..
android
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
blua
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
djgppdos
Adjusted bonustime, Goldshrooms work, added intermediate boostspeed for between Megashroom size
2017-02-19 15:54:23 -05:00
dummy
hardware
MFE_DRAWONLYFORPx stuff ported to OpenGL, and MT_DRIFTDUST respects Boo powers
2018-06-11 02:15:27 -04:00
locale
nds
sdl
Merge remote-tracking branch 'srb2public/next'
2018-06-04 16:58:35 -04:00
sdl12
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-04-07 18:43:59 -04:00
win32
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-04-07 18:43:59 -04:00
win32ce
Most items work (netgame needs testing), will do fireballs later.
2017-02-26 17:38:24 -05:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c
Comment out calls to CV_SetValue for cv_analog
2018-03-12 03:18:45 +00:00
b_bot.h
byteptr.h
CMakeLists.txt
Closer to done HUD tweaking?
2017-12-23 19:14:06 -05:00
command.c
Changing from Relaxed Standard Turbo to the typical Easy Normal Hard
2018-05-30 17:29:40 -04:00
command.h
Lots of changes
2018-01-15 22:31:14 -05:00
comptime.c
config.h.in
DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet
2017-02-20 20:08:24 -05:00
console.c
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-04-07 18:43:59 -04:00
console.h
d_clisrv.c
Use strlen for all of the valid zone title/act num checks
2018-06-05 17:28:46 -04:00
d_clisrv.h
Instead of player->laptime, lets add curlap
2018-01-21 21:03:44 -05:00
d_event.h
A lot lol
2017-12-16 22:32:43 -05:00
d_main.c
Merge remote-tracking branch 'srb2public/next'
2018-06-04 16:58:35 -04:00
d_main.h
d_net.c
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
2017-12-17 14:17:07 -05:00
d_net.h
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
d_netcmd.c
Debug checkpoint, and prevent spinout/booster timers while in the air
2018-06-17 18:10:42 -04:00
d_netcmd.h
Debug checkpoint, and prevent spinout/booster timers while in the air
2018-06-17 18:10:42 -04:00
d_netfil.c
Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
2018-04-15 22:00:31 +01:00
d_netfil.h
PT_REQUESTFILE checking:
2017-05-26 13:39:54 +01:00
d_player.h
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
d_think.h
d_ticcmd.h
Lots of cmd restructuring.
2018-06-05 17:12:42 -04:00
dehacked.c
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
dehacked.h
doomdata.h
doomdef.h
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-01-03 16:27:36 -05:00
doomstat.h
SPB fixes
2018-06-11 01:51:50 -04:00
doomtype.h
Mirror Mode
2017-12-12 00:07:14 -05:00
endian.h
f_finale.c
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-04-07 18:43:59 -04:00
f_finale.h
f_wipe.c
Base title screen, gets screen fade working from intro->title for the fade to work
2018-01-15 03:40:25 +00:00
fastcmp.h
filesrch.c
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
filesrch.h
g_game.c
SPB fixes
2018-06-11 01:51:50 -04:00
g_game.h
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
g_input.c
nice
2018-05-31 01:06:48 -04:00
g_input.h
Restore gc_camrotate
2018-05-30 16:54:59 -04:00
g_state.h
Getting there.
2018-01-27 20:59:29 -05:00
hu_stuff.c
Made a lot of gametype checks use either G_RaceGametype or G_BattleGametype
2018-03-04 15:27:52 -05:00
hu_stuff.h
Add the accent
2018-03-29 13:35:40 -04:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
more quad stuff
2017-12-11 00:12:38 -06:00
i_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h
some joystick fixes
2017-12-24 08:20:58 -05:00
i_tcp.c
TCP: remove BADSOCKET
2017-12-26 19:56:50 -05:00
i_tcp.h
i_video.h
info.c
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
info.h
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
k_kart.c
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
k_kart.h
Linked list bananas, hnext/hprev fixes
2018-06-16 19:57:08 -04:00
keys.h
lua_baselib.c
Linked list bananas, hnext/hprev fixes
2018-06-16 19:57:08 -04:00
lua_consolelib.c
P != M
2018-02-08 18:14:56 -05:00
lua_hook.h
lua_hooklib.c
Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
2017-12-17 20:59:24 +00:00
lua_hud.h
lua_hudlib.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
lua_infolib.c
lua_libs.h
v1.3.04 - The Bouncy One
2017-04-17 13:20:52 -04:00
lua_maplib.c
actnum is now a 2 character long string
2018-06-05 01:34:05 -04:00
lua_mathlib.c
lua_mobjlib.c
Linked list bananas, hnext/hprev fixes
2018-06-16 19:57:08 -04:00
lua_playerlib.c
Lots of cmd restructuring.
2018-06-05 17:12:42 -04:00
lua_script.c
Merge remote-tracking branch 'refs/remotes/srb2public/next'
2018-04-07 18:43:59 -04:00
lua_script.h
lua_skinlib.c
Some more minor comeback tweaks
2017-11-19 19:39:40 -05:00
lua_thinkerlib.c
Rewrote thinkers.iterate to handle invalid pointers elegantly.
2017-05-27 14:03:27 -05:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
Unlock all cheat no longer sets game modified if it can't find anything to unlock
2018-03-04 18:42:06 -05:00
m_cheat.h
m_cond.c
Changed time requirements to accomedate lap changes
2018-06-02 10:29:43 -04:00
m_cond.h
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
m_dllist.h
m_fixed.c
Correct C FixedMul() off-by-one errors
2018-05-20 22:55:21 +03:00
m_fixed.h
Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
2017-09-14 21:29:38 +01:00
m_menu.c
Tiny menu header tweaks
2018-06-14 20:46:07 -04:00
m_menu.h
Build: fixup warnings in Debug builds
2017-09-28 16:54:26 -04:00
m_misc.c
Use strlen for all of the valid zone title/act num checks
2018-06-05 17:28:46 -04:00
m_misc.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile
NOFOURPLAYER as a compile option
2018-01-01 13:18:38 -05:00
Makefile.cfg
Build: do not error on FALLTHURs
2017-10-27 19:49:55 -04:00
md5.c
md5.h
mserv.c
Merge remote-tracking branch 'refs/remotes/srb2public/master'
2018-01-02 22:59:43 -05:00
mserv.h
p5prof.h
p_ceilng.c
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
p_enemy.c
Merge branch 'next' into public_flatsprite
2018-06-09 18:47:42 +01:00
p_floor.c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
p_inter.c
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
p_lights.c
p_local.h
Race lap linedef executor
2018-03-31 14:48:49 -04:00
p_map.c
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
p_maputl.c
p_maputl.h
p_mobj.c
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
p_mobj.h
Linked list bananas, hnext/hprev fixes
2018-06-16 19:57:08 -04:00
p_polyobj.c
A lot lol
2017-12-16 22:32:43 -05:00
p_polyobj.h
p_pspr.h
p_saveg.c
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
p_saveg.h
p_setup.c
SPB fixes
2018-06-11 01:51:50 -04:00
p_setup.h
p_sight.c
p_slopes.c
Nerf slope push because of stronger gravity
2017-03-13 00:10:38 +00:00
p_slopes.h
p_spec.c
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
p_spec.h
v1.3.04 - The Bouncy One
2017-04-17 13:20:52 -04:00
p_telept.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
p_tick.c
Minor fixes
2018-06-15 03:02:05 -04:00
p_tick.h
p_user.c
Maintenence
2018-06-10 16:10:24 -04:00
r_bsp.c
Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support
2018-06-06 18:36:39 -04:00
r_bsp.h
Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support
2018-06-06 18:36:39 -04:00
r_data.c
Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster
2017-05-15 14:38:55 +01:00
r_data.h
r_defs.h
Merge branch 'master' into public_flatsprite
2017-05-12 20:42:55 -04:00
r_draw.c
So much
2018-02-05 18:55:52 -05:00
r_draw.h
So much
2018-02-05 18:55:52 -05:00
r_draw8.c
r_draw16.c
r_local.h
what is this bullshit?!
2018-03-12 01:21:35 -04:00
r_main.c
Better menus
2018-06-14 20:18:29 -04:00
r_main.h
more quad stuff
2017-12-11 00:12:38 -06:00
r_plane.c
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
r_plane.h
r_segs.c
probably best if we did this instead actually
2018-01-08 14:29:47 +00:00
r_segs.h
r_sky.c
Rendering fixes ahoy!
2017-12-29 14:50:16 -05:00
r_sky.h
r_splats.c
r_splats.h
r_state.h
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
2017-12-17 14:17:07 -05:00
r_things.c
Merge branch 'master' into sonicitems
2018-06-07 19:39:45 -04:00
r_things.h
Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support
2018-06-06 18:36:39 -04:00
s_sound.c
Better menus
2018-06-14 20:18:29 -04:00
s_sound.h
Better menus
2018-06-14 20:18:29 -04:00
screen.c
screen.h
sounds.c
Misc tweaks just about everywhere
2018-06-18 00:42:53 -04:00
sounds.h
Merge branch 'master' into sonicitems
2018-06-09 22:50:21 -04:00
st_stuff.c
actnum is now a 2 character long string
2018-06-05 01:34:05 -04:00
st_stuff.h
Resurrect the minimap
2017-12-18 18:07:38 -06:00
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
Merge branch 'upstream/next' into zarrotsu_vanillamerge
2017-02-17 20:14:55 +00:00
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c
Better menus
2018-06-14 20:18:29 -04:00
v_video.h
HUD
2017-12-17 20:42:17 -05:00
vid_copy.s
w_wad.c
Created W_OpenWadFile for opening WAD files with the path correction code.
2017-02-16 21:55:17 +00:00
w_wad.h
Created W_OpenWadFile for opening WAD files with the path correction code.
2017-02-16 21:55:17 +00:00
y_inter.c
Tiny menu header tweaks
2018-06-14 20:46:07 -04:00
y_inter.h
It's SINT8 not INT8
2018-02-23 01:04:52 +00:00
z_zone.c
z_zone.h