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ZTsukei ba7580d8e2 = Nerfed Megas across the board.
- Rarer
 - Speed reduced from +25% to +20%
 - Getting squished doesn't last as long
= Nerfed the Banana Meta - or at least changed it
 - You don't wipeout for as long
 - You don't lose as much speed from wiping out (1/2 instead of 1/4)
= Respawning after death is faster
 - Lakitu drops you faster, only three floaty sounds instead of four
= Adjusted the camera to the values given by Sev
2017-10-13 15:44:17 -04:00
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debian readme.txt dupilcated, also incorrect 2016-12-14 15:07:48 -05:00
doc SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
extras
libs MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
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src = Nerfed Megas across the board. 2017-10-13 15:44:17 -04:00
tools
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.travis.yml travis: cut down on osx builds 2016-08-18 19:38:21 -04:00
Android.mk
appveyor.yml Update version number 2017-01-15 18:49:33 +00:00
CMakeLists.txt Update version number 2017-01-15 18:49:33 +00:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
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README.md Make disclaimer H2 instead of H3 2016-09-04 21:54:11 +01:00
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srb2-vc10.sln
SRB2.cbp CB: fixup Mingw target 2016-12-22 19:36:26 -05:00
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Sonic Robo Blast 2

Build status Build status

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.