 
						|
		S_DROPTARGET,   // spawnstate
 | 
						|
		3,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_tossed,     // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_DROPTARGET_SPIN, // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_DROPTARGET_SPIN, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		128*FRACUNIT,	// speed
 | 
						|
		45*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_s3k96,      // activesound
 | 
						|
		MF_SPECIAL|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DROPTARGET_SHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DROPTARGET,   // spawnstate
 | 
						|
		3,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_DROPTARGET_SPIN, // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_DROPTARGET_SPIN, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,				// speed
 | 
						|
		45*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DROPTARGET_MORPH
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DROPTARGET,   // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,				// speed
 | 
						|
		45*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BALLHOG
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BALLHOG1,     // spawnstate
 | 
						|
		140,            // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_BALLHOG_DEAD, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_hogbom,     // deathsound
 | 
						|
		40*FRACUNIT,    // speed
 | 
						|
		26*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SHOOTABLE|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BALLHOGBOOM
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BALLHOGBOOM1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPB
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SPB1,         // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_tossed,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_kc57,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_SPB_DEAD,     // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k5d,      // deathsound
 | 
						|
		80*FRACUNIT,    // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_kc64,       // activesound
 | 
						|
		MF_SOLID|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPBEXPLOSION
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		192*FRACUNIT,   // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_SSMINE_EXPLODE,  // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MANTARING
 | 
						|
		-1,             // doomednum
 | 
						|
		S_MANTA1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LIGHTNINGSHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_LIGHTNINGSHIELD1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		28*FRACUNIT,    // radius
 | 
						|
		0*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BUBBLESHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BUBBLESHIELD1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		28*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLAMESHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLAMESHIELD1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		28*FRACUNIT,    // radius
 | 
						|
		0*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLAMESHIELDUNDERLAY
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_FLAMESHIELDDASH2_UNDERLAY, // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    0<<FRACBITS,   // height
 | 
						|
	    -1,             // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLAMESHIELDPAPER
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_FLAMESHIELDPAPER, // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    0<<FRACBITS,   // height
 | 
						|
	    1,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BUBBLESHIELDTRAP
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BUBBLESHIELDTRAP1,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		128*FRACUNIT,   // speed
 | 
						|
		28*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		2,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GARDENTOP
 | 
						|
		-1,             // doomednum
 | 
						|
		S_GARDENTOP_FLOATING, // spawnstate
 | 
						|
		8,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		4,              // reactiontime
 | 
						|
		sfx_s3k8b,      // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_GARDENTOP_DEAD, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k7a,      // deathsound
 | 
						|
		30*FRACUNIT,    // speed
 | 
						|
		30*FRACUNIT,    // radius
 | 
						|
		68*FRACUNIT,    // height
 | 
						|
		-1,             // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING|MF_DONTENCOREMAP|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GARDENTOPSPARK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_GARDENTOPSPARK, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		1,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GARDENTOPARROW
 | 
						|
		-1,             // doomednum
 | 
						|
		S_GARDENTOPARROW, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		54*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HYUDORO
 | 
						|
		-1,             // doomednum
 | 
						|
		S_HYUDORO,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		40*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_NOSQUISH, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HYUDORO_CENTER
 | 
						|
		2055,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GROW_PARTICLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_GROW_PARTICLE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SHRINK_POHBEE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SHRINK_POHBEE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SHRINK_GUN
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SHRINK_GUN,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		52*FRACUNIT,    // radius
 | 
						|
		120*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SHRINK_CHAIN
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SHRINK_CHAIN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		26*FRACUNIT,    // radius
 | 
						|
		26*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SHRINK_LASER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SHRINK_LASER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		33*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SHRINK_PARTICLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SHRINK_PARTICLE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		26*FRACUNIT,    // radius
 | 
						|
		26*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SINK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SINK,         // spawnstate
 | 
						|
		105,            // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_tossed,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,   		// painstate
 | 
						|
		100,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k5d,      // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_s3k5c,      // activesound
 | 
						|
		MF_SHOOTABLE|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SINK_SHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SINK_SHIELD,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		100,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SINKTRAIL
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SINKTRAIL1,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GACHABOM
 | 
						|
		-1,             // doomednum
 | 
						|
		S_GACHABOM,     // spawnstate
 | 
						|
		7,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_tossed,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_s3k49,      // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_GACHABOM_DEAD, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3k5d,      // deathsound
 | 
						|
		28*FRACUNIT,    // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_s3k96,      // activesound
 | 
						|
		MF_SHOOTABLE|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_SLOPE|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GACHABOM_REBOUND
 | 
						|
		-1,             // doomednum
 | 
						|
		S_GACHABOM_EXPLOSION_1, // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_GACHABOM_DEAD, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DUELBOMB
 | 
						|
		2050,           // doomednum
 | 
						|
		S_SPB1,         // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		32*FRACUNIT,    // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_DONTENCOREMAP|MF_APPLYTERRAIN|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BATTLEBUMPER
 | 
						|
		-1,              // doomednum
 | 
						|
		S_BATTLEBUMPER1,// spawnstate
 | 
						|
		1000,            // spawnhealth
 | 
						|
		S_NULL,          // seestate
 | 
						|
		sfx_None,        // seesound
 | 
						|
		8,               // reactiontime
 | 
						|
		sfx_None,        // attacksound
 | 
						|
		S_NULL,          // painstate
 | 
						|
		0,               // painchance
 | 
						|
		sfx_None,        // painsound
 | 
						|
		S_NULL,          // meleestate
 | 
						|
		S_NULL,          // missilestate
 | 
						|
		S_BATTLEBUMPER1, // deathstate
 | 
						|
		S_NULL,          // xdeathstate
 | 
						|
		sfx_None,        // deathsound
 | 
						|
		4*FRACUNIT,      // speed
 | 
						|
		8*FRACUNIT,      // radius
 | 
						|
		16*FRACUNIT,     // height
 | 
						|
		0,               // display offset
 | 
						|
		100,             // mass
 | 
						|
		1,               // damage
 | 
						|
		sfx_None,        // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL           // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BATTLEBUMPER_DEBRIS
 | 
						|
		-1,              // doomednum
 | 
						|
		S_BATTLEBUMPER_EXDEBRIS1,// spawnstate
 | 
						|
		1000,            // spawnhealth
 | 
						|
		S_NULL,          // seestate
 | 
						|
		sfx_None,        // seesound
 | 
						|
		8,               // reactiontime
 | 
						|
		sfx_None,        // attacksound
 | 
						|
		S_NULL,          // painstate
 | 
						|
		0,               // painchance
 | 
						|
		sfx_None,        // painsound
 | 
						|
		S_NULL,          // meleestate
 | 
						|
		S_NULL,          // missilestate
 | 
						|
		S_NULL,          // deathstate
 | 
						|
		S_NULL,          // xdeathstate
 | 
						|
		sfx_None,        // deathsound
 | 
						|
		0,               // speed
 | 
						|
		8*FRACUNIT,      // radius
 | 
						|
		16*FRACUNIT,     // height
 | 
						|
		0,               // display offset
 | 
						|
		100,             // mass
 | 
						|
		0,               // damage
 | 
						|
		sfx_None,        // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL           // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BATTLEBUMPER_BLAST
 | 
						|
		-1,              // doomednum
 | 
						|
		S_BATTLEBUMPER_EXBLAST1, // spawnstate
 | 
						|
		1000,            // spawnhealth
 | 
						|
		S_NULL,          // seestate
 | 
						|
		sfx_None,        // seesound
 | 
						|
		8,               // reactiontime
 | 
						|
		sfx_None,        // attacksound
 | 
						|
		S_NULL,          // painstate
 | 
						|
		0,               // painchance
 | 
						|
		sfx_None,        // painsound
 | 
						|
		S_NULL,          // meleestate
 | 
						|
		S_NULL,          // missilestate
 | 
						|
		S_NULL,          // deathstate
 | 
						|
		S_NULL,          // xdeathstate
 | 
						|
		sfx_None,        // deathsound
 | 
						|
		0,               // speed
 | 
						|
		8*FRACUNIT,      // radius
 | 
						|
		16*FRACUNIT,     // height
 | 
						|
		0,               // display offset
 | 
						|
		100,             // mass
 | 
						|
		0,               // damage
 | 
						|
		sfx_None,        // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL           // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_TRIPWIREBOOST
 | 
						|
		-1,              // doomednum
 | 
						|
		S_TRIPWIREBOOST_TOP, // spawnstate
 | 
						|
		1000,            // spawnhealth
 | 
						|
		S_TRIPWIREBOOST_BOTTOM, // seestate
 | 
						|
		sfx_None,        // seesound
 | 
						|
		8,               // reactiontime
 | 
						|
		sfx_None,        // attacksound
 | 
						|
		S_NULL,          // painstate
 | 
						|
		0,               // painchance
 | 
						|
		sfx_None,        // painsound
 | 
						|
		S_TRIPWIREBOOST_BLAST_TOP,    // meleestate
 | 
						|
		S_TRIPWIREBOOST_BLAST_BOTTOM, // missilestate
 | 
						|
		S_NULL,          // deathstate
 | 
						|
		S_NULL,          // xdeathstate
 | 
						|
		sfx_None,        // deathsound
 | 
						|
		0,               // speed
 | 
						|
		8*FRACUNIT,      // radius
 | 
						|
		16*FRACUNIT,     // height
 | 
						|
		1,               // display offset
 | 
						|
		100,             // mass
 | 
						|
		0,               // damage
 | 
						|
		sfx_None,        // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL           // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SMOOTHLANDING
 | 
						|
		-1,              // doomednum
 | 
						|
		S_SMOOTHLANDING, // spawnstate
 | 
						|
		1000,            // spawnhealth
 | 
						|
		S_NULL,          // seestate
 | 
						|
		sfx_None,        // seesound
 | 
						|
		8,               // reactiontime
 | 
						|
		sfx_None,        // attacksound
 | 
						|
		S_NULL,          // painstate
 | 
						|
		0,               // painchance
 | 
						|
		sfx_None,        // painsound
 | 
						|
		S_NULL,          // meleestate
 | 
						|
		S_NULL,          // missilestate
 | 
						|
		S_NULL,          // deathstate
 | 
						|
		S_NULL,          // xdeathstate
 | 
						|
		sfx_None,        // deathsound
 | 
						|
		0,               // speed
 | 
						|
		8*FRACUNIT,      // radius
 | 
						|
		16*FRACUNIT,     // height
 | 
						|
		-1,              // display offset
 | 
						|
		100,             // mass
 | 
						|
		0,               // damage
 | 
						|
		sfx_None,        // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL           // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_TRICKINDICATOR
 | 
						|
		-1,              // doomednum
 | 
						|
		S_INVISIBLE,     // spawnstate
 | 
						|
		1000,            // spawnhealth
 | 
						|
		S_NULL,          // seestate
 | 
						|
		sfx_None,        // seesound
 | 
						|
		8,               // reactiontime
 | 
						|
		sfx_None,        // attacksound
 | 
						|
		S_NULL,          // painstate
 | 
						|
		0,               // painchance
 | 
						|
		sfx_None,        // painsound
 | 
						|
		S_NULL,          // meleestate
 | 
						|
		S_NULL,          // missilestate
 | 
						|
		S_NULL,          // deathstate
 | 
						|
		S_NULL,          // xdeathstate
 | 
						|
		sfx_None,        // deathsound
 | 
						|
		0,               // speed
 | 
						|
		128*FRACUNIT,    // radius
 | 
						|
		128*FRACUNIT,    // height
 | 
						|
		-1,              // display offset
 | 
						|
		100,             // mass
 | 
						|
		0,               // damage
 | 
						|
		sfx_None,        // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL           // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SIDETRICK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SIDETRICK,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		36*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FORWARDTRICK
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FORWARDTRICK, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		60*FRACUNIT,    // radius
 | 
						|
		86*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_TIREGRABBER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_TIREGRABBER,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		20*FRACUNIT,    // radius
 | 
						|
		36*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RINGSHOOTER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_s3ka7,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_s3kad,      // deathsound
 | 
						|
		0,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RINGSHOOTER_PART
 | 
						|
		-1,             // doomednum
 | 
						|
		S_RINGSHOOTER_SIDE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		6*FRACUNIT,     // radius
 | 
						|
		70*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RINGSHOOTER_SCREEN
 | 
						|
		-1,             // doomednum
 | 
						|
		S_RINGSHOOTER_SCREEN, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		23*FRACUNIT,    // radius
 | 
						|
		39*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DEZLASER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DEZLASER,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		42*FRACUNIT,    // radius
 | 
						|
		8*FRACUNIT,     // height
 | 
						|
		1,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WAYPOINT
 | 
						|
		2001,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		100,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		2*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WAYPOINT_RISER
 | 
						|
		2002,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		100,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		2*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WAYPOINT_ANCHOR
 | 
						|
		2003,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		100,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		2*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BOTHINT
 | 
						|
		2004,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		100,            // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		1*FRACUNIT,     // radius
 | 
						|
		2*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RANDOMAUDIENCE
 | 
						|
		1488,           // doomednum
 | 
						|
		S_UNKNOWN,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		20*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLAYM
 | 
						|
		1479,           // doomednum
 | 
						|
		S_FLAYM1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		8,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SPECIAL|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
 | 
						|
	{           // MT_PALMTREE2
 | 
						|
		2016,           // doomednum
 | 
						|
		S_PALMTREE2,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		96*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PURPLEFLOWER1
 | 
						|
		3000,           // doomednum
 | 
						|
		S_PURPLEFLOWER1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PURPLEFLOWER2
 | 
						|
		3001,           // doomednum
 | 
						|
		S_PURPLEFLOWER2, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_YELLOWFLOWER1
 | 
						|
		3002,           // doomednum
 | 
						|
		S_YELLOWFLOWER1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_YELLOWFLOWER2
 | 
						|
		3003,           // doomednum
 | 
						|
		S_YELLOWFLOWER2, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PLANT2
 | 
						|
		4022,           // doomednum
 | 
						|
		S_PLANT2,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PLANT3
 | 
						|
		4024,           // doomednum
 | 
						|
		S_PLANT3,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PLANT4
 | 
						|
		4025,           // doomednum
 | 
						|
		S_PLANT4,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BIGRING
 | 
						|
		2808,           // doomednum
 | 
						|
		S_BIGRING01,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		26*FRACUNIT,    // radius
 | 
						|
		62*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ARKARROW
 | 
						|
		4094,           // doomednum
 | 
						|
		S_ARKARROW_0,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		43*FRACUNIT,    // radius
 | 
						|
		100*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_DRAWFROMFARAWAY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BUMP
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BUMP1,        // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FLINGENERGY
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FLINGENERGY1,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		MT_FLINGENERGY, // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		60*FRACUNIT,    // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ITEMCLASH
 | 
						|
		-1,             // doomednum
 | 
						|
		S_CLASH1,       // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		60*FRACUNIT,    // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_s259,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_RUNSPAWNFUNC|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FIREDITEM
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FIREDITEM1,   // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		60*FRACUNIT,    // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_INSTASHIELDA
 | 
						|
		-1,						// doomednum
 | 
						|
		S_INSTASHIELDA1,	    // spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		8*FRACUNIT,				// radius
 | 
						|
		8*FRACUNIT,				// height
 | 
						|
		1,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_INSTASHIELDB
 | 
						|
		-1,						// doomednum
 | 
						|
		S_INSTASHIELDB1,	    // spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		8*FRACUNIT,				// radius
 | 
						|
		8*FRACUNIT,				// height
 | 
						|
		2,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_POWERCLASH
 | 
						|
		-1,						// doomednum
 | 
						|
		S_POWERCLASH,	    	// spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		8*FRACUNIT,				// radius
 | 
						|
		8*FRACUNIT,				// height
 | 
						|
		2,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GUARDBREAK
 | 
						|
		-1,						// doomednum
 | 
						|
		S_GUARDBREAK,	    	// spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		8*FRACUNIT,				// radius
 | 
						|
		8*FRACUNIT,				// height
 | 
						|
		2,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_KARMAHITBOX
 | 
						|
		-1,             // doomednum
 | 
						|
		S_PLAYERBOMB1,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_PLAYERITEM1,  // seestate
 | 
						|
		sfx_kc2e,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_s3k4e,      // attacksound
 | 
						|
		S_PLAYERFAKE1,  // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		52*FRACUNIT,    // height
 | 
						|
		-1,             // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_KARMAWHEEL
 | 
						|
		-1,             // doomednum
 | 
						|
		S_KARMAWHEEL,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		-1,             // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BATTLEPOINT
 | 
						|
		-1,						// doomednum
 | 
						|
		S_INVISIBLE,			// spawnstate
 | 
						|
		1000,					// spawnhealth
 | 
						|
		S_NULL,					// seestate
 | 
						|
		sfx_None,				// seesound
 | 
						|
		8,						// reactiontime
 | 
						|
		sfx_None,				// attacksound
 | 
						|
		S_NULL,					// painstate
 | 
						|
		0,						// painchance
 | 
						|
		sfx_None,				// painsound
 | 
						|
		S_NULL,					// meleestate
 | 
						|
		S_NULL,					// missilestate
 | 
						|
		S_NULL,					// deathstate
 | 
						|
		S_NULL,					// xdeathstate
 | 
						|
		sfx_None,				// deathsound
 | 
						|
		8,						// speed
 | 
						|
		8*FRACUNIT,				// radius
 | 
						|
		8*FRACUNIT,				// height
 | 
						|
		-1,						// display offset
 | 
						|
		100,					// mass
 | 
						|
		0,						// damage
 | 
						|
		sfx_None,				// activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL					// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FZEROBOOM
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_kc31,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_kc51,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DASHRING
 | 
						|
		3441,           // doomednum
 | 
						|
		S_DASHRING_HORIZONTAL, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_dashr,      // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		112*FRACUNIT,   // radius
 | 
						|
		192*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SPECIAL, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RAINBOWDASHRING
 | 
						|
		3442,           // doomednum
 | 
						|
		S_DASHRING_HORIZONTAL, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_rainbr,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		112*FRACUNIT,   // radius
 | 
						|
		192*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SPECIAL, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ADVENTUREAIRBOOSTER
 | 
						|
		3500,        // doomednum
 | 
						|
		S_ADVENTUREAIRBOOSTER, // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_spdpad,  // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		50*FRACUNIT, // radius
 | 
						|
		2*FRACUNIT,  // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_supert,  // activesound
 | 
						|
		MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ADVENTUREAIRBOOSTER_HITBOX
 | 
						|
		-1,          // doomednum
 | 
						|
		S_INVISIBLE, // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		127*FRACUNIT, // radius
 | 
						|
		256*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOCLIPHEIGHT|MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ADVENTUREAIRBOOSTER_PART
 | 
						|
		-1,          // doomednum
 | 
						|
		S_ADVENTUREAIRBOOSTER_FRAME, // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		32*FRACUNIT, // radius
 | 
						|
		64*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SNEAKERPANEL
 | 
						|
		510,         // doomednum
 | 
						|
		S_SNEAKERPANEL,  // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		91*FRACUNIT, // radius
 | 
						|
		16*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_SPECIAL|MF_ENEMY|MF_DONTENCOREMAP, // flags -- NOTE: IIRC MF_ENEMY was added by mappers to make conveyor belt setups more convenient
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SNEAKERPANELSPAWNER
 | 
						|
		511,         // doomednum
 | 
						|
		S_INVISIBLE, // spawnstate
 | 
						|
		0,           // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		65,          // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		32*FRACUNIT, // radius
 | 
						|
		60*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MARBLEFLAMEPARTICLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_MARBLEFLAMEPARTICLE,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MARBLETORCH
 | 
						|
		1969,           // doomednum
 | 
						|
		S_MARBLETORCH,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		MT_MARBLEFLAMEPARTICLE,// painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		45*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOGRAVITY|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MARBLELIGHT
 | 
						|
		-1,             // doomednum
 | 
						|
		S_MARBLELIGHT,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MARBLEBURNER
 | 
						|
		1970,           // doomednum
 | 
						|
		S_MARBLEBURNER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		96*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_SOLID, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CDUFO
 | 
						|
		4050,           // doomednum
 | 
						|
		S_CDUFO,        // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_CDUFO_DIE,    // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_cdfm19,     // deathsound
 | 
						|
		0,              // speed
 | 
						|
		55*FRACUNIT,    // radius
 | 
						|
		95*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SPECIAL|MF_SHOOTABLE, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RUSTYLAMP_ORANGE
 | 
						|
		1988,           // doomednum
 | 
						|
		S_RUSTYLAMP_ORANGE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		45*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RUSTYCHAIN
 | 
						|
		1989,           // doomednum
 | 
						|
		S_RUSTYCHAIN,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		45*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PGTREE
 | 
						|
		711,            // doomednum
 | 
						|
		S_PGTREE,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		30*FRACUNIT,    // radius
 | 
						|
		504*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DAYTONAPINETREE
 | 
						|
		3204,           // doomednum
 | 
						|
		S_DAYTONAPINETREE,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32<<FRACBITS,   // radius
 | 
						|
		192<<FRACBITS,  // height
 | 
						|
		0,              // display offset
 | 
						|
		8,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DAYTONAPINETREE_SIDE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DAYTONAPINETREE_SIDE,// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32<<FRACBITS,   // radius
 | 
						|
		192<<FRACBITS,  // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EZZPROPELLER
 | 
						|
		2311,           // doomednum
 | 
						|
		S_EZZPROPELLER, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_s3kbds,     // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		30<<FRACBITS,   // speed
 | 
						|
		32<<FRACBITS,   // radius
 | 
						|
		48<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		3,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EZZPROPELLER_BLADE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_EZZPROPELLER_BLADE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32<<FRACBITS,   // radius
 | 
						|
		48<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOTHINK, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DP_PALMTREE
 | 
						|
		3742,           // doomednum
 | 
						|
		S_DP_PALMTREE,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16<<FRACBITS,   // radius
 | 
						|
		560<<FRACBITS,  // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AAZTREE_HELPER
 | 
						|
		1950,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		160<<FRACBITS,  // radius
 | 
						|
		256<<FRACBITS,  // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOTHINK, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AAZTREE_SEG
 | 
						|
		-1,             // doomednum
 | 
						|
		S_AAZTREE_SEG,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16<<FRACBITS,   // radius
 | 
						|
		128<<FRACBITS,  // height
 | 
						|
		-1,             // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOTHINK, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AAZTREE_COCONUT
 | 
						|
		-1,             // doomednum
 | 
						|
		S_AAZTREE_COCONUT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16<<FRACBITS,   // radius
 | 
						|
		32<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOTHINK, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AAZTREE_LEAF
 | 
						|
		-1,             // doomednum
 | 
						|
		S_AAZTREE_LEAF, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16<<FRACBITS,   // radius
 | 
						|
		32<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOTHINK, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BBZDUST
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BBZDUST1,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		4<<FRACBITS,    // radius
 | 
						|
		8<<FRACBITS,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FROGGER
 | 
						|
		2005,           // doomednum
 | 
						|
		S_FROGGER,      // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		TICRATE/2,      // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_XPLD1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_pop,        // deathsound
 | 
						|
		0,              // speed
 | 
						|
		28<<FRACBITS,   // radius
 | 
						|
		72<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FROGTONGUE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FROGTONGUE,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_s3k8c,      // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_XPLD1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		24<FRACBITS,    // speed
 | 
						|
		6<<FRACBITS,    // radius
 | 
						|
		8<<FRACBITS,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FROGTONGUE_JOINT
 | 
						|
		-1,             // doomednum
 | 
						|
		S_FROGTONGUE_JOINT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_XPLD1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		6<<FRACBITS,    // radius
 | 
						|
		6<<FRACBITS,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROBRA
 | 
						|
		2006,           // doomednum
 | 
						|
		S_ROBRA,        // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		TICRATE/2,      // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32<<FRACBITS,   // radius
 | 
						|
		72<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROBRA_HEAD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROBRA_HEAD,   // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		TICRATE,        // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_XPLD1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_pop,        // deathsound
 | 
						|
		FRACUNIT/4,     // speed
 | 
						|
		16<<FRACBITS,   // radius
 | 
						|
		32<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_ROBRA_JOINT
 | 
						|
		-1,             // doomednum
 | 
						|
		S_ROBRA_JOINT,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_XPLD1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		14<<FRACBITS,   // radius
 | 
						|
		28<<FRACBITS,   // height
 | 
						|
		-1,             // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLUEROBRA
 | 
						|
		2007,           // doomednum
 | 
						|
		S_BLUEROBRA,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		TICRATE/2,      // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48<<FRACBITS,   // radius
 | 
						|
		72<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLUEROBRA_HEAD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLUEROBRA_HEAD, // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		TICRATE,        // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_XPLD1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_pop,        // deathsound
 | 
						|
		FRACUNIT/4,     // speed
 | 
						|
		32<<FRACBITS,   // radius
 | 
						|
		32<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLUEROBRA_JOINT
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLUEROBRA_JOINT, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_XPLD1,        // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32<<FRACBITS,   // radius
 | 
						|
		28<<FRACBITS,   // height
 | 
						|
		-1,             // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EERIEFOG
 | 
						|
		-1,             // doomednum
 | 
						|
		S_EERIEFOG1,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		128<<FRACBITS,  // radius
 | 
						|
		32<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_EERIEFOGGEN
 | 
						|
		2679,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		TICRATE,        // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8<<FRACBITS,    // radius
 | 
						|
		8<<FRACBITS,    // height
 | 
						|
		0,              // display offset
 | 
						|
		8192,           // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIP|MF_NOTHINK, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPECIALSTAGEARCH
 | 
						|
		3889,        // doomednum
 | 
						|
		S_SPECIALSTAGEARCH, // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		16*FRACUNIT, // radius
 | 
						|
		16*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_SCENERY|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPECIALSTAGEBOMB
 | 
						|
		3890,        // doomednum
 | 
						|
		S_SPECIALSTAGEBOMB, // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_SPECIALSTAGEBOMB_DISARM, // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_s24b,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		60*FRACUNIT, // radius
 | 
						|
		100*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		7,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_SPECIAL,  // flags
 | 
						|
		S_SPECIALSTAGEBOMB_EXPLODE // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HANAGUMIHALL_STEAM
 | 
						|
		2023,        // doomednum
 | 
						|
		S_HANAGUMIHALL_STEAM, // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		24*FRACUNIT, // radius
 | 
						|
		48*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOGRAVITY|MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HANAGUMIHALL_NPC
 | 
						|
		2024,        // doomednum
 | 
						|
		S_ALFONSO,   // spawnstate
 | 
						|
		1,           // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		64*FRACUNIT, // radius
 | 
						|
		128*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_DONTENCOREMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DVDTRUMPET
 | 
						|
		3181,        // doomednum
 | 
						|
		S_DVDTRUMPET, // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		8*FRACUNIT,  // radius
 | 
						|
		14*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOTHINK|MF_SCENERY, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DVDPARTICLE
 | 
						|
		-1,          // doomednum
 | 
						|
		S_DVDSPARK1, // spawnstate
 | 
						|
		1,           // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		8,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		2*FRACUNIT,  // speed
 | 
						|
		8*FRACUNIT,  // radius
 | 
						|
		14*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		100,         // mass
 | 
						|
		62*FRACUNIT, // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SUNBEAMPALM_STEM
 | 
						|
	    2697,           // doomednum
 | 
						|
	    S_SUNBEAMPALM_STEM, // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    60<<FRACBITS,   // radius
 | 
						|
	    420<<FRACBITS,  // height
 | 
						|
	    0,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_DRAWFROMFARAWAY, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SUNBEAMPALM_LEAF
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_SUNBEAMPALM_LEAF, // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    96<<FRACBITS,   // radius
 | 
						|
	    128<<FRACBITS,  // height
 | 
						|
	    0,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_DRAWFROMFARAWAY, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_KARMAFIREWORK
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_KARMAFIREWORK1, // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    16<<FRACBITS,   // height
 | 
						|
	    1,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOCLIPTHING|MF_GRENADEBOUNCE, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
 | 
						|
	{           // MT_RINGSPARKS
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_RINGSPARKS1,  // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    16<<FRACBITS,   // height
 | 
						|
	    1,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_GAINAX
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_INVISIBLE,    // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    16<<FRACBITS,   // height
 | 
						|
	    1,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DRAFTDUST
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_DRAFTDUST1,   // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    16<<FRACBITS,   // height
 | 
						|
	    1,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPBDUST
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_DRAFTDUST1,   // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    16<<FRACBITS,   // radius
 | 
						|
	    32<<FRACBITS,   // height
 | 
						|
	    1,              // display offset
 | 
						|
	    DMG_NORMAL,     // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOGRAVITY|MF_PAIN|MF_NOHITLAGFORME|MF_DONTENCOREMAP, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_TIREGREASE
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_TIREGREASE,   // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    16<<FRACBITS,   // height
 | 
						|
	    0,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOBLOCKMAP|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_OVERTIME_PARTICLE
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_NULL,         // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    16<<FRACBITS,   // radius
 | 
						|
	    24<<FRACBITS,   // height
 | 
						|
	    0,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DRAWFROMFARAWAY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_OVERTIME_CENTER
 | 
						|
	    3775,           // doomednum
 | 
						|
	    S_OVERTIME_CENTER, // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    12<<FRACBITS,   // radius
 | 
						|
	    72<<FRACBITS,   // height
 | 
						|
	    0,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_SOLID|MF_DONTENCOREMAP, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BATTLECAPSULE
 | 
						|
	    2333,           // doomednum
 | 
						|
	    S_SHADOW,       // spawnstate
 | 
						|
	    1,              // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_INVISIBLE,    // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    64<<FRACBITS,   // radius
 | 
						|
	    144<<FRACBITS,  // height
 | 
						|
	    0,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_SOLID|MF_SHOOTABLE|MF_DONTENCOREMAP|MF_DONTPUNT, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BATTLECAPSULE_PIECE
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_INVISIBLE,    // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    8<<FRACBITS,    // height
 | 
						|
	    0,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
	    MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOBLOCKMAP|MF_DONTENCOREMAP, // flags
 | 
						|
	    S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FOLLOWER
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_INVISIBLE, // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    16<<FRACBITS,   // height
 | 
						|
	    1,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
 | 
						|
	    MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL,			// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FOLLOWERBUBBLE_FRONT
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_FOLLOWERBUBBLE_FRONT, // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    16<<FRACBITS,   // height
 | 
						|
	    2,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
 | 
						|
	    MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL,			// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_FOLLOWERBUBBLE_BACK
 | 
						|
	    -1,             // doomednum
 | 
						|
	    S_FOLLOWERBUBBLE_BACK, // spawnstate
 | 
						|
	    1000,           // spawnhealth
 | 
						|
	    S_NULL,         // seestate
 | 
						|
	    sfx_None,       // seesound
 | 
						|
	    8,              // reactiontime
 | 
						|
	    sfx_None,       // attacksound
 | 
						|
	    S_NULL,         // painstate
 | 
						|
	    0,              // painchance
 | 
						|
	    sfx_None,       // painsound
 | 
						|
	    S_NULL,         // meleestate
 | 
						|
	    S_NULL,         // missilestate
 | 
						|
	    S_NULL,         // deathstate
 | 
						|
	    S_NULL,         // xdeathstate
 | 
						|
	    sfx_None,       // deathsound
 | 
						|
	    0,              // speed
 | 
						|
	    8<<FRACBITS,    // radius
 | 
						|
	    16<<FRACBITS,   // height
 | 
						|
	    -2,              // display offset
 | 
						|
	    100,            // mass
 | 
						|
	    0,              // damage
 | 
						|
	    sfx_None,       // activesound
 | 
						|
 | 
						|
	    MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL,			// raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WATERTRAIL
 | 
						|
		-1,             // doomednum
 | 
						|
		S_WATERTRAIL1,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WATERTRAILUNDERLAY
 | 
						|
		-1,             // doomednum
 | 
						|
		S_WATERTRAILUNDERLAY1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPINDASHDUST
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SPINDASHDUST, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPINDASHWIND
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SPINDASHWIND, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SOFTLANDING
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SOFTLANDING1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DOWNLINE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_DOWNLINE1, 	// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_HOLDBUBBLE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_HOLDBUBBLE, 	// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		12*FRACUNIT,    // radius
 | 
						|
		24*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_PAPERITEMSPOT
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BEAMPOINT
 | 
						|
		2424,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIPTHING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BROLY
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BROLY1,       // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		40*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPECIAL_UFO
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		101,            // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		108*FRACUNIT,   // radius
 | 
						|
		180*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		16,             // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SHOOTABLE|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPECIAL_UFO_PIECE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		1,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LOOPENDPOINT
 | 
						|
		2020,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		MAXRADIUS,      // radius
 | 
						|
		2*MAXRADIUS,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LOOPCENTERPOINT
 | 
						|
		2021,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SUPER_FLICKY
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SUPER_FLICKY, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SUPER_FLICKY_CONTROLLER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BATTLEUFO_SPAWNER
 | 
						|
		3786,           // doomednum
 | 
						|
		S_INVISIBLE,        // spawnstate
 | 
						|
		1000,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,    // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,              // speed
 | 
						|
		55*FRACUNIT,    // radius
 | 
						|
		95*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BATTLEUFO
 | 
						|
		-1,           // doomednum
 | 
						|
		S_BATTLEUFO,        // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_BATTLEUFO_DIE,    // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_cdfm19,     // deathsound
 | 
						|
		0,              // speed
 | 
						|
		60*FRACUNIT,    // radius
 | 
						|
		156*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SOLID|MF_SHOOTABLE|MF_DONTENCOREMAP|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BATTLEUFO_LEG
 | 
						|
		-1,           // doomednum
 | 
						|
		S_BATTLEUFO_LEG,        // spawnstate
 | 
						|
		1000,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,    // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		-4*FRACUNIT,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		55*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_DONTENCOREMAP|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
		{           // MT_BATTLEUFO_BEAM
 | 
						|
		-1,           // doomednum
 | 
						|
		S_BATTLEUFO_BEAM1,        // spawnstate
 | 
						|
		1000,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,    // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		-(FRACUNIT/2),              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		55*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_POWERUP_AURA
 | 
						|
		-1,             // doomednum
 | 
						|
		S_POWERUP_AURA, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		106*FRACUNIT,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_CHECKPOINT_END
 | 
						|
		2030,           // doomednum
 | 
						|
		S_CHECKPOINT,   // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		19*FRACUNIT,    // radius
 | 
						|
		75*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SCRIPT_THING
 | 
						|
		4096,           // doomednum
 | 
						|
		S_TALKPOINT,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SCRIPT_THING_ORB
 | 
						|
		-1,           // doomednum
 | 
						|
		S_TALKPOINT_ORB, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RIDEROID
 | 
						|
		-1,           // doomednum
 | 
						|
		S_RIDEROID,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		30*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_RIDEROIDNODE
 | 
						|
		3711,           // doomednum
 | 
						|
		S_RIDEROID_ICON,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		80*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LSZ_BUNGEE
 | 
						|
		3440,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		127*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SPECIAL, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LSZ_EGGBALLSPAWNER
 | 
						|
		3443,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,    // radius
 | 
						|
		8*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_LSZ_EGGBALL
 | 
						|
		-1,             // doomednum
 | 
						|
		S_EGGBALL,      // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_TUMBLE,     // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DLZ_HOVER,
 | 
						|
		3430,           // doomednum
 | 
						|
		S_DLZHOVER,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		100*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SOLID, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DLZ_ROCKET,
 | 
						|
		3431,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		100*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SPECIAL, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DLZ_RINGVACCUM,
 | 
						|
		3433,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		96*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     			// mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID, 		// flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DLZ_SUCKEDRING,
 | 
						|
		-1,           	// doomednum
 | 
						|
		S_RING,    		// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     			// mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY, 	// flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WATERPALACETURBINE
 | 
						|
		3400,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     			// mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP, 	// flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WATERPALACEBUBBLE
 | 
						|
		-1,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     			// mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP, 	// flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_WATERPALACEFOUNTAIN
 | 
						|
		3401,           // doomednum
 | 
						|
		S_WPZFOUNTAIN,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     			// mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID, 		// flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_KURAGEN
 | 
						|
		3402,           // doomednum
 | 
						|
		S_KURAGEN,  	// spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     			// mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY, 	// flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_KURAGENBOMB
 | 
						|
		-1,           	// doomednum
 | 
						|
		S_KURAGENBOMB,  // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     			// mass
 | 
						|
		DMG_EXPLODE,    // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_PAIN, 		// flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BALLSWITCH_BALL
 | 
						|
		5000,           // doomednum
 | 
						|
		S_BALLSWITCH_BALL, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		36*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BALLSWITCH_PAD
 | 
						|
		-1,           // doomednum
 | 
						|
		S_BALLSWITCH_PAD, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		16*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BOSSARENACENTER
 | 
						|
		2130,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		FRACUNIT,       // radius
 | 
						|
		FRACUNIT,       // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPIKEDTARGET
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SPIKEDTARGET, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		24*FRACUNIT,    // radius
 | 
						|
		48*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING|MF_NOGRAVITY|MF_DONTENCOREMAP, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLENDEYE_MAIN
 | 
						|
		2131,           // doomednum
 | 
						|
		S_BLENDEYE_MAIN, // spawnstate
 | 
						|
		3,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_BLENDEYE_MAIN, // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_mbs60,      // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_BLENDEYE_MAIN, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		42*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		DMG_NORMAL,     // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_BOSS|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPTHING|MF_SOLID, // flags
 | 
						|
		S_BLENDEYE_MAIN_LAUNCHED // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLENDEYE_EYE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLENDEYE_EYE, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		14*FRACUNIT,    // radius
 | 
						|
		28*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_BLENDEYE_EYE_FLASH // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLENDEYE_GLASS
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLENDEYE_GLASS, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_BLENDEYE_GLASS_STRESS, // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		16*FRACUNIT,    // radius
 | 
						|
		96*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_PAPERCOLLISION|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLENDEYE_SHIELD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLENDEYE_SHIELD, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		17*FRACUNIT,    // radius
 | 
						|
		42*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_PAPERCOLLISION|MF_PAIN, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLENDEYE_EGGBEATER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLENDEYE_EGGBEATER_EXTEND_1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		26*FRACUNIT,    // radius
 | 
						|
		56*FRACUNIT,    // height
 | 
						|
		-1,             // display offset
 | 
						|
		DMG_TUMBLE,     // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_PAIN, // flags
 | 
						|
		S_BLENDEYE_EGGBEATER_SPIN // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLENDEYE_GENERATOR
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLENDEYE_GENERATOR, // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_BLENDEYE_GENERATOR_BUSTED_L, // deathstate
 | 
						|
		S_BLENDEYE_GENERATOR_BUSTED_R, // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		26*FRACUNIT,    // radius
 | 
						|
		42*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SHOOTABLE|MF_PAPERCOLLISION|MF_SOLID, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLENDEYE_PUYO
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLENDEYE_PUYO_SPAWN_1, // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_BLENDEYE_PUYO_DIE, // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_mbs4c,      // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,     // radius
 | 
						|
		12*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOHITLAGFORME, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLENDEYE_PUYO_DUST
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLENDEYE_PUYO_DUST, // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_BLENDEYE_PUYO_DUST_COFFEE
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BLENDEYE_PUYO_DUST, // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		4*FRACUNIT,     // radius
 | 
						|
		4*FRACUNIT,     // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AHZ_CLOUD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_AHZCLOUD,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64<<FRACBITS,   // radius
 | 
						|
		64<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SPECIAL,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AHZ_CLOUDCLUSTER
 | 
						|
		3486,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64<<FRACBITS,   // radius
 | 
						|
		64<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AGZ_BULB
 | 
						|
		3445,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48<<FRACBITS,   // radius
 | 
						|
		64<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SPECIAL,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AGZ_BULB_PART
 | 
						|
		-1,             // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		48<<FRACBITS,   // radius
 | 
						|
		64<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AGZ_TREE
 | 
						|
		3447,           // doomednum
 | 
						|
		S_AGTR,         // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32<<FRACBITS,   // radius
 | 
						|
		32<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		0,              // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AGZ_AGFL
 | 
						|
		3448,           // doomednum
 | 
						|
		S_AGFL,         // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32<<FRACBITS,   // radius
 | 
						|
		32<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		0,              // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AGZ_AGFF
 | 
						|
		3449,           // doomednum
 | 
						|
		S_AGFF,         // spawnstate
 | 
						|
		1,              // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32<<FRACBITS,   // radius
 | 
						|
		32<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		0,              // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AGZ_CLOUD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_AGZCLOUD,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64<<FRACBITS,   // radius
 | 
						|
		64<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SPECIAL,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_AGZ_CLOUDCLUSTER
 | 
						|
		3446,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64<<FRACBITS,   // radius
 | 
						|
		64<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SSZ_CLOUD
 | 
						|
		-1,             // doomednum
 | 
						|
		S_SSZCLOUD,     // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64<<FRACBITS,   // radius
 | 
						|
		64<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_SPECIAL,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SSZ_CLOUDCLUSTER
 | 
						|
		3456,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64<<FRACBITS,   // radius
 | 
						|
		64<<FRACBITS,   // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY,   // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_MEGABARRIER
 | 
						|
		-1,             // doomednum
 | 
						|
		S_MEGABARRIER1, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		0,              // radius
 | 
						|
		0,              // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOSQUISH, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SEASAW_VISUAL,
 | 
						|
		-1,           	// doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		40*FRACUNIT,    // radius
 | 
						|
		64*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     			// mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, 	// flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DLZ_SEASAW_SPAWN,
 | 
						|
		3432,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		0, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_DLZ_SEASAW_HITBOX,
 | 
						|
		-1,          	// doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,    	 		// mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID, 		// flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GPZ_SEASAW_SPAWN,
 | 
						|
		3435,           // doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		32*FRACUNIT,    // radius
 | 
						|
		32*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,     // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		0, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GPZ_SEASAW_HITBOX,
 | 
						|
		-1,          	// doomednum
 | 
						|
		S_INVISIBLE,    // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		8*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,    	 		// mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_SOLID, 		// flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GPZ_TREETHING_B,
 | 
						|
		3436,           // doomednum
 | 
						|
		S_GPZ_TREETHING_B, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GPZ_TREETHING_M,
 | 
						|
		3437,           // doomednum
 | 
						|
		S_GPZ_TREETHING_M, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GPZ_TREETHING_S,
 | 
						|
		3438,           // doomednum
 | 
						|
		S_GPZ_TREETHING_M, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		0,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		64*FRACUNIT,    // radius
 | 
						|
		40*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		0,              // mass
 | 
						|
		0,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_GGZFREEZETHRUSTER
 | 
						|
		691,         // doomednum
 | 
						|
		S_GGZFREEZETHRUSTER, // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		32*FRACUNIT, // radius
 | 
						|
		48*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_GGZICEDUST
 | 
						|
		-1,          // doomednum
 | 
						|
		S_GGZICEDUST1, // spawnstate
 | 
						|
		2,           // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		32*FRACUNIT, // radius
 | 
						|
		16*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_SPECIAL|MF_NOSQUISH|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_GGZICECUBE
 | 
						|
		-1,          // doomednum
 | 
						|
		S_GGZICECUBE, // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		16*FRACUNIT, // radius
 | 
						|
		16*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOSQUISH, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_GGZICESHATTER
 | 
						|
		-1,          // doomednum
 | 
						|
		S_INVISIBLE, // spawnstate
 | 
						|
		1000,        // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		32*FRACUNIT, // radius
 | 
						|
		64*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOSQUISH, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SIDEWAYSFREEZETHRUSTER
 | 
						|
		693,         // doomednum
 | 
						|
		S_INVISIBLE, // spawnstate
 | 
						|
		1,           // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		16*FRACUNIT, // radius
 | 
						|
		32*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOGRAVITY, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_THRUSTERPART
 | 
						|
		-1,          // doomednum
 | 
						|
		S_THRUSTERPART, // spawnstate
 | 
						|
		1,           // spawnhealth
 | 
						|
		S_NULL,      // seestate
 | 
						|
		sfx_None,    // seesound
 | 
						|
		0,           // reactiontime
 | 
						|
		sfx_None,    // attacksound
 | 
						|
		S_NULL,      // painstate
 | 
						|
		0,           // painchance
 | 
						|
		sfx_None,    // painsound
 | 
						|
		S_NULL,      // meleestate
 | 
						|
		S_NULL,      // missilestate
 | 
						|
		S_NULL,      // deathstate
 | 
						|
		S_NULL,      // xdeathstate
 | 
						|
		sfx_None,    // deathsound
 | 
						|
		0,           // speed
 | 
						|
		16*FRACUNIT, // radius
 | 
						|
		32*FRACUNIT, // height
 | 
						|
		0,           // dispoffset
 | 
						|
		0,           // mass
 | 
						|
		0,           // damage
 | 
						|
		sfx_None,    // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL       // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_IVOBALL
 | 
						|
		3792,         // doomednum
 | 
						|
		S_IVOBALL,    // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		40*FRACUNIT,  // radius
 | 
						|
		128*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOCLIP|MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_PATROLIVOBALL
 | 
						|
		3808,         // doomednum
 | 
						|
		S_IVOBALL,    // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		28*FRACUNIT,  // speed
 | 
						|
		40*FRACUNIT,  // radius
 | 
						|
		128*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_ENEMY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_AIRIVOBALL
 | 
						|
		3811,         // doomednum
 | 
						|
		S_IVOBALL,    // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		28*FRACUNIT,  // speed
 | 
						|
		50*FRACUNIT,  // radius
 | 
						|
		100*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BOX_SIDE
 | 
						|
		-1,           // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		40*FRACUNIT,  // radius
 | 
						|
		80*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BOX_DEBRIS
 | 
						|
		-1,           // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		0*FRACUNIT,   // radius
 | 
						|
		0*FRACUNIT,   // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOCLIPTHING, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SA2_CRATE
 | 
						|
		2529,         // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		40*FRACUNIT,  // radius
 | 
						|
		80*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_SCENERY|MF_DONTPUNT, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_ICECAPBLOCK
 | 
						|
		3750,         // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		40*FRACUNIT,  // radius
 | 
						|
		80*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SPECIAL|MF_SOLID|MF_SHOOTABLE|MF_SCENERY|MF_DONTPUNT, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
 | 
						|
	{           // MT_SPEAR
 | 
						|
		3450,         // doomednum
 | 
						|
		S_SPEAR_ROD,  // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		64*FRACUNIT,  // radius
 | 
						|
		80*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION|MF_SCENERY|MF_NOHITLAGFORME, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SPEARVISUAL
 | 
						|
		-1,           // doomednum
 | 
						|
		S_UNKNOWN,    // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		1*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,   // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOCLIPHEIGHT|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BSZLAMP_S
 | 
						|
		3452,         // doomednum
 | 
						|
		S_BLMS,       // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		32*FRACUNIT,  // radius
 | 
						|
		32*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		0,            // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BSZLAMP_M
 | 
						|
		3453,         // doomednum
 | 
						|
		S_BLMM,       // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		32*FRACUNIT,  // radius
 | 
						|
		32*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		0,            // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BSZLAMP_L
 | 
						|
		3454,         // doomednum
 | 
						|
		S_BLML,       // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		32*FRACUNIT,  // radius
 | 
						|
		32*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		0,            // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BSZSLAMP
 | 
						|
		3469,         // doomednum
 | 
						|
		S_BSWL,       // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		96*FRACUNIT,  // radius
 | 
						|
		128*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		0,            // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BSZSLCHA
 | 
						|
		3470,         // doomednum
 | 
						|
		S_BSWC,       // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		128*FRACUNIT, // radius
 | 
						|
		128*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		0,            // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BETA_EMITTER
 | 
						|
		2699,         // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		0,            // radius
 | 
						|
		0,            // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_SCENERY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BETA_PARTICLE_PHYSICAL
 | 
						|
		-1,           // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		24*FRACUNIT,  // radius
 | 
						|
		128*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BETA_PARTICLE_VISUAL
 | 
						|
		-1,           // doomednum
 | 
						|
		S_NULL,       // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		0,            // radius
 | 
						|
		0,            // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_BETA_PARTICLE_EXPLOSION
 | 
						|
		-1,             // doomednum
 | 
						|
		S_BETA_PARTICLE_EXPLOSION, // spawnstate
 | 
						|
		1000,           // spawnhealth
 | 
						|
		S_NULL,         // seestate
 | 
						|
		sfx_None,       // seesound
 | 
						|
		8,              // reactiontime
 | 
						|
		sfx_None,       // attacksound
 | 
						|
		S_NULL,         // painstate
 | 
						|
		0,              // painchance
 | 
						|
		sfx_None,       // painsound
 | 
						|
		S_NULL,         // meleestate
 | 
						|
		S_NULL,         // missilestate
 | 
						|
		S_NULL,         // deathstate
 | 
						|
		S_NULL,         // xdeathstate
 | 
						|
		sfx_None,       // deathsound
 | 
						|
		0,              // speed
 | 
						|
		40*FRACUNIT,    // radius
 | 
						|
		80*FRACUNIT,    // height
 | 
						|
		0,              // display offset
 | 
						|
		100,            // mass
 | 
						|
		1,              // damage
 | 
						|
		sfx_None,       // activesound
 | 
						|
		MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY|MF_DONTENCOREMAP|MF_NOHITLAGFORME|MF_SPECIAL|MF_DONTPUNT, // flags
 | 
						|
		S_NULL          // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_AIZ_REDFERN
 | 
						|
		2910,         // doomednum
 | 
						|
		S_AIZFL1,     // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		12*FRACUNIT,  // radius
 | 
						|
		64*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY,   // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_AIZ_FERN1
 | 
						|
		2911,         // doomednum
 | 
						|
		S_AIZFR1,     // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		16*FRACUNIT,  // radius
 | 
						|
		72*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY,   // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_AIZ_FERN2
 | 
						|
		2912,         // doomednum
 | 
						|
		S_AIZFR2,     // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		16*FRACUNIT,  // radius
 | 
						|
		64*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY,   // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_AIZ_TREE
 | 
						|
		2913,         // doomednum
 | 
						|
		S_AIZTRE,     // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		9*FRACUNIT,   // radius
 | 
						|
		115*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		100,          // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_SOLID, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_AIZ_FERN3
 | 
						|
		2914,         // doomednum
 | 
						|
		S_AIZFR3,     // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		16*FRACUNIT,  // radius
 | 
						|
		24*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY,   // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_AIZ_DDB
 | 
						|
		2915,         // doomednum
 | 
						|
		S_AIZDB1,     // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		8*FRACUNIT,   // radius
 | 
						|
		20*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY,   // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_AZROCKS
 | 
						|
		470,          // doomednum
 | 
						|
		S_AZROCKS,    // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_s3k59,    // deathsound
 | 
						|
		0,            // speed
 | 
						|
		48*FRACUNIT,  // radius
 | 
						|
		96*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_AZROCKS_PARTICLE
 | 
						|
		-1,           // doomednum
 | 
						|
		S_AZROCKS_PARTICLE1, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		16*FRACUNIT,  // radius
 | 
						|
		32*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_EMROCKS
 | 
						|
		467,          // doomednum
 | 
						|
		S_EMROCKS,    // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_s3k59,    // deathsound
 | 
						|
		0,            // speed
 | 
						|
		48*FRACUNIT,  // radius
 | 
						|
		96*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_EMROCKS_PARTICLE
 | 
						|
		-1,           // doomednum
 | 
						|
		S_EMROCKS_PARTICLE1, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		16*FRACUNIT,  // radius
 | 
						|
		32*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_EMFAUCET
 | 
						|
		468,          // doomednum
 | 
						|
		S_EMFAUCET,   // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		24*FRACUNIT,  // radius
 | 
						|
		24*FRACUNIT,  // height
 | 
						|
		1,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_EMFAUCET_DRIP
 | 
						|
		-1,           // doomednum
 | 
						|
		S_EMROCKS_DRIP, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		4*FRACUNIT,   // radius
 | 
						|
		8*FRACUNIT,   // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_EMFAUCET_PARTICLE
 | 
						|
		-1,           // doomednum
 | 
						|
		S_EMFAUCET_PARTICLE, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		4*FRACUNIT,   // radius
 | 
						|
		8*FRACUNIT,   // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOCLIPHEIGHT|MF_SCENERY|MF_NOBLOCKMAP, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_EMRAINGEN
 | 
						|
		469,          // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		0,            // radius
 | 
						|
		0,            // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_TRICKBALLOON_RED
 | 
						|
		2764,                 // doomednum
 | 
						|
		S_TRICKBALLOON_RED1,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_s3k77,    // deathsound
 | 
						|
		0,            // speed
 | 
						|
		96*FRACUNIT,  // radius
 | 
						|
		128*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_TRICKBALLOON_RED_POINT
 | 
						|
		-1,           // doomednum
 | 
						|
		S_TRICKBALLOON_RED_POINT1,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		32*FRACUNIT,  // radius
 | 
						|
		64*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_TRICKBALLOON_YELLOW
 | 
						|
		2765,                 // doomednum
 | 
						|
		S_TRICKBALLOON_YELLOW1,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_s3k77,    // deathsound
 | 
						|
		0,            // speed
 | 
						|
		96*FRACUNIT,  // radius
 | 
						|
		128*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_TRICKBALLOON_YELLOW_POINT
 | 
						|
		-1,           // doomednum
 | 
						|
		S_TRICKBALLOON_YELLOW_POINT1,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		32*FRACUNIT,  // radius
 | 
						|
		64*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_WATERFALLPARTICLESPAWNER
 | 
						|
		3422,           // doomednum
 | 
						|
		S_INVISIBLE, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		1*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,   // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SSCANDLE
 | 
						|
		3492,         // doomednum
 | 
						|
		S_SSCANDLE_INIT,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		16*FRACUNIT,  // radius
 | 
						|
		256*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_RUNSPAWNFUNC|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SSCANDLE_SIDE
 | 
						|
		-1,           // doomednum
 | 
						|
		S_SSCANDLE_SIDE,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		16*FRACUNIT,  // radius
 | 
						|
		256*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_NOGRAVITY|MF_NOTHINK|MF_DRAWFROMFARAWAY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SSCANDLE_FLAME
 | 
						|
		-1,           // doomednum
 | 
						|
		S_SSCANDLE_FLAME,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		32*FRACUNIT,  // radius
 | 
						|
		32*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_NOGRAVITY|MF_DRAWFROMFARAWAY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SS_HOLOGRAM
 | 
						|
		3475,           // doomednum
 | 
						|
		S_HOLOGRAM_CRAB,  // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		3,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		128*FRACUNIT, // radius
 | 
						|
		256*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SS_HOLOGRAM_ROTATOR
 | 
						|
		3476,         // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		0,            // radius
 | 
						|
		0,            // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SS_COIN
 | 
						|
		-1,           // doomednum
 | 
						|
		S_SS_COIN,  // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		18*FRACUNIT,  // radius
 | 
						|
		37*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SS_COIN_CLOUD
 | 
						|
		3474,         // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		0,            // radius
 | 
						|
		0,            // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SS_GOBLET
 | 
						|
		-1,           // doomednum
 | 
						|
		S_SS_GOBLET,  // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		20*FRACUNIT,  // radius
 | 
						|
		64*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SS_GOBLET_CLOUD
 | 
						|
		3478,         // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		0,            // radius
 | 
						|
		0,            // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SS_LAMP
 | 
						|
		3477,         // doomednum
 | 
						|
		S_SS_LAMP,    // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		12*FRACUNIT,  // radius
 | 
						|
		369*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DRAWFROMFARAWAY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SS_LAMP_BULB
 | 
						|
		-1,           // doomednum
 | 
						|
		S_SS_LAMP_BULB, // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		16*FRACUNIT,  // radius
 | 
						|
		85*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DRAWFROMFARAWAY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SSWINDOW
 | 
						|
		3493,         // doomednum
 | 
						|
		S_SSWINDOW_INIT, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		192*FRACUNIT, // radius
 | 
						|
		512*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_RUNSPAWNFUNC|MF_NOGRAVITY|MF_NOCLIP, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SSWINDOW_SHINE
 | 
						|
		-1,           // doomednum
 | 
						|
		S_SSWINDOW_SHINE, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		192*FRACUNIT, // radius
 | 
						|
		512*FRACUNIT, // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SSCHAINSOUND
 | 
						|
		3494,         // doomednum
 | 
						|
		S_SSCHAINSOUND, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		1*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,   // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOGRAVITY|MF_NOCLIP, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SLSTMACE
 | 
						|
		-1,           // doomednum
 | 
						|
		S_SLSTMACE,   // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		40*FRACUNIT,  // radius
 | 
						|
		96*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		DMG_WIPEOUT,  // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_PAIN|MF_NOHITLAGFORME, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SEALEDSTAR_BUMPER
 | 
						|
		2461,         // doomednum
 | 
						|
		S_SEALEDSTAR_BUMPER, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_SEALEDSTAR_BUMPERHIT,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_ssbmpr,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		24*FRACUNIT,   // radius
 | 
						|
		32*FRACUNIT,   // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SPECIAL|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SSCHAIN_SPAWNER
 | 
						|
		3479,         // doomednum
 | 
						|
		S_INVISIBLE, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		1*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,   // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_SSCHAIN
 | 
						|
		-1,         // doomednum
 | 
						|
		S_SSCHAIN1, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		1*FRACUNIT,   // radius
 | 
						|
		1*FRACUNIT,   // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOSQUISH, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_GACHATARGET
 | 
						|
		3739,         // doomednum
 | 
						|
		S_GACHATARGET, // spawnstate
 | 
						|
		1,            // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_GACHATARGETSPIN, // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		32*FRACUNIT,// radius
 | 
						|
		64*FRACUNIT,// height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_ENEMY|MF_SHOOTABLE|MF_NOHITLAGFORME, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_CABOTRON
 | 
						|
		3738,         // doomednum
 | 
						|
		S_CABOTRON, // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		MT_CABOTRONSTAR, // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		2,            // speed
 | 
						|
		32*FRACUNIT,   // radius
 | 
						|
		64*FRACUNIT,   // height
 | 
						|
		0,            // dispoffset
 | 
						|
		8*FRACUNIT,   // mass
 | 
						|
		5,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SPECIAL|MF_ENEMY|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_CABOTRONSTAR
 | 
						|
		-1,         // doomednum
 | 
						|
		S_CABOTRONSTAR, // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		32*FRACUNIT,  // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		4*FRACUNIT,   // speed
 | 
						|
		26*FRACUNIT,  // radius
 | 
						|
		52*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		8,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_PAIN|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_STARSTREAM
 | 
						|
		-1,         // doomednum
 | 
						|
		S_STARSTREAM,  // spawnstate
 | 
						|
		10000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		4*FRACUNIT,  // radius
 | 
						|
		4*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		8,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_SCENERY|MF_NOCLIPTHING|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_IPULLUP
 | 
						|
		3444,         // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		32*FRACUNIT,  // radius
 | 
						|
		32*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
	{           // MT_PULLUPHOOK
 | 
						|
		3444,         // doomednum
 | 
						|
		S_INVISIBLE,  // spawnstate
 | 
						|
		1000,         // spawnhealth
 | 
						|
		S_NULL,       // seestate
 | 
						|
		sfx_None,     // seesound
 | 
						|
		0,            // reactiontime
 | 
						|
		sfx_None,     // attacksound
 | 
						|
		S_NULL,       // painstate
 | 
						|
		0,            // painchance
 | 
						|
		sfx_None,     // painsound
 | 
						|
		S_NULL,       // meleestate
 | 
						|
		S_NULL,       // missilestate
 | 
						|
		S_NULL,       // deathstate
 | 
						|
		S_NULL,       // xdeathstate
 | 
						|
		sfx_None,     // deathsound
 | 
						|
		0,            // speed
 | 
						|
		64*FRACUNIT,  // radius
 | 
						|
		64*FRACUNIT,  // height
 | 
						|
		0,            // dispoffset
 | 
						|
		0,            // mass
 | 
						|
		0,            // damage
 | 
						|
		sfx_None,     // activesound
 | 
						|
		MF_NOCLIPHEIGHT|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP, // flags
 | 
						|
		S_NULL        // raisestate
 | 
						|
	},
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
skincolor_t skincolors[MAXSKINCOLORS] = {
 | 
						|
	{"Default",        {  0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0}, SKINCOLOR_NONE,             0, 0,             false, UINT16_MAX}, // SKINCOLOR_NONE
 | 
						|
 | 
						|
	{"White",          {  0,   0,   0,   0,   1,   2,   5,   8,   9,  11,  14,  17,  20,  22,  25,  28}, SKINCOLOR_BLACK,            8, 0,              true, UINT16_MAX}, // SKINCOLOR_WHITE
 | 
						|
	{"Silver",         {  0,   1,   2,   3,   5,   7,   9,  12,  13,  15,  18,  20,  23,  25,  27,  30}, SKINCOLOR_NICKEL,           8, 0,              true, UINT16_MAX}, // SKINCOLOR_SILVER
 | 
						|
	{"Grey",           {  1,   3,   5,   7,   9,  11,  13,  15,  17,  19,  21,  23,  25,  27,  29,  31}, SKINCOLOR_GREY,             8, V_LAVENDERMAP,  true, UINT16_MAX}, // SKINCOLOR_GREY
 | 
						|
	{"Nickel",         {  3,   5,   8,  11,  15,  17,  19,  21,  23,  24,  25,  26,  27,  29,  30,  31}, SKINCOLOR_SILVER,           8, V_GRAYMAP,      true, UINT16_MAX}, // SKINCOLOR_NICKEL
 | 
						|
	{"Black",          {  4,   7,  11,  15,  20,  22,  24,  27,  28,  28,  28,  29,  29,  30,  30,  31}, SKINCOLOR_WHITE,            8, V_GRAYMAP,      true, UINT16_MAX}, // SKINCOLOR_BLACK
 | 
						|
	{"Skunk",          {  0,   1,   2,   3,   4,  10,  16,  21,  23,  24,  25,  26,  27,  28,  29,  31}, SKINCOLOR_VOMIT,            8, V_GRAYMAP,      true, UINT16_MAX}, // SKINCOLOR_SKUNK
 | 
						|
	{"Fairy",          {  0,   0, 252, 252, 200, 201, 211,  14,  16,  18,  20,  22,  24,  26,  28,  31}, SKINCOLOR_ARTICHOKE,       12, V_PINKMAP,      true, UINT16_MAX}, // SKINCOLOR_FAIRY
 | 
						|
	{"Popcorn",        {  0,  80,  80,  81,  82, 218, 240,  11,  13,  16,  18,  21,  23,  26,  28,  31}, SKINCOLOR_PIGEON,          12, V_TANMAP,       true, UINT16_MAX}, // SKINCOLOR_POPCORN
 | 
						|
	{"Artichoke",      { 80,  88,  89,  98,  99,  91,  12,  14,  16,  18,  20,  22,  24,  26,  28,  31}, SKINCOLOR_FAIRY,           12, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_ARTICHOKE
 | 
						|
	{"Pigeon",         {  0, 128, 129, 130, 146, 170,  14,  15,  17,  19,  21,  23,  25,  27,  29,  31}, SKINCOLOR_POPCORN,         12, V_SKYMAP,       true, UINT16_MAX}, // SKINCOLOR_PIGEON
 | 
						|
	{"Sepia",          {  0,   1,   3,   5,   7,   9, 241, 242, 243, 245, 247, 249, 236, 237, 238, 239}, SKINCOLOR_LEATHER,          6, V_TANMAP,       true, UINT16_MAX}, // SKINCOLOR_SEPIA
 | 
						|
	{"Beige",          {  0, 208, 216, 217, 240, 241, 242, 243, 245, 247, 249, 250, 251, 237, 238, 239}, SKINCOLOR_BROWN,            2, V_BROWNMAP,     true, UINT16_MAX}, // SKINCOLOR_BEIGE
 | 
						|
	{"Caramel",        {208,  48, 216, 217, 218, 220, 221, 223, 224, 226, 228, 230, 232, 234, 236, 239}, SKINCOLOR_CERULEAN,         8, V_TANMAP,       true, UINT16_MAX}, // SKINCOLOR_CARAMEL
 | 
						|
	{"Peach",          {  0, 208,  48, 216, 218, 221, 212, 213, 214, 215, 206, 207, 197, 198, 199, 254}, SKINCOLOR_CYAN,             8, V_TANMAP,       true, UINT16_MAX}, // SKINCOLOR_PEACH
 | 
						|
	{"Brown",          {216, 217, 219, 221, 224, 225, 227, 229, 230, 232, 234, 235, 237, 239,  29,  30}, SKINCOLOR_BEIGE,            8, V_BROWNMAP,     true, UINT16_MAX}, // SKINCOLOR_BROWN
 | 
						|
	{"Leather",        {218, 221, 224, 227, 229, 231, 233, 235, 237, 239,  28,  28,  29,  29,  30,  31}, SKINCOLOR_SEPIA,            8, V_BROWNMAP,     true, UINT16_MAX}, // SKINCOLOR_LEATHER
 | 
						|
	{"Pink",           {  0, 208, 208, 209, 209, 210, 211, 211, 212, 213, 214, 215,  41,  43,  45,  46}, SKINCOLOR_PISTACHIO,        8, V_PINKMAP,      true, UINT16_MAX}, // SKINCOLOR_PINK
 | 
						|
	{"Rose",           {209, 210, 211, 211, 212, 213, 214, 215,  41,  42,  43,  44,  45,  71,  46,  47}, SKINCOLOR_MOSS,             8, V_PINKMAP,      true, UINT16_MAX}, // SKINCOLOR_ROSE
 | 
						|
	{"Cinnamon",       {216, 221, 224, 226, 228,  60,  61,  43,  44,  45,  71,  46,  47,  29,  30,  31}, SKINCOLOR_WRISTWATCH,       6, V_REDMAP,       true, UINT16_MAX}, // SKINCOLOR_CINNAMON
 | 
						|
	{"Ruby",           {  0, 208, 209, 210, 211, 213,  39,  40,  41,  43, 186, 186, 169, 169, 253, 254}, SKINCOLOR_SAPPHIRE,         8, V_REDMAP,       true, UINT16_MAX}, // SKINCOLOR_RUBY
 | 
						|
	{"Raspberry",      {  0, 208, 209, 210,  32,  33,  34,  35,  37,  39,  41,  43,  44,  45,  46,  47}, SKINCOLOR_MINT,             8, V_REDMAP,       true, UINT16_MAX}, // SKINCOLOR_RASPBERRY
 | 
						|
	{"Red",            {209, 210,  32,  34,  36,  38,  39,  40,  41,  42,  43,  44 , 45,  71,  46,  47}, SKINCOLOR_GREEN,            6, V_REDMAP,       true, UINT16_MAX}, // SKINCOLOR_RED
 | 
						|
	{"Crimson",        {210,  33,  35,  38,  40,  42,  43,  45,  71,  71,  46,  46,  47,  47,  30,  31}, SKINCOLOR_PINETREE,         6, V_REDMAP,       true, UINT16_MAX}, // SKINCOLOR_CRIMSON
 | 
						|
	{"Maroon",         { 32,  33,  35,  37,  39,  41,  43, 237,  26,  26,  27,  27,  28,  29,  30,  31}, SKINCOLOR_TOXIC,            8, V_REDMAP,       true, UINT16_MAX}, // SKINCOLOR_MAROON
 | 
						|
	{"Lemonade",       {  0,  80,  81,  82,  83, 216, 210, 211, 212, 213, 214, 215,  43,  44,  71,  47}, SKINCOLOR_THUNDER,          8, V_PINKMAP,      true, UINT16_MAX}, // SKINCOLOR_LEMONADE
 | 
						|
	{"Scarlet",        { 48,  49,  50,  51,  53,  34,  36,  38, 184, 185, 168, 168, 169, 169, 254,  31}, SKINCOLOR_ALGAE,           10, V_REDMAP,       true, UINT16_MAX}, // SKINCOLOR_SCARLET
 | 
						|
	{"Ketchup",        { 72,  73,  64,  51,  52,  54,  34,  36,  38,  40,  42,  43,  44,  71,  46,  47}, SKINCOLOR_MUSTARD,         10, V_REDMAP,       true, UINT16_MAX}, // SKINCOLOR_KETCHUP
 | 
						|
	{"Dawn",           {  0, 208, 216, 209, 210, 211, 212,  57,  58,  59,  60,  61,  63,  71,  47,  31}, SKINCOLOR_DUSK,             8, V_ORANGEMAP,    true, UINT16_MAX}, // SKINCOLOR_DAWN
 | 
						|
	{"Sunslam",        { 82,  72,  73,  64,  51,  53,  55, 213, 214, 195, 195, 173, 174, 175, 253, 254}, SKINCOLOR_MOONSET,          8, V_ORANGEMAP,    true, UINT16_MAX}, // SKINCOLOR_SUNSLAM
 | 
						|
	{"Creamsicle",     {  0,   0, 208, 208,  48,  49,  50,  52,  53,  54,  56,  57,  58,  60,  61,  63}, SKINCOLOR_PERIWINKLE,       8, V_ORANGEMAP,    true, UINT16_MAX}, // SKINCOLOR_CREAMSICLE
 | 
						|
	{"Orange",         {208,  48,  49,  50,  51,  52,  53,  54,  55,  57,  59,  60,  62,  44,  71,  47}, SKINCOLOR_BLUE,             8, V_ORANGEMAP,    true, UINT16_MAX}, // SKINCOLOR_ORANGE
 | 
						|
	{"Rosewood",       { 50,  52,  55,  56,  58,  59,  60,  61,  62,  63,  44,  45,  71,  46,  47,  30}, SKINCOLOR_MIDNIGHT,         6, V_ORANGEMAP,    true, UINT16_MAX}, // SKINCOLOR_ROSEWOOD
 | 
						|
	{"Tangerine",      { 80,  81,  82,  83,  64,  51,  52,  54,  55,  57,  58,  60,  61,  63,  71,  47}, SKINCOLOR_LIME,             8, V_ORANGEMAP,    true, UINT16_MAX}, // SKINCOLOR_TANGERINE
 | 
						|
	{"Tan",            {  0,  80,  81,  82,  83,  84,  85,  86,  87, 245, 246, 248, 249, 251, 237, 239}, SKINCOLOR_RUST,             8, V_TANMAP,       true, UINT16_MAX}, // SKINCOLOR_TAN
 | 
						|
	{"Cream",          {  0,  80,  80,  81,  81,  49,  51, 222, 224, 227, 230, 233, 236, 239,  29,  31}, SKINCOLOR_COPPER,          10, V_TANMAP,       true, UINT16_MAX}, // SKINCOLOR_CREAM
 | 
						|
	{"Gold",           {  0,  80,  81,  83,  64,  65,  66,  67,  68, 215,  69,  70,  44,  71,  46,  47}, SKINCOLOR_SLATE,            8, V_GOLDMAP,      true, UINT16_MAX}, // SKINCOLOR_GOLD
 | 
						|
	{"Royal",          { 80,  81,  83,  64,  65, 223, 229, 196, 196, 197, 197, 198, 199,  29,  30,  31}, SKINCOLOR_PLATINUM,         6, V_GOLDMAP,      true, UINT16_MAX}, // SKINCOLOR_ROYAL
 | 
						|
	{"Bronze",         { 83,  64,  65,  66,  67, 215,  69,  70,  44,  44,  45,  71,  46,  47,  29,  31}, SKINCOLOR_STEEL,            8, V_GOLDMAP,      true, UINT16_MAX}, // SKINCOLOR_BRONZE
 | 
						|
	{"Copper",         {  0,  82,  64,  65,  67,  68,  70, 237, 239,  28,  28,  29,  29,  30,  30,  31}, SKINCOLOR_CREAM,            6, V_GOLDMAP,      true, UINT16_MAX}, // SKINCOLOR_COPPER
 | 
						|
	{"Yellow",         {  0,  80,  81,  82,  83,  73,  84,  74,  64,  65,  66,  67,  68,  69,  70,  71}, SKINCOLOR_AQUAMARINE,       8, V_YELLOWMAP,    true, UINT16_MAX}, // SKINCOLOR_YELLOW
 | 
						|
	{"Mustard",        { 80,  81,  82,  83,  64,  65,  65,  76,  76,  77,  77,  78,  79, 237, 239,  29}, SKINCOLOR_KETCHUP,          8, V_YELLOWMAP,    true, UINT16_MAX}, // SKINCOLOR_MUSTARD
 | 
						|
	{"Banana",         { 80,  81,  83,  72,  73,  74,  75,  76,  77,  78,  79, 236, 237, 238, 239,  30}, SKINCOLOR_EMERALD,          8, V_YELLOWMAP,    true, UINT16_MAX}, // SKINCOLOR_BANANA
 | 
						|
	{"Olive",          { 80,  82,  73,  74,  75,  76,  77,  78,  79, 236, 237, 238, 239,  28,  29,  31}, SKINCOLOR_TEAL,             8, V_YELLOWMAP,    true, UINT16_MAX}, // SKINCOLOR_OLIVE
 | 
						|
	{"Crocodile",      {  0,  80,  81,  88,  88, 188, 189,  76,  76,  77,  78,  79, 236, 237, 238, 239}, SKINCOLOR_VIOLET,           8, V_YELLOWMAP,    true, UINT16_MAX}, // SKINCOLOR_CROCODILE
 | 
						|
	{"Peridot",        {  0,  80,  81,  88, 188, 189, 190, 191,  94,  94,  95,  95, 109, 110, 111,  31}, SKINCOLOR_NAVY,             6, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_PERIDOT
 | 
						|
	{"Vomit",          {  0, 208, 216, 209, 218,  51,  65,  76, 191, 191, 126, 143, 138, 175, 169, 254}, SKINCOLOR_SKUNK,            8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_VOMIT
 | 
						|
	{"Garden",         { 81,  82,  83,  73,  64,  65,  66,  92,  92,  93,  93,  94,  95, 109, 110, 111}, SKINCOLOR_LAVENDER,         6, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_GARDEN
 | 
						|
	{"Lime",           {  0,  80,  81,  88, 188, 189, 114, 114, 115, 115, 116, 116, 117, 118, 119, 111}, SKINCOLOR_TANGERINE,        8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_LIME
 | 
						|
	{"Handheld",       { 83,  72,  73,  74,  75,  76, 102, 104, 105, 106, 107, 108, 109, 110, 111,  31}, SKINCOLOR_ULTRAMARINE,      8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_HANDHELD
 | 
						|
	{"Tea",            {  0,  80,  80,  81,  88,  89,  90,  91,  92,  93,  94,  95, 109, 110, 111,  31}, SKINCOLOR_BLOSSOM,          8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_TEA
 | 
						|
	{"Pistachio",      {  0,  80,  88,  88,  89,  90,  91, 102, 103, 104, 105, 106, 107, 108, 109, 110}, SKINCOLOR_PINK,             6, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_PISTACHIO
 | 
						|
	{"Moss",           { 88,  89,  90,  91,  91,  92,  93,  94, 107, 107, 108, 108, 109, 109, 110, 111}, SKINCOLOR_ROSE,             8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_MOSS
 | 
						|
	{"Camouflage",     {208,  84,  85, 240, 241, 243, 245,  94, 107, 108, 108, 109, 109, 110, 110, 111}, SKINCOLOR_CAMOUFLAGE,       8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_CAMOUFLAGE
 | 
						|
	{"Mint",           {  0,  88,  88,  89,  89, 100, 101, 102, 125, 126, 143, 143, 138, 175, 169, 254}, SKINCOLOR_RASPBERRY,        8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_MINT
 | 
						|
	{"Green",          { 96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111}, SKINCOLOR_RED,              8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_GREEN
 | 
						|
	{"Pinetree",       { 97,  99, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,  30,  30,  31}, SKINCOLOR_CRIMSON,          8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_PINETREE
 | 
						|
	{"Turtle",         { 96, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 119, 111}, SKINCOLOR_MAGENTA,          8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_TURTLE
 | 
						|
	{"Swamp",          { 96, 112, 113, 114, 115, 116, 117, 118, 119, 119,  29,  29,  30,  30,  31,  31}, SKINCOLOR_BYZANTIUM,        8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_SWAMP
 | 
						|
	{"Dream",          {  0,   0, 208, 208,  48,  89,  98, 100, 148, 148, 172, 172, 173, 173, 174, 175}, SKINCOLOR_POMEGRANATE,      8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_DREAM
 | 
						|
	{"Plague",         { 80,  88,  96, 112, 113, 124, 142, 149, 149, 173, 174, 175, 169, 253, 254,  31}, SKINCOLOR_NOVA,             8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_PLAGUE
 | 
						|
	{"Emerald",        {  0, 120, 121, 112, 113, 114, 115, 125, 125, 126, 126, 127, 138, 175, 253, 254}, SKINCOLOR_BANANA,           8, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_EMERALD
 | 
						|
	{"Algae",          {128, 129, 130, 131, 132, 133, 134, 115, 115, 116, 116, 117, 118, 119, 110, 111}, SKINCOLOR_SCARLET,         10, V_GREENMAP,     true, UINT16_MAX}, // SKINCOLOR_ALGAE
 | 
						|
	{"Aquamarine",     {  0, 128, 120, 121, 122, 123, 124, 125, 126, 126, 127, 127, 118, 118, 119, 111}, SKINCOLOR_YELLOW,           8, V_AQUAMAP,      true, UINT16_MAX}, // SKINCOLOR_AQUAMARINE
 | 
						|
	{"Turquoise",      {128, 120, 121, 122, 123, 141, 141, 142, 142, 143, 143, 138, 138, 139, 139,  31}, SKINCOLOR_MAUVE,           10, V_AQUAMAP,      true, UINT16_MAX}, // SKINCOLOR_TURQUOISE
 | 
						|
	{"Teal",           {  0, 120, 120, 121, 140, 141, 142, 143, 143, 138, 138, 139, 139, 254, 254,  31}, SKINCOLOR_OLIVE,            8, V_AQUAMAP,      true, UINT16_MAX}, // SKINCOLOR_TEAL
 | 
						|
	{"Robin",          {  0,  80,  81,  82,  83,  88, 121, 140, 133, 133, 134, 135, 136, 137, 138, 139}, SKINCOLOR_THISTLE,          8, V_SKYMAP,       true, UINT16_MAX}, // SKINCOLOR_ROBIN
 | 
						|
	{"Cyan",           {  0,   0, 128, 128, 255, 131, 132, 134, 142, 142, 143, 127, 118, 119, 110, 111}, SKINCOLOR_PEACH,            8, V_SKYMAP,       true, UINT16_MAX}, // SKINCOLOR_CYAN
 | 
						|
	{"Jawz",           {  0,   0, 128, 128, 129, 146, 133, 134, 135, 149, 149, 173, 173, 174, 175,  31}, SKINCOLOR_LILAC,           10, V_SKYMAP,       true, UINT16_MAX}, // SKINCOLOR_JAWZ
 | 
						|
	{"Cerulean",       {  0, 128, 129, 130, 131, 132, 133, 135, 136, 136, 137, 137, 138, 138, 139,  31}, SKINCOLOR_CARAMEL,          8, V_SKYMAP,       true, UINT16_MAX}, // SKINCOLOR_CERULEAN
 | 
						|
	{"Navy",           {128, 129, 130, 132, 134, 135, 136, 137, 137, 138, 138, 139, 139,  29,  30,  31}, SKINCOLOR_PERIDOT,          8, V_SKYMAP,       true, UINT16_MAX}, // SKINCOLOR_NAVY
 | 
						|
	{"Platinum",       {  0,   0,   0, 144, 144, 145,   9,  11,  14, 142, 136, 137, 138, 138, 139,  31}, SKINCOLOR_ROYAL,            8, V_GRAYMAP,      true, UINT16_MAX}, // SKINCOLOR_PLATINUM
 | 
						|
	{"Slate",          {  0,   0, 144, 144, 144, 145, 145, 145, 170, 170, 171, 171, 172, 173, 174, 175}, SKINCOLOR_GOLD,            10, 0,              true, UINT16_MAX}, // SKINCOLOR_SLATE
 | 
						|
	{"Steel",          {  0, 144, 144, 145, 145, 170, 170, 171, 171, 172, 172, 173, 173, 174, 175,  31}, SKINCOLOR_BRONZE,          10, V_GRAYMAP,      true, UINT16_MAX}, // SKINCOLOR_STEEL
 | 
						|
	{"Thunder",        { 80,  81,  82,  83,  64,  65,  11, 171, 172, 173, 173, 157, 158, 159, 254,  31}, SKINCOLOR_LEMONADE,         8, V_GOLDMAP,      true, UINT16_MAX}, // SKINCOLOR_THUNDER
 | 
						|
	{"Nova",           {  0,  83,  49,  50,  51,  32, 192, 148, 148, 172, 173, 174, 175,  29,  30,  31}, SKINCOLOR_PLAGUE,          10, V_BLUEMAP,      true, UINT16_MAX}, // SKINCOLOR_NOVA
 | 
						|
	{"Rust",           {208,  48, 216, 217, 240, 241, 242, 171, 172, 173,  24,  25,  26,  28,  29,  31}, SKINCOLOR_TAN,              8, V_BROWNMAP,     true, UINT16_MAX}, // SKINCOLOR_RUST
 | 
						|
	{"Wristwatch",     { 48, 218, 221, 224, 227, 231, 196, 173, 173, 174, 159, 159, 253, 253, 254,  31}, SKINCOLOR_CINNAMON,         8, V_BROWNMAP,     true, UINT16_MAX}, // SKINCOLOR_WRISTWATCH
 | 
						|
	{"Jet",            {145, 146, 147, 148, 149, 173, 173, 174, 175, 175,  28,  28,  29,  29,  30,  31}, SKINCOLOR_TAFFY,            8, V_GRAYMAP,      true, UINT16_MAX}, // SKINCOLOR_JET
 | 
						|
	{"Sapphire",       {  0, 128, 129, 131, 133, 135, 149, 150, 152, 154, 156, 158, 159, 253, 254,  31}, SKINCOLOR_RUBY,             6, V_SKYMAP,       true, UINT16_MAX}, // SKINCOLOR_SAPPHIRE
 | 
						|
	{"Ultramarine",    {  0,   0, 120, 120, 121, 133, 135, 149, 149, 166, 166, 167, 168, 169, 254,  31}, SKINCOLOR_HANDHELD,        10, V_SKYMAP,       true, UINT16_MAX}, // SKINCOLOR_ULTRAMARINE
 | 
						|
	{"Periwinkle",     {  0,   0, 144, 144, 145, 146, 147, 149, 150, 152, 154, 155, 157, 159, 253, 254}, SKINCOLOR_CREAMSICLE,       8, V_BLUEMAP,      true, UINT16_MAX}, // SKINCOLOR_PERIWINKLE
 | 
						|
	{"Blue",           {144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 155, 156, 158, 253, 254,  31}, SKINCOLOR_ORANGE,           8, V_BLUEMAP,      true, UINT16_MAX}, // SKINCOLOR_BLUE
 | 
						|
	{"Midnight",       {146, 148, 149, 150, 152, 153, 155, 157, 159, 253, 253, 254, 254,  31,  31,  31}, SKINCOLOR_ROSEWOOD,         8, V_BLUEMAP,      true, UINT16_MAX}, // SKINCOLOR_MIDNIGHT
 | 
						|
	{"Blueberry",      {  0, 144, 145, 146, 147, 171, 172, 166, 166, 167, 167, 168, 168, 175, 169, 253}, SKINCOLOR_PURPLE,           8, V_BLUEMAP,      true, UINT16_MAX}, // SKINCOLOR_BLUEBERRY
 | 
						|
	{"Thistle",        {  0,   0,   0, 252, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 254}, SKINCOLOR_ROBIN,            8, V_PURPLEMAP,    true, UINT16_MAX}, // SKINCOLOR_THISTLE
 | 
						|
	{"Purple",         {  0, 252, 160, 161, 162, 163, 164, 165, 166, 167, 168, 168, 169, 169, 253, 254}, SKINCOLOR_BLUEBERRY,       10, V_PURPLEMAP,    true, UINT16_MAX}, // SKINCOLOR_PURPLE
 | 
						|
	{"Pastel",         {  0, 128, 128, 129, 129, 146, 170, 162, 163, 164, 165, 166, 167, 168, 169, 254}, SKINCOLOR_FUCHSIA,         11, V_PURPLEMAP,    true, UINT16_MAX}, // SKINCOLOR_PASTEL
 | 
						|
	{"Moonset",        {  0, 144, 145, 146, 170, 162, 163, 184, 184, 207, 207,  44,  45,  46,  47,  31}, SKINCOLOR_SUNSLAM,         10, V_MAGENTAMAP,   true, UINT16_MAX}, // SKINCOLOR_MOONSET
 | 
						|
	{"Dusk",           {252, 200, 201, 192, 193, 194, 172, 172, 173, 173, 174, 174, 175, 169, 253, 254}, SKINCOLOR_DAWN,             6, V_MAGENTAMAP,   true, UINT16_MAX}, // SKINCOLOR_DUSK
 | 
						|
	{"Violet",         {176, 177, 178, 179, 180, 181, 182, 183, 184, 165, 165, 166, 167, 168, 169, 254}, SKINCOLOR_CROCODILE,        8, V_MAGENTAMAP,   true, UINT16_MAX}, // SKINCOLOR_VIOLET
 | 
						|
	{"Magenta",        {252, 200, 177, 177, 178, 179, 180, 181, 182, 183, 183, 184, 185, 186, 187,  31}, SKINCOLOR_TURTLE,           8, V_MAGENTAMAP,   true, UINT16_MAX}, // SKINCOLOR_MAGENTA
 | 
						|
	{"Fuchsia",        {208, 209, 209,  32,  33, 182, 183, 184, 185, 185, 186, 186, 187, 253, 254,  31}, SKINCOLOR_PASTEL,          11, V_MAGENTAMAP,   true, UINT16_MAX}, // SKINCOLOR_FUCHSIA
 | 
						|
	{"Toxic",          {  0,   0,  88,  88,  89,   6,   8,  10, 193, 194, 195, 184, 185, 186, 187,  31}, SKINCOLOR_MAROON,           8, V_LAVENDERMAP,  true, UINT16_MAX}, // SKINCOLOR_TOXIC
 | 
						|
	{"Mauve",          { 80,  81,  82,  83,  64,  50, 201, 192, 193, 194, 195, 173, 174, 175, 253, 254}, SKINCOLOR_TURQUOISE,        8, V_LAVENDERMAP,  true, UINT16_MAX}, // SKINCOLOR_MAUVE
 | 
						|
	{"Lavender",       {252, 177, 179, 192, 193, 194, 195, 196, 196, 197, 197, 198, 198, 199,  30,  31}, SKINCOLOR_GARDEN,           6, V_LAVENDERMAP,  true, UINT16_MAX}, // SKINCOLOR_LAVENDER
 | 
						|
	{"Byzantium",      {145, 192, 193, 194, 195, 196, 197, 198, 199, 199,  29,  29,  30,  30,  31,  31}, SKINCOLOR_SWAMP,            8, V_LAVENDERMAP,  true, UINT16_MAX}, // SKINCOLOR_BYZANTIUM
 | 
						|
	{"Pomegranate",    {208, 209, 210, 211, 212, 213, 214, 195, 195, 196, 196, 197, 198, 199,  29,  30}, SKINCOLOR_DREAM,            8, V_LAVENDERMAP,  true, UINT16_MAX}, // SKINCOLOR_POMEGRANATE
 | 
						|
	{"Lilac",          {  0,   0,   0, 252, 252, 176, 200, 201, 179, 192, 193, 194, 195, 196, 197, 198}, SKINCOLOR_JAWZ,             6, V_PINKMAP,      true, UINT16_MAX}, // SKINCOLOR_LILAC
 | 
						|
	{"Blossom",        {  0, 252, 252, 176, 200, 177, 201, 202, 202,  34,  36,  38,  40,  42,  45,  46}, SKINCOLOR_TEA,              8, V_PINKMAP,      true, UINT16_MAX}, // SKINCOLOR_BLOSSOM
 | 
						|
	{"Taffy",          {  0, 252, 252, 200, 200, 201, 202, 203, 204, 204, 205, 206, 207,  43,  45,  47}, SKINCOLOR_JET,              8, V_PINKMAP,      true, UINT16_MAX}, // SKINCOLOR_TAFFY
 | 
						|
 | 
						|
	// super (todo: replace these with the kart ones)
 | 
						|
	{"Super Silver 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, SKINCOLOR_BLACK, 15, 0,         false, UINT16_MAX}, // SKINCOLOR_SUPERSILVER1
 | 
						|
	{"Super Silver 2", {0x00, 0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07}, SKINCOLOR_BLACK, 6,  0,         false, UINT16_MAX}, // SKINCOLOR_SUPERSILVER2
 | 
						|
	{"Super Silver 3", {0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b}, SKINCOLOR_BLACK, 5,  0,         false, UINT16_MAX}, // SKINCOLOR_SUPERSILVER3
 | 
						|
	{"Super Silver 4", {0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11}, SKINCOLOR_BLACK, 5,  V_GRAYMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERSILVER4
 | 
						|
	{"Super Silver 5", {0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13}, SKINCOLOR_BLACK, 5,  V_GRAYMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERSILVER5
 | 
						|
 | 
						|
	{"Super Red 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2}, SKINCOLOR_CYAN, 15, 0,         false, UINT16_MAX}, // SKINCOLOR_SUPERRED1
 | 
						|
	{"Super Red 2", {0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd0, 0xd1, 0xd1, 0xd1, 0xd2, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21}, SKINCOLOR_CYAN, 14, V_PINKMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERRED2
 | 
						|
	{"Super Red 3", {0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23}, SKINCOLOR_CYAN, 13, V_REDMAP,  false, UINT16_MAX}, // SKINCOLOR_SUPERRED3
 | 
						|
	{"Super Red 4", {0x00, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24}, SKINCOLOR_CYAN, 11, V_REDMAP,  false, UINT16_MAX}, // SKINCOLOR_SUPERRED4
 | 
						|
	{"Super Red 5", {0xd0, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24, 0x25, 0x25}, SKINCOLOR_CYAN, 10, V_REDMAP,  false, UINT16_MAX}, // SKINCOLOR_SUPERRED5
 | 
						|
 | 
						|
	{"Super Orange 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34}, SKINCOLOR_SAPPHIRE, 15, 0,           false, UINT16_MAX}, // SKINCOLOR_SUPERORANGE1
 | 
						|
	{"Super Orange 2", {0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34}, SKINCOLOR_SAPPHIRE, 12, V_ORANGEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERORANGE2
 | 
						|
	{"Super Orange 3", {0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34, 0x35, 0x35}, SKINCOLOR_SAPPHIRE, 9,  V_ORANGEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERORANGE3
 | 
						|
	{"Super Orange 4", {0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, SKINCOLOR_SAPPHIRE, 4,  V_ORANGEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERORANGE4
 | 
						|
	{"Super Orange 5", {0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_SAPPHIRE, 3,  V_ORANGEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERORANGE5
 | 
						|
 | 
						|
	{"Super Gold 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48}, SKINCOLOR_PERIWINKLE, 15, 0,           false, UINT16_MAX}, // SKINCOLOR_SUPERGOLD1
 | 
						|
	{"Super Gold 2", {0x00, 0x50, 0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41}, SKINCOLOR_PERIWINKLE, 9,  V_YELLOWMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERGOLD2
 | 
						|
	{"Super Gold 3", {0x51, 0x52, 0x53, 0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43}, SKINCOLOR_PERIWINKLE, 8,  V_YELLOWMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERGOLD3
 | 
						|
	{"Super Gold 4", {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46}, SKINCOLOR_PERIWINKLE, 8,  V_YELLOWMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERGOLD4
 | 
						|
	{"Super Gold 5", {0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_PERIWINKLE, 8,  V_YELLOWMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERGOLD5
 | 
						|
 | 
						|
	{"Super Peridot 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, SKINCOLOR_BLUEBERRY, 15, 0,            false, UINT16_MAX}, // SKINCOLOR_SUPERPERIDOT1
 | 
						|
	{"Super Peridot 2", {0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, SKINCOLOR_BLUEBERRY, 4,  V_GREENMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERPERIDOT2
 | 
						|
	{"Super Peridot 3", {0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf}, SKINCOLOR_BLUEBERRY, 3,  V_GREENMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERPERIDOT3
 | 
						|
	{"Super Peridot 4", {0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f}, SKINCOLOR_BLUEBERRY, 3,  V_GREENMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERPERIDOT4
 | 
						|
	{"Super Peridot 5", {0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f, 0x77}, SKINCOLOR_BLUEBERRY, 3,  V_GREENMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERPERIDOT5
 | 
						|
 | 
						|
	{"Super Sky 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x81, 0x82, 0x83, 0x84}, SKINCOLOR_RUST, 15, 0,        false, UINT16_MAX}, // SKINCOLOR_SUPERSKY1
 | 
						|
	{"Super Sky 2", {0x00, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86}, SKINCOLOR_RUST, 4,  V_SKYMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERSKY2
 | 
						|
	{"Super Sky 3", {0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87}, SKINCOLOR_RUST, 3,  V_SKYMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERSKY3
 | 
						|
	{"Super Sky 4", {0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a}, SKINCOLOR_RUST, 3,  V_SKYMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERSKY4
 | 
						|
	{"Super Sky 5", {0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a, 0x8b}, SKINCOLOR_RUST, 3,  V_SKYMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERSKY5
 | 
						|
 | 
						|
	{"Super Purple 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa2}, SKINCOLOR_EMERALD, 15, 0,           false, UINT16_MAX}, // SKINCOLOR_SUPERPURPLE1
 | 
						|
	{"Super Purple 2", {0x00, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5}, SKINCOLOR_EMERALD, 4,  V_PURPLEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERPURPLE2
 | 
						|
	{"Super Purple 3", {0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6}, SKINCOLOR_EMERALD, 0,  V_PURPLEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERPURPLE3
 | 
						|
	{"Super Purple 4", {0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9}, SKINCOLOR_EMERALD, 0,  V_PURPLEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERPURPLE4
 | 
						|
	{"Super Purple 5", {0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9, 0xfd}, SKINCOLOR_EMERALD, 0,  V_PURPLEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERPURPLE5
 | 
						|
 | 
						|
	{"Super Rust 1", {0x00, 0xd0, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x32, 0x33, 0x37, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x2e}, SKINCOLOR_CYAN, 14, V_ORANGEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERRUST1
 | 
						|
	{"Super Rust 2", {0x30, 0x31, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x38, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x47, 0x2e}, SKINCOLOR_CYAN, 10, V_ORANGEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERRUST2
 | 
						|
	{"Super Rust 3", {0x31, 0x32, 0x33, 0x34, 0x36, 0x37, 0x38, 0x3a, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x2e, 0x2e}, SKINCOLOR_CYAN, 9,  V_ORANGEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERRUST3
 | 
						|
	{"Super Rust 4", {0x48, 0x40, 0x41, 0x42, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x2e, 0x2e, 0x2e}, SKINCOLOR_CYAN, 8,  V_ORANGEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERRUST4
 | 
						|
	{"Super Rust 5", {0x41, 0x42, 0x43, 0x43, 0x44, 0x44, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xed, 0xee, 0xee, 0xef, 0xef}, SKINCOLOR_CYAN, 8,  V_ORANGEMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERRUST5
 | 
						|
 | 
						|
	{"Super Tan 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52}, SKINCOLOR_BROWN, 14, 0,          false, UINT16_MAX}, // SKINCOLOR_SUPERTAN1
 | 
						|
	{"Super Tan 2", {0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5}, SKINCOLOR_BROWN, 13, V_BROWNMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERTAN2
 | 
						|
	{"Super Tan 3", {0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9}, SKINCOLOR_BROWN, 12, V_BROWNMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERTAN3
 | 
						|
	{"Super Tan 4", {0x51, 0x52, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed}, SKINCOLOR_BROWN, 11, V_BROWNMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERTAN4
 | 
						|
	{"Super Tan 5", {0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed, 0xee, 0xef, 0xef}, SKINCOLOR_BROWN, 10, V_BROWNMAP, false, UINT16_MAX}, // SKINCOLOR_SUPERTAN5
 | 
						|
 | 
						|
	{"Chaos Emerald 1", {  0,  88, 188,  98, 114, 116, 117, 119,   0,   0,   0,   0,   0,   0,   0,   0}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_CHAOSEMERALD1
 | 
						|
	{"Chaos Emerald 2", {  0,  80,  82,  74,  65,  52,  56,  60,   0,   0,   0,   0,   0,   0,   0,   0}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_CHAOSEMERALD2
 | 
						|
	{"Chaos Emerald 3", {  0, 252, 201, 179, 182, 183, 185, 187,   0,   0,   0,   0,   0,   0,   0,   0}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_CHAOSEMERALD3
 | 
						|
	{"Chaos Emerald 4", {  0, 144, 146, 147, 149, 165, 167, 169,   0,   0,   0,   0,   0,   0,   0,   0}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_CHAOSEMERALD4
 | 
						|
	{"Chaos Emerald 5", {  0,   1, 144,   4,   9, 170,  14,  21,   0,   0,   0,   0,   0,   0,   0,   0}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_CHAOSEMERALD5
 | 
						|
	{"Chaos Emerald 6", {  0, 208,  50,  32,  34,  37,  40,  44,   0,   0,   0,   0,   0,   0,   0,   0}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_CHAOSEMERALD6
 | 
						|
	{"Chaos Emerald 7", {  0, 120, 121, 140, 133, 135, 149, 156,   0,   0,   0,   0,   0,   0,   0,   0}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_CHAOSEMERALD7
 | 
						|
 | 
						|
	{"Invinc Flash", {  0,   0,   0,   0,   1,   2,   3,   4,   5,   6,   7,   8,   9,  10,  11,  12}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_INVINCFLASH
 | 
						|
 | 
						|
	{"Position", {  8,   9,  11,  12,  14,  15,  17,  18,  20,  21,  23,  24,  26,  27,  29,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM
 | 
						|
	{"Position Win 1", {152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 158, 159, 253, 254,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_WIN1
 | 
						|
	{"Position Win 2", {134, 134, 135, 135, 135, 136, 136, 136, 137, 137, 138, 138, 139, 139, 254,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_WIN2
 | 
						|
	{"Position Win 3", {255, 255, 122, 122, 123, 123, 141, 141, 142, 142, 143, 143, 138, 139, 254,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_WIN3
 | 
						|
	{"Position Lose 1", { 35,  36,  37,  38,  39,  40,  41,  42,  43,  44,  45,  71,  46,  47,  29,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_LOSE1
 | 
						|
	{"Position Lose 2", { 52,  53,  54,  55,  56,  57,  58,  59,  60,  61,  63,  44,  45,  46,  47,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_LOSE2
 | 
						|
	{"Position Lose 3", { 73,  74,  75,  76,  76,  77,  77,  78,  78,  79,  79, 236, 237, 238, 239,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_LOSE3
 | 
						|
	{"Position Best 1", { 35,  36,  37,  38,  39,  40,  41,  42,  43,  44,  45,  71,  46,  47,  29,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_BEST1
 | 
						|
	{"Position Best 2", { 73,  74,  75,  76,  76,  77,  77,  78,  78,  79,  79, 236, 237, 238, 239,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_BEST2
 | 
						|
	{"Position Best 3", {112, 112, 113, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 110, 111,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_BEST3
 | 
						|
	{"Position Best 4", {255, 255, 122, 122, 123, 123, 141, 141, 142, 142, 143, 143, 138, 139, 254,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_BEST4
 | 
						|
	{"Position Best 5", {152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 158, 159, 253, 254,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_BEST5
 | 
						|
	{"Position Best 6", {181, 181, 182, 182, 183, 183, 184, 184, 185, 185, 186, 186, 187, 187,  29,  30}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_POSNUM_BEST6
 | 
						|
 | 
						|
	{"Intermission 1", {  0,  80,  80,  80,  81,  81,  81,  84,  84,  85,  86,  86,  87,  87, 246, 248}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_INTERMISSION1
 | 
						|
	{"Intermission 2", {  0,  81,  81,  81,  88,  88,  88,  89,  89, 140, 140, 141, 141, 142, 142, 142}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_INTERMISSION2
 | 
						|
	{"Intermission 3", {  0, 144, 144, 144, 129, 129, 129, 130, 130, 146, 147, 147,  14,  16,  17,  19}, SKINCOLOR_NONE, 0, 0, false, UINT16_MAX}, // SKINCOLOR_INTERMISSION3
 | 
						|
};
 | 
						|
 | 
						|
/** Patches the mobjinfo, state, and skincolor tables.
 | 
						|
  * Free slots are emptied out and set to initial values.
 | 
						|
  */
 | 
						|
void P_PatchInfoTables(void)
 | 
						|
{
 | 
						|
	INT32 i;
 | 
						|
	char *tempname;
 | 
						|
 | 
						|
#if NUMSPRITEFREESLOTS > 9999 //tempname numbering actually starts at SPR_FIRSTFREESLOT, so the limit is actually 9999 + SPR_FIRSTFREESLOT-1, but the preprocessor doesn't understand enums, so its left at 9999 for safety
 | 
						|
#error "Update P_PatchInfoTables, you big dumb head"
 | 
						|
#endif
 | 
						|
 | 
						|
	// empty out free slots
 | 
						|
	for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
 | 
						|
	{
 | 
						|
		tempname = sprnames[i];
 | 
						|
		tempname[0] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/1000));
 | 
						|
		tempname[1] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/100)%10));
 | 
						|
		tempname[2] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/10)%10));
 | 
						|
		tempname[3] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)%10));
 | 
						|
		tempname[4] = '\0';
 | 
						|
	}
 | 
						|
	sprnames[i][0] = '\0'; // i == NUMSPRITES
 | 
						|
	memset(&states[S_FIRSTFREESLOT], 0, sizeof (state_t) * NUMSTATEFREESLOTS);
 | 
						|
	memset(&mobjinfo[MT_FIRSTFREESLOT], 0, sizeof (mobjinfo_t) * NUMMOBJFREESLOTS);
 | 
						|
	memset(&skincolors[SKINCOLOR_FIRSTFREESLOT], 0, sizeof (skincolor_t) * NUMCOLORFREESLOTS);
 | 
						|
	for (i = SKINCOLOR_FIRSTFREESLOT; i <= SKINCOLOR_LASTFREESLOT; i++) {
 | 
						|
		skincolors[i].accessible = false;
 | 
						|
		skincolors[i].name[0] = '\0';
 | 
						|
	}
 | 
						|
	for (i = MT_FIRSTFREESLOT; i <= MT_LASTFREESLOT; i++)
 | 
						|
		mobjinfo[i].doomednum = -1;
 | 
						|
}
 | 
						|
 | 
						|
#ifdef ALLOW_RESETDATA
 | 
						|
static char *sprnamesbackup;
 | 
						|
static state_t *statesbackup;
 | 
						|
static mobjinfo_t *mobjinfobackup;
 | 
						|
static skincolor_t *skincolorsbackup;
 | 
						|
static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize, skincolorsbackupsize;
 | 
						|
#endif
 | 
						|
 | 
						|
void P_BackupTables(void)
 | 
						|
{
 | 
						|
#ifdef ALLOW_RESETDATA
 | 
						|
	// Allocate buffers in size equal to that of the uncompressed data to begin with
 | 
						|
	sprnamesbackup = Z_Malloc(sizeof(sprnames), PU_STATIC, NULL);
 | 
						|
	statesbackup = Z_Malloc(sizeof(states), PU_STATIC, NULL);
 | 
						|
	mobjinfobackup = Z_Malloc(sizeof(mobjinfo), PU_STATIC, NULL);
 | 
						|
	skincolorsbackup = Z_Malloc(sizeof(skincolors), PU_STATIC, NULL);
 | 
						|
 | 
						|
	// Sprite names
 | 
						|
	sprnamesbackupsize = lzf_compress(sprnames, sizeof(sprnames), sprnamesbackup, sizeof(sprnames));
 | 
						|
	if (sprnamesbackupsize > 0)
 | 
						|
		sprnamesbackup = Z_Realloc(sprnamesbackup, sprnamesbackupsize, PU_STATIC, NULL);
 | 
						|
	else
 | 
						|
		M_Memcpy(sprnamesbackup, sprnames, sizeof(sprnames));
 | 
						|
 | 
						|
	// States
 | 
						|
	statesbackupsize = lzf_compress(states, sizeof(states), statesbackup, sizeof(states));
 | 
						|
	if (statesbackupsize > 0)
 | 
						|
		statesbackup = Z_Realloc(statesbackup, statesbackupsize, PU_STATIC, NULL);
 | 
						|
	else
 | 
						|
		M_Memcpy(statesbackup, states, sizeof(states));
 | 
						|
 | 
						|
	// Mobj info
 | 
						|
	mobjinfobackupsize = lzf_compress(mobjinfo, sizeof(mobjinfo), mobjinfobackup, sizeof(mobjinfo));
 | 
						|
	if (mobjinfobackupsize > 0)
 | 
						|
		mobjinfobackup = Z_Realloc(mobjinfobackup, mobjinfobackupsize, PU_STATIC, NULL);
 | 
						|
	else
 | 
						|
		M_Memcpy(mobjinfobackup, mobjinfo, sizeof(mobjinfo));
 | 
						|
 | 
						|
	//Skincolor info
 | 
						|
	skincolorsbackupsize = lzf_compress(skincolors, sizeof(skincolors), skincolorsbackup, sizeof(skincolors));
 | 
						|
	if (skincolorsbackupsize > 0)
 | 
						|
		skincolorsbackup = Z_Realloc(skincolorsbackup, skincolorsbackupsize, PU_STATIC, NULL);
 | 
						|
	else
 | 
						|
		M_Memcpy(skincolorsbackup, skincolors, sizeof(skincolors));
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void P_ResetData(INT32 flags)
 | 
						|
{
 | 
						|
#ifndef ALLOW_RESETDATA
 | 
						|
	(void)flags;
 | 
						|
	CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build.\n"));
 | 
						|
#else
 | 
						|
	if (flags & 1)
 | 
						|
	{
 | 
						|
		if (sprnamesbackupsize > 0)
 | 
						|
			lzf_decompress(sprnamesbackup, sprnamesbackupsize, sprnames, sizeof(sprnames));
 | 
						|
		else
 | 
						|
			M_Memcpy(sprnames, sprnamesbackup, sizeof(sprnamesbackup));
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & 2)
 | 
						|
	{
 | 
						|
		if (statesbackupsize > 0)
 | 
						|
			lzf_decompress(statesbackup, statesbackupsize, states, sizeof(states));
 | 
						|
		else
 | 
						|
			M_Memcpy(states, statesbackup, sizeof(statesbackup));
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & 4)
 | 
						|
	{
 | 
						|
		if (mobjinfobackupsize > 0)
 | 
						|
			lzf_decompress(mobjinfobackup, mobjinfobackupsize, mobjinfo, sizeof(mobjinfo));
 | 
						|
		else
 | 
						|
			M_Memcpy(mobjinfo, mobjinfobackup, sizeof(mobjinfobackup));
 | 
						|
	}
 | 
						|
 | 
						|
	if (flags & 8)
 | 
						|
	{
 | 
						|
		if (skincolorsbackupsize > 0)
 | 
						|
			lzf_decompress(skincolorsbackup, skincolorsbackupsize, skincolors, sizeof(skincolors));
 | 
						|
		else
 | 
						|
			M_Memcpy(skincolors, skincolorsbackup, sizeof(skincolorsbackup));
 | 
						|
	}
 | 
						|
#endif
 | 
						|
}
 |