RingRacers/src/menus/options-voice.cpp

116 lines
3.1 KiB
C++

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Kart Krew.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file menus/options-voice.cpp
/// \brief Voice Options
#include "../m_easing.h"
#include "../k_menu.h"
#include "../s_sound.h" // sounds consvars
#include "../v_video.h"
menuitem_t OPTIONS_Voice[] =
{
{IT_STRING | IT_CVAR, "Mute Self", "Whether your voice is transmitted or not.",
NULL, srb2::itemaction(&cv_voice_selfmute), 0, 0 },
{IT_STRING | IT_CVAR, "Deafen Self", "Choose to opt-in to voice chat at all, for yourself.",
NULL, srb2::itemaction(&cv_voice_selfdeafen), 0, 0},
{IT_STRING | IT_CVAR, "Input Mode", "When to transmit your own voice.",
NULL, srb2::itemaction(&cv_voice_mode), 0, 0},
{IT_STRING | IT_CVAR, "Input Amplifier", "Amplify your voice, in decibels. Negative values are quieter.",
NULL, srb2::itemaction(&cv_voice_inputamp), 0, 0},
{IT_STRING | IT_CVAR, "Input Noise Suppression", "Suppress background noise from your voice.",
NULL, {.cvar = &cv_voice_denoise}, 0, 0},
{IT_STRING | IT_CVAR, "Input Sensitivity", "Voice higher than this threshold will transmit, in decibels.",
NULL, srb2::itemaction(&cv_voice_activationthreshold), 0, 0 },
{IT_STRING | IT_CVAR, "Voice Loopback", "Play your own voice back simultaneously.",
NULL, srb2::itemaction(&cv_voice_loopback), 0, 0 },
{IT_SPACE | IT_NOTHING, NULL, NULL,
NULL, {NULL}, 0, 0},
{IT_HEADER, "Server Voice Options...", NULL,
NULL, {NULL}, 0, 0},
{IT_STRING | IT_CVAR, "Server Voice Chat", "All voice chat will be enabled on your server.",
NULL, srb2::itemaction(&cv_voice_allowservervoice), 0, 0 },
{IT_STRING | IT_CVAR, "Proximity Effects", "Player voices will be adjusted relative to you.",
NULL, srb2::itemaction(&cv_voice_proximity), 0, 0 },
};
static void draw_routine()
{
M_DrawGenericOptions();
int x = currentMenu->x - M_EaseWithTransition(Easing_Linear, 5 * 48);
int y = currentMenu->y - 12;
int range = 220;
float last_peak = g_local_voice_last_peak * range;
boolean detected = g_local_voice_detected;
INT32 color = detected ? 65 : 23;
V_DrawFill(x, y, range + 2, 10, 31);
V_DrawFill(x + 1, y + 1, (int) last_peak, 8, color);
if (!detected)
V_DrawThinString(x+1, y+1, V_20TRANS, "Not transmitting...");
else
V_DrawThinString(x+1, y+1, V_20TRANS|V_GREENMAP, "Transmitting");
}
static void tick_routine()
{
M_OptionsTick();
}
static boolean input_routine(INT32)
{
return false;
}
static void init_routine(void)
{
if (!netgame)
{
S_SoundInputSetEnabled(true);
}
}
static boolean quit_routine(void)
{
if (!netgame)
{
S_SoundInputSetEnabled(false);
}
return true;
}
menu_t OPTIONS_VoiceDef = {
sizeof (OPTIONS_Voice) / sizeof (menuitem_t),
&OPTIONS_MainDef,
0,
OPTIONS_Voice,
48, 80,
SKINCOLOR_ULTRAMARINE, 0,
MBF_DRAWBGWHILEPLAYING,
NULL,
2, 5,
draw_routine,
M_DrawOptionsCogs,
tick_routine,
init_routine,
quit_routine,
input_routine,
};