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- Increments a timer on human players who aren't making progress, does it even faster if they're going backwards.
- Only applies in:
- Netgames
- GTR_CIRCUIT after the timer starts
- If there's no timelimit, pointlimit, or K_Cooperative (because unproductive behaviour there will be punished by other rules)
- The rate at which this changes needs trial and error, but getting the feature functional is more important to start out with.
- If this timer reaches cv_antigrief's value in seconds , the player gets a "Grief Strike"
- This doesn't happen if:
- There's only one active player in the server, so FREE PLAY permits mappers to test what increments/decrements the counter
- Turn `debugwaypoints` on to observe this
- The cvar is set to 0
- Less than 3 grief strikes is a forced spectate
- Anything more is a kick via "automatic grief detection"
- Unless your node is the host (or an admin)
- Remove grief strike strike for finishing normally
# Conflicts:
# src/d_clisrv.h
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| assets | ||
| cmake | ||
| debian-template | ||
| deployer | ||
| doc | ||
| extras | ||
| libs | ||
| src | ||
| thirdparty | ||
| tools | ||
| .clang-format | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
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| alias-bootstrap.sh | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| comptime.bat | ||
| comptime.mk | ||
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| comptime.sh | ||
| cpdebug.mk | ||
| debian_template.sh | ||
| Doxyfile | ||
| LICENSE | ||
| LICENSE-3RD-PARTY.txt | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
| SRB2_Release.props | ||
| srb2banner.png | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.