RingRacers/src/hardware
2018-12-18 16:50:03 -05:00
..
r_minigl
r_opengl Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c nodigimusic nomusic nosound refactor other targets 2018-09-14 10:35:56 -04:00
hw3sound.h
hw_bsp.c Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show 2018-11-25 21:47:56 -05:00
hw_cache.c
hw_clip.c fix using abs() on unsigned 2018-11-10 17:40:09 +00:00
hw_clip.h More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now 2018-11-10 16:08:56 +00:00
hw_data.h Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2. 2018-10-27 19:58:51 +01:00
hw_defs.h
hw_dll.h
hw_draw.c Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode 2018-11-13 18:13:51 +00:00
hw_drv.h Removed all remaining traces of VID_X11 code in hw_drv.h and hw_data.h, the macro is no longer used by Linux etc versions of SRB2. 2018-10-27 19:58:51 +01:00
hw_glide.h
hw_glob.h Dummy out OpenGL loading screen; fix console toggle so it doesn't actually show 2018-11-25 21:47:56 -05:00
hw_light.c
hw_light.h
hw_main.c dispoffset OGL fix [by Azeonus] 2018-12-18 16:50:03 -05:00
hw_main.h
hw_md2.c Ensure file is closed whenever MD2 reading errors happen 2018-10-27 18:53:38 +01:00
hw_md2.h Add MD2_INDENT and MD2_VERSION so we can cleanly check that it's a valid MD2 from magic number/version 2018-10-27 18:53:18 +01:00
hw_trick.c More optimising and otherwise fixing bizarre formatting in hw_trick.c 2018-10-27 18:58:05 +01:00
hws_data.h