RingRacers/src/hardware
Jaime Passos b4b4738c94 Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
..
r_opengl Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
s_ds3d
s_fmod
s_openal
hw3dsdrv.h
hw3sound.c Merge remote-tracking branch 'origin/master' into HEAD 2020-04-24 22:10:59 -07:00
hw3sound.h
hw_batching.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_batching.h OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
hw_bsp.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_cache.c Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
hw_clip.c
hw_clip.h
hw_data.h Refactor patch loading 2020-08-08 05:16:47 -03:00
hw_defs.h Move the sky dome code out of r_opengl.c, fix issues with shaders 2020-07-17 02:48:05 -03:00
hw_dll.h
hw_draw.c Refactor patch loading 2020-08-08 05:16:47 -03:00
hw_drv.h Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
hw_glob.h Refactor renderer switching 2020-08-14 22:27:16 -03:00
hw_light.c gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_light.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_main.c Changes to sprite rendering: 2020-10-12 00:13:22 -03:00
hw_main.h Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
hw_md2.c Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
hw_md2.h gr_ -> gl_ 2020-07-06 01:15:08 -03:00
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c More work on sprite-texture model uv adjustment 2 2020-07-16 22:39:44 +03:00
hw_model.h More work on sprite-texture model uv adjustment 2020-07-16 22:11:36 +03:00
hws_data.h
u_list.c
u_list.h