RingRacers/libs/SDL2/test/testautomation_events.c
James R fd3b045f80 Update libs/SDL2 to 2.0.22
# Conflicts:
#	libs/SDL2/COPYING.txt
#	libs/SDL2/WhatsNew.txt
#	libs/SDL2/docs/README-android.md
#	libs/SDL2/docs/README-linux.md
#	libs/SDL2/i686-w64-mingw32/bin/SDL2.dll
#	libs/SDL2/i686-w64-mingw32/bin/sdl2-config
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#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h
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#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h
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#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la
#	libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
2022-09-05 15:13:45 +01:00

201 lines
6 KiB
C

/**
* Events test suite
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_test.h"
/* ================= Test Case Implementation ================== */
/* Test case functions */
/* Flag indicating if the userdata should be checked */
int _userdataCheck = 0;
/* Userdata value to check */
int _userdataValue = 0;
/* Flag indicating that the filter was called */
int _eventFilterCalled = 0;
/* Userdata values for event */
int _userdataValue1 = 1;
int _userdataValue2 = 2;
/* Event filter that sets some flags and optionally checks userdata */
int SDLCALL _events_sampleNullEventFilter(void *userdata, SDL_Event *event)
{
_eventFilterCalled = 1;
if (_userdataCheck != 0) {
SDLTest_AssertCheck(userdata != NULL, "Check userdata pointer, expected: non-NULL, got: %s", (userdata != NULL) ? "non-NULL" : "NULL");
if (userdata != NULL) {
SDLTest_AssertCheck(*(int *)userdata == _userdataValue, "Check userdata value, expected: %i, got: %i", _userdataValue, *(int *)userdata);
}
}
return 0;
}
/**
* @brief Test pumping and peeking events.
*
* @sa http://wiki.libsdl.org/SDL_PumpEvents
* @sa http://wiki.libsdl.org/SDL_PollEvent
*/
int
events_pushPumpAndPollUserevent(void *arg)
{
SDL_Event event1;
SDL_Event event2;
int result;
/* Create user event */
event1.type = SDL_USEREVENT;
event1.user.code = SDLTest_RandomSint32();
event1.user.data1 = (void *)&_userdataValue1;
event1.user.data2 = (void *)&_userdataValue2;
/* Push a user event onto the queue and force queue update */
SDL_PushEvent(&event1);
SDLTest_AssertPass("Call to SDL_PushEvent()");
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
/* Poll for user event */
result = SDL_PollEvent(&event2);
SDLTest_AssertPass("Call to SDL_PollEvent()");
SDLTest_AssertCheck(result == 1, "Check result from SDL_PollEvent, expected: 1, got: %d", result);
return TEST_COMPLETED;
}
/**
* @brief Adds and deletes an event watch function with NULL userdata
*
* @sa http://wiki.libsdl.org/SDL_AddEventWatch
* @sa http://wiki.libsdl.org/SDL_DelEventWatch
*
*/
int
events_addDelEventWatch(void *arg)
{
SDL_Event event;
/* Create user event */
event.type = SDL_USEREVENT;
event.user.code = SDLTest_RandomSint32();
event.user.data1 = (void *)&_userdataValue1;
event.user.data2 = (void *)&_userdataValue2;
/* Disable userdata check */
_userdataCheck = 0;
/* Reset event filter call tracker */
_eventFilterCalled = 0;
/* Add watch */
SDL_AddEventWatch(_events_sampleNullEventFilter, NULL);
SDLTest_AssertPass("Call to SDL_AddEventWatch()");
/* Push a user event onto the queue and force queue update */
SDL_PushEvent(&event);
SDLTest_AssertPass("Call to SDL_PushEvent()");
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
SDLTest_AssertCheck(_eventFilterCalled == 1, "Check that event filter was called");
/* Delete watch */
SDL_DelEventWatch(_events_sampleNullEventFilter, NULL);
SDLTest_AssertPass("Call to SDL_DelEventWatch()");
/* Push a user event onto the queue and force queue update */
_eventFilterCalled = 0;
SDL_PushEvent(&event);
SDLTest_AssertPass("Call to SDL_PushEvent()");
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
SDLTest_AssertCheck(_eventFilterCalled == 0, "Check that event filter was NOT called");
return TEST_COMPLETED;
}
/**
* @brief Adds and deletes an event watch function with userdata
*
* @sa http://wiki.libsdl.org/SDL_AddEventWatch
* @sa http://wiki.libsdl.org/SDL_DelEventWatch
*
*/
int
events_addDelEventWatchWithUserdata(void *arg)
{
SDL_Event event;
/* Create user event */
event.type = SDL_USEREVENT;
event.user.code = SDLTest_RandomSint32();
event.user.data1 = (void *)&_userdataValue1;
event.user.data2 = (void *)&_userdataValue2;
/* Enable userdata check and set a value to check */
_userdataCheck = 1;
_userdataValue = SDLTest_RandomIntegerInRange(-1024, 1024);
/* Reset event filter call tracker */
_eventFilterCalled = 0;
/* Add watch */
SDL_AddEventWatch(_events_sampleNullEventFilter, (void *)&_userdataValue);
SDLTest_AssertPass("Call to SDL_AddEventWatch()");
/* Push a user event onto the queue and force queue update */
SDL_PushEvent(&event);
SDLTest_AssertPass("Call to SDL_PushEvent()");
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
SDLTest_AssertCheck(_eventFilterCalled == 1, "Check that event filter was called");
/* Delete watch */
SDL_DelEventWatch(_events_sampleNullEventFilter, (void *)&_userdataValue);
SDLTest_AssertPass("Call to SDL_DelEventWatch()");
/* Push a user event onto the queue and force queue update */
_eventFilterCalled = 0;
SDL_PushEvent(&event);
SDLTest_AssertPass("Call to SDL_PushEvent()");
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
SDLTest_AssertCheck(_eventFilterCalled == 0, "Check that event filter was NOT called");
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Events test cases */
static const SDLTest_TestCaseReference eventsTest1 =
{ (SDLTest_TestCaseFp)events_pushPumpAndPollUserevent, "events_pushPumpAndPollUserevent", "Pushes, pumps and polls a user event", TEST_ENABLED };
static const SDLTest_TestCaseReference eventsTest2 =
{ (SDLTest_TestCaseFp)events_addDelEventWatch, "events_addDelEventWatch", "Adds and deletes an event watch function with NULL userdata", TEST_ENABLED };
static const SDLTest_TestCaseReference eventsTest3 =
{ (SDLTest_TestCaseFp)events_addDelEventWatchWithUserdata, "events_addDelEventWatchWithUserdata", "Adds and deletes an event watch function with userdata", TEST_ENABLED };
/* Sequence of Events test cases */
static const SDLTest_TestCaseReference *eventsTests[] = {
&eventsTest1, &eventsTest2, &eventsTest3, NULL
};
/* Events test suite (global) */
SDLTest_TestSuiteReference eventsTestSuite = {
"Events",
NULL,
eventsTests,
NULL
};