mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
* Adjust several loading strings, and left-align their rendering.
* Don't call HU_LoadGraphics() again (startup cached ALL FONTS twice).
* Adjust when some functions are called during loading to more effectively compartmentalise sections of loading that depend on each other.
* LOADED_ISTARTUPGRAPHICS now comes after SCR_Startup, as we can explicitly guarantee the palette has been loaded after that function.
* Make sure everything closely related to configurations (gamedata, console stuff, etc) which is not directly dependent on anything else is loaded under LOADED_CONFIG - "Load settings" (formerly LOADED_MINIT).
* The `-warp` command line parameter is now checked alongside LOADED_DCHECKNETGAME.
* Don't attempt to draw the loading bar before LOADED_ISTARTUPGRAPHICS, as the palette is not loaded, which means you're wasting cycles on a white screen.
91 lines
2.5 KiB
C
91 lines
2.5 KiB
C
// SONIC ROBO BLAST 2
|
|
//-----------------------------------------------------------------------------
|
|
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
|
// Copyright (C) 1999-2020 by Sonic Team Junior.
|
|
//
|
|
// This program is free software distributed under the
|
|
// terms of the GNU General Public License, version 2.
|
|
// See the 'LICENSE' file for more details.
|
|
//-----------------------------------------------------------------------------
|
|
/// \file console.h
|
|
/// \brief Console drawing and input
|
|
|
|
#include "d_event.h"
|
|
#include "command.h"
|
|
#include "i_threads.h"
|
|
|
|
void CON_Init(void);
|
|
|
|
boolean CON_Responder(event_t *ev);
|
|
|
|
#ifdef HAVE_THREADS
|
|
extern I_mutex con_mutex;
|
|
#endif
|
|
|
|
// set true when screen size has changed, to adapt console
|
|
extern boolean con_recalc;
|
|
|
|
// console being displayed at game startup
|
|
extern boolean con_startup;
|
|
|
|
// when modifying the below, you must also adjust d_main and console.c
|
|
typedef enum
|
|
{
|
|
LOADED_ZINIT = 1,
|
|
LOADED_ISTARTUPTIMER,
|
|
LOADED_IWAD,
|
|
LOADED_PWAD,
|
|
LOADED_ISTARTUPGRAPHICS,
|
|
LOADED_HUINIT,
|
|
LOADED_CONFIG,
|
|
LOADED_INITTEXTUREDATA,
|
|
LOADED_INITSPRITES,
|
|
LOADED_INITSKINS,
|
|
LOADED_RINIT,
|
|
LOADED_SINITSFXCHANNELS,
|
|
LOADED_STINIT,
|
|
LOADED_DCHECKNETGAME,
|
|
LOADED_ALLDONE = LOADED_DCHECKNETGAME,
|
|
} con_loadprogress_t;
|
|
|
|
extern con_loadprogress_t con_startup_loadprogress;
|
|
|
|
// top clip value for view render: do not draw part of view hidden by console
|
|
extern INT32 con_clipviewtop;
|
|
|
|
// 0 means console if off, or moving out
|
|
extern INT32 con_destlines;
|
|
|
|
extern INT32 con_clearlines; // lines of top of screen to refresh
|
|
extern boolean con_hudupdate; // hud messages have changed, need refresh
|
|
extern UINT32 con_scalefactor; // console text scale factor
|
|
|
|
extern consvar_t cons_backcolor, cons_menuhighlight;
|
|
|
|
extern UINT8 *yellowmap, *purplemap, *greenmap, *bluemap, *graymap, *redmap, *orangemap,\
|
|
*skymap, *goldmap, *lavendermap, *aquamap, *magentamap, *pinkmap, *brownmap, *tanmap;
|
|
|
|
// Console bg color (auto updated to match)
|
|
extern UINT8 *consolebgmap;
|
|
extern UINT8 *promptbgmap;
|
|
|
|
INT32 CON_ShiftChar(INT32 ch);
|
|
void CON_SetupBackColormapEx(INT32 color, boolean prompt);
|
|
void CON_SetupBackColormap(void);
|
|
void CON_ClearHUD(void); // clear heads up messages
|
|
|
|
void CON_Ticker(void);
|
|
void CON_Drawer(void);
|
|
void CONS_Error(const char *msg); // print out error msg, and wait a key
|
|
|
|
// force console to move out
|
|
void CON_ToggleOff(void);
|
|
|
|
// Is console down?
|
|
boolean CON_Ready(void);
|
|
|
|
void CON_LogMessage(const char *msg);
|
|
|
|
// Startup loading bar
|
|
void CON_SetLoadingProgress(con_loadprogress_t newStep);
|
|
void CON_DrawLoadBar(void);
|