RingRacers/src/k_bot.h
Sally Coolatta b9f91cb7ec Increase bot difficulty range to 13
While I finally pushed to do this because of the epic Blue Sphere reference, I was kinda thinking about doing this for a while, because it gives more room for bots to level up during Hard GP.

I thought about just making the new level cap go up normally, but I decided on keeping the bots' passive buffs (like top speed & ring boosts) go up linearly, while rubberbanding range is kept the same.

I don't think I can properly explain it, but this basically means level 13s are a touch harder than old level 9s before, and new level 9s are touch easier than old level 9s. Basically think of it as more level range than actually making the bots harder.

The expanded range means that Hard GP can start off easier, but end harder. (And of course, Master is even more ridiculous c:)
2022-03-30 15:25:55 -04:00

259 lines
7.3 KiB
C++

// SONIC ROBO BLAST 2 KART
//-----------------------------------------------------------------------------
// Copyright (C) 2018-2020 by Sally "TehRealSalt" Cochenour
// Copyright (C) 2018-2020 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file k_bot.h
/// \brief Bot logic & ticcmd generation code
#ifndef __K_BOT__
#define __K_BOT__
#include "k_waypoint.h"
#include "d_player.h"
#include "r_defs.h"
// Maximum value of botvars.difficulty
#define MAXBOTDIFFICULTY 13
// Level of a "difficult" bot. The max bot level was increased, but this keeps all of the same calculations.
#define DIFFICULTBOT 9
// How many tics in a row do you need to turn in this direction before we'll let you turn.
// Made it as small as possible without making it look like the bots are twitching constantly.
#define BOTTURNCONFIRM 4
// How many tics without being able to accelerate before we'll let you spindash.
#define BOTSPINDASHCONFIRM (TICRATE/4)
// Point for bots to aim for
typedef struct botprediction_s {
fixed_t x, y;
fixed_t radius;
} botprediction_t;
// AVAILABLE FOR LUA
/*--------------------------------------------------
boolean K_PlayerUsesBotMovement(player_t *player);
Tells if this player is being controlled via bot movement code (is a bot, or is exiting).
Input Arguments:-
player - Player to check.
Return:-
true if using bot movement code, otherwise false.
--------------------------------------------------*/
boolean K_PlayerUsesBotMovement(player_t *player);
/*--------------------------------------------------
boolean K_BotCanTakeCut(player_t *player);
Tells if this bot is able to take shortcuts (currently unaffected by offroad,
or has certain items ready).
Input Arguments:-
player - Player to check.
Return:-
true if able to take shortcuts, otherwise false.
--------------------------------------------------*/
boolean K_BotCanTakeCut(player_t *player);
/*--------------------------------------------------
fixed_t K_BotRubberband(player_t *player);
Gives a multiplier for a bot's rubberbanding.
Meant to be used for acceleration and handling.
Input Arguments:-
player - Player to check.
Return:-
A multiplier in fixed point scale.
--------------------------------------------------*/
fixed_t K_BotRubberband(player_t *player);
/*--------------------------------------------------
fixed_t K_BotTopSpeedRubberband(player_t *player);
Gives a multiplier for a bot's rubberbanding.
Adjusted from K_BotRubberband to be used for top speed.
Input Arguments:-
player - Player to check.
Return:-
A multiplier in fixed point scale.
--------------------------------------------------*/
fixed_t K_BotTopSpeedRubberband(player_t *player);
/*--------------------------------------------------
fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict);
Gives a multiplier for a bot's rubberbanding.
Adjusted from K_BotRubberband to be used for friction.
Input Arguments:-
player - Player to check.
frict - Friction value to adjust.
Return:-
The new friction value.
--------------------------------------------------*/
fixed_t K_BotFrictionRubberband(player_t *player, fixed_t frict);
/*--------------------------------------------------
fixed_t K_DistanceOfLineFromPoint(fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y, fixed_t cx, fixed_t cy);
Gets the distance of a point away from a line.
TODO: Could go in another file?
Input Arguments:-
v1x - Line's first vertex x position.
v1y - Line's first vertex y position.
v2x - Line's second vertex x position.
v2y - Line's second vertex y position.
cx - Point's x position.
cy - Point's y position.
Return:-
The distance between the point and the line.
--------------------------------------------------*/
fixed_t K_DistanceOfLineFromPoint(fixed_t v1x, fixed_t v1y, fixed_t v2x, fixed_t v2y, fixed_t cx, fixed_t cy);
// NOT AVAILABLE FOR LUA
/*--------------------------------------------------
boolean K_AddBot(UINT8 skin, UINT8 difficulty, UINT8 *newplayernum);
Returns the waypoint actually being used as the finish line.
Input Arguments:-
skin - Skin number that the bot will use.
difficulty - Difficulty level this bot will use.
newplayernum - Pointer to the last valid player slot number.
Is a pointer so that this function can be called multiple times to add more than one bot.
Return:-
true if a bot packet can be sent, otherwise false.
--------------------------------------------------*/
boolean K_AddBot(UINT8 skin, UINT8 difficulty, UINT8 *newplayernum);
/*--------------------------------------------------
void K_UpdateMatchRaceBots(void);
Updates the number of bots in the server and their difficulties for Match Race.
--------------------------------------------------*/
void K_UpdateMatchRaceBots(void);
/*--------------------------------------------------
UINT8 K_EggboxStealth(fixed_t x, fixed_t y);
Gets a "stealth" value for a position, to figure out how
well Eggman boxes blend into random items.
Input Arguments:-
x - X coordinate to check.
y - Y coordinate to check.
Return:-
Stealth value for the position.
--------------------------------------------------*/
UINT8 K_EggboxStealth(fixed_t x, fixed_t y);
/*--------------------------------------------------
boolean K_BotHatesThisSector(player_t *player, sector_t *sec, fixed_t x, fixed_t y)
Tells us if a bot will play more careful around
this sector. Checks FOFs in the sector, as well.
Input Arguments:-
player - Player to check against.
sec - Sector to check against.
x - Linedef cross X position, for slopes
y - Linedef cross Y position, for slopes
Return:-
true if avoiding this sector, false otherwise.
--------------------------------------------------*/
boolean K_BotHatesThisSector(player_t *player, sector_t *sec, fixed_t x, fixed_t y);
/*--------------------------------------------------
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player);
Moves the bot's prediction, based on objects around the bot.
Input Arguments:-
predict - The bot's prediction to nudge.
player - Player to compare.
Return:-
None
--------------------------------------------------*/
void K_NudgePredictionTowardsObjects(botprediction_t *predict, player_t *player);
/*--------------------------------------------------
void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd);
Creates a bot's ticcmd, looking at its surroundings to
try and figure out what it should do.
Input Arguments:-
player - Player to generate the ticcmd for.
cmd - The player's ticcmd to modify.
Return:-
None
--------------------------------------------------*/
void K_BuildBotTiccmd(player_t *player, ticcmd_t *cmd);
/*--------------------------------------------------
void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt);
Item usage part of ticcmd generation.
Input Arguments:-
player - Player to generate the ticcmd for.
cmd - The player's ticcmd to modify.
turnamt - How hard the bot is turning.
Return:-
None
--------------------------------------------------*/
void K_BotItemUsage(player_t *player, ticcmd_t *cmd, INT16 turnamt);
#endif