RingRacers/src/hardware
2018-09-27 18:11:43 +01:00
..
r_minigl Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
r_opengl Merge remote-tracking branch 'refs/remotes/srb2public/next' 2018-04-07 18:43:59 -04:00
s_ds3d
s_fmod Most items work (netgame needs testing), will do fireballs later. 2017-02-26 17:38:24 -05:00
s_openal MSVC: set SubSystem on DLLs to Windows 2017-12-27 19:32:38 -05:00
hw3dsdrv.h
hw3sound.c Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
hw3sound.h
hw_bsp.c Turns out I actually forgot to push this when I did the GL fade colour thing earlier, woops. 2018-09-22 21:05:20 +01:00
hw_cache.c
hw_data.h Build: support building with clang 5.0 2017-09-30 08:54:17 -04:00
hw_defs.h Encore mode - a fresh take on mirror mode! 2018-07-23 23:50:41 +01:00
hw_dll.h added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
hw_draw.c merge sonicitems into chat-changes so that it's not lagging 10 years behind 2018-07-31 19:45:49 +02:00
hw_drv.h Revert "Fix screenshot functionality in fullscreen in SDL2" 2018-03-18 18:33:53 +00:00
hw_glide.h
hw_glob.h Transform sprites in world space rather than screen space 2018-03-21 19:45:37 +00:00
hw_light.c So much 2018-02-05 18:55:52 -05:00
hw_light.h
hw_main.c Revamp flat alignment to be consistent across all renderer functions except for the software slope renderer, which me and fickle tried our best at but couldn't get to work. (This is a backport of 2.2 code that slightly postdates the improved flat alignment Kart's had for a while.) 2018-09-27 18:11:43 +01:00
hw_main.h merge sonicitems into chat-changes so that it's not lagging 10 years behind 2018-07-31 19:45:49 +02:00
hw_md2.c Changed MD2 coloring again 2018-09-16 23:39:18 -04:00
hw_md2.h DevEXE version 1.1.00: Added some MD5 checks, increased md2 triagle limit, temporarily disabled magnet 2017-02-20 20:08:24 -05:00
hw_trick.c
hws_data.h