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android
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blua
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djgppdos
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dummy
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hardware
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OpenGL: check for 1.3+ or 2.0+, not just 1.3/2.X to 4.X
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2017-05-29 23:04:03 -04:00 |
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locale
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nds
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sdl
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OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime
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2017-05-29 22:52:51 -04:00 |
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sdl12
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Update version number to v2.1.19
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2017-05-26 21:38:49 -04:00 |
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win32
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Merge branch 'master' into disable_gettext
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2017-03-29 16:56:44 -04:00 |
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win32ce
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Merge branch 'cmake_nasm' into 'master'
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2017-01-12 17:21:05 -05:00 |
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command.c
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command.h
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comptime.c
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config.h.in
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console.c
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console.h
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d_clisrv.c
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Merge branch 'master' into next
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2017-05-27 20:10:48 +01:00 |
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d_clisrv.h
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Merge branch 'master' into next
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2017-01-14 19:23:31 +00:00 |
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d_event.h
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d_main.c
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D_ModifierKeyResponder now checks for ev_console as a "key down" event
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2017-02-04 23:26:37 +00:00 |
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d_main.h
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d_net.c
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Cleanup part 2, make ye old 2.1.18 warning a debugfile only message, and make the node == -1 have its own debugfile only message too
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2017-05-26 15:30:26 +01:00 |
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d_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_netcmd.c
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Merge branch 'master' into next
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2017-05-26 23:02:06 +01:00 |
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d_netcmd.h
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d_netfil.c
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Merge branch 'master' into next
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2017-05-26 23:02:06 +01:00 |
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d_netfil.h
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PT_REQUESTFILE checking:
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2017-05-26 13:39:54 +01:00 |
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d_player.h
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d_think.h
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d_ticcmd.h
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dehacked.c
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dehacked.h
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doomdata.h
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doomdef.h
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Update version number to v2.1.19
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2017-05-26 21:38:49 -04:00 |
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doomstat.h
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doomtype.h
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endian.h
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f_finale.c
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Added LJSonic to credits, altered how my own name + nick is shown in credits
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2017-01-15 19:23:25 +00:00 |
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f_finale.h
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f_wipe.c
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fastcmp.h
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filesrch.c
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filesrch.h
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g_game.c
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Scale should be fixed_t not UINT16!
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2017-06-17 17:22:45 +01:00 |
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g_game.h
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Scale should be fixed_t not UINT16!
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2017-06-17 17:22:45 +01:00 |
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g_input.c
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g_input.h
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g_state.h
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hu_stuff.c
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Merge branch 'netcode-shit' of https://github.com/LJSonik/SRB2 into netcode-shit
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2017-01-13 22:02:06 +01:00 |
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hu_stuff.h
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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i_sound.h
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i_system.h
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i_tcp.c
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DEBUGMODE -> _DEBUG =)
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2017-01-14 19:24:22 +01:00 |
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i_tcp.h
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i_video.h
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info.c
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info.h
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keys.h
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lua_baselib.c
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lua_consolelib.c
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lua_hook.h
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lua_hooklib.c
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lua_hud.h
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lua_hudlib.c
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lua_infolib.c
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lua_libs.h
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lua_maplib.c
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lua_mathlib.c
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lua_mobjlib.c
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lua_playerlib.c
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lua_script.c
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lua_script.h
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lua_skinlib.c
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lua_thinkerlib.c
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Rewrote thinkers.iterate to handle invalid pointers elegantly.
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2017-05-27 14:03:27 -05:00 |
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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m_cheat.h
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m_cond.c
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m_cond.h
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m_dllist.h
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m_fixed.c
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m_fixed.h
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m_menu.c
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Make "Enter Game" option use the big blue window notice if you cannot switch teams, instead of falling back on changeteam's own console notice
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2017-03-02 14:28:52 +00:00 |
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m_menu.h
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m_misc.c
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check i not add, silly
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2017-03-29 21:27:44 +01:00 |
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m_misc.h
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Makefile: disable GETTEXT by default
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2017-05-26 18:10:53 -04:00 |
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Makefile.cfg
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Makefile: disable GETTEXT by default
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2017-05-26 18:10:53 -04:00 |
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md5.c
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md5.h
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mserv.c
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mserv.h
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p5prof.h
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p_ceilng.c
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p_enemy.c
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Use NF instead of normal P_SetMobjState to prevent endless looping
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2017-05-07 22:21:17 +01:00 |
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p_floor.c
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p_inter.c
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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p_lights.c
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p_local.h
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p_map.c
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Fixed a stupid bug involving jumping at spikes on FOFs in reverse gravity caused by my own incompetence/assumptions.
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2017-01-16 17:52:06 +00:00 |
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p_maputl.c
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p_maputl.h
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p_mobj.c
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Merge branch 'missiles_n_slopes' into 'next'
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2017-05-26 12:25:31 -04:00 |
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p_mobj.h
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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Merge branch 'savegame-hotfixes' into 'next'
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2017-01-07 18:32:07 -05:00 |
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p_saveg.h
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p_setup.c
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Merge branch 'savegame-hotfixes' into 'next'
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2017-01-07 18:32:07 -05:00 |
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p_setup.h
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p_sight.c
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p_slopes.c
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p_slopes.h
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p_spec.c
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build: fix 64-bit builds
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2017-04-01 17:22:24 -04:00 |
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p_spec.h
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p_telept.c
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p_tick.c
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p_tick.h
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p_user.c
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r_bsp.c
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build: r_bsp.c:213:23: warning: inlining failed in call to 'R_DoorClosed': call is unlikely and code size would grow [-Winline]
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2017-03-23 23:13:31 -04:00 |
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r_bsp.h
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r_data.c
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Don't need to use WADFILENUM/LUMPNUM in this function, since W_CheckNumForNamePwad returns just the lump number, not a combined WAD + lump number frankenstein's monster
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2017-05-15 14:38:55 +01:00 |
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r_data.h
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r_defs.h
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Merge branch 'savegame-hotfixes' into 'next'
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2017-01-07 18:32:07 -05:00 |
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r_draw.c
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r_draw.h
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r_draw8.c
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r_draw16.c
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r_local.h
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r_main.c
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r_main.h
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r_plane.c
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r_plane.h
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r_segs.c
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Fix sprtopscreen from getting integer overflows once and for all in R_DrawRepeatMaskedColumn
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2017-01-31 22:10:31 +00:00 |
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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r_things.c
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Played TD's Stormy Streets enough to know precipitation sprites didn't get an overflow test of their own
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2017-03-02 19:37:21 +00:00 |
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r_things.h
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s_sound.c
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s_sound.h
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screen.c
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CMake: split inline AMS code from vid_copy.s code
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2017-01-06 15:48:19 -05:00 |
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screen.h
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sounds.c
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sounds.h
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st_stuff.c
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st_stuff.h
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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Use less-than, not less-than-or-equals, since deststop is off-screen
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2017-04-24 17:41:50 +01:00 |
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v_video.h
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vid_copy.s
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w_wad.c
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Created W_OpenWadFile for opening WAD files with the path correction code.
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2017-02-16 21:55:17 +00:00 |
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w_wad.h
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Created W_OpenWadFile for opening WAD files with the path correction code.
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2017-02-16 21:55:17 +00:00 |
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y_inter.c
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Don't bail out in Y_StartIntermission in dedicated mode, this causes the game not to add on score bonuses for players from the server's view of things!
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2017-05-19 16:31:23 +01:00 |
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y_inter.h
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z_zone.c
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z_zone.h
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