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# Conflicts: # libs/SDL2/COPYING.txt # libs/SDL2/WhatsNew.txt # libs/SDL2/docs/README-android.md # libs/SDL2/docs/README-linux.md # libs/SDL2/i686-w64-mingw32/bin/SDL2.dll # libs/SDL2/i686-w64-mingw32/bin/sdl2-config # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/i686-w64-mingw32/lib/libSDL2.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a # libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la # libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc # libs/SDL2/test/Makefile.in # libs/SDL2/test/Makefile.os2 # libs/SDL2/test/checkkeys.c # libs/SDL2/test/configure.ac # libs/SDL2/test/controllermap.c # libs/SDL2/test/loopwave.c # libs/SDL2/test/loopwavequeue.c # libs/SDL2/test/testatomic.c # libs/SDL2/test/testaudiocapture.c # libs/SDL2/test/testaudiohotplug.c # libs/SDL2/test/testaudioinfo.c # libs/SDL2/test/testautomation.c # libs/SDL2/test/testbounds.c # libs/SDL2/test/testcustomcursor.c # libs/SDL2/test/testdisplayinfo.c # libs/SDL2/test/testdraw2.c # libs/SDL2/test/testdrawchessboard.c # libs/SDL2/test/testdropfile.c # libs/SDL2/test/testerror.c # libs/SDL2/test/testfile.c # libs/SDL2/test/testfilesystem.c # libs/SDL2/test/testgamecontroller.c # libs/SDL2/test/testgesture.c # libs/SDL2/test/testgl2.c # libs/SDL2/test/testgles.c # libs/SDL2/test/testgles2.c # libs/SDL2/test/testhotplug.c # libs/SDL2/test/testiconv.c # libs/SDL2/test/testime.c # libs/SDL2/test/testintersections.c # libs/SDL2/test/testjoystick.c # libs/SDL2/test/testkeys.c # libs/SDL2/test/testloadso.c # libs/SDL2/test/testlock.c # libs/SDL2/test/testmessage.c # libs/SDL2/test/testmultiaudio.c # libs/SDL2/test/testnative.c # libs/SDL2/test/testnative.h # libs/SDL2/test/testnativew32.c # libs/SDL2/test/testnativex11.c # libs/SDL2/test/testoverlay2.c # libs/SDL2/test/testplatform.c # libs/SDL2/test/testpower.c # libs/SDL2/test/testqsort.c # libs/SDL2/test/testrelative.c # libs/SDL2/test/testrendercopyex.c # libs/SDL2/test/testrendertarget.c # libs/SDL2/test/testresample.c # libs/SDL2/test/testrumble.c # libs/SDL2/test/testscale.c # libs/SDL2/test/testsem.c # libs/SDL2/test/testsensor.c # libs/SDL2/test/testshader.c # libs/SDL2/test/testshape.c # libs/SDL2/test/testsprite2.c # libs/SDL2/test/testspriteminimal.c # libs/SDL2/test/teststreaming.c # libs/SDL2/test/testthread.c # libs/SDL2/test/testtimer.c # libs/SDL2/test/testver.c # libs/SDL2/test/testviewport.c # libs/SDL2/test/testvulkan.c # libs/SDL2/test/testwm2.c # libs/SDL2/test/testyuv.c # libs/SDL2/test/testyuv_cvt.c # libs/SDL2/test/testyuv_cvt.h # libs/SDL2/test/torturethread.c # libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll # libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h # libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a # libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la # libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
607 lines
20 KiB
C
607 lines
20 KiB
C
/**
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* Mouse test suite
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*/
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#include <stdio.h>
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#include <limits.h>
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#include "SDL.h"
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#include "SDL_test.h"
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/* ================= Test Case Implementation ================== */
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/* Test case functions */
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/* Helper to evaluate state returned from SDL_GetMouseState */
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int _mouseStateCheck(Uint32 state)
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{
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return (state == 0) ||
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(state == SDL_BUTTON(SDL_BUTTON_LEFT)) ||
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(state == SDL_BUTTON(SDL_BUTTON_MIDDLE)) ||
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(state == SDL_BUTTON(SDL_BUTTON_RIGHT)) ||
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(state == SDL_BUTTON(SDL_BUTTON_X1)) ||
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(state == SDL_BUTTON(SDL_BUTTON_X2));
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}
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/**
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* @brief Check call to SDL_GetMouseState
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*
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*/
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int
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mouse_getMouseState(void *arg)
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{
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int x;
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int y;
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Uint32 state;
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/* Pump some events to update mouse state */
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SDL_PumpEvents();
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SDLTest_AssertPass("Call to SDL_PumpEvents()");
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/* Case where x, y pointer is NULL */
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state = SDL_GetMouseState(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)");
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x pointer is not NULL */
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x = INT_MIN;
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state = SDL_GetMouseState(&x, NULL);
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SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where y pointer is not NULL */
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y = INT_MIN;
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state = SDL_GetMouseState(NULL, &y);
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SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)");
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x and y pointer is not NULL */
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x = INT_MIN;
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y = INT_MIN;
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state = SDL_GetMouseState(&x, &y);
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SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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return TEST_COMPLETED;
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}
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/**
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* @brief Check call to SDL_GetRelativeMouseState
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*
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*/
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int
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mouse_getRelativeMouseState(void *arg)
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{
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int x;
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int y;
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Uint32 state;
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/* Pump some events to update mouse state */
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SDL_PumpEvents();
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SDLTest_AssertPass("Call to SDL_PumpEvents()");
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/* Case where x, y pointer is NULL */
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state = SDL_GetRelativeMouseState(NULL, NULL);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)");
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x pointer is not NULL */
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x = INT_MIN;
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state = SDL_GetRelativeMouseState(&x, NULL);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where y pointer is not NULL */
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y = INT_MIN;
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state = SDL_GetRelativeMouseState(NULL, &y);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)");
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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/* Case where x and y pointer is not NULL */
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x = INT_MIN;
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y = INT_MIN;
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state = SDL_GetRelativeMouseState(&x, &y);
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SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)");
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SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
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SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
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SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
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return TEST_COMPLETED;
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}
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/* XPM definition of mouse Cursor */
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static const char *_mouseArrowData[] = {
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/* pixels */
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"X ",
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"XX ",
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"X.X ",
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"X..X ",
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"X...X ",
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"X....X ",
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"X.....X ",
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"X......X ",
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"X.......X ",
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"X........X ",
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"X.....XXXXX ",
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"X..X..X ",
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"X.X X..X ",
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"XX X..X ",
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"X X..X ",
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" X..X ",
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" X..X ",
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" X..X ",
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" XX ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" ",
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" "
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};
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/* Helper that creates a new mouse cursor from an XPM */
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static SDL_Cursor *_initArrowCursor(const char *image[])
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{
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SDL_Cursor *cursor;
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int i, row, col;
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Uint8 data[4*32];
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Uint8 mask[4*32];
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i = -1;
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for ( row=0; row<32; ++row ) {
|
|
for ( col=0; col<32; ++col ) {
|
|
if ( col % 8 ) {
|
|
data[i] <<= 1;
|
|
mask[i] <<= 1;
|
|
} else {
|
|
++i;
|
|
data[i] = mask[i] = 0;
|
|
}
|
|
switch (image[row][col]) {
|
|
case 'X':
|
|
data[i] |= 0x01;
|
|
mask[i] |= 0x01;
|
|
break;
|
|
case '.':
|
|
mask[i] |= 0x01;
|
|
break;
|
|
case ' ':
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
cursor = SDL_CreateCursor(data, mask, 32, 32, 0, 0);
|
|
return cursor;
|
|
}
|
|
|
|
/**
|
|
* @brief Check call to SDL_CreateCursor and SDL_FreeCursor
|
|
*
|
|
* @sa http://wiki.libsdl.org/SDL_CreateCursor
|
|
* @sa http://wiki.libsdl.org/SDL_FreeCursor
|
|
*/
|
|
int
|
|
mouse_createFreeCursor(void *arg)
|
|
{
|
|
SDL_Cursor *cursor;
|
|
|
|
/* Create a cursor */
|
|
cursor = _initArrowCursor(_mouseArrowData);
|
|
SDLTest_AssertPass("Call to SDL_CreateCursor()");
|
|
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
|
|
if (cursor == NULL) {
|
|
return TEST_ABORTED;
|
|
}
|
|
|
|
/* Free cursor again */
|
|
SDL_FreeCursor(cursor);
|
|
SDLTest_AssertPass("Call to SDL_FreeCursor()");
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/**
|
|
* @brief Check call to SDL_CreateColorCursor and SDL_FreeCursor
|
|
*
|
|
* @sa http://wiki.libsdl.org/SDL_CreateColorCursor
|
|
* @sa http://wiki.libsdl.org/SDL_FreeCursor
|
|
*/
|
|
int
|
|
mouse_createFreeColorCursor(void *arg)
|
|
{
|
|
SDL_Surface *face;
|
|
SDL_Cursor *cursor;
|
|
|
|
/* Get sample surface */
|
|
face = SDLTest_ImageFace();
|
|
SDLTest_AssertCheck(face != NULL, "Validate sample input image is not NULL");
|
|
if (face == NULL) return TEST_ABORTED;
|
|
|
|
/* Create a color cursor from surface */
|
|
cursor = SDL_CreateColorCursor(face, 0, 0);
|
|
SDLTest_AssertPass("Call to SDL_CreateColorCursor()");
|
|
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateColorCursor() is not NULL");
|
|
if (cursor == NULL) {
|
|
SDL_FreeSurface(face);
|
|
return TEST_ABORTED;
|
|
}
|
|
|
|
/* Free cursor again */
|
|
SDL_FreeCursor(cursor);
|
|
SDLTest_AssertPass("Call to SDL_FreeCursor()");
|
|
|
|
/* Clean up */
|
|
SDL_FreeSurface(face);
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/* Helper that changes cursor visibility */
|
|
void _changeCursorVisibility(int state)
|
|
{
|
|
int oldState;
|
|
int newState;
|
|
int result;
|
|
|
|
oldState = SDL_ShowCursor(SDL_QUERY);
|
|
SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
|
|
|
|
result = SDL_ShowCursor(state);
|
|
SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE");
|
|
SDLTest_AssertCheck(result == oldState, "Validate result from SDL_ShowCursor(%s), expected: %i, got: %i",
|
|
(state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result);
|
|
|
|
newState = SDL_ShowCursor(SDL_QUERY);
|
|
SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
|
|
SDLTest_AssertCheck(state == newState, "Validate new state, expected: %i, got: %i",
|
|
state, newState);
|
|
}
|
|
|
|
/**
|
|
* @brief Check call to SDL_ShowCursor
|
|
*
|
|
* @sa http://wiki.libsdl.org/SDL_ShowCursor
|
|
*/
|
|
int
|
|
mouse_showCursor(void *arg)
|
|
{
|
|
int currentState;
|
|
|
|
/* Get current state */
|
|
currentState = SDL_ShowCursor(SDL_QUERY);
|
|
SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
|
|
SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE,
|
|
"Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState);
|
|
if (currentState == SDL_DISABLE) {
|
|
/* Show the cursor, then hide it again */
|
|
_changeCursorVisibility(SDL_ENABLE);
|
|
_changeCursorVisibility(SDL_DISABLE);
|
|
} else if (currentState == SDL_ENABLE) {
|
|
/* Hide the cursor, then show it again */
|
|
_changeCursorVisibility(SDL_DISABLE);
|
|
_changeCursorVisibility(SDL_ENABLE);
|
|
} else {
|
|
return TEST_ABORTED;
|
|
}
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/**
|
|
* @brief Check call to SDL_SetCursor
|
|
*
|
|
* @sa http://wiki.libsdl.org/SDL_SetCursor
|
|
*/
|
|
int
|
|
mouse_setCursor(void *arg)
|
|
{
|
|
SDL_Cursor *cursor;
|
|
|
|
/* Create a cursor */
|
|
cursor = _initArrowCursor(_mouseArrowData);
|
|
SDLTest_AssertPass("Call to SDL_CreateCursor()");
|
|
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
|
|
if (cursor == NULL) {
|
|
return TEST_ABORTED;
|
|
}
|
|
|
|
/* Set the arrow cursor */
|
|
SDL_SetCursor(cursor);
|
|
SDLTest_AssertPass("Call to SDL_SetCursor(cursor)");
|
|
|
|
/* Force redraw */
|
|
SDL_SetCursor(NULL);
|
|
SDLTest_AssertPass("Call to SDL_SetCursor(NULL)");
|
|
|
|
/* Free cursor again */
|
|
SDL_FreeCursor(cursor);
|
|
SDLTest_AssertPass("Call to SDL_FreeCursor()");
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/**
|
|
* @brief Check call to SDL_GetCursor
|
|
*
|
|
* @sa http://wiki.libsdl.org/SDL_GetCursor
|
|
*/
|
|
int
|
|
mouse_getCursor(void *arg)
|
|
{
|
|
SDL_Cursor *cursor;
|
|
|
|
/* Get current cursor */
|
|
cursor = SDL_GetCursor();
|
|
SDLTest_AssertPass("Call to SDL_GetCursor()");
|
|
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetCursor() is not NULL");
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/**
|
|
* @brief Check call to SDL_GetRelativeMouseMode and SDL_SetRelativeMouseMode
|
|
*
|
|
* @sa http://wiki.libsdl.org/SDL_GetRelativeMouseMode
|
|
* @sa http://wiki.libsdl.org/SDL_SetRelativeMouseMode
|
|
*/
|
|
int
|
|
mouse_getSetRelativeMouseMode(void *arg)
|
|
{
|
|
int result;
|
|
int i;
|
|
SDL_bool initialState;
|
|
SDL_bool currentState;
|
|
|
|
/* Capture original state so we can revert back to it later */
|
|
initialState = SDL_GetRelativeMouseMode();
|
|
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
|
|
|
|
/* Repeat twice to check D->D transition */
|
|
for (i=0; i<2; i++) {
|
|
/* Disable - should always be supported */
|
|
result = SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(FALSE)");
|
|
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
|
|
currentState = SDL_GetRelativeMouseMode();
|
|
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
|
|
SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
|
|
}
|
|
|
|
/* Repeat twice to check D->E->E transition */
|
|
for (i=0; i<2; i++) {
|
|
/* Enable - may not be supported */
|
|
result = SDL_SetRelativeMouseMode(SDL_TRUE);
|
|
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(TRUE)");
|
|
if (result != -1) {
|
|
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
|
|
currentState = SDL_GetRelativeMouseMode();
|
|
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
|
|
SDLTest_AssertCheck(currentState == SDL_TRUE, "Validate current state is TRUE, got: %i", currentState);
|
|
}
|
|
}
|
|
|
|
/* Disable to check E->D transition */
|
|
result = SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(FALSE)");
|
|
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
|
|
currentState = SDL_GetRelativeMouseMode();
|
|
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
|
|
SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
|
|
|
|
/* Revert to original state - ignore result */
|
|
result = SDL_SetRelativeMouseMode(initialState);
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
#define MOUSE_TESTWINDOW_WIDTH 320
|
|
#define MOUSE_TESTWINDOW_HEIGHT 200
|
|
|
|
/**
|
|
* Creates a test window
|
|
*/
|
|
SDL_Window *_createMouseSuiteTestWindow()
|
|
{
|
|
int posX = 100, posY = 100, width = MOUSE_TESTWINDOW_WIDTH, height = MOUSE_TESTWINDOW_HEIGHT;
|
|
SDL_Window *window;
|
|
window = SDL_CreateWindow("mouse_createMouseSuiteTestWindow", posX, posY, width, height, 0);
|
|
SDLTest_AssertPass("SDL_CreateWindow()");
|
|
SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
|
|
return window;
|
|
}
|
|
|
|
/*
|
|
* Destroy test window
|
|
*/
|
|
void _destroyMouseSuiteTestWindow(SDL_Window *window)
|
|
{
|
|
if (window != NULL) {
|
|
SDL_DestroyWindow(window);
|
|
window = NULL;
|
|
SDLTest_AssertPass("SDL_DestroyWindow()");
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Check call to SDL_WarpMouseInWindow
|
|
*
|
|
* @sa http://wiki.libsdl.org/SDL_WarpMouseInWindow
|
|
*/
|
|
int
|
|
mouse_warpMouseInWindow(void *arg)
|
|
{
|
|
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
|
|
int numPositions = 6;
|
|
int xPositions[6];
|
|
int yPositions[6];
|
|
int x, y, i, j;
|
|
SDL_Window *window;
|
|
|
|
xPositions[0] = -1;
|
|
xPositions[1] = 0;
|
|
xPositions[2] = 1;
|
|
xPositions[3] = w-1;
|
|
xPositions[4] = w;
|
|
xPositions[5] = w+1;
|
|
yPositions[0] = -1;
|
|
yPositions[1] = 0;
|
|
yPositions[2] = 1;
|
|
yPositions[3] = h-1;
|
|
yPositions[4] = h;
|
|
yPositions[5] = h+1;
|
|
/* Create test window */
|
|
window = _createMouseSuiteTestWindow();
|
|
if (window == NULL) return TEST_ABORTED;
|
|
|
|
/* Mouse to random position inside window */
|
|
x = SDLTest_RandomIntegerInRange(1, w-1);
|
|
y = SDLTest_RandomIntegerInRange(1, h-1);
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
|
|
|
|
/* Same position again */
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
|
|
|
|
/* Mouse to various boundary positions */
|
|
for (i=0; i<numPositions; i++) {
|
|
for (j=0; j<numPositions; j++) {
|
|
x = xPositions[i];
|
|
y = yPositions[j];
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
|
|
|
|
/* TODO: add tracking of events and check that each call generates a mouse motion event */
|
|
SDL_PumpEvents();
|
|
SDLTest_AssertPass("SDL_PumpEvents()");
|
|
}
|
|
}
|
|
|
|
|
|
/* Clean up test window */
|
|
_destroyMouseSuiteTestWindow(window);
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/**
|
|
* @brief Check call to SDL_GetMouseFocus
|
|
*
|
|
* @sa http://wiki.libsdl.org/SDL_GetMouseFocus
|
|
*/
|
|
int
|
|
mouse_getMouseFocus(void *arg)
|
|
{
|
|
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
|
|
int x, y;
|
|
SDL_Window *window;
|
|
SDL_Window *focusWindow;
|
|
|
|
/* Get focus - focus non-deterministic */
|
|
focusWindow = SDL_GetMouseFocus();
|
|
SDLTest_AssertPass("SDL_GetMouseFocus()");
|
|
|
|
/* Create test window */
|
|
window = _createMouseSuiteTestWindow();
|
|
if (window == NULL) return TEST_ABORTED;
|
|
|
|
/* Mouse to random position inside window */
|
|
x = SDLTest_RandomIntegerInRange(1, w-1);
|
|
y = SDLTest_RandomIntegerInRange(1, h-1);
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
|
|
|
|
/* Pump events to update focus state */
|
|
SDL_Delay(100);
|
|
SDL_PumpEvents();
|
|
SDLTest_AssertPass("SDL_PumpEvents()");
|
|
|
|
/* Get focus with explicit window setup - focus deterministic */
|
|
focusWindow = SDL_GetMouseFocus();
|
|
SDLTest_AssertPass("SDL_GetMouseFocus()");
|
|
SDLTest_AssertCheck (focusWindow != NULL, "Check returned window value is not NULL");
|
|
SDLTest_AssertCheck (focusWindow == window, "Check returned window value is test window");
|
|
|
|
/* Mouse to random position outside window */
|
|
x = SDLTest_RandomIntegerInRange(-9, -1);
|
|
y = SDLTest_RandomIntegerInRange(-9, -1);
|
|
SDL_WarpMouseInWindow(window, x, y);
|
|
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
|
|
|
|
/* Clean up test window */
|
|
_destroyMouseSuiteTestWindow(window);
|
|
|
|
/* Pump events to update focus state */
|
|
SDL_PumpEvents();
|
|
SDLTest_AssertPass("SDL_PumpEvents()");
|
|
|
|
/* Get focus for non-existing window */
|
|
focusWindow = SDL_GetMouseFocus();
|
|
SDLTest_AssertPass("SDL_GetMouseFocus()");
|
|
SDLTest_AssertCheck (focusWindow == NULL, "Check returned window value is NULL");
|
|
|
|
|
|
return TEST_COMPLETED;
|
|
}
|
|
|
|
/* ================= Test References ================== */
|
|
|
|
/* Mouse test cases */
|
|
static const SDLTest_TestCaseReference mouseTest1 =
|
|
{ (SDLTest_TestCaseFp)mouse_getMouseState, "mouse_getMouseState", "Check call to SDL_GetMouseState", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest2 =
|
|
{ (SDLTest_TestCaseFp)mouse_getRelativeMouseState, "mouse_getRelativeMouseState", "Check call to SDL_GetRelativeMouseState", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest3 =
|
|
{ (SDLTest_TestCaseFp)mouse_createFreeCursor, "mouse_createFreeCursor", "Check call to SDL_CreateCursor and SDL_FreeCursor", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest4 =
|
|
{ (SDLTest_TestCaseFp)mouse_showCursor, "mouse_showCursor", "Check call to SDL_ShowCursor", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest5 =
|
|
{ (SDLTest_TestCaseFp)mouse_setCursor, "mouse_setCursor", "Check call to SDL_SetCursor", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest6 =
|
|
{ (SDLTest_TestCaseFp)mouse_getCursor, "mouse_getCursor", "Check call to SDL_GetCursor", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest7 =
|
|
{ (SDLTest_TestCaseFp)mouse_warpMouseInWindow, "mouse_warpMouseInWindow", "Check call to SDL_WarpMouseInWindow", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest8 =
|
|
{ (SDLTest_TestCaseFp)mouse_getMouseFocus, "mouse_getMouseFocus", "Check call to SDL_getMouseFocus", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest9 =
|
|
{ (SDLTest_TestCaseFp)mouse_createFreeColorCursor, "mouse_createFreeColorCursor", "Check call to SDL_CreateColorCursor and SDL_FreeCursor", TEST_ENABLED };
|
|
|
|
static const SDLTest_TestCaseReference mouseTest10 =
|
|
{ (SDLTest_TestCaseFp)mouse_getSetRelativeMouseMode, "mouse_getSetRelativeMouseMode", "Check call to SDL_GetRelativeMouseMode and SDL_SetRelativeMouseMode", TEST_ENABLED };
|
|
|
|
/* Sequence of Mouse test cases */
|
|
static const SDLTest_TestCaseReference *mouseTests[] = {
|
|
&mouseTest1, &mouseTest2, &mouseTest3, &mouseTest4, &mouseTest5, &mouseTest6,
|
|
&mouseTest7, &mouseTest8, &mouseTest9, &mouseTest10, NULL
|
|
};
|
|
|
|
/* Mouse test suite (global) */
|
|
SDLTest_TestSuiteReference mouseTestSuite = {
|
|
"Mouse",
|
|
NULL,
|
|
mouseTests,
|
|
NULL
|
|
};
|