RingRacers/src
Monster Iestyn ba6d011d7b Scale should be fixed_t not UINT16!
This is probably a leftover from how scaling worked in v2.0 I take it
2017-06-17 17:22:45 +01:00
..
android
blua
djgppdos
dummy
hardware OpenGL: check for 1.3+ or 2.0+, not just 1.3/2.X to 4.X 2017-05-29 23:04:03 -04:00
locale
nds
sdl OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime 2017-05-29 22:52:51 -04:00
sdl12 Update version number to v2.1.19 2017-05-26 21:38:49 -04:00
win32 Merge branch 'master' into disable_gettext 2017-03-29 16:56:44 -04:00
win32ce
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'cmake_nasm' into 'master' 2017-01-12 17:21:05 -05:00
command.c
command.h
comptime.c
config.h.in
console.c
console.h
d_clisrv.c Merge branch 'master' into next 2017-05-27 20:10:48 +01:00
d_clisrv.h Merge branch 'master' into next 2017-01-14 19:23:31 +00:00
d_event.h
d_main.c D_ModifierKeyResponder now checks for ev_console as a "key down" event 2017-02-04 23:26:37 +00:00
d_main.h
d_net.c Cleanup part 2, make ye old 2.1.18 warning a debugfile only message, and make the node == -1 have its own debugfile only message too 2017-05-26 15:30:26 +01:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c Merge branch 'master' into next 2017-05-26 23:02:06 +01:00
d_netcmd.h
d_netfil.c Merge branch 'master' into next 2017-05-26 23:02:06 +01:00
d_netfil.h PT_REQUESTFILE checking: 2017-05-26 13:39:54 +01:00
d_player.h
d_think.h
d_ticcmd.h
dehacked.c
dehacked.h
doomdata.h
doomdef.h Update version number to v2.1.19 2017-05-26 21:38:49 -04:00
doomstat.h
doomtype.h
endian.h
f_finale.c Added LJSonic to credits, altered how my own name + nick is shown in credits 2017-01-15 19:23:25 +00:00
f_finale.h
f_wipe.c
fastcmp.h
filesrch.c
filesrch.h
g_game.c Scale should be fixed_t not UINT16! 2017-06-17 17:22:45 +01:00
g_game.h Scale should be fixed_t not UINT16! 2017-06-17 17:22:45 +01:00
g_input.c
g_input.h
g_state.h
hu_stuff.c Merge branch 'netcode-shit' of https://github.com/LJSonik/SRB2 into netcode-shit 2017-01-13 22:02:06 +01:00
hu_stuff.h
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h
i_tcp.c DEBUGMODE -> _DEBUG =) 2017-01-14 19:24:22 +01:00
i_tcp.h
i_video.h
info.c
info.h
keys.h
lua_baselib.c
lua_consolelib.c
lua_hook.h
lua_hooklib.c
lua_hud.h
lua_hudlib.c
lua_infolib.c
lua_libs.h
lua_maplib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c
lua_script.h
lua_skinlib.c
lua_thinkerlib.c Rewrote thinkers.iterate to handle invalid pointers elegantly. 2017-05-27 14:03:27 -05:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c
m_cheat.h
m_cond.c
m_cond.h
m_dllist.h
m_fixed.c
m_fixed.h
m_menu.c Make "Enter Game" option use the big blue window notice if you cannot switch teams, instead of falling back on changeteam's own console notice 2017-03-02 14:28:52 +00:00
m_menu.h
m_misc.c check i not add, silly 2017-03-29 21:27:44 +01:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Makefile: disable GETTEXT by default 2017-05-26 18:10:53 -04:00
Makefile.cfg Makefile: disable GETTEXT by default 2017-05-26 18:10:53 -04:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Use NF instead of normal P_SetMobjState to prevent endless looping 2017-05-07 22:21:17 +01:00
p_floor.c
p_inter.c -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
p_lights.c
p_local.h
p_map.c Fixed a stupid bug involving jumping at spikes on FOFs in reverse gravity caused by my own incompetence/assumptions. 2017-01-16 17:52:06 +00:00
p_maputl.c
p_maputl.h
p_mobj.c Merge branch 'missiles_n_slopes' into 'next' 2017-05-26 12:25:31 -04:00
p_mobj.h
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c Merge branch 'savegame-hotfixes' into 'next' 2017-01-07 18:32:07 -05:00
p_saveg.h
p_setup.c Merge branch 'savegame-hotfixes' into 'next' 2017-01-07 18:32:07 -05:00
p_setup.h
p_sight.c
p_slopes.c
p_slopes.h
p_spec.c build: fix 64-bit builds 2017-04-01 17:22:24 -04:00
p_spec.h
p_telept.c
p_tick.c
p_tick.h
p_user.c
r_bsp.c build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline] 2017-03-23 23:13:31 -04:00
r_bsp.h
r_data.c Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster 2017-05-15 14:38:55 +01:00
r_data.h
r_defs.h Merge branch 'savegame-hotfixes' into 'next' 2017-01-07 18:32:07 -05:00
r_draw.c
r_draw.h
r_draw8.c
r_draw16.c
r_local.h
r_main.c
r_main.h
r_plane.c
r_plane.h
r_segs.c Fix sprtopscreen from getting integer overflows once and for all in R_DrawRepeatMaskedColumn 2017-01-31 22:10:31 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own 2017-03-02 19:37:21 +00:00
r_things.h
s_sound.c
s_sound.h
screen.c CMake: split inline AMS code from vid_copy.s code 2017-01-06 15:48:19 -05:00
screen.h
sounds.c
sounds.h
st_stuff.c
st_stuff.h
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Use less-than, not less-than-or-equals, since deststop is off-screen 2017-04-24 17:41:50 +01:00
v_video.h
vid_copy.s
w_wad.c Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
w_wad.h Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
y_inter.c Don't bail out in Y_StartIntermission in dedicated mode, this causes the game not to add on score bonuses for players from the server's view of things! 2017-05-19 16:31:23 +01:00
y_inter.h
z_zone.c
z_zone.h