RingRacers/src/hardware
2020-01-08 20:52:34 -08:00
..
r_opengl Fix GetTextureUsed 2020-01-05 18:10:33 -03:00
s_ds3d
s_fmod
s_openal More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c Merge remote-tracking branch 'origin/master' into renderswitch 2019-11-12 20:25:40 -03:00
hw_cache.c Fix chroma key 2020-01-05 22:04:19 -03:00
hw_clip.c Eliminate some old GL functions so we don't slide back into bad habits! 2018-12-27 22:10:10 -05:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2018-11-10 16:08:56 +00:00
hw_data.h Fix TC_ blending 2019-12-12 22:26:28 -03:00
hw_defs.h Merge remote-tracking branch 'origin/master' into flats-in-walls 2019-12-17 15:05:16 -03:00
hw_dll.h Use long double suffix 2019-10-22 21:48:15 -07:00
hw_draw.c Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
hw_drv.h Die, Apple! 2019-12-08 22:31:59 -03:00
hw_glide.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_glob.h AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00
hw_light.c Fix broken dynlight list because of a SPR_NON2 that doesn't exist 2019-12-28 22:57:37 -03:00
hw_light.h
hw_main.c Don't clip player MD2 either! 2020-01-08 20:52:34 -08:00
hw_main.h Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
hw_md2.c Don't Y-billboard papersprite models (?!?!??!??!?!?) 2020-01-01 18:00:01 -03:00
hw_md2.h HWR_AllowModel 2019-12-12 22:53:19 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c
hws_data.h
u_list.c Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00
u_list.h Common model format, with MD2/MD3 loading 2018-12-18 17:52:45 -05:00