RingRacers/src/hardware
2019-11-13 12:36:44 -03:00
..
r_opengl Rotation axis (will rename internally later) 2019-11-13 12:36:44 -03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_bsp.c Use long double suffix 2019-10-22 21:48:15 -07:00
hw_cache.c Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
hw_clip.c Eliminate some old GL functions so we don't slide back into bad habits! 2018-12-27 22:10:10 -05:00
hw_clip.h
hw_data.h Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-11 14:41:55 -03:00
hw_defs.h Rotation axis (will rename internally later) 2019-11-13 12:36:44 -03:00
hw_dll.h Use long double suffix 2019-10-22 21:48:15 -07:00
hw_draw.c make hwrender compile 2019-11-08 22:58:41 -03:00
hw_drv.h Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c 2019-11-02 18:34:12 +00:00
hw_glide.h Revert "Merge branch 'flats-png_port' into 'master'" 2019-09-09 18:40:21 +00:00
hw_glob.h Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
hw_light.c Fix nonpacked to packed cast for OpenGL 2019-11-07 16:30:29 -08:00
hw_light.h
hw_main.c Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
hw_main.h add gr_modelinterpolation 2019-11-04 12:21:53 -03:00
hw_md2.c Rotation axis (will rename internally later) 2019-11-13 12:36:44 -03:00
hw_md2.h function renaming 2019-11-05 10:28:19 -03:00
hw_md2load.c Fix MD2 loading 2019-09-15 16:24:17 -03:00
hw_md2load.h
hw_md3load.c Sprite2 support but I'm not a dumbass 2019-09-03 18:27:22 -03:00
hw_md3load.h
hw_model.c Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_model.h Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck. 2019-11-02 17:52:54 +00:00
hw_trick.c
hws_data.h
u_list.c
u_list.h