RingRacers/libs/SDL2/test/testautomation_hints.c
James R fd3b045f80 Update libs/SDL2 to 2.0.22
# Conflicts:
#	libs/SDL2/COPYING.txt
#	libs/SDL2/WhatsNew.txt
#	libs/SDL2/docs/README-android.md
#	libs/SDL2/docs/README-linux.md
#	libs/SDL2/i686-w64-mingw32/bin/SDL2.dll
#	libs/SDL2/i686-w64-mingw32/bin/sdl2-config
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_assert.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_atomic.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_audio.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_bits.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_blendmode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_clipboard.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_config.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_cpuinfo.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_egl.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_endian.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_error.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_events.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_filesystem.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gamecontroller.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_gesture.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_haptic.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_hints.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_joystick.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keyboard.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_keycode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_loadso.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_log.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_main.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_messagebox.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mouse.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_mutex.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_name.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengl.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_opengles2.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_pixels.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_platform.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_power.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_quit.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rect.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_render.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_revision.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_rwops.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_scancode.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_sensor.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_shape.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_stdinc.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_surface.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_system.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_syswm.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_assert.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_common.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_compare.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_crc32.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_font.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_harness.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_images.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_log.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_md5.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_memory.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_test_random.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_thread.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_timer.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_touch.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_types.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_version.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_video.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/SDL_vulkan.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/begin_code.h
#	libs/SDL2/i686-w64-mingw32/include/SDL2/close_code.h
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.dll.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2.la
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2_test.la
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2main.a
#	libs/SDL2/i686-w64-mingw32/lib/libSDL2main.la
#	libs/SDL2/i686-w64-mingw32/lib/pkgconfig/sdl2.pc
#	libs/SDL2/test/Makefile.in
#	libs/SDL2/test/Makefile.os2
#	libs/SDL2/test/checkkeys.c
#	libs/SDL2/test/configure.ac
#	libs/SDL2/test/controllermap.c
#	libs/SDL2/test/loopwave.c
#	libs/SDL2/test/loopwavequeue.c
#	libs/SDL2/test/testatomic.c
#	libs/SDL2/test/testaudiocapture.c
#	libs/SDL2/test/testaudiohotplug.c
#	libs/SDL2/test/testaudioinfo.c
#	libs/SDL2/test/testautomation.c
#	libs/SDL2/test/testbounds.c
#	libs/SDL2/test/testcustomcursor.c
#	libs/SDL2/test/testdisplayinfo.c
#	libs/SDL2/test/testdraw2.c
#	libs/SDL2/test/testdrawchessboard.c
#	libs/SDL2/test/testdropfile.c
#	libs/SDL2/test/testerror.c
#	libs/SDL2/test/testfile.c
#	libs/SDL2/test/testfilesystem.c
#	libs/SDL2/test/testgamecontroller.c
#	libs/SDL2/test/testgesture.c
#	libs/SDL2/test/testgl2.c
#	libs/SDL2/test/testgles.c
#	libs/SDL2/test/testgles2.c
#	libs/SDL2/test/testhotplug.c
#	libs/SDL2/test/testiconv.c
#	libs/SDL2/test/testime.c
#	libs/SDL2/test/testintersections.c
#	libs/SDL2/test/testjoystick.c
#	libs/SDL2/test/testkeys.c
#	libs/SDL2/test/testloadso.c
#	libs/SDL2/test/testlock.c
#	libs/SDL2/test/testmessage.c
#	libs/SDL2/test/testmultiaudio.c
#	libs/SDL2/test/testnative.c
#	libs/SDL2/test/testnative.h
#	libs/SDL2/test/testnativew32.c
#	libs/SDL2/test/testnativex11.c
#	libs/SDL2/test/testoverlay2.c
#	libs/SDL2/test/testplatform.c
#	libs/SDL2/test/testpower.c
#	libs/SDL2/test/testqsort.c
#	libs/SDL2/test/testrelative.c
#	libs/SDL2/test/testrendercopyex.c
#	libs/SDL2/test/testrendertarget.c
#	libs/SDL2/test/testresample.c
#	libs/SDL2/test/testrumble.c
#	libs/SDL2/test/testscale.c
#	libs/SDL2/test/testsem.c
#	libs/SDL2/test/testsensor.c
#	libs/SDL2/test/testshader.c
#	libs/SDL2/test/testshape.c
#	libs/SDL2/test/testsprite2.c
#	libs/SDL2/test/testspriteminimal.c
#	libs/SDL2/test/teststreaming.c
#	libs/SDL2/test/testthread.c
#	libs/SDL2/test/testtimer.c
#	libs/SDL2/test/testver.c
#	libs/SDL2/test/testviewport.c
#	libs/SDL2/test/testvulkan.c
#	libs/SDL2/test/testwm2.c
#	libs/SDL2/test/testyuv.c
#	libs/SDL2/test/testyuv_cvt.c
#	libs/SDL2/test/testyuv_cvt.h
#	libs/SDL2/test/torturethread.c
#	libs/SDL2/x86_64-w64-mingw32/bin/SDL2.dll
#	libs/SDL2/x86_64-w64-mingw32/bin/sdl2-config
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_assert.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_atomic.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_audio.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_bits.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_blendmode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_clipboard.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_config.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_cpuinfo.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_egl.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_endian.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_error.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_events.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_filesystem.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gamecontroller.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_gesture.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_haptic.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_hints.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_joystick.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keyboard.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_keycode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_loadso.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_log.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_main.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_messagebox.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mouse.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_mutex.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_name.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengl.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_opengles2.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_pixels.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_platform.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_power.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_quit.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rect.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_render.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_revision.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_rwops.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_scancode.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_sensor.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_shape.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_stdinc.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_surface.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_system.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_syswm.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_assert.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_common.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_compare.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_crc32.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_font.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_fuzzer.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_harness.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_images.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_log.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_md5.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_memory.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_test_random.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_thread.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_timer.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_touch.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_types.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_version.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_video.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/SDL_vulkan.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/begin_code.h
#	libs/SDL2/x86_64-w64-mingw32/include/SDL2/close_code.h
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.dll.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2.la
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2_test.la
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.a
#	libs/SDL2/x86_64-w64-mingw32/lib/libSDL2main.la
#	libs/SDL2/x86_64-w64-mingw32/lib/pkgconfig/sdl2.pc
2022-09-05 15:13:45 +01:00

172 lines
5 KiB
C

/**
* Hints test suite
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_test.h"
const int _numHintsEnum = 25;
const char* _HintsEnum[] =
{
SDL_HINT_ACCELEROMETER_AS_JOYSTICK,
SDL_HINT_FRAMEBUFFER_ACCELERATION,
SDL_HINT_GAMECONTROLLERCONFIG,
SDL_HINT_GRAB_KEYBOARD,
SDL_HINT_IDLE_TIMER_DISABLED,
SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK,
SDL_HINT_MOUSE_RELATIVE_MODE_WARP,
SDL_HINT_ORIENTATIONS,
SDL_HINT_RENDER_DIRECT3D_THREADSAFE,
SDL_HINT_RENDER_DRIVER,
SDL_HINT_RENDER_OPENGL_SHADERS,
SDL_HINT_RENDER_SCALE_QUALITY,
SDL_HINT_RENDER_VSYNC,
SDL_HINT_TIMER_RESOLUTION,
SDL_HINT_VIDEO_ALLOW_SCREENSAVER,
SDL_HINT_VIDEO_HIGHDPI_DISABLED,
SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES,
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT,
SDL_HINT_VIDEO_WIN_D3DCOMPILER,
SDL_HINT_VIDEO_X11_XINERAMA,
SDL_HINT_VIDEO_X11_XRANDR,
SDL_HINT_VIDEO_X11_XVIDMODE,
SDL_HINT_XINPUT_ENABLED,
};
const char* _HintsVerbose[] =
{
"SDL_ACCELEROMETER_AS_JOYSTICK",
"SDL_FRAMEBUFFER_ACCELERATION",
"SDL_GAMECONTROLLERCONFIG",
"SDL_GRAB_KEYBOARD",
"SDL_IDLE_TIMER_DISABLED",
"SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS",
"SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK",
"SDL_MOUSE_RELATIVE_MODE_WARP",
"SDL_ORIENTATIONS",
"SDL_RENDER_DIRECT3D_THREADSAFE",
"SDL_RENDER_DRIVER",
"SDL_RENDER_OPENGL_SHADERS",
"SDL_RENDER_SCALE_QUALITY",
"SDL_RENDER_VSYNC",
"SDL_TIMER_RESOLUTION",
"SDL_VIDEO_ALLOW_SCREENSAVER",
"SDL_VIDEO_HIGHDPI_DISABLED",
"SDL_VIDEO_MAC_FULLSCREEN_SPACES",
"SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS",
"SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT",
"SDL_VIDEO_WIN_D3DCOMPILER",
"SDL_VIDEO_X11_XINERAMA",
"SDL_VIDEO_X11_XRANDR",
"SDL_VIDEO_X11_XVIDMODE",
"SDL_XINPUT_ENABLED"
};
/* Test case functions */
/**
* @brief Call to SDL_GetHint
*/
int
hints_getHint(void *arg)
{
const char *result1;
const char *result2;
int i;
for (i=0; i<_numHintsEnum; i++) {
result1 = SDL_GetHint(_HintsEnum[i]);
SDLTest_AssertPass("Call to SDL_GetHint(%s) - using define definition", (char*)_HintsEnum[i]);
result2 = SDL_GetHint(_HintsVerbose[i]);
SDLTest_AssertPass("Call to SDL_GetHint(%s) - using string definition", (char*)_HintsVerbose[i]);
SDLTest_AssertCheck(
(result1 == NULL && result2 == NULL) || (SDL_strcmp(result1, result2) == 0),
"Verify returned values are equal; got: result1='%s' result2='%s",
(result1 == NULL) ? "null" : result1,
(result2 == NULL) ? "null" : result2);
}
return TEST_COMPLETED;
}
/**
* @brief Call to SDL_SetHint
*/
int
hints_setHint(void *arg)
{
const char *originalValue;
const char *value;
const char *testValue;
SDL_bool result;
int i, j;
/* Create random values to set */
value = SDLTest_RandomAsciiStringOfSize(10);
for (i=0; i<_numHintsEnum; i++) {
/* Capture current value */
originalValue = SDL_GetHint(_HintsEnum[i]);
SDLTest_AssertPass("Call to SDL_GetHint(%s)", _HintsEnum[i]);
/* Copy the original value, since it will be freed when we set it again */
originalValue = originalValue ? SDL_strdup(originalValue) : NULL;
/* Set value (twice) */
for (j=1; j<=2; j++) {
result = SDL_SetHint(_HintsEnum[i], value);
SDLTest_AssertPass("Call to SDL_SetHint(%s, %s) (iteration %i)", _HintsEnum[i], value, j);
SDLTest_AssertCheck(
result == SDL_TRUE || result == SDL_FALSE,
"Verify valid result was returned, got: %i",
(int)result);
testValue = SDL_GetHint(_HintsEnum[i]);
SDLTest_AssertPass("Call to SDL_GetHint(%s) - using string definition", _HintsVerbose[i]);
SDLTest_AssertCheck(
(SDL_strcmp(value, testValue) == 0),
"Verify returned value equals set value; got: testValue='%s' value='%s",
(testValue == NULL) ? "null" : testValue,
value);
}
/* Reset original value */
result = SDL_SetHint(_HintsEnum[i], originalValue);
SDLTest_AssertPass("Call to SDL_SetHint(%s, originalValue)", _HintsEnum[i]);
SDLTest_AssertCheck(
result == SDL_TRUE || result == SDL_FALSE,
"Verify valid result was returned, got: %i",
(int)result);
SDL_free((void *)originalValue);
}
SDL_free((void *)value);
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Hints test cases */
static const SDLTest_TestCaseReference hintsTest1 =
{ (SDLTest_TestCaseFp)hints_getHint, "hints_getHint", "Call to SDL_GetHint", TEST_ENABLED };
static const SDLTest_TestCaseReference hintsTest2 =
{ (SDLTest_TestCaseFp)hints_setHint, "hints_setHint", "Call to SDL_SetHint", TEST_ENABLED };
/* Sequence of Hints test cases */
static const SDLTest_TestCaseReference *hintsTests[] = {
&hintsTest1, &hintsTest2, NULL
};
/* Hints test suite (global) */
SDLTest_TestSuiteReference hintsTestSuite = {
"Hints",
NULL,
hintsTests,
NULL
};